...

Oh. I just thought maybe because Aeda was living that it could be Trollface. =P No worries.

I imagine that those Uialien who have both Seelie and Unseelie heritage might not necessarily be one or the other in such a black and white way, but I do feel like almost all Uialien lean more toward the full moon or the dark moon than remaining completely neutral/balanced. It doesn't necessarily mean they belong to either court. It's just that the Courts were founded by each group on the basis that their magic worked one way or another. I'm sure there are Unseelie who belonged to the Seelie Court and vice-versa. Politically, there could also be Uialien who don't identify with either Court but do identify as Seelie or Unseelie based on just their magical strengthening or waning depending on the moon's phases. But yeah. Political neutrality but not necessarily magical neutrality.
 
I have started a trend! If you have, or when you do, see the drawing Triv made for her girly, you will understand the nickname. :P And I thought that might be it... Everyone else being dead and all... I'm probably going to go back to Truffle's history and actively stick those folks in there, maybe not their siblings, since there's more even than I put, but the others...

Allrighty, I like that. I thought it might be a little looser than I was thinking, but I just wanted to make sure, given the Fae courts of the same name. Also, would the whole family line have the same magical affiniation? To varying degrees, anyway. Like, as Truffle's Seelie, should everyone else related to them be Seelie too?
 
Trivia already told me her lady is going to basically be a troll. I'm super excited to see the drawing. I know it wasn't done for my character or anything, but knowing that art exists simply because I created this role-play makes me incredibly pleased. XD

As for relationship magic... that really depends. Uialien are pretty comfortable with promiscuity, so if some of Truffle's siblings have a different parent (I say parent because it's probably not impossible that some males could produce babies. Like... they're faeries. Their sex organs are probably all sorts of fun and not always binary or not always singular. Probably why it's super rude to ask a faerie how they reproduce. hahah), it's possible that some of Truffle's siblings have Unseelie capabilities. It's also possible that Truffle could have one Seelie parent and one Unseelie parent and just ended up displaying Seelie magic in much the same way that my mom's hair was light brown and my dad's was platinum blonde and I ended up with his hair colour, not hers.
 
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Heee, it is awesome. :D

And good points. Promiscuity ftw... >.> :P Rotherynmor is actually something like that. Singular parent, not single parent. I sincerely enjoy this Uialien group you have let us play with. I really, really do.
 
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Screenshot37_zps1a5fd548.png


Basics


    • Sir Alastair Locke

    • 45

    • Male

    • 7/8 Fatan 1/8 Calva (Elk)

  • Locke stands at 6'5, always ramrod straight posture, his body toned and coated in slabs of muscle earned from decades of fighting. His shoulders are broad and strong, branching off into powerful arms. A roadmap of scars coat his weather-beaten skin, earned from the same feats that gave Alastair his physique. Locke's hands are rough and callused, and the little finger on his right hand is absent from the second knuckle up, leaving a rounded stump behind. His copper hair is well-kept for a reason; two jagged antlers protrude from the top of his head, but he files them down to stumps so they are hidden beneath his hair. Alastair allows some greying facial hair to accumulate at the command of his daughter, who tell her father it makes him look "handsome."



Prowess


    • Dagthor

    • Swordsman
    Alastair has years of experience with a longsword, his skills among the best in the Fatan army. His style is a combination of both strength and finesse; Alastair's age is beginning to work against him, forcing the soldier to rely less on brute force and more on experience.
    • Armor
    Serving in the King's army, Alastair was constantly encumbered by heavy armor, and after carrying it for so long, the knight is quite used to the weight. He knows what blows steel can and cannot withstand, and is knowledgeable of every chink in both his and his opponent's armor.
    • Strategy
    As both an officer and knight under the King, Alastair saw quite a few men under his order. He is an excellent commander and strategist, capable of leading small bands of soldiers or waging entire wars with a steady hand.
    • Endurance
    Alastair's life of soldiering has left his body lean and muscular. He can run great distances when unburdened by his armor and is quite strong for a man his age.
    • Riding
    As a cavalryman, Alastair spent years in the saddle, and is more than capable of controlling his steed while fighting.
    • Military Training
    Alastair is familiar with most traditional military weapons, including bows, crossbows, shields, lances, maces, and war hammers, though he is certainly no expert with any of them.

    • None

    • Plate armor including pauldrons, gorget, breastplate, upper vambraces, couters, greaves (See photo)
    • Chainmail shirt
    • Leather boots, lower vambraces, and gloves
    • Heavy cloth shirt, skirt, pants
    • Longsword and leather scabbard slung onto belt
    • Family dagger attached to belt on the small of his back


The Person


    • His loyalty lies with the High King and the commoners of Eriston.

  • Alastair is a man bound by honor and duty. His loyalty to the crown is unwavering as is his dedication to the wellbeing of the commoners, as he still considers himself one. This passion for the commoners was furthered when he served alongside soldiers in the King's army, many who he believed were just as noble as the King himself. He will go to great lengths to preserve and improve peasant's lives. Obviously, he is not a blind follower to high-born. The knight will openly confront those of higher social status, challenging the status quo. Alastair is an honest man and has always told the truth, no matter how much the truth hurts. He has never been one to break an oath or promise, and will stand by his word even if it means his own death. However, the knight is shameful of his Calva heritage, a characteristic accidently imprinted on him by his mother who shaved his antlers since his birth. He tells no one of his nature, claiming to be a full blooded Fatan. It is the one lie he allows himself to tell.

    Despite his career as a soldier in which he killed countless, Alastair wishes nothing but peace for the realm. He feels no animosity towards the soldiers he fights, although he is slightly disdainful towards the Edhel after his wife was killed by their kind. He is quite knowledgeable about other cultures and the world due to his traveling in the military, so the racism usually present in Fatanen is strangely lacking in Alastair. He understands that those he fights are simply soldiers like himself, following the orders given to them by their superiors. When in battle, though, Alastair fights with the fury of ten men, not out of anger, but an urge to survive so his children aren't orphaned. Even spending a second apart from them is painful for the knight, especially after Faeila died, as they are the only light in his life. Alastair would do anything to protect his children, which is largely why he is embarking on the journey to obtain Lim's bracelet.

    Though his exterior may be rough, Alastair remains an approachable man. He is charismatic and easy to speak with, and may even joke occasionally. His children certainly bring out his more playful side; when in their presence, he could easily serve as the court's jester.

  • Sir Alastair Locke was not born into his title. His father, Anko Locke, was a pure Fatan farmer in Eriston serving the fair Lord Hotch. When Anko turned 18, he joined the King's army, although the heroic life of a soldier did not prove to be as romantic as Anko thought. He was assigned as an infantryman to patrol the border between Vonga and Eriston, one of the most peaceful regions in Verdan at the time. One evening on patrol, the soldiers found a young woman attempting to cross the border bearing the Mark of Shame on her cheek, the wound still fresh. She appeared to be of Fatan descent, although far more beautiful than any women the soldiers had even laid eyes upon. She was tall, taller than any of the men, with graceful, sweeping features, tan skin, and a long and narrow face. The soldiers attempted to have their way with the woman but Anko fell four of them with his blade before they could even touch her. The other men made no further advances, and when they returned to base, Anko reported the incident to his commander; he ordered that the woman, named Linara, be returned to Vonga, but Anko would go without punishment as he upheld the woman's honor. Knowing what the Mark of Shame meant, Anko gave Linara the dagger his father gave to him and told her to go to his farm, where he would be waiting for her. Anko and his men were then sent across the sea to Aliudea, though he never spoke of his service there.

    Anko was finally dismissed with a soldier's benefits and returned to home, where Linara was waiting for him alongside his family. Linara explained she was a fourth Calva, her father half Calva elk and Fatan and native of Vonga, and her mother full Fatan and a trader traveling through her father's tribe. The two fell in love and produced Linara, who was treated like an outcast with the rest of her family. Linara's parents were killed by fellow tribesman not long before she met Anko, and the woman killed her attacker, but she was banished from her tribe regardless the act being out of self-defense. Anko and Linara slowly fell in love together, and soon the two were married by Lord Hotch. Their first and only child, Alastair, followed soon after.

    After Alastair's first year of life, antlers started to grow from his head, just like those Linara's father possessed. His mother cut these growths off and continually filed them down, knowing the Fatanen would see him as an outcast, just as she was among the Calva. Despite his heritage, Alastair grew up like any other boy in the village, with two loving parents and grandparents. He was to be a farmer, and Alastair had no qualms with this fate. Like his father, the boy was briefly tempted by the military life, but his father quickly talked him out of joining the Queen's army, telling him of his own experience. The two occasionally sparred jokingly with their hoes in the field, but that was the extent of Alastair's weapon's training from his father.

    17 years after Alastair was born, Eriston suffered from a disastrous drought, and Alastair knew to support his family he had to join the military despite his parent's protests. Anko gave his son the very same dagger his father bought for him when he went to battle and saw his only son off. In training, Alastair found that he had a natural talent for combat; his muscles were much more developed than the high-born soldier's from years of manual labor, and his Calva nature gave him a slight edge over the others with honed reflexes. Like his father, he was assigned as an infantryman, although a higher rank and with a few men under his command. Alastair and his men were immediately sent to the mountains of Stegros to fight the Nogyth at Dorduar. Although Alastair was unsure of why they were attacking the mountain people, he didn't ask questions, as the war was giving him an income to support his family and his loyalty to the crown was unwavering. When Alastair and his men first marched into the entrance of the dark mountain tunnels they were filled with pride and a hunger for a good fight. Leaving the tunnels with half of their forces, their demeanor was the opposite. The men lost their way in the tunnels and the Nogyth picked off their ranks one by one. When they faced the Nogyth in a face to face battle, however, they slaughtered the smaller men in sheer rage. Alastair, however, allowed the beaten and broken prisoners to go free, knowing that prisoners only bred further hatred; if they were to conquer these people, hatred was the last thing they needed. Once outside the mountains, something within the Nogyth ranks had changed. They fled their mountains and scrambled to the coast, and his soldiers were tasked with cutting these forces off. This skirmishing went on for five years, and Alastair and his men traded in their boots in favor of horses to quickly transition from battle to battle. During this time, Alastair earned both rank and scars, mental and physical. His time in the military was up, and the soldier was given an option; reenlist, or return home. Although the Queen's army was a brutal way of life, tearing a man away from his family and forcing him to watch his own friends die, it gave him the ability to serve the people of his kingdom and the crown much more than wielding a hoe ever could. He reenlisted without hesitation.

    Four more years of fighting saw Alastair promoted to a low ranking officer and the Nogyth driven out of their mountain, but at a terrible cost; the High Queen died, passing her crown to her son. Alastair was sent to the southeast to stave off the rising resistance. Here, it was not a stand up conflict, but an occupation. Hit-and-run guerilla tactics were implemented by the resistance, and many of Alastair's fellow officers countered this by brutalizing the local population to make the resistance think twice before assaulting Fatan troops. Alastair refused to abuse the locals, instead hiring hunters to track down and lead his mounted soldiers to the enemy's camp and fighting on their own terms. After five years of brutal combat, the High King saw it fit that he join his soldiers in battle against the resistance, and Alastair and his men were attached to the King's division. The opportunity to slay the Fatanen leader in battle drew resistance forces from surrounding regions, completely surrounding the Fatanen soldiers. The ensuing fight was the bloodiest Alastair had ever seen, but the sight of the King's immense power was the most prominent memory he possessed from the battle. Despite the King's strength, however, he was not a god, receiving several wounds throughout the battle. Alastair saved him from what would have been a fatal one by blocking an incoming crossbow bolt with his own body, the bolt piercing his breastplate with ease.

    After the battle was won, the wounded officer was taken to a private tent and cared for by a Fatan healer named Faeila Tamsin. He was in and out of unconscious for almost a week, during which time his antlers grew substantially, and he was forced to explain his origins to the woman. Alastair's recovery took over a month, during which he and Faeila developed strong feelings for each other. Once he was healthy, Alastair received an order from the High King himself to report to the capital, where the King rewarded the officer who saved his life with knighthood and his choice of any of Eriston's keeps. He chose the castle that his family served, Baerston Keep, though it was not a particularly wealthy region, but he knew that Lord Hotch had recently died leaving no heirs. Alastair reunited with his parents and moved them to the castle to deal with the region's affairs while he was away. At the king's orders, Alastair returned to the capital and was given an even larger army to command, told to stave off the growing rebellion, with Faeila always close at hand to treat his wounds and advise him. The asymmetric warfare saw Alastair fighting rebel forces composed Fatan, Edhil, Uialien, and Nogyth in eastern Eriston. These foes were brought up by Edhil spies who sought to turn Eriston's own people against them, uniting most of the minorities of the kingdom. At the same time, Alastair's men were engaged with Edhil military forces, fighting fruitless battles at sea or on the shore, but never making any progress.

    Alastair and Faeila soon married, and she gave him a son, who was thankfully free from the antlers he bore. Three years later Faeila gave birth to a girl, but this joy was not bound to last. One night while out on patrol with his men, Edhil forces attacked the rear camp where his family resided. Once he saw the smoke from the burning tents, he rode his horse so hard towards the camp his horse died from sheer exhaustion. He burst into his family's tent just in time to see Faeila, wielding his dagger, cut open by two Edhil soldiers. Alastair brutalized the Edhil to the point where their bodies were unrecognizable, failing to see his children watching from beneath the bed.

    Once the skirmish ended, Alastair returned to Baerston Keep to bury his wife where he was met with another tragedy; the death of his father. He spent his time between his home in Baerston Keep and the capital, advising the High King on the war in the east. Although Alastair had always been loyal to the King, he never felt an abundance of love for the man; after all, what kind of man would send those he was supposed to protect to their deaths in faraway lands? Alastair was born a common man, and his love was for the common man. After spending more time advising the King, however, Alastair found him to be a kind and noble man. He cared deeply for his fellow Fatanen. However, it seemed to Alastair that the honorable King turned a blind eye to the torturous treatment of prisoners and the brutalization of other civilizations to achieve his goals, despite Alastair's recommendations for a more humane military. The king also felt no love for those outside his race, which made Alastair slightly uneasy considering his Calvan blood which he concealed. The two grew to become close friends despite their differences, building a great amount of trust. Eventually, the King revealed to Alastair his true motive for seeking out Lim's Bracelet. During the beginning of his rule, his mother's advisor told him that both his mother and grandfather sought the power of the second bracelet to defeat the dragon-like beasts to the south, the Amlugan. He was told that they were building an army large enough to seize the entire realm, even if all of the nations united against them. No matter what the cost, the bracelets must be combined to stop the coming onslaught. The King then gave Alastair the task of finding the bracelet, deep in Ushtaway, along with a band of men and women loyal to his cause, posing as common sellswords. Without hesitation, the knight accepted his mission.


    • Anko - Father - Deceased
    • Linara Elora - Mother - Located at Baerston Keep – Living
    • Faeila Tamsin - Wife - Deceased
    • Barrick - 12 year old son - Located at Baerston Keep - Living
    • Telys - 9 year old daughter - Located at Baerston Keep – Living
    • High King Dwennon Ulmer - Advisor, friend, and king – Living
 
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Sir Locke is now listed under the pending characters section.
 
Rowen

  • Rowen
    His birthname is Rouenr Lakarii (ROH-EN-NIR LAK-KAU-REE), meaning 'He who roams shores" in the Calvan tongue. But for good reason, he has adopted a more Edhel friendly name over the years.

  • Twenty-Nine Winters

  • Male

  • Calva

  • Taller than most, but only slightly so, Rouenr Lakarii is a fit-looking male who hides his rough features under a lavish coat and forward folding hat - that keeps his pointed, fur-tipped ears out of sight. The only obvious sign of his Calvan origin, for otherwise he has oddly few, despite his pure ancestry. It is possible that his upbringing among the Edhil has led him to resemble them more physically but that is only conjecture.

    His hair, like his ears, are a matt dark grey in colour that are swept back on top then run down his sideburns and across his jaw in a short mane. His brows are slightly thick but shaped, making his steely-blue eyes almost perpetually pensive in expression. His incisors are sharp and are another giveaway to his identity when he laughs, though only when he forgets about them.


    His physique is muscular, an uncommon attribute among those who live in the Tower, likely caused by his habit (and hobby) of running wildly and climbing difficult places in times of stress. A throwback to his younger days. But he usually wears clothing that covers it, rather much looking regal than primitive at any given time.

    Among his favourites is a sturdy-looking maroon coat with tan hemmings, coloured to imitate gold which, alas, only the rich can afford and he cannot. It bears a number of crests that mark him as a a bonafide Sairuvar and hint at his fields of expertise, he believes it has warded off trouble on more than one occasion where a fight would have otherwise broken out, afterall no one wants to mess with someone they think can set their hair on fire with but a glare.


PROWESS

  • Sairuvar

  • Minor Atheletism - Rowen can climb, run and make his way through tedious terrain and has a fair amount of gusto behind his every step. It is probably genetic, if given any reason. But he does spend a fair amount of time navigating the marbled streets of Hyarya Tol in rather unconventional manners, he likes high places - it helps him forget more earthly troubles.

  • Shield Mage: The study of runes and wards to repel the unwanted. The practitioners of this art have come to be known as Shield Mages to some. Sairuvar who specialize in this school often find employment in more civillized parts of the land, whether be it making magical locks for homes or sealing off dangerous areas, some even take their studies to more militant purposes. Though complicated by the many uses one could apply this knowledge in, the basis of abjuration remains simple at the foundation: Purity of meaning, becoming a law that cannot be broken.
    As such the barriers put up are often riddled with sigils, condensed with powerful intents, that the reality within the confines of their lines utterly rejects the thing they are warded against.

    However, if one were to find a loophole in it or manages to marr their meaning, the spell no longer becomes effective. Thus, intelligence and memorization is key to both casting and dispelling such magic. And so is preparedness: Rowen carries around in his grimoire, runes for warding water and metal.


    Storm Calling: The ancient rituals of calling rain and bending weather have long existed even in primal times when man could barely keep warm at night. Now refined into a reliable science today, scholars have learnt to channel energies that mold wind, rain and storm to their needs. Even the very elements that make up such phenomena are not spared in their relentless pursuit of perfection.

    But wise men and women in the past know, and scholars have only recently begun to realize, that nature is a force to be reckoned with and will not always bend to man's will.

    Instinct and willpower are key in the art of weather control, knowing when to impose and when to relent are important lessons in this form of magic. Still, this is a dangerous path to take and many reagents required to cast the more destructive spells are heavily restricted in places that know better to do so. Without them, Rowen is limited to herding clouds, calling winds and in the need of self defense; delivering a stunning shock through his grasp

  • None.

    He tries his best to look imposing though but his defence is at best, psychological. He carries no weapons, save the sharp metal tips of his rather heavy grimoire ...maybe....he can...club someone with it?

THE PERSON

  • Edhil Resistance

  • "Perhaps the recounting of the past twenty-or-so years of his life would be trivial to Edhil ears, for they live through milleniums And his existence is but a second to them.

    But to him, it is every bit as precious, for that he makes up his time with drive and vigor unseen among the Immortals." -Quote from Rowen's Background


    Quick to act on his thoughts and logical to a fault. Rowen is often seen by his long-lived peers as impatient as he is unable to stand or sit around for long. Try as they might to get him to do so. And perhaps because he also sees it as a waste of time, the things he say often lack subtlety and are direct to the point. Much to the dismay of those whose prides hinge on their bloated egos.

    He has a personal grudge towards physical violence and especially those who use it against the defenceless, he will condemn them, if not with words then with peals of lightning. This can mean trouble when dealing with other members of his race, the Calva, whom he has come to see as barbaric and uncouth - and whom he is slightly ashamed to be part of.

    To say that he lacks wisdom is not too far off from reality.


    But for all his faults, he has a capable mind and is guided by a semblance of justice. He does not shy from deduction or responsibility, coupled with his strong will, can be a boon when the moral lines between right and wrong are blurred. Not always accurate, but he always strives to take the side of reason.

  • History:
    Perhaps the recounting of the past twenty-or-so years of his life would be trivial to Edhil ears, for they live through milleniums And his existence is but a second to them.

    But to him, it is every bit as precious, for that he makes up his time with drive and vigor unseen among the Immortals.


    Rouenr Lakarii was born deep in the Reservation Camps, ever since the Edhil took in some of the Calva who sought refuge from the great war.

    In his early years he was often shunned and picked on by the other children, Rouenr quickly took the role of the odd child who kept to himself, often finding himself wandering the forbidden woods and lakes, accompanied only by his own thoughts as his constant companion. Occasionally he would make a wish that they would all just disappear but alas, that never came true.

    His troubles began ever since they realized that he wasn't the fastest, biggest or hairiest (euwgh!) of the lot, faR from it actually, and in a tribe that were traditionally the Hunters of the Clan. The night stalkers, the proud predators. ...The wolves. The adults took him and the troubles he faced very lightly, expecting him to deal with them in his own means. Even the younglings of the other races within the Calva, would not make friends with poor little Rouenr, for there existed subtle prejudices against the hunters amongst their own kind.

    Lost and left to fend for himself, the young calva took solace in the only things he could do. Building a small treehouse where he spent most of his time, fishing when the weather was warm, and among these things, a few mysterious tricks and charms he discovered during many moonlit runaways from home.

    Inspired by nature herself., Rouenr Lakarii knew that with the right thoughts, the right things and sometimes the right words, one could make miraculous things happen. A wisp of light here, a small fire he could gently caress with his hands. Things like that. They became his most closely guarded secrets. Perhaps it did occur to him once or twice that he could show everyone back home how to do it, maybe gain a bit of respect he so well deserved, But to teach those little bastards this? I think not. ...He would rue the day their insufferable pranks took on new heights because of him.


    A year of so passed,, having become more cloistered as time went by. Till he finally decided to live alone. But as fate would have it not long after his hard decision,that those same runts whom were the reason behind his choice, would discover his hideout on one of their first hunts. Now at the age where they could climb trees without hurting themselves or calling for their mothers pathetically, in their immature cruelty, they decided to tear down his new home piece by piece for 'valuable treasures', WHen he returned, he came across the horrific scene,

    Why couldn't they just leave him be? Why couldn't they just drown in a river somewhere? With each board unailed and felled to the forest floor, Rouenr's ire towards the calva grew. Something bad needed to happen, He had grabbed the biggest of them, a runt called Tikthap, by his hand and looked him in the eye. He knew not what he was about to do but it felt right. It felt right as he channeled ...or rather, violently foRced... raw anger straight intoTikthap's mind. Tikthap's soul.

    Suddenly he heard screams around him, there was a faint odour of burning fur when they were all lifted by their tails high into the air by mossy green ropes. They were all writhing and struggling, like hogs tied before a midsummer's meal. Save Rouenr. He stood among the vines, amazed. A gleeful, wide almost smile crept upon his face, They would never---

    Then he heard clapping. A slow rhythm of aged skin smacking together. Turning around, he recognized it as the edhelian merchant who often came to their village, peddling some necessities but mostly strange curios. Not very smart, he always thought but never mentioned, since hardly anyone in their tribe bartered anything with him. Yet the old fella never missed a year.

    Longstrom, whose name he soon found, was his actual rescuer, much to Ruoenr's disappointment. The city-dweller was gathering herbs and rocks for medicine when he chanced upon the commotion, maybe also led by the rumor that his only customer these days had left the encampment to live in the wooded area nearby.

    Then he pointed to Rouenr what he really did. To Tikthap, strapped to a tree with tears flowing in between sobs, his fur was bald and charred in many places and his skin underneath red, like he had just leapt through a burning pyre. It was a long moment of silence between them, one filled with the clashing afterthoughts of satisfaction and regret,

    .....

    ...then Longstrom laughed.



    ----------------------------------------------------------------------------------------------------



    Many, many summers later. The young calva found himself walking hastily along a grandious hallway, shuffling past inumerable marbled doors that opened and closed rapidly as blurry figures hurried through them. And much like them, he would once in awhile trip on the hems of his robes absent-mindedly and toss his scrolls to the ground as he did so, a problem that plagued every denizen of the Tower - an instituition in Enya Tol where scholars all over Inen could gather and forum their ideas.
    His new home.

    But no matter how bustling, it felt empty since Professor Longstrom had passed away sometime ago. Due to ripe old age, A concept Roeunr, now Rowen, could never agree with. Not when he was an edhil.
    He shared a relationship with the old codger more than mentor and student. In their time together, Longstrom became more a parent to him than anyone had ever been. Even though the old man had seventeen other apprentices, all of whom would jest that he was the laziest being alive. he was still kindly to each and every one of them and they, to him.

    Remembering that in his last moments, he called each of them to his bedside and spoke to them and when it was his turn, Rowen did not wait for him to speak and harshly demanded to know why he did not use his research further his lifespan. He had the resources and means to. He knew all of them would wholeheartedly help him. So Why in Lim's name did he not!? To which Longstrom told the rudest of his students that The greatest wisdom was when one knew their end to come. The greatest courage, when one chooses how to face it.

    Those words never left Rowen, the notion that the old rascal out of some insanity chose death over life, haunted him as much as they pained him.
    Inevitably the days within the Tower slowly became unbearable, as each passing moment there tempted him to touch forbidden magics that lay in it's archives, magics that Longstrom made them swear never dabble in, just so he could bring his Professor back to life. Even if it was against his will! It dawned on him that this was the first time he felt both lost and loss. It was hard to express.

    It was when digging through those same archives night after night, that Rowen came across the mention of an artifact called the bracelet of Lim. That it could be used to bring back the dead back. Properly. Not some shell of their former selves. For it held the power of a true diety within it.
    Rowen then stood up from his seat and walked out of the ancient library, his lips parted with a crooked smile mumurring; "...You always told me to reach for my goals, no matter what...."

  • In progress
 
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I will try to sort out the few kinks and grammar casualities once I know how to work the html (and stop double posting!). :)
 
@Rainjay, Shale has been placed into the Pending Characters section until your sheet is completed and accepted. I'm going to reserve most judgement until you're done, but I do want to say two things right now before all is said and done. The first is that the singular version of Edhil is Edhel, so it would be "an Edhel" and "some Edhil" if that makes sense. Second, I want to note that I really like how fitting your character's name is. I never said this on Iwaku, but I always imagined the Uialien language to have a sort of sing-song nature to it with lots of vowels and such, and I think that both you and Nemaisare hit that mark beautifully in interestingly different ways that I feel really capture the diversity of the Uialien culture in general. Nieri was more or less named after her Edhel heritage, so she isn't quite as good a representative of the language as Shale and Truffle are.

As far as collaborating on backstory, the courts were more or less just divided by when they're magic was strongest/weakest. When the Seelie are weak during the new moons, the Unseelie served as the protectors of Aliudea, and when the Unseelie were weak during the full moons, the Seelie were the protectors. During the rest of the time, they pretty much were just cooperating with each other, and it wouldn't have been rare to have intermingling except during the week of the full moon and the week of the new moon. (Side note: the moon's phases don't last a full week. I just mean the three days before, the day of, and the three days after each occurrence.)
I have fixed the errors with the Edhil/Edhel. Let me know if you see any spots I missed. Chrome decided Edhil is in the dictionary now and won't show up easily unless I search for it specifically.

And thank you on the matter of her name. I'm working on a fantasy world that is somewhat similar/different to yours (less races, but divided similarly and even has a matching genocide in the history) and Shialaevar is one of the characters names. Took ages to make/find a name that felt sing-songy yet pronounceable and spell-able. So the compliment really helps ^^

I imagine that those Uialien who have both Seelie and Unseelie heritage might not necessarily be one or the other in such a black and white way, but I do feel like almost all Uialien lean more toward the full moon or the dark moon than remaining completely neutral/balanced. It doesn't necessarily mean they belong to either court. It's just that the Courts were founded by each group on the basis that their magic worked one way or another. I'm sure there are Unseelie who belonged to the Seelie Court and vice-versa. Politically, there could also be Uialien who don't identify with either Court but do identify as Seelie or Unseelie based on just their magical strengthening or waning depending on the moon's phases. But yeah. Political neutrality but not necessarily magical neutrality.
So would it still be possible for Truffle's mom and Shale to have met previously? I can make her have political neutrality if necessary. If so, that's alright. They'll meet either way, with so few people of Uialien descent left, but it's always fun to have relations!


Also, question. What is meant by Beserker magics?
 
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I will try to sort out the few kinks and grammar casualities once I know how to work the html (and stop double posting!). :)
If you need help, I can always try to be of use. I think I've got the BB code down (it helps I'm taking coding classes, where the code is 100x more finicky than BB code) and might be able to help with errors.
 
If you need help, I can always try to be of use. I think I've got the BB code down (it helps I'm taking coding classes, where the code is 100x more finicky than BB code) and might be able to help with errors.
Hahah that would be nice but it's fine, by the time you take to teach this old mind how to work the stuff you youngsters do - we'd be in amulgan territory. :) It's sweet of you though.

Speaking of which, what's everyone's speciality? Like we've got a coder.


This off topic but I just noticed that Uialien is U.I alien, like you and I ...but alien. Perhaps hinting that behind the mysterious ways of these creatures, they are just like us? o_O!
 
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So would it still be possible for Truffle's mom and Shale to have met previously? I can make her have political neutrality if necessary. If so, that's alright. They'll meet either way, with so few people of Uialien descent left, but it's always fun to have relations!


Also, question. What is meant by Beserker magics?
It is entirely still possible to have Truffle's mum and Shale meet up. :) And political neutrality is not necessary for it to happen. Though it's still an option if you want to use it. Truffle's mum was neutral, but Truffle was going to be entering the actual Seelie Court at some point in the future (before things went kaput), though I don't think that'd change much of anything in their interactions.

And I believe, not certain though, that Berserker magics would have to do with adding strength and speed and raw power to a person's body, as well as maybe raising their pain tolerance to heightened levels or creating some modicum of fear in their enemies through sound or appearance. Basically, whatever Berserker implies to you, could probably be brought to bear through magic. Likely though, while the magic would be extremely effective in a pitched battle, at close quarters it would be just as dangerous to allies as it is to enemies. And would probably take a heavy toll on the user.
 
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It is entirely still possible to have Truffle's mum and Shale meet up. :) And political neutrality is not necessary for it to happen. Though it's still an option if you want to use it. Truffle's mum was neutral, but Truffle was going to be entering the actual Seelie Court at some point in the future (before things went kaput), though I don't think that'd change much of anything in their interactions.

And I believe, not certain though, that Berserker magics would have to do with adding strength and speed and raw power to a person's body, as well as maybe raising their pain tolerance to heightened levels or creating some modicum of fear in their enemies through sound or appearance. Basically, whatever Berserker implies to you, could probably be brought to bear through magic. Likely though, while the magic would be extremely effective in a pitched battle, at close quarters it would be just as dangerous to allies as it is to enemies. And would probably take a heavy toll on the user.
Alright. Cool ^^

Any ideas for how they met? I've finished everything but Shale's history, so I'll be working on that.
 
Now, if you were cool kid like me, you'd trade in your frothing-at-the-mouth Berserkering for kung-fu. Which I totally did - and I will totally turn this into a Jacky Chan movie.
 
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Now, if you were cool kid like me, you'd trade in your frothing-at-the-mouth Berserkering for kung-fu. Which I totally did - and I will totally turn this into a Jacky Chan movie.
I actually had that Old Spice commercial pop into my head for some reason.... :P

Alright. Cool ^^

Any ideas for how they met? I've finished everything but Shale's history, so I'll be working on that.
Hmmm, well, as Rotherynmor is old, I'd say she's probably somewhat well known in certain circles, like amongst Sairuvar or Nestad talents, so she could have been recommended to Shale as a good teacher for learning how to be aware of how things work, and different organisms and how to use her magical talents to study them rather than having to rely on guesswork and eyesight. Which would be quite useful for a Nestad. And if Shale took that recommendation and went looking for Rotherynmor, they'd either have to find a specific looking tree with a specific presence to it and ask it for lessons. At which point they'd be introduced to Truffle, and numerous other of their siblings somewhere down the line as they all visited their mother off and on.

Or, Shale could instead, ask around near where she's been told Rotherynmor lives and Truffle would be able to give a very good answer and they could meet up that way. Either one, I'm good with.
 
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@71372, once you add the additional information about Squeaks that you and I discussed previously, I'll set Rowen into the accepted characters list. The coding on this site is BBCode, not HTML, so if you're looking at outside resources to figure out, looking for the right one will definitely be more helpful. I know Rainjay already offered, but I'm decent with BBCode, too, so if you need help at all, just let me know with what, and I can assist. I don't really have a speciality; I've just been working with BBCode for years, so I know many ins-and-outs of it.

I know Uialien has the word "alien" in it, but they're not aliens. The "a" is a soft one like in the word "father," and the "i" is long like in "ski."


@Rainjay, when your sheet is done, I'll read through it fully and let you know if there are any other pesky grammar weirdness in the made-up language. heheh

It's absolutely possible for Shale and Rotherynmor to have met. No political neutrality is necessary because there was Intermingling between the Courts. They just had different ways of dealing with things, so they were situated in different locations on Aliudea, but they were friendly with one another, and people from each Court and neutral parties alike would travel to the other Courts at times if that was what they wanted to do.

Berserker magic is magic that takes over both the mind and body. It increases a Dagthor's pain threshold, speed, strength, and stamina exponentially, but the cost is that they no longer truly know friend from foe and are more of a primal force than a sentient being. It also leaves them feeling very drained once the effects wear off. That's why it's very important that a Dagthor has incredible control over their mental capabilities so that they can better direct themselves when they're under the influence. They may never truly know friend from foe, but with great mental control, they can sort of steer themselves in the right direction. Everyone else just needs to stay out of a Berserkered Dagthor's way because even if a Dagthor with great mental control would destroy an ally or loved one if they were in the Berseker's path. It's great for battles where allies can stay out of the way. Bad for close-quarter combat.


@Firewombat, I'm in love with Ajani and her Jackie-Chan-esque Kung-Fu. <3
 
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I agree. I have recorded what we discussed. But after much thinking I think I'm more for the serious tone of the game, I'll postpone even putting Squeaks into the game at all till I decide that the time/tone is right. It's good to know you were good with the idea though! :)

Character wise reasons too.

afterall, would YOU bring your BABY to an mma tournament?
I would. But that's just because I'd hope to instill some fighting instincts in my child. @_@
 
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I actually meant what we discussed on RPG about the more detailed aspects of Squeaks, but if you don't want to bring Squeaks along, I totally understand.
 
I meant that too, I was worried RPG might delete the thread so I recorded it on notepad.

I've decided against it though after much thought.
 
I just realized how carried away I got with Shale's history. Oops >.< I'll try to finish it up before I go crazy..

I have written up her connection to Truffle, however, so if you want to look at it @Nemaisare and lemme know if I should change anything, that'd be great ^^