Headphones, sweetheart, you don't have to explain your reasoning... Truth be told, I don't think anyone really cares, the concept of the premise itself is just interesting. Nor do I think you should criticize people who do like such things. Do I? No, I don't, I am personally not comfortable with rape stories, and I think that story was of a considerably lower quality than most for that author, but you should understand that people could be offended by your judgment, especially when it was not asked for. More importantly, the pertinent point is whether or not you want the delinquent role to continue, and your opinion on that, and I think it's more important to make a decision and elaborate on that, than to spend a paragraph on a disclaimer about your interests.
Excuse me, but when there is something such as this manga, I can not help but express my opinion. In any case, *ahem*, I was about to explain, before other posts came about.
Honestly, I like the idea of delinquents. I mean, think about it. If you look at this whole thing as an experiment, you're creating this dynamic of a very strictly enforce hierarchy in a very small, close setting, modeling a certain type of government, per se, but there are always dissidents. Without them, the model would be incomplete, but even with them, the power they have is limited. I think it's mentioned that delinquents don't usually band together. So they don't have the power of a group like the rest of the class does. Do you really think the King could freely get beaten up by a delinquent when he or she has at least 10 other students behind them? I think it creates an interesting and sort of realistic tension. On top of which, there's also the question of what people choose to do with the power they're given. Most people would want to play the game, I'd think, because people want other people, and that is one thing neither the delinquents nor the floaters really have. It also gives them the chance at power over most of the other students. Delinquents (and maybe floaters) have this power to go around beating people up, but if they had wanted to dominate, they would have joined the game, because even if they beat the shit out of the king him/herself, the other students are still required to support, love, and listen to the king, and the delinquent will still be forced out eventually. Knowing this, those who choose to be delinquents show a certain level of apathy for this system, the people in it, and the adoration involved, which gives them practically no incentive whatsoever to specifically target the king and ruin the system. As a matter of fact, I think the roles of delinquents and floaters was created so that these apathetic people wouldn't end up ruining the system by being forced to take part until they got so pissed off they lashed out.
Certainly it would be less "fun" to have delinquents running around, but I don't actually think the alliances thing would happen. It's true that none of the relationships formed by the caste are in any way real, but that doesn't change the fact that those who play do, week after week, have to maintain specific social interactions as dictated by the cards. I don't know, the way I see it, having the delinquents and floaters is almost a way to protect the caste system. If you force people to play who really don't want to play, there are four ways I can imagine it going:
1. The person just shuts up and plays.
2. If the person is rebellious and physically strong: They become joker week after week for refusing to play, and eventually get so pissed off they start becoming violent. If you get enough of these people, you can eventually get a casualty, and a casualty means an investigation into the school, and an investigation means a huge scandal, and a huge scandal means less funding for the school, etc.
3. If the person is rebellious and charismatic: They become joker week after week, and eventually decide to destroy the system from within, gathering followers from other refuse-to-play jokers and unfortunate people who are consistently low-ranked until they become the king by pure force, and render the card system useless.
4. If the person is really clever and wants revenge: They begin obsessively documenting every second of their torture in concrete forms such as video and picture, and once they're home for vacation, leak the entire thing to the media, which will pretty much destroy the school.
Giving a place to these people who really don't want to play seems... more beneficial to me than not, and it robs them of the power to destroy the system from within, since they are officially not within it. I'm not saying the above situations can't happen with regular jokers or delinquents, I'm just saying it's less likely to get situations that threaten the system when those willing to fight for a chance to destroy it are already out of it.
This is exactly how it is.
As I mentioned in my previous post, Delinquents have the freedom of will, which allows them complete power over themselves, in other words, their physical power. They can do whatever they wish, so long as they case a disturbance every once in awhile, a small rule-break maybe, in the academy system, such as stealing a book, painting something on a wall, kicking trash cans, smoking, or more serious "crimes", if they wish, of course.
Whilst they do have their freedom, these people have no "vocal power", no dominance over other players. By choosing to be outside the Pyramid you chose to be outside society itself, you volunteer to step away and be labelled a "delinquent", which in the Caste Game is interpreted as "a troublesome person a person of society should not acquaint themselves with". Of course, if you have the physical power, you may go about and try to beat people up, but that does in no way decrease their prestige, because the card is still theirs and the roles must be played. If anyone of a high enough caste is under attack by Delinquents, they may order those of a lower caste to defend them and those too low to summon anyone, the Jokers, are Targets anyway, thus it does not matter.
The group formed by the Delinquent is, at the start of the role-play at least, overwhelmed by anarchy, as there are different opinions, different desires and simply different personalities. Some, as firejay has pointed out, become Delinquents out of apathy for the game, they don't wish to play so they decide to take a rest. Others are there for the privilege of causing mayhem or maybe even only for the brand "Delinquent". They have no possibility and no reason to band together, because the "government" will change in due time, making any attempt to rebel useless. After all, the students are following the system, not making it (or are they? ;) ). Why should they bother ruining their peaceful little lives with the mayhem above? It's like this in life as well. The average person, living splendidly in a nice house, driving an average car, feeding an average family, with a dog and a nice front lawn, has no reason to rebel (because he's an ignorant sheep, but that's another topic that most tophats don't like us lowlings to discuss XD).
Any student can just choose to live out the remainder of their school days as a Delinquent, without a care for the system, seeing how others are beaten and not doing a thing about it, causing some sort of mess at some point of the game's round and generally being an outcast in society.
Right, but they're not real delinquents. Anyone can opt to be one, which makes you exempt from the system for that week. Thus, all the physically strong people will just become delinquents and forcefully create a new hierarchy with them above everyone else. It specifically states that delinquents don't participate in the game, so there's nothing stopping them from breaking the whole system by planning to have a group choose to be delinquents and then use that immunity to start a new rank system.
But your forgeting one important detail
@firejay1 (and if
@Headphones had included it), there are no permanent position to the caste game, ergo, no true alliance to anyone that plays the caste game. This week your the king the next you'll be the joker. And let's not kid ourselves here... there is NO such thing as REAL friendship or bond between players playing the caste game, its survival of the fitest. If you show any form of weakness, it will be used against you. That is what I think how this roleplay is anyway. No one is genuinely a 'nice' person here. So, giving the delinquent the power to not be able to follow the king's command is somewhat silly, really. And to put it bluntly... completely ruin the fun of whoever is the current king.
That's only to those who play though. People who choose to be a delinquent every week are free to make alliances as they want. At least for the purpose of this RP, I think everyone playing ought to be people who didn't choose to be a delinquent.
Please, remember that this is a modern role-play, meaning that this is reality we are speaking of.
Albeit it has already been stated that it is nearly impossible for all Delinquents to unite under one flag or for all of them to even be exceptionally strong even, picture the following: a group of tough youngsters with gangster looks on their faces have been going around smashing the faces of many innocent students over some petty game. The moment even something remotely similar happens, the police will be called, teenagers arrested and most of the Delinquents will be expelled. Reguis is in no manner merciful and will kick you out if you don't watch yours step. That is part of the thin wire all of you must walk as participants. There are two systems to take under consideration - the academy and the game. Break either one's rules and you're in trouble, big trouble. This is indeed an experiment and the staff won't notice or react to some actions, however, this institution has the reputation of being an establishment of high standard and they must keep it as clear as possible, especially because of the fact that they accept students freely and from all layers of outside society, which is not fondly looked at by other academic structures.
Indeed, as Un has pointed out, you can never be certain of how loyal your "comrade" is and that part of the role-play is proving that people can never be nice all the time (unless... nope, I'll get too sidetracked), that at the core of the majority is the egoism that corrupts you from within, whispering and ordering you to strive harder and harder to beat your opponents. Exactly because of that inner voice most people join the treasure hunt and try playing the game, as expected. You tell yourself "Maybe I'll be lucky this time." or "If only I had a little bit more influence" or "Maybe if I play, he/she will notice me". The same reasons why the lottery exists or competitions in general. It won't hurt to try and, as it is in this case, if it does, it won't last that long. Next time you can just not play. But here's where, yet again, the idealistic egoistic part of human nature comes again. You will play again. Hope dies last, after all. Just like playing a game time and time again until you win, you're intimidated, agitated, hopeful and determined to give it another try. Some have the willpower to refuse, but the majority don't. This is simply how humanity is.