B
Boss Frost
Guest
Original poster
Story: It has been three hundred years since the True Cataclysm - the time when the worlds were shattered, fused together by some fell magic. The new continents are in a state on unease - all battling against the combined forces of each world's monsters. Some civilizations fell, their world having forgotten of monsters long ago, and were unprepared against their horrible assault.
A few places stand as pinpoints of light against the ever-growing darkness. In these areas, the heroes of today may rise - and, hopefully, these heroes can become the legends of tomorrow. The heroes of the past live on in the hearts of the people, who wish above all else that new heroes will rise... against the ever-growing powers of the Elemental Fiends, the Corrupted Aeons, the Demons of the Rift, the Monsters... and their looming leader, the dark god Chaos.
The True Cataclysm altered the landscape, smashing together continents, sinking towns into the underworld and killing many. The new world is strange, foreign to nearly everyone... and scary. Famous places have been displaced or destroyed, few remaining unchanged.
Plot: All of the Final Fantasy worlds have collided, making a single great landmass. I have no plot planned at the moment, so the current stuff will be played out by the characters involved. XP Unlike my other stories, I want this one to be as fun and uncomplicated as my players are willing to take - and I'm willing to take votes on the starting city.
Creation Rules: Standard Iwaku sheets, with two major differences: You are using Final Fantasy classes as your 'job' (I'm allowing the use of ANY class, since you're all level 1 anyway and don't have access to the uber-powerful abilities/summons/attacks. Job Listing: http://www.ffcompendium.com/h/jobs.shtml)... and everyone tacks this equipment-thingy on at the end of their sheet, filled out (as appropriate). Your level will rise with the story, and your equipment will improve as needed. Magic spells and stuff, as well as personal abilities, are related to level in that you should probably pretend to be about that level when thinking of what you can do. A level 1 character can't use Fire 3. Ultra-powerful magic can be found in items later on.
Level: 1
Right-Hand:
Left-Hand:
Head:
Chest:
Arms:
Feet:
Ring:
Accessory:
Item:
Item:
Item:
Item:
Item:
Note: When deciding on your character's abilities, keep in mind the "Rule of Four"... in most FF games, when it was your character's turn in combat, they would have four options: "Fight", "Item", and two others determined by your class. Try to keep that in mind, and we'll be awesome. (Also, coming up with a Limit Break/Trance wouldn't be out of the question, either).
A few places stand as pinpoints of light against the ever-growing darkness. In these areas, the heroes of today may rise - and, hopefully, these heroes can become the legends of tomorrow. The heroes of the past live on in the hearts of the people, who wish above all else that new heroes will rise... against the ever-growing powers of the Elemental Fiends, the Corrupted Aeons, the Demons of the Rift, the Monsters... and their looming leader, the dark god Chaos.
The True Cataclysm altered the landscape, smashing together continents, sinking towns into the underworld and killing many. The new world is strange, foreign to nearly everyone... and scary. Famous places have been displaced or destroyed, few remaining unchanged.
Plot: All of the Final Fantasy worlds have collided, making a single great landmass. I have no plot planned at the moment, so the current stuff will be played out by the characters involved. XP Unlike my other stories, I want this one to be as fun and uncomplicated as my players are willing to take - and I'm willing to take votes on the starting city.
Creation Rules: Standard Iwaku sheets, with two major differences: You are using Final Fantasy classes as your 'job' (I'm allowing the use of ANY class, since you're all level 1 anyway and don't have access to the uber-powerful abilities/summons/attacks. Job Listing: http://www.ffcompendium.com/h/jobs.shtml)... and everyone tacks this equipment-thingy on at the end of their sheet, filled out (as appropriate). Your level will rise with the story, and your equipment will improve as needed. Magic spells and stuff, as well as personal abilities, are related to level in that you should probably pretend to be about that level when thinking of what you can do. A level 1 character can't use Fire 3. Ultra-powerful magic can be found in items later on.
Level: 1
Right-Hand:
Left-Hand:
Head:
Chest:
Arms:
Feet:
Ring:
Accessory:
Item:
Item:
Item:
Item:
Item:
Note: When deciding on your character's abilities, keep in mind the "Rule of Four"... in most FF games, when it was your character's turn in combat, they would have four options: "Fight", "Item", and two others determined by your class. Try to keep that in mind, and we'll be awesome. (Also, coming up with a Limit Break/Trance wouldn't be out of the question, either).