Incomplete sheet. I just want to get an opinion in the mech I have, because I have a tendency to make things way more powerful than they should be.
Character Name: Vahan Darbinian
Age: 26
Gender: Male
Appearance:
A man in his mid-twenties, Vahan seems a little pale, thin and short for a soldier, but he is stronger than he looks. His slim frame is hiding a body built for endurance and he can withstand quite the punishment. He has short, brown hair complimented by warm, dark brown eyes that are a little further apart than usual. He is about average-looking, with a sharp bone-structure that defines his long face along with his big nose. Though he makes an attempt to shave every day, Vahan's stubble is very visible at all times.
He usually wears practical, long-sleeved clothing that covers as much of his body as possible, and he has a preference for neutral colours.
Personality:
Vahan is a very protective, but a healthily suspicious person who tries to guard the lives of people he protects. Though he is aware of the contradiction inherent in using a devastating war machine to guard others, he views it as a necessarily evil for his task and has resolved not to involve himself in the moral dilemma such a decision presents. However, he does not protect just anyone, rather, he prefers to get to get to know them first, then decide if they really are his allies or just another face on the road. The only exemption from this are innocent people who are clearly just caught up in the middle of a conflict.
He is not a man of many words, but he does convey what he wants to say rather well and is not below giving explanations or having heartfelt talks with others. However, one of his major flaws is his willingness to risk his life for strangers if they are outmatched, which is often further amplified by his impulsive nature. He is also not very book-smart, meaning that he does not know a lot of the world around him, but he is not gullible. Vahan is also very quick to call people out on what he perceives to be a lie and refuses to back down until they present him with evidence that they are not trying to decieve him.
Biography:
Born on the border-world of Zera, Vahan enjoyed a normal, if a little challenging childhood. As a planet far removed from the rest, the greatest advancements of technology would only make their way there within years, which often left him and his family along with the rest of the community with hard, physical work. As he grew up, the young boy learned to value silence, cooperation within reason, the lives of others as well as honesty even in the worst cases. He might not have been the brightest of kids, but his parents loved him and he could work for far longer than anyone of his age.
But all that shattered when he turned eight. One of the first worlds to be attacked by the aliens, everything quickly turned to hell within a matter of hours from descent. As they had little in the way of traditional militia, the planet was overrun incredibly quickly and people were forced to hide within caves, their own cellars, or places far removed from the world. The once tight communities scattered all throughout the continents, becoming isolated groups that remained together only through fragile bonds.
Vahan's family was one of the luck few that managed to escape the initial massacre in one of these groups, but that did not mean they had it easy, though as they had to fight for their survival every day. For years, they have lived in fear of being discovered, then killed like cattle and their group could barely keep together as famine, disease and infighting reared their ugly heads. People of the group often lost their lives in meaningless ways to buy others time or to missions that they never returned from, which Vahan saw as senseless sacrifice.
Instead of growing hardened to the loss of life, Vahan was scarred by his experiences and hoped that the military would soon come to liberate Zera, yet every time that a military division landed on the planet, they were beaten back within the hour. Though from the survivors' perspective, this meant that they gained access to new materials every now and then, to Vahan, this was yet another ugly aspect of war that he could not get over, and eventually, he cracked under pressure. The sheer amount of loss in his life made him break off from the group, thinking that it was better to fend for himself.
Though his family tried to convince him of his stupidity, Vahan was too traumatised to think logically and left with a small amount of supplies to seek his own fortune. For days, he journeyed alone, fending for himself the best he could, but instead of his mind growing clearer, his thoughts became murkier. The isolation may have removed himself from the senseless sacrifices, but the isolation was getting to him very quickly. He was so used to social interaction that he became increasingly delusional by the day, until he found something that he did not think was possible.
In one of the planet's dense jungles that he decided to explore because of a mad decision, Vahan found a strange tree formation, and on top of it, the strangest girl he had ever seen: Argus' avatar. Though he was barely holding onto his mental integrity by this point, he recognised a person, as well as the bits of machinery that were so deeply entwined with the trees that he could not possibly get rid of them by hand, so he rushed to the girl as fast as he could… Only that it was too late. She was not breathing. She was already dead. The light of insanity slowly took over Vahan's eyes as he grabbed his knife to do something unspeakable.
But then, the voice of a girl brought him back from the brink of madness, and as he looked down, he found that the dead person's lips were moving, forming a sentence.
"You found me, my champion…" The next thing Vahan knew, the gigantic machine underneath him activated and a stream of information flashed through his mind, identifying the girl as Hjöldís and the machine as Argus. All the specifications he could ever need to pilot the machine flowed into his mind, but the information proved too much for him to handle, knocking him out cold.
When Vahan finally came to, he found himself in a now all-too-familiar piloting seat just below the panel to which Hjöldís was linked to. Though his common sense screamed to rescue the girl, the information told him that she was necessary to operate Argus to its fullest capacity, and as his memories came back to him, Vahan realised that he had a powerful tool in his hands. Fuelled by his disgust for violence, the man decided to hold a one-man campaign against the aliens invading his world.
First, he cleared out the surroundings of his home city so that his family might return, then he started raiding outpost after outpost with Argus. Always striking at night, Vahan became feared in the ranks of aliens and word of mouth about a gigantic warrior spread quickly amongst humans. Within mere months, Vahan re-established contact with his kind, then lead them back to one of the cities. Now that he had a dual purpose, the intensity of Vahan's raids decreased, but as long as people flocked to him, he did not care and his reckless method of combat along with his endurance has earned him the name Mad Colossus.
As the war came to a halt, the forces of Earth and the ODD slowly reached Zera too and Vahan immediately signed up for the ODD. He knew that if he did not defend his planet, then no one would and despite the reports, there were still enemies lurking on Zera's horizon.
Aspirations/Dreams:
He wants to continue protecting his home city as well as to ensure the safety of as many people as he can, even if it means killing others. He wants his planet to become a beacon of peace so that the horrors of his childhood may never happen again. When that is done, he just wants to settle down, to forget everything that he did and bury Argus in the sea along with his memories.
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Mecha Name: Argus
Appearance:
Stands about twenty metres tall, and about just as wide. Unlike the picture, it does not have a cannon on top and its arms only have a single weapon hole. The right arm deploys the Assembly System.
Characteristics: Though relatively slow when compared to its kind, there is no denying the brute force behind Argus, as every feature of the mech screams that it was built for devastation. Even in its standard form, only a handful of weapons can damage the machine and it can eleminate entire squadrons with a single salvo. However, the machine must deploy to access its most powerful weaponry, or else the massive recoil will damage the frame and push it back, but even if it is not deployed, it moves really slowly. This makes Argus a prime target for any form of orbital weaponry, extreme-long-range firepower, mobile weaponry and attrition-based warefare as its durability seems to often exceed that of its pilot.
In deployed form, Argus reinforces its legs while deploying a third, massive leg which creates an incredibly stable weapons platform. The process of deploying takes several seconds, but it also gives Argus access to its most versatile tool: the Assembly System. This system continously produces ammunition that can be fed to the mecha's weapons, not to mention it allows for the replacement of the drones that have fallen in battle and provides a mobile repair station for all mecha in the area, including Argus. The replacement of a drone takes several hours, but the time needed to repair a mecha varies on its construction as well as the extent of the damage. Mecha that are under maintenance must be completely shut down to prevent damage to critical systems.
Last but not least, the avatar of Argus takes on the form of a young girl in her late teens with long, white cables descending from the back of her head. Calling herself Hjördís, she wears a dark grey, button-up greatcoat with poofy sleeves that covers her entire form from her ankles to her nose, leaving only her deep, dark green eyes visible on her face along with her black military boots on her feet. The avatar never seems to take this piece of clothing off and it appears to give her no discomfort even in the heat of the summer, which suggests that she is only another drone of Argus, a robot. Further reinforcing this is her behaviour in combat: In moments of great crisis, she has often jumped out of the piloting seat to distract or destroy an enemy with her freakish physical strength.
While in Offensive Forme, Argus gains access to its Interceptor Drones, along with the changes described in the Equipment section. In Defensive Forme, it gains access to its Shield Drones and it completely retracts its weaponry, replacing it with high-quality armour plates.
Traits: Sentient, Offensive Forme, Defensive Forme, Drones, The Undying, Avatar
Equipment:
2x Lance Rotary Cannons: These huge, double-row gatling cannons are integrated into Argus' arms and are only accessible if the mecha is deployed, but when they come into play, all hell breaks loose. Their rate of fire is so fast that they are routinely mistaken for continous beams and their destructive power is unpararelled. However, their tracking is really slow due to their immense recoil.
4x Hellfire Cannons: High-caliber cannons designed to piece and eliminate armoured targets with as little effort as possible. Though their rate of fire is low, they are quite accurate, not to mention that they can be used while the Argus is mobile. Two of these weapons are placed on each arm.
4x Fragmenter Cannons: Short-ranged, rapid-fire machinecannons designed to eliminate infantry and lay down suppressive fire. They do not do much against well-armoured targets, but their tracking is quite fast and they can be used while Argus is mobile. Two of these weapons are placed on each shoulder, mounted on an independent turret. In Offensive Forme, additional two Fragmenter Cannons emerge from each leg, reducing their armour significantly.
4x Peeler Cannons: Only accessible in Offensive Forme, these are relatively slow-firing machinecannons that bridge the gap between Hellfire Cannons and Fragmenter Cannons. During shift, two of them emerge from each arm, reducing their armour significantly.
1x Central Rotary Cannon: Only accessible in Offensive Forme and while deployed, this is Argus' greatest weapon, but it exposes a large part of the mech due to its construction. When deployed, the mech's outer armour plates shift away on hydraulic arms to give it moving space. This dramatically decreases the armour's efficiency, but the tradeoff is worth it. Mounted on a central, stable turret, this rapid-firing gatling cannon has superior tracking, though it can still not hit quick, nimble targets. Its firepower is roughly equivalent to that of two Lance Rotary Cannons.
Interceptor Drones: Small, fast and agile drones that are armed with a Rail Launcher, a unique anti-armour weapon that pierces targets, either damaging or destroying objects behind them. They are hard to hit, but they must return to Argus to replenish their ammunition, which is enough for four shots.
Shield Drones: Larger than their offensive cousins, these drones are armed only with a single machinegun that is only good for point defense or killing lightly armoured infantry. However, they have a tough, single-directional armour shield that can be used to defend their allies or Argus.