The Only Way To Go Is Up || Rules and Sign Ups


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"I'm Vengeance."

Name
Bruce Wayne
A.K.A.

The Goddamn Batman

Age
30

Origin
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Personality
Bruce Wayne is a very vengeful individual. He hasn't quite yet learned to adapt to his more foolish, welcoming playboy persona - which means that for him, it's twenty-four seven sulking and brooding. He's a man of few words - only talking when necessary. He's not one for any small talk whatsoever, so hopefully you won't try and strike any kind of conversation with him.

The silence and the brooding comes hand-in-hand with being extremely perceptive, which Bruce is one-hundred percent. But with that perceptiveness comes a lot of anger. Anger about many things. But after The Riddler's attack on Gotham, he knows better than to let that anger define who he is. He's not a symbol of vengeance - he's a symbol of hope. That's what he wants to be. A symbol of hope for the people around them - to let them know that things can and will get better. Even if they get worse first.

He also has a strict no killing rule - as Batman usually does, as he believes that crossing that line will result in falling just like the criminals he fights to lock up have.

Powers/Abilities
Batman is trained to both a mental and physical peak by the events of "The Batman". He's extremely adept at taking out large hoards of thugs with just his bare fists. Even if they're shooting right at him... mostly because of the fact that he's got the armor to compensate. His armor can take point-blank shots from most guns like assault rifles and even shotguns. And when he gets close... well- let's just say that whoever he gets to will likely be eating through a straw for the forseeable future.

But it's not just Batman's brawn that he has at his disposal. He is incredibly smart as well, as is shown throughout the film's runtime. He's often shown being able to use his detective skills to get the jump on Riddler and his games - even sometimes being far ahead of Jim Godron himself (who is his main partner throughout the film). He's incredibly resourceful with his knowledge, oftentimes thinking outside the box to produce the desired result.

Equipment
Grapnel Gun
Gliding Suit
Camera Contacts
Bulletproof Armor
Batarangs
Large Batarang (which is the Bat symbol on his suit)
Electric Shock Pads

Trivia
He will be taken from after the events of the film. As such, my portrayal will naturally be littered with spoilers.


 
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"A person can only murder another once."


Origin:
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Fandom. Garden of Sinners/Kara no Kyoukai.

Name:
Ryougi Shiki

Age:
19

Personality:
Stand-off-ish, focused, ambiguous, cynical, and cold. A person who lives and acts on their feelings of the situation.

To say Shiki is odd is a bit of an understatement. Before a certain incident, Shiki possessed two personalities in her body. A male, and female personality. The male personality SHIKI being responsible for Shiki's violent and destructive tendencies, while Shiki herself was more feminine and demure to an extent. However, the death of the male personality ended up leaving a void inside of Shiki, causing her to feel as though she had lost herself. In order to fill this void, Shiki took on more masculine traits, using a coarser, blunt way of speaking, and referring to herself with male pronouns. Despite the disappearance of her male personality, the impulse and desire to kill remained, leaving Shiki uncertain about the way she may live.

Shiki's morality may come across as skewed. To her, murder, and slaughter are two different things. A person can only murder once in their lives. To her, killing a human comes at the cost of your own humanity. After that, you are no longer human. To kill afterward, again and again, is the act of slaughter. A mindless beast, or monster in her eyes. When it comes to people she meets, she separates them into categories of whether she can be with them, or not.

Powers/Abilities:
Shiki was well trained to fight, spending years under the tutelage of her father. She is quite acrobatic, moving nimbly and quick to close in on her opponent, or to avoid their own attacks as well. Fighting comes naturally to her, almost like an automatic reflex that just lets her know what to do. With a sword, these senses are heightened to a better degree.

Shiki's defining ability is the Mystic Eyes of Death Perception. In concept, the eyes allow her to see the weak threads, or lines, of the world around her. Tracing along the lines with any object, from the sharpest knife to the dullest, to even her fingers, allows her to cut through them. Cutting or stabbing through a point allows her to sever its existence. As long as Shiki understands the existence and the death of the entity before her, she can kill it. For instance, an event set up in the future to happen can be seen by her as existing in a time and place, allowing her to kill that concept of a fixed future. Beings that are resistant to or have a different concept of death, entities without true forms, or phenomenons that are more random in nature are harder, or near impossible to kill. Despite her boastful claim of being capable of killing God, the idea of God is a being neither alive or dead, meaning she can do nothing to such a being. She is also, at the end of it all, a regular human being, if one that is stronger then most.

Examples:




Equipment:
Ryougi Shiki typically carries a dagger with her. It is an ordinary knife, although it compliments well with her eyes. She also has a magical prosthetic left arm, which is quite durable enough that its creator stated it would take the force of an elephant to destroy it. It has the added trait of grabbing intangible objects like spirits from a distance. For the most part, Shiki uses it to store a second knife in its forearm.

Trivia:
She likes Strawberry Ice Cream.

Wiki for further reading.
 

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"I am myself! I'll never forget that again!"

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(Unsure of the artist; originally posted here!)

Theme:

Name:
Sumire Yoshizawa (Codename Violet)

Age:

~16-17 years old (post-Strikers)
(Born March 25, 2001)

Origin:
R.0f677bd1a3881a710872dd6f83430573

Persona 5 Royal

Personality:

"Yes! I'll be the best Sumire Yoshizawa I can be!"
  • Sumire is an introvert at heart; unlike her older sister, Kasumi, she is much quieter and more reserved, though also well-mannered.​
  • In addition, she suffered from depression stemming from her inferiority complex, frequently comparing herself to Kasumi despite both of them being extremely talented.​
  • Only when she joins the Phantom Thieves and hangs out with Joker as her true self does she gain the self-confidence that made her sister flourish and finally regain her footing in life.​
  • Sumire's time with the Phantom Thieves also develops a new philosophy: She vows to solve her problems for herself, just like Kasumi did, but will also offer help to others- and accept help directed at her if needed- just like the rest of the gang.​
  • When masquerading as a Phantom Thief, Sumire adopts the code name of Violet, and acts much more boldly.​
  • Sumire represents the Faith Arcana; when upright, it represents a belief- in oneself and others- though can depict a blind faith and misbelief if reversed, both scenarios representing her personal conflict until assisted by Joker.​

Powers and Abilities:


  • Acrobatic Talents

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    "Stuck the landing!"
    • In reality, Sumire is an excellent gymnast, and this translates well into her time as an honorary Phantom Thief.​
    • Having experience in acrobatics assists in the Metaverse, as she can handle her rapier and lever-action rifle with excellent proficiency. It also contributes to her graceful and precise fighting style, almost like she is dancing through a battle​
    • These talents were also partially taught to Joker, allowing both to quickly evade an ambush situation and the latter to ambush enemies with his grappling hook.​
    • In addition, like the rest of the Phantom Thieves, Sumire can hide within the shadows and keep up with her leader whilst sprinting.​
    • Finally, her fit physique contributes to her fleet-footedness, allowing her to keep up with her leader whilst sprinting, and gracefully evade incoming attacks.


  • Persona-User (Ella)

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    "Dance, Persona!"
    • Unlike Joker, Sumire is limited to just one Persona- Ella- but can still use the manifestation of her soul to great effect.​
    • A Persona is the strength from one's heart; for the Phantom Thieves, gaining a Persona also gives the benefits of an outfit based on its owners' image of a rebel, an increased durability, and extra strength.​
    • Personas also come with their own skills and traits, granting their users various abilities, benefits, and weaknesses.​
    • For Sumire, Ella can block bless and resist nuclear-based attacks, but is weak to curse-related hits.​
    • In addition, Ella's innate Trait is Veil of Sunrise: If an ally is attacked, they are significantly less likely to be downed.​
    • Ella's list of skills are as follows:​

    • Apt Pupil: Inherently increases the critical rate of Sumire's attacks.
    • Ali Dance: Significantly reduces the odds of being hit by incoming attacks.
    • Bless Amp: Greatly strengthens the attack power of Bless-based attacks.
    • Makougaon: Bless-based attack that deals heavy damage to all of Sumire's foes.​
    • Diarahan: Fully restores the health of one ally- either herself or someone else- but cannot revive anyone incapacitated.
    • Brave Step: Increases Sumire's party's odds of dealing critical damage.​
    • Vorpal Blade: Deals severe physical-based damage to all enemies.​
    • Masquerade: Deals severe physical damage to an enemy twice in a row. Unique skill to Ella.


Equipment:

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    Sword of Sinai II

    A divine, angelic rapier.

    • A more elegant melee weapon compared to some of the other Phantom Thieves' choices, Violet's rapier fits her nature to a tee.​
    • The Sword of Sinai is a reliable fallback when Violet is too fatigued to use Ella, and can cut through Shadows to good results.​
    • In addition, this weapon has a high chance of inflicting dizziness upon Violet's target; if it doesn't kill, then the rapier will leave its victim open to further attacks- and if attacked by Joker or Violet, further Technical damage.​

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    Sahasrara EX

    Model gun known to unleash the utmost power.
    • While as a Phantom Thief, Violet's ranged option is a lever-action rifle: Though the action is old, it is certainly not obsolete in a skilled user's hands.​
    • Like the other Phantom Thieves' weapons, Violet's rifle will always be fully loaded every time she enters combat, due to the nature of cognition. Therefore, ammunition will never be a concern- and thus, all ten rounds may be unleashed with reckless abandon.​
    • The Sahasrara EX also grants a boost to Violet's combat capabilities: Her Strength, Magic, Endurance, Agility, and Luck are all increased thanks to this powerful weapon.​

  • Hope Diamond R
    A royal jewel that embodies Hope Diamond.
    • An itemized form of the Persona Hope Diamond that has been powered up, the Hope Diamond R is a necklace that gives its wearer noticeable boosts.​
    • The Hope Diamond R, like the Sahasrara EX, enhances Violet's combat capabilities- though not quite to the extent as the gun.​
    • More importantly, Hope Diamond R grants a Regenerate effect; during a battle, its user will experience minor- though not insignificant- healing, allowing one to remain in a fight longer especially during a test of endurance.​

Trivia:
  • Sumire's HEX color is FF033E, a Rose Red shade. Her font type is Lobster.​
  • Sumire's Wiki Page can be found here.​
 
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"Huh... Lemme think about [my dream]. But wherever I go, you know I'll be kickin' ass... Hahahaha!"

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Theme:

Name:
"Meet Tank Dempsey! Your worst nightmare!"

Age:
"Killing zombies since 1945! Ooh rah!"
(Probably at least 30s? Born before 1917)

Origin:
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Call of Duty: Zombies (Ultimis Incarnation)

Personality:
"Tank Dempsey: American hero. Hand him a loaded weapon, a good woman, and something to shoot at and he is happy. Enrage him and he will rip your guts out and use them as a bandolier.

Dempsey was selected for this mission after he showed his true grit during the Battle of Peleliu. Remarkable though it may seem, his unit was captured during the early raids before the main invasion, and he spent 2 weeks in a rat infested bamboo cage submerged in malarial water. Well that did not stop The Tank. After he gnawed his way through the cage, he then gnawed his way through his captors armed only with a Bobby pin and his Medal of Honor which he keeps secreted in various body cavities.

Now you know there is no before the war for Dempsey, and there is no after. There is only the legend of Tank Dempsey, and how he will win the war for the rest of us.
"
-Dempsey's "biography"

  • Though Dempsey's biography is... relatively erroneous (even if he'd like to think it was true), it still encapsulates his hardy and extremely brash nature.
  • Dempsey is pretty much the embodiment of "stereotypical American Marine"- arrogant, easily angered, and has an iron willpower, all cranked up to eleven.
    • This all seemingly comes at the cost of his intellect- though he's not brain dead, Dempsey might not exactly be the sharpest tool in the shed, especially when his "plans" may end up being "shoot more".
    • Many experiments performed on him also involved Element 115, which provokes memory loss. This shouldn't be that much of an issue, though.
  • Tank could also be considered a potential narcissist, as he likes to portray himself in a very positive light.
  • He also has a seriously bad habit of breaking the fourth wall, though it's often (if not always) only used to make jokes or insult whoever's possessing him.
  • That said, Dempsey isn't a complete asshole; he can and will care about closer allies he makes or respects, so befriending him will make for a very loyal Marine.

Powers and Abilities:

  • Zombie Survivalist and Supersoldier

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    "Stock? Check. Lock? Check. Cock? DOUBLE-CHECK! Ready to rock? OOH RAH!"

    • Dempsey's time as a Marine means he knows his way around firearms and weapons of war. Even guns from the future or completely new "wonder weapons" are easy for him to grasp right off the bat (though this could also be thanks to the Mystery Box).​
    • In addition, even without Perk-a-Colas factored in, Dempsey can resist incoming damage- primarily from attacks by zombies, but also from his own explosions.​
    • This is complemented by his ability to heal injuries within seconds; if attacks stop coming in, he can go from a heavily injured state back to tip-top shape in moments.​
      • Even if Dempsey takes too much damage, he will often go into a down but not out state, allowing him to shoot and retain consciousness while grounded until he gets picked up by himself or someone else.​

    • In addition, Tank also has a revive kit usable on others but not himself, capable of reviving allies who are also in a DBNO state.​
    • Finally, Dempsey can move extremely quickly, even with lots of equipment; he can sprint for a few seconds, stop to catch his breath for a few more, and repeat the process on end.​


  • Perk-a-Colas

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    "Reach for me, Jugger Girl... Ooh rah."

    • Within the Zombies universe are Perk-a-Colas, drinks made with the supernatural Element 115 meant to enhance its consumer's traits in various different ways.​
    • These traits are not necessarily permanent, though; depending on the circumstances, being incapacitated will lose at least one, if not all, perks.​
    • The following are the Perk-a-Colas Dempsey will be entering the roleplay with and their effects in canon:​

    • Juggernog: More than doubles its user's health- 2.5 times, to be exact.
    • Quick Revive: Allows its user to revive downed allies faster. In addition, it allows its user to self-revive.
    • Speed Cola: Reload twice as fast and build barricades faster.
    • Double Tap II: Increases rate of fire on weapons and doubles the bullet output on bullet-based weapons.
    • PhD Flopper: Grants complete immunity to explosive and fall damage. Can also "flop" by dolphin diving, and create a powerful blast from the impact.
    • Stamin-Up: Boosts movement speed and sprint duration.
    • Deadshot Daiquiri: Makes its user significantly more accurate, even when hipfiring.
    • Mule Kick: Allows the user to carry a third weapon.


Equipment:

  • Zeus Cannon (Upgraded Thundergun)

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    "It just... it just... blew 'em all over the place! Wow!"

    • Though it looks (and is) heavy and clunky, don't let the Thundergun fool you: This cannon-like wonder weapon packs a massive punch.
    • The Thundergun on its own fires extremely compressed air with a loud noise to accompany it- the "thunder" part is more appropriate for how loud it is, not necessarily the sound itself.
    • This compressed blast will instantly kill weaker zombies in close proximity, and can even blow a Margwa's (an interdimensional tank of a monster) head into smithereens. A Panzersoldat (zombie in an extremely fortified mech suit) can only survive one blast before a second from the Thundergun will kill it.
    • When upgraded, the Thundergun becomes the Zeus Cannon, carrying four shots in its cylindrical "magazine" before needing a reload.
    • The Thundergun cannot tactically reload; to reload it, all shots must be expended before the drum can be switched out.

  • Skullcrusher (Upgraded M16)

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    "M16! Oh, it'll be a classic one day."

    • The M16A2 assault rifle is an iconic American weapon; thus, it would only be natural that a walking Marine stereotype would immediately gravitate towards it as his favorite weapon.
    • It is relatively unremarkable besides its 3-round burst fire nature, at first; that said, the general lack of weaknesses makes it a well-rounded gun overall.
    • When Pack-a-Punched into the Skullcrusher, the M16 becomes fully automatic and gains a grenade launcher. Both of these enhance its killing power, making it a good choice for single enemies and hordes alike.

  • Mustang and Sally (Upgraded M1911s)

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    "There's just somethin' so beautiful about blowin' shit up!"

    • The M1911 is also a classic American pistol, but unfortunately suffers a lot when it comes to killing zombies...
    • ...At least, in the beginning. Though the .45 ACP rounds are initially ineffective against the weakest of undead zombies, the M1911s can turn into a monster.
    • When Pack-a-Punching a single M1911, it turns into the Mustang and Sally, firing explosive grenades with a massive area of effect.
    • These grenades deal significant damage, able to turn nearly any target into a fine red mist at the end of the barrage.

  • Galvaknuckles

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    "I like to picture Richtofen's face when I take a swing!"

    • The Galvaknuckles device is a portable melee weapon that can be pulled out at a moment's notice.​
    • Punching an enemy will deliver a powerful electric shock, immediately incapacitating them if they are not strong enough to withstand the hit.​
    • Stronger enemies (or higher round zombies) may potentially take multiple melee hits to go down, though.​

  • Gersh Device

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    "Holy hell this is cool!"

    • The Gersh Devices are an extremely potent piece of equipment that come in sets of three.
    • After priming it with a switch and throwing it, the Gersch Device will create a black hole singularity that pulls in any foe nearby it.
    • Enemies that come into contact will be instantly killed, though Dempsey and his allies will be unaffected.
      • Instead, anyone can jump into the black hole and be teleported to a random location, making it a decent tool for getting out of a sticky situation ASAP.

  • Semtex Grenades

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    "OW! My shins! When's Treyarch inventing shin armor..?"

    • A Semtex grenade is a grenade that can stick to any surface after being primed.
    • After hitting something, it will explode after a couple seconds without the need to worry about cooking it.
    • Against zombies, however, Semtex grenades are not good for killing zombies; more often than not, they end up making crawler zombies that will bite at one's shins.
      • Perhaps they'll be more effective in this new setting..?


Trivia:
  • Dempsey's HEX color is EADCDB- a somewhat dirtied white- to represent his original player color. His font type is Special Elite.
  • The only pieces of equipment that is not from the original Black Ops is the Galvaknuckles (from Black Ops 4) and Double Tap II (from Black Ops 2). Everything else is based off of their original Black Ops 1 incarnation.​
  • Dempsey's Wiki Page is here. Note the Ultimis variant, and not Primis.​
  • For those who have known me for a good, long time... it looks like we've gone full circle, baby.​
 
Glitching out- i mean real sheet for something (He's the real character, Max is the glitch)

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Jonas stands at 6'4, with blue eyes and a light aftershadow. He is very well built and is always wearing a black shirt with open buttons hand a pair of shoes. He usually wears a watch

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" NO, I FUCKING CAN"T! I"M SORRY BUT I"M NOT PERFECT LIKE YOU. There is nothing I can do, nothing I can be to live up to you."

" Mother, you win the door prize. It's only five dollars, but -still the door prize."


"My whole life is in this bag"
Name:
Jonas " The Glitch" Harris

James Hunter

Age:
"25"

Origin:
Original, Superhero world

Original character, Marvel Verse ( In mutant)

Personality:
Jonas is very much a broken 'man', having living in the shadow of his 'brother' his whole life, never quite being good enough for his father, never quite enough for anything. As such, he often masks his broken self through riddles, snark and just getting on people's nerve through existing. It's how he deals with the world, and it's gotten him by .... for now.

Powers/Abilities:
Reality Glitching (Glitched)- Jonas could normally move through reality by glitching himself out, but it seems now that the world is broken, his powers are glitching him into other people.
The List of Potential forms Jonas can glitch into to
Jonathan Kent-Superman and Lois
Mugman-Cuphead show
Billy Batson (Pre-shazam form)-Shazam
Edward Nashton (The RIddler)- The Batman (Used)
Tony-West Side Story, 2021
EJ Caswell- High School Musical The Musical The Series
Max Thunderman- The Thundermans ( Used)
Abe Applebaum- The Kid Detective
Victor Deslandes-Parallels ( Time Acceleration power) (Used)
Bruce Wayne/Batman (Robert version)- The Batman
Gary Galavant- Galavant
Steven Grant/ Marcus/ Moon Knight- Moon Knight

[True Form Power]

Kinetic Resistance
Kinetic Absorption
Kinetic Control
Vibration Control


Equipment:
" Well, that's a little goddamn personal."

Nothing except his beautiful self. (Also all the stuff on Max's sheet)

Beat Up Blue backpack ( In the bag is a set of clothes, a laptop and charger, a 3Ds and charger ( With Ultra Sun and Animal Crossing New Leaf), his wallet and some borrowed cash.

Trivia:
Jonas is demisexual. He's not supposed to exist and the universe has constantly tried to erase him, it's a whole thing.
Jonas also doesn't realize that he was made using the body of somebody else who is constantly trying to be free of this other form
 
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"Horrors! Commoners have soiled my cape! Servants, launder this at once!"

Name:

King Knight

Age:
???, likely in his 20's

Origin:

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Personality:
King Knight, a prime example of what a king should be! Strong, brave… and stalwart… clearly, those traits do… not fit King Knight at all. King Knight is instead an obsessed man who seeks to become a king at any cost, going so far as to betray 'friends' and throw away everything he had before in order to achieve his goals and cares little about anyone else's problems unless it is capable of helping him in the process. Being a self proclaimed king, he seeks to present himself as such, seeing himself above others with priorities alongside seeking to be treated like royalty, and especially pouting like a little child if things don't go his way. King Knight also seems to be one that is easily tricked with things such as promises of riches or being taunted into a duel against someone, being easily angered by those who dare mock the King. But he is capable of backing up said claims, utilizing practiced strategy and skill in order to one-up his opponent's, and isn't above cheating in order to prove a point.

King Knight isn't completely irredeemable, as he seems to become a King, just because he wanted to impress his mother and gain her approval, even when he tries to act like he doesn't like the attention she gives towards him. And after scrubbing the floors of Pridemoor for some time now… he has learn a slight bit of accepting humility… except not much now. Nonetheless, King Knight is here to claim his ownership as King of the Tower in order to get over the loss of Pridemoor… and there isn't anything that's gonna stop him now!

Powers/Abilities:

-Rather impressive physical traits:
Even with his rather overconfident and 'expressive' personality, King Knight can actually back up those claims of his, especially when it comes to combat. Mostly relying on using his entire weapon as a body, such as slamming into someone with the strength of a charging rhino or bouncing off opponents heads with the grace of a ballerina, he is certainly no slouch once he gets into the grove of things.

And with the durability to survive greater attacks and even fall off from airships and land on his feet unharmed, as well as being able to move swiftly with use of his legs to bounce around in combat, he is certainly not gonna be a easy opponent to catch off guard now.

-Healing Tears:
A miracle to be sure, but King Knight's own years has the power to not only heal himself, but heal others as well, their physical body's strength and stamina (not as much as health) being restored. Effective to, since he knows how to cry 'crocodile tears' in order to do so… hyup, totally fake tears and not real crying now.

-Impact Sparks:
When making landings onto the ground, if he is in relatively good shape, he can drop small damaging electric waves that deal some damage to foes. Shocking isn't it.

-Paralyzing Stomp:
One of his more unique abilities, by embracing a less kingly form in order to slam his scepter into the ground, he can temporarily paralyze foes by the stomp to the ground, allowing him to walk up and slap them with his scepter. However, he can only hit one opponent with such before the others regain their footing. Who knew that his stomps can be paralyzing to witness in full glory.

-strategist:
While extremely unlikely due to how King Knight acts and one not being able to associate strategy with King Knight, but truth be told, King Knight is rather crafty when it comes to certain situations, such as properly using his opponent's own attacks against them, his practiced use of his Heirlooms within combat, along with being a excellent Joustus Player as well. If there is something that requires adapting to, King Knight will hopefully learn how to jump over that hurdle… or find other ways to go and get past/break said hurdle. He's not afraid to cheat after all.

Equipment:
-King's armor:
All armor that any proper King should wear, this suit of armor and crown, handcrafted by his own mother, King Knight wears this definitely gold plated armor (more like gold painted in reality) and fancy cape around everywhere he goes! And it's rather durable as well, just as durable as he is when taking blows… although, do mind scratching the armor or doing anything that would dirty his beloved piece of armor. King Knight will certainly not enjoy such being dirtied by mere commoners after all.

-Scepter (of swiftness):
A scepter that he carries around alongside his suit of armor, while sturdy and hard enough to be used as a mace within combat (although, King Knight prefers to slam into his opponents instead of relying on the scepter), by focusing its power into a single point, he can charge a powerful tackle that moves him at incredible speeds, fast enough to run on water, and strong enough to slam right through foes unlucky enough to be on the receiving end of it.

-Bag filled with gold & gems:
Don't let the small size of the bag fool ya, because within this seemingly small bag is a honorary bag of holding for money. Carrying a large series of gold coins alongside precious and valuable gems at hand's reach, King Knight surely won't be running out of money anytime soon.

-Dueling Glove:
Adjusted into his armor so that he can utilize this Heirloom's power at a breath's notice, it allows him to slap opponents with such… yeah, that's all it does. Did you expect something more powerful or crazy from it? Well, other than it's potential to disrespect someone by walking up to them and slapping them across the face, it can be done in rapid succession, allowing for a combo of slaps to be performed at a breath's notice.

-Rat bombardier:
One of King Knight's first batch of loyal (test) subjects, once released from his pockets, this bomb carrying rat will continuing running until it hits a target, detonating the bomb… but don't worry, the rat doesn't die! Just scurries away from the crime scene after dropping the bomb now.

-Scorching saber:

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A large two handed zweihander sword that is covered in a burning infernal, King Knight can wield this weapon normally in his two hands, utilizing it in order to perform powerful slashes with the super heated metal of the blade, and even capable of causing small explosions if it hits a target or ground. And let's also mention the afterburn as well…. because if the sword doesn't get you, then the fire probably would.

-Horns of Heralding:

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King Knigjt is a one-band army… literally! Carrying with him a series of horns that not only rupture one's eardrums (it doesn't, but it's annoying), it throws out deadly pieces of confetti all around the room, harming foes and allies alike if they touch even a single piece. Be careful once these horns are taken out.

-Gyro boots:
A pair of boots interstates into his armor as well, once it's power is released, King Knight will begin to spin at high and dangerous speed, even so much as causing a tornado around himself (albeit, a miniature one, but still deadly). King Knight can utilize such to throw foes around the room without even touching them, and act like a pinball within a pinball machine and bounce off them.

-Turn coat:
The very same cape that King Knight wears on his back, normally, it is capable of returning projectiles at a foe with one swing of the cape (although not many), but he can also amplify its effects, making a small bubble shield around himself that absorbs and attracts projectiles heading his way. Once he lets go of said shield, it fires all the projectiles it absorb right in front of King Knight. Hopefully you don't get on the receiving end of this or send projectiles his way.

-Propeller Blitzsteed:
Dropping a Blitzsteed onto the ground, this brave and valor and mechanical horse charges forth with a lance, moving at fast speeds along the ground until it hits a opponent. It doesn't do much else, but it is funny to witness now.


-Bubble Frog:
22877930-D502-4847-9036-E999C2ED774F.jpeg
By taking a blue frog out from his back pocket and squeezing it, it creates a bubble that envelopes King Knight within it, allowing him to float over obstacles and generally get him to places that he couldn't normally. Could probably envelop a enemy in it as well, but he wouldn't count on it being trapped for too long.

-Healing Hammer:
By hitting foes with a red hammer that looks like a squeaky toy, while it doesn't do much damage (with most of it coming from the speed and strength behind his swinging arm instead of the hammer itself), it does drop hearts off enemies and heal whoever touches them. Luckily the same enemy can't grab the hearts that fell off them… so, it's a win-win for anyone who isn't that enemy!

Trivia:
-Even though it shouldn't be physically possible, King Knight can move the top part of his helmet's visor as if it was his eyebrows… which would certainly make for some strange moments now for those watching it.

-King Knight shall stand at the height of 5'6" when comparing his height to others within the rp.

-Taken directly from the ending of Shovel of Hope campaign, scrubbing floors within the castle of Pridemoor.

-Here is King Knight's theme:

-King Knight shall commence his daily pointing aimed directly at you:
BC4635D2-3559-4CF6-9D69-56320B7012B9.png
 
Appearance]
"Quote(Any inspiring words your guy said)"Count Dracula

Name:
Vladimir Tepes III
Alias
Lord of the Undead
Lord Impaler
Son of the Dragon
Son of the Devil
Age:
549

Origin:
The darkness comic

Personality:
Arrogant

Powers/Abilities:
Unending Unlife: As per their undead nature, vampires are effectively immortal; they do not age nor decay with the passing of time, instead becoming stronger and more experienced as the years go on - remaining cosmetically frozen within the appearance they had at the moment of their resurrection. They can, however, be destroyed.
Enhanced Healing: Their unnatural tolerance for pain brought on by their deadened nerves make vampires highly resilient creatures. Wounds from common weapons - even gunfire - mend themselves in seconds without causing them any seeming discomfort. In extreme cases, they can reattach a severed limb.

Unnatural Stamina: As they are arisen corpses, vampires are insusceptible to some of the same limitations and requirements of a live body. Their lungs do not actually need oxygen; although they can still drown or asphyxiate, it will not kill them - merely rendering them unconscious and dilapidated.
Increased Strength: As paranormal predators of mankind, vampires innately exhibit strength far beyond that of any human; sufficient to press the weight of a large car. Experienced vampires casually dismember men single-handedly; beheading them with a swipe or sending them across a room with a touch. However, no vampire has ever shown strength matching that of a Darkness or Witchblade host.
Inhuman Speed: Intended to hunt their prey through stealth and celerity, vampires are among the fastest bipedal creatures on the Earth; able to move at blurring velocities sufficient to sidestep bullets and catch any human without strain. They regard their speed and senses as their best assets.

Heightened Senses: As predators, all vampires possess preternaturally heightened senses of smell and hearing; sufficient enough to parallel those of a bloodhound or a bat respectively. Their sense of eyesight is also noticeably augmented; sufficient to see clearly even when under complete darkness.
Surface Adhesion: In addition to their preternatural speed of movement, vampires possess the ability to crawl upon sheer surfaces such as walls and ceilings with a grace comparable to that of a vampire bat. They usually use this ability to survey their prey and move about unnoticed in the shadows.
Scent Tracking: With their senses of smell and hearing being particularly attuned to the smell of blood and the sound of a heartbeat respectively, vampires are natural trackers; effectively making them blood hounds. Once they have a creature's scent, they can always recall it whenever they hunt.
Stealth Hunting: When vampires move slowly, they unconsciously exhibit a preternatural silence as well as seeming to simply fade out of a person's peripheral vision; provided they are alone and remain outside of their target's field of vision, never speaking to them directly or making any ruckus.
Unarmed Fighting: Even if a vampire has no experience with unarmed fighting, the increased strength and accelerated reflexes they experience upon being turned endow them with an innate ability to defend themselves from attackers as well as learn to better use their new speed to outsmart opponents.

Equipment

 
Last edited:
Appearance]
What do you look like? Describe it if there's no FaceClaim
"Quote(Any inspiring words your guy said)"

Name:
Vladimir Tepes III

Age:
5,000

Origin:
The darkness comic

Personality:
Arrogant

Powers/Abilities:
Unending Unlife: As per their undead nature, vampires are effectively immortal; they do not age nor decay with the passing of time, instead becoming stronger and more experienced as the years go on - remaining cosmetically frozen within the appearance they had at the moment of their resurrection. They can, however, be destroyed.
Enhanced Healing: Their unnatural tolerance for pain brought on by their deadened nerves make vampires highly resilient creatures. Wounds from common weapons - even gunfire - mend themselves in seconds without causing them any seeming discomfort. In extreme cases, they can reattach a severed limb.

Unnatural Stamina: As they are arisen corpses, vampires are insusceptible to some of the same limitations and requirements of a live body. Their lungs do not actually need oxygen; although they can still drown or asphyxiate, it will not kill them - merely rendering them unconscious and dilapidated.
Increased Strength: As paranormal predators of mankind, vampires innately exhibit strength far beyond that of any human; sufficient to press the weight of a large car. Experienced vampires casually dismember men single-handedly; beheading them with a swipe or sending them across a room with a touch. However, no vampire has ever shown strength matching that of a Darkness or Witchblade host.
Inhuman Speed: Intended to hunt their prey through stealth and celerity, vampires are among the fastest bipedal creatures on the Earth; able to move at blurring velocities sufficient to sidestep bullets and catch any human without strain. They regard their speed and senses as their best assets.

Heightened Senses: As predators, all vampires possess preternaturally heightened senses of smell and hearing; sufficient enough to parallel those of a bloodhound or a bat respectively. Their sense of eyesight is also noticeably augmented; sufficient to see clearly even when under complete darkness.
Surface Adhesion: In addition to their preternatural speed of movement, vampires possess the ability to crawl upon sheer surfaces such as walls and ceilings with a grace comparable to that of a vampire bat. They usually use this ability to survey their prey and move about unnoticed in the shadows.

Equipment
Now I would accept this


If you had described your appearance
 
Appearance]
What do you look like? Describe it if there's no FaceClaim
"Quote(Any inspiring words your guy said)"

Name:
Vladimir Tepes III

Age:
5,000

Origin:
The darkness comic

Personality:
Arrogant

Powers/Abilities:
Unending Unlife: As per their undead nature, vampires are effectively immortal; they do not age nor decay with the passing of time, instead becoming stronger and more experienced as the years go on - remaining cosmetically frozen within the appearance they had at the moment of their resurrection. They can, however, be destroyed.
Enhanced Healing: Their unnatural tolerance for pain brought on by their deadened nerves make vampires highly resilient creatures. Wounds from common weapons - even gunfire - mend themselves in seconds without causing them any seeming discomfort. In extreme cases, they can reattach a severed limb.

Unnatural Stamina: As they are arisen corpses, vampires are insusceptible to some of the same limitations and requirements of a live body. Their lungs do not actually need oxygen; although they can still drown or asphyxiate, it will not kill them - merely rendering them unconscious and dilapidated.
Increased Strength: As paranormal predators of mankind, vampires innately exhibit strength far beyond that of any human; sufficient to press the weight of a large car. Experienced vampires casually dismember men single-handedly; beheading them with a swipe or sending them across a room with a touch. However, no vampire has ever shown strength matching that of a Darkness or Witchblade host.
Inhuman Speed: Intended to hunt their prey through stealth and celerity, vampires are among the fastest bipedal creatures on the Earth; able to move at blurring velocities sufficient to sidestep bullets and catch any human without strain. They regard their speed and senses as their best assets.

Heightened Senses: As predators, all vampires possess preternaturally heightened senses of smell and hearing; sufficient enough to parallel those of a bloodhound or a bat respectively. Their sense of eyesight is also noticeably augmented; sufficient to see clearly even when under complete darkness.
Surface Adhesion: In addition to their preternatural speed of movement, vampires possess the ability to crawl upon sheer surfaces such as walls and ceilings with a grace comparable to that of a vampire bat. They usually use this ability to survey their prey and move about unnoticed in the shadows.

Equipment
Now I would accept this


If you had described your appearance
From what I can gather, they have no offical appearance.

They also don't appear in the series at all, I think?
 

  • "Solstice Arcanum"
    Text Color: Dark Gray
    Appearance 1:
    Dark hair, yellow eyes, collar, gasmask covering all but his left eye, pale skin, black clothes, and black gloves.
    Appearance 2:
    Dark hair, yellow right eye, gray left eye, scarred face, pale skin, black clothes, and black gloves.
    Tattoo: Species: Human
    Personality : Laid back, usually expressionless, and mostly calm.
    Age: 22
    Powers/Abilities:
    A unremovable watch-like device called the "Omnitrix" that has the DNA of 10 different alien life forms that can turned into.
    Equipment:
    A black and white watch-like device on his left wrist, a gasmask covering all but the left eye, and a concealed pistol with rubber and metal bullets.

  • Alien Form 1:
    Quill/ Wildmutt
    1646628487188.png
    Text Color: Dark Orange
    Appearance:
    Wildmutt appears to be a large orange dog-like creature with no eyes, ears, nose. He has 3 tails. His teeth are very sharp. The various quills found all across his body function similarly to whiskers with tactile sensing, and they look like fur. Since Wildmutt has no eyes, he uses his sense of smell and hearing to navigate, which are aided by three slits located on each side of his neck.
    Personality: Wild, hard to keep under control, and eccentric.
    Species: Vulpimancer
    Home world: Vulpin
    Body: Beast
    Abilities:
    Wildmutt has super senses and can track people from their scent no matter how far they are. He has enhanced strength. Wildmutt has enhanced agility enabling him to run, jump and climb very quickly. He has sharp claws and teeth.
    Weaknesses:
    Wildmutt cannot talk in human languages. Instead, he communicates through a combination of barking and snarling. Due to this, it is extremely difficult for anyone to understand him. Wildmutt's lack of eyes makes him completely dependent on his other senses (mainly olfactory). Wildmutt's senses are very sensitive, making him vulnerable to anything that can overwhelm his senses, such as a high-pitched sound.

  • Alien Form 2:
    Eno/ Ghostfreak
    1646628593282.png
    Text Color: Purple
    Appearance 1 (Normal Form):
    Ghostfreak is a ghost-like alien. He has black lines all over him and has one purple eye. His skin can be removed to reveal his tentacles or his true form. The Omnitrix is on the left side of his chest.
    Appearance 2 (True Form):
    His skull is upside down. The Omnitrix is on the left side of his chest.
    Personality: Mischievous and a trickster.
    Species: Ectonurite
    Home world: Anur Phaetos
    Body: Ghost
    Abilities:
    Normal Form:
    Ghostfreak can phase through almost anything, turn him and whoever he touches invisible, and fly. He has black and white striped tentacles. He can possess others and in turn use whatever abilities they have. He can move his eye along the black seams on him.
    True Form: Although he has never trained himself to do so, he can rotate his skull. Ghostfreak can project powerful energy beams from either the tentacles in his chest and or his hands whenever his skin is peeled back. Ghostfreak is capable of telekinesis. If exposed to total darkness, like that of space, Ghostfreak's powers and abilities would be greatly enhanced to their full potential.
    Weaknesses:
    Ghostfreak's intangibility is useless when faced by another being that can go intangible, as it will cancel out his ability to do so. Certain substances can neutralize Ghostfreak's intangibility and invisibility. Ghostfreak's second skin inhibits many of his powers, but removing it will make him vulnerable to ultraviolet radiation. Ghostfreak is vulnerable to magic.

  • Alien Form 3:
    Lophii/ Ripjaws
    1646628620578.png
    Text Color: Light Green
    Appearance:
    Ripjaws is a fish monster like alien. He body is greyish with some black on his shoulders and arm braces. He has a lure on his head and can change his legs into a fin. The Omnitrix is on the left part of his chest.
    Personality: Monstrous and merciless.
    Species: Piscciss Volann
    Home world: Piscciss
    Body: Angular Fish Monster
    Abilities:
    Ripjaws' main ability is to breathe underwater and swim at high speeds with amazing agility. He has great endurance and can withstand strong water pressure. Ripjaws displays the distinctive feature of turning his legs into a fish's tail and vice-versa, giving him a merman-like appearance. Ripjaws can swim very well at great speeds. Ripjaws has enhanced strength. Ripjaws' large jaws and sharp teeth are his most deadly weapon, being able to shred even metal from submarines. He also possesses sharp claws that can damage metal. Ripjaws is rather durable. Ripjaws can unhinge his jaws, allowing him to fit a mass supply of objects in his mouth.
    Weaknesses:
    Exposure to extreme heat will cause Ripjaws to dehydrate quickly. Ripjaws is vulnerable to electricity. Ripjaws can be immobilized by ice. Ripjaws is vulnerable to magic.

  • Alien Form 4:
    Crypto/ Upgrade
    1646628640425.png
    Text Color: White
    Appearance:
    Upgrade is humanoid alien with white skin. He has green lines all over him that resemble circuitry. His eye little circle on his head. The Omnitrix is on the center of his chest.
    Personality: Docile and silent.
    Species: Galvanic Mechamorph
    Home world: Galvan B
    Body: Mechanical Liquid
    Abilities:
    Upgrade is completely amorphous as he can switch between liquid and bipedal form. The nanites that makes up his body allows Upgrade to reshape and move like liquid even though he's a solid being. Upgrade's shapeshifting abilities allow him to grow technological spikes and tentacles, even when merging with technology. Upgrade can alter his body shape to match or mimic the body structure of another species. Upgrade's DNA is "programmed" with blueprints of every alien technology, allowing him to merge with and possess any technology by encasing himself over it. The size of the device is not significant and he controls it as naturally as he would his own body. When he merges, he enhances the technology into "ultra-tech", making it far more advanced and futuristic beyond human capability, causing new features to form. After he separates from a machine, it returns to normal. Upgrade's technological possession can work on non-electrical machinery, such as a row machine in a gym. This ability extends to even sentient beings that are mechanical in nature. Upgrade can reconfigure technology to suit any situation. Possessing technology allows Upgrade to transform it with seemingly no limit. Upgrade can merge with organic beings, as long as there is machinery integrated within them.
    Weaknesses:
    Upgrade can't merge with organic life unless it has some non-organic elements in it. He is weak to electricity, acid, computer viruses, and magnetic fields.

  • Alien Form 5:
    Lyca/ Blitzwolfer
    1646689891329.png
    Text Color: Brownish Gray
    Appearance:
    Blitzwolfer is a grey werewolf-like alien with sharp claws. He has a long mane and a bushy tail. He has a gray sleeveless suit with the Omnitrix on his belt.
    Personality: Loud and chaotic
    Species: Loboan
    Home world: Luna Lobo
    Body: Humanoid Wolf
    Abilities:
    Blitzwolfer can emit a powerful white ultrasonic howl by opening his quadra-hinged muzzle that can either reflect incoming projectiles or propel himself upward like a rocket booster. Blitzwolfer possesses enhanced strength. Blitzwolfer possesses enhanced strength. Blitzwolfer has enhanced agility and reflexes. Much like an ordinary wolf, Blitzwolfer has sharp fangs and formidable claws. He also has extraordinary night vision. Like all Anur System aliens, Blitzwolfer is immune to the effects of Corrodium. Prehensile.
    Weaknesses:
    Similar to most Earth canines, Blitzwolfer is colorblind and has sensitive hearing. Blitzwolfer cannot use his sonic howl if his muzzle is forced shut by something.

  • Alien Form 6:
    King Ala (Snare-oh)
    1647130474985.png
    Text Color: Sandy Yellow
    Appearance:
    Snare-oh is a mummy-like alien whose bandages are made from an alien material that feels like old cloth, but do have elasticity. Snare-oh's eyes and some of the gaps between his bandages glowed white. He wore a gold pharaoh's headdress, gold bracers, and greaves.
    Personality: Laid back does get a bit insane sometimes.
    Species: Thep Khufan
    Home world: Anur Khufos
    Body: Humanoid Mummy
    Abilities:
    Being composed of bandages, Snare-oh can reshape his body at will. This allows him to split himself apart to dodge attacks and reform to counter-attack. He can also generate more bandages for various needs. Additionally, his body is completely hollow, making him extremely flexible. Snare-oh can regenerate himself and recover from many types of injuries. Snare-oh can extend his bandages, from his fingers or from his body, creating a sturdy wall. He can also sever the bandages he extends. Although Snare-oh is frail, he has some degree of enhanced strength, allowing him to lift and throw objects. Snare-oh is rather durable. His bandages can even withstand lasers. Despite being made of bandages, Snare-oh is immune to the effects of water. As such, he can breathe underwater. Snare-oh has a surprising amount of speed and agility for his size and bandages. By reducing himself down to single bandages, Snare-oh can slip through extremely tight spaces or small openings. This allows him to escape various traps or maneuver through cramped areas. Snare-oh can break his body apart to create a pile of bandages to cushion a landing. Like all Anur System aliens, Snare-oh is immune to the effects of Corrodium and can see in the dark. Snare-oh can perform magic similar to Egyptian curses.
    Weaknesses:
    When extending his limbs or other parts of his body, Snare-oh becomes susceptible to strong winds and suction forces. There is an upper limit to how much tension Snare-oh's bandages can withstand before breaking. Because he is made of bandages, Snare-oh can be flattened by heavy objects, stopping him momentarily. Snare-oh can be frozen solid by liquid nitrogen, as demonstrated with the Mummy. Snare-oh can be tangled up in his own bandages.

  • Alien Form 7:
    Pyrid/ Firefly
    1647132769685.png
    Text Color: Red
    Appearance 1:
    Firefly's skin is burned from his head down to his feet, his wings are made of flames, and he had crests over his eyes with the same design.
    Firefly can make his wings and antennae fold into a cloak. Firefly wears the Omnitrix symbol on the center of his chest.
    Appearance 2:
    Firefly is covered in a cloak of flames made from his wings.
    Personality: Chaotic/Neutral, and dangerous (wants to burn everything in his path).
    Species: Necrofriggian
    Home world: Pyros
    Body: Humanoid Moth
    Abilities:
    Firefly can become intangible only when he has his flame cloak on, manipulate flames, fly, and breathe flames. These flames burn to extreme heats of 400°C. Firefly's breath is capable of instantly turning the air around him and his enemies into dense flames. Firefly can breathe or shoot flames from his hands. By inhaling deeply, Firefly can raise the temperature of the air he breathes in, because he sucks the heat out of objects, releasing it will burn anything that happens to be in its path. Firefly is capable of going at extreme speeds with his wings. Ultimate Big Chill can also survive in a variety of environments, including the vacuum of space, extreme heat, and intense cold.
    Weaknesses:
    Firefly's intangibility is useless when his wings are extended. Firefly is unable to use his abilities when his cloak is on. Firefly is vulnerable to electricity. Firefly cannot manipulate sentient flames.

  • Alien Form 8:
    Solenoid/ Lodestar
    1647132808161.png
    Text Color: Golden Yellow
    Appearance:
    Lodestar has a magnetically floating metal head surrounded by a glowing white aura and levitates in an arch between his shoulders. He has crab-like claws for hands and his body is mainly brownish-black with gold feet, hands, shoulders, and chest. His body is also made of living alien metal.
    Personality: Robotic (when transformed into, Solenoid he will do whatever Solstice's final goal was).
    Species: Biot-Savartian
    Home world: Unknown
    Body: Magnetic Humanoid
    Abilities:
    Lodestar is able to project magnetic fields that are capable of overloading electrical circuits and attracting magnetic materials to himself. He can also emit magnetic pulses that allow him to magnetize any ferromagnetic metals (iron, nickel and cobalt). This will cause objects magnetized by him to attract everything magnetic before flying towards and colliding with the target. Lodestar can use his magnetic fields to block solar energy attacks. Lodestar can use his magnetism to damage and destroy any magnetic substance at will. Lodestar can generate a white magnetic force field that protects him from most ballistic attacks. If Lodestar gets destroyed by something as dangerous as an explosion, he can regenerate by pulling his shattered pieces back together with his magnetism. Lodestar has telekinetic control over metal, allowing him to levitate and move it around without physical contact. He can also use this "magno-telekinesis" to make himself levitate and fly. Lodestar possesses enhanced durability. Lodestar can use his magnetic abilities to perform electrokinesis. Lodestar possesses enhanced strength. Lodestar can use his magnetism to throw an ally toward their enemies. Lodestar can act as a compass. Lodestar can survive in the vacuum of space.
    Weaknesses:
    Despite being disconnected from his body, Lodestar's head is magnetically bonded to it. Wherever his head goes, his body follows. As such, Lodestar's head can be knocked away from his body, leaving the latter blind, helpless, and unable to reconnect with the head. Lodestar's head can also be flipped over and spun if something hits it, though he can always touch his head to stop it from moving so rapidly. Lodestar's powers are useless against non-magnetic objects.

  • Alien Form 9:
    Chiron/ Eye Guy
    1647132842301.png
    Text Color: Light Orange
    Appearance:
    Eye Guy's entire upper-body is covered with green eyes, although he ironically has no eyes on his face, which consists of a mouth and a very large pair of bat-like ears. He has dark yellow skin with lighter yellow skin on his chest. His entire skeleton is made of cartilage, not bones.
    Personality: Party animal.
    Species: Opticoid
    Home world: Sightra
    Body: Humanoid
    Abilities:
    From any of the eyes on his torso, Eye Guy can launch white energy beams. By closing all of his other eyes, or by merging all of his other eyes into one area, a larger eye will open on Eye Guy's chest and from it, he can launch a more powerful optic blast. He can also stretch his bigger eye out of his chest on a stalk to better aim it towards targets. Eye Guy's eyes can move throughout his body and merge to create different types of beams, such as merging three on his shoulder to fire a freeze ray that encases and immobilizes a target in ice on contact. Besides energy beams and freeze rays, Eye Guy's eyes can shoot white bolts of electricity capable of overloading and frying machinery, fire blasts, and sticky goop. Similar to the compound vision of an insect, Eye Guy's eyes give him 360-degree vision, making it extremely difficult to sneak up on him. Furthermore, he can "smell" and see trails of certain chemicals with his eyes. Eye Guy is capable of performing acrobatic and gymnastic feats, as well as jumping several feet high. Eye Guy has good reflexes, capable of dodging incoming attacks.
    Weaknesses:
    If venom gets in his eyes, Eye Guy's eyes will burn and he will briefly be unable to see clearly. Because he has eyes over the majority of his body, he is more vulnerable to being exposed and hurt by such irritants. Eye Guy's large ears makes him sensitive to high-pitched noises. Eye Guy's insect-like vision becomes a weakness when he sees something or someone that he has a fear of.

  • Alien Form 10:
    Orgen/ Frankenstrike
    1647132878366.png
    Text Color: Dark Green
    Appearance:
    Frankenstrike has an appearance similar to the classic depiction of Boris Karloff's version of Victor Frankenstein's monster. He has a muscular body with a human nose and black hair with sideburns. He wears metal gloves and metal pants with lines on them with glowing green light on the sides of legs. While he does have two tower-shaped conductor coil-like generators on his back, they are not machines. Rather, these generators are metallic-organic growths. The Omnitrix is located on his belt.
    Personality: Overly emotional.
    Species: Transylian
    Home world: Anur Transyl
    Body: Cyborg Humanoid.
    Abilities:
    Frankenstrike has an electromagnetic body with two conductor coils on his back that allow him to generate and manipulate lightning and electromagnetism. Frankenstrike can emit powerful white and black lightning bolts and emit magnetism from his hands or his feet, allowing him to attach to metal structures. Frankenstrike can emit his white and black lightning in the form of waves that can travel along flat surfaces. Frankenstrike can alternatively shoot concentrated beams of electricity. Frankenstrike possesses enhanced strength. Frankenstrike has enhanced jumping. Frankenstrike is durable enough to withstand being blasted by extreme electric blasts, as well as having enhanced reflexes. Frankenstrike can enhance his physical attacks by giving them an electrical charge. Like all Anur System aliens, Frankenstrike is immune to the effects of Corrodium. Frankenstrike can survive in the vacuum of space. Despite his claims, Frankenstrike is actually quite fast. Frankenstrike has a form of techno-kinesis by connecting himself to machines with his conductor coils to control them. He can do so with his electricity as well. Frankenstrike is resistant against extreme heat.
    Weaknesses:
    Acts solely on his emotions. Can't speak and only grunts.


Quote:
"Why be a hero and tied down to responsibilities, when you can be a villain and do what ever you want!"

Origin:
Fandom

Trivia:
My character is a ben 10 fandom character of my own creation.
Character has DID (dissociative identity disorder), with 10 different personalities (other than his own) that are active during the time he is a different alien
P.S. I do not own any images above​
 
Last edited:
[Appearance]
"Solstice Arcanum"​
View attachment 226960
Alien Form 1: Wild Mutt​
View attachment 226962
Alien Form 2: Ghost Freak​
View attachment 226963
Alien Form 3: Rip Jaws​
View attachment 226964
Alien Form 4: Upgrade​
View attachment 226965
Alien Form 5: Blitz Wolfer​
View attachment 226966

Quote:
"There could've been hundreds of different people my parents could've given birth to, but I was the one that was victorious. . .
. . .even after birth"

Age:
22

Origin:
Fandom

Personality:
Personality 1 Solstice: Laid back, usually expressionless, and overall calm.
Personality 2 Wild Mutt: Wild, hard to keep under control, and eccentric.
Personality 3 Ghost Freak: Quiet and a trickster.
Personality 4 Rip Jaws: Monstrous.
Personality 5 Upgrade: Docile and Silent.
Personality 6 Blitz Wolfer: Loud and chaotic.

Powers/Abilities:
A unremovable watch-like device called the "Omnitrix" that has the DNA of 5 different alien life forms that I can turn into.
Equipment:
A black and white watch-like device on my left wrist, a lower face gasmask, and a concealed pistol with rubber and metal bullets.

Trivia:
My character is a ben 10 fandom character of my own creation.
Character has DID (dissociative identity disorder), with 5 different personalities (other than my own) that are active during the time I am a different alien
P.S. I do not own any images above
Also P.S. sorry for the length of images before actual context​
This sheet is incomplete. Please promptly describe the aliens' abilities and powers.
 
[Appearance]
"Solstice Arcanum"​
View attachment 226960
Alien Form 1: Wild Mutt​
View attachment 226962
Alien Form 2: Ghost Freak​
View attachment 226963
Alien Form 3: Rip Jaws​
View attachment 226964
Alien Form 4: Upgrade​
View attachment 226965
Alien Form 5: Blitz Wolfer​
View attachment 226966

Quote:
"There could've been hundreds of different people my parents could've given birth to, but I was the one that was victorious. . .
. . .even after birth"

Age:
22

Origin:
Fandom

Personality:
Personality 1 Solstice: Laid back, usually expressionless, and overall calm.
Personality 2 Wild Mutt: Wild, hard to keep under control, and eccentric.
Personality 3 Ghost Freak: Quiet and a trickster.
Personality 4 Rip Jaws: Monstrous.
Personality 5 Upgrade: Docile and Silent.
Personality 6 Blitz Wolfer: Loud and chaotic.

Powers/Abilities:
A unremovable watch-like device called the "Omnitrix" that has the DNA of 5 different alien life forms that I can turn into.
Equipment:
A black and white watch-like device on my left wrist, a lower face gasmask, and a concealed pistol with rubber and metal bullets.

Trivia:
My character is a ben 10 fandom character of my own creation.
Character has DID (dissociative identity disorder), with 5 different personalities (other than my own) that are active during the time I am a different alien
P.S. I do not own any images above
Also P.S. sorry for the length of images before actual context​
This sheet is incomplete. Please promptly describe the aliens' abilities and powers.
I have now added the required details to my character.
 
[Appearance]​
"Solstice Arcanum" (with mask)
(without mask)​
View attachment 226960View attachment 226974
Appearance 1:
Black hair, yellow eyes, collar, partial gasmask, black clothes, and black gloves.
Appearance 2:
Black hair, yellow eyes, pale skin, black suit and tie, and black gloves.
Tattoo: Species: Human
Personality : Laid back, usually expressionless, and overall calm.
Age: 22
Powers/Abilities:
A unremovable watch-like device called the "Omnitrix" that has the DNA of 5 different alien life forms that I can turn into.
Equipment:
A black and white watch-like device on my left wrist, a lower face gasmask, and a concealed pistol with rubber and metal bullets.


Alien Form 1: Wildmutt
View attachment 226962
Appearance:
Wildmutt is a big orange dog-like alien with no eyes or tail. He has sharp teeth that stick out of his mouth. Wildmutt has 3 nostrils on each side of his neck that he uses to smell since he has no eyes. His body is covered in furlike quills. He wears a silver shoulder protector with the Omnitrix on it.
Personality: Wild, hard to keep under control, and eccentric.
Species: Vulpimancer
Home world: Vulpin
Body: Beast
Abilities:
Super Senses, Enhanced Strength, Enhanced Agility, Sharp Teeth and Claws
Weaknesses:
Wildmutt can't talk, instead he growls and snarls which makes it hard to understand him. When he has a cold Wildmutt's nostrils get blocked by mucus making him blind. Wildmutt has very sensitive senses which make him vulnerable to strong smells or loud noises.


Alien Form 2:
Ghostfreak:
True Form:​
View attachment 226963View attachment 226970
Appearance:
Ghostfreak is a ghost-like alien. He has black lines all over him and has one purple eye. His skin can be removed to reveal his tentacles or his true form. (True Form) His skull is upside down. The Omnitrix is on the left side of his chest.
Personality: Quiet and a trickster.
Species: Ectonurite
Home world: Anur Phaetos
Body: Ghost
Abilities:
Intangibility, Invisibility, Flight, Possession, Tentacles, Skull Rotation, Energy Blasts(True Form), and Telekinesis(True Form)
Weaknesses:
Certain substances can neutralize Ghostfreak's invisibility and intangibility leaving him vulnerable to attacks. His second skin takes away several of his powers, including energy beam projection.


Alien Form 3: Ripjaws
View attachment 226964
Appearance:
Ripjaws is a fish monster like alien. He body is greyish with some black on his shoulders and arm braces. He has a lure on his head and can change his legs into a fin. The Omnitrix is on the left part of his chest.
Personality: Monstrous and merciless.
Species: Piscciss Volann
Home world: Piscciss
Body: Fish Monster
Abilities:
Ripjaws has big jaws and sharp teeth that can rip metal to shreds, he can swim at high speeds, he can change his legs into a fin and back again, Ripjaws has a lure can light up dark spots, he has enhanced strength and agility.
Weaknesses:
Ripjaws' greatest weakness is that he can't stay out of water for too long.


Alien Form 4: Upgrade
View attachment 226965
Appearance:
Upgrade is humanoid alien with white skin. He has green lines all over him that resemble circuitry. His eye little circle on his head. The Omnitrix is on the center of his chest.
Personality: Docile and silent.
Species: Galvanic Mechamorph
Home world: Galvan B
Body: Mechanical Liquid
Abilities:
Upgrade can merge with technology and upgrade it beyond its original design, he can fire an optic laser beam, he can form spikes and other constructs from plasma, he can phase through metal and technology, he can transform into a battle mode.
Weaknesses:
Upgrade can't merge with organic life unless it has some non-organic elements in it. He is weak to electricity, acid, computer viruses, and magnetic fields.


Alien Form 5: Blitzwolfer
View attachment 226966
Appearance:
Blitzwolfer is a grey werewolf-like alien with sharp claws. He has a long mane and a bushy tail. He a white and gray suit with the Omnitrix on his back.
Personality: Loud and chaotic
Species: Loboan
Home world: Luna Lobo
Body: Wolf
Abilities:
Blitzwolfer can fire sonic howls from his quadra-hinged mouth (these howls can also reflect projectiles and propel him upward), enhanced sense of smell and hearing, he has razor sharp claws and teeth, he has enhanced agility and strength.
Weaknesses:
Blitzwolfer is colorblind and he can't handle loud sounds.



Quote:
"There could've been hundreds of different people my parents could've given birth to, but I was the one that was victorious. . .
. . .even after birth"

Origin:
Fandom

Trivia:
My character is a ben 10 fandom character of my own creation.
Character has DID (dissociative identity disorder), with 5 different personalities (other than my own) that are active during the time he is a different alien
P.S. I do not own any images above​

Guess he's Ben 5 lol

He's in. Please wait until I tag and subsequently spawn you in.

Also, join our discord cuz OOC is easier
 
[Appearance]​
"Solstice Arcanum" (with mask)
(without mask)​
View attachment 226960View attachment 226974
Appearance 1:
Black hair, yellow eyes, collar, partial gasmask, black clothes, and black gloves.
Appearance 2:
Black hair, yellow eyes, pale skin, black suit and tie, and black gloves.
Tattoo: Species: Human
Personality : Laid back, usually expressionless, and overall calm.
Age: 22
Powers/Abilities:
A unremovable watch-like device called the "Omnitrix" that has the DNA of 5 different alien life forms that I can turn into.
Equipment:
A black and white watch-like device on my left wrist, a lower face gasmask, and a concealed pistol with rubber and metal bullets.


Alien Form 1: Wildmutt
View attachment 226962
Appearance:
Wildmutt is a big orange dog-like alien with no eyes or tail. He has sharp teeth that stick out of his mouth. Wildmutt has 3 nostrils on each side of his neck that he uses to smell since he has no eyes. His body is covered in furlike quills. He wears a silver shoulder protector with the Omnitrix on it.
Personality: Wild, hard to keep under control, and eccentric.
Species: Vulpimancer
Home world: Vulpin
Body: Beast
Abilities:
Super Senses, Enhanced Strength, Enhanced Agility, Sharp Teeth and Claws
Weaknesses:
Wildmutt can't talk, instead he growls and snarls which makes it hard to understand him. When he has a cold Wildmutt's nostrils get blocked by mucus making him blind. Wildmutt has very sensitive senses which make him vulnerable to strong smells or loud noises.


Alien Form 2:
Ghostfreak:
True Form:​
View attachment 226963View attachment 226970
Appearance:
Ghostfreak is a ghost-like alien. He has black lines all over him and has one purple eye. His skin can be removed to reveal his tentacles or his true form. (True Form) His skull is upside down. The Omnitrix is on the left side of his chest.
Personality: Quiet and a trickster.
Species: Ectonurite
Home world: Anur Phaetos
Body: Ghost
Abilities:
Intangibility, Invisibility, Flight, Possession, Tentacles, Skull Rotation, Energy Blasts(True Form), and Telekinesis(True Form)
Weaknesses:
Certain substances can neutralize Ghostfreak's invisibility and intangibility leaving him vulnerable to attacks. His second skin takes away several of his powers, including energy beam projection.


Alien Form 3: Ripjaws
View attachment 226964
Appearance:
Ripjaws is a fish monster like alien. He body is greyish with some black on his shoulders and arm braces. He has a lure on his head and can change his legs into a fin. The Omnitrix is on the left part of his chest.
Personality: Monstrous and merciless.
Species: Piscciss Volann
Home world: Piscciss
Body: Fish Monster
Abilities:
Ripjaws has big jaws and sharp teeth that can rip metal to shreds, he can swim at high speeds, he can change his legs into a fin and back again, Ripjaws has a lure can light up dark spots, he has enhanced strength and agility.
Weaknesses:
Ripjaws' greatest weakness is that he can't stay out of water for too long.


Alien Form 4: Upgrade
View attachment 226965
Appearance:
Upgrade is humanoid alien with white skin. He has green lines all over him that resemble circuitry. His eye little circle on his head. The Omnitrix is on the center of his chest.
Personality: Docile and silent.
Species: Galvanic Mechamorph
Home world: Galvan B
Body: Mechanical Liquid
Abilities:
Upgrade can merge with technology and upgrade it beyond its original design, he can fire an optic laser beam, he can form spikes and other constructs from plasma, he can phase through metal and technology, he can transform into a battle mode.
Weaknesses:
Upgrade can't merge with organic life unless it has some non-organic elements in it. He is weak to electricity, acid, computer viruses, and magnetic fields.


Alien Form 5: Blitzwolfer
View attachment 226966
Appearance:
Blitzwolfer is a grey werewolf-like alien with sharp claws. He has a long mane and a bushy tail. He a white and gray suit with the Omnitrix on his back.
Personality: Loud and chaotic
Species: Loboan
Home world: Luna Lobo
Body: Wolf
Abilities:
Blitzwolfer can fire sonic howls from his quadra-hinged mouth (these howls can also reflect projectiles and propel him upward), enhanced sense of smell and hearing, he has razor sharp claws and teeth, he has enhanced agility and strength.
Weaknesses:
Blitzwolfer is colorblind and he can't handle loud sounds.



Quote:
"There could've been hundreds of different people my parents could've given birth to, but I was the one that was victorious. . .
. . .even after birth"

Origin:
Fandom

Trivia:
My character is a ben 10 fandom character of my own creation.
Character has DID (dissociative identity disorder), with 5 different personalities (other than my own) that are active during the time he is a different alien
P.S. I do not own any images above​

Guess he's Ben 5 lol

He's in. Please wait until I tag and subsequently spawn you in.

Also, join our discord cuz OOC is easier
understood
 
F-Zero_-_Captain_Falcon_as_seen_in_F-Zero_GX_and_F-Zero_AX.pngName: Douglas Jay Falcon
Alias: Captain Falcon
Age: Mid to late 30s
Canon: F-Zero
Powers / Abilities / Equipment:
  • Falcon Punch: After a short windup, Falcon releases a devastating fire-infused punch, he can also infuse the punch with lightning.
  • Falcon Kick: Dashes forward with a fire-imbued kick, launching foes, he can also perform this attack rapidly or add in the electric element into the kick.
  • Falcon Dive: Ironically named, If he comes into contact with anyone, he briefly grapples them before generating an explosion that launches them downwards whilst stylishly launching Captain Falcon further skyward.
  • Raptor Boost: Captain Falcon rushes forward and performs a fire imbued uppercut onto his opponent, an alternative to this attack takes more time, but doesn't make him flinch at most attacks.
  • The Gentleman: A three-hit punch, punch, knee combo, followed by a blindingly fast series of punches and finishing with a final blow that launches enemies.
  • Knee of Justice: A lightning-infused knee smash that deals devastating damage.
  • Heel of Shame: Captain Falcon raises his heel and knocks it down to the ground at rapid speed, this technique is best used for knocking someone off a ledge.
  • Flight Suit: Provides protection from physical trauma, extreme G-forces, and fire/heat.
  • Blaster Pistol: A pistol that fires lasers, rarely uses this, preferring his manly fists over guns.
Personality: C.Falcon is rather outgoing aswell as extroverted. He's never one to back down from a challenge that he wasn't confident he could win. Whether it be a race or a fight. He can however tends to bite off more than he can chew from time to time.
Short Bio: Douglas Jay Falcon is the Original Captain Falcon who was an officer in the Internova Police Force in the past. He is a resident of Earth, coming from the city of Port Town. His bounty hunting exploits have yielded him enough of a reputation that he has gained many enemies across the galaxy; to avoid the constant danger from his adversaries, when he's not racing or bounty-hunting he lives in seclusion in his personal island chain off the coast of Port Town. His need to shield himself from outsiders borders on paranoia (albeit not necessarily unwarranted), because whenever he wins a race he has to dash home to his islands with his award money before others can get him. Living comfortably in solitude in his islands, Captain Falcon practices his F-Zero racing with a separate track built on each one of his islands.
Other Info:
As a three private islands all to himself, each one with a custom race track
 
Appearance]
What do you look like? Describe it if there's no FaceClaim
"Quote(Any inspiring words your guy said)"

Name:
Vladimir Tepes III

Age:
5,000

Origin:
The darkness comic

Personality:
Arrogant

Powers/Abilities:
Unending Unlife: As per their undead nature, vampires are effectively immortal; they do not age nor decay with the passing of time, instead becoming stronger and more experienced as the years go on - remaining cosmetically frozen within the appearance they had at the moment of their resurrection. They can, however, be destroyed.
Enhanced Healing: Their unnatural tolerance for pain brought on by their deadened nerves make vampires highly resilient creatures. Wounds from common weapons - even gunfire - mend themselves in seconds without causing them any seeming discomfort. In extreme cases, they can reattach a severed limb.

Unnatural Stamina: As they are arisen corpses, vampires are insusceptible to some of the same limitations and requirements of a live body. Their lungs do not actually need oxygen; although they can still drown or asphyxiate, it will not kill them - merely rendering them unconscious and dilapidated.
Increased Strength: As paranormal predators of mankind, vampires innately exhibit strength far beyond that of any human; sufficient to press the weight of a large car. Experienced vampires casually dismember men single-handedly; beheading them with a swipe or sending them across a room with a touch. However, no vampire has ever shown strength matching that of a Darkness or Witchblade host.
Inhuman Speed: Intended to hunt their prey through stealth and celerity, vampires are among the fastest bipedal creatures on the Earth; able to move at blurring velocities sufficient to sidestep bullets and catch any human without strain. They regard their speed and senses as their best assets.

Heightened Senses: As predators, all vampires possess preternaturally heightened senses of smell and hearing; sufficient enough to parallel those of a bloodhound or a bat respectively. Their sense of eyesight is also noticeably augmented; sufficient to see clearly even when under complete darkness.
Surface Adhesion: In addition to their preternatural speed of movement, vampires possess the ability to crawl upon sheer surfaces such as walls and ceilings with a grace comparable to that of a vampire bat. They usually use this ability to survey their prey and move about unnoticed in the shadows.

Equipment
Now I would accept this


If you had described your appearance
From what I can gather, they have no offical appearance.

They also don't appear in the series at all, I think?
This is a work in progress
Not finished I'm only just got on the board but I can send a link to his character bio
 
Mash Kyrielight | Heroes Wiki | Fandom

"Things I like? The color of the sky, the smell of the earth… I like those."

Name:
Mash Kyrielight

Age:
16 (Designer Baby, something like a homunculus)

Origin:
Fate_Grand_Order_logo.png

Fandom: Fate Grand Order

Personality:
Kind-hearted, innocent and sweet, but also determined and courageous.

Mash Kyrielight may just seem like a normal girl at first. And it wouldn't be wrong to make an assumption like that. As a girl born not through normal means, Mash is yearning to live a normal life. For most of it, she spent her life as a bio-engineered vessel made to hold and contain a Servant. Many looked at her as nothing more than that, with only one person ever treating her as anything more than just a tool. That was, until that day she encountered a person lying still in a hall.

That day almost turned into a disaster. Chaldea had been sabotaged unknowingly, and Mash had been crushed underneath rubble. Yet, despite her doomed circumstance, the person she met refused to leave her side, knowing that saving her was futile, and staying by to comfort her in the end. A bond formed between the two of them, and only grew stronger with each singularity they fought through.

Mash's resolve and bravery grew throughout these journeys, turning the naive shielder into a capable, hardened fighter in her own right, Nonetheless, when compared to real Heroic Spirits or Heroes, Mash still feels a bit of inferiority. However, she bottles up these fears and concerns, focusing rather on the mission to save humanity and protecting those she loves.

Powers/Abilities:
As a Demi-Servant, Mash possesses a few qualities of a Servant. Imbued into her body is the Heroic Spirit Galahad. From him, Mash is provided the following parameters:
Strength: C Endurance: A Agility: D
Mana: B Luck: C NP: ?


Class Skills:
Magic Resistance (A Rank): A rank and lower magecraft is nullified, no matter what greater magecraft it is.

Riding (C Rank): She can perfectly ride things with the right breaking or adjustments.

Self-Field Defense (C Rank): A power displayed when protecting allies or an allied camp. Exhibits damage reduction surpassing the defensive limit value, but she herself is not included as a target. Also, the higher the Rank more the protective range spreads.

Succeed Phantasm (? Rank): An unique Skill that Demi-Servants possess. One of the Skills that the possessing Heroic Spirit owns is inherited and sublimated in a self-taught manner. In Mash's case, it is "Mana Defense". A Skill of the same type as "Mana Burst", magical power is translated directly into defensive power. For a Heroic Spirit possessing a huge magical power, it would probably become a sacred wall that protects a whole country.

Personal Skills:
Wall of Firmly Honorable Snowflakes: The ability to apply defense buff to the entire party. The user's mental fortitude is converted into physical defense. After understanding the servant she was imbued with and the nature of her noble phantasm, the skill not only amplifies the defense of those around her, but reduces the damage they take by half.

Wall of Chalk Obscured in Time: A defensive Skill that allows one to arbitrarily apply invincibility to someone in the party. The power of one's Noble Phantasm also increases a bit. Following how it "obscures", the target temporarily shifts out of the time axis to avoid an attack. If the rank was higher, the target could even phase through attacks, among other things, from a higher dimension. That principle is close to a certain defensive Noble Phantasm that is used to target its own user.

Shield of Rousing Resolution: A skill that temporarily raises one's own defensive power and draws in an opponent's attack. It is only bestowed upon those who muster their courage and protect the back of those who egress before anyone else. This is not a skill that comes from the Noble Phantasm, but rather the form Mash's mentality takes.


LORD CAMELOT - Now is a Castle
of Distant Ideals

Type: Anti-Evil - Rank: B+++


"With my True Name revealed, I stand amid disaster."
"That which heals all wounds and grudges, our glorious homeland. "
"Manifest yourself, Lord Camelot!"


A shield made from the Round Table possessed by Galahad and now Mash Kyrielight. It is an "ultimate protection" employing the Round Table, "where the Knights of the Round Table sat at the center of the Castle of White Walls, Camelot", in the form of a shield. Its strength is proportionate to the will power of the user, and it is said that "so long as the heart doesn't break, those castle walls too shall never crumble." Passively, Lord Camelot provides a good amount of poison resistance. When employed, it is capable of holding off powerful attacks, and can even reflect them back at the opponent. However, attacks that go beyond multiple dimensions can bypass the Shield's defenses to an extent.



Equipment:
When Mash transforms and shifts into her Demi-Servant form, she gains some armor onto her body along with a skin-tight leotard, as well as a large, cross-shaped shield. The shield Mash carries is not only her primary asset to perform her skills with, but also as her primary weapon, slamming, bashing, and occasionally throwing it at her opponents as well.

Trivia:
Despite having a sword, Mash is unable to use it for some reason. She is also a fan of detective stories.

Wiki for further reading.
 
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