- Invitation Status
- Posting Speed
- Multiple posts per day
- 1-3 posts per day
- Slow As Molasses
- Writing Levels
- Adaptable
- Preferred Character Gender
- Genres
- Fantasy, Adventure, Romance, Magic, Mystery, Suspense, Modern and the Past (Victorian Era, Medieval), Action, Scifi, Horror, (occasionally) Realistic, Yaoi, Yuri
This has been a very old RP idea that I have been putting off for a while now ^^" What I've got so far is this:
Witches – Can only be female. Born with incredible powers and is sensitive to magical energy. (Can be any race, magical or not) They have high mana absorption and is able to transfer some to their familiar, making them stronger and some human's even able to cast magic.
Element – Witches do have a special affinity with magic but they tend to have control on one specific element. (This can be anything to Time control to Darkness manipulation)
Familiars – Bound to the witch by some form of contract. (Blood Exchange, Signed unbreakable magical signature). Their sole purpose is to protect their master at all cost and follow direct orders as given. Their free will is controlled by only their witch. A small distinct seal can be found on their bodies, signifying their connection. (Can be any gender/Can be any race, magical or not/ May or may not be humanoid).
Mark – Witches are born with a mark since birth and that becomes their seal of power, signifying what and who they are. It's basically their second name among their kind and magical folk.
How to acquire a familiar: Summon or Find a volunteer (willing or not). A contract can be forced but be warned, if the familiar's soul is stronger than it will rebound and dangerously damage the witch's soul in return. For when a contract is formed, the familiars and witches soul is needed to bond momentarily before the witch's seal can be placed.
I even have the CS sheets already pre-made but I might make changes to it in the future. What I basically need now is more ideas for the plot and for the 'bad guys' which are the Witch Hunters. So the name of the society of the hunters and stuff like that. Go crazy guys since the world isn't fully fleshed out yet. If you have any suggestion or changes you think would make the RP better shove it down below too.
Witches – Can only be female. Born with incredible powers and is sensitive to magical energy. (Can be any race, magical or not) They have high mana absorption and is able to transfer some to their familiar, making them stronger and some human's even able to cast magic.
Element – Witches do have a special affinity with magic but they tend to have control on one specific element. (This can be anything to Time control to Darkness manipulation)
Familiars – Bound to the witch by some form of contract. (Blood Exchange, Signed unbreakable magical signature). Their sole purpose is to protect their master at all cost and follow direct orders as given. Their free will is controlled by only their witch. A small distinct seal can be found on their bodies, signifying their connection. (Can be any gender/Can be any race, magical or not/ May or may not be humanoid).
Mark – Witches are born with a mark since birth and that becomes their seal of power, signifying what and who they are. It's basically their second name among their kind and magical folk.
How to acquire a familiar: Summon or Find a volunteer (willing or not). A contract can be forced but be warned, if the familiar's soul is stronger than it will rebound and dangerously damage the witch's soul in return. For when a contract is formed, the familiars and witches soul is needed to bond momentarily before the witch's seal can be placed.
I even have the CS sheets already pre-made but I might make changes to it in the future. What I basically need now is more ideas for the plot and for the 'bad guys' which are the Witch Hunters. So the name of the society of the hunters and stuff like that. Go crazy guys since the world isn't fully fleshed out yet. If you have any suggestion or changes you think would make the RP better shove it down below too.