Earth, a wasteland and not one human. (Revival)

Would you like to see a recapturing of earth, or let it rot?

  • Take it back!

    Votes: 18 56.3%
  • Let it rot!

    Votes: 6 18.8%
  • Does not matter to me.

    Votes: 8 25.0%

  • Total voters
    32
Status
Not open for further replies.
I think I'll try joining this too, hope i don't mess up with my character.
 
Name:
Brice-T107 [Surname Classified]

Age:
Undetermined

Race:
Human/ Titan Class Super soldier

Gender:
Male​
  • Lone-Wolf: Brice often runs off on his own due to his regard as a "hyper lethal vector" rather than a simple soldier. He has no issues working in teams per say, but if he assesses he'll perform better solo; he will act as such.
Personality:
Brice-T107 had a tendency to "go solo" during missions, much to the dismay of his superiors. Despite having an obscure past, highly potent skills, and a reserved, "lone wolf" personality, T107 showed care and compassion for his fellow humans; he often undertook life-threatening actions to assist soldiers, civilians, and the other members of his unit.

Bio:​
Brice-T107's life is heavily redacted by lost organizations under heavy security. Not much is known of his early life and childhood, other than his name and birth place--Earth. Brice was selected out of many children to undertake a life changing program run by the 3rd Shock Regiment. It's speculated that he was at least seven years old when conscripted into the program. After eight months of recovery, 107 bore the body of a twenty year old Olympic athlete and significant physical augmentation. His new body allowed him to run up to speeds of 34+ miles per hour, he had the strength of three well-trained marines, his skeleton became 100% more resistant to hard impacts, an increased reaction time by 300%, and his vision received color, sharpness, and heightened his night vision.

Upon reaching puberty, presumably age thirteen, Brice dawned his TITAN Class armor, along with a small regime of few other TITANs. His first deployment in armor was during the first Skirmishes between Russia and the United States. On looking troopers regarded Brice's performance as 'unimaginable'. He moved at blurred movement speeds, and ran faster than the assault vehicles could keep up. Brice's support eventually pushed back the enemy, realizing they were overwhelmed and discovered it was suicidal to engage a TITAN with ground support. The insurgents fled, but Brice pushed on with his platoon in which the troops noted they were "Gunning, cutting, and shooting anything that moved." His service earned him the rank of Major Grade 3, and started his long term campaign fighting the wars.

During the fall of the world, T107 was equipped with his standard equipment and locked away by an unknown organization in cryogenic sleep.​


Equipment:​
  • TITAN Powered Assault Armor- This armor is equipped to all TITAN Class Super Soldiers. The suit consists of several outer and inner components optimized for survivability. Outer Components consist of: Titanium Alloy armor plating that covers the head, torso, shoulders, arms, hip, legs, calves, and feet. Integrated Comms. Helmet, Energy shields, and a Fail-Safe detonator. The inner components consist of: An inner skinsuit, Hydrostatic Gel, a Liquid Metal Piezeolectric Layer, Biofoam Injectors, Force-Multiplying Circuits, Reactive Circuits, and a Titanium Nanocomposite body suit.
  • Titanium Alloy Outer Shell- The armor is significantly resilient, can take harsh amounts of punishment, and is nearly impervious to small arms fire. However enough shots from armor piercing rounds Will breach the outer shell, The armor can take a few blanking blows Without compromising the shell. The armor is covered with a refractive coating that disperses the heat emotions produced from plasma rounds. However one or two direct hits will compromise the armor plating.
  • Magnetic Holster Strips- These magnets are small yet powerful, holding tightly to anything with a magnetic property. These strips are also on the boots of the armor, allowing them to gain an advantage in Zero G environments and can be toggled on and off by the wearer.
  • Integrated Communications Helmet- This too is made of titanium and sports a heads-up display that integrates with the brain and hands, and can identify anything the wearer picks up. It also features a rebreather and filter that helps filter toxins, and supply air during EVA. In addition, the helmet sports thermal and motion sensors, motion sensors, solar-powered lighting, and imaging/video gear.
  • Fail-Safe Detonation System- Due to the armor's advanced technology, a fail safe was produced to keep a dead TITAN's armor from falling into enemy hands. It possesses a nuclear powercell that, upon detonation, produces a nuclear explosion capable of destroy anything within five miles.
  • Inner Skinsuit- The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.
  • Hydrostatic Gel- On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause nitrogen embolisms.
  • Liquid Metal Piezoelectric Layer- Fitted in between the outer plates and the inner padding, is a layer of liquid crystal within a piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as a sheath or a suit of artificial muscle; this reactive piezoelectric effect increases the strength, reaction time, mobility, speed, and all around physical performance of the suits user. The material is amorphous, which circumvents a major obstacle in its design: custom fitting millions of the polygonal pieces under the second armor layer.
  • Titanium Nanocomposite bodysuit- Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
  • Biofoam Injectors- Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. The process of injecting, or applying the gel to a wound is extremely painful and is only a temporary solution; medical attention must be sought soon after to ensure survivability. Upon breaching the skinsuit and nanocomposite suit, the injectors activate immediately and seal wounds ranging from small arms fire, cuts, or gashes.
  • Force-Multiplying Circuits- Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for TITANs to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones.
  • Reactive Circuits- Reactive Circuits are systems installed directly linked to the TITAN neural interface. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.
  • ACR Vanguard Assault Rifle- The standard issue weapon of the TITAN Regime of the 3rd Shock Division, it's known for significant performance in infantry warfare. It carries a magezine of 75 rounds with an ammunition type of 7.62x51mm FMJ rounds, firing at a rate of 900 RPM. It also sports an under-barrel, pump action disrupter shotgun that utilizes M296 SC 8 gauge rounds. It's design allows for a longer barrel and proper maneuverability. The weapon has an effective range of over 800 meters.
Specialty:​
  • Brice specializes in frontal assault, infiltration, and flanking. In these disciplines, he has had to master hand-to-hand combat in several respects, as well as stealth aspects. He is also a know master of multiple weapon platforms, reputably heavy weapons.​
Appearance:
posed.png

Custom faction?: 3rd Shock Regime.


Other:
FOR EARTH!!!​
 
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Reactions: 1 person
Saws the banner this kitten is on the train TO RETAKE EARTH!!

.............<.< now to make a character

CS:
Name: Kara Trace
Age: 25
Race: Human
Gender: Female
Preferred tactics:
Kara is mostly the good soldier following the orders and executing with textbook tactics. Though she tends to be quite aggressive when doing them. Swift brutal and to the point she will throw a grenade before entering a questionable room.

Personality:

Rough personality that tends to curse a lot. With a tight personal space that rarely lets people close. When orders come down she is the type that shuts up then and does it though while doing it might have quite a few snarky remarks on things.

Bio: A graduate from military Academy with good records with immediate transfers to the Special operations and intelligence branch as a field operator. Served two years before being transferred to be put into Cryo sleep.

Equipment:
Smart rifle - a weapon designed with versatility in mind sacrificing raw firepower in exchange for multiple types of ammo, wide customization most which can be done on the fly. Mainly a medium range weapon.
Third generation modular Evo combat suit - Adaptable for different missions it can have added modules for either direct front line duty, stealth, or pilot operations.

Specialty: Intel gathering, field tactics. Spec ops.

Appearance:
female_soldier_by_amat3urnov3lwrit3r-d4hh4h8.jpg

Custom faction?: 3rd Shock
Other: for earth
 
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Well, I fished my CS.... Hopefully it's not too much
 
@SPARTAN Bennett thanks to you, I got to some more ideas for my robot. I might add a voice to the CS and more equipment since I feel like I didn't describe the type of machine he was clearly like you did with the suit XD

Very nice CS though, hope it gets approved
 
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Reactions: 1 person
Name:
Brice-T107 [Surname Classified]

Age:
Undetermined

Race:
Human/ Titan Class Super soldier

Gender:
Male​
  • Lone-Wolf: Brice often runs off on his own due to his regard as a "hyper lethal vector" rather than a simple soldier. He has no issues working in teams per say, but if he assesses he'll perform better solo; he will act as such.
Personality:
Brice-T107 had a tendency to "go solo" during missions, much to the dismay of his superiors. Despite having an obscure past, highly potent skills, and a reserved, "lone wolf" personality, T107 showed care and compassion for his fellow humans; he often undertook life-threatening actions to assist soldiers, civilians, and the other members of his unit.

Bio:​
Brice-T107's life is heavily redacted by lost organizations under heavy security. Not much is known of his early life and childhood, other than his name and birth place--Earth. Brice was selected out of many children to undertake a life changing program run by the 3rd Shock Regiment. It's speculated that he was at least seven years old when conscripted into the program. After eight months of recovery, 107 bore the body of a twenty year old Olympic athlete and significant physical augmentation. His new body allowed him to run up to speeds of 34+ miles per hour, he had the strength of three well-trained marines, his skeleton became 100% more resistant to hard impacts, an increased reaction time by 300%, and his vision received color, sharpness, and heightened his night vision.

Upon reaching puberty, presumably age thirteen, Brice dawned his TITAN Class armor, along with a small regime of few other TITANs. His first deployment in armor was during the first Skirmishes between Russia and the United States. On looking troopers regarded Brice's performance as 'unimaginable'. He moved at blurred movement speeds, and ran faster than the assault vehicles could keep up. Brice's support eventually pushed back the enemy, realizing they were overwhelmed and discovered it was suicidal to engage a TITAN with ground support. The insurgents fled, but Brice pushed on with his platoon in which the troops noted they were "Gunning, cutting, and shooting anything that moved." His service earned him the rank of Major Grade 3, and started his long term campaign fighting the wars.

During the fall of the world, T107 was equipped with his standard equipment and locked away by an unknown organization in cryogenic sleep.​


Equipment:​
  • TITAN Powered Assault Armor- This armor is equipped to all TITAN Class Super Soldiers. The suit consists of several outer and inner components optimized for survivability. Outer Components consist of: Titanium Alloy armor plating that covers the head, torso, shoulders, arms, hip, legs, calves, and feet. Integrated Comms. Helmet, Energy shields, and a Fail-Safe detonator. The inner components consist of: An inner skinsuit, Hydrostatic Gel, a Liquid Metal Piezeolectric Layer, Biofoam Injectors, Force-Multiplying Circuits, Reactive Circuits, and a Titanium Nanocomposite body suit.
  • Titanium Alloy Outer Shell- The armor is significantly resilient, can take harsh amounts of punishment, and is nearly impervious to small arms fire. However enough shots from armor piercing rounds Will breach the outer shell, The armor can take a few blanking blows Without compromising the shell. The armor is covered with a refractive coating that disperses the heat emotions produced from plasma rounds. However one or two direct hits will compromise the armor plating.
  • Magnetic Holster Strips- These magnets are small yet powerful, holding tightly to anything with a magnetic property. These strips are also on the boots of the armor, allowing them to gain an advantage in Zero G environments and can be toggled on and off by the wearer.
  • Integrated Communications Helmet- This too is made of titanium and sports a heads-up display that integrates with the brain and hands, and can identify anything the wearer picks up. It also features a rebreather and filter that helps filter toxins, and supply air during EVA. In addition, the helmet sports thermal and motion sensors, motion sensors, solar-powered lighting, and imaging/video gear.
  • Fail-Safe Detonation System- Due to the armor's advanced technology, a fail safe was produced to keep a dead TITAN's armor from falling into enemy hands. It possesses a nuclear powercell that, upon detonation, produces a nuclear explosion capable of destroy anything within five miles.
  • Inner Skinsuit- The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.
  • Hydrostatic Gel- On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause nitrogen embolisms.
  • Liquid Metal Piezoelectric Layer- Fitted in between the outer plates and the inner padding, is a layer of liquid crystal within a piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as a sheath or a suit of artificial muscle; this reactive piezoelectric effect increases the strength, reaction time, mobility, speed, and all around physical performance of the suits user. The material is amorphous, which circumvents a major obstacle in its design: custom fitting millions of the polygonal pieces under the second armor layer.
  • Titanium Nanocomposite bodysuit- Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
  • Biofoam Injectors- Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. The process of injecting, or applying the gel to a wound is extremely painful and is only a temporary solution; medical attention must be sought soon after to ensure survivability. Upon breaching the skinsuit and nanocomposite suit, the injectors activate immediately and seal wounds ranging from small arms fire, cuts, or gashes.
  • Force-Multiplying Circuits- Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for TITANs to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones.
  • Reactive Circuits- Reactive Circuits are systems installed directly linked to the TITAN neural interface. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.
Specialty:​
  • Brice specializes in frontal assault, infiltration, and flanking. In these disciplines, he has had to master hand-to-hand combat in several respects, as well as stealth aspects. He is also a know master of multiple weapon platforms, reputably heavy weapons.​
Appearance:
View attachment 60659

Custom faction?: 3rd Shock Regime.


Other:
FOR EARTH!!!​
Wonderfully done! You are accepted!

Saws the banner this kitten is on the train TO RETAKE EARTH!!

.............<.< now to make a character

CS:
Name: Kara Trace
Age: 25
Race: Human
Gender: Female
Preferred tactics: Kara is mostly the good soldier following the orders and executing with textbook tactics. Though she tends to be quite aggressive when doing them. Swift brutal and to the point she will throw a grenade before entering a questionable room.

Personality:

Rough personality that tends to curse a lot. With a tight personal space that rarely lets people close. When orders come down she is the type that shuts up then and does it though while doing it might have quite a few snarky remarks on things.

Bio: A graduate from military Academy with good records with immediate transfers to the Special operations and intelligence branch as a field operator. Served two years before being transferred to be put into Cryo sleep.

Equipment:
Smart rifle - a weapon designed with versatility in mind sacrificing raw firepower in exchange for multiple types of ammo, wide customization most which can be done on the fly. Mainly a medium range weapon.
Third generation modular Evo combat suit - Adaptable for different missions it can have added modules for either direct front line duty, stealth, or pilot operations.

Specialty: Intel gathering, field tactics. Spec ops.

Appearance:
female_soldier_by_amat3urnov3lwrit3r-d4hh4h8.jpg

Custom faction?: 3rd Shock
Other: for earth
Accepted! Welcome to the hype train, it has no brakes. XD

Everyone, we will be starting after one more CS is submitted.
 
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Reactions: 1 person
Okay so I added more equipment, and I'll be adding a voice sample later, once I'm on my laptop of course ^.^
 
Added more info about earth, and changed "Rules and things to know." to get rid of the two people must stick together element. Tell me what you guys think.

Once the main power in the solar system, now reduced to nothing. Earth has been turned into nothing more than a wasteland, all major powers owning it have long since disappeared. The planet is in a state of nuclear winter, meaning there is little to no light at certain times of the day due to dust and debris in earth's atmosphere. The ground is covered in what looks like snow, but is radioactive particles. The radiation from this 'snow' is not lethal, and at most you will get sick from direct contact to skin. Ships will have a hard time entering and leaving the planet due to the high levels of radiation in the atmosphere, meaning more than one trip is out of the question for most pilots.
 
I added my characters voice to the CS now, he's complete ^_^
 
Wait how many characters can we have?
EDIT: I read that wrong, thinking you asked how many we have. You can have as many characters as you can handle.
 
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EDIT: I read that wrong, thinking you asked how many we have. You can have as many characters as you can handle.

I might make another CS then for the sake of the rp to start before others lose interest :P
 
The main villain for this RP. Surprised that he is not a mutant? BTW WIP.

Name: Valentin
Age: ??
Race: Human - Cyborg
Gender: Male

Preferred tactics: Prefers to hide behind the Terran army, you will most likely see him in safe areas that the Terrans have already conquered from the mutants. Maybe you might even see him on your first trip to earth?

Personality: While he may be a natural leader... he is absolutely crazy. From sacrificing his own soldiers, to destroying tunnels to trap people inside, he does it all. He plays dirty when it comes to the field of war, those around him will tell you the same thing. There are reasons for him being like this though, have you ever been turned into a cyborg? The process has made him insane, he still somehow gets his job done though.

Bio: The Terrans, a force not seen in over a thousand years, yet they are on earth and no one knows it. Valentin is their strike commander, the one who controls all the units that were sent to earth. Who he is, no one really knows. We do know that he is a human, or he used to be anyway. He is originally from earth, one of the last people to make it off the planet before it was destroyed. The way he got away from the devastation is quite wierd, he somehow had access to a ship. This ship drifted through space for days after being launched, only for the Terrans to find him and convert him like they do to everything else. From the day he turned into a cyborg, he has been insane, and the Terrans know this. They made him the strike commander, and sent him to take the most valuable planet in the galaxy, Earth. While on earth he spends his time marking targets and executing orders from Terran high command. Most of the orders range from simple marksman tasks to taking city's.

Equipment:

EX6-APRIFLE - The APRIFLE Stands for Accelerated particle rifle. Basically a cannon that can tear apart matter with a pull of the trigger. Need a wall kicked down? Use this rifle. The only drawback to the gun is the force behind it, inexperienced users will be knocked down... or worse. The rifle is powered with a battery instead of a clip, but can only be charged at Terran stations on earth. The charge from the battery only allows for three shots a minute. Even though the low rate of fire makes it ineffective for CQC the rifle truly excels when thrown into the hands of a marksman such as Valentin. Due to such a high kickback from the shot and battery drain, each shot must be made carefully or the position of the marksman will be revealed. Sound wise, the rifle is extremely loud, and will displace light around the barrel when fired. Since it runs on a battery the rounds from the rifle are all energy based. The battery generates a field of energy in the gun's barrel then launches it at high speeds. The energy is able to tear through thin armor and melt organic material. Against heavy armor or mechanized units, the rifle fares terribly. Upon impact the round will displace light and sound around it for a few seconds and will knock down anyone in the immediate area.

Z4298 - The helmet that Valentin happens to wear. With it comes a few gadgets that are built in. Starting with the communication rig, he can contact those from across the planet, or farther. The next feature would be the thermal vision, he can spot targets from quite far away. The very last thing the helmet grants is immunity to airborne particles that would cause harm. Most Terrans or humans that were converted have problems with the air of earth and the radiation, meaning if the helmet is removed he will die. The helmet has a one way visor preventing others to see in, and keeping his identity a secret. It does not provide any abilities to enhance his vision.

6YB3 - A suit is made from very light material allowing the user to traverse the field of battle quite quickly. It is custom made to his form, meaning no one else is able to wear it, unless they could somehow shift. The suit bears the logo of the Terrans on the back, marking him as a high ranking officer and main soldier on the field.


Specialty: Leader - Valentin is a born leader, someone with a fire to control others, and it is something he does VERY well. He is assigned to guard earth, so he has others at his disposal to control, from simple grunts to mechs. He is also a natural marksman, able to spot and take down ground targets with ease. Most of his free time is spent marking mutants for a mech attack.

Appearance:
gallery_13633_630_271478.jpg

213613.jpg

Faction: Terrans
Voice: Since someone else did it. His voice
 
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Can I just put a tiny sticky note with my name on it here? It's too late for me to do anything else, but I saw the banner and my sleep-drunk mind thought it sounded fun. I'm sure my normal mind will too.
 
CS:

Name: Apollyon (officially classified as Exile 40-876)

Age: 105

Race: Illithid (Customized)

Gender: Masculine (Hermaphroditic)

Preferred tactics: CQB and melee combat, battlefield control with traps

Personality: When not in active combat, he will pursue intellectual enrichment as well as skill development. He is cold and calculating in most cases and rarely shows emotions akin to tenderness and affection, a residual effect of his upbringing. Most other emotions will be shown, but rage, cruelty, and tenacity are most commonly exhibited. Beneath the exterior displays of emotion, Apollyon houses no small amount of compassion and kindness, but he strictly tempers it with his cold outlook on life. He is patient and cunning as well as predatory. His exclusively carnivorous diet facilitates the predatory instincts. Apollyon is highly introverted and solitary, though he is more than willing to forge alliances if it serves to benefit him. Personal relationships matter to him, but one seeking such a relationship will have to spend immense effort to obtain one. He can become vengeful if betrayed and is incredibly sadistic in combat. If a lull in battle happens and there is time, he will spend time consuming his enemies.

Bio: Most of his life was normal. He grew up like all illithid children, working through state schooling and learning about culture from his parents. He studied three advanced subjects, becoming certified with Lore, Scientific Pursuits, and Warfare. He gravitated to a career in the military, becoming a scout. From there, he advanced into a spec ops soldier specializing in wetwork. His career of 60 years came to an end when his CO ordered an assault on a foreign abassador's home. Apollyon had scouted the place and relayed that the ambassador was innocent of all charges. His CO persisted, leading Apollyon to kill the CO to prevent his fellow task force from criminal charges. Submitting to arrest willingly, the council heard his case and meted out exile as his punishment. They gave him his equipment and a small fighter ship. He had never married, which he regrets to this day. He left his homeworld and made his way through the galaxy, working as a mercenary for 3rd Shock. From there, he gained access to Earth and began working to help humans retake the planet. He is well known among currently awake humans since he is the first illithid to ever work with 3rd Shock.

Equipment:

Praetor Class EVA Battlesuit: Suit of armor made of a psionically active variant of titanium from his old planet. This suit of armor is designed for a single illithid and cannot be worn by anyone that is not psionic. Non-psionic wearers will be buffeted by psionic enervation that will essentially slowly deconstruct their brain. The battlesuit is flexible medium armor that will block low caliber bullets or low grade energy weapons. 5.56 mm and above can penetrate the base armor. Medium grade laser and plasma weapons can penetrate the armor. Drawing upon psionic energy allows the metal to function like a living object, allowing it to self-repair at a slow rate. The armor projects a psionic shield capable of absorbing blows and shots. The shield does not stop damage fully. It instead cushions or dissipates forces, thus making it harder to significantly damage the wearer. This means that most small arms fire will apply force and may bruise Apollyon or his bones, but only heavily concentrated fire by small arms can cause a possible suit breach. Heavy weapons and massive impacts can simply crush the wearer or cut through the shield. Anything that disrupts Apollyon's psionic capabilities will disrupt the suit's shield. The suit houses survival systems for space and underwater as well as gas filters to reduce airborne toxins. It is thermally regulated by Apollyon's psionics, so he is comfortable in hot or cold environments. The visor provides a HUD for Apollyon to track his vitals and psionic reserves. The psionic shield and suit combined allow for psionic manipulation of energy systems, thus allowing propulsion in zero G or reduction or negation of damage from falls, depending upon height. Helmet can retract key areas to allow for safe feeding.

CyTech Heavy PDW: Weapon sporting a caliber of 7.62x35mm. Has selective fire including semi-auto, full auto at 750 rpm, and a two round burst function. 60 round casket magazine. Modified for dedicated left handed use. Bullpup setup. Angled foregrip and 1-6x zoom red dot sight. Max effective range is 400m.

CyTech Psi-Flail: Essentially a 6m long whip with the tip being a 6 inch long blade. Made of the psionic titanium of the illithid homeworld, it reacts to psionic energy, allowing it to both self-repair and to harness psionic energy for movement control. A wielder can psionically command the exact movements, though most will only control the blade to position it mid flight for stabbing attacks. Non-psionic wielders can use it much like a normal bullship except that it is much heavier than a normal whip.

CyTech Flayer Gauntlets: One type from the collection of weaponized gauntlets for clawed creatures, this one is for illithids. It allows the claw attacks to be augmented with metal to increase penetration and damage abilities.

Illithid Climbing Field: Developed by illithids for use in recreation or as spec ops infiltrator tools, the climbing field allows any present psionic energy to be harnessed. This creates a field that acts similar to an adhesive. This allows climbing and sticking to walls and ceilings. Mental command will disengage or engage the "sticking". Disruption of psionics in the area will deactivate the field.


Specialty: Wetwork, guerilla warfare, trapping

Appearance:

tumblr_inline_n25ihpflVY1r0zz7o.png

Custom faction?: Independent (Illithid exile)

Other: For earth

Illithid Race


Illithids are mostly like mind flayers from fantasy. Certain exceptions are noted below.

Carnivore: Illithids are carnivores. They love brains and can use their tentacles to extract them, but they are not required to eat sentient or any brains for sustenance. Consider it a delicacy. Most illithids avoid eating sentient brains unless the creature is already dead.

Psionic: Illithids are psionic like their fantasy counterparts, but they are unable to perform mind blasts. Instead, they have a much higher reserve of psionic energy and manifest minor, constant powers. Illithids are all able to use telekinesis to move small objects or perform certain actions, like reloading a firearm. Their telekinesis cannot directly harm a creature, though causing an object to drop and kill that creature is not out of the question. The race has limited telepathy, restricted to line of sight and only for communication. Only directed thoughts can be heard or spoken. Emotions can be directly conveyed much like words. Language barriers will inhibit communication along these lines. The telepathy is taxing enough that it is used as emergency, battle, or secondary communication. Psionic energy is regenerated through rest.

Reproduction: Rather than use ceremorphosis, illithids are hermaphroditic and engage in sexual reproduction. Children develop quickly, walking hours after birth and hunting within weeks. Children are capable of eating solid food from birth, though parents normally give them softer meats to help them develop proper eating skills. Illithids count their life as normal, but their life spans extends to multiple hundreds of vigorous years. Illithids live for 1200 years on average and stay vigorous until their death. There are no signs of aging.

No Elder Brain: Illithid society is governed by a council of the most intelligent minds. The council consists of two members per subject area: Education, Foreign Contact, Warfare, Scientific Pursuits, Lore, and Economy. Council members make and administer laws within their domain. Laws may be reviewed and petitioned for removal at any time. Extra study will be performed to determine if the laws must be removed. Council members may serve only a single term and the term lasts for 100 years. For a law to pass, it must be agreed upon by both members. Then, the law is tested on a control group for a pre-determined probation period. If it passes the rigorous observations and studies, it becomes law immediately following the studies and the population is informed of the new law.

Cold, hard science: Illithids are brought up to temper emotion with study and observation. As such, emotional outbursts are discouraged outside of open conflict. Tenderness and affection are incredibly private and intimate emotions in illithid society. Any public displays of affection such as hugging, caresses, tentacle entwining, or even holding hands are considered odd.

Eating Habits: Illithids never cook meat. Their digestive system takes it raw. Highly developed digestive systems break down everything, converting items unable to provide direct energy into psionic energy. They drink liquids like other humanoids, but their diet provides enough liquid through consuming bodily fluids to allow for no need for excess drinking. Illithids are clean eaters but eat quickly. The biggest compliment that can be paid to a host or hostess is to consciously eat slower and spend the extra effort to eat the food with the hands rather than the tentacles.

View of other races: Most other races and species are viewed as curiosities. Rather than be hostile, illithids will afford a new race the time to explain their culture and intentions. However, illithids are not peacemongers. Their weapons will stay close by until the race proves its worth as an ally. Those that initiate with hostility will be killed and eaten. If a group is present, one will be left and sent back to the race to report what happened and send an ultimatum to, "Be more polite next time."

Gender: Due to being hermaphrodites, illithids place more importance on defining masculinity or femininity. Illithids, when introducing themselves, will state whether they are mostly masculine, feminine, or equal mix of both. Names tend to be used to accent that status. No changes in job opportunities, pay, or social status exists for each gender. It is mostly just to determine possible attraction.

Sexuality and Families: Illithids are sexually open and accept all sexuality. More than one official spouse is permitted if all parties agree. Public statements of sexuality are customarily only said if asked. Fetishes and kinks, outside of scientific studies, are a private matter and are never said publicly. Children will live with their parents until they reach the age of 30, at which point the parents and council recognize them as full adults and they choose their name.

Criminals: those labelled as criminals are not necessarily hated in society unless they resume criminal activity. Those that perform high crimes will be exiled or executed. Exile is considered the most respected punishment and normally reflects a formality as exiles may apply for reintegration after 20 years have passed since the transgression. Exiles are normally those that performed an understandable crime but must leave to avoid possible retribution by the family of the victim.

Religion: It is a personal matter and public attempts to convert are met with immediate punishment. The predominant belief in illithid society is agnosticism.

Sight: Illithids see in day and night without variation. They can even see perfectly in complete darkness. Thus, no NV goggles or NV sights are ever used by illithids.
 
CS:

Name: Apollyon (officially classified as Exile 40-876)

Age: 105

Race: Illithid (Customized)

Gender: Masculine (Hermaphroditic)

Preferred tactics: CQB and melee combat, battlefield control with traps

Personality: When not in active combat, he will pursue intellectual enrichment as well as skill development. He is cold and calculating in most cases and rarely shows emotions akin to tenderness and affection, a residual effect of his upbringing. Most other emotions will be shown, but rage, cruelty, and tenacity are most commonly exhibited. Beneath the exterior displays of emotion, Apollyon houses no small amount of compassion and kindness, but he strictly tempers it with his cold outlook on life. He is patient and cunning as well as predatory. His exclusively carnivorous diet facilitates the predatory instincts. Apollyon is highly introverted and solitary, though he is more than willing to forge alliances if it serves to benefit him. Personal relationships matter to him, but one seeking such a relationship will have to spend immense effort to obtain one. He can become vengeful if betrayed and is incredibly sadistic in combat. If a lull in battle happens and there is time, he will spend time consuming his enemies.

Bio: Most of his life was normal. He grew up like all illithid children, working through state schooling and learning about culture from his parents. He studied three advanced subjects, becoming certified with Lore, Scientific Pursuits, and Warfare. He gravitated to a career in the military, becoming a scout. From there, he advanced into a spec ops soldier specializing in wetwork. His career of 60 years came to an end when his CO ordered an assault on a foreign abassador's home. Apollyon had scouted the place and relayed that the ambassador was innocent of all charges. His CO persisted, leading Apollyon to kill the CO to prevent his fellow task force from criminal charges. Submitting to arrest willingly, the council heard his case and meted out exile as his punishment. They gave him his equipment and a small fighter ship. He had never married, which he regrets to this day. He left his homeworld and made his way through the galaxy, working as a mercenary for 3rd Shock. From there, he gained access to Earth and began working to help humans retake the planet. He is well known among currently awake humans since he is the first illithid to ever work with 3rd Shock.

Equipment:

Praetor Class EVA Battlesuit: Suit of armor made of a psionically active variant of titanium from his old planet. This suit of armor is designed for a single illithid and cannot be worn by anyone that is not psionic. Non-psionic wearers will be buffeted by psionic enervation that will essentially slowly deconstruct their brain. The battlesuit is flexible medium armor that will block low caliber bullets or low grade energy weapons. 5.56 mm and above can penetrate the base armor. Medium grade laser and plasma weapons can penetrate the armor. Drawing upon psionic energy allows the metal to function like a living object, allowing it to self-repair at a slow rate. The armor projects a psionic shield capable of absorbing blows and shots. The shield does not stop damage fully. It instead cushions or dissipates forces, thus making it harder to significantly damage the wearer. This means that most small arms fire will apply force and may bruise Apollyon or his bones, but only heavily concentrated fire by small arms can cause a possible suit breach. Heavy weapons and massive impacts can simply crush the wearer or cut through the shield. Anything that disrupts Apollyon's psionic capabilities will disrupt the suit's shield. The suit houses survival systems for space and underwater as well as gas filters to reduce airborne toxins. It is thermally regulated by Apollyon's psionics, so he is comfortable in hot or cold environments. The visor provides a HUD for Apollyon to track his vitals and psionic reserves. The psionic shield and suit combined allow for psionic manipulation of energy systems, thus allowing propulsion in zero G or reduction or negation of damage from falls, depending upon height. Helmet can retract key areas to allow for safe feeding.

CyTech Heavy PDW: Weapon sporting a caliber of 7.62x35mm. Has selective fire including semi-auto, full auto at 750 rpm, and a two round burst function. 60 round casket magazine. Modified for dedicated left handed use. Bullpup setup. Angled foregrip and 1-6x zoom red dot sight. Max effective range is 400m.

CyTech Psi-Flail: Essentially a 6m long whip with the tip being a 6 inch long blade. Made of the psionic titanium of the illithid homeworld, it reacts to psionic energy, allowing it to both self-repair and to harness psionic energy for movement control. A wielder can psionically command the exact movements, though most will only control the blade to position it mid flight for stabbing attacks. Non-psionic wielders can use it much like a normal bullship except that it is much heavier than a normal whip.

CyTech Flayer Gauntlets: One type from the collection of weaponized gauntlets for clawed creatures, this one is for illithids. It allows the claw attacks to be augmented with metal to increase penetration and damage abilities.

Illithid Climbing Field: Developed by illithids for use in recreation or as spec ops infiltrator tools, the climbing field allows any present psionic energy to be harnessed. This creates a field that acts similar to an adhesive. This allows climbing and sticking to walls and ceilings. Mental command will disengage or engage the "sticking". Disruption of psionics in the area will deactivate the field.


Specialty: Wetwork, guerilla warfare, trapping

Appearance:

tumblr_inline_n25ihpflVY1r0zz7o.png

Custom faction?: Independent (Illithid exile)

Other: For earth

Illithid Race


Illithids are mostly like mind flayers from fantasy. Certain exceptions are noted below.

Carnivore: Illithids are carnivores. They love brains and can use their tentacles to extract them, but they are not required to eat sentient or any brains for sustenance. Consider it a delicacy. Most illithids avoid eating sentient brains unless the creature is already dead.

Psionic: Illithids are psionic like their fantasy counterparts, but they are unable to perform mind blasts. Instead, they have a much higher reserve of psionic energy and manifest minor, constant powers. Illithids are all able to use telekinesis to move small objects or perform certain actions, like reloading a firearm. Their telekinesis cannot directly harm a creature, though causing an object to drop and kill that creature is not out of the question. The race has limited telepathy, restricted to line of sight and only for communication. Only directed thoughts can be heard or spoken. Emotions can be directly conveyed much like words. Language barriers will inhibit communication along these lines. The telepathy is taxing enough that it is used as emergency, battle, or secondary communication. Psionic energy is regenerated through rest.

Reproduction: Rather than use ceremorphosis, illithids are hermaphroditic and engage in sexual reproduction. Children develop quickly, walking hours after birth and hunting within weeks. Children are capable of eating solid food from birth, though parents normally give them softer meats to help them develop proper eating skills. Illithids count their life as normal, but their life spans extends to multiple hundreds of vigorous years. Illithids live for 1200 years on average and stay vigorous until their death. There are no signs of aging.

No Elder Brain: Illithid society is governed by a council of the most intelligent minds. The council consists of two members per subject area: Education, Foreign Contact, Warfare, Scientific Pursuits, Lore, and Economy. Council members make and administer laws within their domain. Laws may be reviewed and petitioned for removal at any time. Extra study will be performed to determine if the laws must be removed. Council members may serve only a single term and the term lasts for 100 years. For a law to pass, it must be agreed upon by both members. Then, the law is tested on a control group for a pre-determined probation period. If it passes the rigorous observations and studies, it becomes law immediately following the studies and the population is informed of the new law.

Cold, hard science: Illithids are brought up to temper emotion with study and observation. As such, emotional outbursts are discouraged outside of open conflict. Tenderness and affection are incredibly private and intimate emotions in illithid society. Any public displays of affection such as hugging, caresses, tentacle entwining, or even holding hands are considered odd.

Eating Habits: Illithids never cook meat. Their digestive system takes it raw. Highly developed digestive systems break down everything, converting items unable to provide direct energy into psionic energy. They drink liquids like other humanoids, but their diet provides enough liquid through consuming bodily fluids to allow for no need for excess drinking. Illithids are clean eaters but eat quickly. The biggest compliment that can be paid to a host or hostess is to consciously eat slower and spend the extra effort to eat the food with the hands rather than the tentacles.

View of other races: Most other races and species are viewed as curiosities. Rather than be hostile, illithids will afford a new race the time to explain their culture and intentions. However, illithids are not peacemongers. Their weapons will stay close by until the race proves its worth as an ally. Those that initiate with hostility will be killed and eaten. If a group is present, one will be left and sent back to the race to report what happened and send an ultimatum to, "Be more polite next time."

Gender: Due to being hermaphrodites, illithids place more importance on defining masculinity or femininity. Illithids, when introducing themselves, will state whether they are mostly masculine, feminine, or equal mix of both. Names tend to be used to accent that status. No changes in job opportunities, pay, or social status exists for each gender. It is mostly just to determine possible attraction.

Sexuality and Families: Illithids are sexually open and accept all sexuality. More than one official spouse is permitted if all parties agree. Public statements of sexuality are customarily only said if asked. Fetishes and kinks, outside of scientific studies, are a private matter and are never said publicly. Children will live with their parents until they reach the age of 30, at which point the parents and council recognize them as full adults and they choose their name.

Criminals: those labelled as criminals are not necessarily hated in society unless they resume criminal activity. Those that perform high crimes will be exiled or executed. Exile is considered the most respected punishment and normally reflects a formality as exiles may apply for reintegration after 20 years have passed since the transgression. Exiles are normally those that performed an understandable crime but must leave to avoid possible retribution by the family of the victim.

Religion: It is a personal matter and public attempts to convert are met with immediate punishment. The predominant belief in illithid society is agnosticism.

Sight: Illithids see in day and night without variation. They can even see perfectly in complete darkness. Thus, no NV goggles or NV sights are ever used by illithids.
Accepted! Wonderfully done!
 
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Name: Sky
Age: 29
Race: Human
Gender: Male

Preferred tactics: Sky prefers to keep his distance and spot for others, this does not mean he cant hold his own though.

Personality: If you happen to catch sky out of the battlefield, then you will notice the following. He is quite calm at times, but is easily angered by even the smallest things. From someone leaving something out of place to not doing their share of the work, it will all anger him. When he is angry, he does not get violent, instead he gets very silent and will refuse to talk to whoever made him angry. He is a born lone-wolf, and does not enjoy the company of others unless required. For relationships, he truly believes that sort of thing is beneath him, and try's to go out of his way to avoid developing one. If someone were to somehow get on his good side, they would notice he only wants the best for everyone.

Bio: "You would like to know about me? Very well." His name is Sky, as some may already know. He originally came from earth before the war to join third shock, instead he was thrown into cryo by a higher power just in-case the war happened, and it did. Sky does not remember his past and only knows the present, meaning if you ask him he will just laugh and assume you don't either. Cryo did something to his mind, and instead of being the jokester he used to be, there is something far more serious about him now. His most recent achievements include being one of the first humans to go back to earth. Sky will gladly tell you about what earth now looks like, even though it is quite depressing. He knows his way around most of the small towns where it is safe to venture and will lead the new comers of third shock on the surface if needed. Being one of the first on earth, he boasts a variety of equipment that most may not have, due to his knowledge of how dangerous earth is. He is sent to earth quite allot, and so he has created a small safe zone to escape the outdoor radiation. The safe zone comes with rations and multiple types of ammunition, a large steel door and sturdy walls make it safe. Area wise the safe zone is in a former basement, making it a good holdout position.

Equipment:

M4-ELITE: A high-powered rifle boasting a variable sight and anti personnel rounds, with a barrel grip and folding stock. This rifle has been passed down to him from a family that is long dead from the past war. Being one of the last of its kind, custom made and able to fire multiple types of rounds, this rifle is one for the books. The variable sight allows him to see at extreme distances and comes with a sun visor to block out the sun when in use. It mainly fires 5.56 mm ANTI PERSONAL rounds.

EXO-6: He has a suit with multiple built in systems. The first being a filter in the mask to block out harmful particles, as he has to lay down in radioactive material for hours on end. The suit is full body except for the face, meaning no radioactive material will touch his skin... unless he looks up. He has a built in agility enhancer allowing him to run long distances and carry plenty of equipment. On the side of his exo's arm is the symbol of the Terrans, ask him about this and he will deny it. With his goggles comes a built in range finder allowing for easier target finding and take-down, they also seal to his helmet allowing for activity in low gravity environments. His suit also comes with a built in radio, allowing for short range communication.


Specialty: Sky is a natural marksman. He controls areas with his rifle alone at long distances. In close quarters he is not completely useless as he is able to adjust his sight on the M4.

Appearance:
gunner_by_kvlticon-d37ww2r.jpg

Custom faction?: Third shock
 
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