Hecatoncheires
un jour je serai de retour près de toi
Original poster
DONATING MEMBER
FOLKLORE MEMBER
"Hope springs eternal in the human breast;
Man never Is, but always To be blest:
The soul, uneasy and confin'd from home,
Rests and expatiates in a life to come."
[size=+1]- Alexander Pope, 'An Essay on Man'
We are too few, now.
We have lost so very much.
Death has lost its permanence these days; the Reaper is slacking. Our deaths are no longer so final, instead a transition to some new and terrible state of being. We rise again as shambling corpses, driven only by an insatiable need to consume, to feed. No-one is safe. The causes for this horror elude us still. And with the dwindling numbers of the living, the numbers of the walking dead swell.
Civilisation is gone, buried under the crushing weight of so many animated bodies. There are no guarantees anymore, no government to watch over us, no police force or military to keep us safe; we live from day to day with no guarantee of tomorrow, knowing full well that today could very well be our last day on this earth.
All we have is each other. Our fellow survivors. We might never have known one another were it not for everything that has transpired, yet know we are all each of us have left. From all walks of life we come; the lucky few who managed to make it this far.
Yet we are too few, now.
And we have lost so very much.
Friends and loved ones, colleagues and family; they have all been taken from us, transformed into hideous mockeries of what they once were. All it takes is one bite for the infection to take hold and then we are walking time bombs set to become one of them. There is no cure, there are no guarantees to ensure that each of us will not be the next to turn. This plague, this infection, does not differentiate between age, colour, or creed; it will take us all if we let it.
Behind us, our homes and old lives are trampled into dust by the feet of the dead. Seattle is a trap, a breeding ground of living death that we barely escaped from with our lives. One wrong move, one bad decision and we could now be one of them. Yet somehow, when so many of our fellow humans have fallen, we have persevered. With what vehicles we could muster on short notice and aboard Harry Calvin's bus, we have broken free from the limits of Seattle and out into the countryside of Washington.
It has now been three days since the dead first arose. Radio reports grow less frequent. Signs of life ever fewer. The last helicopter seen was two days ago.
We are too few, now.
We have lost so very much.
Yet in a world consumed by the dead, we are finally forced to either lose everything... or fight for what we have left, and hope for a better tomorrow.
For hope is all that we have left.
[size=+3]THE FIGHT FOR SURVIVAL UNFOLDS HERE...[/size]
'Hope: A Tale of Survival' is an apocalyptic horror RP taking place not long after the rise of the living dead and the collapse of society.
The old world has died, and a terrifying new one has taken its place; a world in which the dead walk, and in which survival hinges on being able to rely upon your fellow survivors to keep you alive another day. Players take the role of one such individual who has managed to make it through the end of civilisation, part of a group of such people who have come together to seek safety and keep each other alive.
The aim of this RP is not for it to be a gore-spattered zombie shoot-em-up, with gung-ho characters slaughtering their way through thousands of shambling corpses; it will have a far grittier, dangerous and grim feel, with characters grappling with difficult issues and attempting to work out tensions arising within the group, all the while attempting to stay as many steps ahead of the undead as possible.
Think 'The Walking Dead' and '28 Days Later' rather than 'Resident Evil'; this will be an RP about a painful, often desperate struggle for survival against incredible odds. Encounters with the undead will not be pleasant; characters will be putting their very lives at risk when they attempt to fight against the corpses of those who were once their fellow human beings.
The old world has died, and a terrifying new one has taken its place; a world in which the dead walk, and in which survival hinges on being able to rely upon your fellow survivors to keep you alive another day. Players take the role of one such individual who has managed to make it through the end of civilisation, part of a group of such people who have come together to seek safety and keep each other alive.
The aim of this RP is not for it to be a gore-spattered zombie shoot-em-up, with gung-ho characters slaughtering their way through thousands of shambling corpses; it will have a far grittier, dangerous and grim feel, with characters grappling with difficult issues and attempting to work out tensions arising within the group, all the while attempting to stay as many steps ahead of the undead as possible.
Think 'The Walking Dead' and '28 Days Later' rather than 'Resident Evil'; this will be an RP about a painful, often desperate struggle for survival against incredible odds. Encounters with the undead will not be pleasant; characters will be putting their very lives at risk when they attempt to fight against the corpses of those who were once their fellow human beings.
[size=+2]
CHARACTER GUIDELINES
[/size]The aim of 'Hope' is to create a group of realistic, believable protagonists, a group of ordinary people who have been thrust into a terrifying situation and forced to deal with it as best they can. They can come from all walks of life, but keep in mind a few key things:
- Keep it believable and grounded in reality.
- Consider carefully the relationship your character will have with the other survivors.
- Do not make anti-social, angsty loner-types; such character have no plausible reason to be part of a group, and thus do not fit with this RP's plot and themes.
- Though I won't outright ban police/military characters, I'm going to be very strict about them. If you keep it reasonable and, above all, believable everything will be fine, but bear in mind what has previously been said. Join as a former Army soldier who was working as a garage attendant before things went to hell? We won't have any problems. Join as a big, burly Navy SEAL who does MANLY THINGS, and I'll probably raise an eyebrow. Join as a Russian Spetsnaz Cyborg and I don't care where on the globe you are; I will track you down and sodomise you with a pitchfork.
- I won't be allowing a lot of firearms, in the interests of not turning this into a bullet-fest; a few handguns and maybe a shotgun or two between the characters is fine, but I will probably put my foot down if someone joins with some customised assault rifle, regardless of whether they're a firearm fanatic or not. Use your imagination; not everyone needs to have guns.
- Character backstories between the outbreak and the start of the game will be explored in-game, in sequences declared by the GM/GM's known as 'Flashbacks'; each Flashback a specific character will be given the opportunity to reveal a bit about their past and to explore the events that led to them meeting up with the others.
[size=+2]
CHARACTER SHEETS
[/size]Name:
Age:
Gender:
Occupation: (What did your character do before the outbreak?)
Appearance: (Pictures please. Any use of anime characters will result in you being snarked to death by Asmodeus.)
Strengths/Skills: (What is your character good at? What are their best attributes and abilities?)
Failings/Weaknesses: (What is your character bad at? What aspects of themselves are not ideal?)
Outward Personality: (What personality does your character show to the world? What front do they put up?)
Inward Personality: (What is your character really like?)
Relationships With Others: (Does your character have any relationships with the other survivors? Friendships, marriages, rivalries, enemies etc.?)
Key Items/Equipment: (What important items does your character carry/possess? Weapons? Mementos from home? Vehicles?)
General History: (What has your character's life been like up until the outbreak?)
Meeting the Group: (How did your character join with the rest of the survivors aboard Harry's bus? Don't go into too much detail; much of this backstory will be explored in-game.)
Age:
Gender:
Occupation: (What did your character do before the outbreak?)
Appearance: (Pictures please. Any use of anime characters will result in you being snarked to death by Asmodeus.)
Strengths/Skills: (What is your character good at? What are their best attributes and abilities?)
Failings/Weaknesses: (What is your character bad at? What aspects of themselves are not ideal?)
Outward Personality: (What personality does your character show to the world? What front do they put up?)
Inward Personality: (What is your character really like?)
Relationships With Others: (Does your character have any relationships with the other survivors? Friendships, marriages, rivalries, enemies etc.?)
Key Items/Equipment: (What important items does your character carry/possess? Weapons? Mementos from home? Vehicles?)
General History: (What has your character's life been like up until the outbreak?)
Meeting the Group: (How did your character join with the rest of the survivors aboard Harry's bus? Don't go into too much detail; much of this backstory will be explored in-game.)
[noparse]Name:
Age:
Gender:
Occupation: (What did your character do before the outbreak?)
Appearance: (Pictures please. Any use of anime characters will result in you being snarked to death by Asmodeus.)
Strengths/Skills: (What is your character good at? What are their best attributes and abilities?)
Failings/Weaknesses: (What is your character bad at? What aspects of themselves are not ideal?)
Outward Personality: (What personality does your character show to the world? What front do they put up?)
Inward Personality: (What is your character really like?)
Relationships With Others: (Does your character have any relationships with the other survivors? Friendships, marriages, rivalries, enemies etc.?)
Key Items/Equipment: (What important items does your character carry/possess? Weapons? Mementos from home? Vehicles?)
General History: (What has your character's life been like up until the outbreak?)
Meeting the Group: (How did your character join with the rest of the survivors aboard Harry's bus? Don't go into too much detail; much of this backstory will be explored in-game.)[/noparse]
Age:
Gender:
Occupation: (What did your character do before the outbreak?)
Appearance: (Pictures please. Any use of anime characters will result in you being snarked to death by Asmodeus.)
Strengths/Skills: (What is your character good at? What are their best attributes and abilities?)
Failings/Weaknesses: (What is your character bad at? What aspects of themselves are not ideal?)
Outward Personality: (What personality does your character show to the world? What front do they put up?)
Inward Personality: (What is your character really like?)
Relationships With Others: (Does your character have any relationships with the other survivors? Friendships, marriages, rivalries, enemies etc.?)
Key Items/Equipment: (What important items does your character carry/possess? Weapons? Mementos from home? Vehicles?)
General History: (What has your character's life been like up until the outbreak?)
Meeting the Group: (How did your character join with the rest of the survivors aboard Harry's bus? Don't go into too much detail; much of this backstory will be explored in-game.)[/noparse]
[size=+2]
THE RULES
[/size]- Keep to the rules of Iwaku
- The GM/GM's have the final say on matters
- The GM reserves the right to close applications if things get too busy
- Understand the themes and ideas of the game before joining, keep to them within the game
- Please include with each IC post a summary of your character's actions/events that occurred etc.
- Be sure to READ EACH OTHER'S POSTS THOROUGHLY; this prevents confusion and clusterfucks
- Always remember that this game is about COLLABORATIVE STORYTELLING, not metaphorical dick-waggling contests; it's about working together to tell an awesome story, not to prove that you are the most awesome individual present