- Posting Speed
- One post per day
- Multiple posts per week
- 1-3 posts per week
- One post per week
- Online Availability
- Varies, but often.
- Writing Levels
- Adept
- Advanced
- Preferred Character Gender
- Male
- Primarily Prefer Female
Greetings to you, Proud Warrior, Destitute Savage, Lowly Mercenary, or Humble being trying to make your way through the world. This is a tale of War and wonders, of dark secrets and a Fire Emblem-esque journey. Down below will be all the information you need and maybe even more, but fear not, I will answer questions as they are asked and I will consider making an OOC for this RP via Discord if need be.
This is an anime styled RP set in a Fire Emblem like style, but with a slight twist. That Twist being, you are or were a minor or mid ranking commander of those nations which once called your Kingdom home, in a righteous crusade you were swept away from power, or at least your bosses were. And though hated or seen as indifferent to the people, in the five years since the conflict you have lost all status or power you may once have had and while not officially persecuted, the wounds of war are still fresh in the minds of many as the Kingdom heals.
To your surprise, the Kingdom makes you an offer, placement within the new forces and ruling order, even if diminished from what you had. Be it out of gratitude, some notion of patriotism, survival, greed or maybe all of the above, you heed the call to learn of placement into a new Brigade to handle the Imperial Invasion from the West, while the main Army handles the North.. But all may not be as it seems and some enemies are closer to home than afar, what machinations lay in wait and will you be Loyal to the King who saved you once and now asks you to serve?
Such is the tale of The Great Sederian War, a war waged from the shadows and that may leave much of the land as ash.
-
This Section should always be seen as a WIP as new information will be added to it on a continuous bases and as the story develops, things from PC bios may also be added here on a case by case basis.
The Kingdom of Aserand: Made up of several smaller states, cultures and races, Aserand was born of war. In the past it was a collection of five territories centered around the Kingdom of Garzmaldia and it's "client states". Most of these were either inept, corrupt, savage or brutal in their Governance of the realm which lead to the Prince of Rangriz taking up arms with the aid of adventurers he met in his travels as a merchant. With popular support he united the shattered realm of Aseran within two short years.
The Capital de facto is Rangriz and the largest city is Grazengrad, former battled scared capital of the former nations alliance. King Lavitz is known as a fair and just man, who during the rebellion spared the lives of many of the old Aristocracy, junior and mid level officers of the former Governments, not caring much for needless bloodshed.
Aseran is known for it's geographical features which in a manner make natural borders for the State, which was also seen as such within the former Empire of Sederia. A long forgotten Empire from antiquity, which still has ruins and tales of Glory spread around the continent and it's state border still form the bases of some nations as does it's road network. It's people often address themselves by the City they are from, race or simply as Aseranians.
Regions of note;
Garzmaldia, Located in the heartland of Aseran, Grazmaldia had a long history of military traditions and aristocratic rule and the type of lord one may have varied as much as the crests they wore. Garzmaldia was largely land locked but heavily urbanized and central to trade, because of the corrupt that took root in it's lands, it's grasp on power was overall fairly weak and decentralized. Even so it's cities and population still fuel the Kingdom's war machine.
Rangriz, In the Southern Breadbasket region of Aseran laid the Riverlands and it's massive fields, always a bit poor Rangriz often felt the brunt of regional problems coming down upon them, typically overseen as a Princedom, it was instrumental in rising up armies during the Rebellion and it's reconstruction efforts since.
Hironeidon, Located in the far north, it is a frozen and hard land that was always beset by monsters and it's proud warrior ways. It attempted to back Garzmaldia and lost heavily. Now days while the culture survives, massive losses has forced it to open it's doors so that it may have some protection from the beasts. With it's military forces thinned and it's self now on the frontlines, Hironeidon is now lockstep with the Kingdom.
The Central Highlands; For Centuries the Central Highlands have been home to monsters and men, men of the Wilds to be more spot on. Living in barbarism and tribal traditions the people and goblins of this region have always been a source of trouble, the men for longer so. During the war, this region seen it's bandits spread like wildfire across the lands and against one another. Ultimately their moment of glory became a lasting defeat which would shake the very demographics of the region and "civilize" them under the Kingdom's leadership.
Imperial Hiedalmire: Carved from the land mass North and West of the Kingdom lies the mighty power of Hiedalmire, with a long history and deep traditions it's attention was Militarily almost always focused elsewhere or internally and thus minus the occasional skirmish with the various powers in control of Aserand, Hiedalmire has lived in peace with Aseran and even sent forces and Aid during the War of Unification.
Hiedalmire is often considered the Military power of Sederia, though it has seen it's power wane or remain stagnant due to internal conflicts or Emperors who were more interested in perfecting Drill and Parades than in gaining new lands. That was until the new Reign of Augustus the XII. Assuming power with the Death of his Father, this young man was once a compatriot of Lavitz during his war of Reunification. Though his reign has been short at only two years, it has seen sweeping reform and a massive expansion of the Aristocracy and a heavy reliance on the Military to carry out his rule. It's Capital City of Hiedelberg is located roughly in the center of the nation with a vast road network, the Imperial Armies march forward in the name of Grand Unification, though more than that remains unknown.
Sederia: The Large landmass that both nations call home, the former crown jewel of the Empire it shares a namesake with, a dizzying variety of cultures and races call the region home, though it is by and large a Human dominated landmass. Aside from the two major powers, the Great forests of Toph, the Sultana of Jamballa, Republic of Izmeld, the Nordlan, and the Far Eastern nations of Yongtai and Yafumti are other regions of note.
Organizations and Sects of note:
The Church of Martel: Formed around the worship of the Sun Goddess Martel, the Church has a massive presence across Sederia, largely keeping out of politics, it is the center of faith of most people, with a pantheon of saints. The Church of Martel also handles the training of most mages and operates a number of temples, research institutes and orphanages across the world. In the distant past the Pope of the Church held considerable power and influence and the Ability to call forth Crusades. After a rather heavy handed defeat in the Third Crusade, the Church is forbidden from having a military force, though it is allowed to keep a small cadre for the protection of the temples and keeping ancient artifacts of the former Empire secured.
With nuns and priests the church is often seen as a source of public good will, so remember to reach high and breath deep and Praise the Sun.. Or your patron Saint. Though other religions, more so based upon racial or regional lines exist the Church is by and far the most dominate.
(A list of these may be compiled at a later date or upon request)
Of Man and Beast:
In the world of Sederia, Elves, beastkin (ie humans with animal features), Humans and a few other rare oddities call the land home as it's more "Civilized" and Sentient beings and thusly rule the world. Magic is a known factor and these races typically make the most use of it, though even then it is not so common as to tip the balance of the world. Magic is often used in support of Dragon riders, horse cavalry and other assorted ground forces or in the usage of Golem creation. It is said however that old Sederian had powerful magics lost to time and was even destroyed in a Cataclysm caused by Magic.
Aside from these races, Goblins, Dragons, Golems, dire beasts and other such creatures are known to lurk beneath the ground or in the savage deep woods of the landmass. Largely a nuisance at this point, generations of warfare have driven many of these beings to the brink of extinction or seen them broken as beasts of burden for the use of man. (detailed lists or additions can be made to both of these sections at a later date)
King Lavitz - Lavitz Valua des Rangriz
Former Prince of Rangriz, he is known to be a somewhat shrewd and benevolent ruler, he or his forces defeated you long ago. His reign has largely been focused on rebuilding the shattered land and bringing peace back to the realm. In his mid 30's he is rather young by some regards to be a national leader. Either way his reign has been better than the past ones. Currently he is leading the armies at the Northern Front. With a analytical view on things since the revolution he has been rather busy as of late and with the new war he cares little about official protocol.
Lord Hasen Jabim: The Prime Minister of the Kingdom, he is an elderly man and advisor of King Lavitz and handles most of the day to day administrative tasks of the Kingdom along with the house of Lords and Commons. A Native of land near Jamballa, he is fond of hot water and honeyed drinks, often happy if not calculating, he often stands up for ceremonial terms and expects the people to be upright, he was heavily against the employment of old soldiers and considers them troublesome, he however is a rather just and upright man that always seems happy.
Major Valua: Younger brother of the King, he was but a foot soldier during the war but in the recent years has risen up the ranks of the Security services in peace time and is placed in command of one of the Kingdom's Regiments. It was he who tabled the suggestion to recruit more experienced soldiers from the old forces to serve in a specialized Battalion on the Western Front. He is a calculating and pragmatic sort, far more so than his brother who often aims for the greater good. Ambrant Valua just aims to win and to keep order, no matter the means he must use, the commander of the overall group, he mostly lets the former soldiers do as they please.
Emperor Augustus XII : Leader of Imperial Hiedalmire, a young man during the reunification war, he lead a battalion of Cavalry in the Revolution and worked closely with Lavitz. Birth named Eurik est Haspin, he took on the name and title Augustus XII upon ascending the throne. Being a few years younger than Lavitz, he is described as being easily bored and risk taking, an adventurous sort well versed in warfare. His immediate reign is known for installing order and control to a degree not seen in decades, though with a fair hand.. Much of his personality and reasoning is as of yet unknown to those in Aseran.
The Death Knight: An enigmatic figure, he is a rather large man that has been leading the Imperial offense on the western front. Short of the fact he's feared the only factor that has been observed about his immense strength is the fact he will challenge worthy warriors to a duel. In which he will speak in hushed tones in close quarters, given none of these warriors have survived it remains to be seen what he has said. He will likely be the first immediate threat the battalion will have to overcome.
Coming soon?... I hope -
Appearance: Anime or Game style artwork here only.
Name: Whodunit?
Weight:
Height:
Race: Human or see rules
Gender:
Age: Important, see rules.
Personality: List style, or written out, your choice. Just a basic "how you tick"
Background: What were you before your fall from grace, or even before that, what have you been doing till now and why have you answered the summons even?
Skills and Talents: List as many as you like in bullet format, descriptions optional, I personally plan to list three combat and two to four noncombat.
Equipment: Items of note you carry such as weapons, artifacts, animals, etc. If it's specialized to your role, say a field surgeon you can list a medical kit, otherwise things like food and water don't have to be listed or items related to the hobby depending. You don't have to be super realistic here, I don't care how many arrows you have if an archer, nor will I be keeping count.
Others: Anything else you might want to add, say like theme songs, voice, other things of note.
(* = Optional: These items don't matter in the least and don't have to be filled)
Relationships (*): If you have an opinion or a history with another character, list them with your IC thoughts or interactions with them, update this time to time if you wish.
-
Just keep an eye here when you are done.. I will get to you ASAP
Claudia Asellio - Cavalry Knight
Gaius Boreau - Blacksmith Barbarian
Theodric Burne - Dragoon Warrior
Percival (Perry) Tailor - Swordsman instructor
Solara Daulfern - Lancer
Kain Leovold - Ranger
Aster (Asteroc) Eiledane - Battle Dancer
Junko 'Jun' Habaki - Samurai Swordswoman
Ral Greiger - Blade Dancer Assassin
-
General Rules.
- All Iwaku rules apply..
- Collabs: I do not mind collabs, however I ask that you finish them in a TIMELY manner, I will not wait up on you.
- General posting: I am looking for at least one post a week, I would not mind more posts in a week but I won't enforce it by any means. If you CANNOT post during a session at least ONCE then notify the RP, should repeat absences be noted your PC WILL BE removed from play.
- While not a redstar rp, this rp has a bit of swords, magic and is in a war, use common sense if that stuff offends you.
- All decisions on characters are the sole discression of the GM and/or co GM's.
In terms of Races, short of what is noted in lore I Might consider others, this will be on a case by case basis
- Age, in regards to age, you should be five years older whan what you were during the war, more likely than not you would be 16 at the lowest, most characters will likely fall in place between 20-30's range. Exceptions can be made for younger teenage characters provided they were related directly to someone who was in the war, but this will be by a case by case basis.
- You must be from the Kingdom's old nation states or territory, I may budge on this however, I left most of this vague in lore on purpose to encourage the creation of player lore, but if it becomes problematic for others I will make a list of all the former states and the cultures that they had.
- Be reasonable in your character building, a former King, General or Warlord is unlikely to have been spared or to surrender during the war given the grave threat they pose, or the fact such people may naturally fight to the death. Commanders and minor lords, bandit forces or free companies are another matter.
FAQS
Q: Hey can I join!? A: Yes?
Q: Can I have Romance? A: Eh, idc, do what you want in the free time, just fade to black, we don't need to see your details.
Q: How many members are you looking for? A: Around 8, however if I get more than that I'll pick an able co-gm to assist me in running it and maybe make the rp split a little in thread to prevent stagnation.
Q: Do we have Magic, how does it work? A: I'm not a Wizard. That being said, yes we have magic and in scale it should be seen on par with what is in fire Emblem. Our PC's are meant to be the hero vs the every man.
Q: Can I play as the bad guys!? A: short answer, likely no. Long answer, I don't want to give any player a plot central posting unless I'm sure they'll be here past two weeks.
Q: How long will this rp go on, is the plot clear cut good and evil - A: Let me stop you there, I have a general plan, yes, I also expect all my plans to go to shit and need sudden improvisation based on the actions of my members. No, the plot is not clear cut good and evil, political happenings should be expected to happen around us. No I will not give more details, if I were to do that then I might as well write a book as I have zero need of you.
Q: Can I have a gun? What is the Tech level? A: Am I a joke to you? No, you cannot have a gun, cannon, bombs, etc. This is purely a Fantasy Middle ages like setting in JRPG style, plate, knives, crossbows, bows, etc are all allowed. No, I will not reconsider this point of view.
Q: Can I make additions to the lore or setting? A: I will review these concepts and based on how they fit I may integrate them.
Q: Is this the ooc for talking in? A: Yes, unless discord is heavily requested.
Q: How often will posts be? A: I will aim for once a week, likely I'll pick one day to make my gm plot centric posts and it will always be that day, otherwise I will make normal interacting posts regardless of time. I don't believe rping is a job with a quota, if I have something to respond to I will respond to it.
Q: What are posting orders? A: Posting orders are a horrible idea. I only ask that you do the following when you post.. One, wait till at least two other people have went before you go again or two, two days have passed before another post has happened.
Q: How many PC's can I make? A: I would rather you stick to one till we see how many join.. HOWEVER, depending on how they are written or how well you make use of them I will give an allowance toward the creation of two PC's.
Q: How long from now till the rp launches? A: I plan to give a week give or take a few days, otherwise I may make times where people who aren't comfortable joining in an ongoing RP can be "recruited" these will be "free periods" so to speak..
Q: Hey can I co-gm!? A: That depends on a few factors, from the number of members to what I have observed of you in the OOC and other RP's.
Q: I have a question that isn't here! A: That is not a question, but please ask me here in the OOC, or if and when applicable via the Discord.
Last edited: