- Invitation Status
- Posting Speed
- Speed of Light
- Multiple posts per day
- 1-3 posts per day
- One post per day
- Writing Levels
- Elementary
- Intermediate
- Adept
- Advanced
- Prestige
- Douche
- Adaptable
- Genres
- Modern, Military, Sci-fi, Fantasy, Magical, Romance, Furry, Anime, Alternate Dimension Modern, Horror, Supernatural
Maps
Vault-City Information
How Things Work
Vault-City Information
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Vault Number: 636
City Name: Vieux Orleans
Treasury: 4,000 Caps
Renown: None (How famous/well known the Vault-City is to others)
Relations: No-one knows of us yet.
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Metal | 2 Units
Purified Water | 25 Gallons
Brahmin Cow | 1
Brahmin Bull | 1
Mr. Gutsy | 1
Electronics | 2.5 Units
Small Generator | 2
Medicine | 1 Unit
Alcohol | 175 Pounds
Seeds | 175 Pounds
Radiated Petrol | 12 Gallons
1 Unit = 700 Pounds
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Canned Food | 900 Pounds
Rechargeable Fuel Cells | 50
Kinetic Ammo | 2 Units
How Things Work
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This RP will be going by Enhanced Game Physics. For those that don't know, Enhance Game Physics makes it so that things that normally take a long time to do take a short amount of time. So in this RP in one day a single builder could build 3-4 small rooms in the Vault or 2-3 small buildings outside of it. Digging and Scavenging will happen quicker, you'll be able to explore more of the outside area than normal. A Scribe can make 4-5 blueprints in just one day instead of taking 1-2 months to make a single one. This also means that you consume food and water at an accelerated rate as well and that days will be shorter.
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In order to build a small building/room in the vault it requires 1 Unit of Metal. This amount is considerably less when building objects or any other such things using Metal. It also requires .5 units of Electronics to build a small room in the vault/building.
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Once a scout/explorer finds a location, the scavenger will then head to that area to take anything they can find. Once they leave it will take 3 days for resources to respawn at that area. The resources found there will always be randomized unless it's a special location. For example, if you find a small suburban area than you will find random materials scattered about. But if you find, let's say, a Junkyard, than when you go there to scavenge you should expect to find more Metal than anything else.
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When exploring an explorer/scout will automatically map out the area, which will be reflected on the World Map, as they travel. The world is constantly changing, so an Explorer will have to scout/explore regularly in order to not run into any problems. For Example, an explorer could find a junkyard and a safe passageway there. But if it's not regularly watched, and the Scavenger goes along the safe passageway, something could be there making it not safe, like a Death Claw Herd for example.
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