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Hello and welcome to my INTEREST & Help thread. I am currently interested in working on an East Asian historical fantasy rp, however, I'm stuck on a few things and would like to ask for some help from the iwaku community. Not only that, this will help me gauge just about how many people would actually be interested in this.
Mind you, I have no set date on when I want to get this rp out (if it gets out), and this is a loose planning thread.
Below will be topics I would like to discuss for this rp.
By definition, East Asia majorly consists of China, Korea, and Japan. All of these countries are interconnected in one way or another, which makes putting their timelines together relatively easy. Each of them has an origin story, a warring states period, and a unification period. They all share similar themes regarding historical civilizations, even with their dramatically unique differences.
So my first question is whether I should actually set the roleplay in a historical parallel (events may fall in line with actual history, may include actual places and real famous people's names, but of course splash in fantasy to make it that much more interesting) or should I made it a fantasy world equivalent?
Benefits of having a historical parallel:
Cons of having a historical parallel:
Benefits of having a fantasy world:
Cons of having a fantasy world:
What should the main premise of the roleplay be?
I was thinking it could go a few ways. I suppose this depends on what the setting is, honestly. But from what I can think of, here are some possibilities:
Feel free to toss in your own ideas. These aren't set in stone. These are just what fluttered into my head.
Like I said before, I don't have a set date as to when I want to work on this or get it out. School and work and holidays makes times very restraining right now. So I suppose I'm looking for people who may be dedicated on working on this with me.
So that brings me to the question of, how many characters should be accepted? When I say characters, I am speaking in regards to a player:character 1:1 ratio. More characters from the same players are always welcomed in my book, so long as they're not all important roles.
In that same regards, should the character pictures be real pictures or drawn/illustrated/anime pictures? I personally generally go with drawn/illustrated/anime pictures, only because I feel most comfortable with them. However, I will bend and go with the majority vote on this.
What should posting lengths be? I usually write however much I feel, but I would like to at least come up with a common ground for all people that are interested.
So there you have it. My vague idea. I would LOVE for there to be discussion, even if you may not be interested in joining. Any kind of ideas to get this into a fuller form would be much appreciated. <3
Mind you, I have no set date on when I want to get this rp out (if it gets out), and this is a loose planning thread.
Below will be topics I would like to discuss for this rp.
East Asia & The World
By definition, East Asia majorly consists of China, Korea, and Japan. All of these countries are interconnected in one way or another, which makes putting their timelines together relatively easy. Each of them has an origin story, a warring states period, and a unification period. They all share similar themes regarding historical civilizations, even with their dramatically unique differences.
So my first question is whether I should actually set the roleplay in a historical parallel (events may fall in line with actual history, may include actual places and real famous people's names, but of course splash in fantasy to make it that much more interesting) or should I made it a fantasy world equivalent?
Benefits of having a historical parallel:
1. The world and it's boundaries are already defined. Cities and villages already have their names. Landmarks and rivers have their names. All locations are accounted for, and it would simply be up to the players to create characters that could fit into the time period.
2. Historical accuracy would be possible, but it would also be able to bend reality enough to make it more appealing within fantasy.
3. Easier to realize character backgrounds. The roleplay may end up being in one of the three countries, but that doesn't mean characters have to originate from that place. Having established real locations from history will allow players to get a better understanding of how their origins may differ from someone else's. It provides that character contrast that is rich to play around with.
2. Historical accuracy would be possible, but it would also be able to bend reality enough to make it more appealing within fantasy.
3. Easier to realize character backgrounds. The roleplay may end up being in one of the three countries, but that doesn't mean characters have to originate from that place. Having established real locations from history will allow players to get a better understanding of how their origins may differ from someone else's. It provides that character contrast that is rich to play around with.
Cons of having a historical parallel:
1. It's possible to get caught up too much in historical accuracies, which could bog down creativity.
2. The idea that it might be a little too realistic is plausible. It is, after all, supposed to be fantasy. Though it is possible to draw in fantasy however one may want to, sometimes it may feel a little too restricting for people.
3. Major locations and civilizations are established. This may be a turn-off for some people. They want their character a certain way, but they may not really fit into any of the regions. Though, I do see this point defeating the purpose of having a historical fantasy.
2. The idea that it might be a little too realistic is plausible. It is, after all, supposed to be fantasy. Though it is possible to draw in fantasy however one may want to, sometimes it may feel a little too restricting for people.
3. Major locations and civilizations are established. This may be a turn-off for some people. They want their character a certain way, but they may not really fit into any of the regions. Though, I do see this point defeating the purpose of having a historical fantasy.
Benefits of having a fantasy world:
1. More free roam. We have the ability to shape the world as we see fit, and thus giving us more freedom where we need it.
2. By having a fantasy world, we could potentially blend all three countries into one, creating a sort of "pick-and-choose-hotpot" kind of deal. We take certain aspects of one culture and then toss out the ones we don't want.
2. By having a fantasy world, we could potentially blend all three countries into one, creating a sort of "pick-and-choose-hotpot" kind of deal. We take certain aspects of one culture and then toss out the ones we don't want.
Cons of having a fantasy world:
1. World Building would be a huge part of the roleplay, and could possibly make users lose steam. Too much world building may clog what really needs to happen.
2. The idea of being a historical fantasy may be lost. Though, genres like wuxia in film can get away with not being clear on the setting, it may not be the best thing for a roleplay. Genres like wuxia have a general implied sense of the time period, where here, we may not have sone since we are creating an entire world.
2. The idea of being a historical fantasy may be lost. Though, genres like wuxia in film can get away with not being clear on the setting, it may not be the best thing for a roleplay. Genres like wuxia have a general implied sense of the time period, where here, we may not have sone since we are creating an entire world.
Premise
What should the main premise of the roleplay be?
I was thinking it could go a few ways. I suppose this depends on what the setting is, honestly. But from what I can think of, here are some possibilities:
1. Sandbox world - meaning, there is no linear plotline, and characters can go about living their life. Of course with individual stories to follow.
2. Questing - the characters from different backgrounds somehow all come together for one reason or another, and must travel together to complete a dangerous and magical quest.
3. Political Romance - in other words, some kind of arranged marriage shenanigans. I'm not the biggest on romance rps, but the genre is something that almost always involves it. This arranged marriage between nobles from different areas could go beyond just the court life. Who knows what might actually happen with this.
2. Questing - the characters from different backgrounds somehow all come together for one reason or another, and must travel together to complete a dangerous and magical quest.
3. Political Romance - in other words, some kind of arranged marriage shenanigans. I'm not the biggest on romance rps, but the genre is something that almost always involves it. This arranged marriage between nobles from different areas could go beyond just the court life. Who knows what might actually happen with this.
Feel free to toss in your own ideas. These aren't set in stone. These are just what fluttered into my head.
Character Cap & RP Mechanics
Like I said before, I don't have a set date as to when I want to work on this or get it out. School and work and holidays makes times very restraining right now. So I suppose I'm looking for people who may be dedicated on working on this with me.
So that brings me to the question of, how many characters should be accepted? When I say characters, I am speaking in regards to a player:character 1:1 ratio. More characters from the same players are always welcomed in my book, so long as they're not all important roles.
In that same regards, should the character pictures be real pictures or drawn/illustrated/anime pictures? I personally generally go with drawn/illustrated/anime pictures, only because I feel most comfortable with them. However, I will bend and go with the majority vote on this.
What should posting lengths be? I usually write however much I feel, but I would like to at least come up with a common ground for all people that are interested.
So there you have it. My vague idea. I would LOVE for there to be discussion, even if you may not be interested in joining. Any kind of ideas to get this into a fuller form would be much appreciated. <3