Welcome to the E.I. (Eternally Immortal)

  • So many newbies lately! Here is a very important PSA about one of our most vital content policies! Read it even if you are an ancient member!
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conman2163

Long live Carolus Rex...
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
Online Availability
8:00 a.m. - 10 p.m.
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Primarily Prefer Male
Genres
Pretty much all of them
(Group IC here)

Hello, I have a few things I'd like you to know before you continue any further.

First off, this rp is 14+ and there will be a minimum requirement of one paragraph (5-7 complete sentences) per post with a character, so if your not satisfying those conditions, my recommendation is to go ahead and click out, it just isn't worth wasting your time.

On that note however, assuming you do create a character it is important to note that it becomes "canon"
permanently, even if you leave this rp and vow never to return to it, please understand that I will be using them as a GM tool from there on out. If you don't think you could handle someone else using your creation after you leave, it's probably best not to look past here.

On a third note, as there will be minors involved, there will be a zero tolerance for any libertine type roleplaying.

And on a fourth and final note, there will never be a limited amount to the amount of rpers that are capable of
participating in this rp.

Thanks for reading.


Note: Please read the disclaimer before continuing onward
The year is 2020, and I wish to welcome you to a group called the E.I., a group of working towards world domination, using powers that are more than human. In this group everyone is immortal, through the collective efforts of three people known only as "The Founders", a serum was developed that prevented cellular growth and destruction when you are at perfect health, and heals your injuries at an astronomical rate, not only that, it grants you control of powers and physical abilities that were only once dreamed about by the human race. It's a wonderful thing, and it has brought these three people together in an effort to establish world domination, and perhaps even an intergalactic empire.

But they can't do it alone.

So they have recruited you, whomever you may be, old, young, diseased or healthy, fit or unfit, to join their ranks.
Each one of you has a special place in the ranks of the E.I., now it's up to you to train and hone your skills under the founder's watchful eye, so that you may help them achieve that goal. You all have your reasons for being here, some benign, some malevolent, but for now, it's best not to question them.

Welcome to the E.I.
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This rp will be divided into 3 parts, the beginning, which would be Welcome to the E.I., the middle {Insert title here} Which will constitute battling to make the "Founders" rulers of the world, then their will be the End {Insert new title here} Which will constitute the downfall of the "Founders" and the end of their global empire.

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Rules:
  1. The usual Iwaku rules
  2. No metagaming, godmodding, or creating Mary Sue characters. (I believe this is self explanatory)
  3. As stated in the disclaimer, always make certain you have a minimum of one paragraph (5-7 complete sentences) in your posts. However, i'd also like for it to be good quality as well, don't just shitpost, even if it takes you a bit to post
  4. If you plan to curse, do it sparingly, or if you plan to make a character that falls under the "CursesAlltheTimeforNoParticularReason" category, make sure it's a light swearing, avoid F-bombs, and higher tier swears. Because precision F-strikes work so much better.
  5. Include the name of your character at the top of your post, that way we know just whom your posting with. It should look like this:

Name of character

Post: posiknaonfonaksoif. oamsinf uanojkenf naiunf ksfn. inaoisnf inaosjnfolainnsf mia mniosnfais nnkvianmsof inaosjnf lkjkn kamsimf imai ijminmkajnso. kmiansijnf km iansi kmanjsnkfn im, kjnknajks.

  1. If you post in character, make sure you wait two posts before you go about posting again.
  2. IC drama should not become OOC drama, if you have a problem with a recent post or facts, or spotted something I missed, please make sure to notify me in pm, I will solve the problem accordingly.
  3. I feel as this is a very important thing to state, A GM's word is law. Please do not attempt to defy myself or any GM that I choose to work with me.
  4. Use common sense. If it isn't in the rules, but you think it's probably something you shouldn't do, don't do it. Better to ask me first.
  5. At the bottom of your character sheet please post a color of your choice to show you have read the rules.
  6. The GM's word is law, so don't mess with him or his representatives.
  7. Deaths may occur in this rp, please don't get upset when a character dies.




Below you will have the option of choosing one of the three founder's to train under each of them have their own perks. The perks of choosing each are as follows:

Those who chose to train under the first founder will be able to learn to manipulate earth and water, they will possess the sort of "tank" role, with great amounts of strength and endurance, but lacking in speed. Their strength really rests in their physical traits and not their powers.

Those who train under the second founder will be able to learn to manipulate light and dark, they will be the fastest and most agile, but will lack in strength and endurance. These members become the speedy archer type role, needing support from the tank types so that they can continue to do battle

Those who train under the third founder will be able to learn to manipulate fire and wind, and will have by far the most flexible of skill sets, as they will have a small increase in both speed, strength, agility, and endurance.
Appearance: (An image of some sort preferably some kind of artistic drawing, or animated type image, pictures are fine, however I'd rather not have the faces of "real" people in the character sheets)

"Quote of something the character says here (for example "Never give up!") "

Name:

Age: (No younger then fourteen years of age please)

DOB:

Skills: (Are you a good tactician? Are you great at counting cards? Perhaps you are a great cook?)

Chosen Founder to Train under:

Special Ability: (This will get more powerful over time, for now it needs to be something small, for example, a
character who is capable of throwing fireballs is a great starting place, because from there perhaps they'll learn to shoot rays of superheated flame at superfast rates)

Peculiar traits: (What kind of effect did the serum have on you? Is there a weird thing that emerged because you used the serum, like a third hand? Perhaps every time you go near fire, the flame is drawn to you. This should correlate to your choice of founder. For example a person who is training under the first founder should not have a peculiar trait where they radiate light wherever they go.)

Reason for Joining the E.I.: (Have you decided to join the E.I. because you want to get some serum to save your dying younger sister? Perhaps it was because you want to become a very powerful and influential leader?)

History: (What's your character's background? While this doesn't have to especially long, the longer the better. To be helpful, all recruitment happen by the chosen recruit being secretly kidnapped and brought to a secret facility for training.)

Personality:

Likes:

Dislikes:

Pet hate:

Theme Song:

Extra things:


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How your characters will get more powerful:
So it may be confusing over how your character will get more powerful. When you character trains under his/her respective founder, after the end of each training session I will post a list of characters that are eligible for being upgraded power wise. Every time you upgrade you character you can choose either to add an extra ability that must start out on a base level, or to choose to up your current power a bit. So if you had a character who was able to throw fireballs to start with goes up in experience, no instead of just throwing one, maybe they can throw four, or if they could already throw multiple, maybe now they explode on contact with a surface.

It sounds a bit confusing now, but if you have more questions I'll answer them when the time comes for you to "upgrade" your character, you'll post the following

Previous Power:

Upgraded power/ Added Ability:

Then from there I'll approve it or ask you to modify it.
But once again, you won't need to worry about it in the beginning.

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A word about the combat arena, here, you may fight each other, or an enemy ranking the scale of easy, medium, hard, or insane. Each of these enemies will be piloted by a GM, and a request to fight an enemy of one of these levels may be submitted. Through this you may get more powerful through the battle with the "A.I." enemy, or you may get stronger through your battle with another person.


4QbkeQ7.png

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A word about training in the gym.

Should you choose to have your character "train" in the gym, my self or another GM may give you a attribute boost in the area you chose to train, keeping in mind that training yourself to better attributes will not mean that you'll be able to make it exceed your chosen "Strong" attributes.

For example, if you are choosing to train under the first founder, no matter how much you train, your speed will never be able to reach the level that someone who trains under the second founder can. In reverse however, those who choose to train under the second founder will never have the level of strength those who train under the first founder have. While people who train under the third founder, occupy the middle ground between both of them.


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C2Snsig.png

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We have two systems for combat here. The first main one, which is the classic, on your honor, acknowledge the hits your opponent makes system, and a secondary optional system, that if given a majority vote in favor, allows the system to be used, the system is as follows

Combat Hit System

To keep things fair and ensure no problems occur out of people going back and forth attacking, The person who initiates an attack will roll a single die, using the "more options" tab, in the OOC in a post they make there. The number you roll will determine if it the attack lands, and if it lands, whether or not you get the full hit you describe. For these purposes, there will be no "one hit KO" unless the person taking the hit wants it to end that way, however, successive hits will mean that you are forcibly incapacitated by the GM if you don't acknowledge the damage. (The human body can only do so much ya know?) What you roll determines what you get, and this is the scale.

1 = a Critical Fail

2-5 = Fails how you interpret this fail is up to you

6-10 = You got it, but missed some details or something, what is missed is determined by defender, though it can't be too many things.

11-15= This is the middle of the road, little to no failure

16-19 = Little to no failure

20= Epic Moment

The person who makes the attack can roll a die, determining whether or not that hit lands. However, to keep everything equal, if the number that the person who attacking rolls is undesireable. Say they got an epic moment, the person defending from the hit may "reroll" the die in the OOC. However, the number that is rolled will take a +3 penalty modifier, meaning that even if you roll high, it could still have a chance to take you up on the scale, and therefor hurt you. Risk = Reward but Risk = Penalty too.

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@Ramboing: Maine Yates
@Kurogane86: Adam the host of Daisuke the Pervert
@SoleStride: Tyler Haak
@MentalDriller: Lazaro Hope
@Dakota K5 (Co-GM): Otto White & Lucien
@RecentlyInsaneRussian: Russian Boy
@conman2163 (GM): Cal, Nicholas, Alkura


 
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I honestly cant wait to reveal Maine's power. Its going to be so much fun to use.
tbh Lyndon is going to be fun too. He'll just take out a lawn chair and sit and relax. lol.....God Lyndon stop being an asshole
 
Oh my god, Daisuke, you baka. lmao
 
@Ramboing @SoleStride @Dakota K5 @Kurogane86

Go ahead and Rp through the fight. I have no idea whether your using the collab post or not, though it'd be helpful if you could let me know so that I know where we stand right now.

@JinxMonster @MentalDriller @Clyde

You may post as you wish, just make sure that it follows the "wait two posts before you post again" Rule
 
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Sorry I have been inactive, dad's fixing our computer and it's really annoying to try and write with my phone. I get bugs with trying to change the text color.
 
@MentalDriller

No, that's fine, just wanted to make sure ya'll knew you could post at any time.
 
@Clyde

I have no ruddy idea mate. If the four owners of the characters doing combat are going to do so in a collab post in either titanpad or what have you, then the other people can't really post, but at the same time, I will have no idea whether or not the people not in combat need to post until the people in combat tell me whether they are doing a collab post.
 
@Clyde

I have no ruddy idea mate. If the four owners of the characters doing combat are going to do so in a collab post in either titanpad or what have you, then the other people can't really post, but at the same time, I will have no idea whether or not the people not in combat need to post until the people in combat tell me whether they are doing a collab post.

That's what I am saying mate
 
I'm just waiting to hear from the others. I don't care either way./
 
I don't even know what I am doing at all
 
All right, here we go, international decree. Please do not make a collab post, just go ahead and post your individual posts in the IC. There, now we all know where we stand.
 
All right, here we go, international decree. Please do not make a collab post, just go ahead and post your individual posts in the IC. There, now we all know where we stand.

Thank you. What is Lyndon suppose to be doing anyway?
 
Ill be very honest here, this is the first time I have done combat with other people so I have no idea how to proceed... Do I write up to the point where I hit or what?
 
Ill be very honest here, this is the first time I have done combat with other people so I have no idea how to proceed... Do I write up to the point where I hit or what?

Yes, essentially you'd write

"So and So swung a hook at So and So, he proceeded to take sweep so and so."

Then you simply wait for So and So to respond

They would respond

"While he dodged the hook, he didn't see the sweep coming"

I mean it's all about balance. For personal taste I tend to roll a d100 for probability. 1-15 is that they failed miserably, 15-25 is that they tried to do something, but failed horribly, 26-30 is they managed to do something, but ended up loosing balance, etc.

Essentially for me it's the probability of how successful they will be. Just like I tend to roll d20s to see how my character will react in a situation. The lower the roll is for me is based on the circumstance. If someone tries to persuade them, and I roll a 10, they most likely will do what the person says, but if I roll a 15 or higher fuck you. If someone pisses them off 1-10 is oh yeah he's totally going to rage now. While higher is like fuck you....don't care.

But this is more personal use, than it is meant to be taken seriously
 
I write up to and past with alternatives for multiple outcomes.
 
@Clyde

Simply sitting and waiting his turn.

@Ramboing

Try to be as detailed and as clear and concise as possible about the type of attack he is performing and where he is trying to hit. Once again, be as detailed as possible as far as where your going to hit hit, how fast, and how hard, as any thing left ambiguous can be taken advantage of in your opponent's post. However, what you do not want to do is write about how you hit your opponent. Whether you hit or not is entirely up to them, as the battles aren't supposed to be over in three seconds. However, not acknowledging a strike will lead to an auto hit on you by your opponent in a GM post by me. If I find that their is too much of an opponent dodging out of the way of strikes (As while they can dodge, dodging 24/7 is considered godmodding) I will step in.

The option @SoleStride presents is entirely acceptable, though the problem with that is when you don't account for your opponent's unique option and they take advantage of you already planning out your next move before you make yours.

So in simple words, a combat post would be something like this.

Opening Post

Clyde drew his sword and advanced, the blade pointed towards his enemy and held horizontally so as to be prepared for any attacks coming form his front. Once he got within five meters of his opponent, he charged and slashed downwards, aiming to hit his opponent's neck.

Reply Post

Ramboing brought his own left handed sword up in time to block the sword Clyde was slashing downwards at him with, and blocked the strike, holding his sword their and simultaneously also charging forward with his right elbow aimed for Clyde's throat, hoping to hit him there. If his elbow made contact with Clyde's throat, he'd take the dagger held in his right hand and stab at Clyde's stomach as well, hoping to spear the man through the gut. He'd let go of the serrated dagger once it had stabbed completely into Clyde's gut, if he hit.

Reply to the Reply post

Clyde was surprised at the speed in which Ramboing brought his blade up to block his strike. The elbow that followed was an even bigger surprise, and as his throat was impacted he spat out blood and was knocked off balance and pushed backwards slightly. The dagger follow up once again caught Clyde completely off guard, and the serrated dagger Ramboing shoved through his gut sliced through his flesh like butter. Clyde, unable to reciprocate a response, fell over, holding his sword in one hand, and staring at his gut wound and gripping the knife there.

Reply to the reply to the reply

Ramboing advanced on his fallen opponent, intending to end it here and now. Pulling back with his sword, he stabbed downwards at the man's chest, aiming to spear him through the heart instead of the gut this time.

Reply to the reply to the reply to the reply

Clyde looked up just in time to spot an opening in Ramboing's defense. The fool was winding up to stab downwards and finish him off. Mustering all of his strength, Clyde brought his sword up once more in a parry, knocking the sword aside. Then while his opponent was recovering from what Clyde was certain would knock his sword arm away, Clyde slashed backwards at Ramboing's throat, hoping to split it open, and kill the man before he died of blood loss.

Reply to the reply to the reply to the reply to the reply

Ramboing was surprised to say the least, when the sword he had thought for sure was going to kill the man in front of him, was knocked away with such force that the blade went skittering off the platform they had been fighting on. The blade was lost to him now, not that it mattered to him. The slash that Clyde took laid his throat completely open, and blood sprayed from the open wound. Ramboing fell backwards onto the ground, where he died in about thirty seconds, choking on his own blood.

Reply to the reply to the reply to the reply to the reply to the reply

Clyde watched as his opponent fell, the blood of his enemy spattering his face, coating it with blood. The knife in his gut still, Clyde smiled, satisfied that his enemy was no longer a threat to anyone he knew. Weakening, Clyde let himself fall all the way onto the ground, and with a great deal of pain, he pulled out the knife. A few minutes later, Clyde expired due to blood loss, filled with peace knowing his enemy was defeated

(This is a good example of a battle exchange.)
 
^yes it is I was doing the simplified version @conman2163

Can Lyndon really sit and be good? Come on that's a really tall order to ask Lyndon
 
The option that Clyde presents is good as well, just as I said, make sure you aren't godmodding if you roll a D100 and they get and epic fail on your scale of hits.

Lyndon will sit and be good if he doesn't want multiple 7.62 Caliber Armor piercing tracer LMG rounds in his stomach.
 
The option that Clyde presents is good as well, just as I said, make sure you aren't godmodding if you roll a D100 and they get and epic fail on your scale of hits.

Lyndon will sit and be good if he doesn't want multiple 7.62 Caliber Armor piercing tracer LMG rounds in his stomach.
Lyndon might just get bored and sit out. He doesn't like waiting and has Special Child Syndrome. Daddy First Founder look at me.

Well I always respect my dice rolls I get. So if I get a 1, they take all of the damage and have trouble getting back up. We call that a 1 hit knockout
 
That's cool, so long as your rolling for your character @Clyde
 
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