All The King's Men Reboot

I am thinking of replacing Inna with another character and keeping her for another RP. I will think about what to put up. So I will not be using Inna (It would require to much changes to keep her around with your standards. Hopefully I will be able to use her somewhere where people appreciate when someone losses 3-4 hours to make creative character ideas).
Okay, I can't even handle it anymore...

Can we address things just being unnecessarily snarky, though?

I mean, if the GM has a question or is concerned about something...making snide comments doesn't seem like a great solution. Honestly, many of the concepts pointed out were/are very tropey and OP. It's not about not appreciating a character or the work put in on them -- it's about using a character that is wholly and completely wrong for the given setting.

This is supposed to be semi-realistic - not all anime/game setting and characters.

Also, having three characters is not a requirement.
 
They also died in the end. Romeo and Juliet wasn't a love story so much as it was two teens infatuated with the other. Love wasn't involved and Romeo was in love five second before seeing Juliet and moving on. The family clash was a minor thing really. It's a tragedy not a love story, gamer.
There are probably better examples okay. Did not bother to look for them. Not a big fan of purely romantic stories okay? Ghez. But its not impossible for interracial marriage/living together. It would be uncommon but not necessarily rare, otherwise there would be hardly any (relatively mentally normal) Marked around.
Also I am female and use feminine pronouns so ma'am would be used here.
Ma'am I sincerely didn't know this fact.
I don't know a lot of Fire Emblem lore and am HIGHLY uncomfortable with younger units in Awakening (which is the only game I've played) because I lean western influences and like older characters and in Dragon Age.
You ignored the part about Medieval background. On which both this RP and the two game series inspiring it are based on.

And let's just agree that the RP has standards in between Fire Emblem and Dragon Age (so early twenties) with a few characters a bit higher or lower in the age then most?
That would sate the requirements, yes.
I will think about it.
Uh, did I mention the king? NO
This is me commenting on her history.
A stranger breaks into your camp and steals your food. Then it does the same next night, but this time you prepared a trap and caught it - naturally your would first want to get rid of the thief and be done with it wouldn't you? But they felt pity upon hearing her voice that reminded them they also were nothing else then hungry starved thieves until the leader (boss) of the assassin group took them under his wing due to their talents.
Okay this is a moot point.
I GAVE YOU CANON LORE, which is something that I made up way back in the beginning of the reboot and I also worked with Ketori to flesh out this story. If you don't think I know about medieval professions, then you've another thing coming. This is something I said that the tribes do, they tend to want their children to survive the battles because 9 out of ten times they lose and the children are left without parents. Please do rework these dates a little. I don't doubt that a child would fight, but the tribes do try and avoid having children fight for good reason.
Okay now that I have been informed that this is cannon I will not push the matter further.
Uh, fights to the death involving children are illegal in most places. For very valid moral reasoning. Namely, children, like in the medieval times you refer to, aren't easy to keep alive. They tend to wander off, get sick, or be mostly defenseless. Children can grow up and outlive the current adults, which is why most places have it banned.
That is why they used those which were not considered humans Wildlings, elves, slaves ... also they only started to fight to death around 15 to 18 years old, depending on how skilled they were. By standard of the Middle Ages they cloud hardly be called children at that age.
To quote wikipedia, "Light cavalry consisted usually of lighter armed and armoured men, who could have lances, javelins or missile weapons, such as bows or crossbows. In much of the Middle Ages light cavalry usually consisted of wealthy commoners."
She would be a part of the infantry units not light cavalry - she has no income to be considered a "wealthy commoner". They primary used whatever they could get their hands on, or in some cases spears with shields, or bows.
Make her a soldier or a wilding, but she can't be both because that's OP. End of story.
SHE was never an actual solider. I never made her one. She was at best a mercenary working primary as a castle guard for a noble. She did receive some basic training in using melee weapons but that is all. She never fought in a war or battle.
Especially not one what can knock down a dragon with a single blow from her paw.
See that
allegedly
in
"I will return when I can knock down a horse with a single strike of my fist and a dragon with a single blow from my paw!"

After, allegedly, accomplishing this
there is no prof that she actually accomplished this, probably due to lack of dragons on the continent.
Allow her at least one (badass) boast, not like it would kill you.
She might be strong and fast but a rain of arrows will kill her, human or beast form. A shield or spear wall will stop her any time. Light cavalry is faster then her (not more mobile in close quarter but still faster) and heavy (knights) has enough armor and (at least should) have enough experience to surround her and kill her.
A wolf is not that heavy and weight=power in melee combat. From Wikipedia's Gray Wolf (largest wolfs alive today) article: "with males averaging 43–45 kg (95–99 lb), and females 36–38.5 kg (79–85 lb)" Actually I think that that boast is now even more unreal... might change that to something else...

I will rework both the characters a bit anyways....


As for Inna - like I said I will not be using her at all...
 
There are probably better examples okay. Did not bother to look for them. Not a big fan of purely romantic stories okay? Ghez. But its not impossible for interracial marriage/living together. It would be uncommon but not necessarily rare, otherwise there would be hardly any (relatively mentally normal) Marked around.
Marked are... still pretty rare...? Like they're uncommon and with war it'd be rarer?
Bluh I'm not gonna argue.

Ma'am I sincerely didn't know this fact.
I'm not even mad, I was just saying it so you knew.
A stranger breaks into your camp and steals your food. Then it does the same next night, but this time you prepared a trap and caught it - naturally your would first want to get rid of the thief and be done with it wouldn't you? But they felt pity upon hearing her voice that reminded them they also were nothing else then hungry starved thieves until the leader (boss) of the assassin group took them under his wing due to their talents.
I won't pursue this.
That is why they used those which were not considered humans Wildlings, elves, slaves ... also they only started to fight to death around 15 to 18 years old, depending on how skilled they were. By standard of the Middle Ages they cloud hardly be called children at that age.
I'll read your history again I suppose. But this isn't the middle ages. There are dragons here mate.

She would be a part of the infantry units not light cavalry - she has no income to be considered a "wealthy commoner". They primary used whatever they could get their hands on, or in some cases spears with shields, or bows.
Then they would be trained. Look seriously, if you're gonna throw commoners at a problem you're gonna at least try to train em first.

Okay now that I have been informed that this is cannon I will not push the matter further.
When I comment on something it's canon. When I say Wildings are festishied by creepers they are.
99% I'm filling in gaps I hadn't fixed so it's new, but all the same I try to keep it within lore and keep the rating PG13 so this tidbit won't come up in the OP for that reason.

I will rework both the characters a bit anyways....
Thank you.
I hate to be argumentative, but sometimes something bugs me and I won't let go. Maybe try making her a wolf instead, which would be about the size you wanted.
Also, I have a karate teacher who is 4' 11'' who said the same thing about mass and speed... but somehow I don't think that her punches aren't going to knock me flat on my ass. Wether or not I was ready.

As for the allegedly thing yes, everyone boasts. Except for when it makes her one of the strongest wildings, which you stated in the same section.
 
Is anyone else planning on posting soon? If not, I may edit my post and add a bit to it sometime tomorrow.
 
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Is anyone else planning on posting soon? If not, I may edit my post and add a bit to it sometime tomorrow. ._.
I am at the heart of my school week right now. And I am severely lacking in sleep. I attempted to write something for Ignis and I managed about four sentences. At this rate, I don't think I'll be able to devote considerable time to a post for a couple[?] days.
 
I am at the heart of my school week right now. And I am severely lacking in sleep. I attempted to write something for Ignis and I managed about four sentences. At this rate, I don't think I'll be able to devote considerable time to a post for a couple[?] days.
That's fine. Midterms are coming up and it'll be hard for me to personally post in couple weeks. I don't blame you.
Sleep though. Sleep, Leyvan.
 
S'okay Ley Ley. Find yourself a big bowl of ice cream and rest~

Also, i'd like to point out, just as a precaution but;

FrostedCamel said:
He gave a simple smile to the wildling and pulled open the cork on his last bottle of mead.
Sage isn't actually a Wilding, Frost, he was just raised as one. I'm not sure if you meant that sarcastically (which would be cool too) or if my post/character sheet made his race seem a bit fuzzy. Either way, just a heads up. He be human.

:boat:

Hey, um, Dash? Since this is the very beginning, and our characters are just getting used to eachother for the first time, would it be okay for some of us to continue interacting while we wait for our busy schedules to calm down?

also i love your new avatar
 
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S'okay Ley Ley. Find yourself a big bowl of ice cream and rest~

Also, i'd like to point out, just as a precaution but;


Sage isn't actually a Wilding, Frost, he was just raised as one. I'm not sure if you meant that sarcastically (which would be cool too) or if my post/character sheet made his race seem a bit fuzzy. Either way, just a heads up. He be human.

:boat:

Hey, um, Dash? Since this is the very beginning, and our characters are just getting used to eachother for the first time, would it be okay for some of us to continue interacting while we wait for our busy schedules to calm down?

also i love your new avatar
Sounds good to me. I'm kinda flailing all over the place lately anyway so that works for me.
 
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@RainDash @Leyvan No worries -- I thought that may be the case, but I just wanted to check before I wrote something and stepped on toes/conflicted with another post.

Just take it easy and get done what you need to get done.

And try to get some sleep. ._.
 
Sage isn't actually a Wilding, Frost, he was just raised as one. I'm not sure if you meant that sarcastically (which would be cool too) or if my post/character sheet made his race seem a bit fuzzy.
Oh, woops. Yeah I had read it before I made Ansley to get a feel for all the characters, and I thought he was a Wildling. Then there were a few moments of thinking he may have been human, which led to rereading your post in the IC... Which just made me think he was more of a Wildling.

That's a blatant lie it was all the mask the mask tricked me.​
 
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@RainDash

Sërié has been edited. Heavily! It should improve the depth of her character and story. Hope you like it. Yrïé is next but that will have to wait... I have some stuff to do first (like taking a nice loooong bath)...
 
Done with midterms! I will get a post up at some point tonight. :3
 
Just a heads up I'm going to be on my way to PAX East today so my capacity to post will be limited to my phone.

That being said I have an obligation to you guys to get a response out. Expect one way later today or tomorrow (Formattong may be horrid or mostly absent).

Sorry for any inconvenience.
 
@RainDash, Yrïé editing is finished (and Sërié like I mentioned above). For now my third slot will be left empty for ether when I get a inspiration for new character or I feel like making a OP character that works perfectly (or almost perfectly) in the setting.

Anyways will be waiting for the feedback on the edited Sërié and Yrïé sheets. To remind you ma'am the sheets are on page 10.
 
Username:
gamer5


Name:
Sërié


Age:
19


Gender:
Female


Race:
Marked


Class:
Rouge


Specialization:
Assassin (Poison & Traps Specialist)


Weapons:
A sword coated in poison.
Hidden knives (throwing and ordinary) with poison coating.
A dozen of jars full of a mixture that explodes into a cloud of poisonous fumes.


Alliance:
Anti-Mage


Appearance:
JUEtaxr.png

Her mark which roughly resembles a fox coils around her right leg up to roughly half lenght of her right tight.


Personality:
Sëríé is an energetic and active person which hardly can spend one moment in place except when the situation demands. A chatterbox and open person that is generally positive and resistant to her own negative emotions. She has little care about social standings or morals – so one should watch her carefully – otherwise various bad things might happen. Harbors hate for mages trough she will just show animosity towards them rather then attack them. She also hates people which difference based on race. Her favorite things are meat and poisons.


Biography:
Sëríé was born to Aéïrn a fox Wildling and Therena, a female farmer that found Aéïrn collapsed from a wound in the fields and treated him. Trough Aéïrn had a daughter and wife back in his tribe he fallen for Therene and without any information about his tribe stayed in the village. Years passed and from attraction came love and finally marriage for Aëírn and Therena. With a peaceful life in the village and the gradual acceptance and love from the villagers Aéïrn had no wish to leave. In the late fourth year of Aéïrn's stay Sëríé was born. But in the lands of Ellira a peaceful life can meet its end quickly and that happened when Sëríé was five years old. A group of Pro-Mages lead with a mage attacked and burned the village, only the children which hid in the well were spared.
Days later the starving children were saved by merchants that regularly visited the village, but Sëríé, a Marked was left there as the human merchants didn't want to have anything with her. But she did not die. At first she was taken in by another Marked, a hunter that lived alone deep within one of the forests and occasionally traded with the village which came to trade like usual and noticed Sërié scavenging trough the ruins for food. He took the young Sërié under his care and during the next five years though her how to hunt, but since Sërié proved untalented and clumsy with a bow she using his lessions learned how to use a knife and stealth to hunt, first rabbits, then foxes and finally, after receiving a shortsword, deers. But even that peaceful time had to end.
During the fifth year of her stay bandits on the run from law took refuge in the forest, but at first they didn't mind the hunter and Sërié. Three months passed and with winter on doorsteps and nothing to eat the bandits turned towards the only sure source of food, the hunter and his cabin which was by then full of smoked meat, wild fruit jams, prickled wild vegetables and wheat brought from villagers. A fight broke out but the bandits overwhelmed the hunter and only Sërié remained between then and their food. With a shout "Run!" the hunter, in one last desperate attempt, struggled his arm out of the hand of the bandit that held him and after taking out his dagger managed to buy enough time for Sërié to run away.
This would be the last time that Sërié saw the bandits if it was not for the fact that winter was coming and Sërié needed food to survive it. So instead of running far away she only made sure to lose the few bandits chasing her and then returned to the area of the hut, where bandits were feasting on the supplies she and the hunter worked hard to gather and make during spring and summer. Hiding in a bush she waited for the bandits to fall asleep and the few ones on the guard to grow tired and bored of guard duty. Finally a short while before it was time for the bandits to exchange guard duty she attacked, first slaying the guards and then quietly killing each of the bandits in their sleep, just like if she was hunting prey. She left the leader awake and instead of quietly killing him she used her shortsword to inflict a grave wound on his swordarm, and then, after he was awake she stabbed him repeatedly for some time, even after he died, tears flowing down her face.
Then, after finding the hunters body, she properly buried the man that became a second father to her and marked the grave with a simple piece of wood with the mans name Elhdas" cut into it with a knife. Then she proceeded to prepare for winter, trough the bandits feasted away a third of the food, what was left of it was more then enough for Sërié, but there was still tasks to be done, like chopping up wood and repairing and resizing her warm clothing from last winter. After all that Sërié took to learning how to read and write, something that Elhdas knew and though her eagerly, even filling a few pergaments on how to read and write so she could learn without taking his free time. As winter grew colder and days shorter Sërié finished learning, she already knew most about writing and reading even before this winter, and took to reading the many letters that the hunter had collected during the years. It was during this rumbling that search that she found a half-finished letter written by Elhdas' hand to someone named "Yurih". From what se could make out this Yurih was an old friend of Elhdas and a leader of an assassin group which operated primary in the eastern part of Ellira, mostly in Morcrest and Kalico. The letter, trough unfinished, revealed the Elhdas' intention to send Sërié to Yurih to train and "use her potential to become a great assassin" as Elhdas had written.
After living trough the winter she went to a nearby village and after discussing with a local farmer she traded the leftover firewood and some of the furs for a mule. The first use of the new animal was to bring the furs and firewood to the farmer, the second was to load up some other furs and food to barter for some fodder for the mule and coins for easier trade on the journey. Then, after returning to the hut to collect the remaining food, furs, the half-finished letter to Yurih and various equipment, she and her new mule, named "Thasa", set on the journey to Morcrest, where Yurih had based the assassin group. Stopping regularly at villages and avoiding camping outside as much as possible she made a uneventful trip to Morcrest and begun searching for Yurih. Naturally it was the assassin that noticed her asking around for him first and only two days after arriving in first city flying the Morcrest flag she and her mule were captured and held by a group of Yurih's assassins for a few days, until Yurih came to see who was the person asking around about him. Then she finally had the chance to speak up, inform him about the letter and Elhdas' fate. With a serious face Yurih decided to give Sërié a trial, if she overcame it she would be take in, if not she would be kicked out and left to herself.
The trial, which was held the next day in an abandoned mansion, was simple, Sërié had to ether knock down all three recruits that Yurih put against her or reach him, both while remaining unnoticed. Trough the interior of an abandoned mansion was a terrain unknown and strange to her she managed to use the skills she learned for hunting and natural instincts to approach and knock all the three recruit assassins unconscious and then even sneaked up to Yurih and whispered in his ear: "Did Sërié do a good job? Can Sërié join you?" With that, Sërié, then just eleven years old became a trainee assassin. The next four years she spent training and after discovering a natural knack at it, become a specialist in poison and trap creation and usage while at the same time learning a variety of abilities needed for an assassin and improving the existing abilities she had in stealth, knife fighting and swordsmanship. As the end of her fourth year in the assassins drew to a close she was promoted to an novice assassin, taking on various non-assassination jobs which required stealth, and within three years, using her skills, talent and willpower, became a full-time assassin which undertook almost any kind of mission, assassination included.
It was a year ago that Yurih decided that it was time to try to upgrade his assassin group into something more and begun working on strengthening ties with the nobles of Morcrest, doing his best to try to gain access to the royal family and the King, hoping to offer that his assassin group, by now a steadily growing mix of veteran, senior, experienced, novice and trainee assassins to become a part or the foundation for a force for secret warfare for royal use or something similar.
To achieve this he even managed to spread Sërié's name wide enough to have her called to the Wardens. She, oblivious and untold of Yurih's intentions and plans, accepted to join, out of her own reasons, the hope that unifying the continent would bring bring peace to the it and maybe at the same time lead to her finding clues of her origins, as her only clue for now is the names of her parents.


Other:
Sëríé is an assassin specializing in using poison and traps – trough her combat skills with swords and knives are not on pair with those with more extensive training or greater talent she makes this up for each wound that she inflicts being potently deadly (due to the poison on the blade(s)) and by using dirty tricks. If she expects an attack from a certain direction or in a certain location then setting traps – pitfalls, hidden poisoned spikes, systems dropping poisoned knives or shooting poisoned arrows and so on – will be no problem for her. But her real talent are her hiding and tracking skills polished by the years of her hunting and refined and expanded by her assassin training to include infiltration, silent kill, situation analysis, voice mimicry skills and many other stealth skills.


"Sëríé is here!"
Accepted

Username:
gamer5


Name:
Yrïé

(Y is read like I in this case)

Age:
29


Gender:
Female


Race:
Wildling


Class:
Wildling


Specialization:
Stick fighting in human form based around speed and endurance.


Weapons:
One 2.02 m (6 feet 7.5 inches) long steel-reinforced end and two 1.28 m (4 feet 2.4 inches) long staffs.


Alliance:
Neutral


Appearance:
U00v8kI.png

Her animal form is that of a large, close to the size of a wolf, white fox.

[Given that the largest known fox was well within the size of a wolf (but nowhere near it's weight-Source Wikipedia) I see no reason to change this]

Personality:
Yrïé is a woman of few words that allows her self to show even less emotions as she developed a strict and serious personality. She will usually categorize people in a few categories with the "strong" and "weak" being the most important. Cold and unforgiving she shows little empathy to those that show what to her appear as "weak" emotions, to those that make mistakes and don't learn from them or to those that slack off. She recognizes those with strength, wisdom, character and other virtues that show or prove it to her and will open herself a bit more to them then to other people. She believes that debts of any kind, must be repaid to the best of ones ability. She believes in fair fights but is not naive and will use all to win outside off official duels/tournaments. Her great (and hidden) love are fluffy things, especially smaller toys of this kind.


Biography:
Yrïé was born to Aëírn and Sëríé (senior, Aëírn's wife back in his tribe) two fox Wildlings of the same tribe. Just like the rest of the youth she has been trained to run long distance from an early age to allow escape if the tribe faced a situation in which they could not protect themselves. When she was the age of six an army of a human noble attacked their tribe, and vastly outnumbered and outmatched the Wildlings sent a messenger back to the women, children and elderly with the orders to evacuate. Following this order Sërié (sen.) and Yrïé evacuated towards another fox Widlings that had friendly relations with their and plenty of land to live on. Back at the battlefield the warriors fought on for a few more hours, before dispersing in all directions. Aërin, wounded in the last part of the conflict, run to a field miles from the battlefield and collapsed there. (This lead to Aëírn meeting Therena).


The next four years were uneventful as Yrïé and her mother lived a peaceful life in this village far from humans and conflict while the your Wildling trained daily, first only at running and then also slowly on how to fight. It was in her tenth year that her mother finally succumbed to the sadness over the loss of her husband and drunk a poison she made with her knowledge of plants. Now a orphan Yrïé, ether to shut out the sadness or due to feeling truly alone, closed herself by engrossing in training and the few basic chores she had to do. Time passed quickly and seven years later, under her own strict regime of training during most of the day, Yrïé grew both into a strong person physically and mentally as well as becoming a beauty like her mother was. Then war once again came howling for lives of Wildlings when a war-like tribe of Wildlings decided to attack the tribe that Yrïé was living in.

Yrïé was put into a scouting unit at first as second in command but soon became the commander after the one before her was injured in a clash with a patrol of the advancing enemy. Using this opportunity Yrïé showed great prowess, bringing in valuable information while risking detection and death by spying on enemy patrols from bushes or approaching their camps at night to listen on the conversations in the advancing army. With this noted she was quickly promoted to a leader of one of the parities responsible for harassing enemy patrols and if the opportunity arises, the army itself. Yrïé again proved that this was a good decision, leading her raids constantly against the same patrol route, making it feared amongst the enemies on patrol duty to the point that it got pushed back to less then half a mile from the advancing army. Using this a large raid, preceded by a quick stealth attack and eradication of the patrol on the route that Yrïé and her unit harassed, was made into the enemy army resulting with a good number of dead or wounded enemies and great loss of morale amongst the enemy army at the price of only a few dead and wounded on the side for which Yrïé fought while greatly boosting their morale.

Finally as the battle grew close Yrïé was promoted to the leader of a small unit. The two armies, one numbering a thousand, the enemy against barely five hundred of Yrïé and the tribe which sheltered the refugees from her old tribe. The terrain was good for defense, a cliff-bordered river valley that was mostly marshland with the only path a narrow section of dry land near one of the cliffs. The enemy split into two units of five hundred and marched at the three units, two of two hundred and a reserve of a hundred, that the defenders put between them and their goal, a large slope that allowed access to the cliffs and the settlement. Yrïé and her unit were positioned in the first unit to stand in the path of the enemy, in the first line and as the unit nearest to the river.

The armies clashed, Wildling slew Wildling, blood splattered over men and ground, dead fell everywhere, cries of pain, shouts of bravery and clashing arms resounded around. Three times did the fist group of enemy soldiers attack the defenders, and three times it was pushed back, both side having lost precious friends, comrades-in-battle and family. But the attackers, inspired by their leader, assaulted once more and this time threatened to break trough the fist unit of the defenders when the second rushed in and pushed back the attackers. Amidst this conflict Yrïé proved herself as a warrior as well as someone that can inspire its own troops. Not just passively defending she commonly rushed on the attacking enemy when they were close enough and catching them unprepared she and her unit slew many before switching into defensive and holding the position long enough for the rest of their flank to make it to them. But in the final attack Yrïé and her unit were cut off when the front part of their flank fell apart and with no other choice she and her unit surrendered peacefully. As the attack was pushed back Yrïé and her unit were dragged back to the second unit of the enemy with their hands tied.

At the point the enemy lost almost a third of its initial force and with the wounded had only a bit over half of its initial forces left to finish the fight. Trough the last assault did lead to roughly the same percentage of losses on the side of the defenders the commander knew that unlike his young-veteran mix that made most of his second unit, the one of the defenders was the veteran warriors of the defending tribe, as most of his were still wounded from the raid on their camp or fell during the four assaults of that day. With no other choice he ordered a retreat, deciding to lick his wounds and gather more solders for the next assault. So begun Yrïé's journey towards another future, which was much different that the one she though was awaiting her. As Sun set the retreating army set camp at a small hill a few miles after the cliffs stopped bordering the river valley and everyone, except those on guard duty, fell asleep after a quick meal.

Next day the army resumed their march but when passing near a forest was suddenly attacked by some two hundred cavalry units of the humans, followed by some five hundred infantry and supported by some two hundred archer. The Wildlings, caught completely off guard were quickly broken up and their leadership caught and killed off. The attack was the result of the worries of two local nobles about the growing warmongering and increase in the size of the army of one of the tribes in the area, one of the nobles attacked the village but upon seeing it empty and devoid of all but a few defenders informed the other noble that the army already left to attack another Wildling tribe. That noble quickly gathered the forces that he could muster and lead them in the path of the Wildlings but saw no trace of the army expect of their passing in the near past trough, and begun searching until the previous day when the scouts noticed the battle and reported the result. Learning of this the noble took his force to this forest and staged an ambush.

Yrïé and her unit were freed but after talking with one of the humans, Yrïé, believing that she repaid her debt to the tribe which took her in, decided to follow the humans, to learn more about them, especially their knowledge and skills in war and to repay, in any way she could, the new debt towards the noble leading them which saved her from who knows what kind of fate. Thous Yrïé begun her life within humans. Three days later the army returned to the land of the noble and Yrïé asked to train with the soldiers while at he same time doing any kind of work that the noble saw fit for her. Thous Yrïé was assigned to horse-keeping duty, first starting as a dung cleaner, but quickly learning both about how to take care of a horse and how to fight, especially proving a great talent in using a quarterstaff which became her weapon of choice. She also learned how to read and write, trough her reading is limited to simple words and sentences while her limit in writing is her own name. She also learned horse riding, finding that even that she in her animal form was no match for a speed of a good steed, even if she was more agile then almost all horses. After two years of such life she officially became a mercenary in service of Aldoris Nassa, the noble that saved her and fought to drive three or four bandits groups in her first year of contract. It was in the second year of being a mercenary that she marched to the first real war, when on of the neighboring countries declared war upon the one she was currently in. Just like all other nobles Aldoris was called to rise a force and join the defense. By now Yrïé built a stable amount of friends, acquaintances and even a sworn enemy or two in the town and castle of Aldoris and felt that she will be saying goodbye to them soon, as this war will probably make her feel like she repaid her dept to Aldoris. But after steeling her resolve she, armed with a good quarterstaff and with a horse bought from her savings she joined the army under the barrier of Nassa that marched the war just a lone, unnoticeable mercenary.

The name of the country that was defending itself was Vanthorn and the ones attacking were the elves of Vardendale, seeking to reclaim Vanthorn's forests and free their enslaved kin. Unlike most of the nobles of Vanthorn, the Nassa family traced its origin to Morcrest and being near the border with this country kept many of the customs of their ancestral land, including an army based on a levy from their lands rather then on slaves. So to keep his forces coherent the King put Aldoris and thous Yrïé, on camp guard duty, to protect the official leader of this campaign, the eldest Prince of Vanthorn, which was here to gain some experience with commanding an army. So some two weeks after Yrïé and Aldoris left the town of Eldesca, seat of the Nassa family for almost a century, the battle was joined on the plains of west Vanthorn. Elf, men and more elf clashed with each other, magic mowed men and elf alike, not sparing anyone. But slowly and surely Vanthorn's army located the place where the enemy mages were most concentrated and unleashed its Templats and knights on them, turning the tide of battle in Vanthorn's favor.

It all looked that Yrïé might stay in the service of Aldoris a bit longer when one of the camp sentries noticed a unit of elven cavalry numbering some four hundred approaching from the south, having galloped a big arc around the battle to strike at the camp and the Prince that was there. Quickly the thousand man of Eldesca and the Prince's guard taken defensive position around the camp awaited the attack, the Prince, against all advice, on the very front of his guard, eager to fight the enemy. Soon the clash begun and every men and elf had to fight for his own life. But one group of the elves had a specific task to fulfill, to capture or kill the Prince, and upon spotting him rode hard towards him, slashing their swords left and right and cutting a path to him. Yrïé, noticing this shouted as loud as she could: "The Prince! Protect the Prince!" And then knocked out her opponent with a single blow to the head, before tossing her quarterstaff in the air and transforming into her animal form and grabbing the staff with her mouth, while jumping upwards and towards the Prince. Rushing forward trough the battle she managed to reach the Prince as only one of his guards remained near him and, tossing the staff forwards towards his position, jumped with her full leg power, transformed mid-air and landed in front of the elves in the right moment to grab the staff that was falling back to the ground.

With a shout: "Today you die! Feel pride that Yrïé, daughter of Aëírn, takes your life!" She bashed the first elf, still surprised at Yrïé's sudden apparent descent from the sky, so hard that he flew of his horse and landed with numerous broken ribs and spewing blood. She proceed to deliver a thrust into the next one's head that knocked him out before he managed to rise up his guard and then stood to face the six elves left in the group that were now prepared to face her. At first the nearer three of them charged at her together, but she swung her staff and hit the leg of the fist horse, destabilizing him enough so he fallen towards the side opposite of which the blow struck and took another horse with him. She then jumped to the side, evading the last of the three which was then cut down by the Prince which was now recovered from his initial shock at the sudden charge of the elves at him. Yrïé proceeded to knock down the two downed elves with a single swing of her staff while the remaining elves though about what to do, but before the could decide the leader of the raiders sounded retreat and the three run away with the rest, one falling to an arrow from the defenders while doing so.

With a crushing defeat on the army of Vardendale a positive mood filled the camp of the Varthorn after the battle. While the men outside feasted on captured Vardendale supplies in the commander's tent the focus was on three people, the Prince of Varthorn, the Lord of Eldesca and Caspea Aldoris Nassa and the Wildling mercenary that was employed by him - Yrïé, daughter of Aëírn. What transpired there that evening and a part of the night remains between the parties, but is well know that the Prince improved his opinion about Wildlings vastly that day as well as obviously growing respectful and interested in the one which pretty much saved his life. What is know is that Yrïé and Lord Nassa were called to the capital, where Yrïé received status of a person of trust of the Varthorn royal family and obtained a proof of that status as well as three order made ebony staffs payed by the royal family, one 2.02 m (6 feet 7.5 inches) long and reinforced with steel on the ends and the two 1.28 m (4 feet 2.4 inches) long both without reinforcement, all awarded for "expectational personal bravery while protecting a person of royal blood". Yrïé was also handed a light but strong leather armor from the Prince himself and before leaving was taken by the Prince and Lord Nassa on a walk around Bellows. Lord Nassa's land was relived of crown taxes for two years for the contribution of his forces in the defense of the army's camp and the Prince and a small monetary for all the soldiers that served under Nassa that day (the reward of those which died was given to their families, or if they had no one, to the local orphanage in Eldesca). Then after a short stop at Eldesca, Yrïé, now a twenty one years old young adult took what little earthy possession she had and made her way to Mrcrest in search of new adventurers.

In the end she mostly worked as a guard for traders heading outside of Morcrest, usually preceded by her fame as "savior of the Prince" no matter where she went but also completing a few more feats of bravery, trough none matched the ones that she did in the defense of the Prince. Finally four years ago, with a nice sum of money saved for old days she proceeded to train daily to keep her condition and traveled around Morcrest following tournaments and fighting in them, taking down enemies with a staff while clad in simple leather armor no matter if the enemy was a mercenary trying his luck in a melee or a knight in a jousting event. This and her previous achievements in Varthorn and as a hired fighter attracted the attention of the King and led to her being called into the Wardens. With nothing better to do and growing bored of tournaments she accepted and joined the Wardens.

Other:
Obviously she is Sëríé's half-sister. In human form she fights with a close combat fighting technique that she developed herself during the years after her mother's death supplemented with her great running ability, stamina, general physical fitness and later adopted for her weapon of choice, the stick/staff, with great succes. In her beast/animal form she relies on speed and agility to evade and attack with paw strikes roughly having the power of a punch of a medium build fighter with her attack with claws and, especially, her bites being a somehow stronger. She lacks in skills of using most weapons trough she had been trained to be able to use most of them at least as good as a novice soldier, with the exception of bows and crossbows. She has some basic leadership skills, especially those for leading smaller (>50 people) units. She knows how to ride a horse and currently owns a fast, calm and well-behaved mare named "Irëyá" that she uses as mount.


"Get out of my way weakling."/"You are worthy of being my opponent."
Accepted
 
Correction: Serie is still 19. The bottom age cap has be moved up to 21.
 
Oh ... just give me a few moments to edit this out...
 
Done - two years added to Sërié's age and to the time she spend as an non-trainee assassin. Yrié's early past has been changed a bit to match the change in Sërié's age.