Fairy Tail: The Crystal Owl [OOC and Signups]

Discussion in 'ROLEPLAY GRAVEYARD' started by Rauzi, Apr 19, 2016.

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  1. [​IMG]
    Thank you Ali for the amazing logo
    The Guild

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    The Crystal Owl was founded in 2.8.X437.
    It is located in the port town of Cedar

    The guild master of the guild enforces a strong ideology of guild being family more than just a club house or place to get job from. "Guild is homer for many, and family to most" is what guild master said in her opening speech, these words are one of the core principles she wants to carry on in the future all the way to the end.
    Character Sheet
    Name:
    Nickname: if there is any
    Age:
    Gender:
    Sexuality:

    Appearance: Also mention where the guild emblem is located
    Personality:

    History:

    Magic:

    Other:
    Rules
    OOC Rules:

    1. It's self-explanatory but obey the Iwaku rules!
    2. If there is problems between players, i hope to be informed about it, if i'm not already aware of that.
    3. No racist, homophobic etc. remarks in OOC.
    4. If you get angry during any argument in OOC, take a break before coming back and replying.
    5. Please, reply at least once or twice a week. We all know that there might be some unavoidable things in life but if so, then at least try to inform about it. If a player is inactive for a week without informing about it, you will be contacted by @Rauzi in PM, if the message is left ignored for a week, your character will be moved to inactive list and will be left behind. This is to ensure that no one will be left stuck in an interaction with other players or so the story won't stop to a screeching halt.

    IC Rules:

    1. Please include your fellow guild mates into the RP.
    2. No metagaming or god modding. This mean that your character won't be all knowing or all powerful, please. Every character have to be approved to ensure this from not happening.
    3. Please follow the story, if your character is involved in a conversation about some specific job, don't suddenly start talking about how bartender threw a mug at you. Or while travelling in the forest, don't suddenly throw everyone on top of the mountains.
    4. Don't post any OOC in the IC thread. I wish not to see any sort of (OOC: OMG did i really do that?) at any point of the post. That's why we have OOC thread.
    Character List


    Phyllis Thirn
    Age: 35
    Insignia: Left side of the neck
    Bio
    Rauzi

    Eliarte Vexis
    Age: 22
    Insignia: Left side of the neck
    Bio
    Ali

    Frederick Heindall
    Age: 22
    Isnignia: Back of right hand
    Bio
    Blitzfang43

    Eiji Kuro
    Age: 20
    Insignia: Unknown
    Bio
    Iroh

    Ona Nueto
    Age: 13
    Insignia: Left palm
    Bio
    Reanimator Bob

    Mezmeer Hypnos Sortilege
    Age: 30
    Insignia: Right shoulder
    Bio
    Clyde

    Devo Frostlite
    Age: 25
    Insignia Unknown
    Bio
    Clyde

    Alexander Nemon
    Age: Unknown (24)
    Insignia: Right shoulder
    Bio
    EddiEddi

    Sonny Everclear
    Age: 19
    Insignia: Left side of waist
    Bio
    Warm Regret

    Roderick Hulben
    Age: 30
    Insignia: Right bicep
    Bio
    Rauzi

    Nero Greyhart
    Age: 22
    Insignia: Left upper arm
    Bio
    Akashi

    Petra Calidante
    Age: 19
    Insignia Over right breast
    Bio
    Reanimator Bob

    Terra Kaida
    Age: 20
    Insignia: Right shoulder
    Bio
    CynderTheDragoness
    NPC Roster

    Allies/Neutrals:
    Lisanna
    Age: 25
    Crystal Owl waitress/cook/bartender

    Enemies:
    Deyza
    Age: 17
    Dark Guild mage

    Vaneef
    Age: 24
    Dark Guild mage

    Eashye
    Age: 29
    Dark Guild mage


    In Character
     
    #1 Rauzi, Apr 19, 2016
    Last edited: Apr 27, 2016
    • Bucket of Rainbows Bucket of Rainbows x 1
  2. @CursedDawn Yay for first generation Dragon Slayer! Approved
     
  3. [​IMG]

    Name: Phyllis Thirn
    Age: 35
    Gender: Female
    Sexuality: Unknown

    Appearance: Phyllis is 162 cm tall. Her hair is silver colored (unlike in the picture, everything else is same as in picture), her guild mark is located on left side of her neck.
    Personality: Phyllis isn't your normal guild master at all, usually she tends to try shift the responsibility others and just fails to work as your usual guild master. She isn't a person to just hang out at the guild hall and tends to work quite a bit herself as well, this leading to the fact that she tends to be away from the guild for various reasons as well. In the other well Phyllis is a bit childish from time to time, but mostly she is just lazy even though she loves the guild and everyone in it a lot.

    History: Phyllis grew up in Clover town, her early years were rather uneventful as it was a calm town. One thing that really stuck to her mind from Clover town though was her dream to create her own mage guild some day, this of course came from the fact that Clover town is the town where masters of the legal guilds have their meetings. Phyllis left to wander the earth land already at age of 16. A year after as she was travelling on the mountains, she got into an incident as she fell off the cliff and was seriously injured and was saved by a hermit living on the mountains

    It took her a long time to recover from the injury, but during that time, she learned one very important thing from the hermit. The hermit didn't like people, it was a miracle that he actually cared to save her in a first place, just a word 'friend' or 'partner' or 'family' was like a curse word in that old man's ears. But Phyllis still doesn't know what happened, a change of heart or something else, but somehow she had ended up living with the old man and becoming this man's apprentice in the art of crystal magic. Phyllis spent years with the hermit until in X430 it was time for the hermit to go as he passed away of old age, leaving only his art of magic with Phyllis. From this point forward, Phyllis kept on travelling once again as she had no time to stop to mourn her teacher.

    A lot had happened during those seven years, mostly consisting of fighting against many guild mages that kept on challenging her for who knows what absurd reason whenever, major thing that happened during those years was the building of the guild hall. Then came the date 2.8.X437, that day was really exciting for Phyllis as it was the day when her dream became true. There wasn't many people listening to her speech upon that day but the words that she took with her and turned into her motto from the speech was the following: "Guild is home for many, and family to most".

    Magic:
    Crystal-make

    Crystal-make is a form of molding magic. Phyllis' uses mostly dynamic molding instead of static molding as she feels it suiting her better.
    The difference between dynamic and static is that dynamic molding creates animate things, like animals as static means creation of inanimate objects (For example: Gray uses static, Lyon dynamic). Being crystal mage, Phyllis can create objects and things out of crystal in a pretty much snap of the fingers. Phyllis' form when casting magic is that she holds her hands in her pockets, sacrificing a lot of her defense and balance by doing this, but unfortunately this is the form she has learned to use.

    Other: Phyllis is the first master of the guild and the founder of it. She named the guild Crystal Owl, because of her magic being crystal molding and her favorite animal being owl.
     
  4. [​IMG]
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    22
    Straight

    Insignia Position/Color
    Dark Purple, Left Side of Neck

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    Arc of Embodiment (具現のアーク Gugen no Āku) is a Caster-Type Lost Magic utilizing imagination.
    Arc of Embodiment is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones,or even simple images of whatever may be on the user's mind.These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, which as of yet are currently unknown. Despite this, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can beat the Magic.



    Creation Magic
    The user may summon objects of imagination whether it be animalistic, material, infrastructure, imagery, weapons, ect.This magic is near limitless with creation and completely depends on the users imagination. Eliarte's favored use of her magic is weapon creation.
    The downside to this magic is that it requires mass amounts of magical energy and takes a toll on the users body if to much power is exerted; as do all forms of lost magic.
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    ♥ Espionage
    ♥ Listening
    ♥ Absorbing Information
    ♥ Making Relationships
    ♥ Long-Ranged Weaponry
    ♥ Hiding
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    ♥ Brute Force
    ♥ Speaking Up
    ♥ Obedience
    ♥ Hot-Headed
    ♥ Memory

    [​IMG]

    Personality
    Eliarte is the stoic leader-type. She finds it easy to command a situation, however, will respect those more power than her, or apart of her guild. She looks down upon no-one, but will occasionally mess with those who attempt to create disorder. Eliarte is sweet and kind when the situation suits her, she also thrives with problem solving. She is the type of woman who cannot sit back and do nothing, for her inner self-spirit pushes her up from anything she is sitting on in order to take action. Eliarte is also graceful and extremely intelligent, she adores literature, art, history, and anything that stimulates her brain. Often, the stoic Eliarte can be found chugging back a drink and listening in on guild members conversations before interjecting with her own follow-up opinions. She is a fierce and deadly opponent when she chooses to take a situation seriously, however, more often than not, she plays around with anything that may be considered a target, mostly because she hasn't perfected her Arc Of Embodiment magic.

    Appearance
    Eliarte is a woman of sizeable qualities, specifically when it comes to height, as well as endowments. She stands at the height of 6"1 (six feet, one inch - 185cm) and weighs around 140lbs (one hundered and forty pounds - 63kg). She has long, multi-toned midnight black hair, and cosmic purple irises. Eliarte also has surgically sharpened canines, which are often visible underneath her lip when she grins, and more-so when she smiles with an open mouth. Often, she wears her hood, especially when out on a job. Her armour consists of misplaces parts along her body, never truly connecting to one another - her legs portion of the armor being the most ostentatious of the bunch. Eliarte likes to wear makeup of any kind, especially dark colours, as she believes darker colours accent her chiseled features better than light, baby-doll colours would. When she isn't wearing her armour, Eliarte often only chooses to wear the colour black - a simple black pair of stretchy, form fitting, pants, and a corset, with either short or long sleeves sewn to it - she prefers not to show her shoulders. When devoid of sleeves, Eliarte's tattoos can be seen. Covering both her arms, are murals of famous paintings and artworks she has seen throughout her life and admired. Should one get the chance to see her legs, back and stomach, they'd find themselves thrown into a world of classic art, fantasy, colour, and much more. Eliarte takes pride in her tattoos, yet often is too covered up to show them off.

    History
    Eliarte wasn't raised as a typical young girl would be. She was raised by a small guild, off the radar, hidden from the eyes of Cedar and it's citizens. Her "family" was made of the various guild members, and though she considers the Crystal Owl guild her family now, this was long ago when she didn't know the true meaning of family, and that it could be anyone who truly loved you and showed you kindness.

    This guild raised Eliarte until she was old enough to learn the skills of a Mage; a true magician. The master of this guild was skilled in the art of a rare magic, a lost magic, known as the Arc of Embodiment. Eliarte was instantly fascinated with this magic and began to beg and plead the guild master to teach her. As years went by, the two practiced this art together, with Eliarte picking up every aspect surprisingly well - her small body housing enormous amounts of strength in terms of magical property.

    It was only until Eliarte master passed that she truly understood what it meant to feel loss, and considered the Arc of Embodiment her one true connection to the passed and loved master whom she did and still does consider her father, regardless of her biological one deserting her at birth; for that's what she assumes. When the guild disbanded, Eliarte made her way to the heart of Cedar, hearing of tales that told the birth of many great guilds, including Fairy Tail. Though long disbanded, Eliarte came across the next great thing...
    CRYSTAL OWL.
     
    #4 Ali, Apr 19, 2016
    Last edited: Apr 21, 2016
  5. @Ali Oh my god, so bright! :P I was waiting for when someone creates a char using one of the arcs, approved :P
     
    • Love Love x 1
  6. To join or not to join.

    Already has so many RPs, but I mean I can handle it.....just starts to look strange on my part
     
  7. Answer is yes!
    There can never be too many RPs :P
     
    • Like Like x 1
  8. Yay! I'm excited to finally get a chance to play Eliarte.
     
    • Bucket of Rainbows Bucket of Rainbows x 1
  9. Very well I will join
     
  10. Name:
    Frederick Heindall

    Nickname:
    "Mr. Average"

    Age:
    22

    Gender:
    Male

    Sexuality:
    Ask and find out.

    Appearance:
    [​IMG]
    -Stands at 6'1
    -Has to wear his jacket mainly to cover up various scars that dot his arms
    -His eyes are a deep crimson that get many people talking.
    - His jeans do carry a few rips, but they were voluntary so he doesn't mind them as much.
    -Has strange symbols that dot the backs of his gloves that seem to form magical runes.

    Also mention where the guild emblem is located:
    On the back of his right hand

    Personality:
    A simple and humble musician that seeks to spread his music worldwide...at least thats the intended plan anyway. Many speculate that Frederick's modest nature about his works and life in general to be one thing holding him back from achieving his dreams. Though he may be carefree with his own Frederick holds the musical arts close to his heart, and dreams of one day being able to hold a candle to great musicians across the land. Hailing form a poor background Frederick knows the importance of empathy and kindness, and strives to offer to towards others as he owes his very life to such morals. A slave to his emotions, as many artist tend to turn out, he has no trouble with expressing himself fully which gives him the advantage of knowing no shame for the way he acts.

    Ever the understanding fellow Frederick has been people goto man whenever someone needed to get anything off their chest, as he would sit for hours simply listening to their worries before throwing in his own input after he was sure they were finshed. He can be found to be extremely shy whenever he gets praised for helping out, or someone takes interest in his music. A loyal friend that shall stick with you until the ends of the world Frederick stands ever ready with paper, quil, and violin on hand to document the tales of growing legends.

    History:
    The ongoing tale of the young lad, Frederick Heindall, begins on the ever busy streets of Cinderidge where he currently made his wages like many other orphans: begging, preforming, or thievery. He was lucky enough to be within the small percentage of the middle option as he had fashioned a crude, but functional violin to play within the streets and earn his living. One day by luck it would seem a man from the local guild happened to stop by and was enthralled by the playing of this young street urchin, and simply had to see what he could do if guided properly. After leaving a heafty tip within his hat the man allowed him 2 options: Take the money and buy a better life, or earn it while also honing his natrual gifts. Anyone else would have seen which would be the easiest and more obvious choice, but sadly or thankfully Frederick was not like most people as he slid the money back, and simply asked when his first lesson was to begin.

    It has been a great deal of years since that days as young Frederick grew into a respectable man who now was also counted amoung the ranks of wizards. His mentor, Dailen, taught the young lad all that he knew about his trade, his magical abilities, and the world as a whole and just what to do to survive as long as possible. By his 20th birthday Dailen had decided that he had nothing left to teach, and split ways with his newly raised son prefering to travel their owm roads of life and meet back up later on down the road to swap stories. Finally out and off on his own for the second time in his life Frederick was hesitant to go alone, but soon mustered up the courage to carry on in the hopes of doing his "father" proud for their next meeting.

    Deciding to at the very least follow in his footsteps a tiny bit more Frederick sought out a guild to join and hopefully make new friends, stories, and jobs since playing for tips only earns you so much once your older. Not being to experienced with dealing with random strangers he drew upon the knowledge that Dailen had gifted him with, and choose a guild that feels like home within his heart. Now lucky Mr. Average, as he's grown accustomed to being called, serves as a proud member of one Crystal Owl to this day and hopefully more to come.

    Magic:
    Harmonic Symphonia:
    A rather plain magic that draws upon the talents of a musically inclined wizard. Frederick uses this magic to enhance his natural talents of song and violin to preform rousing triumphs towards his allies, but weave terrible discord within enemy ranks. Many of his offense relies upon distracting the opponent, disorienting their senses, or simpy lulling them towards an eternal slumber. His supportive magics invoke temporary magical boost for his allies, an amp to create power unison strikes, and the likes of restoring the morale and vigor of his guildmates with soul stirring scores.

    Other:
    -Has penned at least 30 personal scores currently, but hides many of them.
    - Has a strange affinity for animals, and can be regularly seen with at least one in tow.
    - Has an impressive memory as he can remember most of anything he's shown.
    - Loves to spend much of his time alone as this allows his mind to run away with no responsibility hanging him down.
     
    #10 Blitzfang43, Apr 19, 2016
    Last edited: Apr 21, 2016
  11. @Ali; could you please please pleaase please please with a cherry on top remove the pink/purple as the background, so us fellow members could read your character sheet
     
  12. NAME:
    Eiji Kuro

    Nickname:
    Black water Eiji or Tyrant
    Age:
    20

    Gender:
    Male

    Sexuality:
    Heterosexual (straight)

    APPEARANCE:

    [​IMG]

    HISTORY:

    Eiji has been alone since he can remember actually he doesn't even truly know his name, but he decided on the name Eiji because he wanted to live a life of order and stability. Growing up he got by doing odd jobs as a kid for kind strangers and people who just needed some tasks taken care of. He did live as a delinquent though occasionally fighting with others around his age who were running the streets even tried to fight some older people who tried to take advantage of a boy who was down on his luck which usually lead to him taking a beating. Even down on his luck beaten and sometimes to the extent he was left for dead he would not stick around to be placed in some orphanage and grow up leading an unprivileged life of poverty. He was lucky enough to find a woman named Marie at the age of 11 who taught him how to read and basic educational skills so he can continue on his own, and in return he kept the older woman company as her son had passed and her husband had left her due to the pain Eiji was a lifeline for her in a way. Marie's last name was Kuro and over time she became someone he admired.

    He spent a fair amount of time with her many days, before he later moved into her home, however, something happened after a couple of months an accident. Some mages were going around causing trouble and they eventually came to Marie's doorstep. Whoever these mages were they were powerful enough to have people fear them and they attempted to extort Marie for some of her priceless expensive possessions. That's when Eiji had learned that Marie the woman who took him in was actually quite wealthy the home she lived in now was just a get away home but still had valuable material in it. Eiji tried to fend off the mages but their magic made quick work of him and that is when Marie used magic to defend him to Eiji's surprise and she defeated them. After their defeat and the mages left Marie collapsed and their was black marks on her body.

    While hospitalized Eiji found a book that was locked up amongst her belongings, and it was to learn a special magic called living ink magic. Eiji believes this is what she used to defeat the mages and he decided to study it and practice while she was in the hospital. Soon after a month and a half she was released and was told to rest at home and that's when Eiji showed her what he learned with living ink magic. Marie was shocked and mad at the boy and slapped him warning him about the dangers of that magic and only a select few can use it or else it takes from the users life and can leave them horribly injured or possibly cause death.

    Eiji told her he already read about the risks already and that he did not care as she may have been like a mother to him but he does not know who he is and he intended to find out. He also informed her he was looking for a master to teach him a powerful type of magic so he can defend himself but he saw the power of her magic and decided it was her who he wanted to teach him. Even knowing only a select few could truly master living ink magic and even Marie Kuro herself was not one of the lucky few she decided to train him.

    Over time he showed great skill with living ink and decided to journey on his own, Marie thanked him for spending so many wonderful years with her and that she hoped he'd stay in contact with her. He told her that she's the only mother he's ever known he will not abandon her or forget her just he had to journey and find his own way. She agreed with his philosophy, and he set off and along his travels he came across some trouble but was able to make it out. He took on mainly mercenary jobs but soon all the good jobs were going to guilds and Eiji looked into joining some guilds but they didn't fit him. Then he came across someone talking about the Crystal Owl and no one was joining but Eiji went up to the mage knowing nothing about his guild but said he'd join, little did he know that he'd be one of the founding mages to join a brand new guild but he had a feeling that he couldn't describe that drew him to make that decision.

    PERSONALITY:
    More than anything Eiji is calm, he is very mature for his age and intelligent. He spends most of his time reading as he left with a multitude of books and he loves learning, sometimes he finds a nice quiet place to just meditate, read or train. Though he may be calm he does tend to be violent when the time comes as he believes in order and will use force to accomplish his goals. Eiji is known to resort to aggressive means to solve disputes like a fist fight to settle who gets to do a certain job.

    Eiji pays attention to detail and notices the smallest details that most would miss and exploit it to his advantage and is not beyond using someones weaknesses against them. Eiji is the type to fight smart, no specific code of honor which tends to surprise some female opponents that expect men to take it easy on them. He is the type to make the hard choices so its best that he's not place in certain decisions because he'd make the hard choice no matter if it makes enemies. Most people tend to find him scary as he is efficient and honest. Once he sets his mind to something he tries to accomplish it but he is not stupid he is very logical and will change up on the fly if the situation will hurt his friends, family or guildmates.

    MAGIC:
    Living Ink - This type of magic allows Eiji to control a dark ink like substance in many ways. He can freely create/produce ink from his person, the amount at times seem unlimited but he usually creates ink traps. He is more of a hand to hand combatant so he'd create gauntlets most of the time but when mid range he'll create whips and bullets for long range. The ink has multiple purposes besides offensive such as creating a doppleganger which he can freely control, that can shapeshift so its not only one of himself and he can see and hear what the doppleganger does as they are linked. He can leave messages and since living ink magic actually seems like a living substance he can place orders for the ink only to reveal itself to certain mages. Eiji can merge with the ink for fast travel or surprise attacks a tactic he likes is making the ink mimic someones shadow and hid within it only to emerge at the best time to attack. This can also be used for infiltration as well. Although this ink has many capabilities the longer he uses it the more strain it puts on his body and it is called living ink but its true name was lost years ago as it resembles in but Eiji gets the feeling its more then that. Eiji tries to rely more on combat and uses his magic to assist with it as he tries to limit his dependency on living ink magic since he doesn't truly understand it. The Ink is very malleable so Eiji's uses are almost limited to his mind .

    WEAKNESSES:
    Sound - Living Ink magic is susceptible to sound based attacks as it disrupts the magic and if loud or strong enough can destroy his magic

    His Code - He has no honor code persay but believes in justice and will stick by it he will make the smart decision but if someone innocent is involved he will stand down and take a punishment if he has to
     
    #12 Iroh, Apr 19, 2016
    Last edited: Apr 20, 2016
  13. Oh, I wasnt aware it was hurting others eyes. I figured seeing as it was it's own background, it didn't harm light style users. Sure, I'll get rid of it, just give me a moment to work up new text.
     
  14. Thank you very much. *hugs*
     
  15. GAREKI! Yasssss.
     
  16. I want to use magic similar to that of Fried from the anime. That okay?
     
  17. Better? :)
     
  18. Much. Thank you so kindly
     
  19. Sweet fantastic. Will get on that then
     
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