@Voltin @Psyker Landshark @Zombehs @Click This @Asuras @R-9 Pilot @Skyswimsky
Alright, real talk here. If I did not constantly nag you all for posts, which one of you would have actually gotten their post in by the deadline, which happened to be today?
The second question. Who actually wants to stay? I promise not to be salty if you straight up leave or drop, though in Skys' case, I'll have a good laugh. If you do intend on staying, I really don't want to spend most of my time nagging you like mad, so I won't from now on.
The third question. What exactly did you expect out of this RP?
The fourth question. What have I done wrong? Because this is the third time, and it doesn't really look like third is the charm.
The fifth question. In general, do you think that RPs that require lots of aggressive, non-GM directed actions are a chore, or are fun? Do you want more railroad (at the expense of basically not having any decisions at all), or more (possibly leading up to dead ends or pointless posts) freedom? At this point, I've pretty much tried the exact opposite of EH, where I didn't PM any scripted actions, but this doesn't seem to work too well either.
And yes, I'm actually getting really salty and disappointed, which is why I used the OOC the first place.
I don't really know about GM deadlines but I would have posted today. I did plan to(well you heard that too often so whatever) yesterday but something happened that made me really salty and I pretty much just got to sleep after venting a bit. Also "today" means in the next 18 hours.
I do intend to stay if you let me, either way, I won't let you have fun by laughing at me :V!
What I expected out of this rp? BANDWA- I know you are a good GM who makes good roleplays and I know the other people here around too. Thinking about it, the setting is really just
some standard fantasy thing, no offense, but that isn't a bad thing if executed well? Yeah, pretty much bandwagon... .
Can't really tell you what you did wrong, I only really rped two times myself(The other times you pushed and 'helped' me I don't really count) and those died pretty quickly and I learned out of those mistakes. I mean, I don't know any better than you in what you did wrong.
As click said, Railroading is bad but a too hands-off approach is terrible too. Give players a environment with hints towards choices that they can do? For example I take Tsu's roleplay, we had a rather closed environment with a few locations "worth" exploring and a bit of stuff happening at each. Now, Tsu was, and still is, dumb enough to just railroad and deny you your 'sneak in into the palace and hit on the princess' thing, maybe it would have ended up in a dead end? But it still wouldn't have been black hardo railroading. Currently doing stuff with Aresia just feels too loose/aimless. Now maybe this is me being a terrible roleplayer that didn't get any of the "hints"(If you give players choices that matter and they still walk away from it...well, too bad for them) you gave me? I am also hung up if following the airship "on foot" is "too extreme" because my meta knowledge tells me it is the right direction but a rumour is just a rumour...on the other hand Aresia would do the extreme to serve her employer and rumours usually always have a grain of truth.
Another thing, for me is, the world doesn't feel too "alive" at all. This is just me personally but I am not a fan of pure slice-of-life and while this is not "slice-of-life" we only have our "own quarrels" to deal with. There is no obvious/visible conflict or something going on that could change the world from one day to the next. All nations are at peace with a few bad, but not too troublesome, international conflicts, that cool mech nation closed their borders since eternity and rift beast are a joke. I am sure you building up to there and obviously you can't do it any faster if people are not posting. But there is a certain lack of motivation to read because of this.
In other words, and now thinking about it, a main-plot is missing? Open-world doesn't work unless you have a huge (dedicated) player base with a alive/interesting world(that makes you want to "explore"), and as I said in the paragraph above, the world does not feel alive.
EDIT: Also, but that is just me, I am a sucker for dice-rolls. You have to apply dice-rolls smart though, basically ask yourself 'is there an alternative if they roll low?'. Like, what would have happened if both Aresia and Fion didn't find any real information? That was, in my opinion, a not needed roll. Of course you shouldn't shower the roleplay with "death" either(I am fine with people dying, less fine if I really like the char I am playing) but death should not be completely left to RNG thing... now, everything stupid/heroic shouldn't be punished either because that would make it stale/keep people from ever trying but that also depends on the roleplayer.