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    Sign Ups | OOC | IC
    #1 Princess Misaou, Jun 18, 2016
    Last edited: Aug 8, 2016
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  2. [​IMG]

    Good ole humans. You know what they look like with their two legs, two arms, and a head to go along with it. Well, maybe they don’t always have the legs and arms, but they definitely have the head. They are the largest population in this world and are represented well in both the government and the military. They are not viewed with disdain or reverence. Opinions are usually based on the individual. Humans do not have any abilities or powers, but that doesn’t mean they aren’t capable of handling both the supernatural and paranormal. Unlike the other nonhuman species, they are not held back by constraints.


    • Beyond eyes that are brighter than sin, mages are extremely human looking. Depending on how powerful they are, their veins may have the same hue as their eyes. Their power is closer to psychic energy than magic. They excite molecules to light fires, slow them to freeze them, disrupt them to make electricity, move them to cause objects to float, rejuvenate them to cause things to come back to life etc. Mages can only use one “school" (i.e. fire, necromancy, gravity, energy, flora, etc.) Trying to learn more than one usually ends up with a brain dead mage. And there are limits to their power. Their powers are tied to their mental fortitude and they risk mental exhaustion, disease, or becoming brain dead if the overuse them. Also, if their powers exceed the believable they are instantly dead. Many mages have tried it and many mages have failed.

      Born Mages: Self-explanatory, these are born into their ability and usually are more versatile and have more control.

      Catalyst Mages: The world is full of things that can propel evolution forward. There are certain stones in the world called “mage stones.” They are believed to be a precipitant of where the draw from Aerth is strongest. Sometimes they imbue humans with power. Catalyst mages are usually more powerful than born mages but have less control and versatility.
    • Humans that are capable of taking the form of one non-fantastic creature. The full moon has nothing to do with it, it is pure willpower. They can shift into any animal that is native to Earth. One thing to keep in mind, that mass cannot be created or destroyed. The creature will take up the same amount of mass as their human counterpart. That makes for larger animals. They also have full control of their other halves but are tickled by a feral need. In their human form, they have heightened senses, almost to the point of being distracted if they are newborns. They do not have accelerated healing or painless shifts--that is all fairytale.

      Born Werecreatures: Created from two of the same werecreature parents, born weres are immediately placed into a pack with their family. They are taught from a young age how to use and control their abilities. They are more trained than the changed, but they are not as powerful.

      Changed Werecreatures: It is more than a bite or a scratch. One has to have a lot of blood from a werecreature for it to supersede their own. This has led to the Red Cross not allowing werecreatures to donate and to keep a card on them at all times for others to avoid their blood. Usually changed werecreatures are voluntary and have a court order saying so, but there are those that escape through the cracks.
    • Vampire is a slur. The revenants do not have fangs and they do not draw on blood to live. They are an aural species. Sure, they have pale skin and ice white eyes. The sun hurts them due to this lack of pigment. They can read auras. They don’t know the person’s history but they can understand them as a person, emotions, drive, etc. To live they drain other people’s auras. They do this mainly for the energy. Without it, they’ll look older and older no matter their actual age. Rest assured what they drain from people isn’t irreplaceable. Humans are capable of regaining their aura with the ease. They’ll just feel tired for a few days.

      Note: Revenants are only created, they cannot be born. While revenants can have children they come out as the species the revenant was before they were changed. The change happens when a revenant removes the aura of a person entirely. If that person is strong enough to build their own aura, they become a revenant. Due to this being a dangerous process, it is illegal to perform without government approval. While they don’t want the race to die out, they don’t want people dying.
    • Humans with pointy ears, more or less. They do have a tendency to be more attractive than humans or at least more exotic. Unlike the fairy tales, they do not have a solely lithe build and amazing agility. What the do have is an empathic ability. They can feel what emotions others are feeling. Depending on the strength of this ability they can read people like books, but the problem with that is that they wear their emotion too easily. A lot of elves have purchased regulators while others train not to be so empathic. Some just aren’t as powerful and don’t rely on either. Yet what elves are, most of all, the best in customer care.
    • They are a tall, muscular, humanoid race with horns. The horns can be aesthetically pleasing or downright intimidating. Yet, no matter their shape or size, they are always very obvious. They can have a range of skin colors and hair colors. They are the strongest out of the races and the tallest too. They also suffer from short attention spans and a very short temper. There is a branch of psychology solely dedicated to them. Trolls can be born, or they can produce humans. These humans have a high percentage of possibly transforming into a troll sometime in their life. No one knows why or how, but it does happen.

      Cursed: The human children born from trolls or with an ancestor that happened to be one. Much like a permanent STI, all cursed have to inform their potential partners that their offspring may or may not come out as trolls. It is illegal to withhold this information. The cursed may be a little stronger than most humans, but usually, they are not powered.
    • Short in stature and scrawny in build. They are attracted to gold and riches, going far as to satisfy their greed. They have a keen business sense, as they put their wealth above all. Their hands are big and their fingers long, giving them a disproportional look with their short limbs. They can reproduce with humans and though their children are slighter in stature than average men, they are less sensitive to succumb to their greed.

      Scrooges: Named after the character Ebenezer Scrooge of Christmas Carols written by Charles Dickens. These are humans who are contracted by the 'rich man's disease', an infection usually contracted by the extremely wealthy and especially greedy. (Money stinks, literally?) They usually maintain their human features depending at what age they contract it and the severity of the infection but are mostly recognized by the bulge in their backs. These humans, so indulged in their wealth and filled with greed gain an especially violent demeanor when their properties are touched.


    • They are spirits of the dead. It can’t get any simpler than that. They may be fully aware of their situation or they may not be. The more aware ones may be helpful or harmful, but they aren’t violent. Ghosts don’t have any abilities beyond making themselves visible, talking, and being generally translucent. They are bound to the place of death or an object that was around when they died. They have a fifty-mile radius they can travel around their bound object.
    • These are fully aware ghosts who've gained power in their death. They usually abuse it, forcing the SPARRO to intervene. The ones that don’t, though, are usually indentured to SPARRO. Their powers may include: telekinesis, telepathy, possession, and causing illness or death. The ones that decide to work for SPARRO are usually assigned a handler to make sure they don’t get out of control.
    • The only difference between psychics and humans is that psychics have oddly colored hair and eyes. No one knows why, just one of those odd things. Can they see the future? Yes. Does it make any sense? No. It is usually quick visions they get randomly and without provocation. Sometimes they see something outstanding, but most of the time it's uninteresting. And no psychic has ever seen the lottery numbers.
    • Sometimes the dead stay dead, sometimes they turn into ghosts/poltergeists, and sometimes they pop right back up an' okay. Well, maybe not entirely okay. Their bodies start to decay over time, leading to their eventual second death (unless they go to the black market and secure replacement parts.) They don’t have any abilities, except being impervious to death. They usually stay far away from living people only because living people are jerks. They do not feed on brains or human flesh. Instead, they don’t eat. Why would a dead body need food?

    Hextech Knight: Human: The first successful product of Project: HEX, you have, quite literally, become a scientific breakthrough. This is the first step towards humans standing on par with the supernatural. Since you’re the only success of this experiment, Project: HEX has been kept it secret from the public, which means you have been sheltered your entire life. You’re practically a demo for what is to come in the future. Still, you know you have a huge responsibility, and you wish to prove yourself, but there are sometimes you wish you could experience things normally, like everyone else. - TAKEN BY PRINCESS MISAOU

    SPARRO Officer: Human: You’re used to seeing everything that can be seen. Autumn is one of those places that has a hard time surprising you. You’re not new to the force, but neither are you a veteran. You’re experienced but not well respected. - TAKEN BY HELBLINDI

    Employed Mage: Mage: Just like the city of Autumn, you learned to adapt. Were you either born or a catalyst mage, you have found a balance with your powers and your place in the world, to a point you make being able to wield magic as part of your profession almost mundane. Having a mage’s license in your wallet is almost the same to you as having your driver’s license - normal. You’re an upstanding citizen and follow the mage’s rule loyally. But sometimes you forget that being able to do a little bit more than hocus pocus isn’t as mundane to others as it is to you. -TAKEN BY WICKED

    Street Mage: Mage: Unlike a lot of your corporate kin, you’ve made a living in the jungle-of-a-city called Autumn. While you have your mage’s license, you don’t follow the mage’s rule. You do whatever you can to get by with whatever you want. - TAKEN BY NAMORA

    Changed Werefolk: Werefolk: You were the unfortunate product of a blood transfusion gone wrong. You never asked for this, but it was doled out to you on a silver (hiss) platter. Since then, you’ve been dealing with your changes and are downright sour about them. -TAKEN BY REKT

    Born Werefolk: Werefolk: You grew up in a pack and have lived most of your life in it. Yet, unlike your kin, you showed exceptional skill in whatever you decided to pursue in life. Some may shun you for it, and others may applaud you for it. The only thing you know is that you believe you are different. - TAKEN BY CRITICAL ERROR

    Corporate Revenant: Revenant: Immortality has been a gift. You’ve stayed alive long enough to witness the death and rebirth of several companies and managed to make the best of that knowledge. You’re well known among peers, and while a few might say something about your species, they can suck it. You can literally bathe in a swimming pool filled with hundreds. - TAKEN BY JESS INCOGNITO

    Newborn Revenant: Revenant: You woke up in a dirty hotel room with a new lease on life. It is apparent that no one got government approval before changing you, and you sure as hell aren’t going to point at that fact for fear you'll get locked up. You’re new to this gig but that doesn’t mean you’re terrible at it.’ - TAKEN BY VOCASTAR

    Light Elf: Elf: You grew up with pale skin and all the chances in the world. Whether you took them or not, is up to you, but your empathic abilities were strong and you didn’t need implants to succeed. A lot of people envy you, but a lot of people hate you too. -TAKEN BY NEMO

    Dark Elf: Elf: You grew up with coal skin and all of Autumn’s disdain thrown at you. You can’t control abilities well, you got an implant at a young age. Yet, unlike your light counterpart, your lack of control equals power. How you’ve used that in your life is up to you. - NOCTIS THE DEVIOUS

    Wild Card: Goblin: Considering the low population of this species, you can have whatever background you see fit with them… within reason. Have fun. Surprise us. - TAKEN BY TUTTYTHEFRUITY

    Wild Card: Troll: Considering the low population of this species, you can have whatever background you see fit with them… within reason. Have fun. Surprise us. - TAKEN BY RAVENFROST

    Disclaimer: This is only a portion of the total amount of rules that can be found in the OOC. We only included the part of the rules relevant to filling out the skeleton and the creation of a character. Please head there to read the rest of the rules tied to this role play if you haven’t done so yet! Also, DO NOT post OOC in this thread. We have a separate thread for that. Only Character Sheets go here

    3. Skeletons

    • Skeletons/character sheets should be written in third person.
    • Don't ask us to reserve you character positions. Especially if we don't know you. Also, don't post "this spot is reserved for my character" in the thread either, or I will skin you alive. At least post something that looks like you really are working on it. You’ll get a position by applying directly for the spot, and if nobody else applies for it before you’re accepted, then it’s yours. Multiple applications for the same spot compete against each other, and the GM team chooses the winner.
    • A banner for your character is necessary, and they are used in the beginning of every single post made with that character. It helps other players to distinguish your character easier from the others and helps the flow of the game without the player needing to go back to sign ups thread to read your character every other time. You can make the banner either yourself or ask someone else to make one for you, I don't care who has made it as long as you have one. While making a banner, remember that it needs to match with the character's appearance description, and it needs to have the character's first name and last name at least, other information is just extra and optional. Style is free, and originality makes you about 100% cooler. And keep it smallish and neat in order that the banner doesn't take too much room in a post. You can add larger pictures under the skeleton's appearance where others can view them (preferably under spoiler, pity the fools who scroll the forums with their mobile devices, aight). The maximum height and width for a banner should be 500 x 250 pixels, but the more compact the better. Remember; wider is always better than taller. Unless you have drawn or GFXed the picture yourself, please refrain from signing the banner yourself and credit the artists if possible.
      Note: we don't want any real person faceclaims in this RP. So no using real people's pictures. I'm sorry but that's just kind of weird and awkward; someone could be doing that to your pictures as we speak and pretend you are someone else while writing with your face stamped on it. Creeped out yet? Please keep to art pictures, preferably something that is styled in manga/anime art style. Unless you're really exceptionally good at drawing, then please just stick to some "professional" artist. I really don't want awkward looking stick figures in here either. Yeah, I'm just that shallow. So sue me.
      Now, here's examples how I expect the sizes to be.
      Example banners by Rosie
    • Skeletons/character sheets must be kept neat and easy to read for all parties. We’ve made a pre-coded skeleton for your convenience so you don’t have to waste your time and effort styling it; we want you to just fill out the info and be done with it. No deleting parts out because you don’t wanna answer something, and no adding extra stuff like more questions to the interview part.
      To avoid the type of people who post “Work in Progress” in S/U threads that really test my goddamn patience and good will not to cut a bitch for taking forever or simply never finishing the work, we’ve established that when you try out for a spot in this RP, just simply use the pre-coded sheet as it is and only fill out all the needed info. No tampering with it before that, so keep those fancy pants in the closet until you’re accepted. Once your character is accepted, you’re allowed to go all out for design coding the sheet and personify it to look more you-ish. However, this means the core of the character must stay the same, (powers and how they work, personality, etc.) so no editing on those behind our backs. Adding small details or editing small parts is fine, as long as the character remains true to its original self.
    • Try to be as original as possible while writing your character, but make a character that pleases you and not us. We want long term characters for this RP, so make one that you like yourself and are comfortable with -- the main point of roleplaying is that you have fun. Try to refrain from making too similar ones that already exist in the RP, so it would help if you would at least skim over the skeletons that have already been posted in this thread. And try to avoid taking same/similar names as other character to avoid confusion. Yet again reading through other skeletons helps you to avoid this.
    • No overpowered skeletons. If the character has an unique power, balance it. Everyone has weaknesses! Try not to cram the character full with too much cool stuff, or it will start feeling quickly cramped and OP. My advice is to keep a special talent to one or max two depending on the skill set. But the best question you could ask yourself when giving powers to your character is; "Am I giving this to my character because it's a relevant part of them, or am I giving it to them to only look cool?" Depending on the answer to that question, you should know if you should give it or not. Another is to think it through that if you're going to actually use the ability in the roleplay at all. Would it be convenient IC? If not, leave it out and for someone else utilize instead of letting it just hang there in the skeleton like a dust collecting trophy.
    • When your skeleton is ready, please inform us personally so qw can check it and accept it, so you can have our blessing for starting to post with the character. However, if either of us tell you to fix something on it, you fix it unless you really have some legit, intelligent argument why you're not doing it. However out of the four of us, my tolerance for whining, moaning, bitching and stupidity is really low, so watch it. However, I usually explain as of why I want some parts fixed, and I'm pretty thorough about it because I prefer people to learn from their mistakes rather than doing them again. Saves me from further headaches.
    • If the character is not finished within 30 days since its bones are posted in the thread, we’re not accepting it. Yes, I'm procrastinator myself, but I'm sick and tired of watching all these unfinished characters, or even worse, the WIPs that never get any progress other than some self-important twat wanting to inform everyone about their existence and incompetence in getting any shit done, that people leave hanging in here and never care to finish them. If you do not finish the character, delete it. If you do not get it deleted, I will.
    • Avoid color coding your skeleton to white or black. Why? Because of Iwaku's layout system; everyone is able to change and switch them any time they want. Mainly there the backgrounds consist black or white themes, so that's why avoid coding the texts to those colors so they don't blend in with them; for black background users the default text is white, and for white background users the default text is black. We want the skeletons to be readable and enjoyable to all. Sure, there is also such as grey and pink backgrounds and probably more but... I can't go around and forbidding all of the colors, so I'm just forbidding the coding of the ones I think are the most commonly used with the users. So yeah, mainly stick with the default color, and using something else besides black and white for fancying it up.
    • The skeletons need to be readable, so avoid using font sizes like 1 for the whole skeleton and so forth. Also avoid using hard to read fonts, especially on large portions to the skeleton. If I see someone using Comic Sans, please get ready for your own funeral. No, I’m not gonna attend it myself, I’ll be just making sure you’ll be having one in not so distant future.
    • Save your skeleton(s) in case they somehow end up deleted in a way or the other. If you haven't stored it and it gets deleted during your absence, don't come crying to us how all your hard work was erased into the pixel space. Always take countermeasures. You know, just to be sure.



    D.O.B.: DATE / MONTH / AGE


    Please take this TEST and put the type up there ^ Remember to answer as your
    character NOT as you.

    List out, at a minimum, three positive and three negative personality traits. Then
    write a few sentences about it. Consider everything you write here to be known by
    an officer of SPARRO, because they've watched you. So, no surprise personality
    traits that pop up at a later time.

    Also, please self-bound the length of your lines. You may use the very first line as
    a guide for line length. Thank you!




    [ Delete this: 30 points for General and 25 for Ability Power ]

    ▼ ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    ██████████ ▃▃▃ STRENGTH
    ██████████ ▃▃▃ ENDURANCE
    ██████████ ▃▃▃ AGILITY
    ██████████ ▃▃▃ CHARISMA
    ██████████ ▃▃▃ INTELLIGENCE

    ▼ ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    ██████████ ▃▃▃ CONTROL
    ██████████ ▃▃▃ POWER
    ██████████ ▃▃▃ CREATIVITY
    ██████████ ▃▃▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    Power: Explanation of power
    Weakness: Explanation of weakness

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    Ability: Explanation of power
    Weakness: Explanation of weakness

    You have five powers/abilities to share between the two categories. Please make
    sure they make sense within your character creation. Also, in regards of power,
    you are listing the APPLICATIONS of your power. You should only have one power.

    Also, please self-bound the length of your lines; you may use the very first line as
    a guide for line length. Thank you!



    ■ Bullet point events / details about your character's past
    ■ Things you might want to consider mentioning:
    ■ Where they were originally from
    ■ What is their family situation (e.g. divorced parents, etc)
    ■ Any complications during their childhood?
    ■ Did they ever have any run-in with the laws (if yes, what?)
    ■ How did they get into their current occupation?
    ■ Previous relationships or current relationships?
    ■ Use as many bullet points as you like, but try to keep it reasonable.
    ■ So, I don't want to see, like, 30 bullet points, you know?
    ■ Please don't write a paragraph for each of these bullet points. Just state critical events in
    your character's life.
    ■Also, please self-bound the length of your lines; you may use the very first line as
    a guide for line length. Thank you!



    QUESTION #001

    You will want to answer these questions in first person POV. Use your character's
    voice; the things you write here don't have to be truths, but it should give a reader
    a better understanding of your character's personality.

    Also, please self-bound the length of your lines; you may use the very first line as
    a guide for line length. Thank you!

    QUESTION #002

    Also, please self-bound the length of your lines; you may use the very first line as
    a guide for line length. Thank you!

    QUESTION #003

    Also, please self-bound the length of your lines; you may use the very first line as
    a guide for line length. Thank you!

    QUESTION #004

    Also, please self-bound the length of your lines; you may use the very first line as
    a guide for line length. Thank you!

    QUESTION #005

    Also, please self-bound the length of your lines; you may use the very first line as
    a guide for line length. Thank you!

    / / ☆★ ⋮ —
    #2 Princess Misaou, Jun 18, 2016
    Last edited: Aug 21, 2016
    • Thank Thank x 2
    • Like Like x 1
  3. ▉▉: / / FILE ON SUBJECT #E172F7
    ALSO KNOWN AS: Hextech Knight

    D.O.B.: 20th/ JUNE/ 1993/ 23 YEARS OLD |GEMINI ♊
    HEIGHT: 5'6 IN.
    WEIGHT: 144 LBS.


    Curious & Adventurous: Ever since she was born Evie has been a girl of many questions and always had a bad habit of wandering off. Considering where she was raised it was usually in places that she had no business going into. But she was a kid, she was meant to explore the unknown. Well, that little habit of hers hasn't gone away and after being shut in for nearly all her life her stir crazy is becoming more and more apparent. Besides, when someone has a bit of wanderlust in them, it's hard to keep them in one place. Evie also welcomes all new knowledge that comes across her path, even taking it a step further and seeking the knowledge herself. She's a fast learner and she wishes to be the best she can be. She also believes that as long as there is breath in her body then she could always improve in some way.

    Energetic & Enthusiastic: You could say Evangeline is a big ball of energy. Yes, sometimes the reserves run out and she shuts down but normally Evie is putting 100% energy into everything she's doing. She's also a tad bit hyperactive. This in addition to her wanderlust is the main reason she just can't sit still for long. Still, one thing people can't say about Evie is that she lacks ambition or spark. Mom-O and Pops would always tell her that she would just 'light up' the room whenever she entered.

    Self-less: Saying that she has a hero complex would be a bit of a stretch but Evie doesn't mind sacrificing herself for the benefit of others. Even if those very people she saves don't appreciate it, she won't regret her decision. She is quick to help someone and even quicker to jump into the line of fire should someone be in danger. Some might think that a positive thing while other's might think it's negative. Evie stands firm on her morals and her sense of justice is just as strong. She will defend the innocent and she will protect the weak. If anyone was ever capable of taking on such a heavy burden then it was her. She was created for this.

    Overthinker: Taking that extra step to really think things through and all is great, but for Evie she just doesn't know when to stop. She just keeps going and going eventually wearing herself down with all the what-ifs and different possibility routes that really don't even matter. She's hyper aware of how people perceive her, and while she is aware that she shouldn't care so much about how people view her, she does. When you're brought up your entire life under the microscope of others one tends to be aware of such things. Sometimes Evie can dwell on a single thought for days. It always keeps creeping back up, haunting her when she least expects it or wants it to occur.

    Easily Distracted: So while she also can't sit still, she also can't stay focused for long periods of time. She has a short attention span and she can get bored easily. Sure there are some things she can sit down for hours and do, like watch tv or play games or read, but that's because there's always something new to watch or play or read. She's constantly being introduced to new things so she doesn't grow as bored as quickly. But sitting in classes she finds to be torture. She's a hands-on person and sitting in a room for an hour and thirty minutes in the same spot drives her insane. Once she reaches the point where she's lost interest it is extremely hard for her to retain knowledge in that state.

    Sensitive: Evangeline has a big heart and with a big heart makes it easier for people to hurt her. So yes, she can get upset pretty quickly, it doesn't take much to make her cry, or angry, or happy. It's the little things that people tend to overlook that effect, Evie the most. Which of course, draws more attention to Evie which is the exact opposite of what she wants. At least, she doesn't want negative attention. She has the emotional scale of an ocean but when it comes to her mood changes the scale turns to the size of a teaspoon. No, she's not bipolar, but some think so sometimes. So sad part in a movie? Make sure you bring Evie some tissues, a heads up ahead of time.




    ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    ██████████ ▃▃▃ STRENGTH
    ██████████ ▃▃▃ ENDURANCE
    ██████████ ▃▃▃ AGILITY
    ██████████ ▃▃▃ CHARISMA
    ██████████ ▃▃▃ INTELLIGENCE

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    ██████████ ▃▃▃ CONTROL
    █████████▃▃▃ POWER
    ██████████ ▃▃▃ CREATIVITY
    ██████████ ▃▃▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    Energy Manipulation: Evie has the ability to manipulate and control energy. It appears in a physical form like orbs of light. From there she can enhance her fighting abilities, like placing the orbs on her hands so that when she's fighting so she does more damage or letting the orb soak into the ground to cause a shockwave effect. She obtained this ability through the program called PROJECT: HEX. It looks a little like this
    Weakness: While Evangeline might be the first success of PROJECT: HEX she certainly wasn't the last and she most definitely had a bunch of kinks in her system. At the end of the day, Evie is still human and humans just don't have the capacity to use magic, otherwise, they would've had it by now. That takes a toll on her body. Just like everyone is dying Evie is one step closer to dying every day. But unlike everyone else, her lifespan is a lot shorter, simply because of her abilities. Not to mention just casting her powers eventually tires her body out. She sometimes has these episodes when her body starts rejecting the foreign things in it, in which she must be pulled into her suit, of course, by Mall, in order to stabilize. Sometimes these can be seen as panic attacks, heart palpitations, seizures, etc.

    Teleportation: Now Evie can't just pull a Son Goku and use instant transmission to transport herself from place to place at will. Instead, she has to make use of her powers. In this case, she uses her orb and throws it in a direction. By using the orb as her focal point the particles that her body is made up of transform into energy itself and travel through the orb to where it landed and or hover (stopped) so that the new energy particles can reform themselves into 'her' again. It looks a little something like this
    Weakness: Evie can only travel as far as she can throw and if someone destroys the orb that she was traveling through while she's in her energy state it will take a moment for the orb to reform so that she can finally reform herself

    Telekinesis: Her energy orbs being the catalyst, Evie can control objects with her mind as well as manipulating energy. Usually, the object that she is controlling has a green mist over it which indicates that she has assumed control of the object. For example if she was in the middle of a fight and she decided she wanted to control a car, she would wave her hand over it, green mist would appear around the car and she would be able to lift it high in the air, twirl it, throw it, whatever she wanted to do with it.
    Weakness: This takes quite a bit of focus so if she isn't always concentrating on what she's doing, she's liable to end up hurting the very people she is trying to protect. Not to mention that this move uses a lot of her energy. In fact, it uses a bit more than any of the other abilities she has, which means her body tires more from this move than others. Not to mention if she uses her powers too much her body could go into a state of shock, Evie likes to call it 'Mind Zero', where she passes out, her body completely used up of its energy so it shuts down before she can do any damage. But that doesn't happen too often since she has Mallory looking out for her.

    Flight: Pretty self-explanatory. But Evie channels her energy to her feet enabling her to fly as if she has 'jet shoes' or something. Looks a little something like this!
    Weakness: Flying is not as easy as it sounds. You have to adjust for everything, wind resistance flying animals, bugs, running out of power suddenly while in air, (yes that's happened to her before) Not to mention the sheer agility she has to have in order to actually fly. They make it look pretty simple in the movies but Evie had to work extra hard in order to be able to fly fairly well.

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    Hand to Hand Combat: Ever since Evie was young she was trained in the art of hand to hand combat. She's a purebred soldier through and through. Besides this way of fighting works best with her powers. Her agility and flexibility are also factors in her fighting style. She's quick on her feet and can twist her body into odd positions that come with her fighting style. Her flashy moves look like this and Or this
    Weakness: Since Evie's been doing this for a while she's reached the point where she no longer needs to think of strategy when fighting, her body just moves. But there is also a benefit in not relying purely on instinct. Not to mention since she knows she's pretty good at this, she gets a little too confident for her own good.


    23 YEARS

    Evie is what you call a 'test-tube' baby. She wasn't created through natural means, she was created in a lab.
    She was raised by a bunch of scientists sworn to secrecy in this undercover government facility that she was stuck in until recently released for hands-on experimentation
    The people she cares about the most and considers them as her parents, are Mom-O and Pops. They were the nicest pair of scientists in the whole group. (Pops lost a bet with Evie's mom and had to dye his hair pink like Evie had to dye hers. Though Evie liked dying her hair pink.)
    Mom-O and Pops were married which helped Evie visualize them as her parents even more.
    Ever since she was little she was trained to be able to fight those of the supernatural and paranormal realm and hone her powers. But it was just her so she was extremely lonely and never allowed to leave the facility.
    Mallory, while Evie's AI, is Evie's best friend. Evie wishes to be able to give Mall the chance to have a real body so Mall can experience what it's like to be 'alive' as well. Mallory looks like this!
    When she was told she was finally able to go out into the 'real world' she was ecstatic. She had prepared for this all her life and now she was finally ready. They gave her a cover identity which let her assume the role as an 'Athletic Trainer' as her occupation.
    Evie is as single as a Pringle. Since she's lived her life shut up in an underground facility she's never had a romantic relationship at all. But don't worry, everything she knows about romance she has learned from Disney and anime so you're in good hands xD



    QUESTION #001

    Once the question had been asked I quickly snapped my eyes downwards towards my feet, despite me knowing fully well that I wasn't wearing any socks. A familiar heat presented itself on my cheeks as I looked back towards the interviewer. 'And you call yourself the lucky one, ha!' Mallory's monotoned voice echoed in my brain. "Shut up," I muttered. "Excuse me?" The interviewer asked, which was when I realized I had spoken out loud. 'Good job, idiot'. My blush deepened as I waved my hands, "S-Sorry!" I stuttered, "Erm, was I supposed to wear socks?"

    QUESTION #002

    "Make wishes of course!" I answered with a snort. What else was I supposed to do when I found a genie anyway? A groan echoed in my head, 'Ugh, what a simpleton,' which caused my facial expression to set in a pout.

    QUESTION #003

    'Something about having no friends' Mallory quipped, seeming to be annoyingly talkative today. "Yeah well you don't have any friends either..." I snapped back. "Is everything alright?" The interviewer asked, causing me to jump in surprise. Once again I responded out loud. 'You really need to stop doing that' Mallory said in a matter-of-fact tone like I didn't already know. "Um...the title would be...Reflection and it would have positive reviews because it would be an uplifting dramatic film. Hehe, the film would be so good it would receive Oscars!" I said with a giggle. 'Heh, in your dreams'

    QUESTION #004

    "Everyone, obviously. I couldn't just choose who get's to die" I answered stubbornly, crossing my arms as my body language read 'defiance' all over it. 'I think you missed the point of the question sunshine,' Even though she was using nice words her tone was so demeaning, Mallory was such a piece of work.

    QUESTION #005

    'Kill and or cut the bitch. Preferably kill. No one stands up Evie' Mallory immediately answers causing me to giggle a bit. "Hmm, I don't know...part of me wants to beat the guy into a bloody pulp but I also know I won't. I'll probably just be depressed grab a bowl of ice cream and binge watch some anime by myself."


    / / ☆★ Zendaya: - Neverland
    #3 Princess Misaou, Jun 18, 2016
    Last edited: Aug 17, 2016
    • Love Love x 4
  4. ▉▉: / / FILE ON SUBJECT #78C7C7 !

    D.O.B.: 12 / MAY / 1999, 17 YEARS OLD
    HEIGHT: 5 FT 8 IN
    WEIGHT: 135 LBS


    Empathetic: Like with all elves empathy is a trait that comes naturally to her. Aisling can read and sense the emotions and moods carried around by the people she meets. She uses this talent to determine what the best course of action will be at that moment to reach her goal. Whether that is for comedic purposes, or to simply lighten up the mood depends on case-by-case.
    Optimistic: She always tries to see the good and the pure in everyone. At times it may make her seem as naive, however Aisling refuses to think and believe that anyone can be truly evil, or evil at all. Alongside of that Aisling also dislikes to think in problems and chaos. A hopeless romantic who believes in 'happily ever afters'.
    Charitable: Ready to jump into action and help whenever asked. The elf has a problem with saying 'no'. No matter the situation, and most often even before she even knows what for, she always agrees to a favour asked. Sometimes it can get a little tricky, as it might get into the way of her own schedule, but so far Aisling has always managed to work it out without having to let anyone down.
    Mediating: A peace keeper at heart, Aisling hates conflicts, whether she is involved within them herself or sees them happening. As such she is always quick to act and try to settle down both parties. The elf always tries to comply to all wishes of the party, no matter how conflicting and tries to find a middle-road. A feat that is almost impossible and very tiresome to do, but she goes for it anyway.

    Insecure: Aisling is extremely self-conscious on how her actions affect other people and how she is perceived within society. She wishes to be well-liked by everyone and tries her best to be liked. Accompanied with her natural keen sense to read the mood within the room and that of others she uses that to her advantage. However, it also works as a block for her as she works on assumptions made on what their reaction would be based on emotions. This could prevent her from acting true to herself at times, or to speak her mind.
    Surreal: A dreamer who walks around with her head in the clouds. It isn't uncommon for Aisling to explore outrageous ideas, or to be entirely lost in her daydreams, only to find her grip on the present situation entirely lost. It gets especially bad when she is planning out ideas to 'help' out her friends and imagining all of her 'romantic', 'fairytale' scenarios as on how to make them work.
    Overzealous: Can get a bit carried away when attempting to help. All of Aisling's friends know when to make a run for the hills once they see the girl smile in a certain way. They don't doubt her good intentions and her intent to help, but they also know that she can go too far in her plans and ideas to help others. She may not realise it, but her eagerness usually tips over to the point of discomfort and embarrassment of many as the girl goes over the top easily.
    Emotional: The downside to the hyper-empathy the elves feel, is that they feel a lot. Every emotion is always felt and experienced stronger than the other races do. The fact that they can feel and sense that of others as well amplifies that. It also can confuse the less trained amongst them, as they can't read the distinction between their own emotion and that of a peer. This makes Aisling easy to read as well, as she often wears her emotions outwardly, but also because she has the worst poker-face




    ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    █████████ ▃▃▃ STRENGTH
    ██████████ ▃▃▃ ENDURANCE
    █████████▃▃▃ AGILITY
    ██████████ ▃▃▃ CHARISMA
    ██████████ ▃▃▃ INTELLIGENCE

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    █████████▃▃▃ CONTROL
    ██████████ ▃▃▃ POWER
    ██████████ ▃▃▃ CREATIVITY
    █████████ ▃▃▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    ▼ Clairempathy: The ability to sense and feel the emotions of her surroundings. Aisling is able to pick and distinguish the emotions of her environment, able to quickly distinguish what the overall mood is inside of a place, or room, or to even sense hidden contempt directed towards her or her group.
    ↪ Overwhelming: She gets easily overwhelmed if the environment is packed with heavy emotions. This gives her headaches, but also renders her power ineffective. This is especially the case in chaos, when people are running high on adrenaline.

    ▼ Clairvoyance: The ability to track someone through their emotions. Aisling can track someone through their mood frequencies and emotions if she knows enough about their character and can properly tap into their ‘frequency’.
    ↪ Concentration: Requires deep concentration and at least a personal bond with the person. Can be faked by knowing all about their person, but the information shared has to be accurate and detailed.

    ▼ Clairaudience: The ability to ‘hear’ emotions. When there are big exchanges of emotions happening between individuals, whether it is disgust or love, Aisling can hear a voice between them. It is a general voice that doesn’t really express the thoughts of the individuals, but the nature of the emotion itself.
    ↪ Suffocating: Can hear more than one emotion clash with each other, especially in fights. This may suffocate her, or even confuse her as she hears multiple voices, but can’t pinpoint where they belong.

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    ▼ Cold reading: Reading people based on heavy observations of speaking, moving, reacting, etc… It is usually done by con-magicians who claim to have some sort of telepathic ability with the world of the death. Usually such con-artists are elves as well who polished this skill along with their heightened empathy. Aisling however doesn’t use it to con others, but in an attempt to make the most efficient assessment of their character.
    ↪ Probability: Most of the knowledge is based on assumptions and guesses, this is the reason why these con-artists usually make vague exclamations when sharing their findings. The chances that their findings are wrong grows the more specific their guesses get. Even as a well-trained elf Aisling is subject to the same gamble between right and wrong.

    ▼ Lie detector: With a heightened emotional understanding and sensing Aisling can sense when someone is lying as this will disrupt their emotions in even a slight way. This is a rule that applies to most everyone as even the greatest liars around experience a small disruption in their emotions.
    ↪ Reason: She can’t sense the reason why someone is lying, thus she can’t differentiate between a white lie and a secret. It is also an useless ability against brainwashed people or those who have completely misunderstood the situation.



    Aisling was born in the farmlands of Autumn, at the border of the city where life seems to have stood still in time and secluded from the rest of modern world. There she lived the country life, together with her siblings, parents and grandparents.
    Life in the farmlands was rather secluded, but also very carefree. Everyone knew each other and as such Aisling’s world was very small. The emotions there were warm and fuzzy.
    Was sent to live with her aunt once she graduated primary school as to further her education. The farmlands didn't offer much for her to pursue her future and her parents wanted to give Aisling and her siblings all of the chances they could get.
    Much to her surprise, however, the city was cold and distant in its emotions. Leaving Aisling to feel alone and empty. She felt as if she had been thrown into a cold pool, or that she ran into a brick wall.
    Her aunt, a successful lawyer, helped her better integrate in the city. So that she didn’t have to be that one awkward country-pumpkin.
    She taught Aisling that there were hidden emotions in the city. That they were more subtle, but also tender, as they were hidden from the surface.
    Because of Aisling’s natural keen sense of empathy she could quickly adapt and cater herself to the mood of everyone as well, which helped her greatly.
    As a result, however, she often acts out of her own character just to please others and make everyone laugh.
    Still goes back to the farmlands in the holidays, but prefers the city far better now.
    Never really had any problems with her abilities and sensitive sense of empathy. Aisling was a fast learner and good at controlling and conforming herself.
    Dreams of becoming a SPARRO officer after a school trip to the SPARRO office.
    No noteworthy relationships in life other than friendships and family. Has five siblings, her being the third one. One older brother and sister and a another pair, but then younger, to balance it out with.


    QUESTION #001

    Instinctively I pulled down the hem of my jeans. Was there something wrong with the pair I had picked today? Should I have given it more thought and see if they actually suited the rest of my outfit? I just hoped that I didn't accidentally grab two of a different pair again, but I didn't dare to check. Shifting a little I rubbed my leg with my feet, hoping that my socks weren't too obnoxiously visible, just in case it was.

    "I... Uh... No idea?" scraping my throat for what felt like an eternity I finally managed to answer. Hating how indecisive and uncertain I sounded I tried to avoid eye-contact, hoping that they wouldn't continue to ask me about my choice of socks.

    QUESTION #002

    "I get three wishes with these, right?" I jumped up excited, my hands clasping into each other as I thought about the things I could wish for. Three wishes, what could I ask for it?

    "Well, first of all I would ask for world peace!" How wonderful it would be to live in a world without war. I imagined myself a world with no crime and where no one would fight or get into arguments. I knew some would laugh at me and call me childish for my wishful thinking. I just liked to remain hopeful. How hard could it be to get along with everyone? //rest of the answer has been redacted for it was getting too long

    "Second I want to wish for... A great banquet for everyone to join in! To celebrate our new peace." I smiled a little at myself as I thought of the food that we could share and eat together, the new dishes that could be discovered and that represented each other's cultures so well. I was getting carried away until the interviewer chuckled at me. Pointing at the corner of their mouth I quickly snapped out of my daze, embarrassed as I wiped my lips.

    "Uhm... third I want..." starting hesitantly I wondered what I should ask for. There was so much I wanted, but at the same time nothing I really wanted to wish for. It was strange, but if I could work towards it myself I didn't want to bother the genie with it.

    "Lastly I think I would wish for..." musing a little longer to myself I then grinned widely. "I would keep it for later, or wish for a thousand more." That sounded like a smart answer. Yeah, that definitely did sound like a good plan. Now if I could ever find a genie...

    QUESTION #003

    “Princess pumpkin!” I immediately exclaimed. It was a nickname I gained from my classmates when I just arrived in the city. A harmless nickname, really, and it was hilarious, as proven when the journalist giggled a little. “The reviews would be…” here I trailed off a little, suddenly feeling self-conscious. Would it be arrogant to say that they would be through the roof? Deciding to go for something more cryptic I grinned a little. “They would be growing,” leaving out any indication of what that could mean.

    QUESTION #004

    “Whoever is inside, of course!” I exclaimed. After all, wasn’t that the obvious thing to do?

    QUESTION #005

    “I would ask them why?” I mused, not sure what I would actually do. I couldn’t imagine anyone going out with someone and not appearing. Who would do something so rude?

    "Oh, and treat myself to something nice to cheer me up, of course!" I continued with a smile, I love me some good food, but a feeling of unease about being 'ditched' stirred me unwell. Would I even be able to eat if it were to happen?

    / / ☆★A Great Big World - Cheer Up
    #4 Nemopedia, Jun 18, 2016
    Last edited: Jul 22, 2016
    • Love Love x 4
  5. ▉▉: / / FILE ON SUBJECT #008080 !
    D.O.B.: 17 / JUNE / 1995, 21 YEARS OLD
    HEIGHT: 6 FT 5 IN
    WEIGHT: 176 LBS


    Tolerant: Remy is a very patient young man, and harbors almost a saint like kindness and gentleness like a Freckled Jesus, and does not seem to have a single bad bone in his body. He accepts people as they come, and not getting along with him would mean to put an actual effort into it. He isn't the type to lose his temper very easily, and acts very mature for his young age.
    Empathetic: Remy tends to be the type who puts someone else's needs before his, and is known to help his friends without question in the times of need. Sometimes getting into trouble for it, and often taking the the blame from others. Due to his altruistic personality, Remy may appear naive, but he is a good judge of character and does not let himself be played by others easily. Yes, he may be tall like a skyscraper, but the elevator goes all the way to the top floor. Remy is in fact very smart with a top notch intuition, and he is good at reading the social situation and the people around him, and contributing to a conversation or reacting right to the mood.
    Creative: He has a very vivid imagination that he uses in a more practical than artistic approach. His job sometimes needs creative solutions, and Remy is good at offering them when some cases require a hint of detective work and just a dash of mad scientist.

    Bashful: He is not the type that would enjoy being in the center of the attention. Remy has a little withdrawn nature that makes him shy, and he isn't good at bringing up his own needs which sometimes requires the people around him to read into him to actually understand what he wants for a change.
    Self-conscious: Sometimes being able to read others can be too much. Remy constantly worries he says something that hurts someone's feelings, and he has the tendency to over-analyze which can keep him up at night. If he steps on someone else toes with his words, they both feel it.
    Easily stressed: It's good to be altruistic and help others. It's bad to not knowing where to stop, where your own limits lie and when to remember to also help yourself. Remy would love to help the whole world, but it pains him how he can't say to yes to every request. People often come to him for advice and emotional support, and when there's too many at a time, this can overwhelm him. Not to mention how this kind of behavior nearly begs someone to try and use him.



    ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    ██████████ ▃ STRENGTH
    ██████████ ▃ ENDURANCE
    ██████████ ▃ AGILITY
    ██████████ ▃ CHARISMA
    ██████████ ▃ INTELLIGENCE

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    ██████████ ▃ CONTROL
    ██████████ ▃ POWER
    ██████████ ▃ CREATIVITY
    ██████████ ▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s

    The Sixth Sense: The reality as we know it has layers to it. And only few people can see to another layer with a naked eye. Remy is one of these people as a Necromancer, and can sense the ghosts of the deceased around the clock. He can see and hear the dead, and even communicate with them as this goes both ways. With this, he can gain information from a source another would have thought as impossible before. They say 'dead men tell no tales' but Remy can assure you, they really like to talk a lot.
    Constant Awareness: He is unable to shut this down unless he goes blind and deaf. Remy will be always aware of the dead and they will be always aware of him, and neither can do nothing about it. And since the dead tend to have too much time in their hands, they have the tendency to come to Remy with different kind of motives. Sometimes for help, sometimes with malicious intent, and sometimes just to seek company. Unfortunately, the dead do not really have any sense of time, and more than often the Necromancer has woken up in the middle of the night in his dark bedroom by someone watching him sleep. It also doesn't really help the creepy factor that the wandering souls that have experienced violent deaths have the tendency to look rather grotesque. Oh, and there is the fact Remy is afraid of ghosts. Funny? He doesn't think so at all. Ironic? Yes, a necromancer afraid of the undead is pretty ironic, he has to admit.

    Resurrection: Like in the legends and stories, the Necromancers rise hoards of the dead to serve them and do their bidding. Except they aren't just legends and stories anymore. Remy can do that, too. He can use a spirit's energy by drawing them into a dead vessel and infuse the energy into it, and thus reanimate the corpse. However, since the vessels are dead, the dead will never rise as they could have been before they experienced their death. The brain is too damaged, the tissue that has been damaged can never heal, the heart can't ever start again. The corpses might be walking, but they're definitely dead. And they're driven with the basic urges and are often very violent without their respectable Necromancer's control.
    Mental Fatigue: Resurrecting the dead is very exhausting to the Necrokinetic's body and mind. The more dead they have reanimated, the more sapping it is for their strength. It may not look like much, but the way Remy would describe having a horde reanimated feels to him like carrying something very heavy on him. His control is pretty poor in his powers, and Remy is known to sometimes reanimate the corpses by accidents at work. He tries to avoid cemeteries, because nothing is more awkward than being the reason why there is dozen unearthed graves where the dead have crawled out and then having someone re-fill them and putting the corpses back to their coffins. Or more terrifying than trying to fend off over eager zombies that drag themselves to you like a bunch of puppies. Except they aren't puppies and might want to eat you and anyone around you alive if your presence isn't commanding enough... Which for Remy, with his gentle soft spoken personality taken into notion, it rarely is. He's about as alpha male potential as a pink butterfly.

    Healer's Hands: Necrokinesis isn't just about manipulating the dead. That is a very closed minded way of thinking. All you need is a bit of creativity. Necrokinesis is about manipulating the life force in all living, dead and spirits alike. The most power the Necromancer can knowingly draw from the spirits and the dead vessels, and it works the weakest within a living person. A necromancer can't control the living and manipulate them the same way as they can the dead. However, as a medical student Remy was always interested in controlling the life force in a living vessel, and helping other people through it. He isn't exactly the overlord of death. Instead, he has a healer's soul which is quite anti-stereotype and he knew there must be a way for his powers to be also used for something truly good. So he found a way; he realized that by using the life force of his own or the others around him by touch, he is able to perform healing magic on himself and on other people. He can relieve pain and quicken the healing process of even serious wounds, rid infections and make bleeding stop.
    Equivalent Exchange: To use this power, it literally means using his or someone else's life force. The way Remy sees it, it works like alchemy; you must offer an equivalent exchange to gain in return. He rather uses his own life force than anyone else's, because this exchange truly weakens him. Healing causes him fatigue and headaches, and if he overexerts himself, he may pass out... or even die of exhaustion. What he has noticed while testing this, is that it affects mostly two of his organs; the brain and the heart. His heart especially gets stressed over this, and lowers its rate and sometimes gets arrhythmia if he continues for too long. This has left Remy wonder if his heart might actually fail under too much pressure. He has also noticed that after healing sessions he is more prone to catch a flu or other typical fever sicknesses. And that the best way to recover after healing is to sleep long periods of time... like the dead.

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s

    Medical Knowledge: Well, he is a medical student, despite choosing to work on the "already lost causes" instead with a living, breathing patients. Remy has studied the medical and science for years now, and he is very aware how a human body works and what makes it tick, and why. He has good with anatomy and physiology, and even without using his Necrokinetic powers, he can easily find out how someone died by simply studying the body for few minutes. With the correct laboratory equipment he may be able to get further details, if one has the patience to wait around for the results for few hours to days to weeks, depending on the project.
    Romance Killer: Working with the dead corpses for few years has left Remy a bit numb in reaction around the other human bodies around him. He tends to see others like a doctor, which really kills the romance. Because when someone else sees sexy hip bones, Remy sees os innominatum with a possible future Arthritis with that slight tilt to the left. And especially working with the bodies after Rigor Mortis makes Remy actually sometimes surprised that when he touches another living person, they are actually warm to the touch. Remy has acknowledged that this may or may not be the reason why he doesn't really get interested romantically in other people often. Also possibly why he doesn't get many dates.

    Calming Charisma: Despite his insecurities, Remy is usually the one in the group with the calmest aura surrounding him. He is a stable existence, like a promise that he will always be there for you, and has his feet firmly planted on the ground despite his occasional idealistic approaches. There is just something special about Remington Carmichael; maybe it's the calm manner of speaking in almost every situation, the softness in his voice that makes him feel kind on the spot or that he will always take others seriously and listens well whatever problems the other has. It's hard to pinpoint what exactly it is that makes him so easy to be around and rely on since there are several different reasons, but it's sure that Remy has his way with people. He wields a more silent, humble kind of charisma around him that makes people listen to him and hang onto his words. He is no leader type, god no, but rather that member in the group who sticks everyone together like glue in the form of reassuring smiles and the warmth of accepting brown eyes. He has the uncanny ability to encourage others and make them feel more sure about themselves, calm down someone who is upset and settle down fights with just few words alone. The resonant, good humored laugh is like a welcome home that simply calms people around him and makes them feel more at ease. This also works on animals, which is why Remy did consider becoming a veterinarian at first.
    Natural Flirt?: Sometimes he can end up sending mixed signals to other people, who think he is romantically interested in them by focusing his attention at them. Blame it on the charisma or whatever, this has caused few problems for him in the past in the form of two ex-girlfriends. (Both long, awkward stories and the second one like history repeating itself -- you would think the boy would have learned the first time.) To an outside observer who doesn't know Remy personally, it might almost seem like he is leading people on with his behavior that he is too dense to pick up on himself. This has the potential to create some drama and cause a stir within the group.


    Remy was born in the suburbs of Autumn into a middle class family, to two loving parents that raised him with care. His father is white American, but his mother is of Portugese descent from where he inherited the darker eyes and hair color, and the olive tan complexion. The freckles though, they come from his red haired father.
    His first name was inherited from his grandfather. He hates it with the passion of thousand burning suns. Refer as "Remington" only if you want him to direct you a look of distaste.
    He has never been outside the city borders in his entire life.
    Since his powers started developing as a mere kid, first coming in with his sixth sense only where he could see and hear the dead and nobody would understand why he cried so much in his crib, and later on when nobody would believe him when he talked about these invisible people and labeling them only as his imagination friends, so did he also start to develop a kinemortophobia and phasmophobia.
    Remy's mother is an elemental mage and his father is a human, and the mage gene transferred to him. He was born mage, and the first time they found out about Remy's necromancy was when their dog died when he was six... And Remy brought it back by accident a week later. Now imagine the smell of that wet dog.
    When his powers started finally manifesting themselves in a way that others could finally see him actually affect the physical world around them (i.e. by animating corpses, sucking life force from plants to fix the broken wing of a sparrow and leaving withered, barren earth behind etc.) did his appearance start showing the signs typical to a mage. Normally, his eyes are dark brown, but whenever Remy uses his magic, they take upon a misty, ghostly green glowing color. The cute guy turns into intimidating in the matter of seconds with his wraith king look, which really gets out of hand when he actually abuses his magic while angry. (Yes, he delivers death threats while smiling, too. Though that's where it gets disturbing.) Then of course, then there's the whole glowing green veins problem that Remy awkwardly jokes about being radioactive.
    Both of his parents are happily married and growing old together... if not for Remy's massive student debt that has given grey hairs to both Mr. and Mrs. Carmichael.
    Remy's and his family's criminal record is completely clean. They're in fact, quite the model citizens.
    Remy is still a student, but he is graduating soon as a forensic pathologist. He is currently in training at the local hospital morgue. How he ended up choosing this profession is, in fact, an interesting story about silent courage and overcoming ones own fears. The truth is, Remy fears the dead he sees and can control. But he thinks this is his calling and his way to help. Why else would he have been given this power, if not to do something good with it? So he better step up his game.
    Despite dealing with the dead plenty daily, Remy still isn't over his fear of the undead. However, in the past five years or so he has improved a lot when dealing with it. I mean, at least he doesn't faint anymore like he sometimes used to. Sure, he still gets shakes and breaks out in cold sweat and gets rapid heart palpitations, and sometimes he hyperventilates in the middle of his panic, but hey, even the Rome wasn't built in a day. Slowly getting there.
    No past relationship really worth mentioning. Couple of girlfriends in high school that didn't last long. He is the type to not really seek for romance on purpose, and many would guess he is still a virgin with how shy he acts around the subject of sex. It may also be because despite being rather good with people, Remy appears romantically dense. With him, you need to be upfront and not drop hints. Otherwise he will pick up the dropped hint, dust it off and hand it back to you without even realizing it was meant for him in the first place.


    QUESTION #001

    The question confused me, completely throwing me off. I was expecting something... More serious, perhaps. Not as lighthearted as this. "Eh? My socks? I don't know, they were the first pair that I picked up in the morning..." I looked down on my feet, and then back up, scratching my cheek sheepishly. "Except they aren't a pair. And are completely different color and design. I know, that's kinda embarrassing. I was hoping nobody would notice..." I finished with an awkward laugh and tried for what I hoped to be a friendly smile. Great, now I looked like a complete idiot. Great job at first impressions, Remy. You're the man.

    QUESTION #002

    "I would..." I started, then stopped as I mulled it over in my head. Then I tried again, wording myself a bit more careful the way I was putting it as sincerely as possible. "I would probably ask for the removal of my powers, to be completely honest." And then I couldn't help but add with a smile, getting a bit too excited. "And if I get three wishes, I would ask something like world peace and then free the poor fellow. Just like they did in Aladdin!" But then I caught myself, and stopped abruptly, and I could feel the heat creep up my neck to my face in mortification as I hurried to add, "I mean, it's not like I love Disney or anything..." and shifted my eyes away from the interviewer as I rubbed my index finger against the tip of my nose with an embarrassed chuckle. Of course, this was a blatant lie. I had seen Aladdin now fourteen times.

    QUESTION #003

    I took a deep breath, and then proceeded to recite the following lines with a somber tone, "The Tragically Boring Story of a Necrokinetic Coroner Trainee. Two stars. The reviews would be probably mostly from students in my age range. And mostly about how they cried because they could relate so well to the parts where I keep bringing up my student loan debt. Then probably some horror movie critics complaining how the effects didn't seem real enough, and how they screamed more in the parts where they saw the numbers on my bills than the parts with the undead." I finished, and then added with a faint smirk that held no actual mirth. "But of course, there would be no actual special effects needed. I wish there would be..."

    QUESTION #004

    I felt appalled by the question, feeling like the answer would be obvious. "The people inside, of course! It's sad for the material belongings, but there are priorities. And you can always replace materia, but you can't replace a life. Take it from a guy who works with the dead and can bring back the dead. They're... they never come back quite the same."

    QUESTION #005

    The subject made me shift uncomfortably in my seat, my gaze falling into my lap as I admitted honestly the fact that my romantic life was nonexistent. "I, eh... I don't really go out for dates much. I don't think I've ever been to a proper date before either, now that I think about it." Let's face it, I would probably die a virgin. But instead of turning into a cat-lady I would be an old man with dozens of dead people hanging around in my apartment and walking corpses groaning and bumping into random things. I mean, no wonder I don't get asked out much, even I'm creeped out. It's always kind of a bummer to try and explain the skeletons in your closet named Fred and Floyd. "I'd probably be very sad, though. I mean, I just got stood up. If I went to a date with someone, then that must be a very special person to me, right? I'd be hurt." I lifted up my gaze as I decided the following, finding myself speaking with utmost confidence of this person that I didn't know, and probably didn't even exist. I wasn't sure where this sudden certainty resonated exactly. "But I'm sure they would have a good reason for not showing up. And I'm sure I would forgive them for it, because everyone deserves a second chance to redeem themselves. I would never fall in love with a bad person." And for some reason, I felt like every word I uttered was true. I didn't know how I knew it, I just did.
    / / ☆★Zedd ft. Troye Sivan - Papercut

    Playlist: [ x ]
    idPersona: [ x ]
    #5 Wicked, Jun 19, 2016
    Last edited: Aug 20, 2016
    • Love Love x 4
  6. ▉▉: / / FILE ON SUBJECT #51A80B

    D.O.B.: 2 / NOVEMBER / 1987. 29 YEARS OLD
    HEIGHT: 5'1"
    WEIGHT: 126LBS


    REALIST: Grounded in hard facts and reality, he has a sobering take on the world
    around him and does not idle in fantasies or flights of make-believe. Identification of
    real facts allows a practical problem-solving approach.

    INTROSPECTIVE: Sharp analytical mind, critical of his own standing and accomplishments.
    Big talk serves to mask more critical self-appraisal, along with the consideration that the
    world could possibly be bettered. Keeps diary with daily thoughts strictly off-limits to others.

    MILDLY MAGNANIMOUS: As goblins go, is not as cutthroat as other members of his
    community and usually provides feedback, advice and consultation with honesty and
    accuracy. This manifests in different ways: spotting cash, directing people to opportunities
    for work and information, and the forbidden ritual of generous tipping.

    IMPERTINENT: Frequently and somewhat easily irritated. Is known to batter peers
    to extended tirades and rants. Rarely in a positive mood. Consider treating delicately.

    APATHETIC: Lacking latent powers to detect emotions of others as well as a general
    (and insistent) disinterest in the subject matter entirely, subject is not easily budged by
    emotional states or points of others, and will often escalate situations if provoked. Lack
    of social grace is a key setback in career aspirations. Manifests in some prejudice towards
    other, more emotionally-tuned species.

    ANTISOCIAL: Distanced from family and quickly exhausted in social interactions, subject
    is often absorbed in reading or fiddling with smart media on person to avoid interactions.
    Friendship is an exclusive club.




    ▼ ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    █ █ █ █ █ █ █ █ █ ▃▃▃ STRENGTH
    █ █ █ █ █ █ █ █ █ █ ▃▃▃ ENDURANCE
    █ █ █ █ █ █ █ █ ▃▃▃ AGILITY
    █ █ █ █ █ █ █ █ █ █ ▃▃▃ CHARISMA
    █ █ █ █ █ █ █ █ ▃▃▃ INTELLIGENCE

    ▼ ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    █ █ █ █ █ █ █ █ █ █ ▃▃▃ CONTROL
    █ █ █ █ █ █ █ █ █ █ ▃▃▃ POWER
    █ █ █ █ █ █ █ █ █ █ ▃▃▃ CREATIVITY
    █ █ █ █ █ █ █ █ █ ▃▃▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    Greed Immunity: Is fiscally responsible and not inclined to hoarding and the
    concept of greed as a whole.
    Goblin Pariah: Liberal attitude towards finances and outright charitable actions
    (as far as goblin culture is concerned) has marked subject as a black sheep within
    the family business. This has effectively stymied advancement prospects

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    Appraisal: Can determine what an object/person is worth in terms of net value to
    a specific and accurate extreme with a good look. Can also identify key components of
    constructs, their sources, and surmise its function and purpose. Can learn a lot from
    this investigating. Can also perform complex mathematical equations without assistance
    of a calculator
    Deep Thinker: Spaces out as he studies it, requiring total focus and no interruption.
    Leads to awkward pauses in social situations, or dangerous obliviousness to threats

    Logical Train Of Thought: Adept at putting together pieces of a puzzle or mystery
    and reaching informed conclusions based on the evidence at hand
    Surrounded By Idiots: Conclusions reached are grounded in the assumption that he
    is the smartest person in the room, so regardless of what conclusion is reached he
    stubbornly holds to it. Combined with a relatively short temper, he tends to hold onto
    even misinformed conclusions. While resistant to deception in this manner, he can cloud
    his own judgment when bickering

    Self-Defense Training: The streets are sketchy and dangerous. Subject carries
    dual knives on hand for personal protection. If push comes to shove, subject fights
    with textbook technique and mental play. Knowledgeable about weakpoints
    Scrawny: While mental play is strong, can easily be overpowered by either physical
    or fantastic means. Bringing a knife to a gun fight is also ill-advised.

    I Know A Guy: Has a broad base of contacts from a variety of businesses, legitimate
    and less-so, mostly previous clients for his accounting services. Carries a digital Rolodex
    of business cards on his person
    They Know Me Alright: There's a good chance a bridge was burnt at one point, between
    telling the owner something they didn't want to hear regarding their finances or
    spending habits, blacklisting from goblin-owned corporations and companies, or simple
    racism against his ilk



    Born to middle-to-high class family. Majority of goblin population hold steady careers
    in goblin-owned mega corporations. His family has served in prominent positions in HXT
    Corporation for generations. HXT has branches into various industries, including
    pharmaceuticals, automotives, banking, frozen foods, canned produce, and insurance

    Given access to highest levels of education and resources in preparation to join HXT.
    A student at Mercer's Private Academy from 2002 to 2005, he showed promise.
    A driven and intelligent youth, he spent his academy years diligently studying.
    Subject completed a four-year program in three-years. In this time, he is credited
    with inventing a concoction from cafeteria coffee. It allegedly offers twenty times
    the caffeine concentration as normal coffee, though the process remains an HXT
    trade secret, under the product name "Occam's Energy".

    After receiving his diploma in 2005, subject was immediately recruited as an intern
    for HXT's insurance branch, Peachtree Insurance. Peachtree Insurance has capitalized
    on its profits every year, partly owing to increased dangerous activity in the city.
    Employee records indicate that subject, particularly effective at weaponizing the
    corporate bureaucracy and enforcing increasing specificity towards insurance claims,
    had resulted in significant profits from a single broker. In 2006, he signed a fixed-length
    employee contract of 40-years (standard protocol).

    In 2008, subject was silently released by Peachtree Insurance. The reasons for this
    remain obscured by the corporation. Rumours suggest various different possibilities
    - disagreements with management, money laundering, corporate fraud, and theft of
    company property are popular threads - but none have been substantiated. Both the
    subject and Peachtree Insurance avoided embroilment in scandal

    In years following dismissal, subject has since moved into an inner-city apartment
    complex, converting it to an office space and offering services and expertise as an
    accountant (with mixed results - though his acumen is unarguably solid, few clients
    are prepared to trust a goblin with their finances and paperwork). Subject lives alone,
    with the exception of a calico named "Fumbles". Subject is often seen frequenting
    taverns at night, rarely socializing.



    QUESTION #001

    For a second, the gears in my head grind to a halt. I stare straight ahead at the bloke
    sitting across the table, idiot clipboard in his idiot hand. I squint my eyes a bit, leaning
    forward. He serious? I'm checking for a cheeky grin here.

    There's no cheeky grin. Just a clipboard.

    "...You.... you're askin' about...? ...Well..." I massage my forehead slowly with my free right
    hand, letting out a drawn out groan. "Thought we were gonna be professional about all
    this. Got all gussied up and everything."

    I lowered my hand, crossing them on my lap, looking a bit off to the side. If he wanted to
    catch me off guard by being an irreverent twat, he succeeded.

    "Bought a dozen pairs of them over at Walplex down the street. Cotton. Black to go
    with the suit. Black goes with black. They're cheap so I stay in the black. Black's the
    new black, that so hard?"

    I scoff. What a waste of my valuable time. I need a drink already. I glance at my watch.
    2PM. Long day ahead...

    QUESTION #002

    "S'what? Genie? What'd I need with a genie for???" I cock my head to one side, before
    leaning forward, getting a good look at this pompous froof across from me.

    "How's a fella supposed to know this genie ain't gonna be some stuck up prick? Gettin' stuck
    in a damn coke bottle for God knows how long is gonna make that guy real cranky. And
    then you get some idiot peppering this guy with demands. "Gimme a pony, a bouncy
    castle, a new car!~ Pah!"

    I exercised some restraint in spitting on this guy's clipboard then and there, and settled for
    a flourish of disapproval. I pointed a finger at the interviewer.

    "Listen, you know how they screw you? Loopholes. Always a loophole, always a catch,
    always a roundabout way to dick you over. 'I wanna be the fastest man in the world!'
    Got it."
    I snap my long, bony fingers for emphasis. "Everyone else is dead. You win by
    default. Get it now?"

    I lean back in my chair, folding my arms. "Stuff that. Stuff it back wherever it came from,
    I need none of that."

    QUESTION #003

    "You think the chilling world of number crunching and premiums are gonna make for a
    blockbuster? It ain't exactly Wall Street up there."

    I shake my head with a low chuckle, leaning back in my chair. "Picture this: Premiums
    at an alltime high, morality at an alltime low. One man is brave enough to walk within
    the lines and liberate trust funds from the iron grip of the stupid and meek!"

    I let a guffaw slip out. "Full of morals too! Perform your dues, study diligently, put
    forward the best you got, and you too can get canned by the soulless corporate
    machine! Kids gotta learn that."

    I rub my chin, a pensive expression. "Needs a title. Gotta think of it,
    'Piss Off'. How's that? Captures the theme pretty well, I think."

    I lean back in my chair. "No one's gonna give a cheap look at a film like that. It'll make
    dozens of dollars, I bet."

    QUESTION #004

    "...Listen, I ain't got much to my name anymore I can't replace. Y'see this?" I raise my
    wrist, pointing at a microchip - it looks like a minicomputer.

    "All my cute little mementos are all up in this, or up in the cloud, or whatever. Anything
    else I can get by without or replace. I'll save my own skin, thanks."

    I pause for a moment, before glancing aside.

    "...And Fumbles, I guess. Lazy bum wouldn't last a day without me, so I guess I'll save
    his dumb behind too..."

    QUESTION #005

    I lean back in my chair, giving it a good think. I feel the corner of my mouth stretch a bit,
    before I reach into my jacket to grab a pack of cigarettes and a lighter.

    "Mind if I smoke?" I mutter, not giving him time to respond before I light it.


    A nice long drag hit the spot.

    "Go about my business as usual. Ain't worth worryin' about."

    An awkward silence hung in the air as the guy across from me scribbled in his dinky
    notepad. He didn't really give a rat's ass either, did he?

    "...We done here?" I mutter.

    / / ☆★ ⋮ — Jimmy Buffet - It's 5 O'Clock Somewhere
    #6 TuttyTheFruity, Jun 19, 2016
    Last edited: Jul 9, 2016
    • Love Love x 5
  7. ▉▉: / / FILE ON SUBJECT #A5697C !

    D.O.B.: 03 / AUGUST / 30 YRS. OLD
    HEIGHT: 05 FT 08 IN
    WEIGHT: 165 LBS


    Relentless: Rook is the last one to give up on a fight, and probably the first one
    to start it. He won't rest until whatever he's set his mind out to do is done, whether
    this is work related or on a more personal level.
    Loyal: While Rook is as cranky as the day is long, those he cares for are looked
    after for the rest of their life. He's also loyal to his work and to his family.
    Passionate: This passion is not the romantic sort. It's the sort falls more into
    frothing-at-the-mouth anger. He's very passionate about being very angry.

    Rude: The way that he wields mind numbing rudeness, it is more a weapon
    than an actual personality trait.
    Sarcastic: Sarcasm is the language that Rook speaks, and he is very fluent in
    it. He's polite to a small handful of people, but everyone else gets a nice dose of
    continuous eye rolling and vitriol.
    Blunt: Some people like to call it honest, but usually honesty is a bit more vanilla
    in its approach. Rook is the furthest thing from vanilla. He will tell you that your dress
    makes you look fat, and he gives no fucks about it.



    ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    █████████▃▃▃ STRENGTH
    ██████████ ▃▃▃ ENDURANCE
    ██████████ ▃▃▃ DEXTERITY
    █████████ ▃▃▃ CHARISMA
    ██████████ ▃▃▃ INTELLIGENCE

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    ██████████ ▃▃▃ CONTROL
    █████████▃▃▃ POWER
    ██████████ ▃▃▃ CREATIVITY
    █████████▃▃▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    Wolf Form: As it says, Rook turns into a fluffy cream and black wolf
    that is larger than the ones in the wild (as it takes up the same amount
    of mass he is), and is a lot more ferocious and intelligent.

    Weakness: While Rook doesn't lose any intelligence by taking this form,
    he is a slave to his instincts and may act on them instead of common sense.
    Also, he can't speak in his form and it's fair to say that most assume the
    worst when a giant wolf is around.

    Heightened Senses: In human form, Rook's senses are akin to that of a wolf's.
    In wolf form, they're a lot stronger than normal. It makes him an alpha predator.

    Weakness: In both forms, these senses can be easily overwhelmed. Anything
    to the extreme can shut him down.

    Supernatural Intimidation: Rook was an intimidating little shit before he
    became a werewolf, and things have only gotten worst. People may not realize it,
    but they can sense that he's inhuman and a nasty predator underneath his
    human facade. Also doesn't help that he has the same elongated canines as most
    werefolk do in human form.

    Weakness: This doesn't work on other predatory species (i.e. revenants, trolls,
    goblins), and may make him more enemies than friends.

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    Peak Physical Condition: Rook is in good shape. Which is extremely helpful
    with his job. He's usually the half of his partnership that runs down criminals and
    helps take down those that want to fight back.

    Weakness: He's spent a lot of time exercising his body instead of his brain.

    Lie Detector: Even without his supernatural senses, Rook can tell when someone
    is lying. It is a trick he learned in the police academy and then honed during his time as
    a detective.

    Weakness: The skill is imperfect and he doesn't trust anything. If he's unsure if it's a
    truth or a lie, he'll go with lie. Which can get him in a lot of trouble.



    Rook was born to poverty. He grew up in a house with two other siblings, both girls and
    more-or-less had to endure that torment.
    He got into a lot of trouble in school. He scored low academically, but he did well in sports.
    By luck, or maybe hard work, he managed to get a football scholarship to Autumn University.
    He figured out pretty quickly that he enjoyed Law more than anything. He got a
    degree in Criminal Justice.
    Attended police academy after that.
    He was a cop for a long while before he got involved in a shootout. He was shot seven times
    in the chest.
    In the hospital, he was accidentally transfused with werewolf blood.
    Rook's life changed after that. He had to learn to adapt the various changes that his body
    and psyche were going through.
    In a moment of weakness, slept with a transient werewolf named Juniper.
    Nine months later, he had a son. Juniper left shortly thereafter.
    After that, he tried to make the best of himself. He passed his detective exam and got a
    promotion and pay raise.
    Since then, Rook has dedicated his time and effort to his job and his son, Zak.



    QUESTION #001

    "I don't know, they were the first socks I grabbed this morning. Do you know how
    fucking hard it is to dress yourself while you have some needy child permanently
    attached to your leg? No. You don't."

    QUESTION #002

    "Wish for money and shit. Yeah, I know. Not that creative. But money answers most

    QUESTION #003

    " 'A Super Boring Movie that Only Hippies would Like.' I mean, I have a few more
    exciting moments in my life, but it is far from what people consider movie-worthy.
    Oh. He grew up poor. Oh. He got a scholarship. Oh. He became a policeman. Oh.
    He got shot. Oh. He got turned into a werefolk. Oh. Now he has a kid and is working
    a 9 to 5 job. Oooooh. I'm sure the reviews would rate it highly. As it rates anything
    piece of shit about 'real life' highly."

    QUESTION #004

    "Are the firemen supposed to do that? I mean... how is that my job? Of course, if
    it's Zak... well... that's an entirely different story."

    QUESTION #005

    "The last time I went on a date I was a teenager. Look, I don't have time to date
    and I don't care about it. If I get stood up, it's probably because I forgot to invite
    the other person to begin with."

    / / ☆★ ⋮ —
    #7 Tyrannosaurus Rekt, Jun 19, 2016
    Last edited: Jun 28, 2016
    • Love Love x 4
  8. ▉▉: / / FILE ON SUBJECT #EC7B89!

    D.O.B.: 26 / DECEMBER / 1955, 61 YEARS OLD
    HEIGHT: 5 FT 7 IN
    WEIGHT: 140 LBS


    COMPOSED: Mona doesn't say much and when she does speak, her words are concise and
    carefully chosen. no one has seen her break down in a long time - either in rage or despair.
    The anger she turns on others is much more subtle than rage.

    LEADERSHIP + COMMUNICATION Mona knows what she expects of others and is good
    at getting them to that point. She doesn't reveal much about herself, but is able to clearly
    and concisely direct others. She isn't afraid of having this kind of control.

    TRUTHFUL: Mona certainly bends the rules in her practice, but she does not blatantly lie.
    It's helpful that she keeps her words short. She doesn't consider omission of the truth a lie.
    In fact, her business has thrived on the dirty secrets hidden by other companies. She has
    done nasty things in her time, but in the end, she holds truth above all else. She does not
    run from it and holds those unable to handle truth in utmost disdain.

    CRITICAL + JUDGEMENTAL: Mona searches for the highest form in all. Not in any god,
    for she doesn't believe, but in people and in their ambitions. She sees no point in life if it
    isn't to better everything one can. This most affects her own person, even more so than
    it affects the poor underlings written off beneath her. She cannot accept certain personal

    COLD: Mona knows how others feel, she understands it even, but over the years has
    simply decided some are not worth the effort. While perfectly capable of being joyful and
    compassionate, her nature has grown cold and calculated towards most, particularly those
    who aren't worth her time. She doesn't feel the need to comfort others when they're
    undeserving or not precious to her. Not very many are precious to her.

    MANIPULATIVE: She knows exactly what must be said to gain trust in partners, inspire
    employees and unsettle enemies. Despite the cold face she usually wears, those who have
    less contact with her might think her an absolute gem. Her words are still short and you'll
    have learned nothing about her, but her tone becomes trusting and her words honeyed.
    When she needs them to be, of course.




    ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    ██████████ ▃▃▃ STRENGTH
    ██████████ ▃▃▃ ENDURANCE
    ██████████ ▃▃▃ AGILITY
    ██████████ ▃▃▃ CHARISMA
    █████████▃▃▃ INTELLIGENCE

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s
    25 POINTS:
    █████████▃▃▃ CONTROL
    ██████████ ▃▃▃ POWER
    ██████████ ▃▃▃ CREATIVITY
    ██████████ ▃▃▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    AURAL READING: She feeds on aura, but can also use her power to read into others
    without also taking. While any revenant has this ability, they can be better or worse with
    the knowledge gained by it. Reading an aura is not the same as reading a book, but to a
    trained eye in combination with outward observations, Mona can tell a lot about a person's
    mood, yes, but further fears and ambitions.
    Weakness: As stated, it is not like reading a book. Even well versed in auras, there is
    always a possibility to draw incorrect conclusions about a person or situation based on his
    or her aura. As such, she must be careful to gain sufficient information before acting on
    this intuition.

    AURAL IMITATION: Because she can read a person on such an intimate level, she's
    also able to apply that information in a way that allows her to blend in. Everyone can sense
    something like an aura, so this ability comes in handy in subconsciously comforting those
    who might instinctually label her as an intruder.
    Weakness: When a person imitates another's aura, some similarly minded thoughts
    slip in as well. Masking one's own aura can alter judgement and cloud the view if not
    properly controlled.

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    KNOWLEDGE OF HUMAN NATURE:Mona has been working with business and, by
    extension, people so long that she has a clear understanding of what drives them
    individually or in groups.
    Weakness: She's so good at reading people, she often finds fault in the things she
    learns. This is beyond reading auras, but also watching body language and listening to
    speak. She carries a disdain for others wherever she goes, because she finds eventually
    the same flaw in all: a lack of personal integrity and weakness of mind.

    MANIPULATION: With her understanding of people comes influence. She is good
    at determining the best things to say in order to pacify or charge the situation, or lead
    another person to make a decision that benefits her.
    Weakness: Not everyone is a sheep and it has happened that a person realizes
    that Mona has only her own interests at heart. No one likes being manipulated and
    results are never good.

    LOGIC: Separate from her being a revenant, Mona has always been very logical.
    She has a head for figures and problem solving, which has attributed some to her
    success in the business world.
    Weakness: Logic can stop her from reacting to what her senses are telling her.
    It can brighten the way or confuse and slow her responses to a situation.



    Mona was not born in Autumn, but another large city. The main difference
    is an open hatred of those altered by Aerth.
    Always a timid child, but Mona was intelligent, there was no doubt. Left
    alone to her ways, she might have done better than she did. Instead, her father
    spent all of his money and energy trying to coax her from her shell. Mr. Emery didn't
    have a son, but his daughter could inherit the company still.
    She worked at the family company from age 17 to 25, but proved quite the
    disappointment. Mona never did anything wrong, but she never did anything great.
    At 25, she moved to Autumn, her father wanting her to learn the ways of business
    from people who clearly knew what they were doing.
    Mona worked for another general contractor, as a grunt in the finance department
    - the same job she held in her father's company. She was, again, simply average.
    At 30, Mona was turned. It was a group of them, of revenants. They beat her,
    wanting to feed from an aura paralyzed by fear. Some sick game. Left for dead, the
    timid, weak girl should have died then.
    She didn't go back to work, unable to face her colleagues, though they noticed her
    little anyway. She was ashamed of herself. The first time she got the taste of
    another's aura, however, she felt something she never had before: control. She
    thrived on it.
    She never did go back to work, instead taking a new job at a competing company,
    today known as Blue Core Construction. It was a fresh start. She started paying attention
    and making moves.
    At this time, all contact was cut with her family back home. She would
    never know that her father raged until his death in 1990.
    She climbed the ladder at Blue Core, gaining influence and becoming a crucial cog in
    the big moves it made over the years. She's now the CFO and some who have paid
    close attention can attest to the influence she has over the company's president. They
    wonder why she isn't in that position herself, but this is exactly as she wishes it to be.



    QUESTION #001

    I smiled, perfectly nicely, exactly as a good interviewee would do and ask my
    interviewer, "Is this question relevant?"

    QUESTION #002

    "A genie?" I had to admit, the questions took me by surprise and maybe I even
    found something amusing in them. I drummed my fingers on a crossed knee.
    "I suppose I would set him free."
    "Just like that? You get three wishes, you know."
    I smiled, a glint in my eye, "But no one should have that kind of power."

    QUESTION #003

    These are all very trivial, aren't they? But I should settle in and give this poor
    interviewer something to work with. "Let's say - Constructing Autumn," I said,
    because it was the story about me everyone already knew. 30 years at a single
    company, that is my life achievement as far as the public is concerned. "And the
    reviews? Well, not very many are paying attention to the behind the scenes of a
    contractor, so I'm sure it would be quite boring."
    And I let out a short chuckle to
    make sure she knew it was a joke.

    QUESTION #004

    "Argo, of course." That one was actually easy.
    "And what is an Argo?" The interviewer tilted her head in curiosity.
    "My dog, who would likely be the one saving me." The interviewer liked that. Everyone
    knew some story about how ruthless I can be in business. Who knew I was capable of
    love? To add to the humanity, I tacked on, "And a photo of my late father. Rest his soul."

    QUESTION #005

    I resisted the urge to laugh out loud. Men didn't take me on dates. I unnerve them, that
    much is plain to see. But I could amuse this interviewer with one more answer.
    "I'd eat anyway."
    "I can treat myself every once in awhile and I wouldn't want the reservation to go to

    Attached Files:

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  9. █▉: / / FILE ON SUBJECT #C76114 !


    D.O.B.: 30 / 06 / 1992
    HEIGHT: 5 FT 10 IN
    WEIGHT: 132 LBS


    Iris is a fairly mature, sensible young woman who doesn't find it difficult to keep level headed even in the midst of an argument. While not without a back bone, her first priority is defusing the situation. She's a more rational thinker than one may initially assume and would sooner try to understand where another person is coming from than blame them for their faults.
    For Iris, thinking of others is second nature. This stems strongly from the "treat others how you would like to be treated" rule her mother raised her on. One could do her wrong in the worst way possible and she still wouldn't be able to, in conscious, turn them away in their time of need. Afterall, a little bit of kindness can go along way. Maybe far enough for someone to see passed her heritage.
    Being a Dark Elf, Iris knows what it feels like to be rejected by others and can't bring herself to do the same toward another because they are simply being themselves. Honestly, she has yet to come across someone she can't wholly accept and doesn't believe anyone should be tossed aside. Even if she doesn't necessarily agree with something or someone, she knows how to respect another.

    Iris has been known to have an odd outlook on life. For example, viewing selflessness and selflessness as synonyms rather than opposites. After all, the only reason a person is selfless is because of guilt. She doesn't believe in "sin" and can be surprisingly shameless when it comes to nudity and sex, but not analytical. Her views on what is good and what is bad in the world are just as grey.
    Planning for the future isn't exactly Iris' strong suit, preferring to give herself enough room for improvisation. She's the type of elf that prefers to live in the present and takes a "what happens, happens" stance on most things. Unfortunately, this lends itself to poor future planning and under preparation. She's also been known to procrastinate, convincing herself she has plenty of time until she has no time.
    Iris can take criticism and immature remarks, but some days the malice gets to her more than it should and all she really wants to do is hide away somewhere and binge watch her favorite shows surrounded by sweets. She finds it hard to smile on these days but sometimes it just takes the right person to be around to soothe her. No words, no specific gestures, just a calming presence.



    ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ
    █████████ ▃▃▃ STRENGTH
    ██████████ ▃▃▃ ENDURANCE
    ██████████ ▃▃▃ AGILITY
    ██████████ ▃▃▃ CHARISMA
    ██████████ ▃▃▃ INTELLIGENCE

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    █████████ ▃▃▃ CONTROL
    █████████▃▃▃ POWER
    ██████████ ▃▃▃ CREATIVITY
    ██████████ ▃▃▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    PEINEMPATHY I: Most people underestimate the intensity of emotional pain (depression, anguish, terror, shame, guilt), that is until Iris picks up on even a spark and makes it blaze. This mostly happens on accident of course, but can leave the victim emotionally crippled and suffering from a new found mental disorder. On a more controlled level, she can potentially increase the intensity of an already existing negative emotion but never in good conscious do so to the point of damage and only under dire circumstances.
    Weakness: The emotion has to already exist, but luckily-not-luckily for Iris, everyone carries some emotional pain in one form or another, some deeper than others. The deeper, more subconscious the emotion, the more energy, concentration, and intent required to wrench it loose and weaponize it. Unless of course, she looses control and like a lightbulb intaking too much electricity at once, the sudden energy spike and strain on her own mind can knock her out.​
    PEINEMPATHY II: It goes without saying but as an elf Iris can perceive emotions of other people, but it's the negative emotions Iris zeros in on and stresses her out the most. It's because of this Iris worked out a way to overcome this through the same means she uses to blow up an emotion in another, only to do the exact opposite. She can lower an emotion's effect on someone to bearable levels both for her and the other person. On one occasion, she somehow accidentally lowered a person's level of physical pain through how closely physical and emotional pain is intertwined in the brain.
    Weakness: She can't make the emotion entirely disappear, only minimize it, and the effects aren't permanent, but how long they last depends on the person. She also has to be in the direct vicinity of the person she's trying to focus on, otherwise she may end up increasing the intensity of the emotion instead. She still hasn't figured out how she was able to decrease the sense of pain in another the first time and more likely than not won't be able to it again intentionally.​

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    SYNAESTHESIA I: As Wikipedia states: "Synesthesia is a neurological phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway." For Iris, this means "tasting" sound and consequently, voices.

    Weakness: As a naturally occurring "mental disorder", the only draw back to Synesthesia is tasting a sound or voice that tastes terrible, or tasting too many sounds at once and over stimulating her senses. Well, unless the fact tasting her own voice makes her stumble over her own words.
    SYNAESTHESIA II: The tone of someone's voice can change the quality of their taste, making it that much easier for Iris to be able to tell what another person is feeling. Sometimes their voice becomes sweeter when happy and bitter when sad.
    Weakness: The changes in quality of a person's voice isn't always consistent between two people. For example, sometimes when a voice sweetens it doesn't necessarily mean the person is happy, and when a voice becomes bitter, it doesn't necessarily mean the person is sad. For this reason, Iris has to familiarize herself with someone in order to determine what the changes mean.
    Calming Words: Iris maybe one of the first people to pick up on the tension in the room given her affinity and maymaybe the first person to intervene and try to calm the situation with gentle words and slow movements.
    Weakness: Jumping in between people or interrupting an argument isn't always the smartest thing to do, and she often does it again her best judgment, but not everyone likes an empath imposing their power on them just because said empath doesn't like the way they feel. In some situations, being calm may not be the best for the person in question.



    Iris was born to two happy parents.
    As a toddler, she was separated from the rest of the kids as every time she got upset, so would all the kids around her.
    By the time she was eight, she was diagnosed with an odd case of what doctors assume to be Vitiligo, causing lighter gray patches of skin to appear, mainly on her face, belly, left leg.
    From 1st grade through 8th grade she was home schooled. When she turned fourteen, she managed to talk her parents into attending a public high school.
    In her freshman year, Iris was confronted by a group of girls in the girl's bathroom. The confrontation ended with one of the girls, presumed to be the ring leader, and Iris being escorted to the hospital. Not long afterwards, the hospitalized girl was admitted to a psyche ward for troubled youths.
    Iris finished her education at home and didn't further seek a college education.
    Iris first became interested in being a music copiest when a friend needed help with replicating her music sheets. Since then, she had taken on a couple of clients.
    But being a freelancer in anything doesn't always pay well. For a more consistent pay check she looked for a second job. At first it was difficult for Iris to find and keep a job, until she found an employer that was willing to hire on at a music store.


    QUESTION #001

    "Oh, w-we were suppose to wear s-socks today? I-I'm sorry, I-I didn't kn-know!."

    QUESTION #002

    "Y-you're going to have to b-be more specific. Is th-the genie trapped? Is it being f-force to do my b-bidding? I would h-hate to take a-advantage of the poor cr-creature..."

    QUESTION #003

    "Oh, um, i-it would have to be r-related to music or s-sound, and maybe s-something clever. The S-sound of Life. O-or does that just sound d-dumb? Heh, I'm n-not really known for my cl-cleverness... As for the r-reviews, I think m-my movie would b-be one of those k-kinds you find at the b-bottom of a bin or at the v-very back of a shelf and y-you know it's not going to be good b-but you get it anyway for the sake of b-boredom. What r-reviews there are would pr-probably be mixed, especially towards the a-actual plot and casting, but th-the m-musical scores I would hope to be h-highly praised, at least for s-something on a low b-budget."

    QUESTION #004

    "Y-you're not being very sp-specific again. Wh-who's house is it? M-mine? Or some other p-poor soul's? If i-it's mine I would h-have to s-save my w-work. I don't h-have a large cl-clientele and it would be aw-awful to loose something th-that belongs to what few clients do hire m-me. They trust me with their cr-creation, you know? The l-least I can do i-is prevent something fr-from happening. If it's s-someone else's house on f-fire, I ho-honestly don't know. I've n-never been in that s-sort of situation before. It's e-easy to say I'd jump in for th-the sake of someone e-else, but if th-there's fire f-fighters, what could I do b-better than them asides fr-from getting in their w-way and complicating the s-stuation?"

    QUESTION #005

    "Oh, I-I guess th-they found something b-better to do..."

    / / ☆★ ⋮ —
    #9 Noctis the Devious, Jun 19, 2016
    Last edited: Aug 12, 2016
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  10. ▉▉: / / FILE ON SUBJECT #800000

    D.O.B.: 22 / JUNE / 1996 20 YEARS OLD
    HEIGHT: 5 FT 5 IN
    WEIGHT: 120 LBS


    CHARISMATIC : Rowen is, for the most part, one of those people that just seems to get along with everyone. She's that pretty face that always seems like she has this look to her. A look that somehow works to make her more appealing somehow. She's been called sociable, on many occasions, and is usually that bright-eyed ball of friendliness you see across the room at a party. You know the one, that figure you see talking with everyone they bumps into as if they've known one another their entire lives. She's the person every social recluse thinks about when wishing they could talk as easily as she does... Rowen has an odd charm to her. She's often regarded as the heart of a group. The adhesive that keeps the broken pieces in a clump, the kind of person that brings a group of even the most odd and diverse together. Quite often just seems to know just what to say, when to agree and what tone to use. She's clever, and she knows how to get what she wants with a few careful words. The girl is a problem-solver who will see a goal and try to reach it through the most diplomatic way possible, using speech to resolve the matter before physical force. She's silver tongued to friends and enemies alike, although it's only to the few she considers friends that she'll display honesty.

    ADAPTABLE : Ro is the kind of person very few would enjoy making an enemy out of, unless of course they like something of a challenge. This is because more often than not, if you throw something in her direction she can find a way to turn it back around on you or will simply send something back at a staggeringly quick pace. Improvising is a strong suit of hers, as is acting like she knows exactly what she's doing even when she's more lost than her pride will ever allow her to admit. The girl has a quick reaction time and a resourceful mind so that even when caught off guard she isn't off point for too long.

    KIND : Benevolence is something that has always come to her, almost instinctively. Her mother taught her from a young age to treat others as she would like them to treat her, and she took the lesson to heart. Though her parents didn't often display the kindness they had talked of to her about after she was awakened to her magical potential, she was taken into a home where it was upheld. The harshness of her life have worked to be a constant slap in the face by reality, reminding her that the world can be cruel, and life is often hard. She however, refused to let such a thing completely faze her and change her into some bitter, callous creature looking at the entire world through narrowed eyes. It did, however ensure that though she is sweet, she's not door mat material. Even so, she will often give people the benefit of the doubt and when first meeting someone it is often remarked on and noted how friendly and approachable she can be. Because she is sweet, she is well received, and while she may have nice tendencies she's smarter than she allows anyone to really see on the surface.


    - DECISIVE : Rowen is, at her core, a leader. And leaders sometimes--quite often in fact, find themselves having to make the tough calls even if they might not want to. Rowen knows how to make the tough calls because she has had to make such calls in the past. While it has yet to be anything particularly life-ending at this point in time, they were still weighty. It is quite clear that she has no qualms with doing what needs to be done, and she can be rather ruthless in doing so. The girl can even take on a bit of a scary side to her. If you get on the wrong end of an important decision and somehow manage to cross her, you'll be in for an experience... As for the people who try to talk and change her mind, they are often stunned into silence by narrowed red eyes, but if they managed to gather up the courage to go on, she can be reasoned with. Meanwhile if one should decide to disagree in a more, physical sense, she'll toss you across the room and ask questions later.

    - ALTRUISTIC : Oddly enough, Rowen is an exceedingly selfless person. This stems from both an overblown concept of the importance of people and society in general, as well as an under-appreciation for herself and all that she is. Her priority is the welfare of the many, not based on a need to benefit herself, but simply because it is right. Simply because it is more important. Though she may use crafty means to complete goals and reach certain points, it is very rarely ever to benefit herself or to complete selfish ends. Other people are her priority, namely what she sees as the 'greater good'.

    - PUSILLANIMOUS : A more polite and straightforward word, would be cautious. Rowan often finds herself responsible for others, especially those she attracts with that 'award-winning' personality of hers. Because of this she always weighs her actions carefully, seeing as she is often not the only one affected. Even when on her own she tends to think along the lines of there being more at risk than just her, acting after having put thought into what to do. She mocks recklessness for what it is; stupidity. And while some call this cowardly it's not quite accurate. You see, Rowen will charge into the fray if need be, but she prefers to sit back and analyze the situation. She'll dissect options and look for the best possible path to take. Sometime life doesn't give you a chance to look at your options, but when it is allowed, she will always, always plan ahead and strategize.


    POSSESSIVE : Rowen isn't clingy in the most traditional sense of the word. She doesn't baby the people she cares about, but she does concern herself with their well-being more than she ought to. She is very aware of this, and in her opinion, she gets too attached too quickly to people. Whether that be as friends, or anything else really depends on the person themselves. Depending on the role they take in Ro's life, her attachment to them will shift and vary. For those she regards as an exceptionally high caliber of person, the girl can be fiercely loyal and overprotective, like something of a mother bear. Always ready to defend, always ready to jump in should she be needed for any reason.

    STUBBORN : Ro can be a bit hard-headed when it comes to certain things, and those who know her well or spend a large amount of time with her will find that once she gets something in her head it will take a great deal of insistence and reason to change her mind. Often she'll remain steadfast in whatever judgement she's come to, standing by her opinion to the bitter end. While she's thankfully not obnoxious about her thoughts, it can be troublesome if someone has given her a truly poor impression of something of some importance, seeing as the mention of it or interaction with such will leave a bitter and unfavorable taste in her mouth. Thus making her less willing to help in any way involving said frowned upon thing.

    RESERVED : Despite her sociable nature, Rowen keeps things to herself more often than not. She is very approachable, and people will often come to her for council and advice. This is a common enough occurrence, that she is pretty used to it and doesn't normally question it. Usually without hesitation she will listen and give them her full attention on the subject at hand, and though it is a conversation she doesn't actually open up too much about herself to anyone at all. The girl prefers to listen and learn, debating on how much truth to use before disclosing anything about herself, and often catches herself lying quite convincingly through her teeth.




    ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    ██████████ ▃ STRENGTH
    ██████████ ▃ ENDURANCE
    ██████████ ▃ AGILITY
    ██████████ ▃ CHARISMA
    ██████████ ▃ INTELLIGENCE

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    ██████████ ▃ CONTROL
    ██████████ POWER
    ██████████ ▃ CREATIVITY
    ██████████ ▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    Gyrokinesis : It's pretty straight forward. Rowen specialized in Gravity Magic. It's not the most practical of the schools to focus on, and it honestly wouldn't have been her first choice, but it was the only one she possessed any talent for. One could say, as her uncle does, that it chose her rather than the other way around. Gyrokinesis gives Rowen full range of manipulating the gravity of an area to her advantage. This can range from levitating object by taking away the pull of gravity on them and suspending them -- as if in space, to increasing the gravitational pull on individuals to make their struggles slow and sloppy. It is possible to amplify the gravity on a large expanse, but the farther the reach the less force one can bring down. No gravity mage is powerful enough to increase the gravity on say, all of Autumn, but a force of other gravity casters focusing on the same task could do some serious damage... Gravity Magic is often regarded as the most volatile and is prejudiced because of how dangerous it can be if misused.

    Physically, when casting her eyes pulse and glow, but the gleam they take on when casting and when using her idPersona are distinct in their appearance. When using her embedded technology, her eyes take on a white light. While when using her magic for minor spells, her eyes will dance with a wispy red light that darkens near the end. When concentrating, the whites of her eyes will slowly vanish entirely, leaving the red against a black background. Her glowing eyes come with matching veins that shift in color slowly seeping into her hands and steadily becoming darker and darker. Her hands also tend to blacken and take on a galaxy-like appearance at her palms and fingers... When getting into a spell casting state her hair will often defy gravity. Her platinum blonde locks will levitate and slowly drift upward depending on her emotional state. If her head is level and she is calm they will rise slowly, but if she's angry the girl may shift on a dime.

    Weakness : The biggest drawback to gravity magic is how powerful and uncontrollable it can be. Rowena, being a relatively kind and gentle soul, doesn't really hurt things out of a want to. More often than not it's out of necessity or merely on accident, usually the latter. Gravity, while already being a difficult magic to work with is a burden to bear at times, and her being a Catalyst rather than a Born mage only amplifies this weight. With this magic, concentration is key, especially for her who doesn't want to risk accidental damage. She tries to be very careful about what she does and with how much force she does it, much like a dam at the end of a river only trying to let a dribble of water though the floodgates. Like river, her magic does quite flow nicely when she lets it and she has no lack in the power department. In controlled areas and tests she performs flawlessly because she doesn't allow anything to deterred her concentration, including her own anxiety. Another drawback of her magic is that, at times, depending on how much energy she's using to keep something up and how tired she already is, to maintain it she might need to have literally all her attention on something or else risk losing focus and faltering. Physical interruption, and in extreme cases, even voices calling her name and trying to get her attention could cause her to lose said concentration and make her unable to continue to hold it.


    Psychokinesis : Rowena isn't telekinetic in the traditional sense of the word, it's simply a further break down of her power gyrokinesis. She is able to toy with gravity. This includes the gravity affecting objects and individuals. She can pick someone, or something, up by changing their individual gravity and putting them in a suspended state of constant falling. Keeping something floating involves changing the axis that they are being pull along rapidly back and forth before it can even begin to register that they are falling in the opposite direction. While it is far easier for her to shift the axis from pushing down on someone, to pushing from infront of them, thus sending them flying back and making them 'fall' towards something aside from earth. She can also shift her own personal gravity to walk up and along walls, as well as on the ceiling by simply shifting the gravitational force that is constantly placed on her and tilting it so that the same pressure that is constantly keeping her on the earth is now keeping her against whatever surface she is walking along.

    Weakness : While this may be one of the most practical and commonly used examples of her abilities, doing this too much this is the easiest way to overexert her. Her tendency to use little spurts of it now and then makes it easy to lose track of. Another drawback to her is that her emotions can affect her. If she is in a foul mood when casting, she doesn't have as much control or discipline as is optimal with such a power and thus she will, at times instinctively, throw something. Due to her lack of control over magic, especially the subconscious sort it is possible for her to lose control. Because of this, she can never let the magic flow the way it seems to want to. She must always be careful, she must always restrain herself and that in itself can be exhausting. Rowen must always only let it come out in dribbles or else risk hurting or even killing someone. For the most part she has done a good job of keeping it under control, and she hasn't yet found a reason to let loose... not that she really knows she's looking for one.


    Support : Finally, we come to the more defensive aspects of her abilities, which is where she really shines. The best way Rowen can help is usually by standing back and picking where and when to cast. The girl can increase and decrease the gravity in a large area to decide how hard something hits, decreasing the gravity while a team mate packs a punch and then letting the opponent go flying. She can also do the reverse and increase the gravity on something so that it doesn't hit quite as hard. Doing so on a teammate would make it so that they remain unmoved and less damaged from a hefty blow. She can bring up a gravitation shield or catch it should she see something flying towards herself or another, suspending the launched object, and then turning it right back around to send it flying right back. Depending on the situation she can use her abilities a little differently. The girl can either act as a kind of group buffer to maximize their damage output and minimize the damage they might take.

    She can, if they are facing off against a small group of opponents, increase the gravity of their foes evenly, much like putting a weighted backpack that they can't take off. This would effectively make their movements slow and easy to evade, as well as to counter. It would also tire them out faster. Though the more people she does this to, the more worn out she'll be, thus the more wear and tear her mind and body take. Finally for small amounts of foes, they don't even really need to fight. With full concentration on one or two people she can increase their personal gravity tremendously putting enough pressure so that they can't actually stand and effectively crushing them should she want to. That however is very dangerous, and thus Rowen will only do so for exceedingly short periods of time. Rowen can also decrease the gravity of an object can making things easier to lift or carry for either herself or others and can increase the gravity on a room, and not always in the offensive way. An example of such would be ramping up the gravity in a gym, doing so would maximize the effectiveness of the work out.

    Weakness : Focusing on attending to a large group, or focusing on multiple targets is exceedingly strenuous. The mental fortitude it would take to do such a thing on multiple people at once is painful to think about, enough to give someone a headache just thinking about it. In short, it isn't possible to ensure that everyone is constantly being protected fully, so instead of half-assing defense for everyone she would either need to focus on protecting one person, or switch around. Not everyone would always be defended, and if someone were to get hurt on her watch, the girl would be taking that responsibility on herself. To keep people safe she will push herself to extremes, doing so would result in physical fatigue and can be rather self-destructive, making her breathless, sweating bullets. Her muscles would cramp and she would be a constant state of physical pain if she pushed herself too far.

    While it may be true that there are many options for the girl, all the things she can do are limited by herself. Not only her tendency to try to control her power output, but even if she were to act without her mental limitations she can only do so much. All the ways she can use her power are only options that she can pick and choose a couple from before she's useless. As far as gravity fields and her reach goes, she can only reach so far while still being effective and, again, she is a pacifist. Rowen doesn't want to hurt anyone, though she may do so accidentally. She needs to be self bound and careful with every spell she casts to make sure she's being as effective and non-lethal as possible.

    As for amplifying force on individuals... placing enough gravitational force on someone can, quite easily prevent blood from being able to complete it's circulation cycle, knocking them out within seconds depending on the person. While this can be useful there are always drawbacks to make her hesitate. For example, if trying to be sneaky she could put enough gravity to make someone light headed and dizzy and then put a little more, causing them to pass out in that manner before running past. Keeping them like that could very well kill them and stop their heart because it is unable to complete the cycle. It could cause brain damage, not to mention the act of them falling would risk a head injury. As soon as blood returns to their brain, which would be mere moments, the person could awaken groggy, or experiencing a headache.


    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    Natural Leader : Rowen has always been the kind of person to think of solutions, that's just how she is. If you put a puzzle down in front of her, it's instinctual for her to try to put it back together and reassemble it. If she sees a problem, she is likely to try to fix it through whatever means is necessary. The girl has a natural persuasiveness to her, carrying a bit of a silver tongue at times. She's charismatic and friendly, and inspires loyalty not through arrogance or sheer intelligence, but just by being. Honestly, she doesn't have a like of taking the lead, but will do so if there are no other favorable options. She's the type that prefers to stand back and let things happen, stepping in when she feel its necessary.

    Weakness : People see her as more confident and reliable than she is, and they're attracted to her certainty. They see her as more than she has to offer because she acts as if nothing can hurt her, when the opposite is very much true. Though she will take the lead she has a tendency to improvise on the spot and act like she knows more than she does, not out of a need to be on top or feel superior, simply out of necessity. After all, there is nothing worse for a group than being aimless and unsure. Some can see this as arrogant or presumptuous, but her heart is usually in the right place.



    Rowena prefers to go by Rowen, or Ro.
    Originally from Lybster, a small port town surrounded by dense, beautiful forests to the far North of Autumn. Lybster is one of the few human-only villages, having been established in the 1925. This was one of the first towns to divide themselves by race.
    She got lost in the woods as a kid, and stumbled across a collection of mage stones, one of which she kept with her. It had... long term effects.
    Her first public display of magic was accidental when she was nearly ten, she sent some bully flying across the field. It resulted in a few broken bones on the child's part and lots of panic not only among peers. But parents as well...
    On file, she is officially a Catalyst Mage, but it was nearly three years before her sleeping genes were shocked away by a high of emotion and the mage stone's energy. Aside from now being able to move things with her mind, she changed physically. Her blue eyes were replaced with the sinfully bright eyes that are common in mages. Red as the blood within her...
    When her abilities surfaced, her parents were less than pleased. They held a dislike for non-humans and together the two began to look at their options and began making plans to send the girl away. They claimed they were sending her to get the best education she could and hone her talents at one of the most renown magic schools on a global scale: St. Clementine's School for the Magically Gifted.
    Arrangements were made, and in the summertime just after her birthday, the ten year old was sent to live with her mother's sister, a revenant, and her husband. She would stay with them until her eighteenth birthday.
    The girl suffered from sever depression and internal turmoil, having been raised aware of the 'monsters' that made up the rest of the population, but never having seen one. Not only was she now surrounded by them in the diversity of Autumn, but she was one herself.
    At Christmas, she received a small token from her parents. The other piece of mail was the monthly cheque to cover her food and living expenses. She was also introduced to her grandmother, and the rest of the family. Slowly the girl began to feel far more welcome than she had in quite some time.
    Gravity users were hard enough to find on their own, and few have as much raw talent as she did. Unfortunately for her she was nearly four years late into her schooling. Though there were programs available, remedial classes for late bloomers and Catalyst mages like herself, they required unending effort and devotion. The next two years, magical theory, the mage law and other basic studies took over her life.
    Despite her work throughout the two years, her grades were unnerving. She was barely allowed to move on. By the time graduation came around she was top of her class and valedictorian. The girl gained the equivalent of a magical highschool diploma and she had various grants and scholarships. Unfortunately, though her future looked bright she was an adult now, and she would be responsible for herself. Her parents wrote to her aunt and uncle informing them the payments would stop coming now that school was 'optional'.
    Her aunt and uncle had a set of babies on the way, and they offered to help pay for her schooling or give her free lodging, which Rowen had to refuse because of the financial strain it would put them under. Instead, she only asked for a couple months to organize herself before she was off on her own in the world with the intention of working and getting some money together before returning to school.
    Shortly after the twins were born, she wanted to visit them, and voluntarily had a limiting chip put in to decrease the accidental releases of magic she is prone to, similar to the ones dark elves are given.
    As far as relationships, Rowen has nothing of note. She's had a few love interests that haven't really come to fruition or blossom into anything, and her studious nature had kept her friendships limited. She is close with her family from the city and, will visit them on holidays and some rare weekends. She's not talking to her parents Danielle (née Blackett) and Jaxon Sinclair. She has no Siblings.



    QUESTION #001

    I blinked in surprise. I'd only just stated my name after sitting down, making myself comfortable in the dull room. The color scheme was made up of blacks, white and greys and the room itself was rather cold and lacking in anything even remotely welcoming. It kind of reminded of the Headmistress' waiting room, just outside her office at Saint Clementine's... Across the table was a man dressed in a business casual suit. His white shirt was wrinkled from use throughout the day, though it had probably been ironed when he'd started. His tie was loose around the neck and the top button of his collar was undone. On his slightly crooked nose, a pair of metal-framed glasses sat. It's lenses were polished, gleaming, doing a good job of hiding the bags under his brown eyes. He had a head of dark hair, slight unkempt hair that, in the light, showed a few scattered silver hairs from years of stress.

    It was clear he was a few years my senior, and though he was tired he was still trying to take his job seriously. That right there was probably the best part. You see, he'd asked the question in such a monotonic voice. As if it were the most stoic topic in the world. He seemed annoyed, and though a small piece of me wanted to respect his stiff nature and treat this just as seriously, instead I decided to just run with it, "I...I.... oh my. This interview has just started. I don't think I can handle this much pressure..." I trailed off, turning my gleaming eyes away as my platinum blonde hair fell to cover them. Pale fingers brushed it behind my ear as I peeked back up at the interviewer with a coy grin. He'd raised an eyebrow, but his mouth was still held in a firm line. I giggled, amused by my own ingenious banter before sitting back in my chair.

    "It's a boring answer. But I just did my laundry, and they were sitting at the top of the basket," I shrugged, he scribbled onto the paper resting on his notepad. As he did so I leaned forward, "Why are you wearing your socks?" I inquired as I put my elbows in the table. The moment I did so I regretted it. Immediately I jumped back into my chair, squealing, "Cold!" The table between us was a stainless steel piece, and the room was already pretty cold to begin with. My hands rubbed my arms as goosebumps travelled along them, and I risked a glance over at my interviewer who watched me in judging silence. It might have been my imagination but I could have sworn I saw the corner of his mouth twitch up... Now if this was mind over matter, I wasn't quite sure, and before I could ask, he went on the the next question...

    QUESTION #002

    "Now this is getting interesting!" I said with a grin, still rubbing my arms from the cold. He quirked an eyebrow up, "I'm not a good person, so don't judge" I said, half teasing before I crossed my legs one over the other and looked up in thought. The room was quiet aside from the continuous spaced out clicking as the man across from me clicked the end of his pen. Finally I looked back down at him. "Alright. Wish number one... I would wish... hmmmm... oh! I would wish that whenever I would go to buy something, all I would need to do is reach into my pocket or bag, and the exact amount of money I need to pay for it is there." He scribbled away, and before he could question I elaborated, "If I were going to buy a house or a car. Well then, I'd just going to bring a nice suitcase, so as to not raise questions as I pull out wads of cash" I giggled, content with my answer. He was emotionless as he scribbled. When it seemed like he'd finished I went on.

    "You know, depending on the lore some genies can actually give more wishes than just three. They just lie about being unable to... But then again other lore says that they make you regret those wishes..." I trailed off in thought, before blinking back to reality and clearing my throat again, "So, if I could I would wish for more wishes... But, if that wouldn't work, hmm... well... I'm always struggling with choices. So, I guess would wish for the wisdom to always know what the best thing to do in whatever situation I'm in." I sounded more uncertain than I would have liked. Honestly, my first response had just been something pretty shallow, worded so I couldn't really get screwed over. Money was always a worry so it would be nice to no longer worry about that at all, but now I was really getting into thought. To be fair, I was probably overthinking the question as I always seemed to, but I couldn't really help it. Funny enough, overthinking was usually why I couldn't make decisions quickly in the first place. Speaking of...

    "--O-Oh, right, the last one." I pursed my lips, "I would wish that everyone would just go back to being... human. No more trolls or goblins. No werefolk. No revenants. No Elves. No psychics. No ghosts or poltergeists. No zombies...." I paused and looked up at him, red eyes staring right into the gleam of his glasses where I knew he was looking back at me, "No mages." I said with a note of finality, "Nothing" The man seemed... surprised. He tilted his head so I could just barely catch a glimpse of the deep-set brown eyes. Somehow the room seemed less cold, and he seemed less guarded. His shoulders were just slightly less tense and his frown wasn't as stern as before. 'Huh...' I found myself thinking before I could even really register it, '...maybe he's actually warming up to me.' Then, those brown eyes turned back to his list, and with the same tone as before he asked the next question on his list, 'or not.'

    QUESTION #003

    I tilted my head back and giggled. It was a quiet chuckle at first, but before long my frame was racked with slightly dramatized laughs. "Oh, this is really happening." I said with an amused grin, "Okay. Okayokay. I got this." With a groan I sat up, completely composed now a glimmer in my crimson eyes and a purposeful grin on my lips. In as deep a voice as I could muster, which wasn't very deep at all, I tried to mimic an announcer, "This Autumn, join us as we follow the recently turned catalyst mage, Rowen on her trek from a small town of even smaller-minded people. All alone, she'll embark on a journey of self-discovery and acceptance to and through the ruthless city of Winter. Struggling to come to terms with just who and what she has become."

    I hopped up from my seat and spread my hands dramatically, "Witness in real 3-D, her heartbreaking story of social rejection and abandonment, and watch her overcome boundaries and empower herself, only to fall lower than ever before! Masterfully woven full of dark undertones and morbid humor, Glad House Pictures proudly presents, Mage." I sat back down, and in the same deep voice quickly added, "Coming Soon, to a theater near you." I grinned at my one man audience, who was stunned into either murderous silence or awe-stricken wonder, and I wasn't going to guess which, for fear of injuring my pride, "Naturally the casting would be on point. Six of five stars. Countless awards. You know the deal" I winked and made a clicking sound with the back of my tongue. He seemed to stare through me.

    "Forgive me." He began, "But I was taken aback by how annoying that was. How did it go after the mention of the 'city of Winter'?" He asked woodenly, "Very subtle, by the way" He chimed with an obvious note of sarcasm, I smirked and he seemed rightfully put on edge, "Y'know... If you miss a commercial, you have to watch it all over again." His eyes widened, and before he could even get the word, "No!" out I had launched into the speal yet again. This time, even more dramatic than the last time. He didn't even have time to complain with how quick he was scribbling away at that piece of paper...

    QUESTION #004

    "A house?" I repeated, emphasizing the beginning with an eyebrow quirked up. Across the way, the man hiding behind the gleam in his glasses nodded stoically. I shifted in my seat, "Well... that is rather situational. It, uh, really depends on whose house it is. If it is just a house. I know no one, then I let the authorities handle it." I replied plainly, "Not very heroic, I know. But I don't really see the point in running in without being more informed." I continued with a slight shrug, "Maybe no one is home and I would be in there for no reason. I'd be looking pointlessly and probably succumb to the smoke, then I'd be a needless victim." I pressed my lips together, 'Now if there was screaming, barking... if there was some sigh of life then of course I would try to help.' I continued internally for a bit before going on, "And, if this house was mine, well. I live on the fourth floor of an apartment building."

    I scratched my cheek, raising an eyebrow and looking up. Trying to think exactly what I might do in such a scenario. My eyes dart back to the man, "There are two things I would do. The first, is look around among the crowd outside. If I spot the kid that lives across from me then I'd stay put. There's nothing in my place that I'd die for." I paused a moment as the stone faced man scribbled his notes but went on shortly, "If the kid isn't there then I'd go to their apartment. It's a small place. If they're there. Then I get them out. If they're not, then I get out." I leaned back in my chair and crossed my arms, 'And probably grab that stupid rabbit doll she carried everywhere while I'm at it...' He went on with his scribbling, and I sat quietly. When his pen finally stopped he glimpsed over his sheet and turned his eyes back to me, with an amused smirk just starting to spread along his lips. A nervous chuckle escaped me.

    QUESTION #005

    Taken aback was a kind word for it. My eyes widened and I tried to laugh off how badly this question had blind-sided me, "Wait... wait, seriously? That's a question there? Really?!" The man's grumpy expression seemed overjoyed now as he watched me squirm in discomfort. I felt the slightest bit of color rise to my cheeks, which on a complexion as pale as mine, was more than a little obvious. At that, he laughed outright, "No, I don't believe you. Give me that." I said reaching for the clipboard. He snatched it before I could even get so much as a hand on it. He seemed to be trying to stifle his grin and reclaim his stoic expression.

    I slumped back into my seat with my arms crossed over my chest, faced turned away as I tried to fight off the color, "Well... honestly, I'm not sure." I said in a more quiet voice than usual. something of a mumble, "That hasn't happened before and I'd like to think it won't even happen... I like to pride myself on being very date-able." I went on, "I think I have good enough taste in people that I wouldn't be getting stood up in the first place, honestly. But if I had a lapse of judgement then.. well I dunno. I'd probably go do whatever else on my own. Maybe phone up a friend?" I said with a shrug as I stared off into the wall of the room. I could hear him scribbling away, "No matter what I'd probably get some ice cream and salvage the night as best as I can." As I had spoken, my flustered features slowly seemed to melt away. Confused I looked back at him, "You know, that doesn't sound so bad. Maybe I should get stood up sometime..."

    / / ☆★Bones Shatter - Hedley
    . . . .
    #10 Namora, Jun 20, 2016
    Last edited: Jul 12, 2016
    • Love Love x 2
  11. [BCOLOR=transparent]▉▉[/BCOLOR][BCOLOR=transparent]: / / [/BCOLOR][BCOLOR=transparent]FILE ON SUBJECT [/BCOLOR][BCOLOR=transparent]#666699 ![/BCOLOR]

    [/BCOLOR][BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]NAME[/BCOLOR][BCOLOR=transparent]: MIRA VIV LALUNÉ[/BCOLOR]
    [BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]D.O.B.[/BCOLOR][BCOLOR=transparent]: 5 / FEBRUARY / 20 y/o[/BCOLOR]
    [BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]SEX[/BCOLOR][BCOLOR=transparent]: FEMALE[/BCOLOR]
    [BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]HEIGHT[/BCOLOR][BCOLOR=transparent]: 5 FT 2 IN[/BCOLOR]
    [BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]WEIGHT[/BCOLOR][BCOLOR=transparent]: 104 LBS[/BCOLOR]
    [BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]RACE[/BCOLOR][BCOLOR=transparent]: REVENANT[/BCOLOR]

    [BCOLOR=transparent]PSYCHOLOGICAL PROFILE[/BCOLOR] [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] / [/BCOLOR][BCOLOR=transparent]TYPE[/BCOLOR][BCOLOR=transparent]:[/BCOLOR][BCOLOR=transparent] ESTJ-A (EXECUTIVE)[/BCOLOR]

    [/BCOLOR][BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]DYNAMIC + SOCIAL: [/BCOLOR][BCOLOR=transparent]Social gatherings and groups of people are fun for Mira. She enjoys making conversation and being surrounded by lively guests. Because of this she tends to throw quite a few parties yearly. [/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]CREATIVE: [/BCOLOR][BCOLOR=transparent]Mira loves to design and despite her narcissistic tendencies, she is not unintelligent. She has a unique sense of style that captures both the best of modern and traditional fashion. When it comes to her love for fashion, her inspiration and creativity is limitless.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]ORGANIZED + PERFECTIONIST: [/BCOLOR][BCOLOR=transparent]Mira is meticulous as she could possibly be. Everyday is run on a schedule and every action she takes is planned and well thought out. Whatever she pursues she seeks to accomplish on the first try. Her living establishments are all spotless and clean. She has a system and rarely loses anything because of how neat and tidy everything is. Even when it comes to her work she knows exactly where everything is, which saves time and time is money.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]SELF ABSORBED AND VAIN: [/BCOLOR][BCOLOR=transparent]Mira is obsessed with beauty. With the dream to become a fashion icon, she puts a prolonged amount of time choosing her daily outfits and accessories. Mira cares about herself and only herself. She has hundreds of servants at her disposal and rarely wants for anything. Some say her pride rivals that of the ancient dictators.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]MANIPULATIVE: [/BCOLOR][BCOLOR=transparent]Well spoken and youthful, Mira is a viper that can send you through twists and turns until you don't know right from left. She bends people to her will using many different tactics. Blackmail, seduction, lies, loopholes; she's done it all. Success and money is what matters to her and she has no problem doing what she must to obtain them. Her ability to read people helps aid her endeavors, letting her play into people's emotions and insecurities.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]IMPERIOUS:[/BCOLOR][BCOLOR=transparent]Mira likes to take charge. She demands attention wherever she goes. She is used to being the doted on and getting what she wants. This negative trait has made her enemies but she couldn't care less. She tends to overstep her boundaries and bark orders as if the world is her platter. Even so, it seems her employees are well taken care of and well paid.


    [BCOLOR=transparent]SKILL ANALYSIS[/BCOLOR][BCOLOR=transparent] [/BCOLOR]


    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ[/BCOLOR]

    [BCOLOR=transparent]██[/BCOLOR][BCOLOR=transparent]████████ [/BCOLOR][BCOLOR=transparent]▃▃▃[/BCOLOR] [BCOLOR=transparent]STRENGTH[/BCOLOR]
    [BCOLOR=transparent]██████[/BCOLOR][BCOLOR=transparent]████[/BCOLOR][BCOLOR=transparent] ▃▃▃[/BCOLOR] [BCOLOR=transparent]ENDURANCE[/BCOLOR]
    [BCOLOR=transparent]████[/BCOLOR][BCOLOR=transparent]██████[/BCOLOR][BCOLOR=transparent] ▃▃▃[/BCOLOR] [BCOLOR=transparent]AGILITY[/BCOLOR]
    [BCOLOR=transparent]████████[/BCOLOR][BCOLOR=transparent]██[/BCOLOR][BCOLOR=transparent] ▃▃▃[/BCOLOR] [BCOLOR=transparent]CHARISMA[/BCOLOR]
    [BCOLOR=transparent]██████████[/BCOLOR] [BCOLOR=transparent]▃▃▃[/BCOLOR] [BCOLOR=transparent]INTELLIGENCE[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s[/BCOLOR]

    [BCOLOR=transparent]████████[/BCOLOR][BCOLOR=transparent]██ [/BCOLOR][BCOLOR=transparent]▃▃▃[/BCOLOR] [BCOLOR=transparent]CONTROL[/BCOLOR]
    [BCOLOR=transparent]█████[/BCOLOR][BCOLOR=transparent]██[/BCOLOR][BCOLOR=transparent]███ [/BCOLOR][BCOLOR=transparent]▃▃▃[/BCOLOR] [BCOLOR=transparent]POWER[/BCOLOR]
    [BCOLOR=transparent]██████[/BCOLOR][BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]███ [/BCOLOR][BCOLOR=transparent]▃▃▃[/BCOLOR] [BCOLOR=transparent]CREATIVITY[/BCOLOR]
    [BCOLOR=transparent]███[/BCOLOR][BCOLOR=transparent]███████[/BCOLOR][BCOLOR=transparent] ▃▃▃[/BCOLOR] [BCOLOR=transparent]DEFENSE[/BCOLOR]

    [BCOLOR=transparent]ABILITY PROFILE[/BCOLOR] [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] / [/BCOLOR][BCOLOR=transparent]SERVICE FILE[/BCOLOR][BCOLOR=transparent]:[/BCOLOR]

    ᴘ ᴏ ᴡ ᴇ ʀ s

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]Aural Feeding and Reading: [/BCOLOR][BCOLOR=transparent]As a revenant she needs to feed off a host's aura to maintain life. However that doesn't mean she can't have fun with it. The only way for her to drain people of their energy is by physical contact. She chooses to use sexual intercourse as her means of obtaining that energy, as she finds it drains energy at a much faster rate and is pleasurable. As you can probably guess, she has a lot of it.[/BCOLOR]
    [BCOLOR=transparent]In addition she is able to read people's auras and use their feelings, ambitions, and desires to cater to a person.[/BCOLOR]
    [BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]Weakness[/BCOLOR][BCOLOR=transparent]: When she is unable to feed she feels weaker and is more irritable. [/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]Heightened Senses:[/BCOLOR] [BCOLOR=transparent]At night her senses heighten so she is able to hear, smell, see, and taste better than an average person. She is able to function better and work more efficiently during the darker hours. However, she also becomes incredibly more "thirsty" (yes, in [/BCOLOR][BCOLOR=transparent]both[/BCOLOR][BCOLOR=transparent] ways.) for energy.[/BCOLOR]
    [BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]Weakness[/BCOLOR][BCOLOR=transparent]: During the day her senses return to normal and her skin is extremely sensitive to sunlight.[/BCOLOR]

    [BCOLOR=transparent]ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]Self-Defense: [/BCOLOR][BCOLOR=transparent]B[/BCOLOR][BCOLOR=transparent]eing the only daughter of two fabulously wealthy people, Mira's parents made her take self defense lessons when she was younger and throughout her youth. She has body guards but in case she ever needs to, she can flip some people like human pancakes.[/BCOLOR]
    [BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]Weakness[/BCOLOR][BCOLOR=transparent]: She's trained but she's no master and could easily be beaten by someone who's skills are above her own.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]Charm: [/BCOLOR][BCOLOR=transparent]Mira has learned her way around people. She can be very friendly many people believe she is the sweetest girl in the world. When she needs to she simply puts on a pearly smile and a soft face and it's almost like she's a different person. She does charity work and has a witty personality, so many times people are naturally attracted to her.[/BCOLOR]
    [BCOLOR=transparent][BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]Weakness[/BCOLOR][BCOLOR=transparent]: Rumors have flown around about her being a spoiled brat and a notorious bitch, but who can say for sure? [/BCOLOR][/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]Persuasion: [/BCOLOR][BCOLOR=transparent]Taking after her parents, Mira has learned the power of persuasion. Everyone has a price, and chances are Mira can reach it. She not only uses money but other tactics and will sometimes (if no other option) even compromise. She's become quite skilled at swaying people her way.[/BCOLOR]
    [BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]Weakness[/BCOLOR][BCOLOR=transparent]: Never guaranteed to work, as much as she may think it is.

    [BCOLOR=transparent]RESIDENT OF AUTUMN: 4[/BCOLOR][BCOLOR=transparent] YRS[/BCOLOR]

    [/BCOLOR][BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]Mira was born with a silver spoon in her mouth that she later demanded in platinum. Her parents own their own separate businesses that both became incredibly successful. Mira being an only child never wanted for anything.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]Mira's parents were often times unable to be home because of their jobs, so to further shape their daughter into the child they wanted her to be, they paid for her to go to a prestigious academy for girls.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] As Mira started to grow into a teen she became more rebellious. Sneaking out with a rough group of older teenagers and participating in illegal and promiscuous activities.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] She had been arrested and held a few times, being bailed out every time. Mira showed little remorse for her actions.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] As Mira grew into a young woman, she had many, many, relationships with men and boys from varying ages. None of them seemed serious.[/BCOLOR]

    Later Mira found her passion for design. She is an aspiring fashion designer and with eternity ahead of her, she is confident she will run the industry.

    Mira moved to Autumn later when she was offered a deal to model for a large fashion brand at the age of 17.

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]Mira wanted to become a revenant at the age of 20 when she became infatuated with the idea of eternal beauty and youth. When she learned she was too young to be changed legally, she took matters into her own hands. She paid a "host" to change her illegally for a large sum of money. The process was extremely dangerous, but Mira had her mind set.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent]The two met at a hotel that night and began the process. Mira woke up the next day in the hotel. The money was gone and there was no sign of the host. However, none of that mattered to Mira. She'd gotten what she'd wanted.[/BCOLOR]


    [/BCOLOR][BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] AN INTERVIEW WITH SUBJECT [/BCOLOR][BCOLOR=transparent]#666699[/BCOLOR] [BCOLOR=transparent][/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] QUESTION #001[/BCOLOR]

    [BCOLOR=transparent]A light gasp escaped my lips,[/BCOLOR][BCOLOR=transparent] "Do you like them? They're original DeMarc by Frieda Marcella."[/BCOLOR][BCOLOR=transparent] Brushing my knee with my perfectly manicured hand, I smiled.[/BCOLOR][BCOLOR=transparent] "She was a huge inspiration to me. These are pantyhose by the way, common mistake. It really is a shame that people aren't more informed about these simple terms."[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] QUESTION #002[/BCOLOR]

    [BCOLOR=transparent]"What would I need a genie for? Anything I want I have really."[/BCOLOR][BCOLOR=transparent] I said with a laugh, adjusting my designer shades. [/BCOLOR][BCOLOR=transparent]"I suppose if I [/BCOLOR][BCOLOR=transparent]had[/BCOLOR][BCOLOR=transparent] to pretend that I don't have a copious amount of money and eternal life..." [/BCOLOR][BCOLOR=transparent]I shrugged.[/BCOLOR][BCOLOR=transparent] "I'm kind of hungry, so maybe a panini."[/BCOLOR][BCOLOR=transparent] It was in that moment that my assistant left the room to get me a panini. He should get a raise...(I'm not giving him one).[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] QUESTION #003[/BCOLOR]

    [BCOLOR=transparent]"Oh! Okay, I've been planning this actually..."[/BCOLOR][BCOLOR=transparent] I cleared my throat, ready to blow some minds. [/BCOLOR][BCOLOR=transparent]"MIRA: A Retelling,"[/BCOLOR][BCOLOR=transparent] I said, spreading my hands to add effect. [/BCOLOR][BCOLOR=transparent]"I'd play me, obviously. It would have a huge budget and a bunch of great actors. The story line would be enticing and full of plot twists, I mean, this movie would be playing everywhere; the box office would be [/BCOLOR][BCOLOR=transparent]booming[/BCOLOR][BCOLOR=transparent]. Reviews would read: 'Laluné does it again', '#1 movie of the year', 'Masterpiece for the ages' etc."[/BCOLOR][BCOLOR=transparent] I finished with a perfect smile. Coming to a theater near you.[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] QUESTION #004[/BCOLOR]

    [BCOLOR=transparent]"Oh this is a difficult question...okay well if it was my beach house I'd save my collection of sunglasses. If it were my mansion..."[/BCOLOR][BCOLOR=transparent] I paused, thinking it through.[/BCOLOR][BCOLOR=transparent] "It's such a hard decision between my shoes or my purses."[/BCOLOR][BCOLOR=transparent] I said, letting my hands fall on my lap.[/BCOLOR][BCOLOR=transparent] "Although...If it's my villa, then I'd have to save the furs."[/BCOLOR][BCOLOR=transparent] I nodded. [/BCOLOR][BCOLOR=transparent]"Definitely the furs."[/BCOLOR]

    [BCOLOR=transparent][/BCOLOR][BCOLOR=transparent] QUESTION #005[/BCOLOR]

    [BCOLOR=transparent]"You know what?" [/BCOLOR][BCOLOR=transparent]I started, crossing my legs.[/BCOLOR][BCOLOR=transparent] "Romance is so fleeting. I don't go on many dates. If I do, it's usually a one night stand. You know just to relieve sexual desires and stuff..."[/BCOLOR][BCOLOR=transparent] I said with a laugh. [/BCOLOR][BCOLOR=transparent]"To answer your question, I wouldn't be worried. They were probably too intimidated or something. It's their loss." [/BCOLOR][BCOLOR=transparent]Anyone who didn't want me would be crazy.

    [BCOLOR=transparent]/ / ☆★Lana Del Rey - Off To The Races[/BCOLOR]
    #11 VocaStar, Jun 22, 2016
    Last edited: Jul 19, 2016
    • Love Love x 4
  12. ▉▉: / / FILE ON SUBJECT 346594

    NAME: VERSANDER VEEN (aka SANDER or VERSY to his intimates)
    D.O.B.: 12 / NOVEMBER / 1984, AGE 31
    HEIGHT: 8 FT 0 IN
    WEIGHT: 260 LBS


    Resilient. Sander can take a lot of pain--mental, physical, and emotional--and
    bounce back from it. He doesn’t fall apart under pressure and just when someone
    might think he is down and out, he arises again, like a phoenix from the ashes.

    Controlled. He has a strong mind, a strong character and is canny regarding the
    manipulation and strategies of others. He prefers to make decisions based on his will
    and reason, rather than a passing fancy, his emotions, or society’s dictates, for example.
    Knowing his own penchant for violence, if he’s made up his mind not to be perturbed in a
    given situation, no amount of insults or other provocation (or appeals to his compassion)
    will move him – until he decides to be moved.

    Idealistic//Rebellious. He wants the world to be a better place, especially for the
    outcasts among society, and will break social conventions and perhaps even laws to
    see that happen.

    Violent. Sander enjoys physical violence. He doesn’t victimize innocents and
    would get no joy from that, but he loves a good fight even when he’s the one getting
    smashed in the face. It’s a release to let all the pent-up rage fly free & to go berserk…
    He assumes this is part of his troll heritage – or perhaps just a natural reaction to being
    treated like a lesser creature by many.

    Tormented. He doesn’t display a lot of emotion openly, but he has sensitivities
    and it torments him endlessly that his people are so despised. Accordingly, he also
    feels for all other downtrodden and displaced beings, even humans that have fallen
    low among their kind.

    Cynical/Jaded. The things he has seen since early childhood have left him
    cynical and jaded. There are a few people he believes in, but not many. Often
    he thinks of others as unseeing idiots or predators.




    ▼ ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    █ ▃▃▃ STRENGTH
    █ ▃▃▃ ENDURANCE
    █ █ █ █ █ █ ▃▃▃ AGILITY
    █ █ █ █ █ ▃▃▃ CHARISMA
    █ █ █ █ █ ▃▃▃ INTELLIGENCE

    ▼ ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    █ █ █ ▃▃▃ CONTROL
    █ █ █ ▃▃▃ POWER
    █ █ █ █ █ █ █ █ ▃▃▃ CREATIVITY
    █ ▃▃▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    Power: Superior strength (racial trait).
    Weakness: May accidently break things such as fine china by too firm
    a grip. Sometimes it takes real concentration not to damage anyone
    (that he doesn’t want damaged).

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    Ability: Leadership (if pressed) - Decisive and willing to shoulder responsibility
    Weakness: A) He doesn't enjoy it. B) It's very difficult for him to have people be
    in charge that he considers to be inept, biased or irresponsible.
    But he's had practice in shutting up.

    Ability: Endurance - Endures physical/emotional pain /isolation better than most.
    Weakness: Building this skill allows him to isolate himself more from people and
    to distance himself from his own feelings, which is not the best thing for him.

    Ability: Intuition – Sander has a process whereby he just lets impressions
    come to him out of thin air without applying analysis or thought. It’s like a
    kind of meditation. Once these impressions form a solid idea in his consciousness,
    he plucks them out and looks at them, applying them to the situation at hand.
    Thus, he often jumps from A to L.
    Weakness: If he’s agitated or upset, he can misunderstood the result of this process.

    Ability: Self-defense/fighting/weapons. His father shared his knowledge of
    hunting, fighting and self-defense skills since Sander was a little boy, including basic weaponry.
    Weakness: Sander’s attraction to violence could lead him into a very bad situation
    someday, given these skills and his inherent strength.




    ■ Only child of parents who worked a small inherited farm on the
    west side of Autumn.
    ■ Grandparents went walkabout before he was born, leaving the
    farm to his parents.
    ■ His other set of grandparents live in the Forest, with some other relatives.
    (A few relatives lived in the westside slums.)
    ■ His parents meant well and tried to show affection, but the atmosphere was grim.
    At least his father taught him how to fight and defend himself.
    ■ He was home schooled by a dark elf.
    ■ When Sander was about 10 years old, he found out he had an older brother
    who was killed by law enforcement officials. His mother appeared to
    become more depressed each year over this.
    ■ The police would come to the farm from time to time to question (harass)
    the family about the splinter group they believed his brother had been
    associated with. As Sander got older, they would question him as well.
    ■ Has been in love, but it turned out badly. Not in a hurry to repeat that mistake.
    ■ His mother’s depression got worse and worse until one night she tried to drown
    herself. His father rescued her and took her away, leaving Sander to work the
    farm alone. He was 18. He leased the farm to tenants at age 20 and started to
    explore all of Autumn, getting to know its people and its problems.
    ■ He has not heard from his parents in the last 10 years.



    QUESTION #001

    I looked down at my socks. Then I looked at HIS socks, in open inquiry. Hmmm.
    Once again rubbing elbows (or should that be ankles?) with the criminally insane, eh?
    Raising an eyebrow with no hint of sarcasm, I replied politely. “I’m sorry, are these

    YOUR socks? I really wasn’t aware – socks are not high on my list of things to
    contemplate. Apparently, I’ll have to rectify the situation. Shall I give them back?
    Or perhaps you don’t approve of socks. On religious principles. Is that it?

    Please stay calm. I’m sure we can work this out.”

    QUESTION #002

    I leaned forward towards my interviewer and asked him (most earnestly):

    “Found? FOUND a genie? Do you mean someone threw it away and I found
    it drifting in a gutter? Or it was lost and wandering about without its mother?

    Or perhaps it’s imprisoned in some experimental facility?” I examined the expression
    on his face to see if that pressed a button.

    “In that case, I would . . . set it free. Probably. It depends…”

    QUESTION #003

    I almost choked on the bilge water they called coffee. “My life is a movie! Oh.

    Excellent. Hmmm. A title.” I managed not to sneer. “Let’s see... ‘Sky’s The Limit?’
    ‘A Bundle Of Laughs?’ ‘Irresistible?’ So many choices for a man like me. Oh, I have it,

    ‘The Guy Who Conquered All.’”

    I tapped my fingers on the tabletop as if giving this serious consideration.

    “The reviews are ... wildly enthusiastic. The leading man is, of course, handsome,
    charismatic, and manages to rise to the top despite the manipulations of a
    scheming boss who sees him as a rival."

    "Sought after by beauties of either gender, he manages to settle down with his
    true love and raise six darling children while making millions of dollars and
    traveling the world. It’s a dream come true. People stand in line for hours to

    see the film and cry like babies as they leave the theatre.

    I nodded and smiled pleasantly.

    QUESTION #004

    I swear I will control my impatience. These people can’t help having moronic questions.

    “Save what is living. That includes revenants, yes.”

    QUESTION #005

    I allowed myself a loud and hearty laugh at this last ridiculous inquiry. “Amazement!
    Truly. Break a date with me? Everyone’s dream date?”

    I held up my hand as the interviewer blushed and sputtered. “No, no, I’ll try to do

    better with answering that. You must excuse my amusement. Now let me think…
    If someone stood me up for a date, hmmm.”

    I stood up, stretched, and shrugged nonchalantly. “Really, what would I care?
    Now if you excuse me, I must be going. A pleasure it was, I’m sure.”

    / / ☆★ ⋮ —

    Attached Files:

    #12 Ravenfrost, Jul 24, 2016
    Last edited by a moderator: Aug 18, 2016
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    • Bucket of Rainbows Bucket of Rainbows x 1
  13. ▉▉: / / FILE ON SUBJECT #996644 !

    D.O.B.: 15 / SEPTEMBER / 48 YRS.
    HEIGHT: 5 FT10 IN
    WEIGHT: 160 LBS


    Humble: Tierney would definitely seem like the last person that would get on his hands and knees to scrub floors, but as a man that has had to scratch and scrap his way to recognition, he has proved himself to be very humble. He knows his roots, he knows his prestige (or lack there of). He understands his place in the world and even though he agrees that society is cruel, he can find it in himself to be modest and not let his spite and hatred float his ego.
    Observant: They say wisdom comes with age, but more than that, it comes with seeing the world for what it is. Tierney, is very observant of this. Rather than brashly plunge into a situation, he is more likely to stick to the walls and be the outsider looking in. He is very perceptive because of this, and tends to pick up a lot of information about a person.
    Practical: One thing that Tierney is not, is a dreamer. He is focused on the here and now, knowing exactly his position in society and what it would take to advance up the social ladder. Though he has goals, he remains in the practical spectrum. He holds no beliefs in a higher power, nor believes in fate and destiny (though he may quite often mock it). The only thing that matters is success through physical action. He is a 'actions speak louder than words' man at best.
    Meticulous: Whatever Tierney does, it's done with a particular kind of attentiveness and precision. He never half-asses anything, and his dedication to a task may seem almost mocking or sarcastic, however, Tierney doesn't exactly have the sense of humor people thinks he does.
    Amoral: In order to be the kind of man Tier is, morals must be left at the door. From a young age, he had learned that morals were not only a crutch, but a hindrance to true liberation. Though he may acknowledge other's moral codes, he himself, can't seem to abide by them.
    Deceptive: Being around Tier is like seeing the calm before the storm, except, the clouds don't seem too threatening. You can't tell what kind of storm or it's intensity. Though he doesn't go out of his way to deceive others, he does use it to hide himself. Through sarcastic remarks and slightly over-exaggerated gestures, he may seem much more playful than he actually is. His tone may be the most deceptive. He hides himself through subtlety.
    Resentful: As understanding as Tierney is, he still can't shake his unyielding bitterness toward communal gatherings. Organized religion is also something he hates. Pack mentality, though is instinctual, he would rather be alone. As much as he desires living a free life, he can't seem to get away from a life of social binding. Instead of fighting it, he dived right into it. Contracts are his double edged sword, much to his displeasure.




    ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    ███ ▃▃▃ STRENGTH
    ██████████ ▃▃▃ ENDURANCE
    ██████████ ▃▃▃ AGILITY
    ██████████ ▃▃▃ CHARISMA
    ██████████ ▃▃▃ INTELLIGENCE

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    █ ▃▃▃ CONTROL
    ██████████ ▃▃▃ POWER
    ██████████ ▃▃▃ CREATIVITY
    ██████████ ▃▃▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    Wolf Form: Tierney has the ability to turn into a large gray, black and brown wolf (light colors, not so contrasted). In this form, he is roughly around the same size he is in human form, and maintains his consciousness. He is also has the ability to communicate with other werepeople through a kind of were-telepathic link. Speaking to others in this form is limited, however, he has learned other ways to communicate.
    Weakness: Even though Tierney keeps all of his intelligence and sense of self, he does become a bit more instinctual. He is prone to growling and snapping more than he would be in his human form. Also for a short time after transforming back into human form, he retains a strong taste for blood.
    Heightened Senses: Per usual to any werefolk, Tierney's senses are heightened to that of a wolf's. However, his sight is far less, and his nose and ears are exceptionally stronger.
    Weakness: Just like any other werefolk, any overstimulating sense could hurt him, or even temporarilty shut him down. Though, Tierney has trained to focus his senses, he is still prone to being overwhelmed. Moreover, Tierany's sight is only half as good, seeing that he only has one good eye. His peripheral vision on his right is non-existent, and he must rely more on his other senses to compensate.
    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    Instinctual Perception: Tierney has had to live most of his life on trusting his instincts, lead by his perception of the situations at hand. Though he is very intelligent, sometimes the body knows better than the mind does. More often than not, Tier's instincts have saved his ass.
    Weakness: Tierney is prone to neglecting these instincts by thinking and analyzing too much. When he does, he often makes a mistake or misplays his hand. It's then that he has to improvise.

    Silent Steps: Tier has trained himself to be so light on his feet that he barely makes a sound when walking. He is also quieter by nature, making it seem like he ghosts around.
    Weakness: He still has mass, and so no matter how silent he is, surely someone could still sense him nearby. They might just not be able to hear him.

    Fear Reduction: The fight or flight trigger is natural in a person to protect them in threatening situations. However, Tierney doesn't seem to have the 'flight' switch. Fear is something he hadn't felt in a very long time (it potentially could have started with the situation in which he lost his vision in his right eye), and instead, where fear generally should be, it is replaced with anger. Where fear would make him retreat, his explainable anger makes him stand his ground. His mind allows him to think up a logical response.
    Weakness: Tierney's lack of fear also affects his intuition. Where he should know fear to exist, he simply can't feel it. Sometimes he forgets, and it could get him into very difficult if not dangerous situations.



    Born into Autumn's suburbs, all Tierney and the pack he was born into knew was poverty.
    They were publicly known as a werefolk community previous to Tier's birth, and because of it, became an introverted community.
    In order to cope or save face (whatever the real reason was, it wasn't accurately specified), they developed not only pack mentality, but a cult mentality.
    Tierney was raised with the words and praise of the Great One shoved down his throat. Being an intellectual soul, he hated every bit of it.
    He was a trouble child, always asking questions where questions were not welcomed and getting into things that he shouldn't. Extreme measures were taken to cease this behavior.
    It wasn't until his early teen years did he get his first taste of blood. It was an act of self defense against his 'beloved pack nanny,' whom seemed to love Tier's boyish looks just a little too much.
    Wish shock and adrenaline still pumping through his veins, he ran. For three years Tier survived on his own in the rugged streets of worst areas of Autumn's suburbs.
    By sixteen, he was forced back to his pack after a hidden witness was able to convince the pack leaders that the crime was all in self defense. Tier was never looked at the same, never trusted the same, and was constantly monitored. He was forced to attend daily meetings to appease the cult.
    Tierney couldn't tolerate it. He had come back to be liberated, only to find it was the exact opposite. He was being detained. A prisoner in his own community. By twenty, he disappeared.
    During his disappearance, Tierney learned about the world, and how it really operated. He learned through experience (good, bad, and tragic) what it truly meant to be free, as well as true to one's nature.
    Tier showed up once again on the radar, this time, with the beginnings of his own pack. Three other individuals followed him, only to call themselves "business operators."
    Tierney explained his new business to his old pack (letting his new pack understand the gravity of his work), and fulfilled the contract he had made with an unnamed member. He killed the alpha and disintegrated his old pack.
    Those that decided to follow him thereafter, were assimilated to his pack, loyalty-bound till death. Those who didn't... well, Tierney got to enjoy blood once again.
    Currently the pack is laying low--scattered until the time is right to come together again. Tierney has been seeking independent job opportunities under the guise of an 'odd jobber' that makes contracts with potential employers. His loan sharking contract is soon to expire.



    ▌ QUESTION #001

    Hm? Well why wouldn't I be wearin' tese socks? Is a perfe'ly good pair, if I do sey so m'self. Got a problem wit'it?

    QUESTION #002

    A Genie, ya sey? Tha' fok would I wan' a genie for? I'da shouve it's arse righ' back were it caeme from. I don' need a genie ta' get wat I want.

    QUESTION #003

    Movie title'd be somethin' leik 'RETRIBUTION'. An action flik if ya know wat I'm talkin abut. Wit' tha' budget given t'it, it'd prolly 'ave bad reviews. Hahah.

    QUESTION #004

    Ta' be honest with ye, I was prolly tha une tha' started it. If tha's the caese, then I'll be doin' nothin' abut it. But if it weren't me, then I'd prolly jus' be standin' there watchin'. Let tha' wurld burn. Is more fun tha' way, eh?

    QUESTION #005

    Wouldn't really care une way or tha' other. Is it them standin' be up or is it me them? Coulda been both. I'd be able ta' muve on with na care in tha' wurld. Never 'appened, as far as I'm t'be concerned.

    / / ☆★ ⋮ —
    #13 ™ T A K E N O B U, Aug 17, 2016
    Last edited by a moderator: Aug 18, 2016
    • Love Love x 4
  14. ▉▉: / / FILE ON SUBJECT #64804D !

    D.O.B.: 24 | NOVEMBER | 26 YRS
    HEIGHT: 5 FT 4 IN
    WEIGHT: 125LBS


    ✔ CALM: Soohyun is inherently settled. Though easily displeased, he rarely loses his temper, and performs exceptionally well under dire circumstances and intense pressure. His demeanor is usually straightforward, concise, and unconcerned, almost to the point of apathy. He exudes an undeniable aura of self-assurance--at times to the point of arrogance--but in truth, he is merely practiced in keeping his worries to himself.

    ✔ RESPONSIBLE, MATURE: Soohyun works best alone, and is fully capable of taking care of himself. Oddly enough, he is also good at taking care of others, despite his apparent callousness and preference for solitude. Past failures and disappointments have culminated into a subtle, but steadfast resilience and sense of responsibility. He is reliable as sunrise, and is capable of more compassion than one would expect.

    ✔ ASTUTE: Though Soohyun is borderline asocial, he is surprisingly sensitive to his surroundings, and is a natural at reading the emotions of others and the atmosphere of the room. To those who don't require words (he's awful with words), he can be a strangely comforting presence; he is intrinsically, if silently, both nonjudgmental and understanding.

    ✔ DILIGENT: His quiescence belies an intense, single-minded focus on subjects that trigger his interest. On first impression, he appears to be lazy, sluggish, and aggravatingly dismissive, especially during the day; once night falls or a case lands in his hands, however, Soohyun turns into a spearhead as bright and sharp as a lightning spark--

    ✖ WORKAHOLIC: --which thoroughly, unmistakably lands him in the 'overclocked' category. Once his interest is caught, he must pursue it, and he will work and work and work without eating or sleeping, without any consideration for others, until he sees results, or fails completely. He is known for his capability of becoming a shadow and a recluse for days on end, for becoming practically unreachable and nonexistent, until he is forcibly dragged out of his tunnel or he finally emerges on his own.

    ✖ GRUFF, CURT: He uses words with cruel efficiency; as a result, he often shoots straight from the hip, rude and direct like a gunshot through his usual silence. His actions, however, are often contradictory of his tone, and far more true to his real self. He also appears to have his own entire language of squinted eyes, thinned lips, and raised eyebrows.

    ✖ IRRITABLE: Soohyun is very, very easy to displease, which makes him almost perpetually irascible. His displeasure stems from both his jaded views and a terrible fastidiousness; he is extraordinarily picky, a perfectionist, and has a trench-deep, abysmally low opinion of the world around him. Fortunately, he isn't a complainer.

    ✖ LETHARGIC: You will be hard-pressed to meet anyone as sleep-deprived and drained as Soohyun appears to be on a daily basis. Lethargy is his eternal state of being. His circadian rhythm was fucked to high hell a long time ago, and a regular 9-5 shift has done nothing to revert it. The bags under his eyes will never disappear. This, of course, does not make him more pleasant.



    ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

    ██████████ ▃▃▃ STRENGTH
    ██████████ ▃▃▃ ENDURANCE
    ██████████ ▃▃▃ AGILITY
    ██████████ ▃▃▃ CHARISMA
    █████████▃▃▃ INTELLIGENCE

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

    ██████████ ▃▃▃ CONTROL
    ██████████ ▃▃▃ POWER
    ██████████ ▃▃▃ CREATIVITY
    ██████████ ▃▃▃ DEFENSE


    ᴘ ᴏ ᴡ ᴇ ʀ s
    Power: Human. N/A
    Weakness: N/A​

    ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
    LOGISTICIAN: Soohyun's meticulousness and attention for detail lends him competency in coordinating, managing, and strategizing. He excels in gluing things together, and, through some inexplicable miracle given his disposition, excels in keeping it together until the aforementioned thing is no longer needed.
    Socially Stunted: He is not, however, good at keeping people together, unless they themselves already trust him and understand how he works. Soohyun does not and will not lead a team unless they follow him on their own accord; he is no one's babysitter as far as he is concerned, and he will apply absolutely no effort into rallying them and setting them to work. His supervisor has been quick to realize that assigning Soohyun with strangers is a 70/30 gamble, with a heavy lean towards failure.​

    CQC: Experience, training, and survival instincts have lent Soohyun exceptional skill in close-quarters combat. Do not be fooled by his short, slender stature; Soohyun is quick, his reflexes like the snap of a whip, his jabs sharp and brutally accurate, his drowsiness gone as if it had never been present. He is a fighter to his last breath, and he'll fight dirty.
    Bruises Like a Peach: His physical strength and overall constitution is lacking even for an average human, supplemented by bird-bone wrists and irregular eating habits. Soohyun is fragile. He makes up for it in viciousness.​

    FIX-IT FELIX: Soohyun is intrinsically good at fixing things, be it furniture, technology, or the toilet.
    Free Labor: This skill is rarely useful to him in his line of work, but very useful to his cousins, who, honestly, can break a chair just by sitting on it. Soohyun gets a call from one of them at least once a week.​



    Soohyun was born as a single child to strict, traditional parents in the rural ranges outside Autumn. He was close to his cousins, who looked up to him as the eldest.

    The boring countryside and his father's high expectations eventually became too stifling for Soohyun, who, bright-eyed and idealistic at the time, desired freedom, independence, and opportunity in the big city. Come university, his parents shipped him off to Autumn to become a doctor. Soohyun gave them the proverbial middle finger by dropping out.

    His father promptly disowned him.

    Soohyun managed to sustain himself and his tiny apartment with part-time jobs. He often worked the graveyard shift. His frustration with his stagnancy leaked into aggression, rebellion, and a devil-may-care whirlwind of denial; he got into brawls often, despite his size and typically introverted nature.

    His youngest cousin, Sangchul, joined him a few years later, fast on Soohyun's heels as yet another family disappointment. But Sangchul had a dream to follow, unlike Soohyun, and Soohyun finally scraped his shit together and worked more jobs and longer hours to put his favorite cousin in university.

    It didn't take a genius to realize it wouldn't be enough. Soohyun applied for the police academy with his measly high school diploma soon afterward; got in, passed. Mellowed out and joined the force, surprising his entire estranged family.

    Since then, he has steadily gained field experience and seniority, but has also gained a reputation for being incredibly difficult to work with. Too difficult--to the point of regularly chasing off his assigned partners. His supervisor only tolerates it because Soohyun is his only assigned officer who actually does paperwork, and the only one who regularly--and willingly--works overtime.

    This has done Soohyun no favors with the rest of his colleagues, but he is left alone because Soohyun's tongue is as quick as his fist.



    QUESTION #001

    "They fit."

    QUESTION #002

    "Where the hell would I have found a genie?"

    QUESTION #003

    "'You're Wasting My Time'. Five star reviews on how much I don't give a fuck."

    QUESTION #004

    "Not my department."

    QUESTION #005

    Very, very flatly: "I don't date."

    / / ☆★ ⋮ —
    #14 helblindi, Aug 19, 2016
    Last edited: Aug 20, 2016
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