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- Posting Speed
- One post per week
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- Modern, Sci-Fi, Horror, Powered, Apocalyptic, Fantasy
You awaken. It is dark and cold and musty. The floor is hard and the sounds you make are muted. You are inside. You cannot remember where you were. All you know is that you are here, wherever here chooses to be.
'Here' appears as a cellar, and beyond that, a town. Blanketed in a thick, obscuring fog, you don't know which part of the country you're in, or even how you got here – but you know that the town seems intent on keeping you, and that you must defy its designs and escape.
There are secrets in this town. There are secrets in you, too, and there are secrets in those you will find during your exploration. Whether those secrets will be uncovered is entirely up to you.
Good luck.
'Here' appears as a cellar, and beyond that, a town. Blanketed in a thick, obscuring fog, you don't know which part of the country you're in, or even how you got here – but you know that the town seems intent on keeping you, and that you must defy its designs and escape.
There are secrets in this town. There are secrets in you, too, and there are secrets in those you will find during your exploration. Whether those secrets will be uncovered is entirely up to you.
Good luck.
Welcome to Arkr's Cairn, a dark town with a storied and bloody history, and one that has ensnared you, its methods and motivations unknown. It is in this sordid place that you find yourself, and in this sordid place you will remain, until you discover your reason for being there, and the only way to escape.
But beware. The town is strange, long forgotten, and something lurks in the fog that blankets the streets. The inhabitants do not take kindly to strangers, and you have frighteningly few ways to defend yourself. But the natives of Arkr's Cairn are not your greatest enemies – that title is reserved for your allies themselves, the others trapped here like you. They pose a far more intelligent risk, one that can plot and connive, one willing to betray and sacrifice to take hold of their own safety. Worse still, you yourself harbor a dark secret, and doubtless these unlikely comrades hold their own. They are not trustworthy. But maybe, neither are you.
Explore. Uncover. Escape. Survive.
Welcome to Arkr's Cairn.
Enjoy your stay.[/hr]
Welcome! This is the Sign-Up and OOC thread for Arkr's Cairn, a relatively free-form roleplay that has themes of horror, mystery, survival, and exploration running deeply throughout it, and with an ultimate objective of escaping from the eponymous town. The town keeps secrets and so do your characters, and uncovering them all may be your best chance - and your ultimate enemy.
Post interest, ask questions, and engage in OOC chatter here! As the plot develops, I will add more information to the Town History section, as well as updating the Character Roster as necessary.[/hr]
Rules of the Game:
Rules on Character Creation:
- Sheets are to be sent to the GM (Roman) by PM. Any non-approved sheets posted directly in the OOC will not be considered, and I will ask they be removed.
- Applications will not be approved until the GM has had proper time to look over the sheet and deal with any glaring issues before allowing it. Please keep this in mind when your sheets aren't immediately cleared for posting.
- Approved sheets will be returned to you for posting in the OOC with sections missing. This is to preserve mystery between the characters and their players in order to better serve the game atmosphere.
- Players are permitted only one primary character. This character can die and be replaced, but good reason must be given to the GM for the action to be considered.
Rules on the Out of Character Thread:
-Respect the Game Master. The GM's word is final, and if a law is laid then do not argue or disregard it. Likewise, do not ignore Guild Moderators or Admins. Failure to adhere will result in ejection from the game and a polite request not to return.
-Respect your fellow players. Debate and constructive criticism is fine; flaming and outright nastiness is not. If you feel there are glaring issues with another player that must be addressed, contact the GM privately. Failure to adhere will result in ejection from the game and a polite request not to return.
-If a quarrel arises between players, either ask the GM to adjudicate, or take it to a private format. Do not use the OOC Thread to quibble among yourselves.
-Chat is permitted, but try not to let talk unrelated to the game run rampant. The game will (hopefully) offer plenty for speculation and debate!
Rules on the In Character Thread:
-Expectations for posting in this game are a minimum of two paragraphs, with any more eagerly welcomed. A solid grasp of the concepts of grammar is also appreciated, though a few mistakes here and there are understandable.
-Posting at least once or twice a week is expected. Do post in the OOC Thread, or message the GM, if extraneous circumstances arise which make such activity difficult. Characters and their players that become inactive will eventually be removed from the game.
-Do not take control of another player's character without express permission from both the player involved and the GM as to the extent of the actions. Doing so will be counted as God-Modding or Meta-Gaming, and will be considered a serious offence. Killing another character without permission will result in removal of the post, immediate ejection from the game, and a polite request not to return.
-This game is driven by solving the mystery of the town and the characters. While the GM will be guiding the RP through NPC and Narrator usage, you will be mostly left to your own devices to uncover the secrets held in Arkr's Cairn and those that populate it.
-No OOC posting in the IC Thread. That's what the OOC Thread is for. Obviously.
Character Sheet:
Name:
The name your character holds on their birth certificate.
Gender:
Whether your character is Male, Female, neither or in-between.
Age:
Your character's age in years. Minimum of 20 years old.
Appearance:
If necessary, an image to demonstrate your character's appearance, followed by a written description and some minor details. No anime/manga-styled images.
· Description: A written description of your character's physical appearance.
· Height: How tall, or short, your character is.
· Weight: How much your character weighs.
· Hair Color: Your character's natural hair color.
· Eye Color: Your character's natural eye color.
· Height: How tall, or short, your character is.
· Weight: How much your character weighs.
· Hair Color: Your character's natural hair color.
· Eye Color: Your character's natural eye color.
Dark Secret:
Every character in this roleplay harbors a dark secret, a hidden piece of themselves and their past. Whether tragic or destructive, this is where you note yours.
Biography:
A brief history of your character's life up until their waking in Arkr's Cairn, preferably describing a little bit about who your character is as a person as well.
Sample:
The most important section of your application. A 2-3 paragraph demonstration of your best writing as your character, showing me who they are, how they think, and what they're like.
Character Roster:
Stick as Ray Blistmen
Miss Flufferbutt as Anne Bailey
DGraves as Jon Lafferty
EMajyyks as Jo Persinette
. midori . as Conan Locket
Requiem as Dorian Felice
MST3K 4ever as Veronica Holland
Miss Flufferbutt as Anne Bailey
DGraves as Jon Lafferty
EMajyyks as Jo Persinette
. midori . as Conan Locket
Requiem as Dorian Felice
MST3K 4ever as Veronica Holland
Town Information:
Founded in the early 1600's by travelling families, Arkr's Cairn began as a small pilgrim settlement situated in the north-eastern quarter of the state of Massachusetts, and quickly flourished from its small beginnings into a religious, reputable town, growing as the generations of the founding families progressed. While not large, its community was strong, and known for being hospitable to travelers – for it was travelers who founded the town, and because of the religion that ran through the townsfolk. The mayor, Nathaniel Miles, did well to lead the people, his own strong conviction in his Lord an anchor to guide the town.
The town did well until disaster struck in the form of a vicious plague. In a combination of placation of the people, and panic and fear on the mayor's part, an asylum was ordered to be built to contain those infected and in turn the disease they held; ultimately, this was unsuccessful, and the town fell to the foul disease. Eventually, Arkr's Cairn's end was spelled by a dreadful fire that broke out on a dark night and razed the town to the ground, never to be rebuilt.
So where are you?
The town did well until disaster struck in the form of a vicious plague. In a combination of placation of the people, and panic and fear on the mayor's part, an asylum was ordered to be built to contain those infected and in turn the disease they held; ultimately, this was unsuccessful, and the town fell to the foul disease. Eventually, Arkr's Cairn's end was spelled by a dreadful fire that broke out on a dark night and razed the town to the ground, never to be rebuilt.
So where are you?
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