Grim Odyssey (Grimgar x Etrian Odyssey x Dice)

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Might take some time to take the plot elements into my teeny tiny brain. But I guess I'll reserve/take Clumsy Imperial Meathead.
Nani sore. That's zombehs's character.

I'd like to join, however i feel like i'm too stupid for this roleplay so people might have to help me a little. Is helping me okay or do i have to know every aspect of said game before joining?
If you feel like you're too stupid, go get smarter.
 
Ahhh. Then what classes are left untouched?
A lot of them. You can also make up your own classes, which is what half the people who posted their CSes did.
 
Looks great, Rode! I'll just drop this here, though I'll admit I was a little nervous about making the abilities. Sorry if some are op/nonsensical/downright dumb, heh. Tried to make his class my own twist on the Medic one. (Also I had no idea what to pick for theme so I just picked something that was anime and sounded peaceful don't judge me pls)



Siyu Westlake

"Imagine a world free of sharp teeth and terrifying claws. It almost makes you calm for a moment, right...? Haha..."

Gender: Male
Biometrics: Stands tall at 6"1, with a weight of 72kg, and an age of 27. Possesses a slim build trimmed with light muscle. Lower body/left leg is notably coated in little scars. Has long, messy brown hair with a ponytail coming from the back of it, and hazel eyes.
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Goals: For the good of the community. By ridding of monsters, discovering new things, or just generally being helpful, Siyu hopes each of his actions with his group of adventurers prevent deaths or mishaps. Fame is perhaps a minor side goal, as he wouldn't mind becoming a little more popular.
Ideals: Siyu believes people shouldn't be forced to stay within the safe haven of Hexxanacht, and wishes for monsters and dangers to be purged from the lands so people can settle where they please without the possibility of danger. He hopes for an era of peace, and one without monsters popping up from behind every corner, though he knows that is but a dream. If he can help attain this peace, he doesn't really care if he's remembered as a hero or not.
Bonds: Leah Westlake/Grei Westlake, Siyu's mother and father, ex-medical experts who served as doctors for weary adventurers now in retirement. Meya Westlake, an older sister of Siyu's who took up the sword instead of a medical profession, who never returned from an adventuring trip and is presumed dead to-date. Yysriel Tamnei, Siyu's mentor, who taught him everything he knew and became a close friend that Siyu grown to from day one of his teachings. Finally, Tama Millsbrew, an ex-girlfriend of Siyu's; the break-up occured as the two merely realised things weren't really working out because of their different personalities, but they still remain close friends.
Personality: Gentle, Anxious, Protective, Awkward, Kind-Hearted
Quirks: Tends to jitter a lot when talking for long periods of time, and is generally quite uncomfortable in conversations, particularly with girls. Fond of flora and flowers, often collecting some secretly in his travels, making him easy to tease. Carries a small wooden flute that he often plays when alone to relax, although anybody listening would notice he's quite bad at playing it. Flicks his throwing needles inbetween his fingers a lot, and can give one hell of an acupuncture session. Has a love for tea and the sound of flowing water.
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Class
Zheihand
A master of the creating concoctions from wild resources and experts of anatomy, a Zheihand is a specialised form of medic that excels in injecting allies with helpful stimulants/painkillers in the middle of battle, whilst some focus on injecting pain or paralysis into their enemy. Such things are done by using specially designed, long, and extremely sharp needle-shaped weapons designed for throwing, or giving a painless injection to an ally. The 'needles' are not ordinary ones for sewing, and are not to be taken lightly, as they can be thrown at extremely high veloctiy by a Zhiehand and penetrate tough hides.
Class Ability
Cleanse & Sew - Injects a fast-acting substance into an ally, cleansing them of a single debuff after an Aliment Removal check. Able to tend to and heal HP/wounds of allies out of combat, though it takes the time of a short rest to do so.

Personal Abilities
Stimulate - Injects a special substance into an ally at close/mid range that increases their speed and allows them to ignore the effect of Debilitating wounds for two turns.
Relax - Throws a volley of needles coated in a substance that causes muscles to turn slack and less effective. Reduces an enemy's dodge chance/chance to hit for a few turns, and deals damage as if a normal attack was thrown. Enemies reduced to 0 HP with this ability will be put to sleep instead of killed, leaving them helpless until they can naturally recover.
Venom Rain - Throws a fan of poison-dripping needles that can hit up to 3 small targets/hit a large target 3 times at a mid range. These needles deal no damage on contact if they hit, but will poison and deal light damage-over-time to an enemy if they fail an Aliment check. The effects of Venom Rain cannot stack.

Personal Skills
Anatomy - Skilled in knowing how the bodies of lifeforms work, and knowing where to inject an ally without killing them, Siyu gains a Skill modifier whilst using his needles.
Dodging - Self-explanatory. Siyu is trained to be a slippery bastard if he's ever confronted up close.
Herbalism - Proficient at knowing where to gather herbs to create helpful or harmful substances to coat his needles with. Needs a proper worktable to fill up on remedies/poisons. Makes a great cup of herbal tea.
Navigation - Natural smarts when it comes to traversing areas, with or without a map. Can traverse areas already known at a quicker rate by pointing out shortcuts and the like.
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Stats
Strength: 8 (+2)
Speed: 15 (+7) (+2 added to 5 from Dodging skill)

Skill: 15 (+5)
Perception: 15 (+5)
Spirit: 0
Willpower: 12 (+4)

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Resources
HP: 26/26
TP: 11/11 (2 Regen)
MP: 10/10
Willpower: 17/17
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Theme Song: Will
 
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I probably plan to go for either an Alchemist of a Homebrew Class.
 
@Jakers
All you kiddos and your silly willy healing classes. Looks like a mixture between a Sniper and a Medic, which is...alright, I suppose?

>Cleanse and Sew
You can remove a single debuff if you make an Ailment Removal check (d20 + Skill mod + remedy mod) against the static value of the ailment. No healing. Healing can be done after fights though, during short rests (because it takes time to sew kids up).

>Stimulate
One target at a time. Not sure why, logically, you can't target yourself, since this isn't magical. I'll assume that this is like a shot of adrenaline, so it's going to be a speed buff and allow them to ignore the effects of Debilitating Wounds for two turns.

>Relax
Pretty fine with that.

>Whistling Rain
No Vital Strike bonus. You're not an assassin. And it just feels weird that you're the de/buff bro, and then just have this ability that's purely for damage.

>Anatomy
Get rid of the weak point detection thing. Figuring that stuff out requires the usage of your brain, not your rolls. I'll say that Anatomy is going to be a Skill roll, just so you know.

>Navigation
You won't be pointing out shortcuts and hazards in places that you haven't been, but this will be fairly useful for backtracking.

Note that your Relax counts as an ailment, meaning that it's resistible. Ailments that come from natural sources will have static values that someone rolls a d20 + STR mod against. Also note that your character will be dependent on his items, because that's what he coats his needles with, essentially.

Herbalism, in regards to making his shit, can only happen in camp, or in town. Like Alchemists, you require a workshop to process that shit.

Note that, because you're bouncing between the ailment removal and ailment infliction life, you won't be amazing at either of those things, compared to da Medics and da Snipers.
 
Just so you're all aware, in regards to ranges...

Engage: Zombehs
Close: Asuras (?), Under the Stars (after she makes the edits)
Mid: Jakers (after he makes the edits), Renose (because he's making an Alchemist)
Long: Skyswimsky

You have three burst monkeys and three heal/shield-ers.
 
[Changes and stuff.]
Alrighty. Made the desired edits, and I changed 'Whistling Rain' to 'Venom Rain' to make Siyu a bit more debuff-y rather than having just a pure damaging ability; sorry if that one ends up being imbalanced, too X). Also, because Asuras already has a painkiller-esque ability, do you think it'd be okay for Stimulate's painkilling effect to be removed and do something else instead?

I was originally thinking of going Medic, but I didn't really know what I'd put for the Personal Abilities if I did that. Just stuff that cures aliments and maybe some buffs I suppose.

Oh, and while I'm here, quick question. Will we ever get chances to upgrade Personal Abilities in the future like in da Sentence? Or is this our kit for life and it'll stay like that?
 
Alrighty. Made the desired edits, and I changed 'Whistling Rain' to 'Venom Rain' to make Siyu a bit more debuff-y rather than having just a pure damaging ability; sorry if that one ends up being imbalanced, too X). Also, because Asuras already has a painkiller-esque ability, do you think it'd be okay for Stimulate's painkilling effect to be removed and do something else instead? Don't wanna steal roles yo.

I was originally thinking of going Medic, but I didn't really know what I'd put for the Personal Abilities if I did that. Just stuff that cures aliments and maybe some buffs I suppose.

Oh, and while I'm here, quick question. Will we ever get chances to upgrade Personal Abilities in the future like in da Sentence? Or is this our kit for life and it'll stay like that?
Just note that Venom Rain's poison effect won't stack on itself, and the poison's check is dependent on the quality of the ingredients.

Medics can have abilities that are passive. I mean, like, not every personal ability is going to be an active thing.

Stimulate's pain-killing is different from what Asuras has. His ability is for dealing with the effects of bloodloss, which is a stacking -2 to all checks whenever you lose a quarter of your HP. Your ability is for dealing with moving on, say, a broken ankle, after a particularly strong hit smacks you. If you want to change it though, go for it.

You'll be able to upgrade Personal Abilities and purchase/upgrade Class Abilities via chilling out with your respective Guild. Of course, being able to purchase/upgrade class abilities isn't going to be much of a thing when you make a custom class.
 
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None compared to the last time you looked at it, nah.

Sort of regretting not going tank now, but hey, maybe they'll be a lovely NPC tank-for-hire...?
 
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Bastiel

"I protect you to help me survive. In a sense, we are friends with benefits"


Gender
Guess. No seriously guess. I have no idea.

Biometrics
She measures 5'6" and weighs a healthy 130 lbs. Overall a rather healthy woman. Not a hulking muscle-head, but also not a complete twig either. A completely healthy, natural build. After all, in this world, health is important.

Goals
Her goal is survival, plain and simple. Bastiel trained in Magic in order to learn how to survive in this monster infested world. Magic to protect herself and whoever she is with that helps her to survive. As such, growing stronger is also one of her goals. To acquire more powerful magic to help better protect herself and others, not because she has some sort of heroic sense of morals, but just because she wants to survive.



Ideals
The world is dangerous. Survival is difficult. Bastiel doesn't want to save the world to make people safe for a heroic reason, but she figures if she can help others eliminate monsters or do what needs to be done then it can make surviving in this dangerous world a bit easier.

Bonds
Hexxenacht
Its where she lives. Obviously she's a bit attached to it.


Elan
Elan is the Fortress who taught her magic and is Bastiel's uncle who took her in after her parents, who were also once adventurers, vanished. Elan isn't really a surrogate father for Bastiel or anything, but just someone who taught her and looks after her, but if one were to describe their more personal relationship it would just be roommates.


Her Parents
They vanished when she was just 10 years old and were once adventurers of decent strength and regard. While Bastiel does indeed miss them and wishes for their return like most people would, Bastiel also understands that sort of thing is impossible. This world is dangerous after all. So instead of spending her time missing and mourning them, she spends time learning from their mistakes and accomplishments she heard about from her Uncle.


Personality
Practical, Observant, Rational, Blunt, Bored

Quirks
She really likes organization and can get a small bit irritated when things aren't organized.
For some reason she hates butterflies and she doesn't even know why.


The Fortress

Bastion
Magical Spells that allow for the creation of magical fields that reduce the damage of all attacks done at or within then.


Personal Abilities
Protection
This spell conjures a magical field that provides damage reduction to all allies standing within the magical field.


Shield
A rather obviously named spell. Conjures a magical shield purely meant for blocking attacks. Blocks all attacks that hit it, but will break when it takes enough damage.


Warding
This barrier actually acts as a magical ward against hostility. Enemies that attempt to enter this barrier will be met with strong magical resistance. If they manage to actually enter the Ward, then their attacks will have a harder time hitting any allies in the Ward.


Personal Skills
Dodging
Wilderness Survival
Magical Knowledge
Endurance


Stats (0/65)
Strength
10 (+3)
Speed
6 (+2)
Skill
3 (+1)
Perception
10 (+3)
Spirit
30 (+10)
Willpower
6 (+2)


Resources
HP
30/30
TP
10/10
TP Regen
2/Round
MP
40/40

Willpower
11/11

Theme Song
(Ill come up with this later, I can't think of a theme song right now)
 
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There's my CS. If there are things wrong with it ill change it. (A bit of a writer's block at the moment XD)
 
@Renose
>how to learn from the mistakes someone makes if you weren't even there to witness it
sasuga bastiel

Normal and Scrutinizing aren't personality traits.

It's good that she doesn't like butterflies.

Protection will negate Spirit stat/15 (rounding down) damage for everything within Mid Range of her. MP costs will be high, and maintaining it every turn will take an action (but the cost will be cheaper).

Shield allows her to select a single person and increase their Weapon Defense by Spirit/10 (rounding down). She can maintain this spell freely, and can use an action to move the Shield to someone else. Range for this is also Mid Range.

Warding is going to be a expensive spell. She can create a Close-Range bubble around her that prevents entering and exiting. Enemies roll a d20 + STR mod to enter. Projectile attack people roll a d20 + Skill mod + weapon mod to enter. You roll a d20 + Spirit stat/10 to prevent them from entering. Once they do manage to enter, though, they don't get any sort of debuff, because that doesn't really make any sense. Allies also have to roll to leave the Warded area, or to shoot through this Warded area.
 
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