Thanks! I shall begin the inspection:
(PS: guys thanks a lot for helping each other improve the CS-es. Don't feel bad to point stuff out about mine too. I havent fixed my chars' specializations yet...)
General Comments: For those of you with bullets, please state upfront how many you have. We dont have unlimited ammo. :) Until we get someone who has a storage like alch specs. (Hint for anyone who wants to be kind enough to be the team's personal armorer)
^ I shall be checking!
History: we may work out the nitty gritty in general when it is closer to your personal arc. So what we are doing now is a prelim check. :P Sorry guys! We will work through any things that needs to be changed as it arises. However if you have questions or want to finalize your history quickly, please drop both Vonz and I a PM.
Working backwards and starting from the top of the page:
@Kirra : I think your specializations and personalities are well-picked as are your alch-specs. Your weapons are fine too. My only critique is your age difference. The maximum allowable age difference for characters is 5 years. :( Sorry for missing that earlier.
@Kiddo : another well-thought out team. I like your choice of weapons and personality. Very double 00. Though I think up you need to tell us how many bullets each char has to be fair.
Also I think Francis might be better with a Sniffer specialization due to his Alch-Specs. A double Sniffer team is very scary. ;) Their IQ trumps over the rest of the team combinations.
(PS: how does Francis hide his gun???)
@Thomas McTavish : I love your concepts (especially that AC reference) but here are the four points I need to raise.
1) I'd prefer if your character wasn't already going insane. You still have 3 long arcs to live through. And if you are already breaking down that doesnt bode well. Instead maybe you can replace the insanity with an innate sadism? It works well with your Silencer personality.
2) Another Thompson like gun? Neat! However I do advise caution because if you accidentally kill your partner or someone else's char. It will get ugly fast. Hence I used plastic bullets for mine. The real bullets are for the sniper mode.
3) I think your other character exhibits traits more suitable for a Silencer or Sniffer. Coz the main trait I picked up is cunning. Hunters I think tend to be more stubborn than anything. Relentless even. Sniffers are prized for their intelligence and Silencers for their no nonsense efficiency.
4) Please state the amount of Alchemic poison laced bullets and the amount of normal bullets for each gun.
@Limeypanda : I cant think of anything else to add because you've already concealed your weapons. Only one point I think is worth mentioning is that Casca is one char that truly strikes me as a Hybrid due to her combination of cunning, ruthlessness and competitiveness.
OH WAIT! BRYN'S HEIGHT!!! :( I dont know but I have a hard time imagining a woman being 6'5. Just a thought. Eh maybe someone else can give some input? I am from a rather short country. So anything 6'0 is zomg to me.
@shylarah : I think you team has a lot of potential but right now I have a few things you may want to think over:
1) I feel that you weapons are a little all over the place. A confusing mix of melee and range with no actual fighting style.
Based on general weapons assigned - it might be cooler to have Sparks choose either a whip or a sword and drop the gun completely. We have a lot of blades at the moment but no real skilled swordsman or whipper. This is something may want to delve into. Do you want to be Indiana Jones? Or would you prefer to be a fencer or a samurai type? Frankly the fencer or samurai char would be highly unexpected. Just imagine your manage to slash or stab them with an anti-Alchemic laced blade and then follow up with a power jolt that can fry them.
As for Bits, maybe you can have her focus on guns/extreme range aka sniping people. For her focus on a dual pistol instead of the daggers. Have her be a gun expert who can teach us a thing or two about this weapon. ;)
2) Now as for the electric wards. I think it isnt entirely necessary. Remember partners can communicate telepathically. And you could always work rubber into her clothes. So yeah you can avoid looking overloaded.
3) Back to Sparks: now that you dropped the gun, you can have dancer inside. Also why not add electro signal darts or trackers to his arsenal. By sensing these stray currents her can either use Alchemy to find stray opponents or use Dancer to track them. It can even be upgraded into slow self-destruct darts activated via Dancer that will blow up anyone it attaches to. ;) Just to throw this out there. (Cams' phone is used to trigger his special bullets later on)
4) Specializations:
Sparks - his personality lacks the ruthlessness needed to allow him to swap into Silencer mode (hence I also have to swap Siera out of hybrid or change her personality slightly). I think he is very Hunter like though. Patiently laying out traps to snare their foes...
Bits - I think she is indeed more Silencer than Sniffer. She strikes me as the type who can work up courage from an unobserved distance to fire the shot. :P
@Ryver Rhine : I need to get rid of mallet from Cam's weapons. ;) I know what adjustments I have to make now.
I am upping Siera's blood thirsty side (despite her being a medic) so she is a Silencer specializing in 360 semi ranged devastation. Cam's is my true hybrid who is a mechanical whizz. A lot of his weapon involves concealment and surprise - think demolition with loads of splash damage.