@RedArmyShogun
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Name: Junko 'Jun' Habaki
Weight: 123 lbs
Height: 5'7"
Race: Human
Gender: F
Age: 29
Personality:
Hailing from the Grazmaldian nobility,
Junko - 'Jun' to close friends, was raised strictly under Eastern Ideals. From a young age, it was expected that she'd fulfill the family tradition of serving the (now former) Grazmaldian Kingdom's army. Disciplined and martial, she's had an upbringing whose end-goal was to prepare her to serve in the military as an officer. During the previous war she participated in some of the fiercest fighting of the conflict, and thus commands a level of respect in her experience and has a constitution that is resolute even in hopeless situations.
That isn't to say she isn't lost to the ways of the nobility, however. She is able to parlance with eloquence. Though she is also of few words when not willingly engaged in conversation. She conveys many things through her own silence, allowing people to infer the changes in her eyes and expressions. But if there was something she had gained from her time at war, it is an undeniable presence and pressure that commands respect from those of lower rank that comes from having fought in the thick of war. While her family is one of the newer nobility compared to the older Grazmaldia families, she carries herself with the distinctive mannerisms and temperament of the old nobility.
Her hobbies - outside of a physical training regimen she's followed religiously for decades - include
Tea Ceremony and Calligraphy. She also enjoys
wordplay in conversation.
Background:
Junko's family were a part of an exiled group of families from the East. They arrived and settled in these lands under the pretext that they were under the 'protection of the lords of the time in exchange for their loyalty and service. Indeed, loyal they were. So loyal that their deeds and actions allowed some families to ascend to becoming nobles. The
'Habaki' Family was one of those whom were allowed that honor.
Among the nobility, the Eastern families still retain some unique practices even after becoming nobles. One of these were the expectation that the first child would serve in the armies of the lord/king. Junko was the first child born, and she was raised in a martial lifestyle to fulfill this obligation. At a young age, she was schooled in the ways of the Eastern Sword, the bow, as well as basic elemental magics - the latter which she struggled in. This, along with her general education from her personal tutor allowed her admittance into the
Garzmaldia Military Academy. Upon graduation, she went through basic training and after a probationary period in a regular unit she was granted a rank of
Lieutenant.
Her time as an officer also marked the beginnings of the 'rebellion that eventually would form the
Kingdom of Aserand. She was assigned to the newly formed
'Fast Army' whose charge was pacification of areas that were beginning to raise arms against the Garzmaldia. This force was dispatched to various hot spots and crushed any opposition that did not immediately surrender. However, these actions did not stop other areas from rising up around the banner of the Prince of Rangriz.
After a noted escalation and organization of the opposing forces, the 'fast army' was reorganized from pacification being formatted for front-line combat against the armies of the Prince of Ranzgriz with the expectation of retaking walled settlements. The
'Western Shock Army' stormed several town steads and fortresses with great losses. Further on in the war, Junko was promoted to
Captain, and given command of the Armies'
Artillery, where she notably trained the forces' famous
'Seige Archers' - Archers whose arrows could batter stone walls and towers into submission. She also took the lessons of the previous sieges and improved the Armies' assault tactics. For the duration of the war, the Western Shock Army enjoyed a series of victories and were one of the best performing detachments of Grazmaldia's armed forces in the final stages of the conflict. They were not able to change the course of the war, however. News arrived that the other front had faltered, and the rebel army was fast approaching the capital.
The Western Shock Army was spared from the climactic and brutal
final battle in the capital after the leading general ignored the order to return home to reinforce Grazmaldia. They peacefully disbanded after the results of the final battle arrived, announcing the capitulation of Garzmaldia. The Shock Army had the unfortunate reputation of slaughtering civilians in the years following the end, mostly due in part to their early career in silencing rebels who became martyrs, and later being a force tasked with the bloody business of taking settlements. This bloody reputation still follows people who associate themselves with the old Shock Armies and thus veterans usually keep quiet about it unless asked. Despite this, Junko was thankful that the Prince of Rangriz spared a purge of the old Army's officer corps and the old nobility. She surrendered her arms, and returned home peacefully.
She returned to find that the nobility gained from her ancestors was now lost. Her family took to relocate to distant relatives who owned a quiet farmstead in Rangriz to rebuild their lives. Junko, well aware of her army's peacekeeping actions from years before, chose to remain in Garzmaldia. She was able to find simple work guarding the temples of the Church of Martel there. Jun welcomed the cessation of hostilities and war, but there was also the matter of extreme boredom. Some days, she even felt like taking breaks from her daily physical regimen and trying out the local taverns like the other guards - feeling like the world was starting to move forward and leave her behind.
However, one day. The New King Mustered all the soldiers available for an upcoming conflict, regardless of what side they were on in the previous war...
Skills and Talents:
- Swordstress and Duelist - Junko is trained in the art of the sword in the eastern style. A distinctive curved blade that is held in both hands. She's practiced religiously for decades. In battle, she can apply water magic to her attacks to give them extra strength and versatility. It is widely popularized within her background that she has a very extensive history of engaging and winning sword duels with sparring partners and enemy officers.
- Archer - She's been trained in the ways of the bow for as long as she has with the sword. She was also the first 'Siege Archer' and her long distance arrows can slam through armor or batter away at a wall. She's proficient enough to even fire from horseback.
- Veteran Captain - Junko was formerly a Garzmaldian Captain. She is able to effectively lead and manage a company of soldiers, though she might be a little dusty at first.
- Honorable - Junko's presence has an air of dignity about it. That air of dignity and the way she carries herself has an effect on conversation.
- Noble - Having once parlanced with nobles her speech is eloquent. She's dealt with the officer politics of the old Grazmaldian army even in military school and she came out of it with a certain degree of diplomatic skill due to playing those 'games' in the past.
- Tea Ceremony - An eastern tradition that is an artform. But to others looks like the very careful preparation of tea.
- Miner - She had been in the process of applying her skill in seige tunneling to running a mining operation to turn her family's fortune.
- Good Assault Infantry Commander- Junko is proficient in the tactical use of heavy battle line infantry. She is tenacious and ruthlessly persistent in battle.
- = Special Unit: Can Train Assault Legionaries (Plumbatae) when Commanding
- = Special Unit: Can Train Shock Blades. Requires: Master Blacksmith
- Good Siege Commander - Junko is proficient in the tactical deployment and use of various Siege equipment. Including ladders, catapults, tunnels, and battering rams. In battle, she always comes with a general strategy in mind, but is able to rethink things on the fly - even in the chaos of battle.
- = Special Unit: Can train Onagers when Commanding.
- = Special Unit: Can train Siege Longbows. Requires: Logger Camp, Copper Mine
- Skirmishing Commander- During the later open field engagements the Jun employed heavy spear infantry supported by archers. Her favored strategy was to force the enemy to throw themselves into a solid spear wall while peppering them to death with arrows as they approached and as they were inevitably forced to withdraw. Junko employed this to very lethal effect in the times she had the chance to.
- = Special Unit: Can train Pelatast Scouts when Commanding
- = Special Unit: Can train Garzmaldia Guard. Requires: Armor Factory or Palace
Equipment:
- Executioner's Blade (Eastern Blade): Junko surrendered her personal sword as a token of surrender at the end of the war. This eastern blade used for corporal punishment remained in her possession taking the former's place. One can feel an unexplainable weight and aura to the sword - as if the malice and fear of the people whose lives it took have possessed it.
- Xu (Eastern Blade): A blade that Junko won in a duel. While it is an eastern sword, it has a straight edge, and is apparently of a different variation to the one Junko uses. One can feel the ambition of it's previous owner.
- Bois d'arc (Longbow): A bow made from an orange tree that was cut down on that land that became her family's manor. While the manor has been lost, this bow with the family crest remains as a testament to her ancestor's achievements. As it turns out, the wood the bow was made from is excellent for landing powerful arrow shots.
- Copper Tipped Arrows: The special arrows that allow for the 'Seige Archer' effect to manifest.
- Clay Tea Set: A plain but well loved tea set that is used for mundane occasions.
- Formal Tea Set: A disgustingly ornate tea set that is used for formal occasions.
- Pen and Parchment: Quill, ink, and Paper. Junko's articulate handwritten responses and correspondence make block print book seem boorish in comparison.
- Butler: An impeccable butler who also has an 'Eastern' Appearance who was tasked to care for Junko after her family left the capital. He exists to garuntee a fresh supply of tea leaves and a certain standard of living for Junko, her horse, and equipment. He is impressively resourceful even when far out in the wilderness. Well known for an impressively groomed handlebar mustache and his luck in poker. Useless in combat however.
- White Horse: When her family heard of her return to the battlefield they immediately sent her one of their finest horses form the village. Obedient and brave. This mare is certainly not bred for war however and is usually kept in camp. Notably aggressive against any other horse that comes near it. It has yet to receive a name.
Others:
Character Theme: (Ran out of Voice Actors)
Relationships:
(Jun delved in some of the happenings of the previous war as new from various fronts were passed around. For the purposes of filling this section out, she happens to hear about the other characters in one way or another before their first meeting)
- Claudia Asellio - "Regrettable that she seems to have taken the fallout of the old nobility rather hard."
- Gaius Boreau - "Absolute monster of a person, if that is correct. Despite what side he fought on previously, a 'barbarian is still as such in my eyes."
- Thodric Burne - "Armored in almost all of the right places, I suppose."
- Percival Tailor - "Misery is cheap entertainment. No honor in taking joy from it."
- Aster Eiledane - "A monster whom is at least civilized enough to be tolerated. And I use civilized rather liberally here."
- Kain Leovold - "I suppose by then the ending of the war was inevitable."
- Solara Daulfern - "Self Made. How admirable."
- Ral Greiger - "How Exotic..."