Bleach: Precipice War[OOC]

@Saito Hajime- No, if someone doesn't have it, they don't have to worry about it. Like for example, with Segunda etapa, nearly no one is going to get that, so no use filling it out for everyone.
 
Slowlllyyyyy working on my CS.
 


  • bleach_oc__torukage_shura___division_5_by_rei_kiri-d7jmkhb.jpg

    Name: Mushamo Agami

    Gender: Female

    Appearance Age: Late twenties, early thirties

    Race: Shinigami

    Rank: Captain

    Affiliation: Seirietei

    History: People like to tell stories about prodigies: Those individuals who just happened to naturally stumble upon their gifts or talents through sheer providence, or family name, or 'fate' as so many call it. Mushamo's story is not one about a prodigy, but one about a herculean effort that led to meteoric rises in strength, power, and rank. When people ask Mushamo about her secrets, she always gives that simple, cliche answer of 'hard work.'

    Mushamo Agami was once nothing more than a purified plus: a spirit who roamed Rukongai. She spent unknown amount of years in the Rukongai's middling districts, unaware that it was unusual to crave food and be hungry. She occasionally stole bread, and soon enough, she was caught stealing bread from a merchant in one of the higher-end districts of Rukongai. What would have been a beating was stopped when a Captain of the Gotei 13 noticed the altercation, and paid for the bread stolen.

    Mushamo Agami met the then Seventh division captain, and in awe of the man, agreed to his proposal that she should enroll in the Shinigami academy. She took to the learning well, and did above average as a shinigami-potential. As one might expect, her goal was always the seventh division, and she dedicated every living moment of her life to the advancing of her craft. Soon enough she was placed as an unseated member of the Seventh division

    It was about this time that Mushamo was introduced to failure. Even in her youth, Mushamo's skill with her Sword and her strength was above average, and she arrogantly boasted that she could beat any other unseated officer without using her weapon. For a short while, she managed to hold up her arrogant wager and started to make a name for herself, but her hubris was punished by another unseated officer who dismantled her assault with a few basic kido.

    The embarrassment of the loss was a hefty blow to Mushamo's confidence, and she almost left the Gotei 13 in shame. It was only thanks to the words of her captain that she managed to stand against the shame, and she once again rededicated herself to training. At this point, Mushamo also made a pact to give up on Kido, and prove herself strong enough to overcome the man who had bested her with it, without it.

    If her defeat at the hands of Zume was her darkest hour, then the period of time after that was her dawn. The loss and her re-dedication to training allowed her to communicate with her Zanpakuto for the first time, and she learned to master her Shikai soon after. With her Shikai learned, Mushamo began to climb the seated ranks of the Seventh division, reaching lieutenant rank in a matter of a few years only.

    Even as she claimed her place alongside the captain who saved her, Mushamo found herself unsatisfied. Something was...lacking. She thought long and hard on what she was missing, and began to become more introverted and focused. She had achieved her goal, hadn't she? She had managed to gain the seat she desired. She had managed to become her beloved savior's right hand; and yet she felt a void in herself.

    The answer came from an unlikely source: her Zanpakuto spirit: What she was missing was the drive; the conviction; the destination that she had before. She'd been beaten by a fellow Shinigami, she'd allowed herself to settle for a rank below the top...These goals were achieved, but without new goals, she could never be truly happy.

    So, a day later, Mushamo made a declaration in front of the entire Seventh division. She would strive to be the strongest in her craft, and she would someday lay claim to the captaincy of the Seventh division. An uproar erupted through the barracks, and it seemed everyone was enraged by her brazen warcry...except her captain.

    It took her fifty seven years of hard work, painful exertion and damn fine training to finally get to a position she was happy with. Fifty-seven years of blood and sweat and fury before she finally made her challenge to the Captain. It was the culmination of all her hard work, and it was decidedly...

    ...anticlimactic. Mushamo managed to take her captain apart, after so much dedicated training. In truth, she would have been disappointed if she hadn't seen the pride in the old man's eyes. He lost the battle and handed in his resignation from the Gotei 13, disappearing into seclusion.

    With Mushamo as the new captain of the Seventh division, a strange animosity formed between her and her new-found subordinates. She didn't know of anyway to break the tension except to bear it all, so she challenged every single member of the division to rush at her. After she crushed them all, she began a celebration that still gets talked about in the division, Forty years later.

    Thankfully, Mushamo found other goals and driving forces in friendly competition with fellow captains and rivals: Most notably the now-missing Zume and Hiakarui of the Fifth Division

    With the chaos of the war though, competition has taken on a new and deadly turn. Everything is an opportunity for betterment, and while she'd never admit it, or allow others to be hurt for its continuation, a part of Mushamo relishes the constant trails of the war.


    Personality: Mushamo is a highly approachable, easily likable captain with a big smile nearly constantly on her face. She seems to move from place-to-place with a vibrancy and energy that is infectious, and has earned herself a somewhat sizable following because of it. She likes to dance, sing, eat and drink more than any of her actual captain's duties, although she does them due to an overall respect for her position and a devotion to Seirietei as a whole.

    In battle, much like in life, Mushamo likes to give her entire reserve of energy from the get-go. All opponents are, in her mind, deserving of a quick, merciless show of force because it would be 'Damn disrespectful to waste their time or mine.' Because of this, she is seen as a bit of an awful mentor, because of how quickly she ramps things up to the extreme.

    Fighting Style: Mushamo Agami is a force to be reckoned with on the battlefield, as she ends nearly all her battles with a single, devastating blow that fuses her insane strength and speed.



  • CQC: 10 - Beyond Masterful. Mushamo's talent in combat is nearly unparalleled amongst the Gotei, and often leaves others speechless and breathless. Her main talent is, of course, her Zanjutsu, but she is also fearsome as a practitioner of Hakudo.
    Kido: 1 - Abysmal. Mashamo abandoned the concept of Kido at a fairly young age, after an embarrassing incident which left her shamed and nearly had her leave the Gotei for good. She shows a great respect for Kido users, even if she has no patience for the stuff.
    Hoho: 7 - Advanced Captain Level. Musmamo likes to augment her skill and strength in Close Quarters Combat with some damn good speed. She isn't as fast as some of the Second division's lot, but she knows enough to trick the average combatant.
    Zan Resonance: 6 - Captain Level. Mushamo has spent a great deal of time with her Zanpakuto, and has subjugated it to the point of learning Bankai. There are still tensions between the two, as the Zanpakuto spirit is far more peaceful and relaxed than its wielder.
    Reiatsu: 6 - Captain Level. Musmaho never put much stock into the captains that could bring people to their knees with their spiritual pressure. It always seemed so...flashy to her. Never-the-less, Mushamo's spiritual pressure is what you'd expect of a captain, and allows her to stand tall against even the most oppressive of spiritual pressures.
    _
    Race Choices:

    Close Quarter Combat: Mushamo is predominantly a Zanjutsu specialist, although she knows enough about Hakudo to be considered above average at it.
    Skills:
    • Shunpo-Utsusemi
    • Shunpo-Flash Clones
    • Zanjutsu-Ryōdan
    • Zanjutsu-Agitowari
    • Zanjutsu-Hitotsume: Nadegiri
    • Zanjutsu-Senmaioroshi

    Custom skills:
    • Zanjutsu- Chikara taihou (Force Cannon): Swinging her sword at a rapid speed, when combined with its weight and her strength, allows Mushamo to launch a slab of compressed wind at an opponent. The wind is infused with Mushamo’s spiritual pressure, and as a result allows her to damage enemies who would not normally be affected by the ranged blow.
    • Shunpo - Kyuu Setsudanki (Sudden Guillotine) - A deviation of Utsusemi that focuses less on defence and more on attack, Mushamo leaves behind a Shunpo after image as she launches herself high into the air, only to attack from above with a single, powerful slash.



  • Shikai

    Name & Release: Smash, Dokouken (Earth Guardian)

    Power: Dokouken’s powers are perhaps some of the simplest to understand amongst captains. Instead of anything as magical as the use of the elements, or the amplification of a stat, Dokouken’s powers simply allow it to alter the weight of itself. The Giant Cleaver can be made as light as a dagger, or as heavy as a building, all at the will of Mushamo. Her opponents soon find out the deadly ramifications of underestimating this Shikai’s power, as the force one of Mushamo’s swings can produce is often deadly.

    Relationship with wielder: Dokouken is a far more lax spirit than its wielder, and oft takes the form of a large monkey, sat in meditative pose. It is slow to answer anything and is a bit abrasive, but he gets along well enough with Mashumo and respects her power enough to have awarded her Bankai.

    Bankai

    Name: Dokami Gekido (Earth God’s Wrath)
    Power: While Dokouken’s powers are simple, Dokami Gekido’s powers are not. The ability of Mushamo to alter the weight of an the weapon changes to full control of gravity within a certain sphere of influence, approximately fifty feet cubed. Only those who hold Mushamo’s Zanpakuto are immune to the deadly alteration of mass.

 
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Double Post: The above is not quite finished, because I've run out of time and I haven't done her history yet. Everything is fairly basic, but I thought I'd give you all something to look over.
 
I think I'm done? I'm not sure. Yosh/Gan, I will let you decide and will fix anything that is needed. (P.S. Sorry if things seem...off? I made like 80% of this at 1 A.M. when I was really tired)
 
@Artorias- Congrats on being the first person up, ya beat mine too (Which will be up tonight.) Double kudos for it being up at 1:00 AM.

A few quick things. Your stats don't match your abilities. I don't care too much about stats, they are just to help me see how a character works at a glance, but can't have someone jack of all trades and king of them too. He's weakest in combat and speed, yet that's what his Resurreccion ups, and what is bragged upon in his fighting style part. I'd say Segunda Etapa doesn't match up with what you want to do with your character, I'd cut it, and move the stats to what you want to do. You're still formidable without it.

Also, your Hierro is 6, pretty sure most Captians' Bankai will cut it, albeit it with trouble, as that's the lowest they get Bankai.

Oh, and small, but Arrancars are Spanish, so his Resurreccion would probably be "La Noche Oscura" (The Dark Night...I feel a lawsuit from DC coming my way.)

Kudos on the picture of the character's resurreccion.


@Limeypanda - Dang good job so far, know ya're still working on it, but kudos.
 
I switched his Fighting Style and Resurreccion. I made the first one just add Armor and the Fire, where the second one is now a 'boost' on his Hollow Techs/Reiatsu. So, prolonged fights in CQC is something he tries to avoid by trying to kill/defeat his opponents before they can reach him.
 
Alright, I will fix these up accordingly as I go along, but since I'm allowed to for the most part, I'm dumping in CS's I've previously made for past RPs that I never got a chance to get into the character with, which I still wish to do so. Either way, I hope you guys enjoy them.

Remember, these are not edited properly just yet as I'm currently just putting them in. I will work on making them fit with the template and the RP accordingly once I get everything in place.


1) Quincy (Just needs history done)
[spoili]
Screenshot%202014-12-22%2008.28.45_zpspwfx9vev.png
Name: Reikuhara Veritahl; Reiku; 'Rei'
Gender: Female
Appearance Age: Early 20s
Height: 6'2"
Appearance details: Eyes are a purple color instead of red
Race: Human - Quincy
Rank: Commander
Affiliation: Human World

History:

Personality: Calm, collected and kind-hearted. Holds a serious demeanor and an almost mother-like charm about her.

Fighting Style: Thinking the fight through, she uses her speed to keep her distance from enemy attacks while studying them to eventually find loopholes in their defenses. She's not one to attack in reckless abandon but to make every shot count towards an end result.
_
Stats: 40 points

Blut Arterie- 8
Blut Vene- 6
Hirenkyaku- 10
Quincy Items- 6
Reishi Manipulation- 10


Race Choices:
N/A

Skills:

**Vollstandig-Reishi Manipulation 7; Quincy Items 5
**Ransotengai- Blut Vene 6
**Seele Schnieder- Quincy Items 4

Custom Skills: N/A

Quincy Cross:
silver_cross_by_jojo_ojoj-d4r5b2u.png
Spirit Weapons: Her reishi forms an elegant but simple designed longbow. Aside from that, she also carries a real bow which she tends to use more often. (see below)
(It's a little larger than this)
28Quincy_uniform.png
Quincy Items: 4-6x Seele Schnieders (She always keeps a minimum of 2 NOT to fire at all times)
4x Gintōs

Theme Song:
[/spoili]


2) Substitute Shinigami (Just needs history)
[spoili]
Name: Kairi Veritahl
Gender: Female
Appearance Age: Early 20s
Height: 6'2"
Appearance Details: Eyes are a purple color
Race: Human (Substitute Shinigami/Soul Reaper)
Rank: General (Captain level)
Affiliation: Human World is her highest priority, Seireitei otherwise to a minimum due to reasons and obligations

History:

Personality: Unpredictable at best, loyal and kind to friends and family, serious to her duty, lax socially, enjoys her battles a bit too much

Fighting Style: Often seen as reckless, she'll try and stay in the opponents face through nearly the entire battle, finding that the longer the battle drags on, the more she enjoys it. May not be wise to get her to enjoy it.
_
Stats: 30 points

CQC- 8
Kido- 0
Hoho- 6
Zan Resonance- 8
Reiatsu- 8


_
Race Choices:

Close Quarter Combat: Hakudo or Zanjutsu Specialist? (which will your character use more?)
A mix of both rather

Skills:

**Shikai- Zan Resonance-3
**Bankai- Zan Resonance- 6; Reiatsu- 6

Custom skills: N/A


Zanpakuto: (Spirit form to the right)

Sealed State:
uchigatana-onhand-large.jpg
Details: It is longer than an ordinary katana, closer to that or beyond a nodachi/okatana. With each differing stage of the zanpakuto, they each change the host's capabilities both physically, mentally and spiritually. In a way, the essence of the zanpakuto and host become one in balance.

Shikai:
Englyshe_black_Gauntlets.jpg
Name: Keito
Release: "Force unto submission all who oppose.."

Power: Upon release, the blade itself vanishes as two gauntlets form around Kairi's hands and shin-plates of similar design appear on her legs. This is where she spends most of her time fighting. The zanpakuto itself essentially bonds with her this way, increasing her strength and durability. In its Shikai state, Kairi can temporarily double or triple her power for a short time with a boosting move she calls Kyouka-Ni/Mi (2/3). As well, besides the boost, the attacks themselves have unique effects to the opponent should they connect. She can either add an intense increase to kinetic force to add a hell of a punch, or a lingering effect that will eventually numb the areas she attacks. The numbing is differential depending on how many times and where the opponent is hit, as well as their resilience. There is a visual difference between the two, as if she goes straight for the powerhouse, her fists would spark with an aura that looks like its crackling with lightning. With the numbing effect, they'd see a fire-like aura.

Relationship with weilder: Finds their weilder's amusement for battle entertaining, sharing a similar view towards the subject. Honor is something it feels strongly for in battle and finds killing something to avoid if necessary. For if one is to find an equal, why vanquish them when there's more fights to come? Among other reasons....

Bankai:
(Minus the glowing palm that the spirit form's picture has, think of it just armored)
463-1-1375670697.jpg
Release: "Shatter their will into nightmares.."
Name: Keito Kuraiga

Power: This is where things get intense. When Bankai is released, a red glow emanates brightly from her right eye and her entire right arm morphs to a giant, monstrous-like gauntlet/claw. Her attire also changes along with it, in which it is said in this release her zanpakuto's true form shows itself most as she nearly takes his entire shape in appearance and attire. With greater power and speed, her previous abilities are obviously increased while gaining much more destructive capabilities. The sword returns to the fray in the shape of a giant blade, much like a zweihander which she seems to swing around with ease. Despite gaining the blade back, she still retains most of her fighting through her body. As destructive and overpowering this bankai may be, it's dangerous to stay in it for too long.

Depending on form, the longer the battle goes, the more straining it can be on her body in all aspects that it increased. Pushing too far can damage herself and even render her unconscious, and if much greater, lead to drastic injury or even death.

_

Theme Song:
[/spoili]


3) Shinigami (Finished)
[spoili]
Name: Shizuka Kurenai
Gender: Female
Appearance Age: Looks to be in the early 20s. As for her outfit, she actually tries to wear what's displayed above when able, usually in the case of a gigai. Otherwise, the standard shihakusho
Race: Shinigami

Rank: Unseated - 6th Division (Rookie)
Affiliation: Seirietei

History: Growing up in one of the wealthier districts of the Rukon area, she was found by a few shinigami that were scouting for people to join, and she, among others showed the common traits of such to become academy students, such as the hunger. Progressing decently enough, she showed a knack towards learning and controlling kido, proving to be a prominent choice towards kido-type shinigami.

It was around the time she graduated that she discovered her shikai and the name of her zanpakuto. At best, when she first visited her Inner World, she was taken aback by the appearance of her sword. It was a woman, no younger or older than she in appearance, but was definitely more.. Provocative.. After she graduated, Shizuka was picked for a position within Division 6. Over time, she found to highly respect her Captain with how he acted and took care of his men.

Personality: Usually calm, lively. Smiles often and cheery, though she can be rather invasive of 'personal' info and light perversions for humor. However, when her guard's down, she can usually fall victim to prudish behavior on her part, mostly to blame on her own zanpakuto's behavior. When serious, her smile drops as her brows terse, tone usually getting a little deeper as she focuses at the task at hand. When she's like this, her emotions usually wash away, leaving only determination, a cold, calculating look and to some, intimidation upon her visage.

Fighting Style: Strategizing only when necessary, she tries to elongate the battle and wear her foe out to defeat them. As well, she tries to rely on kido if possible before the need to use her blade.
_
Stats: 12 points

CQC- 1
Kido- 6
Hoho- 1
Zan Resonance- 3
Reiatsu- 1


_
Abilities:

**Shikai- Zan Resonance-3

Custom Ability: N/A

Zanpakuto: (Spirit form to the right)

Sealed State: An 80cm long katana from hilt to the tip of the blade, the hilt ornately designed; copper inlaid upon the guard, black rayskin and white braiding.
samurai-swords-masahiro-white-shadow-katana.jpg

Shikai:
13361448230%20(10).jpg

Name: Kaiyuri
Release: "Surrender your will, Kaiyuri."

Power: In Shikai form, Kaiyuri transforms into a pair of 90cm katanas, the original still retaining its form but a longer blade, where another of a particular color scheme comes into play with the hilt ornately designed; gold inlaid upon the guard, red rayskin and traditionally black braiding. In this form, its power resides in an ability to send out slashed 'waves' of energy that are black with a white outline to their color. Physical contact with them would cause moderate lacerations, not as bad as getting cut by the weapon itself but they are focused. This technique is named 'Munashii Setsudanki'

Some can see this as a further emphasis on her grip on kido, only to further prove her growing skill as a shinigami.

Relationship with wielder: Often preys upon Shizuka's prudish behavior at times, she loves to toy with the woman and even influence what she does and thinks. It can be seen like either an older sister who loves to tease their sibling, or due to her appearance as it shows, as an actual succubus. No matter the case, she willingly supports Shizuka's actions and decisions wherever it may lead them.

Bankai: (Not obtained yet, will still detail)

Details: In Bankai form, Kaiyuri transforms into a different weapon entirely as she becomes Kaiyuri-Hana. The twin katanas morphs even longer and combine, taking the form of a giant scythe.
8f7832a7dfe1.jpg

Name: Kaiyuri-Hana
Release: "Succumb to your desires, Kaiyuri-Hana

Power: The abilities in shikai still remain and strengthen in this form, a robe donning over her attire with a torn hood. Atop of being a different weapon type entirely and larger, her reach is immense in close-combat and if struck by this deadly blade, a 'scar' appears upon the slash, leaving a lingering burning feeling that eventually feels as though their soul is being drained of their being. The stronger the opponent in willpower and other factors, the slower this will take effect. The only way the effect will disappear is either through defeating her, her bankai goes away, or she removes it by decision. Munashii Setsudanki can also leave this mark, but only direct contact of the blade leaves more fuller, efficient 'scars' to take effect on the opponent. As well to add for said ability, its power, size and range does increase in her bankai form.

Theme Song:
[/spoili]


4) Arrancar (Finished)
[spoili]
Name: Kurono Akitachi
Gender: Female
Appearance Age: Looks to be in early 20s
Appearance Details: The 'Hole' she has as an arrancar/hollow is where her solar plexus would be and underneath the clothing she wears a mask much like Halibel's does in the canon, but it's a removable cosmetic in this case.
Race: Hollow - Arrancar
Rank: Argén
Affiliation: Arrancar Lord

History: Like most of her kind, not much is remembered of her past as her mind cleared enough for rational thought once she became an Adjuchas. Once that happened, she found a goal among all the devouring, to gain more power with a purpose. She spent several years below within the Menos Forest, watching how the circle of life for hollows had gone. It was a vicious cycle, where those that were weak were destroyed and those that were strong thrived. It was no different to the circle of life we all know, but as it went on between sentient and not-so-sentient hollows, it only fueled an anger within. She was a victim of it as a predator to her prey but deep within she strived to fix that cycle.

Personality: Always looks angry | Ill-tempered | Mouthy | Psuedo-psychotic | Prideful | Despite these, respects honor

Fighting Style: Quite reckless but cunning, often looking for exploits to abuse especially when the environment is in her favor.
_
Stats: 20 Points

CQC- 4
Hollow Techs- 4
Sonido- 4
Defensa- 4
Reiatsu- 4


Ability
**Segunda Etapa Hollow Techs- 7, Reiatsu- 9
**Sonido- Sonido-4
**Gran Rey Cero- Hollow Techs-6

Custom Abilities:
[*]Able to fire ceros from her hands and mouth, as well as possessing the ability to utilize Cero Cornea - a cero not as powerful as ordinary ones, but fired from the eyes and is much faster and harder to detect
[*]Strong Hierro rather than regeneration
[*]Balas are a hot pink color (more of a detail really)
[*]Berserk - Intense will and adrenaline (along with her 'psychotic' personality) in fights will keep her going through fatal wounds until it all but wears off. Afterwards, the extent of her injuries will come flooding back into reality if any recieved.


_____
Resurreccion
Sealed Zanpaktu form: As seen in Kurono's appearance
Name & Release Command: "Devour the shadows, Kumorikira."

Power and Details: Horns appear behind her head and a skeletal-like armor takes shape covering her body, wide, bony wings spreading from her back. Each 'bone' sharp and jagged, followed with a long, thin tail with a two-pronged fork at the end. Another interesting factor in this, most of the segments are blackened and the mask that takes over her face encase the entire right and upper left portions. The place where the 'eyepatch' resided turns into a cracked 'scar' with a yellow eye within. At best, she'd look similar to a gargoyle in a way.

Resurrección Special Ability: Despite the usual increase in speed as is with most, her power thrives in the dark. The less visibility there is, the more potent she can be. Her tail can provide a powerful paralyzing agent if struck in a vital area. The darker the place, the stronger she grows. In this sense, reiatsu affects her more strongly in the dark.

Segunda Etapa- N/A (Not obtained yet or not trying to yet)
Power: N/A

Theme Song:
[/spoili]
 
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I might make a Lieutenant...or a Sinner or maybe a Vizard.

Also @Ganryu is my Arrancar better now? I realized my mistake of the fighting style and first Res (Should of probably made those last when I wasn't tired lol)
 
On a sidenote, @Artorias do you recognize anyone in that list I did? :P

I nearly forgot about Takei back in the old days.
 
@Artorias- Works for me. Talk with Yosh to fit your char in.
 
In case anyone accused me of liking powerful characters:

_________________

Name: Mika Satomi
Gender: Female
Appearance Age: 18
Appearance:
sample_35cc2b8f8fd112576c75df42eab53df25f01a119.png

Race: Whole/Plus
Rank: Lower than rookie currently?
Affiliation: Human World Coalition
History: Mika was born to a brilliant chemist, Takumi Satomi. He was known as a bit mad, but truly devoted to his work, and his country. He had developed many chemicals for industrial use. Mika and her brother, Kenichi adored their father.

Mika was always clumpsy, but helpful. She never aware of spirits around her, and lived a carefree life.

One day she followed her father into work, when an accident happened, a fire started in the lab. Quickly the lab was evacuated, and firefighters came to set out the blaze. In the aftermath, Mika's body was found.

The fire was blamed on Takumi.

The fire however was not his fault. Before the fire, Mika had tripped, and several of the tubes fell from place. Not wanting ot be yelled at for being clumsy, Mika had quickly put them back, but had made a mistake in which chemical belonged where. Mika couldn't go without telling her father not to feel guilty, that the fire was her fault, not his, that she was still happy, even though she didn't know where she was going.

Mika found herself a spirit, a strange chain attached to her, and no one able to hear her. It was hard to breathe or move, but she kept herself moving.

Mika tried following her Father home, trying to explain, but he couldn't see her, and drove off.

She kept walking after him on the side of the highway, not letting that stop her, when a hollow found a lone whole, a perfect target. It attacked Mika. In the danger, Mika jumped to the side, feeling a strange feeling as she did. It followed up with a lunge, drawing blood as it did, but it did not manage to kill her.

The beast looked back to see her alive, and lunged at her. Mika tried backing up, only to trip backwards. The beast dove over her, only to fall straight infront of an incoming truck.
The hollow rolled over the hood of it, managing to just get up, injured from the encounter. It screamed in rage and pain, and ran away.

Mika had found herself lucky to have survived, and suddenly found herself able to breathe easier. The encounter began to activate her spiritual power.

She several days later found herself at her home. Her father was a wreck, dark rings under his eyes, and her brother had run away from home following a fight with him.

Mika tried explaining the situation to him, that the fire was not his fault, but he couldn't see, or hear her. She tried for over an hour, without success. She tried writing on the walls, only to convince their mother their house was haunted.

Mika left the house crying, not sure what to do. As she left, she found herself face to face with the same hollow as before, cracks on its mask from the truck. The hollow was in a rage, and attacked her immediately. Mika dodged it's attack again, finding it somewhate easier to move this time as opposed to the last, the same strange feeling, the spiritual power.

The hollow cried again in rage, only to see her father sitting in the house behind them. It growled as it looked at him, and a different kind of fear fillled Mika. It shifted it's attention from the whole, and started towards him.

Mika panicked and jumped at the hollow, not realizing what she was doing as she punched at it. The hollow cried and turned back to her, surprised it had been hurt, though slightly.

Mika started to run, but whether fortunate or not, it forgot about her father and started to chase after her. As she made it down the first street, it got closer and closer, despite Mika running full speed. She sharply turned the corner, grabbing a street poll to redirect herself. The hollow came to a full stop, weary of running into traffic again, giving her a little more time as she kept running, fear again going through her body, though she refused to just die.

The hollow started up again, closing near her by the 3rd street. Mika tried the street poll trick again, only to find the hollow doing the same thing, nearer now to her, near on her heels. There was only a nearby mill infront of her, Mika continued towards it. Mika looked to see a small security office to a nearby mill. She leaped into it, only to hear crashing behind her. The hollow bent the frame of it, it's head stuck inside, screaming at her, snapping at her. Mika screamed, and punched at it, hiting a crack on it's mask, a weak point in it. The crack deepened, and the Hollow pulled it's head back in pain, still in the security box.

Mika grabbed the nearest thing to her, a piece of pipe, and jabbed at it's eye, causing it much more pain. The hollow roared in pain as the repeated jabs to the eye injured it, and eventually freed its head before running off, leaving Mika very dazed in the small little box.

Mika didn't know what she was supposed to do, unable to be heard or seen around her, and with the monster that she didn't know what it was tracking her down. She quickly learned it wasn't the only of it's kind. She knew she was a ghost of some kind, but she refused to go on til she had found some way of telling her father that it was alright. She was haunted by his darkened eyes.

Personality: Mika is a very kind girl, who goes to great lengths to put a smile on other people's faces. She doesn't like to see people sad around her, and it's her happiness to make others happy around her

She's clumpsy, and clueless in the new world she's found herself in. She is a scientist's daughter, and naturaly very curious about it, but admitted feels overwhelmed by what she sees, the strength of those around her, and the strangeness of the next world. Other people would describe her as 'she has a lot of questions'. When she learns something, that only makes her more curiuous.

One of her most defining characteristics is her courage. Even forced in this new world, forced to fight and run from monsters, she has one goal in mind, and keeps going, despite the impossible odds, and all the indicators she doesn't fit it.

"I don't know everything, and I don't have to. I know what's important to me."

Fighting Style: Mika as no experience in a fight, and goes with desperation in it, whatever it takes to survive. She has an iron will, and refuses to let people around her die, or herself. Threatening those around her often causes her to interfer.


Stats:

CQC- 1
Kido- 0
Hoho- 1
Zan Resonance-
Reiatsu- 3


_
Race Choices:

Close Quarter Combat: Hakudo

Note: Her Soul Chain is her weakest point of her body, as it's what keeps her in her form. Her force of will prevents it from eating itself, or at least slows it down to an extremely slow rate at which it decreases. Anyone who shakes her hard enough will cause it to start deterorating.
 
Casana, G. Lecor - The Glorified Guillotine
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Theme I/|\Theme II
Name: Casana, G(uile). Lecor.
Alias/Nicknames: The Glorified Guillotine; The Beastial Beheader; The Tempted Tigress; May add more.
Gender: Female.
Age: 26.
Age Appearance: 26.
Race: Human – Fullbringer.
Rank: Human Coalition General.
Additional Appearance Information: Standing at 5’10 and weighing in at 142 Ibs Casana possesses a strange feline grace to her aptly revealed form. She is a woman of little refinement and incredible tastes. She possesses the face of a tigress, brutal, demanding, and strangely elegant. Her eyes have bags beneath them which are subtly hidden by her eyeliner which is put on to look as a blackened shadow on her face. Though her eyes may appear dark, they are a dulled emerald green with a strange quality to glow with a speckled golden hue as if gold dust dwells in her eyes. Going down she has an average neck and a slim build with toned, incredibly sleek muscles. Her skin is mostly well kept but appears to be rough around her shins and forearms from slight abrasion. This is likely due to the bracers she wears on those two spots. These bracers cover most of her outer forearm and shins and are typically very enchanting pieces of work –just like the arcane wearing them- and are of a read coloration with a golden cross embellished on their form. The ones on her shins are conversely all golden in coloration and have black crosses.

Now, unlike most of her family, this particular Lecor reveals much of herself to the world and only covers herself when she deems necessary. Covering her moderately ample bosom is a hardened leather shirt with soft padding beneath its tanned form. Even this measure of clothing goes down only to an inch or so above her pierced belly button. Going further down we complete her honed hourglass visage and reveal her red and gold belt with crest of her family –a vicious prowling tiger with the talons of a hawk- which holds up a black plaited skirt going down to just above her kneecaps. Unlike her chest, Casana’s hips are not very accentuated but are still enough to catch the eye with their tantalizing sway. Not only this, but her shoulders as well are adorned with the red and gold armoring, though they are not as protective as say, a cuirass. Part of her lower thighs are protected by the identically colored armor and do assist in her protection. Returning to below the waist we find that she wears leggings, though they are cut so as to not touch the inner thigh but circle up and attach to whatever she chooses to wear within the darkness of her plaited black skirt. To finish off the effect are black, pointed tip and rather smooth, foot-ware made of a partially hardened metal with inner padding and coverings for the feet. Last of course, and standard issue, would be her white, though entirely clashing with the rest of her, cloak. Everything else can be ordained from whatever reference you choose to set your eyes upon.

Last of all, the bracer on her left hand has 2 small chains linked to the side facing the wrist, these chains move forwards up to her gloved hand which has many, small, interlocking plates that allow complete freedom of movement. The guantlet/glove that is on her hand however does not go past the first knuckle of her middle finger and the same goes for the two fingers that lay on either side of it. Instead, the chain's three rings go around these fingers. The biggest one, and middle one, goes around the middle finger and holds there as a ring, while the other two rest on the fingers next to their elder brother. All three act as rings on her fingers and where one would think t find more chain...they strangely, but is all as it appears? Is she maybe more strategist than drunken lunatic, call her a 'floozy' and find out.

Personality: An unrefined woman with an intense gaze of emerald green and picture frame of luscious brown strands, Casana is a fierce tigress of a woman with a sharp temper and an addiction to the finer things. Despite being a member of one of the Holy families she is known to often jab at her fellow man and even be outright insulting. However, do not take this as hatred or dislike; Casana is often drunk to varying degrees and is generally known to not give a flying fuck about manners. Despite her general nature she can be pleasant if she so chooses, it’s just getting the vagrant to do so that’s a pain. In battle she is likely less refined than the average Lecor and their ilk. For those who have seen and not been the unlucky individual against her it is known that a kind of grace appears in her fighting form despite the apparently unrefined nature of her combat style.

She is brutal and actually masochistic in battle and just loves it when her prey strikes back. She has the tendency to show a more sinful side of herself the more battle crazed and intoxicated she becomes. Strangely, though she is masochistic, she is not a sadist by nature, and despite her nurturing she never became one and defiantly denies to ever do so. Even to the Asylum’s she so graciously ushers to the more hellion realms she is not overtly cruel. Now do not take it into mind that she has problems harming an individual, or downright insulting their very existence for that matter, it is simply that harm is not something she believes normal, pleasant people should have to endure. At heart, somewhere deep deep below the alcohol and violent tendency, is a kind woman with a complex to help rather than hinder or hurt. In short, she is a healer turned bloodlusting mercenary with a stark love of the more sinful aspects of life. It is only her constant praise to the lord and reproach for her sins that keeps her as a supposedly righteous individual. Last it should be noted that normally she has little to no temper…but the problem is she is an angry drunk so unless you can stop her from taking a swig from her ever present wine, brandy, or rum…good fucking luck.

History:
"World's fulla cruelty...but hey, if ya can't beat 'em, join 'em," – Casana, G. Lecor.

In Europe there exist several families who call themselves holy, but in truth are simply tainted by the influence of hollows, imparting them with the abilities of Fullbring. Among these families is the strangest of their ilk, the Lecor family. Strictly religious, but of a different sect of Christianity than the other families, the Lecor family are known for their sadism and cruelty in battle. Their crest is that of a prowling tiger with vicious teeth and saber-like talons. Her mother, Aresta Setina Lecor, was once a kind woman, despite her upraising, and when Casana was born, taking her great great grand mother’s name, and her grandfathers middle name, Aresta continued to cherish her third child even after she discovered her more arcane attributes. It was only when the playful use of her abilities caused her to kill her father, Matel Gion Lecor, that her mother became a sullen little bitch and her streak of sadism finally manifested itself.

The still 6-year-old girl that Casana had once been, was forced day in and day out through torturous routines of training and…other unfortunate activities. Her mind sullied and twisted by the wiles and will of her darker mother the girl attempted in a last stand to defy the tyrants rule. She did not become a sadist, she would never enjoy inflicting pain, she would not become her mother! Aresta, upon discovering her daughters activities, the girl still only at the ripe age of 15, punished her and lashed out with a violence forbidden in an attempt to murder the young child. It was only the broken shard of glass in her hand, empowered by instinct that saved her life and ceased her mother’s tyranny. The shard lengthened and stabbed directly into the woman’s shoulder, missing a lung by only a single inch, thus humbling the woman through sheer fear of her daughter’s capabilities.

The torture ceased and the training did too, no discipline could be wrought any more by the woman, and with the ruined muscles of her shoulder, she could never raise her hand to harm again. Casana, even through all that time grieved her father and despite her effort to resist the cruel sadist that was her tyrannical mother, she developed first a dull hint of masochism. Through her teenage years, from 16-19, she became increasingly more pleased by any pains inflicted upon her and learned to accept and make strength her body’s strange flaw. To this day, she has never regretted anything of her past, with the sole exclusion being the father she lost so early, too early, that crushed collapsed her very world upon her. Now, the days of her adulthood, she has honed her skills to a subtle, but strangely jagged, point and made due with all she could.

Her father dead, her mother silently mourning the loss of her own strength, and a daughter risen above both. The days that follow, she only seeks to right her wrongs by spilling the blood of her lord’s sinners onto the ground as well as her own in repentance to the dishonor she has brought to his name. The Heathen, wishes only forgiveness for what she has done…and what, she knows she will do. Do you dare stop her from simply seeking salvation; From seeking forgiveness? I would not advise it, if you are wise…then you as well should not struggle, for struggle -as she knows well- only brings more pain. And for you pain is no luxury, her however, she is a different matter all together.

=========================================
Stats(0): 30.
Fullbring Affinity- 0.
Brawling- 8.
Bringer Light- 8.
Soul Manipulation- 9.
Stamina- 5.
Skills
**Complete Fullbring- Fullbring Affinity 6.
**Multiple Fullbring Objects-Soul Manipulation 7.

=========================================
Her three core abilities, the skills below are the very fulcrum of her fighting style, allowing her a great deal of versatility with most any implement, though her favored tools are her armor and weapon of choice: The Grim Quillotine.

Enhance: Her weakest link in regards to her three core abilities, Enhance allows Casana to increase her speed, strength, flexibility, durability, and endurance together or individually as long as she has reiryoku to do so. She can also increase the durability of objects that she is in contact with, which works in tangent with her Enchant ability. Nonetheless, this ability is not very well developed meaning that she can only move in explosive bursts of speed and strength, rather than maintaining such continuously. When Enhancing objects she can maintain it for considerably longer, allowing her to make the cloth of her clothing as hard as, say, leather. Using Enhance she can briefly get to speeds that allow her to disappear from sight, and in regards to strength she can easily break bones, but not so easily break metal, while she certainly damage thin stone. It should be noted that the smaller the area she enhances, the more effective the enhancement is, this is due to her own skill level, rather than the limitations of the technique itself.

Enchant: Extremely able in the use of this core ability, Enchantment allows her to lengthen, widen, expand, and generally alter the distribution of any non-living object's mass/shape. However, this ability cannot change the base shape of the object, meaning that a long rod will only become wider or longer, but its overall shape will, more or less, remain the same. Casana can use this ability to great effect, but can only do so to things that are in contact with her reiryoku, or her body. Due to her level of skill the change in the effected object's form may happen almost instantaneously to the untrained eye. However, the larger, more foreign, the object, and the more complex the change the longer it will take. Nonetheless, these changes still tend to take, at most, a minute or so.

Negation: An ability allowing her to expel her reiryoku violently, Negation usually weakens other reiryoku-based abilities and has a sort of "burn" effect on material it is exposed to, particularly flesh. The reiryoku necessary to negate someone else's spell is roughly the same as the amount of energy in the ability, unless specific techniques are utilized. Casana is capable of applying negation to her weapons to augment them and can release blasts of it should she choose to.
Normal State: Normally her primary Fullbring can be found on her left hand, its rings on three of her fingers, and the rest of it attached to a gauntlet of sorts.

The Grim Quillotine: Invoked by channeling her reiryoku through its form, the Grim Quillotine is a weapon of many functions. Upon being invoked, this deadly instrument takes the form of a chain with small spikes along its length, the links interrupted in three places by several rings. Should you ever find yourself against its arcane might, it's best you steel yourself for the worst, for Casana truly gives no quarter.

Abilities: While possessing none of its own truly unique capabilities, the Grim Quillotine is exceptionally responsive to Casana's core abilities and as such gives her the greatest amount of versatility in comparison to other objects, the only exception being her armor. Beyond this, the Grim Quillotine does have several forms or states that Casana employs more often, not that these are the limits of the weapon's transformation in any way.
State of the Impala: Extending the link at either end of the Impala and shrinking down all behind and then widening them so that they become trapped in a linear state and easily held, almost like the handle of a sword, she then extends the straight and pointed end creating a blade from the links. The blade is of course double edged with a deadly tip and the ability to quickly lengthen and partially shrink its handle back into chain form so as to swing in deadly arcs. This is likely the weapons that has given her the title 'The Beastial Beheader'.
State of the Ouroboros: By shrinking down either side of the chain and quickly wrapping the rest of it around the two smaller rings she expands the rings size creating 3 chakrams which are linked together by the chain which can easily cut, since she thins its edges to a point. This is one of her lesser-used weapons and is equally capable of lengthening its chain and lashing out suddenly with an explosive burst of arcane speed.
State of the Chimera: Using all of the bladed sections of the ring she elongates all the blades simultaneously and widens the two outer rings into chakrams which remained linked to the now empowered blade links. The middle ring remain, thickens, and widens to become something that a hand can easily hold; She tends to quickly shift both or one of the outer rings at various times in order to hold and release them as weapons or handles respectively.
State of the Quillotine: Utilizing the middle ring she widens it into a bracelet and then tightens it around her right wrist. She then widens the two smaller rings and puts those around her pointer and index finger, once this is achieved she uses the same application of the blade links as she did with ’State of the Impala’ after she wraps the blade links around her fingers and angles their points forwards. This means that she gains a weapon that can either augment her own punches or suddenly extend into a plethora of elongated blades. She has to be careful with this application of her weapon lest she stab herself with the blades, additionally the small portion of the blade links do in fact dig into her flesh somewhat which only serves to stabilize them and amplify her battle craze and thus the intensity of her gluttonous guzzling. Overall this gives her a strange thrill and potentially an exponential boost in fighting intensity as well as a deadly weapon capable of easily skewering her prey.
State of the Tigress: Sometimes referred to simply as ‘The Claws’, the State of the Tigress is probably one of her arcane weapon’s most trademark of forms and has gained her the title ’The Tempted Tigress’. This begins with her moving the center ring behind her body and then getting the two outer rings each around one of her wrists. After this, by making the chain links large enough to fit snuggly around her fingers, she is capable of forming bladed edges pointing upwards from the back of her fingers and downwards from the inside. Additionally there is always one link dug into the space between the furthest part of the fingernail and her knuckle. This final link, one on each finger of each hand, allows its bladed section to elongate into curved claws giving her a fabulous set of 10 curved, tearing extremities on her hands. This is by far her favorite out of her Grim States but is still the most seldom seen as it damages her hands, despite regeneration from enhance, and is also difficult to activate due to the complex positioning.
 
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Well Yosh yanked from the guild so I am here! Working on a CS not sure how long it will take me to make it though!
 
I hate spoiler tags sometimes. And yet I prefer to have my CS' contained in them.

Satoshi Kuroda
Name: Satoshi Kuroda
Gender: Male
Appearance Age: 24

Appearance:
bleach_oc_profile__ichiro_yamamoto__ou__by_scorch62msc-d6jkfxq.png

Race: Shinigami
Rank: Lieutenant
Affiliation: Seireitei

History: The Kuroda family is an old aristocratic family within the Seireitei. As one of their number, Satoshi had plenty of expectations heaped upon his shoulders. He was expected to be both a great warrior and a proper nobleman, and at least in terms of outward appearances, he grew to meet those expectations. His performance in the entrance exams for the Shinigami Academy acquired him a place in the first class.

Satoshi’s greatest skills lay in his swordplay and impressive reiatsu and reiryoku. The one thing he held little affinity for was Kido, and he let this skill remain neglected. One day, he chanced upon another student that was attempting to improve upon their clearly less than satisfactory swordsmanship. Satoshi approached to offer some advice in his admittedly playful but entirely sincere manner. The girl quickly became irate and exploded at Satoshi for no reason. Satoshi left her alone, but he found the whole incident rather amusing, and began visiting the girl from time to time to have a little fun pushing her buttons. He even continued visiting her after having graduated from the academy.

The girl’s name was Yuka Naoe. She is perhaps the person Satoshi loves to bother more than anyone else, due to her over-sensitive demeanour. He still shows up to pester her from time to time to this day.

When the Hollows invaded the Rukongai, Satoshi’s father died in the initial wave of fighting. Satoshi, who had never felt close to his father, was not greatly disturbed by his death. More than anything, he saw it as a cautionary tale; his father had been so eager to throw his life away on the field of battle to slake his thirst for glory, and Satoshi now saw how easily that could cost someone his life. He felt vindicated in his belief that being pragmatic in combat was paramount. He would fight, but he would never be a fool…

Personality: Satoshi’s personality can vary depending on present company. In the company of a superior, he keeps his tongue in check and speaks respectfully, even if he lacks any form of respect for that person. Around others, he’ll be polite, though not deferential, but will take the opportunity to make fun of someone if they provide him with a good enough reason. When he is more familiar with someone, he will drop the polite talk, though he’ll continue to speak his usual refined speech. If he’s with someone he’s particularly fond of making fun of, he will carry on making fun of them the whole time he’s with them, and it will take exceptional circumstances to make him stop.

He just really loves to rip into people sometimes.

It’s very difficult to earn genuine trust or respect from Satoshi. He cares little for demonstrations of power or bravado, and prefers to see people display their intelligence and/or proper logic. To him, the ability to be pragmatic is paramount, and little else besides that matters when making decisions. Only someone that could live up to his ideals would gain his adoration.

Fighting Style: If faced with a new opponent, Satoshi prefers to take his time, study their movements, and watch for patterns. His style is a defensive one; allowing the enemy to come to him and attacking only if they expose themselves within his range. Once he has an idea on what to do, he will begin to put his plan for victory into place, pursuing his opponent as necessary to accomplish this.


Stats:

CQC- 5
Kido- 1
Hoho- 3
Zan Resonance- 5
Reiatsu- 6



Race Choices:

Close Quarter Combat: Zanjutsu

Skills:



**Shikai- Zan Resonance-3

Custom skills:

-Perception: Favouring a more defensive style, Satoshi has trained himself in the art of fixing his eyes on his opponent and reading their movements. This allows him to anticipate the moves of faster opponents and prepare a counter-attack. This ability doesn’t give him the ability to read everything, but he can usually keep up with the movements of somewhat faster opponents.



Zanpakuto:

Shikai
Name & Release: Stand Tall, Toride
Power: Toride is capable of producing barriers that can block attacks from all directions. While hardly weak, it’s entirely possible for multiple attackers or a single strong attacker to overwhelm these barriers. Toride can also fire a powerful beam attack from its tip, capable of smashing through several buildings.
Relationship with wielder: Toride is a stoic creature, taking the appearance of a large stone statue, with little to say about anything. Often, Satoshi is left saying a great many things to what may as well be a big wooden wall, that doesn’t seem the least bit fazed by his cutting barbs. However, Toride does care a great deal for the wellbeing of others, and sees it as only right to do what is necessary to protect them. So long as Satoshi continues to fight to protect others as a Shinigami, Toride will be quite pleased.

Yuka Naoe
Name: Yuka Naoe
Gender: Female
Appearance Age: 21
Appearance:
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Race: Shinigami
Rank: Rookie/Low ranking Officer
Affiliation: Seireitei

History: The house of Naoe is a noble family, though not one of any real importance. Rather than place importance on concepts such as prestige or honour, the Naoe have always been dedicated to the ideals of justice and fairness. With her parents dead, Yuka was raised by her aunt to value their house’s ideals first and foremost. Yuka would eventually enter the academy, though her exam performance was nothing special and she entered one of the lesser classes.

Later on, she would develop a talent for using Kido, and was always a fast and agile combatant. However, she struggled early on with using her Asauchi, and she always hated that fact. One day, when she was attempting to practise her swordplay, a rather rude and conceited individual showed up to make some backhanded remarks about her technique and offer her some patronizing advice. After a brief exchange, she ended up yelling at him and telling him to leave her alone. He did so, but then he got it in his head to keep hanging around her. He even kept showing up after he had graduated from the academy himself.

His name was Satoshi Kuroda. Yuka had never met a more loathsome person. But she had to admit, after all his ribbing, she drove herself to be somewhat more competent with a blade, even if she was nothing special. She is still determined to do better.

When the Hollows invaded the Rukongai, Yuka hoped for the chance to the chance to do something right. However, Yuka failed to accomplish anything of real note, and more importantly failed to save a single soul. Her failure to make anything of herself dogs her to this day.

Personality: Yuka is a passionate person that believes that a Shinigami should do more than just preside over the orderly passage of the dead. Her idealism is what drives her to fight, but it can often cloud her judgement when a more tactful or pragmatic approach would serve her better. She is simply far too stubborn to accept the idea she should do anything other than what is right, whatever that might be. She is also hot headed and quick to anger, but usually only when being deliberately annoyed or in the face of a perceived injustice. She is usually more than capable of being civil and respectful, and is quite friendly with anyone she has no reason to dislike.

She is quite a humble person, often to the point of being hard on herself for her own failures. While not necessarily lacking in confidence completely, she is more than aware of her deficiencies and can be quite self-conscious about them. However, this is often what drives her to attempt to better herself. That, and when someone ticks her off about something.

Fighting Style: Yuka’s fighting style is very direct. While not necessarily using only CQC, Yuka prefers to attack her opponents head on and try to deal as much damage as possible. With Kido being her greatest strength, she will focus on slamming her enemy with as many damaging Hado techniques she can muster. While it’s not her forte, she’s trying to improve upon her CQC and will try to make use of it if the situation isn’t dire.


Stats:

CQC- 2
Kido- 4
Hoho- 3
Zan Resonance- 1
Reiatsu- 2


Race Choices:

Close Quarter Combat: Zanjutsu


Zanpakuto: Yuka has yet to manifest her Zanpakuto and continues to wield her Asauchi, much to her personal dismay.
 
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  • Bucket of Rainbows
Reactions: Ganryu
Accepted Saito, accepted oh great wolf. I really, really like your sheets, they are pretty model sheets. Mind if I use them as such?
 
  • Bucket of Rainbows
Reactions: 1 person
Also, with the few half done sheets being editted, can people who have those up let me know when they are done?

Should get the IC up in the next few days.
 
Accepted Saito, accepted oh great wolf. I really, really like your sheets, they are pretty model sheets. Mind if I use them as such?
I see what you did there.

And I guess I don't mind, but what exactly do you want to use them for?
 
I see what you did there.

And I guess I don't mind, but what exactly do you want to use them for?
Oh, Rurouni Kenshin, love that Manga.

Anways, just as examples of a filled out character sheet on first page.