S
SamIO
Guest
INFINITY
[ Synopsis ]
Taking place in a familiar cyberpunk context, Infinity is the story of an otherwise unrelated lot of unfortunate individuals whose humanity is taken from them by the curse of unwilling circumstance. Each becomes silently and inexplicably ordained with the capacity to forgo the accepted laws of nature in favor of their own unique laws. They are neither psions nor supersoldiers; they are as the very infinities that describe the universe.
Each protagonist is spontaneously thrust into the spotlight when something about them is changed. They develop an absolute law which outright dismisses the conventional intuition of day-to-day life. What they possess is no biological function, and it relies on no technological crutch; instead, what they have is the realization of a dream, something which in many ways is representative of their psyche and in others of something deeper within.
The nature of a law is precise and unyielding, but abstract and unexploitable. As if the powers themselves conspire to limit their charges, the protagonists are forced to take advantage of their unique law in very specific ways and in others must rely on their own resourcefulness and human ingenuity. What defines and enforces these laws is totally devoid of immediate explanation, but the structure of each is fairly uniform.
A law is first defined by an assertion and then its caveats. The assertion is an absolute fact for which the forces of nature will bend, break, and conspire to uphold, while the caveats describe those situations for which the law does not apply. There is no force which can defeat a law, except another law.
Some are tactile — a character who shrugs off the impact of a locomotive, or one for which distance is of no concern — while others are more abstract — somebody with an uncanny degree of luck, or another that always manages to make spare time — but all are exceptionally potent; and equally limited, for each is subject to exceptions which often contradict their most intuitive uses. The indestructible is vulnerable when there is intent to harm; the omnipresent cannot appear where they are unwelcome; the lucky is a doomed gambler; the early bird is late when they are missed.
In the end, the laws are only as good as their charges. These everyday victims of circumstance will become involved in a boiling pot of conflicting interests when their laws catch the eyes of those who could benefit from their exploitation, and when those responsible attempt to reclaim their creation.
Character sheets aren't things I usually worry about. What matters is that you have something substantial, and however you want to show that (or not) is up to you. What I care about is a name and a law, so I can keep things appropriately balanced and orderly. Anything else you add is purely for our enjoyment and education!
I'm interested in handing off the storyteller role to somebody, because I don't know if I can maintain this roleplay in my current state of mind. I thought I'd start it up since there was a a lot of apparent interest, but I think it best if I step out before I drag everybody else down. If that's something you'd like to discuss, feel free to PM me!
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