Final Fantasy Universe

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B

Boss Frost

Guest
Original poster
Story: It has been three hundred years since the True Cataclysm - the time when the worlds were shattered, fused together by some fell magic. The new continents are in a state on unease - all battling against the combined forces of each world's monsters. Some civilizations fell, their world having forgotten of monsters long ago, and were unprepared against their horrible assault.

A few places stand as pinpoints of light against the ever-growing darkness. In these areas, the heroes of today may rise - and, hopefully, these heroes can become the legends of tomorrow. The heroes of the past live on in the hearts of the people, who wish above all else that new heroes will rise... against the ever-growing powers of the Elemental Fiends, the Corrupted Aeons, the Demons of the Rift, the Monsters... and their looming leader, the dark god Chaos.

The True Cataclysm altered the landscape, smashing together continents, sinking towns into the underworld and killing many. The new world is strange, foreign to nearly everyone... and scary. Famous places have been displaced or destroyed, few remaining unchanged.

Plot: All of the Final Fantasy worlds have collided, making a single great landmass. I have no plot planned at the moment, so the current stuff will be played out by the characters involved. XP Unlike my other stories, I want this one to be as fun and uncomplicated as my players are willing to take - and I'm willing to take votes on the starting city.

Creation Rules: Standard Iwaku sheets, with two major differences: You are using Final Fantasy classes as your 'job' (I'm allowing the use of ANY class, since you're all level 1 anyway and don't have access to the uber-powerful abilities/summons/attacks. Job Listing: http://www.ffcompendium.com/h/jobs.shtml)... and everyone tacks this equipment-thingy on at the end of their sheet, filled out (as appropriate). Your level will rise with the story, and your equipment will improve as needed. Magic spells and stuff, as well as personal abilities, are related to level in that you should probably pretend to be about that level when thinking of what you can do. A level 1 character can't use Fire 3. Ultra-powerful magic can be found in items later on.

Level: 1
Right-Hand:
Left-Hand:
Head:
Chest:
Arms:
Feet:
Ring:
Accessory:
Item:
Item:
Item:
Item:
Item:

Note: When deciding on your character's abilities, keep in mind the "Rule of Four"... in most FF games, when it was your character's turn in combat, they would have four options: "Fight", "Item", and two others determined by your class. Try to keep that in mind, and we'll be awesome. (Also, coming up with a Limit Break/Trance wouldn't be out of the question, either).
 
GENERAL CHARACTER STATISTICS

Character Name: Alex Rossasharn
Gender: Female
Species/Race: Human
Age: 17
Birthplace/World: Baron, FFIV.
Occupation/School/Grade: Ronin/Samurai without a job/adventurer
More: She, along with a good chunk of her family, is under a rather nasty curse. It gets considerably worse with each generation.

PHYSICAL CHARACTERISTICS

General Appearance:
art-06-blackrose.jpg

Strengths: She's quite strong and durable. Alex can also use her Limit Breaks far more often than other characters.
Weaknesses: Alex does not have control over when she shifts form or what she does in her other form. Coupled with bonuses to her already high physical stats, this is...bad.
More: Her effective commands are Fight, Item, Shout (raises limit break meter), and Morph, though that command is locked for now. Once it is unlocked, it will work much the same way as Terra's Morph from FFVI.

MENTAL CHARACTERISTICS

Current Goal/Purpose: Wandering the world, and leaving her past behind.
Talents: Fighting and killing.
Inabilities:
Fears: That she will fail miserably to free her family from their curse, hurting someone close, getting ostrasized, dying alone, being unable to save those she loves...
General Personality: A bright, friendly, open, and somewhat perverted person.
Inner Personality: Alex is extremely reckless when protecting things she cares for. Part of this is dedication, part of it is feeling that dying a warrior's death will make up for her failures in the past.


HISTORIC BACKGROUND

General History: Alex and her childhood friends trained to be adventurers, and went out into the wild wild world. Things didn't quite work out, and most of them died.

After that, she got to spend some time at one Daiymo's castle. She studied how to be a samurai there, and learned the basics before being kicked out because she didn't tell them about the whole curse thing until after it happened.

Present Life: Alex wanders around from town to town, making money killing monsters, and running the hell away from ones that she can't kill easily.

Special Historic Notes: Both this and the older version of her history are true.

Level: 1
Right-Hand: Rossasharn Family Sword
Left-Hand: Rossasharn Family Sword
Head:
Chest:
Arms:
Feet:
Ring:
Accessory:
Item: Healing Potion
Item: Healing potion
Item: Gil
Item:
Item:

Limit Breaks

Kazekiri-Alex swings her sword at her foe, dealing wind damage. Ranged.
Kamaitachi-Alex swings with the flat side of her sword, dealing wind damage to all foes.
Hissatsuken Dan-Alex makes one excellent sword strike, cutting the opponent in half. Deals heavy physical damage to one target. Also may cause cherry blossoms to waft down from nowhere gently.
Renzokuken-locked-Deals extreme wind and physical damage to one target.

They probably won't be named in the rp, but hey!
 
**coughs and dies**

I'll have a thief in here soon enough...
 
GENERAL CHARACTER STATISTICS

Character Name: Eyvindr
Gender: male
Species/Race: human
Age: 21
Birthplace/World: Ivalice, FF Tactics (PSX)
Occupation/School/Grade: Bard
More: -none-


PHYSICAL CHARACTERISTICS

General Appearance:
3-bardingus-a.jpg
Strengths: high in magic, and has decent agility
Weaknesses: low in HP, MP, strength and evasion.
More:


MENTAL CHARACTERISTICS

Current Goal/Purpose: to travel around the world, learning songs from each and every culture he encounters
Talents:
Inabilities:
Fears:
General Personality:
Inner Personality:
Secret:
More:

HISTORIC BACKGROUND

General History: one of the sons of an aristocrat in Ivalice, Eyvindr chose to leave the aristocratic life for a life of wandering.

Present Life: before encountering the party, he wanders from town to town, making ends meet by performing at taverns, or at private residences.

Special Historic Notes:

----------
Level: 1
Right-Hand: \ Lamia's Harp
Left-Hand: /
Head: Leather Cap
Chest: Leather Plate
Arms: -none-
Feet: Leather boots
Ring: -none-
Accessory: -none-
Item: -none-
Item: -none-
Item: -none-
Item: -none-
Item: -none-

abilities:
  • Fight -- fight with equipped weapon
  • Sing -- starts singing (see songs below) a song is effective until the end of the round
  • Hide -- makes the character invisible, and will remain invisible until hit by magic, or when any other action other than sing is taken
  • Item -- uses an item from the stash

songs (might learn more as the game proceeds):
  • Seraph/Angel Song - Restore MP
  • Life's Anthem/Life Song - Restore HP
  • Rousing Melody/Cheer Song - Raise speed
  • Battle Chant/Battle Song - Raise strength
  • Magickal Refrain/Magic Song - Raise magic power
  • Nameless Song - Cause random buffs.

<br>
first draft! still to be edited....
 
GENERAL CHARACTER STATISTICS

Character Name: Ghost
Gender: Male
Species/Race: Human
Age: 25
Birthplace/World: --
Occupation/School/Grade: Ninja

PHYSICAL CHARACTERISTICS

fft-ninja-male.jpg


General Appearance: 5'7", 140 lb., dark-haired, dark-skinned. Commonly attired in a dark gi.

Strengths: High strength, high evasion, high speed.
Weaknesses: Low defense, low magic, low magic defense, low magic evasion.

MENTAL CHARACTERISTICS

Current Goal/Purpose: To find his partner.
Talents: Calm in the face of adversity.
Inabilities: Poor magical knowledge.
Fears: Not finding his partner, defeat.
General Personality: Methodical and patient.
Inner Personality: Methodical and patient.
Secret: None.

HISTORIC BACKGROUND

General History: Raised by a rogue clan of ninja, Ghost has adopted their modus operandi of selling his talents to the highest bidder as an assassin, infiltrator, and mercenary. One of his partners, a fellow ninja named Fundin, was captured on a botched mission. Now Ghost is searching for him.

Level: 1
Right-Hand: Dirk
Left-Hand: Dirk
Head: Leather Hat
Chest: Leather Armor
Arms: Leather Gloves
Feet: Leather Boots
Ring: None
Accessory: None
Item: Potion
Item: Potion
Item:
Item:
Item:

Action Commands
1) Attack: Attack with equipped weapon(s).
2) Throw: Hurl a weapon at an enemy for increased damage.
3) Sneak: Steal an item from one enemy. Less chance of success than a thief.
4) Item: Use an item.

Desperation Move/EX Burst/Limit Break/Trance
Storm of Edges: Teleport around the battlefield, striking all enemies four times each; each attack is a critical hit that ignores defense and has a low chance for an instant kill. Instant kill effect does not affect bosses.

Support Abilities
1) Dual Wield: Can equip two weapons at once.

Future Abilities
1) Smoke: Escape from battle with near perfect rate. (Action Command)
2) Image: Project a ghost image to dodge the next attack. (Action Command)
3) First Strike: Act first in any battle. (Support Ability)
4) Sunken State: Turn invisible after being attacked. (Support Ability)
 
Raz, this is just a clarification, but this is supposed to be long after the ends of the games. At least 300 years.
 
Character Name: Ace Wildest
Gender: Male
Species/Race:Human
Age:24
Birthplace/World: Born in Moore village on Planet R, FFV's world.
Class:Beast Master

PHYSICAL CHARACTERISTICS

General Appearance and clothing:
Ffxibeastmaster.jpg

Face appearance:
Nolan.PNG

He is relatively tall, standing around seven feet tall and is rather muscular. His appearance intimidates many.


Strengths: Great survival skills and knowledge of the wild. Able to communicate with monsters. Relatively strong.
Weaknesses: Unable to operate or use most forms of technology as Moore's level of technology did not change greatly. Cannot equip very good weapons due to his beast master class. Somewhat slow for a beast master in terms of speed.

MENTAL CHARACTERISTICS

Current Goal/Purpose: To tame or calm as many monsters as possible.
Talents: Great at wood-crafting, knows how to cook, knows how to survive on his own. Good at traveling.
Inabilities: Operating machines, being stealthy, terrible at keeping up with fast moving opponents.
Fears: Technological weapons, earthquakes.
General Personality: Rough around the edges, he seems cold and uncaring to those who do not know him but he opens up to people once he gets to know them. He comes off as rather mean and tough. But he is rather calm and not easy to anger. He is also rather stubborn and does as he pleases.
Inner Personality: He does actually care for some people despite seeming cold. He's patient and will help those in need.
Secret: Secretly misses his siblings and in the back of his mind he wants to become a truly great beast master so he can possibly be re accepted by his family.

HISTORIC BACKGROUND

General History: Born into a large family and raised in the village of Moore, Ace was born into a famous ninja clan. Moore was relatively unharmed by the cataclysm thus it still remains after the events of the cataclysm. He was trained to be a ninja at the young age of ten. However, Ace loathed it and struggled with it everyday. He did not want to become a ninja. He was terrible at stealth, instead had a natural connection to nature. He had a great connection with monsters, he was able to communicate with them. Eventually, at age fifteen he told his parents he wanted to become a beast master instead, outraging them. Thus they kicked him out, disowning him from the family.

Ace stole some money from his family, stocked up on supplies and ran away to the Veldt, which was right next to the Great Forest of Moore. He lived by himself out in a hut in the outskirts of the forest. He trained and honed both his survival skills and beast master skills for several years there.

Present Life: Ace is now traveling the world, hoping he can use his powers to calm the rampaging monsters throughout the world. He wants to do his part and so he uses his gift to help people and keep them save from monsters. He has sympathy for most monsters but he will kill monsters he can't reason with if need be.

Special Historic Notes: He hasn't seen his parents or family in years, it's unclear if they may have forgiven him or not.

Level: 1
Right-Hand: Whip
Left-Hand:None
Head:Leather Cap
Chest:Leather Armor
Arms: None
Feet: Leather Shoes
Ring: None
Accessory: None
Item: Maiden's Kiss
Item: Potion
Item: Golden Needle
Item: None
Item: None


Action Commands:
1.Attack: Attacks with equipped weapon.
2.Control: Attempts to take control of a hostile monster and command it.
3.Capture/Release: Able to catch monsters and release them so they can attack enemies. He can only have one captured monster at any given time until he releases it.
4.Item: Uses a held item on selected targets/allies.
 
As the top post said, this is three hundred years after the True Cataclysm... which was, in turn, 100 years after the end of their respective games.

Raz, Weasel, your characters would be over 400 years old with the backgrounds they have... and seeing as they're both human, probably very dead. >_<
 
Edited. That should make it clear he was born long after the true cataclysm.
 
Raz made a ninja...
**cries in the corner and tries to make another character**
 
Raz made a ninja...
**cries in the corner and tries to make another character**
 
The IC thread is up. Feel free to begin whenever you wish.

I'll join back in when I can come up with a good character, but it's not fair for you guys to have to wait. Go for it!
 
GENERAL CHARACTER STATISTICS

Character Name: William Macmillian
Gender: male
Species/Race: Human
Age: mid 20s
Birthplace/World: Unknown
Occupation/School/Grade: Bard
More:

PHYSICAL CHARACTERISTICS

General Appearance:
billy-connollymzgz.jpg

though he wears the uniform on the right (in the image shown below)
HighlandRegiment.JPG


Strengths: Able to greatly improve the morale and fighting prowess of his allies with his music and inspiring presence, has unique songs
Weaknesses: unable to fight/defend himself in a fight (though he can fight in a bar brawl.....sometimes)
More: always carries his Enchanted Guitar

MENTAL CHARACTERISTICS

Current Goal/Purpose: other than to 'Rock' Unknown
Talents: Able to play musical instrements of almost any type like a master performer
Inabilities: fighting with weapons
Fears: Other than getting booed off stage and Ninjas apearing out of no-where, nothing
General Personality: confidant (to the point of arrogance), funny and never insulted
Inner Personality: Much the same, although he tends to be more of a cynical pessemist internally suspecting everyone of betraying or otherwise harming him

HISTORIC BACKGROUND

General History: William's past is not something oft spoken of, though when he does speak of it, he speaks of his pacifist parents, both of whom were killed whilst they were young. he also speaks of his fondness for music, often as a form of escapism.

Present Life: William roams around, playing his music to all who will listen, it is also said that some of his songs are rather humerous

Special Historic Notes:

Level: 1
Right-Hand: His Enchanted Guitar (sounds like any form of guitar )
Left-Hand:
Head: His Pipe (for smoking)
Chest: Highlander Uniform (counts as leather)
Arms:Highlander Uniform (counts as leather)
Feet: Highlander Boots (counts as leather)
Ring: none
Accessory: none
Item: Healing Potion
Item: Bagpipes
Item:
Item:
Item:

abilities:

  • Sing -- starts singing (see songs below) a song is effective until the end of the round
  • Hide -- makes the character invisible, and will remain invisible until hit by magic, or when any other action other than sing is taken
  • Item -- uses an item from the stash

songs :

Flower of Baron: William plays an anthem of his homeland, causing his allies to feel strangely soothed and healthier (increases HP and lessens stress/fear)
Stillborn: As William's fingers dance along the fretboard of his guitar, his allies feel stronger and more agile and therefore more able to deal with the enemy (increases strength and slightly increase speed)
Dance of the Dead: This particular song makes his allies with magical powers feel as though their spells/magics are stronger than ever (increases magic/MP)
Conolly's Lyric: a humorous song (no effect)
 
GENERAL CHARACTER STATISTICS

Character Name: Snowpaw
Gender: Male
Species/Race: Seto (Red XIII's race)
Age: 21
Birthplace/World: Great Glacier (Icicle Inn), FF7
Occupation/Class: Geomancer
More: Snowpaw's techniques are complicated - when he starts a battle, he's in a 'neutral' element - like any other warrior in the game. By using his 'Geotrance' ability, he taps into a set of spells based on an elemental theme - he cannot change that later in battle.

PHYSICAL CHARACTERISTICS

General Appearance: A part of the Seto race, Snowpaw appears to be a large lion/tiger crossbreed, with an elemental "spark" on his tail. His fur is normally a snowy white, and he wears cheerful feathers in his mane. Two earring adorn each ear, and a copper band is worn on his right front ankle. There is no fat on him - in fact, one can clearly see bone among the muscle just under his flesh. His ear are rabbitlike rather than feline.

Strengths: Able to adapt to a static battle, high Evasion, high Magic.
Weaknesses: Cannot change element once one has been picked for the battle. Cannot equip most items because of body type.
More: His battle commands are Fight, Geotrance, and Item. The Geotrance he selects changes the options he has in combat.

MENTAL CHARACTERISTICS

Current Goal/Purpose: Heal the wounded land, meet new friends, try lots of tasty foreign foods, and learn more about the new world.
Talents: Very kind-hearted, often a good listener, good at keeping secrets.
Inabilities: No sense of personal boundries, often asks things of people that are obvious to others, very nosy.
Fears: Poisonous things, unnatural enemies, "corrupt" individuals.
General Personality: He's quiet... until someone talks to him. Then it's all sorts of rapidfire questions, wanting explanations for things, playful nudges, and generally "too-close" friendly behavior. He enjoys to laugh, and wants to make others laugh, too - unfortunately, one of the few types of humor he heard was the pun.

HISTORIC BACKGROUND

General History: Snowpaw was denied a happy young life. White-furred, his ancestors and great-grandparents had fit in fine within the snowy region of Great Glacier... the True Cataclysm ended that, depositing the entire region into the middle of a desert. Many of Snowpaw's friends and family died. Many of the rest died escaping the desert. It was luck that brought them among the airship Estrada, which deposited the intelligent Seto race in a much cooler climate... however, the taste of what was out there constantly nagged within Snowpaw, until his wanderlust was too much.

Present Life: Snowpaw wanders the world, learning about the other cultures and other environments. He hopes to one day go home and tell his friends and family what he learned, and maybe become a great leader or shaman... So many places were left 'wounded' by the True Cataclysm, however, that it wouldn't take much to push him towards a path to fixing that.

Level: 1
Right-Hand: Copper Bangle
Left-Hand:
Head: Feather Tuft
Chest:
Arms:
Feet:
Ring:
Accessory: Earring
Item: Potion
Item: Ether
Item: Soft
Item: Crude World Map
Item:

Geotrance Abilities
-Whisper of Ice: Become more icy. Resist Fire-based attacks, physical attack does Ice damage, Geotrance replaced with "Whisper", which allows use of Ice spells. (Whisper list: Blizzard.)
-Roar of the Desert: Ignite with fire. Resist Cold-based attacks, physical attack does Fire damage, Geotrance replaced with "Roar", which allows use of Fire spells. (Roar list: Fire)

Limit Break
Ancestor Trance: Powerful attack based on the Geotrance used.
-White Hush: Used when Whisper of Ice is active. Does Ice damage and Silences opponent.
-Red Fury: Used when Roar of the Desert is active. Does Fire damage and Weakens opponent.
 
I'm lurking this one. I just want to say that given how different megane and WMD's styles are, I'm hoping neither will be forced to change classes.
 
heh, im with you there Coffee, i already have plans for a 'sibling rivalry' type goings on.
 
GENERAL CHARACTER STATISTICS

Character Name: Livak Roque

Gender: Male

Species/Race: Mithra

Age: 18

Birthplace/World: Windurst City (Final Fantasy XI)

Occupation/Class: Blue Mage

More: By setting certain combinations of blue magic, certain job traits are acquired which encompass particular spells.

PHYSICAL CHARACTERISTICS

General Appearance:
normal_sexy_3.jpg


Standing at five feet and ten inches with a slender build, still powerful despite its slimness, Livak dresses in a blue tunic and tan breeches.

Strengths: Agile and fast to go with his magic skills.

Weaknesses: Not very strong by any means, with blows that are rapid but comparably weak.

More: Must reselect his style each time he wishes to change spell sets.

MENTAL CHARACTERISTICS

Current Goal/Purpose: To acquire for himself a lavish lifestyle.

Talents: Unlike many of his kin, Livak is also surprisingly intelligent and thinks quickly about what is the best course of action.

Inabilities: Poor at speaking with others as well as unable to escape sometimes from his choking envy or jealousy.

Fears: To be alone and penniless.

General Personality: While at times egocentric and overly critical or blunt, Livak usually hes genuine intentions and when he says something, it can be trusted. He will most always be very straightforward, even if this means he admits to robbing you blind when you ask.

Inner Personality: Calculating but with kind and gentle tendencies, he views the world through an often jaded lens but he himself tries to influence the world for the better at times.

Secret: Livak longs for someone to understand him, to set his fears at ease and accept him for what he is, perfectly imperfect.


HISTORIC BACKGROUND

General History:
Born to one of the few remaining Mithra, his birth was heralded not only for that merit but because men of his race are scarce. He was a pampered child, spoilt by the women until his small band was attacked.

With all of his many mother figures gone and still young, an angry, lonely, and greedy Livak set out for the nearest town he could find when his grieving in the wilderness had ceased.

From a mage he tried to rob, Livak was instructed in the art of blue magic before he realized he had let his burning vengeance dim and once again set off.

Present Life:
Livakhas no permanent home and settles from town to town as the mood takes him. Livak will often steal what he needs to survive but has since also learned to make honest money. Beastmen are not safe around Livak, since they are who he holds responsible for his mothers' deaths.

Level: 1
Right-Hand: Runed Sword
Left-Hand:
Head: Blue Feather Cap
Chest: Blue Cloth Tunic
Arms: Cotton Gloves
Feet: Light Boots
Ring:
Accessory: Earring
Item: Healing Potion
Item: Healing potion
Item: Antidote
Item: Soft
Item: Ether