T
Thought Manifest
Guest
Original poster
In time's beginning, war waged between two deities. Duath commanded chaos, and his sister, Lim, reigned over order. They fought for dominance over the land and its people for centuries, decimating the environment and lives wherever their battles were waged. It is said that the source of their greatest powers lay in the bracelet each wore, and if it was removed, they would become like mortals, able to be killed.
In an effort to win the war and by extension, the world, Lim fashioned a beautiful being from stars and seafoam and sent the golem to seduce her brother to win his trust. The golem was successful, and while the God of Chaos slept contentedly, the golem removed his bracelet and stabbed through his heart. When the bracelet was delivered to Lim, the golem was set to be destroyed. In an effort to survive, the golem secreted into Lim's room while she slept and delivered the same fate that had befallen Duath. Unfortunately, without Lim's magic, the golem's form disintegrated back into starlight and seafoam.
The bracelets' whereabouts have been lost to the sands of time, but it is said the one who possesses both bracelets will control untold power over the world itself.
They will become a god...
Game Master & IC Thread
Accepting More?
Posting Expectations
Rating
Genre
Atmosphere/Mood
Plot Flow
Plot Summary
Timeline
Do's and Don't's
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GMed By:
In Character Thread:
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- Yes!
- Please refer to the "Currently Accepting" tab under the "Characters" section for a more detailed look at how many characters for each party and what races are currently available.
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- Players should be able to post at least once a week.
- Writing levels should be in the Adept, Advanced, and/or Prestige ranges.
- Because this is a large scale RP with many players, it may be a slower-running game.
Posting Order
Posting order will be done via grouping. Group A will be the Edhil Resistance Party. Group B will be the Fatan Rule Party. At some point, they will merge into one group, and there may also be instances where characters may end up switching from one group to another. I will have a list of participants in each group. Players may post in any order. Once they have posted, I will put a strike through their name. Once every player in a group has a strike through their name, the next round of posts may begin. Until the next round, a player with a strike through their name may not post again. This is group specific, so players from Group A do not have to wait for Group B to finish and vice versa.
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Group A
-Beckett
- Firewombat
-Nemaisare
-Rainjay
- Sarcor
-Thought Manifest
- Torack
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Group B
- Auralnaut
-Beckett
-Thought Manifest
-Trivia
-WarriorHeart
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There will be themes of:
- Betrayal
- Genocide
- Loss
- Racism
- Slavery
- Wavering Loyalties
There may also potentially be:
- Character Death
- LGBTQA Characters
- Light Abuse/Torture
- Mental Illness
- Mild Sexual Themes
- Violence
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- Adventure
- Epic Quest
- High Fantasy
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- Action
- Dramatic
- Serious
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- Linear
There will be two groups following opposing paths in the same storyline.
- Linear
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The Fatan High King of Eriston possesses the Bracelet of Duath, an artifact of great power. In order to tap into it's true potential, he requires its twin, the Bracelet of Lim. Unfortunately, the most dangerous race in the world of Verdan, the Amlugan, are the current protectors of Lim's Bracelet. Two opposing parties - one from the Fatanen Rule and one from the Edhil Resistance - will go to the Amlugan nation of Ushtaway to find the Bracelet for two very different purposes. The Fatanen want it so their people will rule the world; The Edhil want it to stop the Fatanen from further disrupting the balance of Verdan. -
- (59 years ago) High King Torrold acquires the Bracelet of Duath
- (58 years ago) One year later, High King's wife births Princess Renna
- (48 years ago) Ten years later, Uialien genocide and High King Torrold's death
- (42 years ago) Six years later, High Princess Renna births High Prince Dwennon
- (37 years ago) Five years later, High Princess crowned High Queen and given Bracelet of Duath
- (19 years ago) Eighteen years later, Nogyth driven from their mountains; High Queen Renna dies; High Prince Dwennon crowned and given Bracelet of Duath
- (Present Day) Nineteen years later, the Bracelet of Lim's location is found
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I don't like having a lot of rules because it can kill the fun of the game. I just want to make a few things clear here so that we're all on the same page. The "Do's" are more of a guide for what you can but don't have to do. The "Don't's" are non-negotiable.
Do's
- Do contribute to the culture and lore of Verdan if you have ideas.
- Do collaborate with other players to include common ground in your characters.
- Do ask many questions about anything at all you'd like to know!
- Do point out spelling/continuity mistakes I made/make. I will love you for it. No joke. I hate those pesky mistakes.
- Do feel free to think outside the box. They don't all have to have white skin and blue eyes. Go for it if you want, but know you have a rainbow array of options.
- Do credit artwork you use back to the original artist(s) either by linking the image or adding a disclaimer near it.
Don't's
- Don't make your character overpowered. I don't care if your character is twenty-five or four thousand years old. They'll all have limitations.
- Don't control another person's character without their permission.
- Don't post multiple character sheets in one post. Keep them separate for linking purposes, please.
- Don't go into great detail about scenes of torture or sexual encounters. Fade to black on those. Those things may or may not feature in this game, but I'd like to have a pretty friendly environment for players or readers who may be uncomfortable with too much detail. Alluding to what potentially occurred is preferable over the actual details. Think PG-13, not NC-17.
- Don't be afraid to talk to me if you have an idea you're not sure if I'll pass. I'm more than happy to consider and collaborate on things.
- Don't be afraid to come to me if you're having a problem with another player, even if I am that player.
- Don't make aggressive/passive aggressive comments about/to other players.
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In the world of Verdan, there were once six races living in relative peace within six nations. Everything changed when the High King of Eriston came into possession of an artifact that contained great power. Through his scholars, he learned it was the Bracelet of Duath. High King Torrold learned to use the artifact's power to defeat his enemies within the Eriston, but it quickly became apparent that the price for using the Duath Bracelet was not the reward of godhood but the loss of his own vitality. Without the Bracelet of Lim, Duath would absorb his life energy until nothing remained.
It became the High King's goal to find the match and don both Bracelets. His scholars researched day and night, trying to decode ancient texts and find Lim's resting place. Eventually, a text was discovered that seemed to point to the land of Aliudea where the Uialien people lived. They refused to cooperate, and King Torrold realized the only way around their refusal would be to use the bracelet's power to force them to bend to his will. Instead of their cooperation, he was met with war that resulted in the genocide of the Uialien people as well as the decimation of his army and the High King's death.
As a direct result of the genocide of their allies, the Edhil were called to war against the Fatanen destroyers. The battles waged on for roughly two decades, but neither side could truly gain the upper hand. Because of this, direct battles seemed to taper off, and both sides resorted to sneakier tactics.
The Bracelet of Duath was passed down to High King Torrold's daughter, Renna, who also inherited her father's obsession with finding Lim. Thinking she could better control the relic, she used its power sparingly but effectively. Even so, it began robbing her of life just as it had done to her father. Her obsession grew until, in great desperation to find the bracelet's twin, she made war on the Nogyth people in their mountains. Many people on both sides died, and while the ranks of Nogyth were decimated, they were simply driven from their mountain ranges rather than wiped out completely. Unfortunately, the same could not be said of the High Queen. The effort took her life, and the bracelet was passed to her son, Dwennon. He, too, inherited the quest to find the Bracelet of Lim and become like a god to rule all of Verdan.
While non-Fatanen historians could not say why the Uialien genocide had been committed, once the Nogyth fell, they did not keep the secret of why they were attacked. The discovery drew scholars from other nations to work together to stop the High King from conquering or destroying all of Verdan. Through their studies, the Edhil began to believe that if they found the Bracelet of Lim, they would be able to defeat the High King of Eriston and restore balance to the world. The only trouble was getting to it first.
[/dash]It became the High King's goal to find the match and don both Bracelets. His scholars researched day and night, trying to decode ancient texts and find Lim's resting place. Eventually, a text was discovered that seemed to point to the land of Aliudea where the Uialien people lived. They refused to cooperate, and King Torrold realized the only way around their refusal would be to use the bracelet's power to force them to bend to his will. Instead of their cooperation, he was met with war that resulted in the genocide of the Uialien people as well as the decimation of his army and the High King's death.
As a direct result of the genocide of their allies, the Edhil were called to war against the Fatanen destroyers. The battles waged on for roughly two decades, but neither side could truly gain the upper hand. Because of this, direct battles seemed to taper off, and both sides resorted to sneakier tactics.
The Bracelet of Duath was passed down to High King Torrold's daughter, Renna, who also inherited her father's obsession with finding Lim. Thinking she could better control the relic, she used its power sparingly but effectively. Even so, it began robbing her of life just as it had done to her father. Her obsession grew until, in great desperation to find the bracelet's twin, she made war on the Nogyth people in their mountains. Many people on both sides died, and while the ranks of Nogyth were decimated, they were simply driven from their mountain ranges rather than wiped out completely. Unfortunately, the same could not be said of the High Queen. The effort took her life, and the bracelet was passed to her son, Dwennon. He, too, inherited the quest to find the Bracelet of Lim and become like a god to rule all of Verdan.
While non-Fatanen historians could not say why the Uialien genocide had been committed, once the Nogyth fell, they did not keep the secret of why they were attacked. The discovery drew scholars from other nations to work together to stop the High King from conquering or destroying all of Verdan. Through their studies, the Edhil began to believe that if they found the Bracelet of Lim, they would be able to defeat the High King of Eriston and restore balance to the world. The only trouble was getting to it first.
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Amlugan are sentient, giant, lizard-like beings - most of which have wings that enable flight. They are widely regarded as possessing the most powerful magic in the world, and they are thought to be the most intelligent of the six races. They are covered with scales though some also have fur, and they possess four legs with large, powerful claws. Most specialize their magic to adhere to specific magical elements such as air, darkness, earth, fire, light, water, etc. though a few are more freeform. They are not humanoid in appearance though it is believed that some can shapeshift to appear humanoid. While most are gigantic, some can be as small as wolves. Their colouring tends to reflect the environment in which they're most comfortable living.
Their average lifespan is also unknown.
They are the fourth most prolific race in the world.
Nation: Ushtaway
Very little is known about the Amlugan lands within Ushtaway. There are rumors that it is a lush landscape bordered by glittering oceans and deep mountains and filled with rich forests and raging rivers. Unfortunately, no one who was said to have entered the nation seems to have returned to give a factual account of the terrain beyond the borders. It's all just rumors and hearsay passed through the generations via folklore and wishful thinking. Even those armies who have tried to invade have been decimated and only rarely even allowed to return home with their tails between their legs. None seem to have made it beyond the rocky borders. As such, it is also unclear what kind of governmental system they use.
Political Affiliations
The Amlugan appear to remain neutral in worldly affairs. It is only known that they harbor deep resentment and suspicion of any and all outsiders. They seem to care only for their race and their nation; their immense intellect, magical prowess, and physical power make them very difficult to confront physically or intellectually.
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Calva are humanoid, sentient beings with the physical characteristics of animals. The degree of animalistic traits varies between individuals, but most have the fur/feathers/scales and markings of the animal they resemble. Some have the same teeth, ears, tails, and claws as well. They come in a wide variety of colouring and body types, all of which are dependent on their genetic link to the animals they resemble. An individual whose lineage resembles a crane will likely be tall and slender with feathers and pointed features while one resembling a boar will be more likely to be shorter and stockier with tusks and rounded features. When two Calva of different animal resemblances mate (or when a Calva mates with another humanoid), the resulting child may have a combination of characteristics from both parents. Calva tend to be no larger or smaller than the average human.
Their average lifespan is about one century.
They are the third most prolific race in the world.
Nation: Vonga
The land of Vonga is mostly filled with beautiful woodlands rife with ancient trees, but there are several areas with rich, open farmland along with several rivers and lakes. It is the second largest nation in the world.
There isn't a centralized government in Vonga. Instead, the many, diverse Tribes exist as independent governments. The closest thing they have to unity is Pashenda, a mecha at the center of their country where the Tribes gather every three years to promote genetic diversity and to revisit old alliances as well as to set aside old hatreds. The land is considered holy, and any bloodshed is will result in the murderer(s) being taken away from Pashenda and either murdered themselves or exiled from Vonga once their face(s) are branded with the Mark of Shame. Once they receive this brand, no Tribe will take them in lest they risk the wrath of their deities or the other Tribes.
Political Affiliation
The Calva form alliances on a Tribe-by-Tribe basis. Some choose to aid the Fatanen and will raid other Tribes in order to sell goods and slaves. Some Tribes cannot abide the Fatanen rule, so they aid the Edhil resistance in trying to stop the injustices. Others remain neutral in the matters of other nations, choosing only to form alliances or enemies with other groups within the nation of Vonga.
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The Edhil are largely considered the most beautiful race to exist. They tend to have high cheekbones and otherwise delicate looking features. All of them have pointed ears though the length varies, and their bodies tend to be tall and slender. Their eye colours come in a range of colours from violet, blue, green, brown, and gold. Their skin also comes in a wide variety of colours similar to Fatanen, but some Edhil also have blue or purple toned skin. It is thought these Edhil evolved from unions with Unseelie Uialien, but none are alive who can recall the truth of that claim. Like the Fatanen, the Edhil also have black, brown, gold, and red hair, but it's not uncommon for them to have been born with white or silver hair. Unlike the Calva, Fatanen, and Nogyth, once the Edhil are roughly one hundred years old (when puberty ends for them), they stop aging and look the same age until the day they die.
Their average lifespan is five thousand years.
They are the second most prolific race in the world.
Nation: Inen
Inen is an archipelago nation with one very large island surrounded by four smaller islands. It's located a little too far North to be considered expressly tropical, but snow is a highly unlikely weather event to be found. It's lush with thick forests, dotted with a few mountains, and in many areas, the soil is very rich for farming.
The government consists of a council of four Edhil: Anarwen, Berianir, Glivalwen, and Nesteron. These four were elected from a pool of those who have lived the longest and wanted to lead. They each preside collectively over the nation though each Edhel comes from one of the four, smaller islands of Inen. They spend most of their time living on and leading their respective islands, but they come together on the main island to settle national matters.
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Enya Tol
Located at the center of the archipelago, Enya Tol is the largest of the five islands. It houses the Council Building where the four leaders of Inen meet to discuss matters of state. It's cities are the largest and most populated, and it serves as the center of commerce, fishing, and knowledge sharing.
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Forya Tol
Located to the east of Enya Tol is Forya Tol. It voted for male Council Member Nesteron. It's focus is healing with both herbs and magic. Farming is common on this island.
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Hyarya Tol
Located to the west of Enya Tol is Hyarya Tol. It voted for female Council Member Anarwen. It's focus is the immersion of magic with technology.
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Inga Tol
Located to the North of Enya Tol is Inga Tol. It voted for female Council Member Glivalwen. It's focus is the crafting of fabrics and jewelry. Cattle herding is common on this island. Mining is common on this island.
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Undu Tol
Located to the South of Enya Tol is Undu Tol. It voted for male Council Member Berianir. It's focus is the crafting of armor and weapons. Military training is common on this island.
Political Affiliation
After the genocide of their Uialien allies, the Edhil began a campaign to end the Fatanen's attempt to rule the world. It wasn't until the Nogyth were driven from their mountains that the Edhil Resistance truly took off. They began to send teams into Eriston to rescue Calva and Nogyth from oppressive Fatanen clutches, and it was then that they found several survivors of the Uialien Genocide. They also take in Fatanen who are against the cruelty that their rulers have been causing. Inen has become a haven for refugees and also the base of operations for the Resistance.
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Enya Tol
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The Fatanen are essentially humans. They're, generally, physically hardier than the Edhil, and they come in a wide variety of shapes, sizes, and colours.
Their average lifespan is about one century.
They are the most prolific race in the world.
Nation: Eriston
Eriston is a land of rolling hills and raging rivers. While there is ample woodland, they can't really be classified as forests, and while there are a few mountains speckled here and there, they can't really be considered ranges. Most of the land is used for farming and cattle grazing. Since the Nogyth were driven from their mountains, the Fatanen have claimed them as part of Eriston. They force captive Calva and Nogyth as well as some indentured Fatanen to mine them.
The government consists of one family who is considered the High Kings/Queens and Princes/Princesses. There are smaller, lesser kingdoms within Eriston, and their leaders have all sworn fealty with the High Royalty of Eriston.
Political Affiliation
The Fatanen are essentially the aggressors of the world. As a society, they view themselves as superior to the other races, including the Amlugan. Their High King wants to become like a deity, ruling over all of Verdan. They were the direct cause of both the Uialien Genocide and the Nogyth being driven from their mountains. Because the people have generally prospered from the obliteration and oppression of the other races, most Fatanen are happy to follow their High King through his quest for power. Some believe that helping their High King rule the world, thus uniting the six nations, will bring true peace. While there are some who believe that no good can come of the High King's pursuit, those who speak out publicly are arrested and tortured, enslaved, or simply disappear. It is dangerous to openly oppose the Fatanen movement.
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The Nogyth are a very short, very stocky people with the women being slightly larger than the men on average. They tend to be well muscled or portly. Even the least fit of them has a great deal of strength. The Nogyth come in a wide variety of colours though the variations are generally considered to resemble the duller colours of clay, dirt, dust, and rock more than anything visually striking. Both men and women have facial hair though women tend to have a bit less of it. Some like to decorate their beards and hair with gemstones.
Their average lifespan is about five centuries.
They are the fifth most prolific race in the world.
Nation: Stegros
Instead of being located across one stretch of land, Stegros was actually a series of three mountain ranges (Dorduar, Kundan, and Memtorm). Dorduar was located in the West, Kundan was located in the Northeast, and Memtorm was located very near the mountain border of Ushtaway though the dwarves avoided the half of the expansive range that actually bordered the Amlugan homeland.
Each mountain range that was a part of Stegros was hollowed out for the Nogyth mining practices and lifestyles. They used magic infused gemstones to create light in the darkness by which to see. Their structures were very visually pleasing despite their simplicity and functionality.
Each mountain range had its own leader, and in many ways, Stegros was less about Nogyth unity and more a simple way for outsiders to refer to their lands. In truth, each location was led completely independent of all others, and while the Nogyth maintained a very us-versus-them sort of mentality, they weren't fully committed to any of the other mountain ranges of Stegros, either. The most unity each maintained was that occasionally a Nogoth from one mountain could have some relatives from another mountain.
Political Affiliation
Before the Nogyth were driven from the mountains, they maintained alliances only with each other. Because their underground homes were easy to get lost within, they had a homeground advantage if invaders ever came. They did not count on the Fatanen might that would drive them from their homes, especially not with something as simple as a bracelet.
One after another, the mountain ranges of Stegros were claimed by Fatanen and absorbed into Eriston. Nogyth who were captured were turned into slaves. Those refugees who weren't caught by Fatanen sought shelter in other areas of the world such as Inen. While some swore fealty to Eriston in order to maintain their freedom provided they lived within Eriston. Others have joined the Edhil Resistance to facilitate reclaiming their mountains.
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The Uialien were once considered to be the most diverse race in all of Verdan, even over the Calva. They came in every shape, size, and colour that one could conceive and there were even some that could not be imagined without having seen it first. Some Uialien did not even appear to have corporeal forms at all but wandered about like ghosts. Most had bodies, some of which could be considered more beautiful than the Edhil and some more hideous than any nightmare. It's unknown how many of them procreated due to their immense diversity, and it was considered offensive if outsiders requested the information.
While there are occasionally a few people who have one parent who is Uialie and one who is another race, it's not very common. Due to the strange differences in Uialien genetics, having a child who is half Uialie is rare. Even rarer is for that half-breed child to be able to procreate at all.
They were considered to be immortals, immune to aging or illness.
The genocide of this race has essentially wiped them out of the world.
Nation: Aliudea
Aliudea was a beauitful forest landscape with structures built right into the trees or land structures. Rather than trying to conquer the flora and fauna, the Uialien worked in harmony with it, only building their homes where it would facilitate growth or leave the environment unharmed. They often used magic to make this happen. Rings of mushrooms would grow on the borders of areas where great amounts of magical energy had been stored to help the area thrive most where Uialien congregated.
The Uialien were once ruled by two courts, Seelie and Unseelie. They worked together to maintain their homeland.
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Seelie Court
The Seelie Court ruled over the Eastern half of Aliudea. Their magic was strongest during the full moon. They presided over spring and summer. The highest leader was the Seelie Queen who had two sons and a daughter through three different fathers. She never made marriage oaths. None of the royal Seelie family survived the genocide.
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Unseelie Court
The Unseelie Court ruled over the Western half of Aliudea. Their magic was strongest when the moon was dark. They presided over autumn and winter. The two highest leaders were the Seelie Kings who made vows to one another long before they were crowned. They had septuplet daughters together though no one seems to know if they were the Kings' blood, not that it was important to the Court. The Kings did not survive the genocide, and it's highly unlikely that the Princesses made it out alive.
Now the magical cities of the Uialien are so overgrown they are hardly distinguishable from the forests in which they reside.
Political Affiliations
Both the Seelie and Unseelie Courts were strongly allied with the Edhil. They held no alliance with any other races though they did not have notable enemies. Despite this, the Fatanen came in droves and completely decimated the populations of Uialien. It was originally thought that, while they did not go down easily, the only survivor was an Edhel-Uialie female, Nieri Mahtar. A handful of Fatanen soldiers also made it out of the battle, but their numbers were few, and their High King did not make it out with them.
Once the Nogyth were driven from their mountains and the Edhil Resistance began in earnest, it was discovered that a handful of other Uialien did, in fact, survive the genocide, but they were captured and imprisoned or turned into slaves for the Fatanen. A few have been rescued by the Edhil Resistance, and they now reside in Inen, protected by the Edhil. Many are working together with the Edhil to find a way through medicine and magic to enable the Uialien to successfully breed with other races to keep their genetic link going even if it will have to be diluted henceforth.
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Seelie Court
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(pronounced: kehm-GOH-lohr)
Cemgollor are friends and protectors of animals and nature, and, as such, they are highly attuned to the earth and its magic. They are taught not to command the earth and its creatures but to request its aid. It is not uncommon for Cemgollor excel in both magic and physical combat.
Abilities
- Communication with animals and calling them to aid
- Communication with roots and vines and calling them to aid
- Finding water and food in the wild
- Healing
- Inspiring rapid plant growth
- Shapeshifting into a specific animal for a short period of time
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(Prounounced: DAHG-thohr)
Of all of the classes, the Dagthor path is the most confrontational. They are most skilled with hand-to-hand combat with a variety of weapons such as battle axes, maces, swords, etc, and most have extended knowledge of a variety of melee weaponry. Many who choose this class are very strong. Often, the strongest Dagthor have also studied Berserker magic though this magic is highly volatile and unstable, so only the most skilled and mentally stable are able to wield it with any modicum of control. Dagthor are very skillful with weapons, strategy, and tactics.
Abilities
- Battle Tactics
- Berserker Magic
- Dual-Wielding (one weapon in each hand)
- Shield Use
- Single-Wielding (One Weapon in both hands)
- Strategy
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(Pronounced: neh-STAHD)
Like Sairuvar, the Nestad are scholars, but they specialize in healing magics, imbuing magics, and potions crafting. They have a complex understanding of humanoid bodies, and most like to learn about all of the races, not just the one to which they belong. Nestad are adept at detecting ailments and understanding how to treat them. They've also learned what combinations of ingredients and magic will produce the effects they desire. They utilize a combination of celestial and earth magic to accomplish their spellwork. Do not be fooled. Nestad may excel as healers, but they are also some of the most dangerous spellcasters. Due to their understanding of living beings and potions, they can just as easily end a life or increase one's suffering while making it look like a natural occurrence. Many know how to use basic weapons.
Abilities
- Healing
- Imbuement (adding magical properties to inanimate objects such as protection spells into armor, etc.)
- Potions Crafting (healing elixirs, poisons, etc.)
- Share power with an ally or take it from an enemy
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(Prounounced: PEEL-day)
The Pildae are experts of stealth and sneaking. Some use shadows and stealth magics to enhance their abilities. While many can engage very well in hand to hand combat, their fighting style is more about evasion and only striking when surprise is on their side. Many will strike once, revert back to the shadows, wait until their opponent is off guard, then strike again. They also prefer to force their opponents to wear down their own energy to make it easier to take them down. They tend to rely most on poisons and concealable weapons. Many people who choose this path become assassins or thieves.
Abilities
- Agility
- Concealment
- Evasion
- Finding and Disarming Traps
- Illusion Magic
- Poison Knowledge
- Shadow Magic
- Speed
- Stealth
- Surprise
- Thievery
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(Pronounced: raw-OO-tawth)
Rautoth are excellent woodsmen who are wonderful at finding food, water, and shelter, creating traps, and tracking. They also make some of the best scouts. They have a deep understanding of terrain that will benefit their preference for ranged combat and can easily find the best locations for their allies to locate when it comes time to battle. Rautoth are best at ranged combat, typically choosing to wield a bow and arrows though they are also good at using lighter close-range weapons.
Abilities
- Agility
- Setting Traps
- Speed
- Stealth
- Tracking
- Use of knives, daggers, and lighter swords
- Use of ranged weapons
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(pronounced: SEYE-roo-vahr)
Sairuvar are academic scholars who study a wide variety of magics. They have a gift for the memorization and execution of complex spells. They understand how to tap into celestial energies and channel it directly through their bodies to produce powerful effects with their spells. Their lessons are never ending, and true mastery is rare due to the sheer amount that must be learned. As a result, most choose to specialize in just one area of the vast realm of magics they command in order to excel rather than to remain a jack-of-all-trades and only moderately good at whatever they cast. It is extremely rare that Sairuvar do not create their own grimoires (books of magical spells) or add to ones passed down to them through their family or mentors. Due to the intensity of Sairuvar studies, it is almost unheard of for them to engage or even understand how to properly engage in physical combat.
Abilities
- Alchemy
- Banishment and Blocking
- Bodily and Mental Manipulation
- Conjuring
- Divination
- Elemental (air, darkness, earth, fire, light, water)
- Illusion
- Necromancy
- Teleportation
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The Bracelet of Duath is said to have belonged to the God of Chaos. It is said that the Bracelet gave Duath his immortality, so when it was removed, he was able to be killed. Upon the death of his sister, Lim, and himself, his bracelet was entrusted to a diverse group of people who could best keep it a secret. They became known as the Varnegwaith, and they eventually built a library filled with knowledge that was given freely to all who entered. This was meant to distract from their great secret, but eventually, they were betrayed by two of their own. The Varnegwaith were decimated and scattered.
The knowledge of Duath's Bracelet was lost with them until fifty-nine years ago when the High King of Eriston acquired it.
Confirmed Abilities
- Deconstruction of matter.
- Warping anothers' mind into insanity.
- Stealing life energy from the user's or another being's body.
Unconfirmed Abilities
- Warping the user's mind into insanity.
- (Open to player ideas...)
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The Bracelet of Lim is said to have belonged to the Goddess of Order. It is said that the Bracelet gave Lim her immortality, so when it was removed, she was able to be killed. Upon the death of her brother, Duath, and herself, her bracelet was entrusted to the Amlugan. It has recently been discovered that they are the ones keeping it, and a rat-race has begun between two groups who want to acquire it first.
Unconfirmed Abilities
- Restoration of a soul into an already living body.
- Stealing life energy from the user's or another person's body.
- (Open to player ideas...)
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When the Bracelets were created by the Gods, they were never intended for use by anyone other than Duath and Lim. Originally, they agreed to wield them separately, but they would be a team. Even a God would be too powerful if they possessed both, so their agreement held until disagreements about how to rule befell the siblings. It is said that in their squabbling, they realized the best way to win would be to be the sole wearer of both Bracelets, but they were both killed before either could become the rulers of the universe.
Unconfirmed Abilities
- Restoration of a soul into its original, fully restored body.
- True immortality with immunity to age, disease, and wounds.
- Strength beyond any living being.
- Intellect beyond any living being.
- (Open to player ideas...)
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Edhil Resistance Party (3)
- Amlug (1)
- Calva (Infinite)
- Edhil (Infinite)
- Fatanen (Infinite)
- Nogyth (2)
- Uialie (0)
Fatanen Rule Party (6)
- Amlug (0)
- Calva (Infinite)
- Edhil (2)
- Fatanen (Infinite)
- Nogyth (3)
- Uialien (2)
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Name:
(Their real name and/or any nicknames/aliases.)
Age:
(Amlugan: between 100 and 700
Calva: between 25 and 60
Edhil: between 1,000 and 4,500
Fatanen: between 25 and 60
Nogyth: between 100 and 450
Uialien: between 1,000 and 5,000)
Gender:
(Does your character identify as female, fluid, male, transgender, or something else?)
Alliance:
(Is your character allied with the Edhil Resistance, the Fatanen's world-rule, neither, or both?)
Race:
(Amlug, Calva, Edhel, Fatan, Nogoth, Uialie, or some mixture of races... Amlugan cannot breed with any of the humanoid species. Only humanoid, corporeal Uialien can breed with the other races. The other four can breed with one another without restrictions...)
Appearance:
(Even if you have a picture accompanying your sheet, I want you to detail your character's appearance in writing. Include their height, body type, colouring, noteable markings like scars or body modifications and anything else you feel it's important to include.)
Class:
(No more than two classes per character. The only exception to this is if your character is a part of the Sairuvar class. In that instance, your character can only be a part of that class and no others. Within the Sairuvar class Calva, Fatanen, and Nogyth may have up to three areas of magic while Amlugan, Edhil, and Uialien may have four. Remember, the more classes/magic specialities your character has the less masterful they'll be.)
Abilities/Skills:
(What is your character good at doing? What kinds of things can they do within their class? If they have magic, detail how it works and any specialties along with any restrictions. If they fight physically, detail what weapons they can use and/or martial arts skills they have. Also list anything else they can do such as cooking or crafting or any other hobbies.)
Armor and Weapons:
(List any armor they wear into battle, any armor they wear casually, and any weapons they carry with them.)
Personality:
(What kind of person is your character? What quirks do they have? What are their emotional strengths and weaknesses?)
History:
(What kind of life has your character led up to this point? What are some major events that may have shaped who they became?)
Other:
(List anything else that is important that doesn't have its own category in this character sheet.) -
Nemaisare
Rambunctious
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Player Character Race Class Age Gender Beckett Hue Li Syrus 7/8 Fatan; 1/8 Calva, Wolf Rautoth; Nestad (potions crafting only) 27 Male Firewombat Ajani Calva, Tiger Dagthor 29 Female Nemaisare Thrydlden Rutt Uialie, Seelie Sairuvar 4987 Agender Rainjay Shialaevar "Shale" Chiandil Uialie, Unseelie Dagthor, Nestad (no potions) 4236 Gender Fluid Sarcor Dolf Stonefoot Nogoth Sairuvar 163 Male Thought Manifest Nieri Mahtar 1/2 Edhel; 1/2 Uialie, Seelie Cemgollor; Pildae 2392 Female Torack Eovaine Tergall Edhel Dagthor 1684 Male -
Player Character Race Class Age Gender Auralnaut Alastair Locke 7/8 Fatan; 1/8 Calva, Elk Dagthor 45 Male Beckett Vahnulitz "The Representative" Aer Edhel Pildae; Nestad (Imbuement Only) 1224 Female Thought Manifest Zora Gavro 3/4 Fatanen; 1/8 Edhel; 1/8 Calva, Fox Nestad 41 Female Trivia Ama Uialie, Unseelie Cemgollor 4862 Female WarriorHeart Furchtlos "Adalwolfe Kaumfmeijer" Amlug Pildae 396 Male -
Alliance Character Position Race Class Age Gender Edhil Resistance Anarwen Belliel Inen Councilor, Hyarya Tol Edhil Sairuvar 4836 Female Edhil Resistance Berianir Varnol Inen Councilor, Undu Tol Edhil Dagthor 4723 Male Edhil Resistance Glivalwen Leoma Inen Councilor, Inga Tol Edhil Rautoth 4591 Female Edhil Resistance Nesteron Gonnion Inen Councilor, Forya Tol Edhil Nestad 4974 Male Fatanen Rule Dwennon Ulmer Eriston High King Fatan None 42 Male
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