All The King's Men Reboot

I really don't understand how I drew such a short, but somehow I'm a bit ill, again. I likely displeased a God or something similar. I shall attempt to get to a reply relatively soon. However, I may have to focus on my assignments first - thus, It could be a little longer than I'd like, though. If I hold you up, feel free to meta-game Ignatius a little @PetticoatLane.
Feel better soon!

I'm blaming winter. It needs to leave. Now. I may or may not be salty because I fell on ice yesterday and killed my knee.
 
Username:
gamer5


Name:
Sërié


Age:
21


Gender:
Female


Race:
Marked


Class:
Rouge


Specialization:
Assassin (Poison & Traps Specialist)


Weapons:
A sword coated in poison.
Hidden knives (throwing and ordinary) with poison coating.
A dozen of jars full of a mixture that explodes into a cloud of poisonous fumes.


Alliance:
Anti-Mage


Appearance:
JUEtaxr.png

Her mark which roughly resembles a fox coils around her right leg up to roughly half lenght of her right tight.


Personality:
Sëríé is an energetic and active person which hardly can spend one moment in place except when the situation demands. A chatterbox and open person that is generally positive and resistant to her own negative emotions. She has little care about social standings or morals – so one should watch her carefully – otherwise various bad things might happen. Harbors hate for mages trough she will just show animosity towards them rather then attack them. She also hates people which difference based on race. Her favorite things are meat and poisons.


Biography:
Sëríé was born to Aéïrn a fox Wildling and Therena, a female farmer that found Aéïrn collapsed from a wound in the fields and treated him. Trough Aéïrn had a daughter and wife back in his tribe he fallen for Therene and without any information about his tribe stayed in the village. Years passed and from attraction came love and finally marriage for Aëírn and Therena. With a peaceful life in the village and the gradual acceptance and love from the villagers Aéïrn had no wish to leave. In the late fourth year of Aéïrn's stay Sëríé was born. But in the lands of Ellira a peaceful life can meet its end quickly and that happened when Sëríé was five years old. A group of Pro-Mages lead with a mage attacked and burned the village, only the children which hid in the well were spared.
Days later the starving children were saved by merchants that regularly visited the village, but Sëríé, a Marked was left there as the human merchants didn't want to have anything with her. But she did not die. At first she was taken in by another Marked, a hunter that lived alone deep within one of the forests and occasionally traded with the village which came to trade like usual and noticed Sërié scavenging trough the ruins for food. He took the young Sërié under his care and during the next five years though her how to hunt, but since Sërié proved untalented and clumsy with a bow she using his lessions learned how to use a knife and stealth to hunt, first rabbits, then foxes and finally, after receiving a shortsword, deers. But even that peaceful time had to end.
During the fifth year of her stay bandits on the run from law took refuge in the forest, but at first they didn't mind the hunter and Sërié. Three months passed and with winter on doorsteps and nothing to eat the bandits turned towards the only sure source of food, the hunter and his cabin which was by then full of smoked meat, wild fruit jams, prickled wild vegetables and wheat brought from villagers. A fight broke out but the bandits overwhelmed the hunter and only Sërié remained between then and their food. With a shout "Run!" the hunter, in one last desperate attempt, struggled his arm out of the hand of the bandit that held him and after taking out his dagger managed to buy enough time for Sërié to run away.
This would be the last time that Sërié saw the bandits if it was not for the fact that winter was coming and Sërié needed food to survive it. So instead of running far away she only made sure to lose the few bandits chasing her and then returned to the area of the hut, where bandits were feasting on the supplies she and the hunter worked hard to gather and make during spring and summer. Hiding in a bush she waited for the bandits to fall asleep and the few ones on the guard to grow tired and bored of guard duty. Finally a short while before it was time for the bandits to exchange guard duty she attacked, first slaying the guards and then quietly killing each of the bandits in their sleep, just like if she was hunting prey. She left the leader awake and instead of quietly killing him she used her shortsword to inflict a grave wound on his swordarm, and then, after he was awake she stabbed him repeatedly for some time, even after he died, tears flowing down her face.
Then, after finding the hunters body, she properly buried the man that became a second father to her and marked the grave with a simple piece of wood with the mans name Elhdas" cut into it with a knife. Then she proceeded to prepare for winter, trough the bandits feasted away a third of the food, what was left of it was more then enough for Sërié, but there was still tasks to be done, like chopping up wood and repairing and resizing her warm clothing from last winter. After all that Sërié took to learning how to read and write, something that Elhdas knew and though her eagerly, even filling a few pergaments on how to read and write so she could learn without taking his free time. As winter grew colder and days shorter Sërié finished learning, she already knew most about writing and reading even before this winter, and took to reading the many letters that the hunter had collected during the years. It was during this rumbling that search that she found a half-finished letter written by Elhdas' hand to someone named "Yurih". From what se could make out this Yurih was an old friend of Elhdas and a leader of an assassin group which operated primary in the eastern part of Ellira, mostly in Morcrest and Kalico. The letter, trough unfinished, revealed the Elhdas' intention to send Sërié to Yurih to train and "use her potential to become a great assassin" as Elhdas had written.
After living trough the winter she went to a nearby village and after discussing with a local farmer she traded the leftover firewood and some of the furs for a mule. The first use of the new animal was to bring the furs and firewood to the farmer, the second was to load up some other furs and food to barter for some fodder for the mule and coins for easier trade on the journey. Then, after returning to the hut to collect the remaining food, furs, the half-finished letter to Yurih and various equipment, she and her new mule, named "Thasa", set on the journey to Morcrest, where Yurih had based the assassin group. Stopping regularly at villages and avoiding camping outside as much as possible she made a uneventful trip to Morcrest and begun searching for Yurih. Naturally it was the assassin that noticed her asking around for him first and only two days after arriving in first city flying the Morcrest flag she and her mule were captured and held by a group of Yurih's assassins for a few days, until Yurih came to see who was the person asking around about him. Then she finally had the chance to speak up, inform him about the letter and Elhdas' fate. With a serious face Yurih decided to give Sërié a trial, if she overcame it she would be take in, if not she would be kicked out and left to herself.
The trial, which was held the next day in an abandoned mansion, was simple, Sërié had to ether knock down all three recruits that Yurih put against her or reach him, both while remaining unnoticed. Trough the interior of an abandoned mansion was a terrain unknown and strange to her she managed to use the skills she learned for hunting and natural instincts to approach and knock all the three recruit assassins unconscious and then even sneaked up to Yurih and whispered in his ear: "Did Sërié do a good job? Can Sërié join you?" With that, Sërié, then just eleven years old became a trainee assassin. The next four years she spent training and after discovering a natural knack at it, become a specialist in poison and trap creation and usage while at the same time learning a variety of abilities needed for an assassin and improving the existing abilities she had in stealth, knife fighting and swordsmanship. As the end of her fourth year in the assassins drew to a close she was promoted to an novice assassin, taking on various non-assassination jobs which required stealth, and within five years, using her skills, talent and willpower, became a full-time assassin which undertook almost any kind of mission, assassination included.
It was a year ago that Yurih decided that it was time to try to upgrade his assassin group into something more and begun working on strengthening ties with the nobles of Morcrest, doing his best to try to gain access to the royal family and the King, hoping to offer that his assassin group, by now a steadily growing mix of veteran, senior, experienced, novice and trainee assassins to become a part or the foundation for a force for secret warfare for royal use or something similar.
To achieve this he even managed to spread Sërié's name wide enough to have her called to the Wardens. She, oblivious and untold of Yurih's intentions and plans, accepted to join, out of her own reasons, the hope that unifying the continent would bring bring peace to the it and maybe at the same time lead to her finding clues of her origins, as her only clue for now is the names of her parents.


Other:
Sëríé is an assassin specializing in using poison and traps – trough her combat skills with swords and knives are not on pair with those with more extensive training or greater talent she makes this up for each wound that she inflicts being potently deadly (due to the poison on the blade(s)) and by using dirty tricks. If she expects an attack from a certain direction or in a certain location then setting traps – pitfalls, hidden poisoned spikes, systems dropping poisoned knives or shooting poisoned arrows and so on – will be no problem for her. But her real talent are her hiding and tracking skills polished by the years of her hunting and refined and expanded by her assassin training to include infiltration, silent kill, situation analysis, voice mimicry skills and many other stealth skills.


"Sëríé is here!"
 
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Username:
gamer5


Name:
Yrïé

(Y is read like I in this case)

Age:
29


Gender:
Female


Race:
Wildling


Class:
Wildling


Specialization:
Stick fighting in human form based around speed and endurance.


Weapons:
One 2.02 m (6 feet 7.5 inches) long steel-reinforced end and two 1.28 m (4 feet 2.4 inches) long staffs.


Alliance:
Neutral


Appearance:
U00v8kI.png

Her animal form is that of a large, close to the size of a wolf, white fox.

[Given that the largest known fox was well within the size of a wolf (but nowhere near it's weight-Source Wikipedia) I see no reason to change this]

Personality:
Yrïé is a woman of few words that allows her self to show even less emotions as she developed a strict and serious personality. She will usually categorize people in a few categories with the "strong" and "weak" being the most important. Cold and unforgiving she shows little empathy to those that show what to her appear as "weak" emotions, to those that make mistakes and don't learn from them or to those that slack off. She recognizes those with strength, wisdom, character and other virtues that show or prove it to her and will open herself a bit more to them then to other people. She believes that debts of any kind, must be repaid to the best of ones ability. She believes in fair fights but is not naive and will use all to win outside off official duels/tournaments. Her great (and hidden) love are fluffy things, especially smaller toys of this kind.


Biography:
Yrïé was born to Aëírn and Sëríé (senior, Aëírn's wife back in his tribe) two fox Wildlings of the same tribe. When she was the age of four an army of a human noble attacked their tribe, and vastly outnumbered and outmatched the Wildlings sent a messenger back to the women, children and elderly with the orders to evacuate. Following this order Sërié (sen.) and Yrïé evacuated towards another fox Widlings that had friendly relations with their and plenty of land to live on. Back at the battlefield the warriors fought on for a few more hours, before dispersing in all directions. Aërin, wounded in the last part of the conflict, run to a field miles from the battlefield and collapsed there. (This lead to Aëírn meeting Therena).


The next six years were uneventful as Yrïé and her mother lived a peaceful life in this village far from humans and conflict while the your Wildling trained daily, first only at running and then also slowly on how to fight. It was in her tenth year that her mother finally succumbed to the sadness over the loss of her husband and drunk a poison she made with her knowledge of plants. Now a orphan Yrïé, ether to shut out the sadness or due to feeling truly alone, closed herself by engrossing in training and the few basic chores she had to do. Time passed quickly and seven years later, under her own strict regime of training during most of the day, Yrïé grew both into a strong person physically and mentally as well as becoming a beauty like her mother was. Then war once again came howling for lives of Wildlings when a war-like tribe of Wildlings decided to attack the tribe that Yrïé was living in.

Yrïé was put into a scouting unit at first as second in command but soon became the commander after the one before her was injured in a clash with a patrol of the advancing enemy. Using this opportunity Yrïé showed great prowess, bringing in valuable information while risking detection and death by spying on enemy patrols from bushes or approaching their camps at night to listen on the conversations in the advancing army. With this noted she was quickly promoted to a leader of one of the parities responsible for harassing enemy patrols and if the opportunity arises, the army itself. Yrïé again proved that this was a good decision, leading her raids constantly against the same patrol route, making it feared amongst the enemies on patrol duty to the point that it got pushed back to less then half a mile from the advancing army. Using this a large raid, preceded by a quick stealth attack and eradication of the patrol on the route that Yrïé and her unit harassed, was made into the enemy army resulting with a good number of dead or wounded enemies and great loss of morale amongst the enemy army at the price of only a few dead and wounded on the side for which Yrïé fought while greatly boosting their morale.

Finally as the battle grew close Yrïé was promoted to the leader of a small unit. The two armies, one numbering a thousand, the enemy against barely five hundred of Yrïé and the tribe which sheltered the refugees from her old tribe. The terrain was good for defense, a cliff-bordered river valley that was mostly marshland with the only path a narrow section of dry land near one of the cliffs. The enemy split into two units of five hundred and marched at the three units, two of two hundred and a reserve of a hundred, that the defenders put between them and their goal, a large slope that allowed access to the cliffs and the settlement. Yrïé and her unit were positioned in the first unit to stand in the path of the enemy, in the first line and as the unit nearest to the river.

The armies clashed, Wildling slew Wildling, blood splattered over men and ground, dead fell everywhere, cries of pain, shouts of bravery and clashing arms resounded around. Three times did the fist group of enemy soldiers attack the defenders, and three times it was pushed back, both side having lost precious friends, comrades-in-battle and family. But the attackers, inspired by their leader, assaulted once more and this time threatened to break trough the fist unit of the defenders when the second rushed in and pushed back the attackers. Amidst this conflict Yrïé proved herself as a warrior as well as someone that can inspire its own troops. Not just passively defending she commonly rushed on the attacking enemy when they were close enough and catching them unprepared she and her unit slew many before switching into defensive and holding the position long enough for the rest of their flank to make it to them. But in the final attack Yrïé and her unit were cut off when the front part of their flank fell apart and with no other choice she and her unit surrendered peacefully. As the attack was pushed back Yrïé and her unit were dragged back to the second unit of the enemy with their hands tied.

At the point the enemy lost almost a third of its initial force and with the wounded had only a bit over half of its initial forces left to finish the fight. Trough the last assault did lead to roughly the same percentage of losses on the side of the defenders the commander knew that unlike his young-veteran mix that made most of his second unit, the one of the defenders was the veteran warriors of the defending tribe, as most of his were still wounded from the raid on their camp or fell during the four assaults of that day. With no other choice he ordered a retreat, deciding to lick his wounds and gather more solders for the next assault. So begun Yrïé's journey towards another future, which was much different that the one she though was awaiting her. As Sun set the retreating army set camp at a small hill a few miles after the cliffs stopped bordering the river valley and everyone, except those on guard duty, fell asleep after a quick meal.

Next day the army resumed their march but when passing near a forest was suddenly attacked by some two hundred cavalry units of the humans, followed by some five hundred infantry and supported by some two hundred archer. The Wildlings, caught completely off guard were quickly broken up and their leadership caught and killed off. The attack was the result of the worries of two local nobles about the growing warmongering and increase in the size of the army of one of the tribes in the area, one of the nobles attacked the village but upon seeing it empty and devoid of all but a few defenders informed the other noble that the army already left to attack another Wildling tribe. That noble quickly gathered the forces that he could muster and lead them in the path of the Wildlings but saw no trace of the army expect of their passing in the near past trough, and begun searching until the previous day when the scouts noticed the battle and reported the result. Learning of this the noble took his force to this forest and staged an ambush.

Yrïé and her unit were freed but after talking with one of the humans, Yrïé, believing that she repaid her debt to the tribe which took her in, decided to follow the humans, to learn more about them, especially their knowledge and skills in war and to repay, in any way she could, the new debt towards the noble leading them which saved her from who knows what kind of fate. Thous Yrïé begun her life within humans. Three days later the army returned to the land of the noble and Yrïé asked to train with the soldiers while at he same time doing any kind of work that the noble saw fit for her. Thous Yrïé was assigned to horse-keeping duty, first starting as a dung cleaner, but quickly learning both about how to take care of a horse and how to fight, especially proving a great talent in using a quarterstaff which became her weapon of choice. She also learned how to read and write, trough her reading is limited to simple words and sentences while her limit in writing is her own name. She also learned horse riding, finding that even that she in her animal form was no match for a speed of a good steed, even if she was more agile then almost all horses. After two years of such life she officially became a mercenary in service of Aldoris Nassa, the noble that saved her and fought to drive three or four bandits groups in her first year of contract. It was in the second year of being a mercenary that she marched to the first real war, when on of the neighboring countries declared war upon the one she was currently in. Just like all other nobles Aldoris was called to rise a force and join the defense. By now Yrïé built a stable amount of friends, acquaintances and even a sworn enemy or two in the town and castle of Aldoris and felt that she will be saying goodbye to them soon, as this war will probably make her feel like she repaid her dept to Aldoris. But after steeling her resolve she, armed with a good quarterstaff and with a horse bought from her savings she joined the army under the barrier of Nassa that marched the war just a lone, unnoticeable mercenary.

The name of the country that was defending itself was Vanthorn and the ones attacking were the elves of Vardendale, seeking to reclaim Vanthorn's forests and free their enslaved kin. Unlike most of the nobles of Vanthorn, the Nassa family traced its origin to Morcrest and being near the border with this country kept many of the customs of their ancestral land, including an army based on a levy from their lands rather then on slaves. So to keep his forces coherent the King put Aldoris and thous Yrïé, on camp guard duty, to protect the official leader of this campaign, the eldest Prince of Vanthorn, which was here to gain some experience with commanding an army. So some two weeks after Yrïé and Aldoris left the town of Eldesca, seat of the Nassa family for almost a century, the battle was joined on the plains of west Vanthorn. Elf, men and more elf clashed with each other, magic mowed men and elf alike, not sparing anyone. But slowly and surely Vanthorn's army located the place where the enemy mages were most concentrated and unleashed its Templats and knights on them, turning the tide of battle in Vanthorn's favor.

It all looked that Yrïé might stay in the service of Aldoris a bit longer when one of the camp sentries noticed a unit of elven cavalry numbering some four hundred approaching from the south, having galloped a big arc around the battle to strike at the camp and the Prince that was there. Quickly the thousand man of Eldesca and the Prince's guard taken defensive position around the camp awaited the attack, the Prince, against all advice, on the very front of his guard, eager to fight the enemy. Soon the clash begun and every men and elf had to fight for his own life. But one group of the elves had a specific task to fulfill, to capture or kill the Prince, and upon spotting him rode hard towards him, slashing their swords left and right and cutting a path to him. Yrïé, noticing this shouted as loud as she could: "The Prince! Protect the Prince!" And then knocked out her opponent with a single blow to the head, before tossing her quarterstaff in the air and transforming into her animal form and grabbing the staff with her mouth, while jumping upwards and towards the Prince. Rushing forward trough the battle she managed to reach the Prince as only one of his guards remained near him and, tossing the staff forwards towards his position, jumped with her full leg power, transformed mid-air and landed in front of the elves in the right moment to grab the staff that was falling back to the ground.

With a shout: "Today you die! Feel pride that Yrïé, daughter of Aëírn, takes your life!" She bashed the first elf, still surprised at Yrïé's sudden apparent descent from the sky, so hard that he flew of his horse and landed with numerous broken ribs and spewing blood. She proceed to deliver a thrust into the next one's head that knocked him out before he managed to rise up his guard and then stood to face the six elves left in the group that were now prepared to face her. At first the nearer three of them charged at her together, but she swung her staff and hit the leg of the fist horse, destabilizing him enough so he fallen towards the side opposite of which the blow struck and took another horse with him. She then jumped to the side, evading the last of the three which was then cut down by the Prince which was now recovered from his initial shock at the sudden charge of the elves at him. Yrïé proceeded to knock down the two downed elves with a single swing of her staff while the remaining elves though about what to do, but before the could decide the leader of the raiders sounded retreat and the three run away with the rest, one falling to an arrow from the defenders while doing so.

With a crushing defeat on the army of Vardendale a positive mood filled the camp of the Varthorn after the battle. While the men outside feasted on captured Vardendale supplies in the commander's tent the focus was on three people, the Prince of Varthorn, the Lord of Eldesca and Caspea Aldoris Nassa and the Wildling mercenary that was employed by him - Yrïé, daughter of Aëírn. What transpired there that evening and a part of the night remains between the parties, but is well know that the Prince improved his opinion about Wildlings vastly that day as well as obviously growing respectful and interested in the one which pretty much saved his life. What is know is that Yrïé and Lord Nassa were called to the capital, where Yrïé received status of a person of trust of the Varthorn royal family and obtained a proof of that status as well as three order made ebony staffs payed by the royal family, one 2.02 m (6 feet 7.5 inches) long and reinforced with steel on the ends and the two 1.28 m (4 feet 2.4 inches) long both without reinforcement, all awarded for "expectational personal bravery while protecting a person of royal blood". Yrïé was also handed a light but strong leather armor from the Prince himself and before leaving was taken by the Prince and Lord Nassa on a walk around Bellows. Lord Nassa's land was relived of crown taxes for two years for the contribution of his forces in the defense of the army's camp and the Prince and a small monetary for all the soldiers that served under Nassa that day (the reward of those which died was given to their families, or if they had no one, to the local orphanage in Eldesca). Then after a short stop at Eldesca, Yrïé, now a twenty one years old young adult took what little earthy possession she had and made her way to Mrcrest in search of new adventurers.

In the end she mostly worked as a guard for traders heading outside of Morcrest, usually preceded by her fame as "savior of the Prince" no matter where she went but also completing a few more feats of bravery, trough none matched the ones that she did in the defense of the Prince. Finally four years ago, with a nice sum of money saved for old days she proceeded to train daily to keep her condition and traveled around Morcrest following tournaments and fighting in them, taking down enemies with a staff while clad in simple leather armor no matter if the enemy was a mercenary trying his luck in a melee or a knight in a jousting event. This and her previous achievements in Varthorn and as a hired fighter attracted the attention of the King and led to her being called into the Wardens. With nothing better to do and growing bored of tournaments she accepted and joined the Wardens.

Other:
Obviously she is Sëríé's half-sister. In human form she fights with a close combat fighting technique that she developed herself during the years after her mother's death supplemented with her great running ability, stamina, general physical fitness and later adopted for her weapon of choice, the stick/staff, with great succes. In her beast/animal form she relies on speed and agility to evade and attack with paw strikes roughly having the power of a punch of a medium build fighter with her attack with claws and, especially, her bites being a somehow stronger. She lacks in skills of using most weapons trough she had been trained to be able to use most of them at least as good as a novice soldier, with the exception of bows and crossbows. She has some basic leadership skills, especially those for leading smaller (>50 people) units. She knows how to ride a horse and currently owns a fast, calm and well-behaved mare named "Irëyá" that she uses as mount.


"Get out of my way weakling."/"You are worthy of being my opponent."
 
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Just a quick question with hopes of a quick reply (need it for the CS that I am working on) are there giants present in this world? They are not listed in the bestiary but I think they should exist. @RainDash what do you think should they be here and can I use them for my CS?
 
Username:
gamer5


Name:
Inna (the Berserker)


Age:
18


Gender:
Female


Race:
Human


Class:
Warrior


Specialization:
Berserk(er)


Weapons:
The longsword "Blëaher" - "Bond Breaker"
(AKA as "Rokimas" "The Sword Which Cleaves Trough All")


Alliance: Neutral

Appearance:
wallls.com-34763.jpg

With her longsword "Blëaher"


Personality:
Inna is cold person with cruel and sadistic tenancies, finding enjoyment in the suffering and pain of others above all else, especially if she is the one that inflicts said suffering and pain. With little other to feel towards the world she finds herself at home at the battlefield and in raids on helpless villages. When not look out for new victims she is cold, straight to the point and will readily point out the shortcomings, faults and vices of others openly. Except for this she also enjoy a good fight or hunt, especially if it is not a fight that she wins easily and that makes her give her best to achieve victory. She hates loosing.


Biography:
Inna was born in the coldest and northernmost confine of Ellira, on the coast of the peninsula north-west of Galacia. Her father, an ex-sailor of Balefall was hateful of this icy and cold place in which he had to work as a fisherman in the cold seas of Norboro to feed his wife, the daughter of a local tavern owner, and his newborn daughter. As Inna's mother worked hard in the tavern to also bring food to the table and father was out fishing Inna grew up in a cold and lonely home with her grandmother which was to old to play with the young Inna and could at best feed and clothe the little girl. Thous Inna grew up to quickly learn to take care of herself and the home, something at which her natural great potential at becoming strong helped greatly. At the age of six she could do most of house chores, including chopping wood, changing the hay of the bedding, wave clothing, cook food.
But as Inna grew stronger and brighter even in the cold confines of Norboro and her lonely home her father grew darker and angrier at himself, but in his refusal of this fact, he redirected his hate to the world, primary to the ones closes to him, his daughter and wife. Finally after a particularly bad month both out on the sea and in the tavern and at the news of Inna's mother expecting another child he snapped, took the axe and with a head clouded in anger killed Inna's mother and proceed to do the same with Inna, when a roaring sound form the sky stopped him long enough for Inna to run away and in the next second a rock from the sky, blazing hot and with flames behind it, crashed into Inna's home and destroyed it with great force, killing her father and setting the pile of wood that remained of it ablaze together with the corpses of her parents.
The next four years were harsh on Inna, she lived as a helper in her grandparent's tavern until, saved money from rare tips and trained for a certain goal. Finally she collected money and payed the local smith, once a legendary person which made weapons for kings and nobles from all around Ellira, to forge one last blade, even if he promised to never make a weapon again. The smith initially refused but after she spent seven days and six nights standing, even when there was two days of a blizzard, in front of his house and asked from him to forge a weapon for her each time he came near her, on the sunset of the seventh day he accepted and she showed him what she wanted - to use the rock form sky, a ferrous meteorite, in its whole mass and size to forge a longsword like never seen or used before. With a comment "You are crazy but I will do it" he begun working on it. This lasted for a month and marked the last time Inna lived normally, tending to the customers in the tavern.
Finally the sword was done and Inna came to pick it up and learned of the name given to it by the smith - "Rokamis" - "The Sword Which Cleaves Trough All" and added her own "Blëaher" - "Bond Breaker" before saying: "Goodbye." to the smith and leaving the village without looking back only aged ten years old. The next five years Inna roamed the country side of Norboro and The Barren, killing all that she meet, men, beast and other alike, slaying all with the results of her four years of training, a monstrous strength unfitting some of her age which allowed her to wield "Blëaher" without a issue and the five years of her wandering, "Blëaher" always in her hand, or under her as bedding, leading to her strength growing further while also vastly improving her stamina while killing the last traces of the Inna which smiled even when lonely, cold and worried about the future of her family.
Her return to civilization and to the cruel world of men was sudden, while exploring some ruins of old times a group of adventurers/treasure hunters/grave robbers was attacked by a wild Wywerin. She rushed in to help them, some of her human empathy still remaining deep inside, leapt up in the air and brought down "Blëaher" on the beast, slicing it clean in half and spooking the living crap out of the poor humans as blood splattered everywhere. It took a few minutes and lots of persuasion from Inna to convince the group that she was not hostile. With this they decided to leave Inna to guard the entrance to the subterranean section of the ruins while they searched it for treasures. The search turned up various items including a set of armor, clothing and ornaments that was given to Inna as a reward and that became her standard clothing from there on [That would be what she is wearing on her appearance image]. The adventurers then dragged her off to a city and from there on Inna's life turned in a different way then the one which she was leading would bring her.
She first begun as a freelance on-demand problem solver, from killing dangerous beasts to routing or catching bandits she took care of various problems, usually those that required strength or combat but a few that required her to use her mind or to show her amazing ability to remain calm also were undertaken. Using the claws of defeated beasts and the money collected she had her sword and armor reforged by a smith - the sword was strengthened with steel and the armor was cleaned of rust and the few holes on it were closed with steel patches while the whole thing was repainted - the armor in blue the sword in a blue, black and glowing light blue - a secret mix of one of the smith's contacts; whit both the armor and sword being decorated with the claws of the defeated beasts and a bonus - two blue hair decorations made out of horns [And that is the current appearance of hers shown on the picture]. Geared like this Inna had planned to leave for more freelancing work when she was invited to become a part of a mercenary group for a sizable sum of money.
And that lead to three years of her fighting all over the continent and finally ending up in Morcrest with the nickname Inna the Berserk(er) and considerable fame in the world of soldiers of mercenaries to be called into the Wardens which at first she refused but after breaking the nose and ruining the honor of one of Morcrest's generals in a fight she decided to do so to escape his reach - after all the Wardens are not only going to be outside of Morcrest most of the time but also they are a important asset to the country and will be hard to kill even in the rare times that they return to Morcrest. Thous she joined the Wardens.


Other:
Inna possessed ridiculous strength or at least one would though this if one doesn't know of the fact that she spend most of her life training to be stronger, to swing "Blëaher" faster and with more power, to kill her enemy (or enemies) with one clean blow. She also has speed and endurance so she is a powerful enemy or ally, depending if you are with or against her. She was not named Inna the Berserk(er) without a reason as her durable and strong body makes her fight with her armor mostly being on her hands and legs with the rest of her body, at best, being clothed in leather.


"This body might be small, but it carries a big sword!"/"Hey can I make you suffer?"(Plus of this one variations)

That is the last of them I hope you give feedback sometime soon @RainDash.
 
Last edited:
Just your friendly neighborhood cow, having a nappy nap. Being a cow is hard work.
 
Stumbles into thread *Brushes off dust* Erhherm. Well would you look at this, this is really intriguing... If it would be possible I'd like to get in on this, but I have some things to run past you (@RainDash) first just as a heads up.
 
Stumbles into thread *Brushes off dust* Erhherm. Well would you look at this, this is really intriguing... If it would be possible I'd like to get in on this, but I have some things to run past you (@RainDash) first just as a heads up.
Sure, go ahead and ask or PM me if you wish. After I finish giving feedback on Gamer's characters I'm going to sleep, but I'll be up early enough to answer them.
 
Okay here we goooooooo
disclaimer: I'm harsher than Twi and have had a long day. I'll take no excuses.
Username:
gamer5


Name:
Sërié


Age:
19


Gender:
Female


Race:
Marked


Class:
Rouge


Specialization:
Assassin (Poison & Traps Specialist)


Weapons:
A sword coated in poison.
Hidden knives (throwing and ordinary) with poison coating.
A dozen of jars full of a mixture that explodes into a cloud of poisonous fumes.


Alliance:
Anti-Mage


Appearance:
Zn4CTyF.jpg

Her mark which roughly resembles a fox coils around her right leg up to roughly half of her right tight.


Personality:
Sëríé is an energetic and active person which hardly can spend one moment in place except when the situation demands. Otherwise a chatterbox and open person. Has no idea about social standings or morals – so one should watch her carefully when not out in the wilds – otherwise various bad things might happen. Harbors hate for mages trough she will just show animosity towards them rather then attack them. She also hates people which difference based on race. Her favorite things are meat and poisons.


Biography:
Sëríé was born to Aéïrn a fox Wildling and Therena, a female farmer that found Aéïrn collapsed from a wound in the fields and treated him. Trough Aéïrn had a daughter and wife back in his tribe he fallen for Therene and without any information about his tribe stayed in the village. Years passed and from attraction came love and finally marriage for Aëírn and Therena. With a peaceful life in the village and the gradual acceptance and love from the villagers Aéïrn had no wish to leave. In the late fourth year of Aéïrn's stay Sëríé was born. But in the lands of Ellira a peaceful life can meet its end quickly and that happened when Sëríé was five years old. A group of Pro-Mages lead with a mage attacked and burned the village, only the children which hid in the well were spared.


Days later the starving children were saved by merchants that regularly visited the village, but Sëríé, a Marked was left there as the human merchants didn't want to have anything with her. But she did not die, hunting and gathering allowed her to live for nine years when a group of traveling acrobats, actually assassins in disguise, came to some ruins which were Sëríé's home at that time. Despite all the lookouts the assassins had and all their skills Sëríé, on the first night, managed to sneak in, eat a bunch of food and then escape after they discovered her. The next night she was caught with a trap and upon a short discussion within the assassins was about to be killed when she spoke up in a voice so well know to the present assassins, a voice of hunger and sadness said three simple words: "Meat, Sëríé hungry." The tone and the voice made many of the assassins remember their childhood, a sad existence of poverty, hunger and thievery until they were taken under the arm of the boss of this group. With this Sëríé became a part of the group and after four years of study and work to repay them she was called to join the Wardens by the King which learned of her exploits who knows how. She accepted the invitation hoping it would bring bring peace to the world and maybe at the same time lead to her finding clues of her origins, as her only clue for now is her parents names.

Other:
Sëríé is an assassin specializing in using poison and traps – trough her combat skills with swords and knives are not on pair with those with more extensive training or greater talent she makes this up for each wound that she inflicts being potently deadly (due to the poison on the blade(s)) and by using dirty tricks. If she expects an attack from a certain direction or in a certain location then setting traps – pitfalls, hidden poisoned spikes, systems dropping poisoned knives or shooting poisoned arrows and so on – will be no problem for her. Her real talent are her hiding and tracking skills polished by the years of her hunting for food and refined by her assassin training to include infiltration, silent kill and voice mimicry skills.


"Sëríé is here!"

I will post Yrïé next and then a new character to fill my quota...
  1. Yep. Just... give up the family and everything and just fall in love with the strange human who saved you. He cut ties quick. That took only four years to give up hope completely. Also to overcome racism and tensions between the races.
  2. How did a five year old go from being coddled and cared for to hunting on their own for nine years?
  3. Akard would not hire a 19 year old Marked Assassin who has only four years under her belt for training. That's like... inviting trouble right there. Let the assassin poison specialist be a... 19 year old girl! Perfect! Four years of training under assassins who only barely let her live? Even better!
Username:
gamer5


Name:
Yrïé

(Y is read like I in this case)

Age:
29


Gender:
Female


Race:
Wildling


Class:
Wildling


Specialization:
Bare hand fighting in human form based around power and endurance.


Weapons:
Steel gauntlets in human form.


Alliance:
Neutral


Appearance:
20d91b3d453aef2caba278cc4ad0b01d.jpg

Her animal form is that of a large, close to the size of a wolf, white fox.


Personality:
Yrïé is a woman of few words that allows her self to show even less emotions. She categorizes people in a few categories with the "strong" and "weak" being the most important. Cold and merciless she shows little empathy to those that show what to her appear as "weak" emotions, to those that make mistakes or to those that slack off. She recognizes those with strength, wisdom, character or power that show or prove it to her and will open herself a bit more to them then to other people.


Biography:
Yrïé was born to Aëírn and Sëríé (senior, Aëírn's wife back in his tribe) two fox Wildlings of the same tribe. Just like the rest of the youth she has been trained to fight from an early age. When she was the age of six an army of a human noble attacked their tribe and after wining the battle raided their camp, plundering, killing and taking the women and children as prisoners (this lead to Aëírn and Therena meeting).


At this point Yrïé's life cloud have ended as a slave in the red lights district if it was not for one of the lesser nobles that was present there which wanted to test if any of the children had potential for being fighters and thus potentially better at making money in fights to death then to be sent to work till death or in the red light district. Yrëí was amongst the ten captured child that the noble took to become fighters to death.

Then she and the nine other kids were sent to a school for such fighters and there, before being separated in groups, promised to each other earn their freedom and reunited one day. The next six years Yrëí was harshly trained in becoming a fighter, before she started to participate in low-tier fights which took place before the fights to the death to get the viewers into the mood and to allow the young fighters to appear before potential future sponsors. Yrëí got her sponsor after her fifth fight but it will take years for her to meet him.

The next three years Yrëí grew as a fighter and woman her body taking after the mother from her memories and her strength closing to that of her father. When she reached fifteen she was moved to the actual fights to the death and quickly rose to become the best fighter (champion) with hundreds of victories and kept that title for years. Then when she was eighteen she meet her sponsor for the first time – it was the very noble that allowed her to start on this path. In the talk with him she learned that he was willing to pay for her freedom in return for her serving as one of his soldiers for five years. She initially refused the offer but after her trainer, whom by now she grown into a close relationship told her that for freedom a sum of money she cloud never hope to make was needed she decided to accept.

The next five years went uneventful with Yrëí finishing her growth into an adult, working as a guard for the noble while taking occasional jobs to collect money to free the other children from being fighters. By the time she was done with the five year contract she grown close to the lord but she felt that his peaceful land was not a place for her. With the last of the surviving children of her village freed from the arena and with her parents dead or who knows where she went on a three and half years long journey of self-strengthening declaring: "I will return when I can knock down a horse with a single strike of my fist and a dragon with a single blow from my paw!"

After, allegedly, accomplishing this and probably becoming the most powerful Wildlings in terms of pure strength if not in one on one fights too, she proceeded to train daily to keep her condition and traveled around Morcrest following tournaments and fighting in them, first only in events without horses but then in horse-back events open for all, knocking down armed and armored men with just her fists and gauntlets while clad in simple leather armor. This attracted the attention of the King and led to her being called into the Wardens. With nothing better to do and growing bored of tournaments she accepted and joined the Wardens.

Other:
Obviously she is Sëríé's half-sister. Her primary fighting method in her human form is by using her fists while in her animal form she relies on speed and powerful strikes with her paws and their claws. She is extremely strong, capable of inflicting serious damage to those without sufficient armor and with her speed and agility she poses a great threat in one on one combat. Her great endurance is also not to be trifled with since running marathon-long distances and hours of weight lifting were her usual training to increase her stamina. She lacks in skills of using weapons trough she had been trained to be able to use all of them at least as good as a novice soldier, with the exception of bows and crossbows.


"Get out of my way weakling."/"You are worthy of my fists."

And now to make a new character this will take a bit longer then those two, those just requited a bit of adjusting while the new character is a work from nothing ...
  1. Please please tell me that's the only picture you could find.
  2. Yeah that image doesn't work with her personality at all.
  3. "Hey guys I got a great idea! What if we let the five year old learn how to fight instead of survive without us!" Yeah seriously, most Wilding tribes are more concerned about the survival of the child than their fighting skills. Being able to turn into a wolf/fox/cat typically makes that a moot point and Wilding tribes are regularly attacked so survival of the child without needing the tribe is higher priority.
  4. "Yes, sexy underground fighting with the wilding I just picked up. From the forest. Who could have so many diseases. But hey it's not like females work in the red light district." Hate to say it, but sexism is something in Ellira that happens. Also... wildings make a lot of money in the red light district. If I were this noble I'd go for that instead, because wildings are kind of... festished. I feel so gross saying that damn it.
  5. You could just have her in the military for a while and she'd end up with the same skills...
  6. She feels... like she has to be related to Serie? Like, it's been forced for them to be half sisters and that she is just Serie with more strength. Besides, a wilding that's this capable is... really OP. Like... damn. Soldier with the bonus of transformation?
Username:
gamer5


Name:
Inna (the Berserker)


Age:
18


Gender:
Female


Race:
Human


Class:
Warrior


Specialization:
Berserk(er)


Weapons:
The longsword "Blëaher" - "Bond Breaker"
(AKA as "Rokimas" "The Sword Which Cleaves Trough All")


Alliance: Neutral

Appearance:
wallls.com-34763.jpg

With her longsword "Blëaher"


Personality:
Inna is cold person with cruel and sadistic tenancies, finding enjoyment in the suffering and pain of others above all else, especially if she is the one that inflicts said suffering and pain. With little other to feel towards the world she finds herself at home at the battlefield and in raids on helpless villages. When not look out for new victims she is cold, straight to the point and will readily point out the shortcomings, faults and vices of others openly. Except for this she also enjoy a good fight or hunt, especially if it is not a fight that she wins easily and that makes her give her best to achieve victory. She hates losing.


Biography:
Inna was born in the coldest and northernmost confine of Ellira, on the coast of the peninsula north-west of Galacia. Her father, an ex-sailor of Balefall was hateful of this icy and cold place in which he had to work as a fisherman in the cold seas of Norboro to feed his wife, the daughter of a local tavern owner, and his newborn daughter. As Inna's mother worked hard in the tavern to also bring food to the table and father was out fishing Inna grew up in a cold and lonely home with her grandmother which was too old to play with the young Inna and could at best feed and clothe the little girl. Thus Inna grew up to quickly learn to take care of herself and the home, something at which her natural great potential at becoming strong helped greatly. At the age of six she could do most of house chores, including chopping wood, changing the hay of the bedding, wave clothing, cook food.
But as Inna grew stronger and brighter even in the cold confines of Norboro and her lonely home her father grew darker and angrier at himself, but in his refusal of this fact, he redirected his hate to the world, primary to the ones closes to him, his daughter and wife. Finally after a particularly bad month both out on the sea and in the tavern and at the news of Inna's mother expecting another child he snapped, took the axe and with a head clouded in anger killed Inna's mother and proceed to do the same with Inna, when a roaring sound form the sky stopped him long enough for Inna to run away and in the next second a rock from the sky, blazing hot and with flames behind it, crashed into Inna's home and destroyed it with great force, killing her father and setting the pile of wood that remained of it ablaze together with the corpses of her parents.
The next four years were harsh on Inna, she lived as a helper in her grandparent's tavern until, saved money from rare tips and trained for a certain goal. Finally she collected money and payed the local smith, once a legendary person which made weapons for kings and nobles from all around Ellira, to forge one last blade, even if he promised to never make a weapon again. The smith initially refused but after she spent seven days and six nights standing, even when there was two days of a blizzard, in front of his house and asked from him to forge a weapon for her each time he came near her, on the sunset of the seventh day he accepted and she showed him what she wanted - to use the rock form sky, a ferrous meteorite, in its whole mass and size to forge a longsword like never seen or used before. With a comment "You are crazy but I will do it" he begun working on it. This lasted for a month and marked the last time Inna lived normally, tending to the customers in the tavern.
Finally the sword was done and Inna came to pick it up and learned of the name given to it by the smith - "Rokamis" - "The Sword Which Cleaves Trough All" and added her own "Blëaher" - "Bond Breaker" before saying: "Goodbye." to the smith and leaving the village without looking back only aged ten years old. The next five years Inna roamed the country side of Norboro and The Barren, killing all that she meet, men, beast and other alike, slaying all with the results of her four years of training, a monstrous strength unfitting some of her age which allowed her to wield "Blëaher" without a issue and the five years of her wandering, "Blëaher" always in her hand, or under her as bedding, leading to her strength growing further while also vastly improving her stamina while killing the last traces of the Inna which smiled even when lonely, cold and worried about the future of her family.
Her return to civilization and to the cruel world of men was sudden, while exploring some ruins of old times a group of adventurers/treasure hunters/grave robbers was attacked by a wild Wywerin. She rushed in to help them, some of her human empathy still remaining deep inside, leapt up in the air and brought down "Blëaher" on the beast, slicing it clean in half and spooking the living crap out of the poor humans as blood splattered everywhere. It took a few minutes and lots of persuasion from Inna to convince the group that she was not hostile. With this they decided to leave Inna to guard the entrance to the subterranean section of the ruins while they searched it for treasures. The search turned up various items including a set of armor, clothing and ornaments that was given to Inna as a reward and that became her standard clothing from there on [That would be what she is wearing on her appearance image]. The adventurers then dragged her off to a city and from there on Inna's life turned in a different way then the one which she was leading would bring her.
She first begun as a freelance on-demand problem solver, from killing dangerous beasts to routing or catching bandits she took care of various problems, usually those that required strength or combat but a few that required her to use her mind or to show her amazing ability to remain calm also were undertaken. Using the claws of defeated beasts and the money collected she had her sword and armor reforged by a smith - the sword was strengthened with steel and the armor was cleaned of rust and the few holes on it were closed with steel patches while the whole thing was repainted - the armor in blue the sword in a blue, black and glowing light blue - a secret mix of one of the smith's contacts; whit both the armor and sword being decorated with the claws of the defeated beasts and a bonus - two blue hair decorations made out of horns [And that is the current appearance of hers shown on the picture]. Geared like this Inna had planned to leave for more freelancing work when she was invited to become a part of a mercenary group for a sizable sum of money.
And that lead to three years of her fighting all over the continent and finally ending up in Morcrest with the nickname Inna the Berserk(er) and considerable fame in the world of soldiers of mercenaries to be called into the Wardens which at first she refused but after breaking the nose and ruining the honor of one of Morcrest's generals in a fight she decided to do so to escape his reach - after all the Wardens are not only going to be outside of Morcrest most of the time but also they are a important asset to the country and will be hard to kill even in the rare times that they return to Morcrest. Thous she joined the Wardens.


Other:
Inna possessed ridiculous strength or at least one would though this if one doesn't know of the fact that she spend most of her life training to be stronger, to swing "Blëaher" faster and with more power, to kill her enemy (or enemies) with one clean blow. She also has speed and endurance so she is a powerful enemy or ally, depending if you are with or against her. She was not named Inna the Berserk(er) without a reason as her durable and strong body makes her fight with her armor mostly being on her hands and legs with the rest of her body, at best, being clothed in leather.


"This body might be small, but it carries a big sword!"/"Hey can I make you suffer?"(Plus of this one variations)

That is the last of them I hope you give feedback sometime soon @RainDash.
  1. ........ I'm raising the lower age limit. No fucking way a 19 year old can haul around a giant sword like that.
  2. Goddammit this is Yrie human version. But wait... she hunts I guess.
  3. It's thus, not thous. Just... kinda proofread these? They're okay but... these little errors are getting to be a lot. It's not super important but...
  4. Language interruption: [spoili]what the fuck[/spoili] So... he just gets out an axe after he can't take fishing anymore? I feel like this is COMPLETELY POINTLESS and just there for shock factor. Like... the big thing with the Northboro is that freaking no one is able to do much cuz its [spoili]fucking cold all the time[/spoili] really cold and the small amount of settlements are close together meaning that this would ripple through the North like a small town.
  5. Okay, I'm sensing deus ex machina here. Magic meteor saves her but kills her parents. Right. Look up the radius of destruction for a metor. She'd be dead.
  6. Oh goddamit I'm tired and this whole history sounds cliched to hell. Do it over.
Please ensure your sheet reflects anything you say about the points. Thank you. @gamer5
 
  • Thank You
Reactions: 2 people
Or you really a lot harsher then Twi or you had a reeeally long day... not wanting to to make your day any longer I will respond to this and do the edits on a later time. Hopefully you will not be like a certain person from another forum which was to demanding on his standards and lead to me abandoning the very idea of joining a RP in which he was one of the GMs. Now off to do other stuff. See you later Rain (hopefully you will feel better by then).
 
Maybe.

Don't cheat at bad jokes. That's what I would've done.
 
Even if I say no you're going to tell it anyways, aren't you.