Looks great, Rode! I'll just drop this here, though I'll admit I was a little nervous about making the abilities. Sorry if some are op/nonsensical/downright dumb, heh. Tried to make his class my own twist on the Medic one. (Also I had no idea what to pick for theme so I just picked something that was anime and sounded peaceful don't judge me pls)
Siyu Westlake
"Imagine a world free of sharp teeth and terrifying claws. It almost makes you calm for a moment, right...? Haha..."
Gender: Male
Biometrics: Stands tall at 6"1, with a weight of 72kg, and an age of 27. Possesses a slim build trimmed with light muscle. Lower body/left leg is notably coated in little scars. Has long, messy brown hair with a ponytail coming from the back of it, and hazel eyes.
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Goals: For the good of the community. By ridding of monsters, discovering new things, or just generally being helpful, Siyu hopes each of his actions with his group of adventurers prevent deaths or mishaps. Fame is perhaps a minor side goal, as he wouldn't mind becoming a little more popular.
Ideals: Siyu believes people shouldn't be forced to stay within the safe haven of Hexxanacht, and wishes for monsters and dangers to be purged from the lands so people can settle where they please without the possibility of danger. He hopes for an era of peace, and one without monsters popping up from behind every corner, though he knows that is but a dream. If he can help attain this peace, he doesn't really care if he's remembered as a hero or not.
Bonds: Leah Westlake/Grei Westlake, Siyu's mother and father, ex-medical experts who served as doctors for weary adventurers now in retirement. Meya Westlake, an older sister of Siyu's who took up the sword instead of a medical profession, who never returned from an adventuring trip and is presumed dead to-date. Yysriel Tamnei, Siyu's mentor, who taught him everything he knew and became a close friend that Siyu grown to from day one of his teachings. Finally, Tama Millsbrew, an ex-girlfriend of Siyu's; the break-up occured as the two merely realised things weren't really working out because of their different personalities, but they still remain close friends.
Personality: Gentle, Anxious, Protective, Awkward, Kind-Hearted
Quirks: Tends to jitter a lot when talking for long periods of time, and is generally quite uncomfortable in conversations, particularly with girls. Fond of flora and flowers, often collecting some secretly in his travels, making him easy to tease. Carries a small wooden flute that he often plays when alone to relax, although anybody listening would notice he's quite bad at playing it. Flicks his throwing needles inbetween his fingers a lot, and can give one hell of an acupuncture session. Has a love for tea and the sound of flowing water.
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Class
Zheihand
A master of the creating concoctions from wild resources and experts of anatomy, a Zheihand is a specialised form of medic that excels in injecting allies with helpful stimulants/painkillers in the middle of battle, whilst some focus on injecting pain or paralysis into their enemy. Such things are done by using specially designed, long, and extremely sharp needle-shaped weapons designed for throwing, or giving a painless injection to an ally. The 'needles' are not ordinary ones for sewing, and are not to be taken lightly, as they can be thrown at extremely high veloctiy by a Zhiehand and penetrate tough hides.
Class Ability
Cleanse & Sew - Injects a fast-acting substance into an ally, cleansing them of a single debuff after an Aliment Removal check. Able to tend to and heal HP/wounds of allies out of combat, though it takes the time of a short rest to do so.
Personal Abilities
Stimulate - Injects a special substance into an ally at close/mid range that increases their speed and allows them to ignore the effect of Debilitating wounds for two turns.
Relax - Throws a volley of needles coated in a substance that causes muscles to turn slack and less effective. Reduces an enemy's dodge chance/chance to hit for a few turns, and deals damage as if a normal attack was thrown. Enemies reduced to 0 HP with this ability will be put to sleep instead of killed, leaving them helpless until they can naturally recover.
Venom Rain - Throws a fan of poison-dripping needles that can hit up to 3 small targets/hit a large target 3 times at a mid range. These needles deal no damage on contact if they hit, but will poison and deal light damage-over-time to an enemy if they fail an Aliment check. The effects of Venom Rain cannot stack.
Personal Skills
Anatomy - Skilled in knowing how the bodies of lifeforms work, and knowing where to inject an ally without killing them, Siyu gains a Skill modifier whilst using his needles.
Dodging - Self-explanatory. Siyu is trained to be a slippery bastard if he's ever confronted up close.
Herbalism - Proficient at knowing where to gather herbs to create helpful or harmful substances to coat his needles with. Needs a proper worktable to fill up on remedies/poisons. Makes a great cup of herbal tea.
Navigation - Natural smarts when it comes to traversing areas, with or without a map. Can traverse areas already known at a quicker rate by pointing out shortcuts and the like.
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Stats
Strength: 8 (+2)
Speed: 15 (+7) (+2 added to 5 from Dodging skill)
Skill: 15 (+5)
Perception: 15 (+5)
Spirit: 0
Willpower: 12 (+4)
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Resources
HP: 26/26
TP: 11/11 (2 Regen)
MP: 10/10
Willpower: 17/17
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Theme Song: Will