Maps Vault-City Side Map Vault-City Top Map World Map Vault-City Information General Information Resources Stockpile Vault Number: 636 City Name: Vieux Orleans Treasury: 4,000 Caps Renown: None (How famous/well known the Vault-City is to others) Relations: No-one knows of us yet. Metal | 2 Units Purified Water | 25 Gallons Brahmin Cow | 1 Brahmin Bull | 1 Mr. Gutsy | 1 Electronics | 2.5 Units Small Generator | 2 Medicine | 1 Unit Alcohol | 175 Pounds Seeds | 175 Pounds Radiated Petrol | 12 Gallons 1 Unit = 700 Pounds Canned Food | 900 Pounds Rechargeable Fuel Cells | 50 Kinetic Ammo | 2 Units How Things Work Enhanced Game Physics Building Scavenging Exploring This RP will be going by Enhanced Game Physics. For those that don't know, Enhance Game Physics makes it so that things that normally take a long time to do take a short amount of time. So in this RP in one day a single builder could build 3-4 small rooms in the Vault or 2-3 small buildings outside of it. Digging and Scavenging will happen quicker, you'll be able to explore more of the outside area than normal. A Scribe can make 4-5 blueprints in just one day instead of taking 1-2 months to make a single one. This also means that you consume food and water at an accelerated rate as well and that days will be shorter. In order to build a small building/room in the vault it requires 1 Unit of Metal. This amount is considerably less when building objects or any other such things using Metal. It also requires .5 units of Electronics to build a small room in the vault/building. Once a scout/explorer finds a location, the scavenger will then head to that area to take anything they can find. Once they leave it will take 3 days for resources to respawn at that area. The resources found there will always be randomized unless it's a special location. For example, if you find a small suburban area than you will find random materials scattered about. But if you find, let's say, a Junkyard, than when you go there to scavenge you should expect to find more Metal than anything else. When exploring an explorer/scout will automatically map out the area, which will be reflected on the World Map, as they travel. The world is constantly changing, so an Explorer will have to scout/explore regularly in order to not run into any problems. For Example, an explorer could find a junkyard and a safe passageway there. But if it's not regularly watched, and the Scavenger goes along the safe passageway, something could be there making it not safe, like a Death Claw Herd for example.