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viahra233
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Wonderfully done! You are accepted!Name:
Brice-T107 [Surname Classified]
Age:
Undetermined
Race:
Human/ Titan Class Super soldier
Gender:
Male
- Lone-Wolf: Brice often runs off on his own due to his regard as a "hyper lethal vector" rather than a simple soldier. He has no issues working in teams per say, but if he assesses he'll perform better solo; he will act as such.
Personality:
Brice-T107 had a tendency to "go solo" during missions, much to the dismay of his superiors. Despite having an obscure past, highly potent skills, and a reserved, "lone wolf" personality, T107 showed care and compassion for his fellow humans; he often undertook life-threatening actions to assist soldiers, civilians, and the other members of his unit.
Bio:Brice-T107's life is heavily redacted by lost organizations under heavy security. Not much is known of his early life and childhood, other than his name and birth place--Earth. Brice was selected out of many children to undertake a life changing program run by the 3rd Shock Regiment. It's speculated that he was at least seven years old when conscripted into the program. After eight months of recovery, 107 bore the body of a twenty year old Olympic athlete and significant physical augmentation. His new body allowed him to run up to speeds of 34+ miles per hour, he had the strength of three well-trained marines, his skeleton became 100% more resistant to hard impacts, an increased reaction time by 300%, and his vision received color, sharpness, and heightened his night vision.
Upon reaching puberty, presumably age thirteen, Brice dawned his TITAN Class armor, along with a small regime of few other TITANs. His first deployment in armor was during the first Skirmishes between Russia and the United States. On looking troopers regarded Brice's performance as 'unimaginable'. He moved at blurred movement speeds, and ran faster than the assault vehicles could keep up. Brice's support eventually pushed back the enemy, realizing they were overwhelmed and discovered it was suicidal to engage a TITAN with ground support. The insurgents fled, but Brice pushed on with his platoon in which the troops noted they were "Gunning, cutting, and shooting anything that moved." His service earned him the rank of Major Grade 3, and started his long term campaign fighting the wars.
During the fall of the world, T107 was equipped with his standard equipment and locked away by an unknown organization in cryogenic sleep.
Equipment:
- TITAN Powered Assault Armor- This armor is equipped to all TITAN Class Super Soldiers. The suit consists of several outer and inner components optimized for survivability. Outer Components consist of: Titanium Alloy armor plating that covers the head, torso, shoulders, arms, hip, legs, calves, and feet. Integrated Comms. Helmet, Energy shields, and a Fail-Safe detonator. The inner components consist of: An inner skinsuit, Hydrostatic Gel, a Liquid Metal Piezeolectric Layer, Biofoam Injectors, Force-Multiplying Circuits, Reactive Circuits, and a Titanium Nanocomposite body suit.
- Titanium Alloy Outer Shell- The armor is significantly resilient, can take harsh amounts of punishment, and is nearly impervious to small arms fire. However enough shots from armor piercing rounds Will breach the outer shell, The armor can take a few blanking blows Without compromising the shell. The armor is covered with a refractive coating that disperses the heat emotions produced from plasma rounds. However one or two direct hits will compromise the armor plating.
- Magnetic Holster Strips- These magnets are small yet powerful, holding tightly to anything with a magnetic property. These strips are also on the boots of the armor, allowing them to gain an advantage in Zero G environments and can be toggled on and off by the wearer.
- Integrated Communications Helmet- This too is made of titanium and sports a heads-up display that integrates with the brain and hands, and can identify anything the wearer picks up. It also features a rebreather and filter that helps filter toxins, and supply air during EVA. In addition, the helmet sports thermal and motion sensors, motion sensors, solar-powered lighting, and imaging/video gear.
- Fail-Safe Detonation System- Due to the armor's advanced technology, a fail safe was produced to keep a dead TITAN's armor from falling into enemy hands. It possesses a nuclear powercell that, upon detonation, produces a nuclear explosion capable of destroy anything within five miles.
- Inner Skinsuit- The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.
- Hydrostatic Gel- On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause nitrogen embolisms.
- Liquid Metal Piezoelectric Layer- Fitted in between the outer plates and the inner padding, is a layer of liquid crystal within a piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as a sheath or a suit of artificial muscle; this reactive piezoelectric effect increases the strength, reaction time, mobility, speed, and all around physical performance of the suits user. The material is amorphous, which circumvents a major obstacle in its design: custom fitting millions of the polygonal pieces under the second armor layer.
- Titanium Nanocomposite bodysuit- Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
- Biofoam Injectors- Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. The process of injecting, or applying the gel to a wound is extremely painful and is only a temporary solution; medical attention must be sought soon after to ensure survivability. Upon breaching the skinsuit and nanocomposite suit, the injectors activate immediately and seal wounds ranging from small arms fire, cuts, or gashes.
- Force-Multiplying Circuits- Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for TITANs to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones.
- Reactive Circuits- Reactive Circuits are systems installed directly linked to the TITAN neural interface. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.
Specialty:
Brice specializes in frontal assault, infiltration, and flanking. In these disciplines, he has had to master hand-to-hand combat in several respects, as well as stealth aspects. He is also a know master of multiple weapon platforms, reputably heavy weapons.
Accepted! Welcome to the hype train, it has no brakes. XDSaws the banner this kitten is on the train TO RETAKE EARTH!!
.............<.< now to make a character
CS:
Name: Kara Trace
Age: 25
Race: Human
Gender: Female
Preferred tactics: Kara is mostly the good soldier following the orders and executing with textbook tactics. Though she tends to be quite aggressive when doing them. Swift brutal and to the point she will throw a grenade before entering a questionable room.
Personality:
Rough personality that tends to curse a lot. With a tight personal space that rarely lets people close. When orders come down she is the type that shuts up then and does it though while doing it might have quite a few snarky remarks on things.
Bio: A graduate from military Academy with good records with immediate transfers to the Special operations and intelligence branch as a field operator. Served two years before being transferred to be put into Cryo sleep.
Equipment:
Smart rifle - a weapon designed with versatility in mind sacrificing raw firepower in exchange for multiple types of ammo, wide customization most which can be done on the fly. Mainly a medium range weapon.
Third generation modular Evo combat suit - Adaptable for different missions it can have added modules for either direct front line duty, stealth, or pilot operations.
Specialty: Intel gathering, field tactics. Spec ops.
Appearance:
Custom faction?: 3rd Shock
Other: for earth
EDIT: I read that wrong, thinking you asked how many we have. You can have as many characters as you can handle.Wait how many characters can we have?
EDIT: I read that wrong, thinking you asked how many we have. You can have as many characters as you can handle.
Accepted! Wonderfully done!CS:
Name: Apollyon (officially classified as Exile 40-876)
Age: 105
Race: Illithid (Customized)
Gender: Masculine (Hermaphroditic)
Preferred tactics: CQB and melee combat, battlefield control with traps
Personality: When not in active combat, he will pursue intellectual enrichment as well as skill development. He is cold and calculating in most cases and rarely shows emotions akin to tenderness and affection, a residual effect of his upbringing. Most other emotions will be shown, but rage, cruelty, and tenacity are most commonly exhibited. Beneath the exterior displays of emotion, Apollyon houses no small amount of compassion and kindness, but he strictly tempers it with his cold outlook on life. He is patient and cunning as well as predatory. His exclusively carnivorous diet facilitates the predatory instincts. Apollyon is highly introverted and solitary, though he is more than willing to forge alliances if it serves to benefit him. Personal relationships matter to him, but one seeking such a relationship will have to spend immense effort to obtain one. He can become vengeful if betrayed and is incredibly sadistic in combat. If a lull in battle happens and there is time, he will spend time consuming his enemies.
Bio: Most of his life was normal. He grew up like all illithid children, working through state schooling and learning about culture from his parents. He studied three advanced subjects, becoming certified with Lore, Scientific Pursuits, and Warfare. He gravitated to a career in the military, becoming a scout. From there, he advanced into a spec ops soldier specializing in wetwork. His career of 60 years came to an end when his CO ordered an assault on a foreign abassador's home. Apollyon had scouted the place and relayed that the ambassador was innocent of all charges. His CO persisted, leading Apollyon to kill the CO to prevent his fellow task force from criminal charges. Submitting to arrest willingly, the council heard his case and meted out exile as his punishment. They gave him his equipment and a small fighter ship. He had never married, which he regrets to this day. He left his homeworld and made his way through the galaxy, working as a mercenary for 3rd Shock. From there, he gained access to Earth and began working to help humans retake the planet. He is well known among currently awake humans since he is the first illithid to ever work with 3rd Shock.
Equipment:
Praetor Class EVA Battlesuit: Suit of armor made of a psionically active variant of titanium from his old planet. This suit of armor is designed for a single illithid and cannot be worn by anyone that is not psionic. Non-psionic wearers will be buffeted by psionic enervation that will essentially slowly deconstruct their brain. The battlesuit is flexible medium armor that will block low caliber bullets or low grade energy weapons. 5.56 mm and above can penetrate the base armor. Medium grade laser and plasma weapons can penetrate the armor. Drawing upon psionic energy allows the metal to function like a living object, allowing it to self-repair at a slow rate. The armor projects a psionic shield capable of absorbing blows and shots. The shield does not stop damage fully. It instead cushions or dissipates forces, thus making it harder to significantly damage the wearer. This means that most small arms fire will apply force and may bruise Apollyon or his bones, but only heavily concentrated fire by small arms can cause a possible suit breach. Heavy weapons and massive impacts can simply crush the wearer or cut through the shield. Anything that disrupts Apollyon's psionic capabilities will disrupt the suit's shield. The suit houses survival systems for space and underwater as well as gas filters to reduce airborne toxins. It is thermally regulated by Apollyon's psionics, so he is comfortable in hot or cold environments. The visor provides a HUD for Apollyon to track his vitals and psionic reserves. The psionic shield and suit combined allow for psionic manipulation of energy systems, thus allowing propulsion in zero G or reduction or negation of damage from falls, depending upon height. Helmet can retract key areas to allow for safe feeding.
CyTech Heavy PDW: Weapon sporting a caliber of 7.62x35mm. Has selective fire including semi-auto, full auto at 750 rpm, and a two round burst function. 60 round casket magazine. Modified for dedicated left handed use. Bullpup setup. Angled foregrip and 1-6x zoom red dot sight. Max effective range is 400m.
CyTech Psi-Flail: Essentially a 6m long whip with the tip being a 6 inch long blade. Made of the psionic titanium of the illithid homeworld, it reacts to psionic energy, allowing it to both self-repair and to harness psionic energy for movement control. A wielder can psionically command the exact movements, though most will only control the blade to position it mid flight for stabbing attacks. Non-psionic wielders can use it much like a normal bullship except that it is much heavier than a normal whip.
CyTech Flayer Gauntlets: One type from the collection of weaponized gauntlets for clawed creatures, this one is for illithids. It allows the claw attacks to be augmented with metal to increase penetration and damage abilities.
Illithid Climbing Field: Developed by illithids for use in recreation or as spec ops infiltrator tools, the climbing field allows any present psionic energy to be harnessed. This creates a field that acts similar to an adhesive. This allows climbing and sticking to walls and ceilings. Mental command will disengage or engage the "sticking". Disruption of psionics in the area will deactivate the field.
Specialty: Wetwork, guerilla warfare, trapping
Appearance:
Custom faction?: Independent (Illithid exile)
Other: For earth
Illithid Race
Illithids are mostly like mind flayers from fantasy. Certain exceptions are noted below.
Carnivore: Illithids are carnivores. They love brains and can use their tentacles to extract them, but they are not required to eat sentient or any brains for sustenance. Consider it a delicacy. Most illithids avoid eating sentient brains unless the creature is already dead.
Psionic: Illithids are psionic like their fantasy counterparts, but they are unable to perform mind blasts. Instead, they have a much higher reserve of psionic energy and manifest minor, constant powers. Illithids are all able to use telekinesis to move small objects or perform certain actions, like reloading a firearm. Their telekinesis cannot directly harm a creature, though causing an object to drop and kill that creature is not out of the question. The race has limited telepathy, restricted to line of sight and only for communication. Only directed thoughts can be heard or spoken. Emotions can be directly conveyed much like words. Language barriers will inhibit communication along these lines. The telepathy is taxing enough that it is used as emergency, battle, or secondary communication. Psionic energy is regenerated through rest.
Reproduction: Rather than use ceremorphosis, illithids are hermaphroditic and engage in sexual reproduction. Children develop quickly, walking hours after birth and hunting within weeks. Children are capable of eating solid food from birth, though parents normally give them softer meats to help them develop proper eating skills. Illithids count their life as normal, but their life spans extends to multiple hundreds of vigorous years. Illithids live for 1200 years on average and stay vigorous until their death. There are no signs of aging.
No Elder Brain: Illithid society is governed by a council of the most intelligent minds. The council consists of two members per subject area: Education, Foreign Contact, Warfare, Scientific Pursuits, Lore, and Economy. Council members make and administer laws within their domain. Laws may be reviewed and petitioned for removal at any time. Extra study will be performed to determine if the laws must be removed. Council members may serve only a single term and the term lasts for 100 years. For a law to pass, it must be agreed upon by both members. Then, the law is tested on a control group for a pre-determined probation period. If it passes the rigorous observations and studies, it becomes law immediately following the studies and the population is informed of the new law.
Cold, hard science: Illithids are brought up to temper emotion with study and observation. As such, emotional outbursts are discouraged outside of open conflict. Tenderness and affection are incredibly private and intimate emotions in illithid society. Any public displays of affection such as hugging, caresses, tentacle entwining, or even holding hands are considered odd.
Eating Habits: Illithids never cook meat. Their digestive system takes it raw. Highly developed digestive systems break down everything, converting items unable to provide direct energy into psionic energy. They drink liquids like other humanoids, but their diet provides enough liquid through consuming bodily fluids to allow for no need for excess drinking. Illithids are clean eaters but eat quickly. The biggest compliment that can be paid to a host or hostess is to consciously eat slower and spend the extra effort to eat the food with the hands rather than the tentacles.
View of other races: Most other races and species are viewed as curiosities. Rather than be hostile, illithids will afford a new race the time to explain their culture and intentions. However, illithids are not peacemongers. Their weapons will stay close by until the race proves its worth as an ally. Those that initiate with hostility will be killed and eaten. If a group is present, one will be left and sent back to the race to report what happened and send an ultimatum to, "Be more polite next time."
Gender: Due to being hermaphrodites, illithids place more importance on defining masculinity or femininity. Illithids, when introducing themselves, will state whether they are mostly masculine, feminine, or equal mix of both. Names tend to be used to accent that status. No changes in job opportunities, pay, or social status exists for each gender. It is mostly just to determine possible attraction.
Sexuality and Families: Illithids are sexually open and accept all sexuality. More than one official spouse is permitted if all parties agree. Public statements of sexuality are customarily only said if asked. Fetishes and kinks, outside of scientific studies, are a private matter and are never said publicly. Children will live with their parents until they reach the age of 30, at which point the parents and council recognize them as full adults and they choose their name.
Criminals: those labelled as criminals are not necessarily hated in society unless they resume criminal activity. Those that perform high crimes will be exiled or executed. Exile is considered the most respected punishment and normally reflects a formality as exiles may apply for reintegration after 20 years have passed since the transgression. Exiles are normally those that performed an understandable crime but must leave to avoid possible retribution by the family of the victim.
Religion: It is a personal matter and public attempts to convert are met with immediate punishment. The predominant belief in illithid society is agnosticism.
Sight: Illithids see in day and night without variation. They can even see perfectly in complete darkness. Thus, no NV goggles or NV sights are ever used by illithids.