T
Tyche
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Summary
This role-play is heavily influenced off of The Walking Dead, Edge of Tomorrow, Fallout, and my own mind. There are no zombies, but there are a lot of fucked up people that could be considered worse. The role-play is based in the year 2220 in what is know as The Rebirth. Two hundred years prior there was an event that builds the entirety of this role-play called The Fall. The Fall, in a quick summary, is three years after Russia nukes the Eastern side of the US and US sends their top missiles to Russia, two years after Japan wages war on Great Britain and is annihilated, and one year after USA begins to send troops to Russia. It is the beginning of a one-hundred year war between the US and Russia. There are a few contributors to this war, but they either surrender or flee after the two opposing countries whirl their snarling heads at them (the other countries). The timeline below will explain the events prior to The Fall and following The Fall, until the role-play date is introduced (The Rebirth/NOW). I do not expect anyone to remember these details, but there are some tidbits of key information that puts backbone into this survival/horror/sci-fi/apocalypse role-play. The Drug Enhancement Era begins in 2153 and shows no signs of slowing down sixty-seven years later. There are a total of eighteen drugs that are manufactured daily within different Factions. These Drugs enhance a normal human ability and are very beneficial to survive, but almost all are deadly if used excessively and/or continuously so be warned. This role-play is also set in a more sci-fi/technologically advanced era (it is 2220) so there is a lot of new tech as well as a new set of minds to put this tech into action. If you wish to read a better explanation please click here, which will direct you to the Interest Check. Now, please enjoy these pictures that will give you a clear image of what this role-play (and it's general setting) will look like.
Rules
Summary
This role-play is heavily influenced off of The Walking Dead, Edge of Tomorrow, Fallout, and my own mind. There are no zombies, but there are a lot of fucked up people that could be considered worse. The role-play is based in the year 2220 in what is know as The Rebirth. Two hundred years prior there was an event that builds the entirety of this role-play called The Fall. The Fall, in a quick summary, is three years after Russia nukes the Eastern side of the US and US sends their top missiles to Russia, two years after Japan wages war on Great Britain and is annihilated, and one year after USA begins to send troops to Russia. It is the beginning of a one-hundred year war between the US and Russia. There are a few contributors to this war, but they either surrender or flee after the two opposing countries whirl their snarling heads at them (the other countries). The timeline below will explain the events prior to The Fall and following The Fall, until the role-play date is introduced (The Rebirth/NOW). I do not expect anyone to remember these details, but there are some tidbits of key information that puts backbone into this survival/horror/sci-fi/apocalypse role-play. The Drug Enhancement Era begins in 2153 and shows no signs of slowing down sixty-seven years later. There are a total of eighteen drugs that are manufactured daily within different Factions. These Drugs enhance a normal human ability and are very beneficial to survive, but almost all are deadly if used excessively and/or continuously so be warned. This role-play is also set in a more sci-fi/technologically advanced era (it is 2220) so there is a lot of new tech as well as a new set of minds to put this tech into action. If you wish to read a better explanation please click here, which will direct you to the Interest Check. Now, please enjoy these pictures that will give you a clear image of what this role-play (and it's general setting) will look like.
Rules
- Follow all of Iwaku's general rules.
- I am allowing explicit language, but if you wish to take sexual scenes into the explicit area please do that in PM's. I want to keep this thread as professionally as I can in that sense. Explicit scenes that involve gore or violence is encouraged, except you may want to let us all know in OOC so you don't traumatize someone.
- I am Game-Moderator so my words go. If I feel like you are not following rules or are not being respectful/courteous than I have every right to ask you to leave and to announce on here that you are not allowed back.
- I will try to post key information throughout the role-play here in OOC so check the thread every once and awhile.
- Have as much fun as you can muster!~
- I have every right to add more rules later on.
The Fall
New York
Troops in Russia
The Rebirth
Eastern
Mid-Western
(sorta)
Washington D.C.
New York
Troops in Russia
The Rebirth
Eastern
Mid-Western
Washington D.C.
All outfits and technology are high-end and can be found lying around anywhere (nobody cares these days). The outfits are much thinner than the pictures below so keep that in mind! Most outfits in this era are not really designed to withstand heavy combat or shots from a weapon. They are solely constructed to look fashionable. Most people add in their own pieces of clothing and flare.
Clothing topped onto these Outfits (^ ^ ^) usually correspond to the environment the character usually resides.
From left to right: the second and third picture is usually what the Outfits look like. They are very thin and are usually covered by other articles of clothes.
Clothing topped onto these Outfits (^ ^ ^) usually correspond to the environment the character usually resides.
From left to right: the second and third picture is usually what the Outfits look like. They are very thin and are usually covered by other articles of clothes.
All weapons are simply enhanced by the people.
Some people also make their own communication devices or other machinery that aids them.
EXAMPLE (v v v)
Some people also make their own communication devices or other machinery that aids them.
EXAMPLE (v v v)
There are 18 DRUGS in all.
REPRESENTS THE SENSE
REPRESENTS THE DRUG NAME
Sight: This technically is two senses given the two distinct types of receptors present, one for color (cones) and one for brightness (rods). These two sensory's can be enhanced with Piquancy and Lambency. Piquancy can be associated with heat vision (enhancing the reds and blues) as well as seeing UV rays on the UV spectrum. Lambency can be associated with x-ray (cannot actually look into a human body) or night vision (enhancing dark contrast over light or light contrast over dark).
Taste: This is sometimes argued to be five senses by itself due to the differing types of taste receptors (sweet, salty, sour, bitter, and umami), but generally is just referred to as one sense. For those who don't know, umami receptors detect the amino acid glutamate, which is a taste generally found in meat and some artificial flavoring. The taste sense, unlike sight, is a sense based off of a chemical reaction. This sensory can be enhanced with Modicum. Modicum enhances the users ability to taste poisons in their foods or to taste other humans.
Touch: This has been found to be distinct from pressure, temperature, pain, and even itch sensors.
Pressure: Obvious sense is obvious. This sensory can be enhanced with Coercion. Coercion enhances the nerves beneath the users skin to be able to detect pressurized wavelengths.
Itch: Surprisingly, this is a distinct sensor system from other touch-related senses. This sensory can be enhanced with Yen. Yen enhances the users ability to ignore all outside forces that may come in contact with their physical body.
Thermoception: Ability to sense heat and cold. This also is thought of as more than one sense. This is not just because of the two hot/cold receptors, but also because there is a completely different type of thermoceptor, in terms of the mechanism for detection, in the brain. These thermoceptors in the brain are used for monitoring internal body temperature. This sensory can be enhanced with Temperament I & II. Temperament I & II enhances the nerves making up the users skin to be able to feel a multitude of temperatures (I) or to not feel temperatures at all (II).
Sound: Detecting vibrations along some medium, such as air or water that is in contact with your ear drums. This sensory can be enhanced with Oscillation. Oscillation enhances the users ability to detect the multitudes of vibrations.
Smell: Yet another of the sensors that work off of a chemical reaction. This sense combines with taste to produce flavors. This sensory can be enhanced with Redolence. Redolence enhances the sensors in the users nose to give off a stronger chemical reaction.
Proprioception: This sense gives you the ability to tell where your body parts are, relative to other body parts. This sense is one of the things police officers test when they pull over someone who they think is driving drunk. The "close your eyes and touch your nose" test is testing this sense. This sense is used all the time in little ways, such as when you scratch an itch on your foot, but never once look at your foot to see where your hand is relative to your foot. This sensory can be enhanced with Kinesthesia. Kinesthesia enhances the users nerves throughout the whole body to boost reflexes, instincts, and "gut feelings".
Tension Sensors: These are found in such places as your muscles and allow the brain the ability to monitor muscle tension. This sensory can be enhances with Collywobble. Collywobble enhances the users muscles to withstand greater forces as well as allow the muscles to relax even when in use.
Nociception: In a word, pain. This was once thought to simply be the result of overloading other senses, such as "touch", but this has been found not to be the case and instead, it is its own unique sensory system. There are three distinct types of pain receptors: cutaneous (skin), somatic (bones and joints), and visceral (body organs).This sensory can be enhanced with Perturb I & II. Perturb I & II enhances all pain receptors in the users brain to be able to feel (I) or block out pain (II).
Equilibrioception: The sense that allows you to keep your balance and sense body movement in terms of acceleration and directional changes. This sense also allows for perceiving gravity. The sensory system for this is found in your inner ears and is called the vestibular labyrinthine system. Anyone who's ever had this sense go out on them on occasion knows how important this is. When it's not working or malfunctioning, you literally can't tell up from down and moving from one location to another without aid is nearly impossible. This sensory can be enhanced with Egalit. Egalit enhances the users sense of balance and directional instincts.
Stretch Receptors: These are found in such places as the lungs, bladder, stomach, and the gastrointestinal tract. A type of stretch receptor, that senses dilation of blood vessels, is also often involved in headaches. This sensory can be enhanced with Stint. Stint enhances the users ability to heal faster when wounded.
Chemoreceptors: These trigger an area of the medulla in the brain that is involved in detecting blood born hormones and drugs. It also is involved in the vomiting reflex. This sensory can be enhanced with Peruv. Peruv enhances the users abilities to detect any poisons or illnesses within their bodies directly after they occur.
Thirst: This system more or less allows your body to monitor its hydration level and so your body knows when it should tell you to drink. This sensory can be enhanced with Enthalpy. Enthalpy eliminates the users need to hydrate continuously. The drug itself is a hydrator.
Hunger: This system allows your body to detect when you need to eat something. The sensory can be enhanced with Covet. Covet eliminates the users need to take in nutrients and vitamins through food. The drug itself gives nutrients and vitamins.
Magentoception: This is the ability to detect magnetic fields, which is principally useful in providing a sense of direction when detecting the Earth's magnetic field. Unlike most birds, humans do not have a strong magentoception, however, experiments have demonstrated that we do tend to have some sense of magnetic fields. The mechanism for this is not completely understood; it is theorized that this has something to do with deposits of ferric iron in our noses. This would make sense if that is correct as humans who are given magnetic implants have been shown to have a much stronger magnetoception than humans without. This sensory can be enhanced with Allur. Allur enhances the users sense of direction. It models the user into their own Global Positioning System.
Time: This one is debated as no singular mechanism has been found that allows people to perceive time. However, experimental data has conclusively shown humans have a startling accurate sense of time, particularly when younger. The mechanism we use for this seems to be a distributed system involving the cerebral cortex, cerebellum, and basal ganglia. Long term time keeping seems to be monitored by the suprachiasmatic nuclei (responsible for the circadian rhythm). Short term time keeping is handled by other cell systems. This sensory can be enhanced with Epoch. Epoch mainly enhances the users brain and allows them to remember specific times and date stamps. This also aids the user in know what the date by simply looking up at the sun and where it sits.
REPRESENTS THE SENSE
REPRESENTS THE DRUG NAME
Sight: This technically is two senses given the two distinct types of receptors present, one for color (cones) and one for brightness (rods). These two sensory's can be enhanced with Piquancy and Lambency. Piquancy can be associated with heat vision (enhancing the reds and blues) as well as seeing UV rays on the UV spectrum. Lambency can be associated with x-ray (cannot actually look into a human body) or night vision (enhancing dark contrast over light or light contrast over dark).
Taste: This is sometimes argued to be five senses by itself due to the differing types of taste receptors (sweet, salty, sour, bitter, and umami), but generally is just referred to as one sense. For those who don't know, umami receptors detect the amino acid glutamate, which is a taste generally found in meat and some artificial flavoring. The taste sense, unlike sight, is a sense based off of a chemical reaction. This sensory can be enhanced with Modicum. Modicum enhances the users ability to taste poisons in their foods or to taste other humans.
Touch: This has been found to be distinct from pressure, temperature, pain, and even itch sensors.
Pressure: Obvious sense is obvious. This sensory can be enhanced with Coercion. Coercion enhances the nerves beneath the users skin to be able to detect pressurized wavelengths.
Itch: Surprisingly, this is a distinct sensor system from other touch-related senses. This sensory can be enhanced with Yen. Yen enhances the users ability to ignore all outside forces that may come in contact with their physical body.
Thermoception: Ability to sense heat and cold. This also is thought of as more than one sense. This is not just because of the two hot/cold receptors, but also because there is a completely different type of thermoceptor, in terms of the mechanism for detection, in the brain. These thermoceptors in the brain are used for monitoring internal body temperature. This sensory can be enhanced with Temperament I & II. Temperament I & II enhances the nerves making up the users skin to be able to feel a multitude of temperatures (I) or to not feel temperatures at all (II).
Sound: Detecting vibrations along some medium, such as air or water that is in contact with your ear drums. This sensory can be enhanced with Oscillation. Oscillation enhances the users ability to detect the multitudes of vibrations.
Smell: Yet another of the sensors that work off of a chemical reaction. This sense combines with taste to produce flavors. This sensory can be enhanced with Redolence. Redolence enhances the sensors in the users nose to give off a stronger chemical reaction.
Proprioception: This sense gives you the ability to tell where your body parts are, relative to other body parts. This sense is one of the things police officers test when they pull over someone who they think is driving drunk. The "close your eyes and touch your nose" test is testing this sense. This sense is used all the time in little ways, such as when you scratch an itch on your foot, but never once look at your foot to see where your hand is relative to your foot. This sensory can be enhanced with Kinesthesia. Kinesthesia enhances the users nerves throughout the whole body to boost reflexes, instincts, and "gut feelings".
Tension Sensors: These are found in such places as your muscles and allow the brain the ability to monitor muscle tension. This sensory can be enhances with Collywobble. Collywobble enhances the users muscles to withstand greater forces as well as allow the muscles to relax even when in use.
Nociception: In a word, pain. This was once thought to simply be the result of overloading other senses, such as "touch", but this has been found not to be the case and instead, it is its own unique sensory system. There are three distinct types of pain receptors: cutaneous (skin), somatic (bones and joints), and visceral (body organs).This sensory can be enhanced with Perturb I & II. Perturb I & II enhances all pain receptors in the users brain to be able to feel (I) or block out pain (II).
Equilibrioception: The sense that allows you to keep your balance and sense body movement in terms of acceleration and directional changes. This sense also allows for perceiving gravity. The sensory system for this is found in your inner ears and is called the vestibular labyrinthine system. Anyone who's ever had this sense go out on them on occasion knows how important this is. When it's not working or malfunctioning, you literally can't tell up from down and moving from one location to another without aid is nearly impossible. This sensory can be enhanced with Egalit. Egalit enhances the users sense of balance and directional instincts.
Stretch Receptors: These are found in such places as the lungs, bladder, stomach, and the gastrointestinal tract. A type of stretch receptor, that senses dilation of blood vessels, is also often involved in headaches. This sensory can be enhanced with Stint. Stint enhances the users ability to heal faster when wounded.
Chemoreceptors: These trigger an area of the medulla in the brain that is involved in detecting blood born hormones and drugs. It also is involved in the vomiting reflex. This sensory can be enhanced with Peruv. Peruv enhances the users abilities to detect any poisons or illnesses within their bodies directly after they occur.
Thirst: This system more or less allows your body to monitor its hydration level and so your body knows when it should tell you to drink. This sensory can be enhanced with Enthalpy. Enthalpy eliminates the users need to hydrate continuously. The drug itself is a hydrator.
Hunger: This system allows your body to detect when you need to eat something. The sensory can be enhanced with Covet. Covet eliminates the users need to take in nutrients and vitamins through food. The drug itself gives nutrients and vitamins.
Magentoception: This is the ability to detect magnetic fields, which is principally useful in providing a sense of direction when detecting the Earth's magnetic field. Unlike most birds, humans do not have a strong magentoception, however, experiments have demonstrated that we do tend to have some sense of magnetic fields. The mechanism for this is not completely understood; it is theorized that this has something to do with deposits of ferric iron in our noses. This would make sense if that is correct as humans who are given magnetic implants have been shown to have a much stronger magnetoception than humans without. This sensory can be enhanced with Allur. Allur enhances the users sense of direction. It models the user into their own Global Positioning System.
Time: This one is debated as no singular mechanism has been found that allows people to perceive time. However, experimental data has conclusively shown humans have a startling accurate sense of time, particularly when younger. The mechanism we use for this seems to be a distributed system involving the cerebral cortex, cerebellum, and basal ganglia. Long term time keeping seems to be monitored by the suprachiasmatic nuclei (responsible for the circadian rhythm). Short term time keeping is handled by other cell systems. This sensory can be enhanced with Epoch. Epoch mainly enhances the users brain and allows them to remember specific times and date stamps. This also aids the user in know what the date by simply looking up at the sun and where it sits.
There are 18 DRUGS in all, but not all will cause death. Most will though.
REPRESENTS THE DRUG
REPRESENTS KNOWN SYMPTOMS
Piquancy and Lambency
Symptoms: Headaches, nausea, permanent and/or timed loss of colored vision, permanent blindness, and death.
Modicum
Symptoms: Headaches, nausea, permanent and/or timed loss of unami receptors, loss of tastebuds, and death.
Coercion and Yen
Symptoms: Nausea, itching, burning, rashes, redness, loss of hair, permanent and/or timed loss of nerves, and death.
Temperament I & II
Symptoms: Nausea, itching, burns, frostbite, rashes, redness, loss of hair, permanent and/or timed loss of nerves, and death.
Oscillation
Symptoms: Headaches, nausea, loss of balance, permanent and/or timed loss of hearing, and death.
Redolence
Symptoms: Headaches, nausea, loss of nose hairs (which protect the nostrils from bacteria), and permanent and/or timed loss of smell.
Kinesthesia
Symptoms: Headaches, nausea, permanent and/or timed loss of balance, reflex abilities, and general discomfort.
Collywobble
Symptoms: Muscle spasms, nausea, permanent and/or timed loss of muscle direction, permeant and/or timed loss of muscle usage, and death.
Perturb I & II
Symptoms: Hearing voices, muscles spasms, permanent and/or timed loss of pain receptors in the brain (cannot feel anything), permanent and/or timed super enhancement of pain receptors in the brain (pain is multiplied by a hundred), depression, and suicidal thoughts.
Egalit
Symptoms: Headaches, nausea, cannot figure out up from down or right from left, permanent and/or timed loss of balance, general discomfort, and depression.
Stint
Symptoms: General discomfort, nausea, paranoia, slows down generic human healing abilities, prickling sensation around the wound, rashes, redness, permanent and/or timed loss of white blood cells, and death.
Peruv
Symptoms: General confusion, headaches, nausea, paranoia, permanent and/or timed loss of white blood cells, and death.
Ethalpy
Symptoms: General discomfort, headaches, chapped lips, cottonmouth, heavy tongue, swelling, paleness, and death.
Covet
Symptoms: General discomfort, headaches, excessive spit, heavy tongue, bloating, paleness, and death.
Allur
Symptoms: General confusion, headaches, prickling sensation beneath the skin, permanent and/or timed loss of direction, depression, and suicidal thoughts.
Epoch
Symptoms: Sensitivity in the eyes, hearing voices, headaches, nausea, permanent and/or timed loss of time sensitivity, paranoia, depression, bipolar tendencies, and death.
REPRESENTS THE DRUG
REPRESENTS KNOWN SYMPTOMS
Piquancy and Lambency
Symptoms: Headaches, nausea, permanent and/or timed loss of colored vision, permanent blindness, and death.
Modicum
Symptoms: Headaches, nausea, permanent and/or timed loss of unami receptors, loss of tastebuds, and death.
Coercion and Yen
Symptoms: Nausea, itching, burning, rashes, redness, loss of hair, permanent and/or timed loss of nerves, and death.
Temperament I & II
Symptoms: Nausea, itching, burns, frostbite, rashes, redness, loss of hair, permanent and/or timed loss of nerves, and death.
Oscillation
Symptoms: Headaches, nausea, loss of balance, permanent and/or timed loss of hearing, and death.
Redolence
Symptoms: Headaches, nausea, loss of nose hairs (which protect the nostrils from bacteria), and permanent and/or timed loss of smell.
Kinesthesia
Symptoms: Headaches, nausea, permanent and/or timed loss of balance, reflex abilities, and general discomfort.
Collywobble
Symptoms: Muscle spasms, nausea, permanent and/or timed loss of muscle direction, permeant and/or timed loss of muscle usage, and death.
Perturb I & II
Symptoms: Hearing voices, muscles spasms, permanent and/or timed loss of pain receptors in the brain (cannot feel anything), permanent and/or timed super enhancement of pain receptors in the brain (pain is multiplied by a hundred), depression, and suicidal thoughts.
Egalit
Symptoms: Headaches, nausea, cannot figure out up from down or right from left, permanent and/or timed loss of balance, general discomfort, and depression.
Stint
Symptoms: General discomfort, nausea, paranoia, slows down generic human healing abilities, prickling sensation around the wound, rashes, redness, permanent and/or timed loss of white blood cells, and death.
Peruv
Symptoms: General confusion, headaches, nausea, paranoia, permanent and/or timed loss of white blood cells, and death.
Ethalpy
Symptoms: General discomfort, headaches, chapped lips, cottonmouth, heavy tongue, swelling, paleness, and death.
Covet
Symptoms: General discomfort, headaches, excessive spit, heavy tongue, bloating, paleness, and death.
Allur
Symptoms: General confusion, headaches, prickling sensation beneath the skin, permanent and/or timed loss of direction, depression, and suicidal thoughts.
Epoch
Symptoms: Sensitivity in the eyes, hearing voices, headaches, nausea, permanent and/or timed loss of time sensitivity, paranoia, depression, bipolar tendencies, and death.
Character Skeleton
*=Must be filled in to be accepted.
I do not mind lots of details or if you fill in everything or you fill in just what is required.
*Full Name
Nickname
*Gender:
*Age:
Birthplace:
*Appearance Logistics
Ethnicity:
*Appearance
*Gear/*Outfit
*Personality/*Personality Traits
*Strengths:
*Weaknesses:
*Skills
*History
Family:
Friends
Extra Information (
Be aware: there will be lots of plot-candies that may require you to update your CS. I like role-plays that are interactive so updates on characters (whether it be major events that change them or adding new skills) is very crucial to this role-play.
Player's Involved
@F L Y = Josephina "Jo" Anderson
@TheWanderingWolf = Ethan Smith
@PostingOwl = Ebony Blanchard
@SilentSerenity = Carlene "Carly" Smith
@Lithël Aelfwine = Aidan McCainetch
@Incandescent = Madeline Parker
@Jerelin = Alexander Coburn
Loading Players...
@Dr.Forrest
@Herzius56
@HollowBird
@Flicker
@DrTrollinski
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