S
Stick
Guest
Original poster
"Indigo children, according to a pseudoscientific New Age concept, are children who are believed to possess special, unusual and sometimes supernatural traits or abilities. [...] The interpretations of these beliefs range from their being the next stage in human evolution, in some cases possessing paranormal abilities such as telepathy, to the belief that they are more empathetic and creative than their peers."
They took you away so young. You've been somewhere quiet all your life, somewhere where they could keep an eye on you. Sometimes they lock you in a room, sometimes they do tests on you. Sometimes, when you're good, they let you go outside a little and see the sunlight, or they give you a big book to read, or they let you play with the other subjects. You know why they do it, though. You've always known why. You are different, you are special. You do not belong around normal people.There are a lot of secret stories between the children, a lot of myths. Girls need to walk in pairs at night, so that Bloody Mary can't sneak up and hurt them. If you think the Blue Angel's true name during your tests, she will keep you safe from harm. If you see a man in a white suit, divert your eyes and leave some food on your plate that night. When the man turns into a snake, he will eat the food and not you.
Older kids will admit that these are just stories that got made up a long time ago to give the children some answers, to help explain the strange things that go on in the facility--but for some, old habits are hard to break. The girls who walk alone sometimes go missing, but the girls who walk in pairs still always come back.
One night, a dream follows you out into the waking world. You can't remember it, but it's still there, bleeding into the shadows. It's quiet out in the hallway. No guards around, and you can't find any of the other children, either. Where did everyone go? Why does everything feel so... wrong?
ABOUT THE GAME:
- Because what this board really needed was a game full of creepy semi-conditioned government experiment children armed with superpowers and ghost stories. I am really not sure what to label this (but I will stop swapping the tags around now, I swear). I'm not 100% sure where this game will go yet, and I'm happy to incorporate any ideas that you guys might come up with along the way!
- You will be playing a fairly young person who was taken to this big government facility at a very young age. The place houses about 50 children at a time, from all over the world. The facility and staff themselves are a mixed experience. Some of it is nice, and some of it is horrible. Your character has the potential to see it as a safe-haven from the outside world, or as a prison where children are kidnapped and experimented on.
- In general, none of these characters will have gone outside much, so feel free to play around in the brain of someone who's been weirdly isolated for a big chunk of their life. This facility does not have an overarching goal aside from the study of "indigo children"; some children might be getting trained up for specific projects, and others might be left pretty much on their own.
- You do not have to play a character that believes in the stories described above. But if you want to, you are welcome to make up other stories, urban legends, myths, superstitions, etc. that your character (and maybe other characters) could believe in.
RULES & REGULATIONS:
- I'm hoping for players that can post once every 1-3 days. It's perfectly okay if something comes up or you're going to need a little longer, just let the rest of the team know what's going on. I'll probably only prod you if it looks like you've mysteriously disappeared without saying anything to anyone.
- Paragraph responses in prose, please. At least two paragraphs, or thereabouts. I like quality over quantity, so shorter posts are okay if you're still contributing something interesting to the game and/or the other players when you respond.
- Um. I feel like I should really have more than two rules. This feels really short. I don't know, don't be a douchebag out-of-character? Feel free to bother me however you want if you have questions or concerns or anything? Uh, don't run... with scissors...?
You don't have to answer literally every example question I've given, but they are good guidelines to get you started. There may be important information in there, so please read carefully!
Name: Including any nicknames, government designations, codenames, etc.
Gender: Male, female? Both? Other?
Age: Characters can be anywhere between ten and eighteen years old. Keep in mind that most subjects are brought to the facility well before they turn eight. Also keep in mind that this game may include things like murder, kidnapping, horrible government experiments, terrifying unexplainable shadow monsters, etc., so only play a ten-year-old if you're really hyped to play a creepy, potentially disturbed ten-year-old.
Appearance: What does your character look like? How tall are they? Are they pale? Dark? Any scars, freckles, birthmarks, tattoos? What's their hair like? What do they typically wear? How do they carry themselves? What's the first impression people get when they look at them? You can post a picture if you want, but you must have some kind of a written description here as well.
Power: Every character gets one special ability. It can be anything you want, but please give it a harsh limit or drawback in the beginning. Examples: A telekinetic that can't lift anything over five pounds. A pyrokinetic that accidentally starts fires if they get too freaked out. Someone who can see dead people, always, whether they want to or not.
Backstory: What was life like for them before the facility? When did they first discover that they were different from other children? When they were brought here, how did they adjust? What kind of things have they been up to since then? Have they run into anything weird, scary, or life-changing during their time here?
Personality: Given everything that's happened to them, what are they like now? How do they act when they're around other people, and how do they act when they're by themselves? What are their good qualities, and what are their bad qualities? What scares them? What makes them laugh? What do they believe about themselves that might not necessarily be true?
Goal: What does your character want most in life, more than anything else? Do they want friendship, power, acceptance, knowledge, revenge, direction, freedom? If you can't think of what they want overall, think of what your character would want most at the very moment they wake up from their bad dream and find that everyone is missing. Do they want to get to safety? Solve the mystery? Break into a secret office? Find their best friend? Set things on fire?
Misc: What other little things make your character unique? Do they have any strange ticks, hobbies, or skills not previously mentioned? Do they carry anything with them at all times? Do they have any irrational phobias? Will they drop everything for a good grilled cheese sandwich? Are they a huge fan of heavy metal?
Gender: Male, female? Both? Other?
Age: Characters can be anywhere between ten and eighteen years old. Keep in mind that most subjects are brought to the facility well before they turn eight. Also keep in mind that this game may include things like murder, kidnapping, horrible government experiments, terrifying unexplainable shadow monsters, etc., so only play a ten-year-old if you're really hyped to play a creepy, potentially disturbed ten-year-old.
Appearance: What does your character look like? How tall are they? Are they pale? Dark? Any scars, freckles, birthmarks, tattoos? What's their hair like? What do they typically wear? How do they carry themselves? What's the first impression people get when they look at them? You can post a picture if you want, but you must have some kind of a written description here as well.
Power: Every character gets one special ability. It can be anything you want, but please give it a harsh limit or drawback in the beginning. Examples: A telekinetic that can't lift anything over five pounds. A pyrokinetic that accidentally starts fires if they get too freaked out. Someone who can see dead people, always, whether they want to or not.
Backstory: What was life like for them before the facility? When did they first discover that they were different from other children? When they were brought here, how did they adjust? What kind of things have they been up to since then? Have they run into anything weird, scary, or life-changing during their time here?
Personality: Given everything that's happened to them, what are they like now? How do they act when they're around other people, and how do they act when they're by themselves? What are their good qualities, and what are their bad qualities? What scares them? What makes them laugh? What do they believe about themselves that might not necessarily be true?
Goal: What does your character want most in life, more than anything else? Do they want friendship, power, acceptance, knowledge, revenge, direction, freedom? If you can't think of what they want overall, think of what your character would want most at the very moment they wake up from their bad dream and find that everyone is missing. Do they want to get to safety? Solve the mystery? Break into a secret office? Find their best friend? Set things on fire?
Misc: What other little things make your character unique? Do they have any strange ticks, hobbies, or skills not previously mentioned? Do they carry anything with them at all times? Do they have any irrational phobias? Will they drop everything for a good grilled cheese sandwich? Are they a huge fan of heavy metal?
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Characters, Past and Present
- Mio Ichigo Coarizake | Experiment-M13 | 12 | Animal Mimicry | Played by Ichigo.
- Nikolai Vargas | Experiment-T88 | 14 | Pyrokinesis | Played by TakedaXxXKaori.
- Anya Vargas | Experiment-T89 | 14 | Cryokinesis | Played by TakedaXxXKaori.
- Daniel Richards | Experiment-D03 | 16 | Telepathy | Played by Stick.
- Jaquelyn Paige | Experiment-D16 | 17 | Telekinesis | Played by LVL1337N00B.
- Okasami | Experiment-O53 | 16 | Water Manipulation | Played by Megzizz901.
- Olivia Hollows | Experiment-C02 | 10 | Animate Drawings | Played by MusicalT.
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