The Depth Online - [OOC & Signups]

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Kestrel

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OVERVIEW


SUMMARY

The Depth Online is an RP about a group of players becoming trapped in the beta-test of an online virtual reality game, where they explore a science fantasy world where sword and sorcery co-exist alongside flying hovercrafts, guns and fancy long coats. Given no explanation about why they can't seem to log out, players must learn to fend for their selves in this dangerous and ever-changing world.

WHAT TO EXPECT
  • Collaborative world-building, character actions will shape the world and players are encouraged to contribute.
  • Delve into the lore of this ghost town of a planet. What once roamed these lands and why does it roam no more...
  • Action & Adventure, explore dangerous catacombs and overgrown temples where threats are always lurking...
  • Build factions, be a part of the new world order!


WELCOME


Welcome to The Depth Online. I'm Kestrel, and I'll be your host. This RP sets in a Virtual Reality Massively Multiplayer Online, or vrmmo for short. It is a virtual game world, where you control your avatar as you would control your own body. We'll both be exploring a world full of sights this, this, this, this, this, this, this, this and this. Want to know more? Well, step right up!


GAME INFORMATION



VIRTUAL LIFE


While TDO has been designed to feel life-like and interact with all of the player's senses, not everything is the same in the game as the real world. For those unfamiliar with MMO's, here will follow a couple differences you might wanna look out for.

THE BODY

Unlike your petty and weak human body, you have no need for nourishment or rest to stay fit even though the game allows you to eat and sleep. Instead, eating and sleeping will recover HP and MP. And yes, this also means you don't have to break RP-taboo by going to the toilet. Also, outside of status effects and special events, your virtual body won't get sick. Hell, you can't even die permanently. Unless there's a bug of some sort involved, which by pure coincidence manifests when players are expelled from the RP. Instead, when you die you can either be revived by other players (if they have the skills or items to do so), or respawn in the nearest town. There are no penalties for death, unless it's in a player versus player situation (see: PVP).

Take note though, that players can still feel pain. Many environmental hazards will sap HP, so running around in a hailstorm or diving into lava is still a bad idea.

MENU

A convenience in VRMMO's is that you have a handy menu that pops up in front of you to take care of almost anything. Like a floating touch screen, menu's pop up everywhere. They can also be controlled by voice. They're pretty nifty and have a multitude of functions, like managing your inventory, organising parties and in-game skype-calls and guilds, or setting the terms for a trade or duel.

INVENTORY

One of the most prominent menu features is the inventory. Rather than carrying a backpack full of items, you have something akin a pocket dimension that is called your inventory. You can select and organise your items by menu.

However, you only have limited space in your inventory. When your inventory fills out, you must store your items at a bank. Banks are ran by NPC's and players alike, although most will ask for a fee for storing your items. Banks require physical space, so unlike the inventory, you can't take items from them whenever you please.

PARTY

Parties, or groups, can be joined, left and organised within a menu. One person creates the party and then invites other players to jon them to work towards a particular goal. It's a lot like forming your own fellowship. Parties are beneficial because they allow you to chat telepathically on a private channel, monitor each other's HP, MP and status, and share the XP gained from killing monsters. Some support skills even require you to be in a party to work.

GUILD

A guild is a more permanent party. Players can also join long-term groups called guilds. Guilds are usually groups of people who are working toward a common goal in a game. A guild may focus on many different things, like clearing dungeons, crafting and trading or try their hand at controlling an area. But guilds can also simply be a group of friends.

Benefits of a guild include a chat channel, which allows you to talk to all your guild members anywhere any time, and the ability to summon guild members near you when not in battle. Most importantly however, is the right to a guild hall.

A guild hall is like collaborative housing for the entire guild. It can include it's own resting area (to recover HP & MP) and guild bank (storing items free of charge). A guild hall can also serve as a base of operations as the guild leader can set permission to enter and leave the building. It can also be fortified to serve as a fortress in battle.

A guild hall costs a large amount of credit to build from scratch, but is cheaper when compared to an individual player's housing (which is a thing). It's also possible to turn conquered dungeons or discovered settlements into guild halls, although this tends to be on the pricey side also.

PVP

PVP stands for player versus player. Like in good old times, disagreements can be solved with a blade between the ribs or a bullet between the eyes. Depending on the area they are in (see: Territory) players can challenge one another to a duel. There's voluntary and involuntary duels, again depending on the area the players find their selves in.

  • In a voluntary duel, players can make a wager, betting items, equipment or credit (money) of any amount where the winner takes all. You can also choose to bet nothing and have a friendly spar. All terms are to be discussed before the fight starts.
  • In an involuntary duel, the winner chooses to either take 25% of the loser's credit, an item or piece of equipment of the winner's choice. They happen spontaneously and can be joined in at every time.

So basically, a gentleman's disagreement versus plain robbery. It's also possible to have PVP situations with multiple people. In voluntary duels, you get to select the participants when deciding terms, whereas involuntary fights everyone can join in.
As the RP goes on, we'll be keeping track of a map. There's only one tile so far, but it'll expand as we explore more...

Link


LOCATIONS


LANDING SITE

  • The starting area of the game. Currently the Landing Site is a small camp in the grasslands ran by NPC's. Surrounding the camp are monsters ranging from level 1 to 5. The area hasn't yet been claimed by anyone.

    Owned by: -
    PvP: Invite-only
  • Doctor Marius Vinkelberg, but a simple rocket scientist. A jumpy man who wants to know what happened to a missing ship...

    Bonnie McClyde, depressed captain of the missing ship. Has lost the courage and ability to command her crew.

    Neil Opal, a moustached man supposed to take care of the supplies at the Landing Site.

    Professor Samuel Crow, a somewhat scatterbrained man who has lost his shiny things.

  • Harenn - Dog-sized jackrabbits with large ears.
    Level 1 - 5 STR - 2 VIT - 2 INT - 2 WIS - 9 HP - 3 MP
    Level-up: 2/1/1/1
    Claws - 2 physical damage (+2 per level)
    Distress Call - 4 MP
    Drops:
    • Raw Harenn Meat 1-4
    • Harenn Fur 1-4
    • Lucky Harenn Foot 1/6 chance

    Nexit - Large, two-tailed foxes that bark sonic-booms.
    Level 1 - 8 STR - 5 VIT - 5 INT - 5 WIS - 18 HP - 7 MP
    Level-up: 1/1/2/1
    Claws - 2 physical damage (+2 per level)
    Sonic Bark - 2 magical damage (+2 per level)
    Drops:
    • Nexit Fur 1-4
    • Broken Nexit Fang 1-4
    • Severed Nexit Tail 1/6 chance

    Forunn - Small, nomadic goat-men.
    Level 1 - 5 STR - 2 VIT - 2 INT - 5 WIS - 9 HP - 6 MP
    Level-up: 2/1/1/1
    Headbutt - 3 physical damage (+2 per level)
    Drops:
    • Broken Forunn Horn 1-4
    • Forunn Milk 1-4
    • Perfect Forunn Horn 1/6 chance

    Tryma - Large, flightless birds that kill with beak and talon.
    Level 1 - 9 STR - 4 VIT - 4 INT - 4 WIS - 17 HP - 6 MP
    Level-up: 2/1/1/1
    Talons - 2 physical damage (+2 per level)
    Beak - 3 physical damage (+2 per level)
    Drops:
    • Tryma Feather 1-4
    • Raw Tryma Leg 1-4
    • Razorbeak ⅙ chance
WHISPERING WOODS

  • A small patch of forest to the north-east of the landing site; home to many dangerous creatures. It grows thicker as you go in deeper and sometimes voices can be heard... Especially at night...

    Owned by: -
    PvP: Invite-only
  • -
  • Aenara – Spiders at the size of horses. They have thick fur and use their webs to scale vertical surfaces.
    Level 5 - 15 STR - 9 VIT - 12 INT - 10 WIS - 33 HP - 16 MP
    Level-up: 2/0.5/2/1
    Fangs - 10 physical damage (+2 per level)
    Legs – 5 physical damage (+1 per level)
    Web Shot - 4 MP : A medium-ranged web-attack that covers ground in a cone-shape. When hit, applies a slow that lasts for 5 posts, unless attacked. The slow can be stacked up to three times; at which point the victim can no longer move.
    Poison Fang – 3 MP: Does 50% damage on the bite, but deals another 100% spread over 3 posts as a DoT.
    Stealth – At the cost of 50% movement speed, Aenara can remain nearly invisible until they attack or get hit.
    Drops:
    • Aenara Silk 1-4
    • Carapace 1-4
    • Aenara Leg 1-8
    • Venom Sac ⅙ chance


TERRITORY


In TDO, there is a political system. Rather than NPC's ruling the world; areas are controlled by guilds (or in rare cases, incredibly OP or rich solo players.) There are a lot of advantages to controlling an area, both in terms of finances as plain power. Players can fight for control of an area, or trade rights. A list of benefits is as following;

FINANCIAL
  • Ruling players can put a tax all trades. Between players, this means the rulers will take away a certain percent of the gold paid, whereas NPC stores will raise or lower their prices depending on the set taxes. This also applies to inns.
  • When players or guilds use housing (build or purchase their own house) they need to buy the ground to do so from the ruling class.
  • Ruling players can force entry fees for their areas. Maybe it costs gold to go to the best hunting grounds, or setting up shop in the market place will cost you a couple credits.
ACCESS
  • Ruling players can forbid certain players or even entire guilds to access the town; allowing them to control an area without outside influences.
  • They can also do this on a smaller scale, preventing rival guilds to spy on one another, or organising the market place by level, price and quality of items. Hell. Ruling players can set privileges, such as only allowing their friends to visit the spa's and inns that yield the best rested XP bonus.
  • For the right price, ruling classes can lure NPC's to their areas to set up shops. A medical tent far out in a training field? An extra weapon store in town? You name it.
PLAYER KILLING
  • Ruling classes can either make their towns safe havens, or lawless PK-zones. This requires a full day to change, however, giving players a chance to get out or get in before such a change happens.
  • They can also set privileges to players that allow them to initiate duels; allowing for either police forces removing bad influences, or bullying anyone they like, depending on whether the ruling class in benevolent or malevolent.
  • Ruling classes can set bounties, allowing all players to initiate fights with those with a bounty on their heads. This requires a reward, though.
EVENTS
  • Ruling classes can set up events, like fighting tournaments or cooking contests or a hide and seek game. This requires a reward like bounties, but the cost can be mitigated by asking for entry fees.
  • Ruling classes get to alter the area for these events and temporarily force NPC co-operation. Maybe you want to have a gladiator match in a bath house? A foot race through the market place? Hide and seek in the dojo? Go for it.
| POLITICS |
As you can imagine, having all these rights gives ruling classes a big advantage. However, they need to use their privileges wisely. If a big enough group of players (20% of the 'population') decides to band together; they can attempt a coup d'etat. They may siege the ruler's palace, guild hall, or whatever base they operate from, and if they kill the ruling class, they can form their own. This means that the ruling class either has to keep their population happy, or rule with iron fist (read: PK-galore).

The ruling class can also be initiated by outside parties. This is called a faction war. If you think another area would be a great location for your new trading center, you can declare war on the rulers of the area you want. Perhaps the ruling class treats it's players unfairly and they enlist your help. Or maybe you are just bored and out for a fight.

During a faction war or coup d'etat, regardless of normal rules, the warzone becomes an open PK-zone. Even unaffiliated players can (or are forced) to join the fight. This can be a blessing, if they like you enough they come to help, or a curse if they agree it's time for a new rule.

| RELATIONS |
Although not a system, forming relations is most important in the political realm. Forging strong bonds may allow allied factions to come to your aid, or give certain trading guilds more favourable tax rates (every area has exclusive materials). Or you can organise inter-faction tournaments to promote your friendship or train your best fighters. Or... Maybe you have a common enemy you want to attack together! Should the game venture into the political; relations will play a crucial part in your success...

PROFESSION SYSTEM


In addition to battling, characters may also choose to pick up another type of job; called professions. Professions focus on resource gathering and item creation, ranging from food to recover HP and MP, to crafting weapons and armour, to taming monsters and using them as mounts! To learn a profession, talk to a crafting master NPC. Be careful though, you only get to learn one!

There are eight professions; Smithing, Tinkering, Mining, Construction, Infusion, Clothwork, Foresting and Shepherding. Each character gets to pick one which they'll be keeping for the rest of the game. Each profession brings something different to the table. One can gather resources another might use to refine items or materials for yet another to use. The details will be in the recipe list.

It's important to note that to use your profession (specifically item creation or material processing) you will need to be at a corresponding crafting station. These are present on the Landing Site, but will be need to be built in new settlements. As a part of learning a profession, you will also gain an item used to craft (smith's hammer, for smithing for example). These are needed to craft as well.

Professions like characters can be levelled up. There are five ranks; Novice, Adept, Expert, Master and Ascendant. Everyone starts off as a novice and, given time and resources, will eventually become an Ascendant. However, this isn't done by plain and simple monster killing. Instead, ranks are gained by fulfilling special quest conditions. Quests proc through special events which will be put up as we progress through the story.

CLASSES


Like most MMO's, TDO has a combat engine. Each character has a set of abilities based on their class that they will be taking into combat. There are twenty available classes in TDO, divided in four archetypes. Players get to mix and match by multi-classing, and our beta-testers can pick two classes to start out with as long as they're within the same archetype. All classes have their own strengths, and TDO recognises five roles;

  • Damage Dealer – These classes deal damage, and lots of it. They possess the strongest attacks and are needed to take down enemies fast
  • Tank – Tanks are those who stand between the onslaught of bosses and the health bars of their party members. They can force enemies to focus on them and absorb or avoid damage better than other classes.
  • Support – Support is varied in that there are two kinds. One is focused on making the party stronger, by either healing or increasing their abilities, the other on lowering the stats and abilities of enemies.
  • Crowd Control – Stuns, snares, silencing; anything that (temporarily) prevents an enemy from acting is considered crowd control.
  • Utility – Everything that is not directly combat-related falls under utility. This role rarely contributes to making fights easier, but have their own unique strengths to make up for it.
Each class has a primary and secondary role. The primary is always more powerful than the secondary, meaning that, for example, a Warlock is better at Crowd Control than a Berserker, but the Berserker deals more damage, even though both can fulfil both roles.

| WARRIOR |
The up close and personal bruiser. The warrior archetype excels at melee range and deals physical damage. Warriors can wear heavy armour.

| Class Name |
Berserker
| Class Equip |
Sword, Axe, Mace
| Class Role |
Damage Dealer, Crowd Control
| Class Special |
Dual wield (attack speed buff) or two-handed wielding (damage and range buff)
| Class Description |
The pinnacle of strength, berserkers are fell warriors that dual wield for a blinding flurry of attacks, or wield massive two-handed weapons that can knock any lesser being off their feet. Brute force is the name of their game and their skills focus on dealing damage and breaking through defences with interrupts and knockdowns. Their own defence however, is rather lacking...
| Class Name |
Knight
| Class Equip |
Sword, Polearm, Shield
| Class Role |
Tank, Support
| Class Special |
Aegis (Increases nearby ally's VIT and WIS by 10% of the knight's)
| Class Description |
The defensive behemoth, taunting death itself with their high survivability. Knights provoke enemies into targeting them and keeping them busy. Knights can keep their allies safe with a multitude of skills and are the only class able to use the shield offensively, but give up damage potential in the process.
| Class Name |
Monk
| Class Equip |
Knuckle, Staff
| Class Role |
Crowd Control, Damage Dealer
| Class Special |
Qi (increases P.CRIT, M.CRIT and resistance by 10.)
| Class Description |
Monks are extremely close-range fighters, but masters of pressure points. Their skills deal damage while debuffing their enemies abilities, or even paralysing parts of their body. Their Qi enhances a monk's resistance to status effects and critical hits, while increasing their own critical chance.
| Class Name |
Templar
| Class Equip |
Sword, Dagger, Shield
| Class Role |
Crowd Control, Support
| Class Special |
Rune Blade (depletes 25% of HP damage as MP when an attack connects)
| Class Description |
Where traditional warriors are weak versus mages, the templar turns the table. Templars are capable of splitting spells in two, reflecting magic or using silencing debuffs. They are also an excellent sub-job to prevent others from using skills, thanks to their special ability. However, they lack both the offence and defence to go toe-to-toe with the other warrior classes.
| Class Name |
Soldier
| Class Equip |
Pole-arm, Shield
| Class Role |
Support, Tank
| Class Special |
Morale (increases effect of buffs when allies are close)
| Class Description |
The whole is greater than the sum of it's parts. The soldier finds his place on the front-line by increasing their own stats as well as those of their allies by giving orders and creating formations. They are also able to manage aggro this way, by quickly switching positions with their allies and taking the heat off of them, but soldiers are not as sturdy as knights...

| ROGUE |
Slippery and quick, that's the rogue's bread and butter. They are more opportunistic than other archetypes, but also most versatile. Rogues wear leather armour.

| Class Name |
Assassin
| Class Equip |
Dagger, Throwing Weapons, Short Bow
| Class Role |
Damage Dealer, Support
| Class Special |
Stealth (ability to temporarily turn nearly invisible at the cost of 50% movement speed, up until attacking, using a skill or getting hit)
| Class Description |
Burst damage at it's finest; assassins deal powerful single hits before vanishing into the shadows. They are the go-to class when it comes to quickly killing or weakening single targets with deadly blows and poisons. Although assassins have high damage potential, an assassin is best played with great care as their skills cannot be thrown out carelessly.
| Class Name |
Thief
| Class Equip |
Sword, Dagger, Shield
| Class Role |
Tank, Utility
| Class Special |
Lockpick (able to open all chests and doors)
| Class Description |
Thieves might not be dealing much damage, but make up for it with crazy mobility skills and the ability to rob enemies blind. Their dodging ability is on par with a knight's ability to parry, giving them great survivability in the hands of a skilled player. Heck, the way thieves can dance around enemies is a taunt in and of itself. In the hands of a lesser one however... They're quite fragile, so watch your step!
| Class Name |
Ranger
| Class Equip |
Longbow, Gun
| Class Role |
Damage Dealer, Crowd Control
| Class Special |
Detect (can see through stealth and discover traps)
| Class Description |
Possessing pinpoint accuracy and powerful ranged attacks make the ranger a deadly adversary. However, their skills root them in place, trading mobility for sheer power. Besides arrow and bullet volleys, a prepared ranger can use traps to slow an opponent's advance and can train avian pets to fight besides them. A ranger's narrow range has them at a severe disadvantage against melee classes.
| Class Name |
Bard
| Class Equip |
Dagger, Lute
| Class Role |
Support, Utility
| Class Special |
Catchy Songs (buffs and debuffs inflicted by bards cannot be dispelled)
| Class Description |
Like the soldier, the bard boosts the morale of the party, but can also lower that of the enemy. They have unique buffs and debuffs and can even heal with their skills. To do so, they sing songs, but only one song can be active at a time. Additionally, bards can have out-of-the-box abilities, such as soothing enemies to prevent encounters.
| Class Name |
Scout
| Class Equip |
Dagger, Shortbow
| Class Role |
Crowd Control, Damage Dealer
| Class Special |
Scan (Allows the user to see an enemy's stats)
| Class Description |
Meet your kiting class; scouts are able deliver rapid ranged attacks while mobile. Scouts augment their arrows and blades with poisons, and are well equipped to scout ahead and test the strength of enemies. Scouts can also hold their own with good damage dealing potential and access to pets like wolves and cats, but lack the range and power of a ranger.

| MAGE |
Masters of the arcane, mages tab into an otherworldly realm to deal magical damage or support their allies. Except for clerics, all mages wear robes for armour.

| Class Name |
Cleric
| Class Equip |
Mace, Staff, Shield
| Class Role |
Support, Tank
| Class Special |
Prayer (nearby allies recover 5% health per post) and heavy armour equip.
| Class Description |
Your bread and butter healer with some nice defensive capabilities. They restore health, cure status and provide defensive buffs. Unlike other mages, clerics are not fragile; capable of equipping heavy armour and shields. They can absorb physical and magical damage alike, but have poor movement and little control over other monsters, so are better off as off-tanks.
| Class Name |
Elementalist
| Class Equip |
Tome, Staff
| Class Role |
Damage Dealer, Support
| Class Special |
Spellforge (spells can double as enhancements to weapons or armours of other classes)
| Class Description |
Sling fireballs, rain down thunderstorms, tear apart the ground itself and crush foolish foes under avalanches. Elementalists use magical attacks from mid-range to great effect, but can also use their magic to improve the elemental offences and defences of their allies. While Elementalists wield large and devastating AoE spells, they are slow to cast, flimsy and lack mobility, making them a poor solo-class. Also knowing enemy weaknesses is crucial to playing them well.
| Class Name |
Warlock
| Class Equip |
Axe, Throwing Weapons
| Class Role |
Crowd Control, Damage Dealer
| Class Special |
Decay (Increases the effect of debuffs)
| Class Description |
Warlocks rely on the dark arts to keep them alive on the front lines. They are able to lay down devastating magic circles that drain or weaken enemies, or disable their escape. They can even summon undead minions. They are also able to deal magical damage with melee weapons, but more importantly; stack devastating damage over time effects. Unlike other mages though, they can't cast from afar...
| Class Name |
Weaver
| Class Equip |
Dagger, Tome
| Class Role |
Support, Utility
| Class Special |
Good touch (regenerates 5% health per post when linked with allies) or Bad touch (slows the movement of enemies when linked by 20%)
| Class Description |
An unusual mage class that links threads of mana between allies or enemies, allowing them to temporarily exchange abilities, transfer buffs and debuffs, or even trade places. The weaver doesn't create anything new, but relocates existing traits, making them the most versatile of all classes.
| Class Name |
Sage
| Class Equip |
Throwing Weapons, Tome, Staff, Shield
| Class Role |
Tank, Crowd Control
| Class Special |
Analyse (When hit by the same spell twice or more in succession, take 25% less damage)
| Class Description |
Able to use pure forms of magic, the sage channels their power into physical manifestations. They can chain enemies to them or one another, defend their selves with barriers or blast them with shock-waves. They can keep opponents at a distance with high knockback skills, harass them from afar and are extremely resistant to magical damage. When caught into a scrap though, the sage's physical defence can prove somewhat disappointing...
| TECHNICIAN |
The science part of science-fantasy, the technicians rely on... Well, technology. Bringing with them a variety of tools, they can turn the tide of battle. Technicians wear heavy armour.

| Class Name |
Desperado
| Class Equip |
Gun, Dagger, Polearm
| Class Role |
Damage Dealer, Utility
| Class Special |
Cavalry (Able to fight while riding a mount)
| Class Description |
The desperado is the closest thing you'll get to a space cowboy. On the offensive side, their skills focus on quick drawing and expert gunslinging, using rapid salvo's rather than nuking abilites to deal damage. They're also masters of mounted combat, able to use their skills while riding their hover-bikes. Desperado's are also the go-to class when your party needs to travel from A to B fast; hover bikes for everyone! However, as they rely on speed and distance or party members to keep them safe, a cornered desperado is a dead desperado.
| Class Name |
Engineer
| Class Equip |
Gun, Mace
| Class Role |
Jack of All Trades
| Class Special |
Frankenstein (Able to fuse creations with allied players)
| Class Description |
Although unable to perform as well in a particular role as other classes, the engineer is highly versatile in that it can play every role decently. Engineers build robot pets, turrets and medic drones to do their dirty work for them and can have up to three of them summoned at once. They can even sacrifice one of their creations to fuse it with an allied player! However, being a jack of all trades means being a master of none, and an engineer can't do anything without it's toys. Toys that are unaffected by heals except the engineer's repairs... Which are exclusively close-range and cannot heal players.
| Class Name |
Medic
| Class Equip |
Throwing Weapons, Knuckle, Shield
| Class Role |
Support, Crowd Control
| Class Special |
Anti-bodies (Curing a status effect will grant temporary immunity for 3 posts)
| Class Description |
The medic is your close-range healer. They're particularly quick, requiring no casting times, but need to be in the thick of combat to be effective. Fortunately, the same technology they use to heal can be used to inflict a high amount of status effects on their enemies...
| Class Name |
Cyborg
| Class Equip |
Knuckle
| Class Role |
Tank, Damage Dealer
| Class Special |
Weight-increase (twice as heavy as other classes) Wind Resistance -20.
| Class Description |
Combining advanced technology with the human body, the cyborg is the next step in evolution. With skills to withstand a lot of damage and repair it's cybernetic parts and hide weaponry like tazers and flamethrowers in it's body, the cyborg is kind of a super-soldier. Though often a lot stronger than their flesh and blood counter-part, the cyborg sports a weakness to electricity (wind-elemental) attacks.
| Class Name |
Agent
| Class Equip |
Mace, Gun, Shield
| Class Role |
Crowd Control, Tank
| Class Special |
Sharing is Caring (Allows allies limited use of the Agent's grenade-skills by giving them one)
| Class Description |
Armed with tear gas grenades, flash-bangs and shields, Agents are at their best when they need to subdue crowds and can withstand and deflect decent amounts of damage, courtesy of their protective gear. However, Agents aren't too good at sealing the deal, as they're trained to discourage rather than to kill.

LEVELING & EXPERIENCE


In this RP, your characters will become more powerful over time. You can do this simply by posting, or by defeating enemies or by earning achievements. These actions will award you experience points, often shortened to EXP or XP. Experience points determine your progression towards your next level. For every 10 XP you gain a level and with this level you gain 5 points to distribute amongst STR, VIT, INT and WIS. Alongside your stat bonus, you get a new skill for each job you have every 5 levels, so level 5, level 10, level 15, etc. The values of XP you're awarded differ.
  • Normal posts gain you 1 XP each.
  • Battle posts gain you 2 XP each.
  • Defeating an enemy gains the entire party XP at the end of the battle. The amount of XP is determined by the enemy in question.
  • Clearing a story arc awards everyone involved with a whopping 50 XP. That's right; 5 whole levels right there, I just guaranteed you a new skill.
  • Achievements may award you with anywhere from 2 up to 10 XP.
ENEMY RANKS

Enemies in TDO are conveniently ranked by power level. Starting at ★☆☆☆☆, all the way up to ★★★★★ . Each have an amount of base XP, which will increase or decrease depending on the difference between enemy and player level. So for example; when base XP = 10 and there is no level difference, the full 10 XP will be awarded. However, 20% is added or subtracted, depending on the level difference, up to 5 times. So if you are 4 levels higher than this enemy, you'll only gain 2 XP. If the enemy is 2 levels higher, you are awarded with 14 XP for defeating them.

As for enemy ranks; here's what you can expect;
  • ★☆☆☆☆ A weak enemy with stats much lower than yours. It can be one or two-shot by most characters, but often comes in hordes. Their base XP is 0.1, meaning you'll have to defeat a lot of them to gain XP.
  • ★★☆☆☆ This is an enemy that may be weaker than you, but can scratch off a good chunk of HP if you're not careful. Some of them possess special skills and most come in small groups. Their base XP is 0.5
  • ★★★☆☆ These are enemies are your equals in stats and often have special skills of their own, meaning that you can't simply mash attack and expect to win. Use your skills wisely. Their base XP is 1.
  • ★★★★☆ This rank poses a threat, as they are stronger in stats than your characters, but also possesses various special skills. These take teamwork to take down efficiently, but can technically be solo'd be a skilled player. Their base XP is 3.
  • ★★★★★ The mightiest of the mightiest, reserved for only special and boss class enemies. Gear up, party up and strategise for these guys, because without it your chances of winning are extremely slim. Their base XP is 10.
ACHIEVEMENTS

I don't know if any of you own an xbox or playstation, but if you do you might be familiar with the system. Upon playing a game, you unlock certain achievements for doing certain actions. Likewise, achievements in this RP are rewards for good and varied play. Saved your friend from trouble? Have some XP. Died in battle for the first time? Have some XP. etc. Good, varied play will get rewarded, whereas bad or one-dimensional play will have you lag behind your co-players.

You can only earn one achievement per post, even if meet the qualifications for two different ones. I'll roll a dice or something to tell you which you earned. Achievements can also only be earned once, so keep track of them! The requirements for an achievement will initially be hidden, but they will be revealed to everyone if a player earns it.


CHARACTER SHEET


You can almost get started. Just check these notes and let them cogs turn;

  • NEW: Write a decently-sized bio. I want to get a basic idea of who your character is and where they came from. Two to three paragraphs should suffice, but I'll be judging it based on content.
  • All stats start at 5. You get 15 points to distribute to your liking amongst STR, VIT, INT and WIS, giving you a total of 35 points.
  • HP is VIT*2 + STR*1. Therefore your minimum value will be 5*2 + 5*1 = 15.
  • Similarly MP is WIS*1 + INT*0.5. If you end on a decimal; round it down.
  • P.CRIT is INT*0.5. If you end on a decimal; round it down.
  • M.CRIT is STR*0.5. If you end on a decimal; round it down.
  • Critical resist = level, in case you were wondering.
  • Don't fill in the elemental resistances, I'll PM them to you. Same goes for achievements.
  • You can dual-class, but only under the same archetype. No Ranger/Cleric for you (just yet)!
  • You get a skill every 5 levels. You can fill them out in advance, but take note you won't have them until you get there.
  • Try to make your skills correspond with your class description. I don't want a knight/monk that flings fireballs.
  • Skills for primary roles are stronger than those for secondary roles.
  • As a rule, active skills are more powerful than passive ones.
  • Pets for rangers, engineers and scouts cost a skill-slot each.
  • Starting weapons and armours have no special abilities or stats, but you can make them look as fancy as you want.
  • You're free to edit fonts, colours, and positioning to your liking, or even add sections like personality, quirks and fears. As long as you fill out the default.

  • THE PLAYER


    FULL NAME:
    APPEARANCE:
    (Either picture or description is fine)

    BIRTHDAY & AGE: (Date at the start of the RP is July 31st, 2034)
    OCCUPATION: (Job, student, housewife, etc.)
    NATIONALITY:

    BIO:
    Quick summary of your character's life up till now.

  • THE CHARACTER


    USERNAME:
    APPEARANCE:
    (Either picture or description is fine)
    RACE: (Purely cosmetic. Has to be humanoid)
    CLASSES:
    LEVEL:
    1
    EXP: 0
    CREDIT: 0

    HP: STR: 5
    MP: VIT: 5
    P.CRIT: INT: 5
    M.CRIT: WIS: 5
    RESISTANCES:
    Fire: Earth: Light:
    Water: Air: Darkness:

  • ABILITIES



    • Skill Name
      Level learned
      Skill Type
      Cost
      Skill Description

    • Skill Name
      Level learned
      Skill Type
      Cost
      Skill Description

  • EQUIPMENT


    WEAPON NAME
    Type:
    Stats:
    Description:
    ARMOUR NAME
    Type:
    Stats:
    Description:

  • Coming soon tm​

  • YOU


    EXPECTATIONS: What do you expect from the RP? What do you expect from your co-players and me as a GM?
    ROMANCE: Are you (potentially) interested in having your character enter a romantic relationship or not?
    OTHER: Anything else you want to share with your fellow RP'rs about yourself?
    SIGNATURE: Write down your username here as a token you read all the rules.
[tabs][tab=Player][HR][/HR][size=200][center][font=Courier New][COLOR=#a6ff4d][u][b]THE PLAYER[/b][/u][/COLOR][/font][COLOR=#a6ff4d][/color][/center][/size][HR][/HR]

[b][font=Courier New][COLOR=#a6ff4d]FULL NAME:[/COLOR][/font][COLOR=#a6ff4d][/color]
[font=Courier New][COLOR=#a6ff4d]APPEARANCE:[/COLOR][/font][COLOR=#a6ff4d][/color][/b] (Either picture or description is fine)

[b][font=Courier New][COLOR=#a6ff4d]BIRTHDAY & AGE:[/COLOR][/font][COLOR=#a6ff4d][/color][/b] (Date at the start of the RP is July 31st, 2034)
[b][font=Courier New][COLOR=#a6ff4d]OCCUPATION:[/COLOR][/font][COLOR=#a6ff4d][/color][/b] (Job, student, housewife, etc.)
[b][font=Courier New][COLOR=#a6ff4d]NATIONALITY:[/COLOR][/font][COLOR=#a6ff4d][/color]

[font=Courier New][COLOR=#a6ff4d]BIO:[/COLOR][/font][COLOR=#a6ff4d][/color][/b] Quick summary of your character's life up till now. [/tab]

[tab=Character][HR][/HR][size=200][center][font=Courier New][COLOR=#a6ff4d][u][b]THE CHARACTER[/b][/u][/COLOR][/font][COLOR=#a6ff4d][/color][/center][/size][HR][/HR]

[b][font=Courier New][COLOR=#a6ff4d]USERNAME:[/COLOR][/font][COLOR=#a6ff4d][/color]
[font=Courier New][COLOR=#a6ff4d]APPEARANCE:[/COLOR][/font][COLOR=#a6ff4d][/color][/b] (Either picture or description is fine)
[b][font=Courier New][COLOR=#a6ff4d]RACE:[/COLOR][/font][COLOR=#a6ff4d][/color][/b] (Purely cosmetic. Has to be humanoid)
[b][font=Courier New][COLOR=#a6ff4d]CLASSES:[/COLOR][/font][COLOR=#a6ff4d][/color]
[font=Courier New][COLOR=#a6ff4d]LEVEL:[/COLOR][/font][COLOR=#a6ff4d][/color][/b] 1
[b][font=Courier New][COLOR=#a6ff4d]EXP:[/COLOR][/font][COLOR=#a6ff4d][/color][/b] 0
[b][font=Courier New][COLOR=#a6ff4d]CREDIT:[/COLOR][/font][COLOR=#a6ff4d][/color][/b] 0

[table][tr][td]HP:[/td][td][/td][td]STR:[/td][td]5[/td][/tr][tr][td]MP:[/td][td][/td][td]VIT:[/td][td]5[/td][/tr][tr][td]P.CRIT:[/td][td][/td][td]INT:[/td][td]5[/td][/tr][tr][td]M.CRIT:[/td][td][/td][td]WIS:[/td][td]5[/td][/tr][/table]
[b][font=Courier New][COLOR=#a6ff4d]RESISTANCES:[/COLOR][/font][COLOR=#a6ff4d][/color][/b] [table][tr][td]Fire:[/td][td][/td][td]Earth:[/td][td][/td][td]Light:[/td][td][/td][/tr][tr][td]Water:[/td][td][/td][td]Air:[/td][td][/td][td]Darkness:[/td][td][/td][/tr][/table][/tab]
[tab=Abilities][HR][/HR][size=200][center][font=Courier New][COLOR=#a6ff4d][u][b]ABILITIES[/b][/u][/COLOR][/font][COLOR=#a6ff4d][/color][/center][/size][HR][/HR]

[tabs][tab=Class 1]
[table][tr][td][b][font=Courier New][color=#a6ff4d]Skill Name[/color][/font][color=#a6ff4d][/color][/b][/td][td][/td][/tr][tr][td][b][font=Courier New][color=#a6ff4d]Level learned[/color][/font][color=#a6ff4d][/color][/b][/td][td][/td][/tr][tr][td][b][font=Courier New][color=#a6ff4d]Skill Type[/color][/font][color=#a6ff4d][/color][/b][/td][td][/td][/tr][tr][td][b][font=Courier New][color=#a6ff4d]Cost[/color][/font][color=#a6ff4d][/color][/b][/td][td][/td][/tr][tr][td][b][font=Courier New][color=#a6ff4d]Skill Description[/color][/font][color=#a6ff4d][/color][/b][/td][td][/td][/tr][/table]
[/tab][tab=Class 2]
[table][tr][td][b][font=Courier New][color=#a6ff4d]Skill Name[/color][/font][color=#a6ff4d][/color][/b][/td][td][/td][/tr][tr][td][b][font=Courier New][color=#a6ff4d]Level learned[/color][/font][color=#a6ff4d][/color][/b][/td][td][/td][/tr][tr][td][b][font=Courier New][color=#a6ff4d]Skill Type[/color][/font][color=#a6ff4d][/color][/b][/td][td][/td][/tr][tr][td][b][font=Courier New][color=#a6ff4d]Cost[/color][/font][color=#a6ff4d][/color][/b][/td][td][/td][/tr][tr][td][b][font=Courier New][color=#a6ff4d]Skill Description[/color][/font][color=#a6ff4d][/color][/b][/td][td][/td][/tr][/table]
[/tab][/tabs][/tab]
[TAB=Equipment][b][HR][/HR][size=200][center][font=Courier New][COLOR=#a6ff4d][u][b]EQUIPMENT[/b][/u][/COLOR][/font][COLOR=#a6ff4d][/color][/center][/size][HR][/HR][/b]

[table][tr][td][B][font=Courier New][color=#a6ff4d]WEAPON NAME[/color][/font][/B][font=Courier New][color=#a6ff4d][/color][/font][color=#a6ff4d][/color][/td][td][/td][/tr][tr][td][font=Courier New][color=#a6ff4d]Type:[/color][/FONT][color=#a6ff4d][/COLOR] [/td][td][/td][/tr][tr][td][font=Courier New][color=#a6ff4d]Stats:[/color][/FONT][color=#a6ff4d][/COLOR][/td][td][/td][/tr][tr][td][font=Courier New][color=#a6ff4d]Description:[/color][/FONT][color=#a6ff4d][/COLOR][/td][td][/td][/tr][/table]
[table][tr][td][B][font=Courier New][color=#a6ff4d]ARMOUR NAME[/color][/font][/B][font=Courier New][color=#a6ff4d][/color][/font][color=#a6ff4d][/color][/td][td][/td][/tr][tr][td][font=Courier New][color=#a6ff4d]Type:[/color][/FONT][color=#a6ff4d][/COLOR] [/td][td][/td][/tr][tr][td][font=Courier New][color=#a6ff4d]Stats:[/color][/FONT][color=#a6ff4d][/COLOR][/td][td][/td][/tr][tr][td][font=Courier New][color=#a6ff4d]Description:[/color][/FONT][color=#a6ff4d][/COLOR][/td][td][/td][/tr][/table]

[/tab][TAB=Achievements][i]Coming soon[sup] tm[/sup][/i][/tab][tab=You][HR][/HR][size=200][center][font=Courier New][COLOR=#a6ff4d][u][b]YOU[/b][/u][/COLOR][/font][COLOR=#a6ff4d][/color][/center][/size][HR][/HR]

[font=Courier New][COLOR=#a6ff4d][b]EXPECTATIONS:[/b][/COLOR][/font][COLOR=#a6ff4d][/color] What do you expect from the RP? What do you expect from your co-players and me as a GM?
[font=Courier New][COLOR=#a6ff4d][b]ROMANCE:[/b][/COLOR][/font][COLOR=#a6ff4d][/color] Are you (potentially) interested in having your character enter a romantic relationship or not?
[font=Courier New][COLOR=#a6ff4d][b]OTHER:[/b][/COLOR][/font][COLOR=#a6ff4d][/color] Anything else you want to share with your fellow RP'rs about yourself?
[font=Courier New][COLOR=#a6ff4d][b]SIGNATURE:[/b][/COLOR][/font][COLOR=#a6ff4d][/color] Write down your username here as a token you read all the rules.[/tab][/tabs]

RULES


  1. Most rules are simple; play fair, obey Iwaku's rules, etc.
  2. Communicate. For the love of *insert (non-)deity here* communicate. Going away for the weekend? Let us know. Got trouble writing a post? Let us know. Have a problem with another player? Let... Well, me know. Got an awesome idea for the roleplay? Let us know!
  3. Try to use this OOC as a central hub for talking. Plotting, character relations, casual conversation and silliness, it's all good! Activity is good. Make use of it!
  4. If you use colours (or fonts), make sure we can read them. Pro-tip; lighter colours go best with Iwaku's dark background.
  5. Activity. Try to post at least weekly or communicate if you can't. I knowknowknowknow it's hard, but I'll push your characters along if you hold up the plot. Speaking of which...
  6. I reserve the right to control or remove your character in case of extended absence or destructive behaviour. I'll try to be really creative about it too and take player suggestions as to how kill removed characters.
  7. Try to put some meat on your posts. No need to write novella, but give us a couple paragraphs to work with. Also spell-check is your friend.
  8. To confirm you read these rules, include the word 'duckling' somewhere in your sheet. Besides, you know, that signature-thing.
  9. I reserve the right to edit, remove or add any number of rules at any time.
  10. Should I give you an explicit no-go or warning; consider it final. Insisting to argue a closed case may be considered as disruptive to the RP.
In general, I'm a pretty relaxed and open GM. I want people to have fun. If you're unsure about something feel free to ask. Use the OOC to chat about anything that we can slap a PG-13 sticker on and have a good time. Because I swear, if you don't have fun...

If you have any questions or comments about the RP, don't be afraid to post. I'll do my best to answer them. As for now, have fun posting!


FAQ


Q: How do I calculate damage?
A: Base damage is (STR - VIT) + (P.ATK - P.DEF) where the minimum value in either is 0 (so you can't do negative damage or use VIT to absorb P.ATK.) Skill multipliers are based of off base damage unless stated otherwise. Obviously, magic deals with magical stats.

Q: How do criticals work?
A: Critical is determined by as CRIT - Target level = Crit chance. A critical attack does three times the damage of a non-critical hit, but is calculated individually per hit.

Q: Do I have to make all calculations by hand?
A: No you don't. I've made a handy Damage Calculator and an XP calculator. You need a spreadsheet program like Microsoft Excel, but it also works with OpenOffice Calc which you can download for free.


CHARACTER LIST


ACCEPTED

Savage, played by CAS
Litari Lights, played by Arius LaVari
Ruins Archer, played by Arius LaVari
Rissa, played by RayChel
Sir Lancelot, played by RayChel
Tecumseh, played by Conrad Norwood
Vivy, played by Valeric
Barong, played by Kestrel
Pulse, played by Kestrel

HIATUS

Calice, played by CAS
Arashi, played by Zamorak
_____, played by Zamorak
Outcast, played by VerbalAbuse

REMOVED

Phax played by Cheesecake, died by drinking the deadliest of milks...
Skiá Ippóti̱s, played by Bolour Kardia, lost the will to fight after suffering the most critical of hits...
Thunder, played by Thundor, *REDACTED*
Fayte Nocturna, played by Azzy, mystery eludes this one.
Blazentra, played by Rainjay, never could choose her profession... Oh the doubt! The horror!
Zephriam, played by Zion, died before logging in. Weird shit.
Azymus, played by Mac the Impaler
Reaver, played by Mac the Impaler
Linnea, played by driftingstar
Charm Lunaria, played by Key Tuzi
Wolfsin Silvermoon, played by Wolfsin
Rallia Nerio, played by TechnoSpectre 0-85.5
Roland, played by Daws Combine
Nadia, played by Atlas Child
Leviathan, played by Penultimate Pi
Kuroibara, played by Kae'os Daemon
 
Last edited:
Theres so much detail here that my curremmnt internet refused to load it without lag, as such, ill give it a proper look in 3 hours when im no longer at work. Also giving me time to decide whether im up for tolerating guns. Im feeling ecstatic atm so the answer's probably yes.
 
Alright it's up! I'll be making my stuff tonight when I'm not on my phone at work. I think I'll be making a knight to tank on all those baddies there's going to be.
 
Looking forward to it, guys. Here's my character sheet. I'll be out for tonight, but will check on the thread when I come back.


  • THE PLAYER



    FULL NAME: Lance Giraud
    APPEARANCE: A 5'8 tall man sporting an athletic build, Caucasian skin-tone and a playful bush of brown hair. Lance most commonly wears a pair of sunglasses and likes to dress fancy.

    BIRTHDAY & AGE: July 4th, 2006
    OCCUPATION: Unemployed, previously sales manager.
    NATIONALITY: French

    PERSONALITY:
    • Very ambitious and competetive when invested.
    • Quick with a joke or to light up your smoke.
    • Cool under heated situations, while they last anyway.
    • Quite social. Lance has worked with a variety of people and knows how to talk to most.
    • Kind of arrogant, Lance puffs his feathers when he achieves something
    • Bad at talking about feelings. It's all fun and games until things get emotional.
    • Though his demeanour suggests otherwise, Lance's confidence is at a low right now.

    LIKES:
    • Competition. While not a very good loser, Lance loves to test his skills against others.
    • Company. Even though locking himself in his home, Lance is quite extroverted. As long as you don't ask about his unemployment.
    • Tinted glasses and expensive clothing. They're all fancy and such.
    • Motorcycles, it's a miracle he didn't choose the Desperado job.

    DISLIKES:
    • Lance is kind of a sore loser, easily brought down by defeat.
    • Pinball. Lance just hates the game.
    • Frowns that don't turn upside down. Negativity can be highly contagious for Lance.
    • Chain-smoking, fastfood, binge-drinking, etc. He's also very concious of his own health and body.

    BIO: Lance grew up in your average, middle-class household. His father worked in administration for the national bank, whereas his mother stayed at home to look after Lance and his older brother Pierre. As a child, Lance was rather introverted and a bit of a momma's boy, which made it so he was often teased by his brother.

    As Lance grew up, he grew more curious and as a result independent. Lance had a very rebellious puberty-phase, including late-night partying, dropping grades and motorcycles. He developed better social skills during this period, but also quite a bit of vanity and attitude; traits that would stick with him for the rest of his life.

    During the final year of high school, Lance's ambition was sparked to perform and get into a good college. Perhaps due to the canceling of the allowance he blew on clothing, drinks and hair wax, or perhaps because he realised he couldn't live off his parents forever. Whatever the case, Lance picked up the pace with his studies. As his hard work was rewarded with results, Lance started dreaming of a brighter future. A luxurious apartment with multiple motorcycles and a fancy car parked in front, not to mention a jacuzzi in the backyard. Perhaps not the most sincere of motivations to get good grades; but an effective one nonetheless.

    Lance's work got him into a good college, where he continued to perform admirably. It was during this time however, Lance's ambitions began to conflict with his social life. College was not only more work, but Lance took extra courses and volunteered in soup kitchens... Mostly because it'd look good on his CV. Lance's circle of friends became smaller and the remainder also got busier. So Lance began to play video games casually whenever he needed to pass the time. Whenever he had a free weekend, he'd dive into a vrmmo. Not that he ever had the time to get into them hardcore, however...

    Shortly after his graduation, Lance got picked up for a position in real estate. Using his charm and smooth talking ability, he climbed the internal ladder. The jacuzzi and Rolls Royce were coming closer to being a reality. By the time he was twenty-six, Lance already had a house bigger than the one he grew up in and three motorcycles in his garage. He attended high society, dated the most beautiful women and could get away with smuggling old friends into the V.I.P. spots for sold-out sports games. Life was good.

    However, when the position for head of his department opened up, Lance's life fell apart. He competed with a senior saleswoman, who had worked in the same office for a decade. Lance thought he had it in the bag; he beat her sales-record three months back and his youthful energy and silver tongue were ever in demand. However, Lance would come to learn that optimism and ambition weren't the only things that mattered. His competitor was selected for the position because of her experience and familiarity with the company. This setback infuriated Lance. In a fit of rage he left the office, only to find the message he'd been let go two days later on his answering machine.

    Lance locked himself from the world. In his experience, everything he had worked for had fallen into pieces with that one message. Lance made no attempt to find a new job and instead indulged in copious amounts of escapism. Playing mmo's more intensively gave him a sense of direction and goals, which in turn gave him peace, which in turn became an addiction. And so, when Lance received the message he had been selected as a beta-tester for The Depth Online, he didn't know how fast he should enter his code and download the game; so he could dive into a new and fantastic world...

  • THE CHARACTER

    jMzW7Es.jpg

    USERNAME: Barong
    APPEARANCE: Model & Outfit. The character is 5'12 tall with an athletic build.
    RACE: Human
    CLASSES: Ranger, Thief
    LEVEL: 4
    EXP: 0
    CREDIT: 0

    HP: 36 STR: 16
    MP: 17 VIT: 10
    P.CRIT: 7 INT: 14
    M.CRIT: 8 WIS: 10
    RESISTANCES:
    Fire: 5 Earth: 15 Light: -15
    Water: 15 Air: -5 Darkness: 35

  • ABILITIES

    • Skill Name Bullet Volley
      Level learned 1
      Skill Type Active
      Cost 4 MP
      Skill Description Empties a clip on one or multiple targets, dealing six times 25% damage for a maximum of 150%
      Skill Name Slow Trap
      Level learned 5
      Skill Type Active
      Cost 3 MP
      Skill Description Hide or throw a trap that detonates when anyone comes in proximity, dealing the damage of a conventional attack and applying a slow (50%) that lasts 3 posts in a small radius (1m.)
      Skill Name Black Hawk
      Level learned 10
      Skill Type Active
      Cost 12 MP
      Skill Description Summon a hawk as a pet, striking from above dealing 75% piercing damage every post. The hawk has a third of the ranger's HP.
      Skill Name Eagle Eye
      Level learned 15
      Skill Type Passive
      Cost -
      Skill Description Calling upon the bird king, raises critical rates by 10.
      Skill Name Ammo Detonation
      Level learned 20
      Skill Type Active
      Cost 12 MP
      Skill Description Use one post to charge a pistol; loading it with special shells. The next bullet fired explodes in 2m radius for 300% fire damage, 1 second after impact. Explosion also occurs if the floor or a wall is hit. User is immobile while charging.
    • Skill Name Dash
      Level learned 1
      Skill Type Active
      Cost 2 MP
      Skill Description Burst forward with twice the movement speed; allowing the user to quickly close gaps. Whenever you stop running, it cancels the ability.
      Skill Name Phantom Step
      Level learned 5
      Skill Type Active
      Cost 3 MP
      Skill Description Instantly travel behind your opponent, or quarter-circle to their side if it's too big.
      Skill Name Moxie
      Level learned 10
      Skill Type Passive
      Cost -
      Skill Description Automatically provokes nearby foes when using mobility or dodging moves like Dash and Phantom Step. Can be toggled on or off outside of combat.
      Skill Name Swipe
      Level learned 15
      Skill Type Active
      Cost 7 MP
      Skill Description Aggressive attempt at stealing an item, dealing the damage of a conventional attack and creating a decent level of threat. Has a 30% chance to steal an item.
      Skill Name Escape Artist
      Level learned 20
      Skill Type Active
      Cost 8 MP, 5 post cooldown
      Skill Description Allows the user to instantly escape any combo or CC-effect, allowing for quick repositioning.

  • EQUIPMENT


    WEAPON NAME Woodpecker
    Type: Gun
    Stats: -
    Description: A standard issue handgun. Image.
    ARMOUR NAME Arman's Coat
    Type: Leather
    Stats: -
    Description: A fashionable long coat. Image


  • YOU


    EXPECTATIONS: I'm looking for a good time and a bit of an experimenting ground. I'm going to try a couple of new things here, so stay tuned. I hope all players will contribute to a dynamic world in some way as my biggest expectations are for the collaborative world-building... Though I'm a sucker for good action and drama as well.
    ROMANCE: Why not?
    OTHER: As any good GM, I'm inherently evil. So you better be good little ducklings :D
    SIGNATURE: Kestrel



  • THE PLAYER



    FULL NAME: Mikami Kana
    APPEARANCE: A woman of short stature, 5'4 tall, dresses more comfortable than fashionable. Often seen sporting hoodies. Scar is from surgery.

    BIRTHDAY & AGE: 21 February 2009
    OCCUPATION: Student, taking a master in Microbiology & Immunology
    NATIONALITY: Japanese

    PERSONALITY:
    • Curious. Kana thrives on gathering information and data on how things work. She can also be obsessive to the point of pulling all-nighters until she passes out, just to figure something out.
    • Direct, often to the point of tactless or even rude. Asking Kana for her opinion isn't for the faint of heart.
    • Antagonistic. Kana finds it easier to make enemies than friends and frequently trolls others to get a rise out of them.
    • Some... Type of idealism? While Kana can make you very uncomfortable at her own leisure and is rather indifferent to most whining and complaining, she would not excessively or permanently hurt those she doesn't reckon to deserve it. In that sense she is also a protective of those she sees as being genuinely mistreated, and Kana can strike down on people she thinks cross a line without a shred of mercy.
    • Fiercely loyal. While not easy to get close to, once you are Kana will guard you like Cerberus guards the gates of the underworld. She is intolerant of any offence made towards those she considers friends and acts sort of like an actual guard dog in that sense; making a stark contrast between her treatment walking targets and buddies.
    • As you may have guessed from the outward personality above, Kana has an emotional shell as thick as the planet's crust. While she does seek out like-minded groups, it is very difficult for her to let others in.
    LIKES:
    • Programming, hacking, manipulating computers. Kana may or may not have some type of god-complex...
    • Kick-boxing, while she may look like a small and fragile girl, Kana relieves stress by punching like a freight-train.
    • Video-games; escapism triple deluxe.
    • Messing with people's heads. Kana gets a rise out of trolling people or making them uncomfortable.
    DISLIKES:
    • Noise. Too much noise puts Kana on the edge.
    • Mice and rats. After a recent venture, Kana is practically willing to kill each and every of these rodents she comes across.
    • Her roommate Joey gets a special spot on the list, not just for the window-destroying bass of his stereo or inability to use the kitchen without making it look like a battlefield, but mostly because no matter what she does, Kana can't seem to touch his obnoxiously friendly and absurdly positive attitude.
    • Touchy people. Kana might have no qualms using touch to unnerve others, but is intolerant of those getting close to her.

    BIO:
    Question. What happens when you, at an age of around ten, decide with your rascal little friends that teasing the old dog chained down is a great adventure, but provoke that dog to the point it manages to break free, jumps onto your rascal little friends frightening you into fleeing as fast as you can, then tears well up in your eyes blurring your vision and you run head-on into barbed wires that were the only thing standing between you and a motorway?

    Answer. Bad things.

    Suffering from vicious wounds as well as a blunt trauma from falling head-first on the cold, hard asphalt, this traumatic experience would haunt Kana for years. Her life was put on hold and in the meantime she spent most of her days in the hospital or in therapy. It became apparent that a lingering psychosis was driven into full force by her trauma, creating several more barriers between Kana and her life prior to the accident. It would be four years before she could return to school. A special school, for those with learning difficulties. This itself is quite difficult for a child that had shown extraordinary intellectual development for her age previously, but the high expectations her family cherished pressured Kana into further isolation. She entered high school late. Despite her furious attempts to catch up, she would come to enter university. Much of Kana's time was spent studying, and if she could no more she would study something else. Darkness brewed inside her soul and feelings she could not keep down translated into vicious behaviours. While her environment was set at relative ease considering her education, Kana's emotional and social development greatly worried them.

    It was no secret that Kana had become much of a loner and had great difficulty making and keeping friends. As such, Kana required escapism and online communities offered just that. They could not see her, they could not find her, but Kana quickly learned she could get to know almost everything she wanted to know about others. Her knowledge meant great power within her escape world, where emotional arguments were void, her age was irrelevant and true colours of people showed their selves easily. They did not need to know your name, your emotions, your interests, your family. She could still become one, except that she would be... Anonymous.

    This form of escapism proved greatly effective for Kana. Surely her social skills would remain lacking, but her emotional outbursts decreased (and as such was finally allowed to pick up boxing,) her interest in literature and art developed nicely, and working in groups gradually became easier for Kana to deal with. Eventually it would secure her a place in a good university, where she would study to obtain her B.A. in microbiology. It would be years before she could truly aim to prove herself to her family (as to achieving something in the field that was not related to age,) but the future did become a lot brighter. She applied to a master program in the USA, where she was now strong enough to travel to on her own.

    Of course, Kana still required her safe places online. This is how she became interested in MMO's. She began not just playing, but also hacking the games she played. Extracting patch information, creating mods and hacks for games was something she had done for a few years, but vrmmo's would interest her far beyond that. When Kana received the beta-invite for TLO (as predicted because she spent 2 nights bypassing security measures to fill out multiple surveys) she planned to dive right into it to explore all it's possibilities... And become an authority on the best builds out there...

  • THE CHARACTER


    USERNAME: Pulse
    APPEARANCE: Slightly taller than her player's height at 5'6, and the gauntlets part of a skill rather than her actual equipment or weapon. Likes to use the hoodie to cast a shadow over her face, allowing Pulse a little more anonymity.
    RACE: Human
    CLASSES: Cyborg, Engineer
    LEVEL: 4
    EXP: 0
    CREDIT: 0

    STATS:
    HP: 47 STR: 15
    MP: 16 VIT: 16
    P.CRIT: 3 INT: 6
    M.CRIT: 7 WIS: 13
    RESISTANCES:
    Fire: -5 Earth: 35 Light: 15
    Water: 15 Air: -15 Darkness: 5



  • ABILITIES



    • Skill Name Godhand
      Level learned 1
      Skill Type Active
      Cost 5 MP
      Skill Description Summons massive gauntlets, drastically increasing range and STR by 20%, but lowers movement speed by 30% As a side-effect; inspires great fear in ducklings.

      Skill Name Smite
      Level learned 5
      Skill Type Active
      Cost 4 MP
      Skill Description Grabs an enemy and slams them onto the ground dealing 75% damage (110% with Godhand), but interrupting almost any skill and forcing a knockdown.

      Skill Name Godhand EX: Siege Mode
      Level learned 10
      Skill Type Active
      Cost 1 MP per shot
      Skill Description Roots the user in place for it's duration, turning Godhand into sub-machine guns, shooting bullets at four times the regular attack speed for 40% damage each.

      Skill Name Godhand EX: Machine Heart
      Level learned 15
      Skill Type Passive
      Cost -
      Skill Description When summoned, each Godhand has 20% of the user's HP and can absorb 50% of any attack passively. Puts Godhand on a 1 post CD if both are destroyed. This skill can be toggled on and off.

      Skill Name Discharge
      Level learned 20
      Skill Type Active
      Cost All MP
      Skill Description Deals Air-type damage equal to the user's remaining MP in a 2m radius, by releasing all electrical energy built up in the body. If hit by an air-type attack during it's animation or the turn before, adds half the damage taken to Discharge's attack.

    • Skill Name Repair Drone
      Level learned 1
      Skill Type Active
      Cost 5 MP each
      Skill Description Summons a drone that sticks to a target until it is destroyed, healing 25% WIS every post. A drone has 10% of it's summoner's HP and 75% of it's defence and can repair other bots. Only 3 of any drones may be summoned at once.

      Skill Name Stalker Drones
      Level learned 5
      Skill Type Active
      Cost 6 MP each
      Skill Description Summons a drone that sticks to a target until it is destroyed, dealing 20% air damage, but each attack has a 10% chance to stun the target for 1 post. A drone has 10% of it's summoner's HP and 75% of it's defence. Only 3 of any drones may be summoned at once.

      Skill Name Self-Destruct
      Level learned 10
      Skill Type Active
      Cost INT = MP
      Skill Description Commands a drone or bot (or even Godhand) to blow up on the spot. The damage calculation is equal to the remaining health in percent. For example; at 10% health, it does 10% damage.

      Skill Name Mana Station
      Level learned 15
      Skill Type Active
      Cost 2* INT = MP
      Skill Description Commands 3 summoned drones to build a mana regeneration station. The time this takes is 4 posts minus the amount of functional drones. After it's erected, the mana station will recover MP to those standing within a 2m radius at 0.25*WIS MP per post. The mana station can be destroyed, but has 50% of the summoner's health and equal defence.

      Skill Name Paladin bot
      Level learned 20
      Skill Type Active
      Cost 10% MP with a minimum of 15 MP
      Skill Description Summons a robot that provokes enemies on it's own, then tanks their hits. It has 80% of your HP, but 120% of your defences.

  • EQUIPMENT


    WEAPON NAME Brass Knuckle
    Type: Knuckle
    Stats:
    Description: A basic set of knuckle-weapons.
    ARMOUR NAME Battle Skin
    Type: Heavy Armour
    Stats:
    Description: A reinforced exo-skin only available to cyborgs.

  • Coming soon tm​

  • YOU


    EXPECTATIONS: Ladies and gentlemen; meet your first antagonist. Unless you want to work with for her, of course, in which case she isn't.
    ROMANCE: You're welcome to try and get close to the great wall of EMOTIONAL SHELL ACTIVATE ABORT ALL FEELINGS I REPEAT ABORT ALL FEELINGS
    OTHER: When I was four or something my mom got me a big white fluffy stuffed dog.
    SIGNATURE: Kestrel
 
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  • Love
Reactions: Pyralithia
Ok I think I'm going to pass on this. It's too game-like. The XP and stat system is far too restrictive for my liking, at least RP-wise. If this was a video game on the other hand, I think it'd be great.
 
Okay, if I do the stats wrong I am SO sorry, I didn't mean to and you'll just have to help me correct them. Math + Me = BAD I suck at it so hard. DX'
 
I'll try to sign up, but wow.
Looking forward to it. Let me know if you need any help.

Okay, if I do the stats wrong I am SO sorry, I didn't mean to and you'll just have to help me correct them. Math + Me = BAD I suck at it so hard. DX'
Gotcha covered.

https://docs.google.com/spreadsheets/d/1oLPNGjKF9rNhMB3VXiYO3P8mmOU_TyC3vusYQQsXWPA/edit?usp=sharing

Download the file (as .xlsx for microsoft excel, or .ods if you use openoffice) and fill in the white tiles. The math should do itself. This is just something I whipped up in 5 minutes, but it should suffice. I might make it fancier later on.

Ok I think I'm going to pass on this. It's too game-like. The XP and stat system is far too restrictive for my liking, at least RP-wise. If this was a video game on the other hand, I think it'd be great.
Pity you feel that way. Alas. Good luck with your other RP's.



EDIT:

Someone PM'd me for help with filling out the CS with it's code. If you're having trouble, here's a small guide that might help you understand the BB-code used;

Alright, I'm guessing there's two things here that can make it difficult to see. Tabs and tables.

Tabs, work as following;

[tabs][tab=Example 1]text[/tab][tab=Example 2]text[/tab][/tabs]

This comes out as;



Just replace the text where needed.

Tables are a little trickier and based on html, if you're familiar with it. Open with [table]. then for every row type [tr] at the start of the row and [/tr] at the end of the row. Between these two codes, enter [td] to begin a cell and [/td] to close it. Type the text within the cell. So, for example;

[table][tr][td]One[/td][td]Two[/td][/tr][tr][td]Three[/td][td]Four[/td][/tr][/table]

Comes out as;

OneTwo
ThreeFour

If it's too hard to find the right spaces, open microsoft word, go to search and replace, search for [td][/td] and replace it with [td]INSERT TEXT[/td] so that it's easier to see where you need to type :D

Alternatively; you can review the table function over here; https://www.iwakuroleplay.com/help/bb-codes
 
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  • THE PLAYER


    FULL NAME:Carolina Zora Spradlin
    APPEARANCE: Carolina has wild black hair that she keeps loose around her shoulders, the tips just touching her skin. The locks of hair are usually a bit wavy, and she does nothing about it, just leaving it down, usually pushed back a bit by a headset. She has grown her bangs out in an attempt to have them match in length to the rest of her hair, but they refuse to grow any further than about an inch away from the length of the rest of her hair; as such, they are not at the same length as the rest of her hair, but are long enough to pass off as not being bangs. They frame her eyes, which are so light blue they appear gray; she says that on rainy and sunny days, they're blue, and on snowy and dark days, they're gray, and is not to be swayed otherwise. Her face is a mix between a heart shape and an oval shape, with a narrow chin and slightly prominent cheekbones. She has a moderately sized nose and lips that hold a light pink color. Her skin tone is light, and very pale, burning easily in the sunlight- when she blushes, you can see it clearly. She stands at a little above average height.

    Image source

    BIRTHDAY & AGE: June 6th, 2010 (24, almost 25)
    OCCUPATION: Freelance web designer, part time game store cashier/assistant
    NATIONALITY: Canadian

    PERSONALITY: Carolina is a tough young woman with personal interest kept in high regard. She gets stuff done, no matter the cost, her ambition and determination sometimes being a downfall- despite being highly goal oriented, she sometimes overlooks necessities and what truly matters. She tries hard to maintain balance within her self, but often fails at it, overlooking small things and believing that solutions can be found quickly and easily. Usually she tends to try to hide her failures behind her hardened outward exterior, chalking it up to accident or coincidence, and simply using violence (or by simply ignoring anybody else involved) to shut anybody up. This is a reaction that would considerably be caused by her 'weaker' interior personality, but she also would hastily deny this.

    Besides her tough, 'badass' exterior, Carolina can be a rather heartfelt person- it just takes a long time to crack through her shell to get to that person. She's not one for confessing emotions or secrets to others, but with some hard work, you can get her to offer a good laugh or a smile. She just tends to keep her emotions to herself, locked up behind a composed face. Why she does this, nobody truly knows. Despite this, Caroline isn't truly emotionless on the outside. She is friendly enough and easy to be around with, providing a smooth back-and-forth banter with others. She's usually glad to help, as long as it's for a 'valid' purpose, and suits her interests.

    BIO: Carolina is your average girl. Nothing interesting in her life truly happened; she was born to a mother and father, her mother working as a waitress at a day and night diner, her father working in an autobody shop. They lived in a small apartment in a three floored house owned by her grandmother. As a little tyke, she ran around with anything she could ever want and learned quickly that just because she didn't have a mountain of toys in her bedroom, didn't mean that she was unhappy, or didn't have enough. She always had food on the table, new clothes, and later, her education. And she grew up knowing it was enough for her.

    But as a children she soon began to gain interest in games. Kids carried about their small handheld ones, her friends at their homes had their newfangled consoles, and she wanted one of her own. So she began to do work around the block, babysitting (when people allowed the 9 year old to do so), shoveling snow, mowing lawns, pulling weeds... and she finally got enough to buy her first system. Of course, getting the games, and getting good at them, took time.

    She grew up, got decent grades in school, made friends, lived life. She got a real job to sustain her game expenditures and other expenses. She often would stay at a single job until she had a stockpile, and spend the next three months playing the games she bought with the money; it worked for her, and so she kept doing this through high school.

    When it came time to go to college, she only got a basic degree in design before she moved on to doing it on her own, running her own at-home company. When she wasn't making websites, she was playing games (or working part time to make ends meet). When VRT games suddenly became a thing, she of course, had to have one. Going into the game, however, was a surprise.

  • THE CHARACTER


    USERNAME: Blazentra
    APPEARANCE:
    Inside of the game, Blazentra has black hair (as Carolina does) that reaches just past her shoulders in loose curls and has striking gray eyes. She stands at around 5'8" and has a thin physique, but not a weak one. She, for some reason, prefers to dress in lengthy dresses (or shorter ones for actual combat requiring movement) and a cloak with a hood, with boots that seem to be prettier than they are functional.
    Source

    RACE: Elfen
    CLASSES: Elementalist, Cleric
    LEVEL: 3
    EXP: 1
    CREDIT: 0

    HP: 34 STR: 8
    MP: 19 VIT: 13
    P.CRIT: 4 INT: 9
    M.CRIT: 4 WIS: 15

    RESISTANCES:
    Fire: 25 Earth: -45 Light: -20
    Water: -5 Air: 55 Darkness: 40

  • ABILITIES



    • Skill Name Water Blast
      Level learned 1
      Skill Type Active
      Cost 3 MP
      Skill Description A short blast of water to be thrown at the enemy dealing 120% damage.

      Skill Name Earth Strike
      Level learned 5
      Skill Type Active
      Cost 5 MP
      Skill Description A barrage of rocks and earth to be hurled at the enemy dealing 150% damage.

      Skill Name Wrath
      Level learned 10
      Skill Type Active
      Cost 10 MP
      Skill Description A mess of fire, earth, and air will be flung at the enemy, the attack causing both magic and physical damage (six attacks of 10-60% damage) with a remaining debuff (10 seconds, 1 health every 2 seconds[One post])

      Skill Name
      Level learned 15
      Skill Type
      Cost
      Skill Description

      Skill Name Inferno
      Level learned 20
      Skill Type Active, AoE
      Cost 30 MP
      Skill Description A massive explosion of flames erupt within a certain radius of the player (250% damage if caught in range).


    • Skill Name Heal
      Level learned 1
      Skill Type Active
      Cost 5 MP
      Skill Description Heals a player for 25% of health.

      Skill Name Holy Hand
      Level learned 5
      Skill Type Active
      Cost 5 MP
      Skill Description Cures basic (low level) status ailments.

      Skill Name Revive
      Level learned 10
      Skill Type Active
      Cost 10 MP
      Skill Description Revives a player with 30% of their health restored.

      Skill Name Lightening
      Level learned 15
      Skill Type Active, buff
      Cost 10 MP
      Skill Description Increases a player's MP and magic damage 15% for 6 posts.

      Skill Name Light Shroud
      Level learned 20
      Skill Type Active, buff
      Cost 20 MP
      Skill Description A shroud of light that raises all resistances (20%) for party members 4 posts.


  • EQUIPMENT


    WEAPON NAME Mage's Longstaff
    Type: Staff
    Stats: -
    Description: A standard magic staff.
    ARMOUR NAME Nora's Hood
    Type: Wool
    Stats: -
    Description: A woolen hood and cloak.

  • Get your feet wet | Get into your first fight | 5 XP

  • YOU


    EXPECTATIONS: To be fun? Haha. I just respect a clean, organized roleplay with easy communication and relationships between players.
    ROMANCE: Sure but I ask it keeps pretty clean. At first anyway
    OTHER: I'm looking for a job so my posting schedule and availability might change.
    SIGNATURE: Rainjay

    Duckling



I'mma post this here as I work so I don't like.. screw it up
 
Last edited by a moderator:
Not sure if this is going to work or not. Here's hoping though. I can see myself reworking the bio as well.




  • THE PLAYER



    FULL NAME:
    Charles LeBlanc.
    APPEARANCE: Broad and tall, somewhat like a stubborn bull, Charles has light skin and short dark hair. He wears what's most comfortable when he's off work, normally shorts and a T-shirt.

    BIRTHDAY & AGE: October 15th, 2010.
    OCCUPATION: Firefighter, Military Reserves.
    NATIONALITY: Canadian.

    BIO:
    Charles was born amid a typical family. His mother and father were in their early thirties and financially stable. They owned a home somewhat in the country and hugging the edge of the city. Both worked full time jobs and outside of school Charles learned to be independent despite always having someone watching over him. He indulged in simple past times and seemed content not being strapped to a smartphone or computer unlike so many others.


    Charles' fascination with video games and electronics started when he was around nine years old. From these brewed an interest in the military that would eventually lead to him joining the reserves many years later. Throughout his school years he interchanged between games, sports, and exploring the edges of the city limit. Once school had finally finished he found himself ready to deal with life.


    Joining the Canadian Reserves and picking up a part time job Charles had enough money by the time he was 20 to buy a house. Unlike his friends whom drank and smoked away most of their income he was diligent in saving it and after paying for an online college course he purchased a brand new mini home as his first ever real investment, other than the slew of RSPs, Bonds, Mutual Funds and TFSA's.


    Doing admirably well on the online course he found himself employed as a firefighter about a year later. Only twenty two it set his life towards a steady path. Substituting the short gaps of shifts with military work Charles managed to rake in more money than most families his age did. His financial situation was in order as was his personal life.


    He thought his personal life was under check that was until he was bombarded with questions of when he would get a girlfriend, or boyfriend because that was ok too, and get married. Laughing it off Charles wasn't willing to argue with his family over not wanting to have to deal with some ditz who burned more money on partying and playing then they earned. Instead he enjoyed spending time on MMO's chatting with people from all walks of life. He met people whom he never would have there and garnered new friendships oceans and continents away. When he and his friend were both given Beta access to The Depth Online he took a weeks vacation to immerse himself in the game as well relax for once since he'd left high school.

  • THE CHARACTER


    USERNAME:
    Calice
    APPEARANCE: Six foot tall, standard build.
    RACE: Human
    CLASSES: Knight, Soldier.
    LEVEL: 3
    EXP: 0
    CREDIT: 0

    HP: 45 STR: 13
    MP: 13 VIT: 16
    P.CRIT: 3 INT: 6
    M.CRIT: 6 WIS: 10
    RESISTANCES:
    Fire: 35 Earth: -45 Light: 35
    Water: -15 Air: 55 Darkness: -15






  • ABILITIES

    • Skill Name Charge
      Level learned 1
      Skill Type Active
      Cost 4 MP
      Skill Description Charges a target up to 5 meters away dealing 120% damage.
      Skill Name Heavy Guard
      Level learned 5
      Skill Type Active
      Cost 7 MP
      Skill Description The shield is raised reducing incoming physical damage by 75% and prevents knock back or stun for 1 post.
      Skill Name Counter Attack
      Level learned 10
      Skill Type Active
      Cost 6 MP
      Skill Description Prerequisite: Must have blocked an attack using Heavy Guard in post prior.
      A fast attack dealing 150% damage and knock back.
      Skill Name Stalwart Defender
      Level learned 15
      Skill Type Passive
      Cost -
      Skill Description Tried by combat physical damage is reduced by 20%.
      Skill Name Death Blow
      Level learned 20
      Skill Type Active
      Cost 8 MP, 5 post cooldown.
      Skill Description A powerful attack dealing 150% damage. If the user is below 10% health it deals 400% damage.
    • Skill Name Rally
      Level learned 1
      Skill Type Active
      Cost 3 MP
      Skill Description A shout to rally allies within 5 meters, increasing their attack by 20% for 2 posts.
      Skill Name Sweep
      Level learned 5
      Skill Type Active
      Cost 6 MP
      Skill Description A broad sweep with the weapon dealing 60% damage to all enemies in front of the user.
      Skill Name Shield Bearer
      Level learned 10
      Skill Type Passive
      Cost -
      Skill Description Prerequisite: Shield equipped.
      The user becomes adept at using shields and receives a 10% chance to block all attacks.
      Skill Name Battle Cry
      Level learned 15
      Skill Type Active
      Cost 8 MP
      Skill Description The user shouts intimidating hostile targets within 5 meters reducing their attack by 20% and causing them to attack the user. If surrounded by more than 5 hostile targets the user also gains 20% increased damage.
      Skill Name Last Stand
      Level learned 20
      Skill Type Passive
      Cost -
      Skill Description Prerequisite: Be in party or group.
      When an ally is defeated the user gains a 30% increase to all damage and resistance as well as increasing P. Crit. by 5.

  • EQUIPMENT


    WEAPON NAME Iron Longsword
    Type: One-Handed Sword
    Stats: +9 P. Atk | +9 P. Crit
    Description: Minor Chance to Block.
    ARMOUR NAME Iron Tower Shield
    Type: Shield
    Stats: +4 P. Def | +4 M. Def
    Description: -

  • Get your feet wet | Get into your first fight | 5 XP tm​




  • YOU


    EXPECTATIONS: I'm not particularly sure what I'm after. I know I want to tank some things, kill some things, maybe craft some things. I guess I want to do a bit of everything and anything.
    ROMANCE: I guess?
    OTHER: I promise I'll be a good little Duckling.
    SIGNATURE: CAS

    IMG Sources.
    Quintuscassius, Deroodekoning





I decided everyone can use a taste of some Min Max stat choice for a glass canon that's most likely going to double cross everyone because hey, he's a beserker, he doesn't know when to stop.




  • THE PLAYER


    FULL NAME: Jesse Wilcons
    APPEARANCE: A lithe fellow, longer hair and always messy. He dresses casually and has a thin beard.

    BIRTHDAY & AGE: February 8th, 2002
    OCCUPATION: Automotive Mechanic
    NATIONALITY: USA

    BIO: It isn't hard to decipher Jesse. Much like his father he grew up enthralled with things that were loud, fast and strong. Watching his father race cars Jesse found himself in a seat at eleven. He wasn't any particular prodigy on the track, most of his wins derived from determination and solid maintenance on the car. Throughout highshcool he raced, eventually going over to drag racing. He learned how to rip the most power out of the lightest engines and built a respectably fast car before he graduated.

    Somewhere in this craze of fast and loud cars Jesse found himself entertained by video games. It was pretty much accepted that everyone would play them to some degree and Jesse wasn't going to be the exception. He found that shooters required a lot of luck in reality, though skill definitely helped. The fact that turning the corner at the wrong time or someone just happening to be where you threw a grenade wasn't really skill to him. As he jumped from console to system he found himself appreciative of MMORPG's, especially when he was allowed to fully control stat growth. In those games his characters were a lot like the cars he raced; fast, loud and strong. They hit the hardest and died the hardest, but Jesse was most interested in taking down as many as he could with himself.

    When a beta application for The Depth Online came out Jesse filled it out haphazardly expecting nothing of it. Working from home as a backyard mechanic he was a bit surprised when his application netted him an entrance to the game.

  • THE CHARACTER


    USERNAME: Savage (Sav)
    APPEARANCE: A large figure dressed with macabre adornments and physically intimidating.
    RACE: Human
    CLASSES: Beserker, Templar.
    LEVEL: 3
    EXP: 0
    CREDIT: 0

    HP: 46 STR: 22
    MP: 12 VIT: 12
    P.CRIT: 4 INT: 8
    M.CRIT: 8 WIS: 8
    RESISTANCES:
    Fire: 45 Earth: 15 Light: 20
    Water: -15 Air: 35 Darkness: 0

  • ABILITIES

    • Skill Name Sever
      Level learned 1
      Skill Type Active
      Cost 4 MP
      Skill Description A single strike dealing 120% damage and inflicting 30% damage bleed over 3 posts.
      Skill Name Warcry
      Level learned 5
      Skill Type Active
      Cost 6 MP
      Skill Description A terrifying roar that debilitates enemies making them take 25% more damage for 2 posts.
      Skill Name Call of The Wild
      Level learned 10
      Skill Type Active
      Cost 10 MP
      Skill Description Four attacks each dealing 55% damage as earth, fire, water, and air respectively.
      Skill Name Smash, Bash and Gash.
      Level learned 15
      Skill Type Active
      Cost 12 MP
      Skill Description Striking the enemy 3 times at 80% damage, the attacks having a chance(0.5 STR vs target (VIT + DEF)) to stun and knock the target down.
      Skill Name Bloodlust
      Level learned 20
      Skill Type Active
      Cost 100% MP, 6 post cooldown.
      Skill Description Prerequisite: Health must be under 50%.
      Two mighty blows, the first dealing 200% damage with chance to stun for 1 post (0.5STR vs 0.5(STR+VIT)), and the second dealing 100% and inflicting 100% bleed damage over 2 posts. For 3 posts after damage is increased by 25%, but the user cannot be healed.
    • Skill Name Strong Willed
      Level learned 1
      Skill Type Passive
      Cost -
      Skill Description 30% more resistant to magic attacks.
      Skill Name Assault
      Level learned 5
      Skill Type Active
      Cost 6 MP
      Skill Description Travel to targets location up to 10 meters away and deal 75% damage.
      Skill Name Dispel
      Level learned 10
      Skill Type Active
      Cost 8 MP, 3 post cooldown.
      Skill Description All magic in a 2 meter area is dispelled, including attacks, unless the ability specifies otherwise. (ie bards catchy songs)
      Skill Name Judgement
      Level learned 15
      Skill Type Active
      Cost 10 MP
      Skill Description Strike at only the targets MP dealing 150% damage to it, but 0 damage to HP.
      Skill Name Holy Strike
      Level learned 20
      Skill Type Active
      Cost 10 MP, 3 post cooldown
      Skill Description Damages enemy targets 125% and applies Magic Eater debuff, causing all skills and abilities to cost 150% MP.

  • EQUIPMENT


    WEAPON NAME Iron Axe X 2
    Type: 1H Axe
    Stats: +10P.atk | +10 P.crit (+5 P.atk | +5 P.crit)
    Description: An Iron Axe.
    ARMOUR NAME Savage's Armour
    Type: Leather
    Stats: -
    Description: Leather armour made of macabre trinkets.

  • Get your feet wet | Get into your first fight | 5 XP tm​



  • YOU


    EXPECTATIONS: I think I'm just going to PK everything with this character. Otherwise consider my approach similar to any other I'll have. Maybe I'll save stray animals. Who knows.
    ROMANCE: Probably not for this character.
    OTHER: Same as the last time: I'll be good.
    SIGNATURE: CAS
 
Last edited by a moderator:
  • Like
Reactions: Kestrel
@CAS Mostly looks good. You get 1 more HP, as 12*2 + 10 = 34. And here are your resistance rolls:

RESISTANCES:
Fire:35Earth:-45Light:35
Water:-15Air:55Darkness:-15

Few single criticism, though. Counter Attack is a bit too powerful for a class combo without the DD role. Death Blow on the other hand is very situational, so that one is cool.

Overall, good character. Look forward to playing with you :D

@Rainjay Looking good so far. Lemme know when you finish it.
 
Altered resistances and stats, and changed Counter Attack from 200 to 150 and removed the MP restore on enemy defeat. I feel like with -45 earth resistance if someone throws a rock at my character he's going to be knocked dead on the ground in a single blow.
 
Cheers. Welcome to the team.

And yeah, but you're a juggernaut versus the wind!
 
  • All stats start at 5. You get 15 points to distribute to your liking amongst STR, VIT, INT and WIS, giving you a total of 35 points.

So STR, VIT, INT, and WIS all start at five and we have 15 more points to split up between the four, and then we follow the notes to determine the others?



I did the stats if you wanna check 'em >.<
 
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So STR, VIT, INT, and WIS all start at five and we have 15 more points to split up between the four, and then we follow the notes to determine the others?



I did the stats if you wanna check 'em >.<
Stats are good. You can test them yourself if you download the calculator here; https://docs.google.com/spreadsheets/d/1oLPNGjKF9rNhMB3VXiYO3P8mmOU_TyC3vusYQQsXWPA/edit?usp=sharing

I make these things because I tend to miscount these things myself >.>

Also; have some resistances

RESISTANCES:
Fire:25Earth:-45Light:-20
Water:-5Air:55Darkness:40
 

  • THE PLAYER


    FULL NAME: Litari Loriana
    APPEARANCE:CQIJYnu.jpg

    BIRTHDAY & AGE: November 12th, 2016, She's 18
    OCCUPATION: Halloween Shop Keeper/Costume Maker
    NATIONALITY: Swedish

    BIO: Litari was raised around a family that loved Halloween and when her mother finally opened up a costume shop/ Halloween decorations and various other Halloween things type shop her mother requested that Litari help her. Litari has worked with her mother in the shop for two years, since she was sixteen and yes she gets paid for her work, because she creates many of the custom costumes that only Halloween Lights sells; Halloween Lights is the name of the shop. Her life has been quite boring, she went to school, lived her life without obeying someone's commands all the time. She's independent and easy to get along with most of the time. Her draw back is how long it takes to get her to actually talk to another person though, she's also fairly easy to make angry.

    Litari has always been an intelligent girl who dreamed of spells and magic, so when The Depth Online came out she saved her money to get a Virtual Reality set and tried really hard to beta test the game; she got her wish and doesn't really mind the fact that she's stuck inside the game, although she'd love to get out and see her family. She adapts well to the environment though and does fine on her own, she's so quiet it's hard to tell she's ever there sometimes.

  • THE CHARACTER


    USERNAME: Litari Lights
    APPEARANCE:ejCUFPR.jpg
    RACE:
    Human
    CLASSES: Elementalist, Cleric
    LEVEL: 3
    EXP: 1/10
    CREDIT: 0

    HP: 26 STR: 8
    MP: 19 VIT: 9
    P.CRIT: 9 INT: 17
    M.CRIT: 4 WIS: 11
    RESISTANCES:
    Fire: -15 Earth: 45 Light: -25
    Water: 35 Air: -35 Darkness: 45

  • ABILITIES



    • Skill Name Fireball
      Level learned 1
      Skill Type Active
      Cost 3 MP
      Skill Description Throws an orb of fire at an opponent up to 10 meters away exploding on impact dealing 130% in a 1m radius and causing knock down
      Skill Name Water Stream
      Level learned 5
      Skill Type Active
      Cost 5 MP
      Skill Description Keeps a jet of water on a target up to 5 Meters away. Deals 100% at 5m and 20% increased for every meter for a total of 200% at 0m. Causes knockback.
      Skill Name Mage Light
      Level learned 10
      Skill Type Passive
      Cost -
      Skill Description Increases Max MP by 10%, Increases power of Elementalist spells by 10%
      Skill Name Earthquake
      Level learned 15
      Skill Type Active
      Cost 15 MP
      Skill Description An area of effect attack that shakes the ground in a 5 meter radius up to 15 meters away from the user. Deals 200% and knock down. Lasts 2 posts.
      Skill Name Lightning Storm
      Level learned 20
      Skill Type Active
      Cost 20 MP
      Skill Description Creates a lightning storm above the target covering an area of 5 meters. Lightning bolts cause 100% damage with chance to stun and strike 3 times per post. Skill lasts 2 Posts

    • Skill Name Heal
      Level learned 1
      Skill Type Active
      Cost 5 MP
      Skill Description Heals a player for 25% of their health
      Skill Name Clerical Hand
      Level learned 5
      Skill Type Passive
      Cost -
      Skill Description Increases strength of healing spells by 10%
      Skill Name Cure All
      Level learned 10
      Skill Type Active
      Cost 8 MP
      Skill Description Cures status conditions such as Poison, Burn, and Sleep
      Skill Name Reflect
      Level learned 15
      Skill Type Active
      Cost 24 MP
      Skill Description Reduces all incoming damage by 50% for 2 posts. 3 post cooldown.
      Skill Name Holy Light
      Level learned 20
      Skill Type Active
      Cost 30 MP
      Skill Description Deals 200% damage to enemies and heals the party for 15% of their health.

  • EQUIPMENT


    WEAPON NAME Flare's Light
    Type: Staff
    Stats: -
    Description: A basic wooden staff
    ARMOUR NAME Mage's Cloak
    Type: Silk
    Stats: -
    Description: A thin cloak and hood of silk

  • Get your feet wet | Get into your first fight | tm​

  • YOU


    EXPECTATIONS: I want to have a lot of fun, that's what I'm expecting from this since I put all this work into it! This took me several days to make up and I know I'm not done but I expect the others to respect each other, as for you the GM...I expect this to be tons of fun; don't let me down okay~? Also, Miss Kestral, I simply forgot as soon as I seen the "duckling" thing I remembered and was like Oh Yeah!
    ROMANCE: I'm fine with anything honestly, I like Romance, although I won't openly pursue just that.
    OTHER: I love music~ I do my best writing at that time soooo... yeah. That's it.
    SIGNATURE: Arius Angels (Litari Lights; if you want my RP username)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  • THE PLAYER


    FULL NAME: Archie Ruinsburg
    APPEARANCE: tumblr_mvr7nrKsml1sb20ljo1_500.jpg


    BIRTHDAY & AGE: Febuary 14th, 2013
    OCCUPATION: College Student
    NATIONALITY: Japanese

    BIO:
    Archie was born and raised in Japan, he had an impeccable school record all his life, he's 21 and aiming for his Master's Degree in Game Design. His entire life there's only been one thing wrong with Archie, he's lazy, he never studied and he refused to do much of anything for most of this life; it got him into plenty of trouble in his gym class; or really any class that required him to get up and move or deal with other people. He does love music though and it's the only thing that can give the lazy man any motivation at all.

    Archie had a fairly rough life despite his laziness and his incredible intelligence he may as well have raised himself, he was an orphan, had lost his parents when he was only 2 years old and ended up in an orphanage that didn't really care. At two years old he couldn't do much but by the time he was five he knew how to basically take care of himself, he still had to deal with whatever the orphanage fed him but when he was 7 he was big enough to cook on his own and dedicated time to learning this skill. Lazy or not he doesn't want to starve to death so he had forced himself to learn to cook, he cleaned rarely but he did manage to keep his little apartment in good condition.

    When Archie discovered his talents, the ability for music and his photographic memory, he started getting really lazy, he often got scolded by teachers for not participating in class, but he didn't care. He went through school by himself, quiet with no friends; video games were his escape; he loved them. A full scholarship is how he managed to make it into college, he found he could make little games on his side time and enjoyed it, so that's what he did to put himself all the way through college; he designed little video games that were good and had earned him the money to afford a Virtual Reality device. His skill with design and his uncanny ability to memorize things had earned him in as a beta tester for the Depth Online.

  • THE CHARACTER


    USERNAME: Ruins Archer
    APPEARANCE: 7fe1f41c00c4a00e697be661b950843b.jpg
    RACE: Elf
    CLASSES: Ranger/Bard
    LEVEL: 1
    EXP: 0
    CREDIT: 0

    HP: 30 STR: 10
    MP: 11 VIT: 10
    P.CRIT: 3 INT: 7
    M.CRIT: 5 WIS: 8
    RESISTANCES:
    Fire: 45 Earth: 5 Light: 40
    Water: -35 Air: 15 Darkness: -20

  • ABILITIES



    • Skill Name Warning Shot
      Level learned 1
      Skill Type Active
      Cost 3 MP
      Skill Description Fires an arrow at an enemy doing 120% damage.
      Skill Name Multiple Shots
      Level learned 5
      Skill Type Active
      Cost 6 MP
      Skill Description Fires multiple arrows at up to 3 targets doing 130% damage.
      Skill Name Trip Up
      Level learned 10
      Skill Type Active
      Cost 9 MP
      Skill Description Places a wire landmine that activates when an enemy steps on it, it deals damage up to 10% of a normal enemy's health and slows them. Boss enemies only take 5% damage though and still slow them.
      Skill Name Rain of Arrows
      Level learned 15
      Skill Type Active
      Cost 21 MP
      Skill Description Fires multiple arrows into the sky dealing 160% damage in a 3m wide radius above specified target.
      Skill Name Flurry Fire
      Level learned 20
      Skill Type Active
      Cost 28 MP
      Skill Description Fires a flurry of arrows at random enemy target dealing 200% damage. Cool down is 2 posts.

    • Skill Name Lullaby
      Level learned 1
      Skill Type Active
      Cost 5 MP
      Skill Description Soothes and puts hostile mobs to sleep for 2 posts allowing allies and the user to escape.
      Skill Name Aria's Melody
      Level learned 5
      Skill Type Active
      Cost 8 MP
      Skill Description The user sings a tune that inspires party members allowing them to hit 25% harder for 2 posts.
      Skill Name Negative Lyrical
      Level learned 10
      Skill Type Active
      Cost 11 MP
      Skill Description Uses a song to debuff an enemy reducing their resistances by 15% and their speed by 10%.
      Skill Name Dark Nightingale
      Level learned 15
      Skill Type Active
      Cost 18 MP
      Skill Description A beautiful song that soothes the hearts of the users party, allowing them to regenerate 30% of their MP over 2 posts
      Skill Name Master Melody
      Level learned 20
      Skill Type Active
      Cost 32 MP
      Skill Description A song that boosts a party's STR and INT by 30%

  • EQUIPMENT


    WEAPON NAME Metallic Fury
    Type: Longbow
    Stats: -
    Description: http://nerdreactor.com/wp-content/uploads/2010/12/LongBow.jpg
    ARMOUR NAME Archer's Notes
    Type: Leather Armor
    Stats: -
    Description: http://th03.deviantart.net/fs71/PRE/i/2012/117/9/a/fantasy__leather_armor_by_i_tavaron_i-d4xpsnf.jpg

  • tm​

  • YOU


    EXPECTATIONS: Ducklings; I don't think I need to particularly do this again but I have.
    ROMANCE: Again Maybe
    OTHER: Litari holds my secrets...
    SIGNATURE: Arius LaVari
 
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Haha, out of all the combo's we got 2 elementalist/clerics. Oh well, if you and rainjay are okay with that, it's all good by me.

As for the sheet, it's mostly good, but there's a few things I wanna address.

Bit of a pet peeve of mine is having a huge image. Could you make the images a bit smaller, or link them instead? That'd be great.

Skill-wise, I'd like them to be a bit more specific. Look at my and CAS' sheet for examples. If you don't enter a number for damage, for example, I'm going to assume they all deal a flat 100% damage. I don't really know how to calculate in Mage Light and Clerical Hand to your advantage either. I'd also like to have the duration of Reflect determined by post number instead of seconds. This is because it's more tangible for everyone involved. Holy Light is balanced right now because of the MP-cost, but will be pretty OP at the later levels, so my question is if you can either scale the cost so that it differs per level (like, taking a percent of her MP) or lower the effective healing? Lastly, cure-all won't be able to cure all status effects, but I'll let you know the exceptions as they come up ;)

Also, if you could take one quick look over the rules of the RP, you might find something you missed ;)

I know, lots of notes, but if you can fix that she'll be solid. Here's your resistances in advance.

RESISTANCES:
Fire:-15Earth:45Light:-25
Water:35Air:-35Darkness:45
 
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Oh look someone with some earth resistance! Finally we can tank those awry stones I fear striking my character. Huzzah! On a more serious note though, can ally AoE hit friendly characters too because if so I can see myself being hit by a lot of explosions and other mishaps.
 
Before this we coulda ran an earth boss for an everyone-dies-arc. Not anymore we can't!

You can't get hit by friendly fire, else there'd be no use turning off pvp by ruling classes. It's a bit odd, I agree, but the setting excuses it.
 
Hey there again Kestrel. You really put a lot of work into this, I haven't seen this much bbcode since I was a forum moderator in '09


  • THE PLAYER


    FULL NAME: Kazuto Kayaba
    APPEARANCE:
    sword-art-online-final-boss-kayaba-akihiko.jpg


    BIRTHDAY & AGE: April 27th 2013, 21 years old
    OCCUPATION: Programming Intern
    NATIONALITY: Japanese

    BIO: Kazuto was born and raised in downtown Tokyo. His father often worked double shifts at the waste processing plant in order to keep his family comfortable, so he wasn't around much during Kazuto's early life. His mother was a 'stay-at-home-mum' who got paid to write blogs in her free time. His sister, Fumiko, was two years older than him and liked to boss him around as they grew up. When he was 5 years old, his father died in an industrial accident. The payout from the life insurance was more than enough to keep them all afloat for the rest of their lives. His death broke their mother, she stopped blogging and seemed to have given up on everything except her children. Fumiko was heartbroken, she wasn't her loud and outgoing self for weeks after the accident. Kazuto remained the same quiet little introvert he'd always been, even though he sorely missed his father and wished for a way to bring him back.

    Years later, his sister had thrown herself into studying law and was currently doing quite well for herself as an assistant attorney. Kazuto had coasted through school, his exceptional IT scores the only indication of his intelligence. He preferred the company of virtual friends to physical ones. Many of his classmates would describe him as quiet and seemingly always distracted, always staring off into space or scribbling in a notepad. He had just started his internship with a local software company when The Depth Online went into beta. He must have ticked all the right boxes on his beta test application because he got his confirmation of selection only a week later.

  • THE CHARACTER


    USERNAME: Azymus
    APPEARANCE:
    5688-1533597325.jpg

    RACE: Human
    CLASSES: Cyborg, Medic (Regenerator)
    LEVEL: 2
    EXP: 0
    CREDIT: 0

    HP: 30 STR: 10
    MP: 15 VIT: 10
    P.CRIT: 5 INT: 10
    M.CRIT: 5 WIS: 10
    RESISTANCES:
    Fire: 25 Earth: 35 Light: 50
    Water: -15 Air: -15 Darkness: -30

  • ABILITIES



    • Skill Name Mach Punch
      Level learned 1
      Skill Type Active
      Cost (25% STR) MP
      Skill Description A quick charge leading into a heavy strike. 200% damage. 15% stun chance.
      Skill Name Overclock
      Level learned 5
      Skill Type Toggle
      Cost 5 MP to cast, drains (10% INT) MP/post
      Skill Description Cyborg boosts his implants to increase perception and agility until he deactivates it or runs out of MP.
      Skill Name Gyrostorm
      Level learned 10
      Skill Type Active
      Cost (50% STR) MP
      Skill Description Cyborg spins rapidly, battering anything in range repeatedly. Spins 10 times, lasts 2 posts. 2 strikes per spin per enemy in range. 50% damage per strike.
      Skill Name Shields Up
      Level learned 15
      Skill Type Active
      Cost 50% total MP
      Skill Description Blocks 75% of all damage for 3 posts.
      Skill Name Cable Crusher
      Level learned 20
      Skill Type Active
      Cost (STR) MP
      Skill Description Fires both hands in a straight line for 5 metres, then retracts them. Deals 300% damage to all enemies in path.

    • Skill Name Infusion
      Level learned 1
      Skill Type Active
      Cost (50% INT) MP
      Skill Description Restores a burst of health to self or target equal to (50% INT + 50% VIT).
      Skill Name Static Purge
      Level learned 5
      Skill Type Buff
      Cost (50% WIS) MP
      Skill Description Removes all buffs and debuffs from target or self, then applies +15% attack speed for 1 post.
      Skill Name Jumpstart
      Level learned 10
      Skill Type Revive
      Cost (VIT) MP
      Skill Description Brings a dead ally back to life with 33% HP.
      Skill Name Healing Cloud
      Level learned 15
      Skill Type AoE
      Cost (25% INT + 25% VIT) MP
      Skill Description The Medic sprays a healing mist which grants 10% HP regen, for 3 posts, to any ally that moves through it. Lasts 3 posts.
      Skill Name Vital Blast
      Level learned 20
      Skill Type Active
      Cost (INT) MP
      Skill Description Fires a wave of healing light in a straight line for 5 metres. Heals all allies in path for 20% HP.

  • EQUIPMENT


    WEAPON NAME Knuckler
    Type: Fist Weapon
    Stats:
    Description: Over-sized Gauntlet
    ARMOUR NAME Platemail
    Type: Heavy
    Stats:
    Description: Basic plate armour


  • ACHIEVEMENTS

    Get your feet wet | Get into your first fight | 5 XP


  • YOU


    EXPECTATIONS: I expect much awesomeness. From everyone. At all times. Ever.
    ROMANCE: It could be interesting if there was proper chemistry between the characters.
    OTHER: I've always wondered. What do rubber ducks use to prevent 'ducklings'?
    SIGNATURE: Mac the Impaler
 
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