| Sign-Ups | Main Thread | The Guild of El'yssi The Synopsis For centuries on end, the human race has survived and evolved past the harsh realities defined by mother nature. Across this time, many species have come and gone; however, it stands true that our kind remains paramount in light of the world that we know. It is without a doubt that our finest accomplishment has been the colonization of the four continents which define the realm of El’yssi. Yet even with such feats bestowed upon our species, we remain but an insignificant speck in the grand scheme of the unknown. Five percent. This is the fraction of the world that has been documented across the six great nations of the four continents.There exist thousands upon thousands of species ranging from mere bacteria to the greatest of beasts which roam our land, yet all of this remains but a meaningless feat, To some, the prospect of such triviality is a fearful thought; however, for many, the fantasy of the unknown spurs a greater sense of purpose. Glory...Fame...Wealth...Knowledge...Decades of expeditions into the unknown have been fueled by the conflicting passions of great figures from our past. Yet in light of such differential purpose, a single emotion has remained consistent across the generations of our kind. This emotion is curiosity. It was curiosity which gave us purpose to explore the world that we now come to know; it is curiosity which spurs us back to the time of our ancestors as we wonder the origin of our kind; it is curiosity which forces us to look ahead and wonder what potential awaits us still; it is curiosity which forges the key to Pandora’s Box and lights the torch for our journey into the darkness. The Expectation First and foremost, this is an advanced roleplay that requires a fine attention to detail to properly enjoy. The synopsis, above, is very light in content; however, there is a hefty set of backstory and lore coming over the course of this upcoming week. Players of this game will be expected to read and understand the history of the realm before participating the roleplay. Furthermore, players of this game will be expected to uphold standards of posts expected by a roleplay of advanced nature. If you have any questions in terms of my expectations, feel free to ask in the comments below. Now onto the interesting stuff. The Guilds of El'yssi is a roleplay built upon a theme of exploration. El'yssi, itself, is a fantasy continent designed with a diverse set of environments. Every region is meant to feel unique from another through variants in the human race, the flora and fauna, and the culture of the natives. Nonetheless, despite the seeming differences of the six nations which inhabit the land, the roleplay as a whole is brought together by a single organization known as the Guild. In an age where curiosity has spurred the population into fantastical dreams of explorative privilege and wealth, the Guild is an organization which has grown to great power in light of supplying for the seemingly infinite demand--at least for the very best. Seeking the diamonds in the roughs from countless hopefuls, the Guild is responsible for training the next generation of Venturers who will walk the unknown and bring further understanding to our world. All applicants start as just that. It is only after surviving a set of arduous trials that they are deemed official Explorers of the Guild; to which they are then tasked with years of grueling training withing the continents of El'yssi. Only the top Explorers move on to become Venturers; however, it is upon reaching such status that they are deemed as professionals in one of the three specializations known to the guild, Faunology, Florology, or Archaeology. For this roleplay, the story plans to follow the journey of fresh applicants as they attempt to reach the dreams set forth by their hopes and ambitions. All characters of this roleplay will start as applicants to the guild. The trials will encompass the first chapter of the story after which the next several chapters will consist of their Explorer training across the realm of El'yssi. It is after all of this is complete and Venturers are gradually seen within the cast, that journeying into the Unknown will become the primary focus of the roleplay. More information will come in the completed OOC, but for now, onto the races of El'yssi,. Race is a poor choice in terminology for the various character selections in this roleplay. All five options are of human descent; however, it is differences in their evolutionary adaption which brings unique features across the different types. An in-depth analysis of their appearances, personality, and features will come in the OOC, but for now, a quick introduction to each race is as following. Chitós: A clan of northern giants who reside in the cold region of Oúntra. They are strong individuals who became known for their ability to not only survive the harsh climate, but also for their knowledge of forging weapons whose quality is unmatched by the rest of El'yssi. Nonetheless, their most unique quality remains the connection they hold with the beasts of nature. All members of the Chitos clan have a lifelong, animal partner joined as part of their initiation into adulthood. Fytáli: These are the variant of humans who reside within the forests and jungles of the land. Having become one with the flora, the Fytali are unique in their ability to sustain themselves through photosynthesis rather than require the consumption of food. Since the Fytali are in union with nature, members of this clan often can manipulate the environment to some degree. Sári: Not all humans reside on land as seen by the Sari of the Okino ocean. Unlike the other races, the Sari are distinct in that two variations exist--one in the northern sea and the other in the southern. The southern Sari are known for their slim figure, scaly skin, and elegant fins which lets them easily jet through the water in search for the fish of their trade. Like the Fytali, the southern Sari are in touch with nature and excel in the manipulation of their environment. On the other hand, the northern Sari are much different. They are large in stature, plump in nature, and blubbery to the touch. If the southern Sari are known for their elegance and grace, the northern Sari are without a doubt known for the power and strength they exert upon their surroundings. The northern Sari are excellent hunters and often prey upon the largest of beasts which lurk within the depths of the frozen ocean. Synthi: The Synthi are considered boring in appearance. Unlike the other clans which have evolved particular features to adapt to their environment, the Synthi have remained ordinary in terms of human appearance. That being said, the Synthi are brilliant innovators and their technological advancements are unparalleled by the rest of the world. The Guild of El'yssi is located within their realm, and all applicants are required to journey to their nation in hopes of becoming the next Venturer. Thári: A beast is the best way to describe the Thari who prowl the savannas of their homeland, Savansi. Furry to the touch and menacing in claw and tooth, members of this clan often resemble the fauna with resides alongside of their existence. Although genius is the furthest term to describe their nature, what they lack in smarts is made up through raw strength and survivability. Hunting is their ultimate pride, and members of this clan often compete for the largest prey to best display their worth for the tribe. The last bit of information for this interest check has to deal with the combat in this roleplay. The following text will become more clear when the character sheet is disclosed; however, what you can plan to expect is the distribution of stat points, a character level, and the utilization of dice. In the character sheet, a triangle slider will exist with each point representing each image above. This will determine your characters orientation in terms of the Trinity Arts, the combat system of the roleplay. The Trinity Arts consist of Force arts (weapons, martial arts, etc), Mind Arts (science, understand, etc), and Spirit Arts(elemental manipulation). Different races have particular requirements in terms of their Art orientation; however, flexibility is allowed to a particular degree for your own unique character. ------------------------ Finally, feel free to ask any questions in the comments below. Although not all information has been disclosed in this interest check, the roleplay content is nearly complete in terms of lore and history. If you are sure on joining, feel free to start a character now. I can assist you with whatever information you need to know about them.