Ohhh, yes... my Nism creation has been around for some time, played in a number of forums for quite a few years, since their furry little butts popped into my head. All based on the thought: How do you create a critter that can survive having all the flesh stripped from its bones? Well, that's just it... they'd have to be "Created" by another species. Why? Because that species knew its own extinction was coming, had lost something vital of mind, body and spirit. So, they created one thousand pairs. A brother and sister for every Bloodline. Making for a gene-pool of two thousand. From this beginning, over five million years ago, sprang the Nism race. A Creation of three Vital Stones linked through a skeletal structure... through an individual Nism's bones. These three Vital Stones being of Mind, Heart and Life. The first in the forehead (bonded to the inside of the skull, with the "badge" an external expression/sensor), the second in the chest (behind the shoulder-blades), the third... heh... below the belt, so to speak (embedded in the pelvic girdle). These three Vital Stones, together, generate a chi field that makes Nism bones unbreakable.
Peet? He's the son of my original Nism characters,
Thoee (she's on the right) and
Deen. And
Deen... aaand
Deen. He has an older sister, Honalee.
Nism are by nature very Free Spirited, as their Creators intended. Adaptable creatures not subject to the genetic whims of evolution. Yet Gifted with long life (ten times the average human span), regenerative abilities (as mentioned), levitational powers (flight without wings), chi/chakra perception/manipulation (think "Naruto" only not as potent), strength, speed and the "power" to become Unnoticeable at will. Oh, and they have a "built-in" translator.
Heh... Nism have another Gift. They travel by means of "Threshhold"... what we would call Hammerspace. This means that, yes, each individual Nism has his or her own "pocket" realm in which they can keep things, so, given this and their long lives, they can collect quite a "hoard" of stuff. And travel the universe without the need of a starship, just as easily (and quickly) as you or I could open a door and step through it. And this also means no one knows where the Nism homeworld is located. Means Nism tend to be seen as nomadic, not normally spending time in a single place. Also means they aren't what you would call "common." Because the Universe is... heh... quite large. So, in some circles, Nism have earned a "legendary" rep. Because you might only meet one once in a lifetime. (Or in Thoee and Deen's case, two... or three or four, depending.)
Any questions? Comments? Raspberries? Heh...
Ooops! Forgot about weaknesses! Let's see... can be "killed" over and over and over again. Can lose access to Threshhold, not to mention end up in places they never intended to visit, due to Advents (basically, natural/artificial "events" that can distort Hammerspace, resulting in a loss of control). Don't normally wear clothes and never carry weapons (other than tooth and claw). Can make mistakes, just like any sentient being. And boy, can they ever! (Their biggest resulted in the loss of ten thousand Nism lives... regeneration, no help) And heh, some Nism can be annoying... poke things better left unpoked. Hmmm... trying to think of more, but I'm drawing a blank at the moment.......
Edit: Thought these links to RPs "starring" Peet's mother and father would give you a better feel for how I play the above details.
http://www.unicornsvisions.com/forum/viewtopic.php?f=29&t=6456&sid=0f0fe6517e5de32a62a92dd5e5d0761e
http://www.unicornsvisions.com/forum/viewtopic.php?f=29&t=32748
http://www.unicornsvisions.com/forum/viewtopic.php?f=56&t=32754
http://www.unicornsvisions.com/forum/viewtopic.php?f=29&t=30427
http://www.unicornsvisions.com/forum/viewtopic.php?f=29&t=30386
Heh... sorry for the "flood". Lots more where these came from!
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