Just posted a new CS and thought it was a good opportunity to show you guys what I want these CSs to look like:
Name: Jeol Leveronnce
Race: Human
Age: 49
Occupation: Artisan and Architect
Class: Alchemist
Appearance: Dark, tanned skin, blue/green eyes, black hair, big ears, stout jaw, and a stubby nose. Dresses in loose leather, in various shades of brown and tan.
Skill and Power:
Skill:16
Martial:
Magical: 12
Weapons and Armour:
Tactical: 4
Power:14
Arcane: 8
Normal:
Will: 6
Arcane Fonts:
"Nature's Form": 1
Font of Water and Ice: 2
Font of Wind and Air: 1
Font of Soil, Stone and Steel: 1
Font of Fire and Flame: 1
"Essence's Form": 1
Font of Life: 2
Font of Light:
Font of Death:
Font of Darkness:
"Energy's Form": 1
Font of Lightning: 2
Font of Force: 2
Font of Sound:
Font of Haze:
Weapons, Armour and Tactical Equipment: None
Summary: Born to nomadic trader, Jeol has has been traveling from coast to coast and back his entire life. Early in his adult life he took off on his own, seeking to sharpen an innate talent for the arcane arts. Rather than focus on one, single Font, he decided that he would instead dabble here and there, learning several different magical styles and philosophies. After a fashion, Jeol learned, through much trial and error, that one can actually change matter from one form to another if he simple knows the materials' respective fonts. Jeol is now one of the lands most famous and well respected architects and sculptors, responsible for such wonders as the Great Bust of Calliebra, and the Sea Curtain that surrounds the Archipelago of Kellence.
Another thing: Tactical and Weapon slots aren't just for equipment, they also represent your skill and aptitude in these areas. For example, this characters score in Tactical allows him to come up with decent battle plans, and plans in general. A high score in Tactical doesn't just allow you to have a shinny new grappling hook, it also means you can think like a ninja that would normally be using said grappling hook.
Same with Magical; I know it seems more practical to just stop at 6 points in either Magical or Martial so you can use those categories and then put the other points into Power, but a higher skill score means you can use better, more extreme magic, and better, more amazing martial arts/skills.