- Invitation Status
- Not accepting invites at this time
- Posting Speed
- 1-3 posts per week
- Slow As Molasses
- Online Availability
- 10AM - 10PM Daily
- Writing Levels
- Adaptable
- Preferred Character Gender
- Female
- Genres
- Romance, Supernatural, Fantasy, Thriller, Space Exploration, Slice of Life
OUR NEXT BIG IWAKU UPDATE IS FEBRUARY 28TH. IWAKU WILL BE DOWN FOR MOST OF THE DAY WHILE WE RUN A SOFTWARE UPDATE AND REVERT BACK TO OUR OLD ROLEPLAY SYSTEM.
OMG! Why are you changing things BACK?! Why, why, why changes all the time!
Iwaku is a great roleplay site because we make regular updates and we're willing to occasionally take RISKS! Sometimes these risks give us amazing results and you can't imagine life without it. ...and then sometimes those risks end up going HORRIBLY WRONG and turn out to be a really bad idea. After getting to see the system in live action and getting feedback from the member base, despite a lot of the good features - the issues and bad problems completely out-weighed all the good stuff. It did not work out the way we hoped. T_T
The first issue being that "Complex" Game Masters (the ones that need a bazillion pages and codes) were really the only ones that were able to understand and make full use of all the special features and options. For the MAJORITY of Game Masters and One/One players, (which includes site and roleplay newbies), things were either too confusing to figure out or they simply didn't NEED the additional options. There's not a lot of ways we can turn things off or adjust based on need variables.
Our second issue is that the system is a nightmare for our moderators to upkeep. We were not able to find fixes to get around it. And considering there were so many people that had issues getting things right, mods cannot keep up with duties fast enough and there have been a LOOOOT of misplaced threads, and issues. Our poor volunteers and staff have been pulling out their hair. D:
And finally, there were some bugs and issues we were not able to find fixes for. Issues with how tabs displayed, issues with the text boxes, issues with the auto-thread creation, issues with editing content. Just a lot of little problems that added up in combination with other things.
Okay, we're switching back - do we get to keep ANY of the cool and useful stuff?
We will be keeping the TAGGING system and finding ways to make this more useful! (That will include a master list of all available tags, and hopefully a quick view of tags in the thread viewer.) There may be some other small things, but I am unable to confirm those right now.
We are also working on a sustainable and creative way to still have navigation tabs or buttons to link all your threads together. We tried to commission a modder to create a multiple tabs option, but sadly they were not able to do the update we wanted. :( (On the bright side, they DID say they're try to revisit that in the future and we've already reserved donation monies to help make it happen when/if it can!)
***** You do NOT need to worry about lost information in your additional tabs. It will convert over or we will do some converting manually. However, you might have to pretty up code.
Why did you choose February 14th?!
Because I'll be so busy working on the site and people will be so busy complaining about the downtime, that I won't have to listen to anyone bitch about Valentine's Day! 8D HURRAY!
On update day, as usual, we will have the chat rooms open with themed roleplay settings, teamspeak, as well as some game groups for Cards Against Humanity or vidya gaems so you'll still have something to do while you wait.
Because this update is going to involve BOTH a forum system update (just the usually maintenance and bug fix crap) AND reverting the roleplay system, we expect the site to be down at least 24 hours. Probably not THAT long though. It's going to be an EASY update, but it might be a time consuming one. So we're allowing for that kinda crap.
As always, if you have questions, ask away!
You may now proceed to do those things that make us questions why we leave comments open on announcement threads! =____=
OMG! Why are you changing things BACK?! Why, why, why changes all the time!
Iwaku is a great roleplay site because we make regular updates and we're willing to occasionally take RISKS! Sometimes these risks give us amazing results and you can't imagine life without it. ...and then sometimes those risks end up going HORRIBLY WRONG and turn out to be a really bad idea. After getting to see the system in live action and getting feedback from the member base, despite a lot of the good features - the issues and bad problems completely out-weighed all the good stuff. It did not work out the way we hoped. T_T
The first issue being that "Complex" Game Masters (the ones that need a bazillion pages and codes) were really the only ones that were able to understand and make full use of all the special features and options. For the MAJORITY of Game Masters and One/One players, (which includes site and roleplay newbies), things were either too confusing to figure out or they simply didn't NEED the additional options. There's not a lot of ways we can turn things off or adjust based on need variables.
Our second issue is that the system is a nightmare for our moderators to upkeep. We were not able to find fixes to get around it. And considering there were so many people that had issues getting things right, mods cannot keep up with duties fast enough and there have been a LOOOOT of misplaced threads, and issues. Our poor volunteers and staff have been pulling out their hair. D:
And finally, there were some bugs and issues we were not able to find fixes for. Issues with how tabs displayed, issues with the text boxes, issues with the auto-thread creation, issues with editing content. Just a lot of little problems that added up in combination with other things.
Okay, we're switching back - do we get to keep ANY of the cool and useful stuff?
We will be keeping the TAGGING system and finding ways to make this more useful! (That will include a master list of all available tags, and hopefully a quick view of tags in the thread viewer.) There may be some other small things, but I am unable to confirm those right now.
We are also working on a sustainable and creative way to still have navigation tabs or buttons to link all your threads together. We tried to commission a modder to create a multiple tabs option, but sadly they were not able to do the update we wanted. :( (On the bright side, they DID say they're try to revisit that in the future and we've already reserved donation monies to help make it happen when/if it can!)
***** You do NOT need to worry about lost information in your additional tabs. It will convert over or we will do some converting manually. However, you might have to pretty up code.
Because I'll be so busy working on the site and people will be so busy complaining about the downtime, that I won't have to listen to anyone bitch about Valentine's Day! 8D HURRAY!
On update day, as usual, we will have the chat rooms open with themed roleplay settings, teamspeak, as well as some game groups for Cards Against Humanity or vidya gaems so you'll still have something to do while you wait.
Because this update is going to involve BOTH a forum system update (just the usually maintenance and bug fix crap) AND reverting the roleplay system, we expect the site to be down at least 24 hours. Probably not THAT long though. It's going to be an EASY update, but it might be a time consuming one. So we're allowing for that kinda crap.
As always, if you have questions, ask away!
You may now proceed to do those things that make us questions why we leave comments open on announcement threads! =____=
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