WIP
Basic Information
Name: Richard Brian Kennedy
Nickname/Alias/Etc: Wrecker
Gender: Male
Age: 17
Height: 5'9
Weight: 220lbs (When not activating power)
Reason for Attendance: He volunteered after his entire town ousted him and his family after an out burst involving a speeding semi being flipped after hitting the boy. It was against his parent's wishes but he knew it was better for him and them.
Appearance
Hair Color: D. Brown
Eye Color: Blue
Ethnicity: Caucasian with a bit of redness
Physical Appearance: Overall, he doesn't look like a guy who would be waiting in a dark alley, but he still has a presence. Thick-framed and buzzed hair. In addition to the other information, he is more bulk that lean. Skin is a bit rosy. It's obvious he works out but there is still a bear like appearance to him. Broad shoulders and a strong chest. He also has freckles all over his shoulders. His facial hair is a deep red, which may be an odd sight since he has straight, dark brown hair. Rich was born with a squareish head that gave him a prominent jawline. He ended up with a chin that easily be on a real superhero, and nice cheek bones to boot. His eyebrows do not dip or rise as they are perfectly straight across. The nose is....noticeable. It isn't overly large but it is distinguished...and slightly pointed. The eyes are blue and shaped to give a warm, curious look. His lips are average on a average mouth. His he lets his hair get long enough, he can resemble a hobbit. While he isn't a wildebeest there is enough chest/leg hair to look rather masculine. Not many scars though, as most of the time the bad guys don't have anything hard enough to to pierce him. No tattoos to speak of either.
Attire: It's mostly what is comfortable, but he has no issue with going out in a tux.
Personality
Personality: He is an ENFP personality type. Here is some information that might help. =D
ENFP STRENGTHS AND WEAKNESSES
ENFP STRENGTHS
- Curious - When it comes to new ideas, ENFPs aren't interested in brooding - they want to go out and experience things, and don't hesitate to step out of their comfort zones to do so. ENFPs are imaginative and open-minded, seeing all things as part of a big, mysterious puzzle called life.
- Observant - ENFPs believe that there are no irrelevant actions, that every shift in sentiment, every move and every idea is part of something bigger. To satisfy their curiosity, ENFPs try to notice all of these things, and to never miss a moment.
- Energetic and Enthusiastic - As they observe, forming new connections and ideas, ENFPs won't hold their tongues - they're excited about their findings, and share them with anyone who'll listen. This infectious enthusiasm has the dual benefit of giving ENFPs a chance to make more social connections, and of giving them a new source of information and experience, as they fit their new friends' opinions into their existing ideas.
- Excellent Communicators - It's a good thing that ENFPs have such strong people skills, or they'd never express these ideas. ENFPs enjoy both small talk and deep, meaningful conversations, which are just two sides of the same coin for them, and are adept at steering conversations towards their desired subjects in ways that feel completely natural and unforced.
- Know How to Relax - It's not all "nature of the cosmos" discussions with ENFPs - people with this personality type know that sometimes, nothing is as important as simply having fun and experiencing life's joys. That Intuitive trait lets ENFPs know that it's time to shake things up, and these wild bursts of enthusiastic energy can surprise even their closest friends.
- Very Popular and Friendly - All this adaptability and spontaneity comes together to form a person who is approachable, interesting and exciting, with a cooperative and altruistic spirit and friendly, empathetic disposition. ENFPs get along with pretty much everyone, and their circles of friends stretch far and wide.
ENFP WEAKNESSES
- Poor Practical Skills - When it comes to conceiving ideas and starting projects, especially involving other people, ENFPs have exceptional talent. Unfortunately their skill with upkeep, administration, and follow-through on those projects struggles. Without more hands-on people to help push day-to-day things along, ENFPs' ideas are likely to remain just that - ideas.
- Find it Difficult to Focus - ENFPs are natural explorers of interpersonal connections and philosophy, but this backfires when what needs to be done is that TPS report sitting right in front of them. It's hard for ENFPs to maintain interest as tasks drift towards routine, administrative matters, and away from broader concepts.
- Overthink Things - ENFPs don't take things at face value - they look for underlying motives in even the simplest things. It's not uncommon for ENFPs to lose a bit of sleep asking themselves why someone did what they did, what it might mean, and what to do about it.
- Get Stressed Easily - All this overthinking isn't just for their own benefit - ENFPs, especially Turbulent ones, are very sensitive, and care deeply about others' feelings. A consequence of their popularity is that others often look to them for guidance and help, which takes time, and it's easy to see why ENFPs sometimes get overwhelmed, especially when they can't say yes to every request.
- Highly Emotional - While emotional expression is healthy and natural, with ENFPs even viewing it as a core part of their identity, it can come out strongly enough to cause problems for this personality type. Particularly when under stress, criticism or conflict, ENFPs can experience emotional bursts that are counter-productive at best.
- Independent to a Fault - ENFPs loathe being micromanaged and restrained by heavy-handed rules - they want to be seen as highly independent masters of their own fates, even possessors of an altruistic wisdom that goes beyond draconian law. The challenge for ENFPs is that they live in a world of checks and balances, a pill they are not happy to swallow.
Hobbies/Interests:
- Food
- Sports (Specifically team sports like football or baseball)
- Music - Mostly Rock and Alternative
- Singing
- Cartoons
- Relaxing
- Babies
- Video Games
- Polar Bears
- Lifting Weights
- Cracking Jokes
- Bodily Functions
- Touching, when it doesn't startle him
- Medieval History
Skills/Talents: Well, he is a master of relaxing and eating. His skill level is singing depends on the song, so he can sing well but don't ask him to do the entire Phantom Of The Opera Soundtrack. Video games, he is just your average gamer skill level. As for other talents, he is still trying to figure the out.
Prized Possession: His spirit (Willpower)
Quote(s): "You big silly man, cmon and bring it in." "This sounds like a place I need to go in and kick some more ass." "Anyone else smell that?"
History/Bio: Rich was born in a small town, in New York. Life wasn't very interesting, in terms of being a mutant. He came from a good family. In that, they accepted him for who he is. However, they did not know how to deal with him constantly breaking/floating things. Wrecker was raised on good values but with his parents being unable to teach him how to use his gift, there wasn't much for him to be but experiment. There were a lot of ideas that either busted or floated away. No one else knew about it. It was like a dirty secret but he knew they still loved him.
Often, the young man would go out for sports and of course the ability wasn't used. There were a couple of times he was tempted. Even so, he was an average athlete that did well in school. His favorite classes were music and gym. (Because lunch isn't a class). He was known as a class clown and it was something that was prided on.
But the ability had to come out sometime. And it was the last day of Sophomore year. He was walking home, and his head phones were in.
The light was red but the truck driver didn't see it. Luckily, Rich seen him. The front of the 18-wheeler had a Mr. Kennedy sized hole in the front. The driver was killed when the semi flipped over the teen.
It was a hard sight to miss, said the 4th witness. They weren't in court, but it was a town discussion that wasn't going well. Before the torches were lit, they decided to move. To a point, he still resents himself for that day. Thankfully, being a teenager in this day and age allows for internet surfing. This is what helped lead him to some hero camp. Couldn't hurt to learn what he can do. After talking it over, with his family, it was time to go. Rich does still keep in contact, when he can, but this new life can be rather busy.
Family: All Alive
Mom: Linda 48
Dad: Harry 50
Older Brother: William 24
Little Brother: James 6
Relationships
TBD
[Character name] | [Impression (Good/Bad/Neutral]] | [Relationship (Friend, Rival, Crush, etc)] | [Character's thoughts [EX: I think Bob is quite the amiable fellow, has a great head on his shoulders, wouldn't want anyone else on my side]] |
Abilities
Power Class & Rating: Class: Fundamental Force Rating: ?
Power:
Density Manipulation
The power to manipulate the density of objects or entities.
Capabilities
User can manipulate the density and solidity of object or part of the object, whether living or non-living. Users body-tissue, skin, muscles, bones, etc. can be extremely dense/solid, allowing them to withstand harmful strains on the body such as crushing weights, impacts, pressures, and changes in temperature. They also gain enhanced levels of strength and stamina, this is possible because of how hard their body has become, allowing them to resist tearing a muscle and/or their bones shattering easily. The user can make themselves so heavy it can break through almost anything or so light that it can just float away.
- Enhanced Durability
- Enhanced Endurance
- Enhanced Strength
- Pressure Resistance
- Skin Hardening
- Unbreakable Bones
Weaknesses/Drawbacks:
Weaknesses
- If user isn't in control, they could either float away or be immobilized by weight.
- User may sacrifice flexibility and speed for strength and durability.
- Has a real issue with not picking the largest enemy in the room to fight just to feel like a bad ass.
- Is far too rash with his own life.
- If someone crosses him once, it may be the last time the cross anyone.
- If the right buttons are pressed, he can be pushed to do almost anything.
- While his skin can take an very, very large amount of damage, once it is damaged, his wounds do not heal any faster than a normal humans. Recovery would depend on quality of care.
- He is still susceptible to energy attacks.
- While he is a stubborn guy, his mind is still as likely to be taken control of as any human.
- He has to "activate" the power. So if he is not ready to take a hit, the blow could be deadly if it is to a human.
- Wrecker is still able to be affected by magic.
- Unable to activate power while sleeping, unless a dream forces him into it.
- Wrecker can not use this to fly as Superman or Iron-Man.
- He CANNOT manipulate the density of anything other than himself.
Other:
Dislikes
- Cigarettes
- Feta Cheese
- People who don't feel remorse
- Losing
- People touching him out of nowhere
- Horror Movies
- Snobbish Behavior
- Skateboards
- Discrimination
Fears
- Heights
- Snakes
- Being Alone
- Not being useful
- Rejection
- Embarrassment of any kind
Sample Post:
BRRRRR
CRUNCH SHATTER
"Hmph!"
It was all that was heard. The rather distinct sounds of a metal car taking some sort damage. The sounds were loud and they were close. Wrecker knew what happened, and it wasn't a car crash. At least, not until it hit its target. The green volvo was for somehow a car that was annoying to look at, which is why it was chosen. Not to mention it was the car of his neighbor that constantly blared his death metal next door. Rich didn't have an issue unless it coming from the next room.
He chuckled when he seen the car and after when he picked it up to send it flying. The car whizzed through the air and almost seemed to be a homing missile for the offender's face. If only he could have taken a picture as it went barreling into him. That look was mostly somewhere in between "Oh shit" or "Fuck me". Not that mattered from for the pain he mostly felt as it rolled with him down the street.
A few seconds later, Wrecker was standing over the body of....well he didn't know who she was but it was loser in their spat. Better get her out of here and to a hospital. He scooped her up and make a large leap over some some skyscrapers, landing in the alleyway next to the hospital.
Rich was immediately startled by the now awake and flailing young woman. She managed to wiggle out of his grasp and went straight for the...air?
Is she a flyer? He wasn't sure, since it didn't seem like she knew either.
Maybe she was new-ish. Purps looked like she could use some medical attention. There was all kinds of moaning and body holding and this wasn't any prostitutes around. When she tossed out her questions, it was as it he had to try and catch them for answers before she went back to crying out in pain.
What the hell did that guy do to her?
He watched as her hand reached out to him. She was still unfamiliar to him, but instead of backing away the skin of his hardened. It wasn't done visually, but one could tell when he was or was not powered up unless they were touching him. As she gripped him, the skin didn't move with the touch though it should have. The rest did not move at all, except his blue eyes under the mask. Then she let go. And just like that it she seemed fine.
Was she a healer as well? Fine. I will just go with it.
"Wrecker. Nice to meet you." He said, trying not to chuckle at her name. Theirs palms touched as Purps hands was taken for a moment. His eyes fell to her form, because she mentioned getting lucky. It was a weird scan thing most guys do to almost every member of the sex they are attracted to. But they didn't linger. Admittedly, she was something different. A look worth being curious about.
"We are only a few blocks away from where you blacked and are right next to the hospital. Do you want to go in?"