Testing 1 2 3

@Jinx




NAME NAME
DETAIL | DETAIL | DETAIL
Name:

Text

Nickname:

Text

Race:

Text

Age:

Text

Home Territory:

Text

Profession:

Text

Description:

Text (x-x paragraphs)

Personality:

Text (x-x paragraphs)

Bio:

Text (x-x)

Skills:

Text

Strengths:

Text

Weaknesses:

Text

Romanceable:

Absolutely.

Art:
Credit to WingBuffet Twitter
 
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@Jinx



Jinx, zombies, and Shit - WIP



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  • Nulla et sodales nisl. Proin nulla dolor, ultricies ac vehicula ac, rutrum at sem. Pellentesque sagittis convallis elit vel lacinia. Donec mollis vehicula sapien maximus vestibulum. Curabitur hendrerit in nisi sit amet euismod. Cras finibus cursus aliquet. Suspendisse varius, sapien quis varius lobortis, nunc nibh pellentesque leo, in convallis eros justo in massa. Ut mi sapien, mattis a enim eget, rhoncus mattis est.

  • Nulla et sodales nisl. Proin nulla dolor, ultricies ac vehicula ac, rutrum at sem. Pellentesque sagittis convallis elit vel lacinia. Donec mollis vehicula sapien maximus vestibulum. Curabitur hendrerit in nisi sit amet euismod. Cras finibus cursus aliquet. Suspendisse varius, sapien quis varius lobortis, nunc nibh pellentesque leo, in convallis eros justo in massa. Ut mi sapien, mattis a enim eget, rhoncus mattis est.


US of We're Screwed

  • Nulla et sodales nisl. Proin nulla dolor, ultricies ac vehicula ac, rutrum at sem. Pellentesque sagittis convallis elit vel lacinia. Donec mollis vehicula sapien maximus vestibulum. Curabitur hendrerit in nisi sit amet euismod. Cras finibus cursus aliquet. Suspendisse varius, sapien quis varius lobortis, nunc nibh pellentesque leo, in convallis eros justo in massa. Ut mi sapien, mattis a enim eget, rhoncus mattis est.
  • Nulla et sodales nisl. Proin nulla dolor, ultricies ac vehicula ac, rutrum at sem. Pellentesque sagittis convallis elit vel lacinia. Donec mollis vehicula sapien maximus vestibulum. Curabitur hendrerit in nisi sit amet euismod. Cras finibus cursus aliquet. Suspendisse varius, sapien quis varius lobortis, nunc nibh pellentesque leo, in convallis eros justo in massa. Ut mi sapien, mattis a enim eget, rhoncus mattis est.

  • [URL='LINK[/icss][/URL]​
  • Nulla et sodales nisl. Proin nulla dolor, ultricies ac vehicula ac, rutrum at sem. Pellentesque sagittis convallis elit vel lacinia. Donec mollis vehicula sapien maximus vestibulum. Curabitur hendrerit in nisi sit amet euismod. Cras finibus cursus aliquet. Suspendisse varius, sapien quis varius lobortis, nunc nibh pellentesque leo, in convallis eros justo in massa. Ut mi sapien, mattis a enim eget, rhoncus mattis est.



Zombies
  • Nulla et sodales nisl. Proin nulla dolor, ultricies ac vehicula ac, rutrum at sem. Pellentesque sagittis convallis elit vel lacinia. Donec mollis vehicula sapien maximus vestibulum. Curabitur hendrerit in nisi sit amet euismod. Cras finibus cursus aliquet. Suspendisse varius, sapien quis varius lobortis, nunc nibh pellentesque leo, in convallis eros justo in massa. Ut mi sapien, mattis a enim eget, rhoncus mattis est.
  • Nulla et sodales nisl. Proin nulla dolor, ultricies ac vehicula ac, rutrum at sem. Pellentesque sagittis convallis elit vel lacinia. Donec mollis vehicula sapien maximus vestibulum. Curabitur hendrerit in nisi sit amet euismod. Cras finibus cursus aliquet. Suspendisse varius, sapien quis varius lobortis, nunc nibh pellentesque leo, in convallis eros justo in massa. Ut mi sapien, mattis a enim eget, rhoncus mattis est.
  • Nulla et sodales nisl. Proin nulla dolor, ultricies ac vehicula ac, rutrum at sem. Pellentesque sagittis convallis elit vel lacinia. Donec mollis vehicula sapien maximus vestibulum. Curabitur hendrerit in nisi sit amet euismod. Cras finibus cursus aliquet. Suspendisse varius, sapien quis varius lobortis, nunc nibh pellentesque leo, in convallis eros justo in massa. Ut mi sapien, mattis a enim eget, rhoncus mattis est.




 
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@Jinx



H O M E - L O R E

  • It is the year 2030, for those who still keep track of the passing days.

    Most have completely forgotten how the world used to be, if they had even been alive when the world made sense. Neighbor turned against neighbor as the basic instinct of kill or be killed began to set in. Supplies were hoarded and fought over, dwindling till every store contained only empty shelves and those unlucky enough to cross the wrong person while looking for food. Once the initial chaos of the apocalypse had ended, survivors began to band together to create places where they could watch out for one another.

    As territories were established, some communities began to trade supplies. Others began to take supplies. Tensions rise, bandit encampments begin to pop up, and fights over territories begin as some began to realize that humans may be a bigger threat than the zombies. Between rivaled communities at war, Abductors grabbing those suspected of being immune to the zombification disease, and the dead growing in numbers, survival has never been more difficult.

    In the small community of Graceland, around 100 survivors have made their home. There is an easy peace with the local communities and Eden, with whom they often trade with. When a member of the community is taken by an Abductor, the race begins to bring him home before they reach the labs in Nevada. They'll have to survive both the dead and the living if they hope to make it back alive.

  • GM - @Jinx
    CoGM - @Applo
    Coder - @Lillian Gray

    Can I be immune? : For the time being only one immune player is being allowed. Due to the expressed interest, this will be dealt with on a case by case basis and decided by the GM.

    Can I have multiple characters? : Yes! You can have a maximum of two characters. We would like to first make sure that initially we accept one character per person, however.

    How do I know I've been accepted? : We will approve all CSs that are submitted. That means it is important for you to remember it is not first come first serve. If you are worried you will not have time to finish, please let us know!

  • Rules and Requirements
    • Adept writing skill
    • One post per week, with multiple paragraphs
    • Respect the GMs
    • Respect other players
    • Do not control other players' characters
    • Please be involved, and contribute to ideas and posts
    • Of course, please follow Iwaku's basic rules and requirements



THE STATE

  • After years of neglect and deterioration, the majority of the United States has reverted back to a more natural state. Where towering skyscrapers once stood are now empty husks that are overgrown with vines and moss, a hazard to anyone who dares enter. Forests are thick and stretch into what used to be small towns while farmland becomes fertile with an odd mixture of produce. What used to be state highways are now cracked and cluttered with burnt-out rusted cars, making travel difficult unless it is one of the frequently used paths used for trade between large and small communities.

    It didn't take long for tensions to grow once communities were established. One of the most notable disputes was between Charcity and Eden when claim over trade with the smaller groups became an issue. Charcity claimed that they needed more trade with communities to the east despite their vast trading routes to the west. The farthest it got was when Charcity sabotaged the system of electric fences that keep them safe from the dead, to which Eden responded by closing all trade with the larger civilization and withholding supplies from any community that traded with Charcity. To this day, tension run high between the two civilizations.

    After fifteen years, the country has become functioning for the most part. Travel routes have been established, some littered with bandits waiting to rob whatever poor traveler happens to be transporting goods. While cars are difficult to come by since gas and parts are limited, but a few civilizations are lucky enough to have access to them. Travel, otherwise, is done by horses and carts.
      • Charcity used to be Austin, Texas, but has transformed into a military-like state where everything is strictly monitored. Everything from medicine to reproduction is kept tracked of and limited based off of the needs of the people. The leader, Joshua Leighbourn, believes that every decision should be made for the greater good. There are exactly 15,000 occupants in Charcity. Once someone dies, a couple is permitted to have a child or someone is allowed to enter the city. Their sources of power is more limited than any of the other Big Three, so they typically rely on torches for light and keep what little energy they do have focused on keeping produce and meats fresh.
      • Eden is a relatively small farming community in what used to be Georgia. Due to a nearby hyrdo-dam, this community has a consistent source of power that fuels their electric fences. They use a system of strict patrols and defenses to keep their wide territory safe. Since they rely so much on their crops, which they use to both eat and trade with local communities, their farming is their main priority. They have roughly 5000 occupants and typically have enough food to maintain new people. More members mean more hands to work the fields and tend the livestock. There are three leaders of this community, Anna Fieldhouse who is the Agriculture Chair, Elena Thompson who is the Defense Chair, and Albrecht Johnson who is the Medical Chair.
      • St. Micheals used to be a private prep school for the academically gifted. Now it is a fortified campus that houses around 7,500 survivors. This community is a democracy, who is currently lead by Josef Smith, and uses a combination of solar panels and a nearby windfarm for energy. It focuses on fortification and keeping unwanted visitors out due to the high number of bandit camps and government agencies in the area. St. Micheals is located in Northern California and is mostly sustained by its nearby fishing communities and a handful of farms that it travels to trade with.
      • When the apocalypse hit, Los Angeles became the playground of those whose morals were drastically skewed before the apocalypse and now have a chance to test their skills. It's a lawless state and a deathtrap for those who aren't willing to fight for their lives.
      • While the government closed its doors as soon as the apocalypse started, the work to find a cure never stopped. Here, those who are immune to the disease turning people into zombies are taken and tested on to see if a cure can be made from their mutated DNA. So far, none have been successful.
      • What used to be the Mall of America is now a trade center where countless communities go to trade for food, weapons, medicine...pretty much whatever a civilization could need. It is a neutral zone that is defended by members of each of the Big Three. Most travel for months to trade with them and the journey back home is always perilous.
      • The White House is an impenetrable fortress where someone is still calling the shots.
      • Some let the bitterness of the apocalypse get to them to a point where they actively began to hunt zombies. The Florida marshes house a majority of these hunters and those working can be consigned to protect communities and to hunt down bandits.


  • In the year 2015, an explosion occurred in a lab in the outskirts of Las Vegas. Unbeknownst to the residents, an airborne toxin was released and they became carriers of a deadly disease. Symptoms didn't begin to show in victims until two weeks after the toxin was ingested, allowing the infected to be scattered across the world. Symptoms such as vomiting, lethargy, and high fever began to set in after two weeks, and a week after, the first death related to the disease occurred. As doctors declared the man dead, they were not prepared for the corpse to spring up and sink its teeth into the neck of one of them.

    Those infected died and came back to life, attacking anyone and anything that came across their path. The first few months were filled with panic and chaos as government after government began to fall, uninfected countries scrambling to close their borders. What everyone hoped was a temporary disaster turned into a lifestyle of looting and fighting to survive. Important government officials lock themselves away, promising a cure that never comes.

    Soon enough, the world adapts to the best of its ability. A large majority of the population has fallen, whether it be due to the initial disease or the zombification that follows. Those who remain form their own societies, gathering strength in numbers while others choose to remain on their own. Whatever the case, the world begins to restart and heal as much as it can.



ZOMBIES
  • Causes
    • Neurotoxin that infects stems cells

    Spreading the Disease
    • Fluids
    • Blood, saliva, etc.
    • Must enter the bloodstream

    How Long Does It Take to Turn
    • 1-3 Days
    • Depends on body mass

    Possible Cures
    • Cutting off infected limb within an hour of infection
    • Random mutation

    Cases of Mutation
    • Extremely rare
    • Survivors are often taken for experimental testing
    • No vaccines or results have come from this testing at this point
    • Pretty much a death sentence

    Killing Zombies
    • Destroying the Brain
    • Fire
    • These are recently turned zombies that are at their strongest and are able to move quickly towards potential prey. They have the easiest time finding sustenance and are the most dangerous class of zombie. This phase can last up to a full year before they begin to slow down and transition into lurkers.
    • Newborns have full usage of their senses when hunting for prey.
    • Lurkers are the next stage of zombies that are slower, but physically stronger than newborns. They tend to stumble and stagger around, but has a very strong grapple that is difficult to break. This phase can last to the higher point of ten years before they no longer have the sustenance to move and turn into forsaken.
    • Lurkers rely mainly on sound to locate their prey.
    • Forsaken have begun to deteriorate due to a lack of food sources, and have fallen without the ability to get up again. At most, they can trip unfortunate people who walk out but don't often have the strength to break skin with their bites. They remain where they've fallen until they lose brain function and rot away.
    • Forsaken are both blind and deaf.



CHARACTERS
  • You may use either the blank CS provided or the coded one, so long as you fill it out completely. If you are unsure about something regarding your character's history or the CS in general, please feel free to message @Jinx on either Discord or Iwaku.

    Name:

    Nickname:

    Race:

    Age:

    Home Territory:

    Profession:

    Description:
    (minimum of one paragraph)

    Personality:
    (minimum of one paragraph)

    Bio:
    (minimum of one paragraph - be sure to mention any family if they are living)

    Pack:
    Text (minimum of one paragraph - describe the contents of your characters bug out bag, and list THEIR MOST PRIZED POSSESSION that is inside of either utility or personal value)

    Skills:

    Strengths:

    Weaknesses:

    Romanceable:

    Art: Credit to (if applicable)

    Please note, there are two links for the image so that when you click on it, it will open a new tab with that image.

    Code:
    [div=margin: 0 2%;
    border: 8px solid black;
    background: #9c3f33;
    padding: 20px 5%;
    font-family: Times New Roman;
    font-size: 15px;
    line-height: 19px;]
    [CENTER][div=background-color: #FBF7F4;
    border: 4px solid #4c4a54;
    margin: 0 auto 20px;
    color: #4c4a54;
    padding: 15px;
    display: inline-block;][SIZE=40px]NAME NAME[/SIZE]
    [SIZE=15px]DETAIL | DETAIL | DETAIL[/SIZE][/div][/CENTER]
    [div=background-color: #FBF7F4;
    border: 4px solid #4c4a54;
    margin: auto;
    color: #4c4a54;
    padding: 10px;][div=height: 500px;
    overflow: auto;
    padding-right: 3px;][URL='LINK'][icss="float: right; width: 250px; margin: 4px;"]LINK[/icss][/URL][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div]
    Text
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div]
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    [div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div]
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    [div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div]
    Text
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div]
    Text
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div]
    Text
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div]
    Text (minimum of one paragraph)
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div]
    Text (minimum of one paragraph)
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div]
    Text (minimum of one paragraph - be sure to mention any family if they are living)
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Pack:[/div]
    Text (minimum of one paragraph - describe the contents of your characters bug out bag, and list THEIR MOST PRIZED POSSESSION that is inside of either utility or personal value)
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div]
    [list][*]
    [*]
    [*]
    [/list]
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div]
    [list][*]
    [*]
    [*]
    [/list]
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div]
    [list][*]
    [*]
    [*]
    [/list]
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div]
    Preference
     
    [div=display: inline-block; font-weight: bold; color: #000000;]Art:[/div] Credit to [URL='LINK']ARTIST[/URL]
    [/div][/div][/div]
 
Last edited:
@Jinx




NAME NAME
DETAIL | DETAIL | DETAIL
Name:

Text

Nickname:

Text

Race:

Text

Age:

Text

Home Territory:

Text

Profession:

Text

Description:

Text (minimum of one paragraph)

Personality:

Text (minimum of one paragraph)

Bio:

Text (minimum of one paragraph - be sure to mention any family if they are living)

Pack:

Text (minimum of one paragraph - describe the contents of your characters bug out bag, and list THEIR MOST PRIZED POSSESSION that is inside of either utility or personal value)

Skills:


Strengths:


Weaknesses:


Romanceable:

Preference

Art:
Credit to WingBuffet Twitter
 
An Angel in the Streets, a Devil in the Sheets
An obnoxious collab with XXX



Lorem ipsum dolor sit amet, consectetur adipiscing elit. Quisque sed nisl sed lacus consectetur facilisis a a turpis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Etiam commodo eget lacus in molestie. Aenean hendrerit ex in neque ornare, eu porta lorem dapibus. Quisque viverra ante at vehicula posuere. Maecenas rhoncus convallis purus non molestie. Vestibulum nec nunc id mauris vulputate ultrices nec eu dolor. Vestibulum fermentum viverra arcu, in aliquam arcu viverra suscipit. In pellentesque gravida ante, vel finibus arcu ultrices eu. Aenean nec mauris quis leo semper elementum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aliquam ut mattis erat, sed viverra massa. Aenean hendrerit dapibus nisl, a semper nisl tincidunt vitae. Nullam egestas purus sem. Sed venenatis suscipit nisl sed vulputate. Aliquam id tincidunt quam.

Ut elit dolor, scelerisque ut arcu id, auctor congue ipsum. Integer eros odio, ultricies et mauris ut, tincidunt finibus sapien. Integer interdum nisl vitae rutrum venenatis. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Ut dui lorem, fermentum a imperdiet quis, lobortis et eros. Etiam vel semper massa, at vulputate sem. Aenean pharetra ornare pharetra. Donec tincidunt nec arcu at consequat. Donec sagittis diam odio.

In dui nisl, semper ut aliquam ut, aliquam vitae velit. Nulla sit amet metus lectus. Fusce id luctus ante. Donec non dui neque. Mauris vitae turpis elementum, dignissim magna vel, bibendum tortor. Mauris sapien eros, ultrices sit amet felis gravida, blandit placerat quam. Pellentesque non ultrices ex. Cras non mollis eros. Nunc ornare arcu in libero condimentum, quis iaculis lectus cursus. Nunc et elit molestie, rhoncus velit sed, mattis magna. Integer ut rutrum nibh. Phasellus placerat orci sed blandit interdum. Suspendisse pharetra diam suscipit magna porta pharetra at ut odio. Donec ullamcorper lacinia vehicula.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Quisque sed nisl sed lacus consectetur facilisis a a turpis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Etiam commodo eget lacus in molestie. Aenean hendrerit ex in neque ornare, eu porta lorem dapibus. Quisque viverra ante at vehicula posuere. Maecenas rhoncus convallis purus non molestie. Vestibulum nec nunc id mauris vulputate ultrices nec eu dolor. Vestibulum fermentum viverra arcu, in aliquam arcu viverra suscipit. In pellentesque gravida ante, vel finibus arcu ultrices eu. Aenean nec mauris quis leo semper elementum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aliquam ut mattis erat, sed viverra massa. Aenean hendrerit dapibus nisl, a semper nisl tincidunt vitae. Nullam egestas purus sem. Sed venenatis suscipit nisl sed vulputate. Aliquam id tincidunt quam.

Ut elit dolor, scelerisque ut arcu id, auctor congue ipsum. Integer eros odio, ultricies et mauris ut, tincidunt finibus sapien. Integer interdum nisl vitae rutrum venenatis. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Ut dui lorem, fermentum a imperdiet quis, lobortis et eros. Etiam vel semper massa, at vulputate sem. Aenean pharetra ornare pharetra. Donec tincidunt nec arcu at consequat. Donec sagittis diam odio.

In dui nisl, semper ut aliquam ut, aliquam vitae velit. Nulla sit amet metus lectus. Fusce id luctus ante. Donec non dui neque. Mauris vitae turpis elementum, dignissim magna vel, bibendum tortor. Mauris sapien eros, ultrices sit amet felis gravida, blandit placerat quam. Pellentesque non ultrices ex. Cras non mollis eros. Nunc ornare arcu in libero condimentum, quis iaculis lectus cursus. Nunc et elit molestie, rhoncus velit sed, mattis magna. Integer ut rutrum nibh. Phasellus placerat orci sed blandit interdum. Suspendisse pharetra diam suscipit magna porta pharetra at ut odio. Donec ullamcorper lacinia vehicula.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Quisque sed nisl sed lacus consectetur facilisis a a turpis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Etiam commodo eget lacus in molestie. Aenean hendrerit ex in neque ornare, eu porta lorem dapibus. Quisque viverra ante at vehicula posuere. Maecenas rhoncus convallis purus non molestie. Vestibulum nec nunc id mauris vulputate ultrices nec eu dolor. Vestibulum fermentum viverra arcu, in aliquam arcu viverra suscipit. In pellentesque gravida ante, vel finibus arcu ultrices eu. Aenean nec mauris quis leo semper elementum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aliquam ut mattis erat, sed viverra massa. Aenean hendrerit dapibus nisl, a semper nisl tincidunt vitae. Nullam egestas purus sem. Sed venenatis suscipit nisl sed vulputate. Aliquam id tincidunt quam.

Ut elit dolor, scelerisque ut arcu id, auctor congue ipsum. Integer eros odio, ultricies et mauris ut, tincidunt finibus sapien. Integer interdum nisl vitae rutrum venenatis. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Ut dui lorem, fermentum a imperdiet quis, lobortis et eros. Etiam vel semper massa, at vulputate sem. Aenean pharetra ornare pharetra. Donec tincidunt nec arcu at consequat. Donec sagittis diam odio.

In dui nisl, semper ut aliquam ut, aliquam vitae velit. Nulla sit amet metus lectus. Fusce id luctus ante. Donec non dui neque. Mauris vitae turpis elementum, dignissim magna vel, bibendum tortor. Mauris sapien eros, ultrices sit amet felis gravida, blandit placerat quam. Pellentesque non ultrices ex. Cras non mollis eros. Nunc ornare arcu in libero condimentum, quis iaculis lectus cursus. Nunc et elit molestie, rhoncus velit sed, mattis magna. Integer ut rutrum nibh. Phasellus placerat orci sed blandit interdum. Suspendisse pharetra diam suscipit magna porta pharetra at ut odio. Donec ullamcorper lacinia vehicula.
 
S I G N - U P S

  • You may use either the blank CS provided or the coded one, so long as you fill it out completely. If you are unsure about something regarding your character's history or the CS in general, please feel free to message @Jinx on either Discord or Iwaku.

    Name:

    Nickname:

    Race:

    Age:

    Home Territory:

    Profession:

    Description:
    (minimum of one paragraph)

    Personality:
    (minimum of one paragraph)

    Bio:
    (minimum of one paragraph - be sure to mention any family if they are living)

    Pack:
    Text (minimum of one paragraph - describe the contents of your characters bug out bag, and list THEIR MOST PRIZED POSSESSION that is inside of either utility or personal value)

    Skills:

    Strengths:

    Weaknesses:

    Romanceable:

    Art: Credit to (if applicable)

    Please note, there are two links for the image so that when you click on it, it will open a new tab with that image.

    Code:
    [div=margin: 0 2%;
    border: 8px solid black;
    background: #9c3f33;
    padding: 20px 5%;
    font-family: Times New Roman;
    font-size: 15px;
    line-height: 19px;]
    [CENTER][div=background-color: #FBF7F4;
    border: 4px solid #4c4a54;
    margin: 0 auto 20px;
    color: #4c4a54;
    padding: 15px;
    display: inline-block;][SIZE=40px]NAME NAME[/SIZE]
    [SIZE=15px]DETAIL | DETAIL | DETAIL[/SIZE][/div][/CENTER]
    [div=background-color: #FBF7F4;
    border: 4px solid #4c4a54;
    margin: auto;
    color: #4c4a54;
    padding: 10px;][div=height: 500px;
    overflow: auto;
    padding-right: 3px;][URL='LINK'][icss="float: right; width: 250px; margin: 4px;"]LINK[/icss][/URL][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div]
    Text
     
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    [div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div]
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    [div=display: inline-block; font-weight: bold; color: #000000;]Pack:[/div]
    Text (minimum of one paragraph - describe the contents of your characters bug out bag, and list THEIR MOST PRIZED POSSESSION that is inside of either utility or personal value)
     
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    [div=display: inline-block; font-weight: bold; color: #000000;]Art:[/div] Credit to [URL='LINK']ARTIST[/URL]
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H O M E

  • It is the year 2030, for those who still keep track of the passing days.

    Most have completely forgotten how the world used to be, if they had even been alive when the world made sense. Neighbor turned against neighbor as the basic instinct of kill or be killed began to set in. Supplies were hoarded and fought over, dwindling till every store contained only empty shelves and those unlucky enough to cross the wrong person while looking for food. Once the initial chaos of the apocalypse had ended, survivors began to band together to create places where they could watch out for one another.

    As territories were established, some communities began to trade supplies. Others began to take supplies. Tensions rise, bandit encampments begin to pop up, and fights over territories begin as some began to realize that humans may be a bigger threat than the zombies. Between rivaled communities at war, Abductors grabbing those suspected of being immune to the zombification disease, and the dead growing in numbers, survival has never been more difficult.

    In the small community of Graceland, around 100 survivors have made their home. There is an easy peace with the local communities and Eden, with whom they often trade with. When a member of the community is taken by an Abductor, the race begins to bring him home before they reach the labs in Nevada. They'll have to survive both the dead and the living if they hope to make it back alive.

  • GM - @Jinx
    CoGM - @Applo
    Coder - @Lillian Gray

    How do I know I've been accepted? :
    Can I have multiple characters? : Yes! You can have a maximum of two characters. We would like

    How do I know I've been accepted? : We will approve all CSs that are submitted. That means it is important for you to remember it is not first come first serve. If you are worried you will not have time to finish, please let us know!

  • Rules and Requirements
    • Adept writing skill
    • One post per week, with multiple paragraphs
    • Respect the GMs
    • Respect other players
    • Do not control other players' characters
    • Please be involved, and contribute to ideas and posts
    • Of course, please follow Iwaku's basic rules and requirements
 
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H O M E - L O R E

  • It is the year 2030, for those who still keep track of the passing days.

    Most have completely forgotten how the world used to be, if they had even been alive when the world made sense. Neighbor turned against neighbor as the basic instinct of kill or be killed began to set in. Supplies were hoarded and fought over, dwindling till every store contained only empty shelves and those unlucky enough to cross the wrong person while looking for food. Once the initial chaos of the apocalypse had ended, survivors began to band together to create places where they could watch out for one another.

    As territories were established, some communities began to trade supplies. Others began to take supplies. Tensions rise, bandit encampments begin to pop up, and fights over territories begin as some began to realize that humans may be a bigger threat than the zombies. Between rivaled communities at war, Abductors grabbing those suspected of being immune to the zombification disease, and the dead growing in numbers, survival has never been more difficult.

    In the small community of Graceland, around 100 survivors have made their home. There is an easy peace with the local communities and Eden, with whom they often trade with. When a member of the community is taken by an Abductor, the race begins to bring him home before they reach the labs in Nevada. They'll have to survive both the dead and the living if they hope to make it back alive.

  • GM - @Jinx
    CoGM - @Applo
    Coder - @Lillian Gray

    Can I be immune? : For the time being only one immune player is being allowed. Due to the expressed interest, this will be dealt with on a case by case basis and decided by the GM.

    Can I have multiple characters? : Yes! You can have a maximum of two characters. We would like to first make sure that initially we accept one character per person, however.

    How do I know I've been accepted? : We will approve all CSs that are submitted. That means it is important for you to remember it is not first come first serve. If you are worried you will not have time to finish, please let us know!

  • Rules and Requirements
    • Adept writing skill
    • One post per week, with multiple paragraphs
    • Respect the GMs
    • Respect other players
    • Do not control other players' characters
    • Please be involved, and contribute to ideas and posts
    • Of course, please follow Iwaku's basic rules and requirements


THE STATE

  • After years of neglect and deterioration, the majority of the United States has reverted back to a more natural state. Where towering skyscrapers once stood are now empty husks that are overgrown with vines and moss, a hazard to anyone who dares enter. Forests are thick and stretch into what used to be small towns while farmland becomes fertile with an odd mixture of produce. What used to be state highways are now cracked and cluttered with burnt-out rusted cars, making travel difficult unless it is one of the frequently used paths used for trade between large and small communities.

    It didn't take long for tensions to grow once communities were established. One of the most notable disputes was between Charcity and Eden when claim over trade with the smaller groups became an issue. Charcity claimed that they needed more trade with communities to the east despite their vast trading routes to the west. The farthest it got was when Charcity sabotaged the system of electric fences that keep them safe from the dead, to which Eden responded by closing all trade with the larger civilization and withholding supplies from any community that traded with Charcity. To this day, tension run high between the two civilizations.

    After fifteen years, the country has become functioning for the most part. Travel routes have been established, some littered with bandits waiting to rob whatever poor traveler happens to be transporting goods. While cars are difficult to come by since gas and parts are limited, but a few civilizations are lucky enough to have access to them. Travel, otherwise, is done by horses and carts.
    • It wasn't until 3 years after the first signs of the virus spreading that Graceland was unofficially founded by the residents of Richmond, VA. Those who had survived had the idea to bunker down in the abandoned military base just south of the city, at the Fort Lee Military Reservation. It drove a wedge between the large mass of survivors, those who thought the mission crazy and those who thought it was the last bastion of hope. The military base was infested with the infected soldiers who had once lived there, but they had remained safely locked inside the impenetrable walls of the fort. Should they breach those walls and prove successful, the survivors only had all the better odds to keep the fort safe for themselves.

      It was a suicide mission, but without much of a choice, many joined in.

      After a massacre on both sides, the survivors proved victorious and spent the next few days clearing out the base of anything infectious. The fort walls were an invaluable asset, and with some minor fortifications hardly anything slipped past them unnoticed. It was poorly won, and many lives were lost, but it was a victory all the same, and this was their home now.

      For Lee used to house hundreds of soldiers, now it houses the dozens or so of rag tag survivors who happen to stumble upon the location. The track and field turf has been converted into a thriving garden off of which the residents can proudly support themselves. Anyone who happens upon the small paradise must prove themselves before being offered a place inside the community, after all, they fought tooth and nail for it. Once inside they're given a barrack to themselves and a duty within the community. Their little community functions well enough, for now.
      • Charcity used to be Austin, Texas, but has transformed into a military-like state where everything is strictly monitored. Everything from medicine to reproduction is kept tracked of and limited based off of the needs of the people. The leader, Joshua Leighbourn, believes that every decision should be made for the greater good. There are exactly 15,000 occupants in Charcity. Once someone dies, a couple is permitted to have a child or someone is allowed to enter the city. Their sources of power is more limited than any of the other Big Three, so they typically rely on torches for light and keep what little energy they do have focused on keeping produce and meats fresh.
      • Eden is a relatively small farming community in what used to be Georgia. Due to a nearby hyrdo-dam, this community has a consistent source of power that fuels their electric fences. They use a system of strict patrols and defenses to keep their wide territory safe. Since they rely so much on their crops, which they use to both eat and trade with local communities, their farming is their main priority. They have roughly 5000 occupants and typically have enough food to maintain new people. More members mean more hands to work the fields and tend the livestock. There are three leaders of this community, Anna Fieldhouse who is the Agriculture Chair, Elena Thompson who is the Defense Chair, and Albrecht Johnson who is the Medical Chair.
      • St. Micheals used to be a private prep school for the academically gifted. Now it is a fortified campus that houses around 7,500 survivors. This community is a democracy, who is currently lead by Josef Smith, and uses a combination of solar panels and a nearby windfarm for energy. It focuses on fortification and keeping unwanted visitors out due to the high number of bandit camps and government agencies in the area. St. Micheals is located in Northern California and is mostly sustained by its nearby fishing communities and a handful of farms that it travels to trade with.
      • When the apocalypse hit, Los Angeles became the playground of those whose morals were drastically skewed before the apocalypse and now have a chance to test their skills. It's a lawless state and a deathtrap for those who aren't willing to fight for their lives.
      • While the government closed its doors as soon as the apocalypse started, the work to find a cure never stopped. Here, those who are immune to the disease turning people into zombies are taken and tested on to see if a cure can be made from their mutated DNA. So far, none have been successful.
      • What used to be the Mall of America is now a trade center where countless communities go to trade for food, weapons, medicine...pretty much whatever a civilization could need. It is a neutral zone that is defended by members of each of the Big Three. Most travel for months to trade with them and the journey back home is always perilous.
      • The White House is an impenetrable fortress where someone is still calling the shots.
      • Some let the bitterness of the apocalypse get to them to a point where they actively began to hunt zombies. The Florida marshes house a majority of these hunters and those working can be consigned to protect communities and to hunt down bandits.


  • In the year 2015, an explosion occurred in a lab in the outskirts of Las Vegas. Unbeknownst to the residents, an airborne toxin was released and they became carriers of a deadly disease. Symptoms didn't begin to show in victims until two weeks after the toxin was ingested, allowing the infected to be scattered across the world. Symptoms such as vomiting, lethargy, and high fever began to set in after two weeks, and a week after, the first death related to the disease occurred. As doctors declared the man dead, they were not prepared for the corpse to spring up and sink its teeth into the neck of one of them.

    Those infected died and came back to life, attacking anyone and anything that came across their path. The first few months were filled with panic and chaos as government after government began to fall, uninfected countries scrambling to close their borders. What everyone hoped was a temporary disaster turned into a lifestyle of looting and fighting to survive. Important government officials lock themselves away, promising a cure that never comes.

    Soon enough, the world adapts to the best of its ability. A large majority of the population has fallen, whether it be due to the initial disease or the zombification that follows. Those who remain form their own societies, gathering strength in numbers while others choose to remain on their own. Whatever the case, the world begins to restart and heal as much as it can.


ZOMBIES
  • Causes
    • Neurotoxin that infects stems cells

    Spreading the Disease
    • Fluids
    • Blood, saliva, etc.
    • Must enter the bloodstream

    How Long Does It Take to Turn
    • 1-3 Days
    • Depends on body mass

    Possible Cures
    • Cutting off infected limb within an hour of infection
    • Random mutation

    Cases of Mutation
    • Extremely rare
    • Survivors are often taken for experimental testing
    • No vaccines or results have come from this testing at this point
    • Pretty much a death sentence

    Killing Zombies
    • Destroying the Brain
    • Fire
    • These are recently turned zombies that are at their strongest and are able to move quickly towards potential prey. They have the easiest time finding sustenance and are the most dangerous class of zombie. This phase can last up to a full year before they begin to slow down and transition into lurkers.
    • Newborns have full usage of their senses when hunting for prey.
    • Lurkers are the next stage of zombies that are slower, but physically stronger than newborns. They tend to stumble and stagger around, but has a very strong grapple that is difficult to break. This phase can last to the higher point of ten years before they no longer have the sustenance to move and turn into forsaken.
    • Lurkers rely mainly on sound to locate their prey.
    • Forsaken have begun to deteriorate due to a lack of food sources, and have fallen without the ability to get up again. At most, they can trip unfortunate people who walk out but don't often have the strength to break skin with their bites. They remain where they've fallen until they lose brain function and rot away.
    • Forsaken are both blind and deaf.


CHARACTERS

    • Maricela O. Lee
      Certified Bitch | Baseball Bat Enthusiast
      Name:

      Maricela O. Lee

      Nickname:

      Mari

      Race:

      African American

      Age:

      31

      Home Territory:

      Eden

      Profession:

      Trade Supervisor

      Description:

      Mari had always been tall for her age. When she was younger, her limbs were lanky and got in the way of even walking. As the years stretched on, she grew into her body and now stands at just under six feet tall. Dark grey eyes peer out from her dark brow, keen and watchful. Her springy curls fall just to her shoulder, often tied back with a bandanna or tamed underneath of her favorite baseball cap. A single white scar cuts across her collarbone, the only visible mark that the apocalypse has left on her. It's often hidden behind her thick overcoats or leather jackets, a precaution she always takes if she's going outside of the town limits.

      Personality:

      Mari has been told on numerous occasions that she has a resting bitch face, making her seem unapproachable and distant. Which is accurate. She much prefers the company of Graceland's horses and a few quiet individuals to any large gatherings of people. Whenever Graceland has a dance or celebration, she tends to be standing awkwardly on the outskirts. One part due to the fact that she doesn't like socialization and mainly due to the fact that she can't dance to save her life. While distant, she is anything but quiet. She has her opinions and isn't afraid to voice them without sugarcoating her words. The only thing that can break her hardened, described by some as bitchy, exterior, is unwarranted affection. She doesn't typically do 'feelings' and keeps her flings private and short.

      Bio:

      Mari had the perfect life. Well, at age ten, she thought that it was perfect. She had a younger brother to play video games with and a baby brother to coo over. When she wasn't at the shabby little school that the city of Savannah Georgia couldn't bother to give proper funding, she was playing her Gameboy while her mother tended to the garden. While it was old and out-of-date, it was the best that they could afford and she loved leaning over it for hours on end. They didn't have an abundance of wealthy, but they had enough to put food on the table and a roof over their head. It didn't matter that it was a shabby roof, especially when they'd decorate it with small arts and crafts. When her father would come home from a long day at work, they'd spend hours playing a makeshift game of baseball in the backyard with bags of sand as their bases and a glove that she and her brother shared. She still has memories of long evenings when they'd sit on the porch and watch the sun set, the buzz of the radio in the background and the smell of her mother's cooking in the air. It was perfect.

      Until it wasn't.

      It was hurricane season and the report had told them to evacuate multiple times. Their father, while a kind-hearted man, was set in his ways. He believed that the storm would miss their town and everything would be fine. They didn't have the funds to travel anyway, so the best option was to wait it out. Unfortunately, he was wrong. The storm hit the coast at full force and their whole town was submerged within hours. The storm tore the house apart, flooding the single-level home and forcing them onto the roof. The night was a blur, a nightmare that she couldn't wake up from. She only remembered clutching her baby brother, Mihn, to her chest as the waves splashed onto their roof. By some miracle, rescue services came during a lull in the storm and got Mari and her brothers off of the roof. However, as rescue services went back for their parents, they only found a collapsed roof.

      The siblings were put in the foster system, any other family unwilling or unable to take them in.

      Mari was used to taking care of her brothers, even before they were place in an orphanage. As the oldest in the bunch, she learned quickly how to toughen up even as she tried to process the passing of her parents. She did her best to be there for her brothers when they needed to talk about it, but never fully processed the incident herself. The foster home that they were eventually sent to was overcrowded, under-furnished, and under-funded. The two foster parents did their best to provide for the children, but there was only so much that they could do. Once Mari, Mika, and Mihn entered the system, they were soon lost in the wave of paperwork with no hope of being adopted together. She still found time to play her Gameboy, often finding herself reluctantly sharing it when she brought it out.

      She supposed it was a blessing in disguise that nobody wanted to adopt them, as they refused to be separated. When the apocalypse started, Mari didn't have parents to lose, adopted or otherwise. All she had were a six-year-old and a fourteen-year-old brother to take care of.

      Their foster mother, Eliza, managed to get them and two other children out of the city and into the countryside after her husband was lost to a horde of zombies. They settled with a small group that would eventually form Eden. It took nearly two years before the community was finally formed. Two years of scrounging for food, learning how to kill zombies, and trying to make sure that Mihn had a relatively normal childhood. Thankfully, Eliza was around to make sure that he was properly fed and taken care of while Mari and Mika went out with a small group of survivors to try and find whatever supplies that they could. One particular expedition was cut short by bandits that tried to kill them and take their things. Losing two members and gaining a thin white scar across her collarbone, this became Mari's first lesson in the shifted moralities of the world.

      As most things for the Lee family, the semblance peace and stability didn't last. While Eden formed on the outskirts of her old home town and began to trade across the nation, tensions began to rise between the growing farming community and Charcity. Eliza and Mihn had been working in one of the fields when the electric fence was sabotaged, allowing a group of zombies to break through and attack them. Mari arrived just in time to pry a zombie off of Mihn while Eliza was lost in the pack of undead. To her horror, his shoulder was bloody from a deep bite.

      She snuck him back to their tiny barracks and kept the bite covered and sewed it up to the best of her ability. She and Mika agreed to keep it a secret until he actually turned, as neither of them could bring themselves to actually kill their little brother. But to their confusion, he never turned. The thirteen year old boy didn't understand why Mari was so serious as she told him that nobody could ever know. There were horror stories of those rare survivors who were immune being carted off to a lab, and she did her best to instill that fear in him.

      Afraid that the community would discover it and sell him out for supplies, she and her brothers packed up their things and left.

      Eventually they settled in Graceland where Mari found herself creating unwanted bonds with a few of the community members. Mika and Mihn were more than happy to make new friends, but Mari found her own circle limited to a handful of people. It wasn't that she didn't trust them, it was mainly because she was a bitch. At times, she still found herself taking out her Gameboy that had long since broken and thinking about how the world used to be. She often questioned if the world was actually better before the apocalypse, as she found herself smiling much more in Graceland as she ever did at the orphanage or the foster home.

      But Graceland seemed okay to have her bitchy nature as she made sure traders got to and from other communities safely. For eight years, she was content. But as previously stated, nothing stayed like that for long.
      Now Mihn is missing and it's her mission to bring him home.

      Pack:

      Mari typically keeps only the essentials in her bag. This includes a few packages of dried meat and fruits, a full canteen of water, matches, a small sewing kit, two knives, a change of underclothes, and a revolver that only has three bullets. If it's a longer journey, she'll stuff a thin blanket in as well. The only non-essential item that she carries is her Gameboy which has become a token of good luck for her.

      Strapped to the outside of her bag is her weapon of choice, which is a wooden baseball bat with two shivs jammed into the top. She's gone through about three of these since she figured out that she liked to fight with it, but typically is able to get her hands on another one or ask someone whose good at woodworking to make her another one.

      Skills:

      • Close-Ranged Combat
      • Horse Handling
      • Sewing

      Strengths:

      • Leadership
      • Physical Strength
      • Analytical Thinking

      Weaknesses:

      • Diplomacy
      • Ranged Combat
      • Teamwork

      Romanceable:

      Yes [Homosexual]

      Art:
      Credit to ARTIST


    • Cerys Victoria Owens
      Soldier | Thirty-Two | Welsh
      Name:

      Cerys Victoria Owens

      Nickname:

      Tor, The Dragon of Graceland

      Race:

      Caucasian (Welsh)

      Age:

      Thirty-Two

      Home Territory:

      Graceland

      Profession:

      Sentinel

      Description:

      Cerys is no easy to miss waif of a being. Clocking in at five foot and nine inches tall, her frame is bulked out by the sort of well defined muscles that are only achieved through buckets of sweat and decorated with a slew of piercings and long, swirling, lilac tattoos that travel up from her wrists on onto her back. This striking look is completed by the shock of dark red hair, most of which is tied back in long, thick braids while the rest has been shaved almost to the scalp.

      When it comes to clothes, Cerys values practicality and freedom of movement over other considerations like protection from the elements; there isn't much in the way of bad weather that can phase this girl from Brecon anyway. When traveling Cerys prefers a small pack over something large and cumbersome and makes up for the lack of space with various pouches strapped to her belt. The only slight concession to personal style this welsh transplant makes comes in the form of dog tag necklace; only one of the tags remains but either side of it hang two gold rings.​

      Personality:

      In years gone by, Cerys was known, possibly even renowned for her breathtaking anger. People who crossed her would at the very least receive both barrels of a vicious bilingual assault. Others lost limbs. Since she returned from her long stay in Eden however Cerys is significantly more measured in temperament; Whether the anger the used to drive her has been extinguished or just buried it is impossible to tell but she is more like a stern school mistress than a fire breathing dragon. Taciturn would perhaps be the best word to describe her now. She'll never use twenty words to say something if ten will do and she very much doesn't wear her heart on her sleeve. That is not to say that Cerys is shy. She will give her opinion on something just as readily if she hasn't been asked as if she has. Either way it will be delivered in a blunt and to the point fashion. She will open up more to those she has shared plenty of history with, but even then she still gives off a guarded vibe, as if she doesn't want to get too close to people.​

      Bio:

      Cerys was seventeen when the world collapsed. On holiday in the United States celebrating passing basic training to join the Royal Marines, she wasn't able to get out of the country before the borders were closed. Stuck in a world where society was disintegrating more and more every day she did what everyone else did. She joined the biggest group of survivors she could find and tried her best to stick with them.

      The group Cerys had joined, like so many others at the time, was semi-nomadic, wondering till they found somewhere to settle and staying there until a lack of supplies, the dead or other survivors forced them to move on. This pattern repeated itself over and over for the next three years.. Over time, human stupidity, ego, greed and wroth whittled down the number of survivors till perhaps only one in five of the original group members remained. The zombies and disease played a part too.

      As the number of survivors dwindled, Cerys slowly became an increasingly important figure. At first her youthfulness and foreign accent meant that she wasn't taken seriously when she said she had military experience. As the ranks began to thin however, the leaders of Cery's group became more willing to accept the foreign girl's claims. Her gun, was literally prized from a dead man's hands and she was promoted into their position.

      Those first three years for many were the worst part of the end of the world. For Cerys, they were largely the best. The pressure cooker atmosphere of the apocalypse made romances burned hotter as everyone looked for someone to share the horror and pain with and the lost welsh girl found Heather. The thirty year old New Mexico native was a balm to a painful world and Cerys fell head over heels for the woman. For two and a half years, the pair were all but inseparable, guiding each other through the nightmare of a zombie apocalypse. And then the bandit raid happened. The feeling of Heather's blood seeping through her hands still haunts Cery's dreams. The ever pervasive feeling that she failed to protect the person she loved still haunts her days.

      By the time Graceland was formed, Cerys wasn't ready to settle down. There were too many feelings she wanted to runaway from. At the same time however, the thought of not knowing anyone who had known Heather was too much to bear. Instead she spent the next seven years guarding the settlement's trading expeditions. There was a sort of peace in traveling. She took particular pleasure in dealing with any bandits that tried to rob the settlements good. Disturbing and reckless pleasure. Eventually though this recklessness caught up with her and she ended up with a bullet in her right thigh and a knife in her back before she lost consciousness. Cerys survived due to the fact the bandit attack took place less than an hours frantic horse ride from Eden and blind dumb luck.

      It was a year before Cerys was strong enough to even think about making the journey back Graceland. It was another eight months before the leadership of Eden where satisfied that she had paid back enough to community that had saved her to let her go. When she finally returned to Graceland, people noticed something was different about Cerys. That anger at the world and desire not to be still to long seemed to have gone. She still wasn't easy to get along with and seemed somewhat distant, but now she seemed to have a desire to be in Graceland, to keep it safe.

      Pack:

      Traveling light is the name of the game and apart from the bare essentials of a couple of days worth of water, some food, a small first aid kit and a change of underwear and perhaps a warm top, not much else goes into Cery's pack or pouches. There is an old plastic sheet big enough to form a small shelter, a spool of navigation line, as much spare ammunition as she has at any one time and carefully folded, a very old and much repaired Welsh flag. In addition to this she also keeps a baseball bat with a circular saw blade embedded and bolted into the end strapped to her pack, a metal, spring powered realistic looking BB gun and knife on her belt and almost most importantly of all a repeating rifle slung across her shoulder. Cery's most truly treasured possession however is the necklace on which hang two gold rings and a single, battered military dog tag.​

      Skills:

      • Military Survival training.
      • Battlefield first aid trained.
      • A remarkably better than average shot with most guns.

      Strengths:

      • Natural navigator.
      • In near prime physical condition.
      • Has traveled many of the major trade routes multiple times.

      Weaknesses:

      • Suffers from hayfever.
      • Reduced hearing and tinnitus in her right ear.
      • Her right legs both pains and slows her down.

      Romanceable:

      Theoretically.

      Art:
      Credit to Karla Ortiz

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  • You may use either the blank CS provided or the coded one, so long as you fill it out completely. If you are unsure about something regarding your character's history or the CS in general, please feel free to message @Jinx on either Discord or Iwaku.

    Name:

    Nickname:

    Race:

    Age:

    Home Territory:

    Profession:

    Description:
    (minimum of one paragraph)

    Personality:
    (minimum of one paragraph)

    Bio:
    (minimum of one paragraph - be sure to mention any family if they are living)

    Pack:
    Text (minimum of one paragraph - describe the contents of your characters bug out bag, and list THEIR MOST PRIZED POSSESSION that is inside of either utility or personal value)

    Skills:

    Strengths:

    Weaknesses:

    Romanceable:

    Art: Credit to (if applicable)

    Please note, there are two links for the image so that when you click on it, it will open a new tab with that image.

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    padding-right: 3px;][URL='LINK'][icss="float: right; width: 250px; margin: 4px;"]LINK[/icss][/URL][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div]
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    [div=display: inline-block; font-weight: bold; color: #000000;]Art:[/div] Credit to [URL='LINK']ARTIST[/URL]
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Last edited:

SCOOTER
GOOD BOY | 4 | CORGI
Name:

SCOOTER

Nickname:

SCOOTS, SCOOTY, BOY

Race:

CORGI

Age:

4

Home Territory:

HOME IS WHERE THE MASTER IS

Profession:

I GUARD THE BACKPACK

Description:

I LIKE TO WEAR A GREEN BANDANA MY MASTER GAVE ME. IT SMELLS LIKE MEDICINE.

Personality:

A GOOD BOY

Bio:

ONE DAY I HAD SIBLINGS. THERE WERE GROWLY PEOPLE. MY MAMA BIT THEM. I GOT SCARED AND HID UNDER A CAR. THEN MY MASTER FOUND US. NOW WE ARE SAFE.

Pack:

WHAT IS A PACK?

Skills:

  • DIGGING
  • ALERTING
  • FETCHING

Strengths:

  • COMFORTING
  • FINDING
  • MAKING FRIENDS

Weaknesses:

  • MY LEGS ARE SHORT
  • I LOVE TOO MUCH
  • I AM SMALL

Romanceable:

I AM A DOG BUT YOU MAY LOVE ME

Art:
Credit to Anneke van Waard
 
Last edited:
  • Love
Reactions: kixinorbit

Dr. Benjamin Crane
Sniper | 46 | Medic
"I'll love you forever, I'll like you for always, as long as I'm living my baby you'll be."
- Love You Forever by Robert Munsch

Name:

Dr. Benjamin Augustus Crane, MD

Nicknames:

Ben, Benji, Doc, 'Hey You'

Race:

Non-Immune Human

Age:

46; DOB August 28th

Home Territory:

Graceland

Profession:

Doctor

Description:

Benjamin stands at an uneven six foot, or perhaps a near five foot eleven, it's hard to tell with the shoddy prosthetic leg he's kept cobbled together over the last fifteen years. He lost his left leg as a child in a car accident and without any surviving companies creating new parts to keep it in balance, the inch of leeway would have to do. As a result he walks with a limp, and on the days the rain is a bit too much, he can be seen using his rifle as a cane. It's hard for most people to look past the prosthetic to notice his tired facial features. Benjamin has peppered black hair and a short beard which he lazily trims when permitted the luxury. A long scar cuts across his right eye, which has caused him to lose a good portion of his vision. His eyes are a steely blue and there is little life left in the two dark orbs.

Usually, the good doctor can be seen in the same rugged pair of charcoal cargo pants tucked into a pair of shin high cargo boots-- at least on the one side. It's easy to see which leg is missing a bit of meat on the bone, but he still dons both shoes every morning. Benjamin has long since lost his precious white medical coat, not as if he'd wear it anyhow, the only item he has kept over the years is his stethoscope. It hangs around his neck like a badge of honor and a clear indication of his practice.

Personality:

The good doctor appears outwardly genuine, with compassion and care his first priorities when treating patients within the Graceland compound he's come to call home. He has few worldly possessions, not that anyone else has much to claim for themselves either, and most of what he finds he gives to others to put to good use. Benjamin already has everything he needs and puts his focus into keeping his community healthy and thriving. This is the face that the residents of Graceland are accustomed to, the smiling doctor who greets each day with a subtle smile and a wave before going about his business with a quiet sort of concentration.

Inwardly, Benjamin is rather reclusive and prefers to be left alone to his self destructive thoughts. He turns to booze for comfort and is struggling to keep the façade of a happy life up as his chronic pains grow worse each day, his leg getting more and more tired the longer he goes without a proper fitting prosthetic. The only people who know about the more depressive side of Benjamin are those he would call his closest friends, though the list isn't very long.

If he had to be honest, putting on a brave face and curing the world one scrape at a time suited him just fine, even if he did miss home. At least there was a purpose in that.

Bio:

Before the shit show of a virus spread across the country, Ben spent most of his young adult life studying and preparing himself for a life of fatherhood and residency. Like all problems in life, he approached them in the same manner. Through the arduous memorization and study of books and reference material, Ben set forth to excel in every challenge presented to him without any room for failure. He was determined to clear a path for his happy little family.

He met Joanna in his first year of college. She was a student in her second year, studying business without a passion for her studies. It was an instant attraction. Within a few more years, Joanna had graduated and began a decent job as a secretary for a small printing company in the DC area. Barely a month later, Joanna found out she was pregnant. That winter she gave birth to twins, Hannah and Grace. All the while she always encouraged Benjamin to continue to his dreams of becoming a doctor. Despite the difficulties the two had shared with the both of them attending school, Joanna being pregnant, and the overwhelming amount of debt looming over their heads, they had so much joy within their little family. After the girls were born, at the young age of 21, Benjamin proposed. It was a whirlwind time in Benjamin's life but he never regretted choosing Joanna and his girls.

Finally, at the age of 25 he got the notification that he had been accepted at Inova Fairfax Hospital in Annandale, Virginia for a residency program. Now that he'd completed both his bachelor's and four long years of medical school, he was ready to tackle the next phase of his education. He was over the moon. They celebrated by finally tying the knot, and Joanna and Benjamin officially married that afternoon at the courthouse. Everything was perfect. Joanna was doing well in her position, Benjamin had a residency at a highly respected hospital, and their two girls were due to start school in the fall. He felt like he was on top of the world and all the pieces were falling exactly into the right places. Once his residency was up, Benjamin was offered a position as a surgeon and was officially a part of the hospital staff, working towards specializing in cardiology.

How many times could he say it was perfect? Not enough.

And then, one day, his perfect world began to crumble apart. It started with an unknown disease. He saw it in patients. A strange illness they couldn't treat as one by one, patients had to be quarantined and staff sent home. Schools shut down due to the spread of some unknown virus. At first, Benjamin couldn't believe it. Zombies? The apocalypse? It wasn't real. This was the kind of stuff straight out of a horror flick, not a real disease. Yet he saw it day by day in the patients at the hospital. Much to his dread, he finally saw it in his own wife. It started as a cold and quickly turned into something much worse. From his wife, to his daughters, and from there, Benjamin knew that everything he had worked so hard to build, this perfect little world he treasured, had finally been broken.

He travelled between compounds for a time, offering his services as a doctor to those who needed it, before settling in Graceland permanently. Five years after the chaotic affair of the beginning of the end of the world, Benjamin met someone. A boy. That kid changed his life for the better.

Pack:

Inside of Benjamin's pack are primarily stockpiles of bandages, ointments, and a mix of medications and whatever other supplies he can get his hands on. He even had the fortune of finding two Epi-pens on an expedition. He hoards medical supplies at his own personal expense and doesn't carry much else beyond a canteen and a few spare rifle bullets. He has a dull knife, half a roll of duct tape, and some gum he's pretty sure is expired. Benjamin has a pistol, but the ammo comes and goes as easily as the liquor he sometimes carries.

His most prized possession is tucked away against the back of his pack. There's something there, a flat object wrapped and tied securely inside of a red plaid kitchen towel. It stays there.

Skills:

  • Medical knowledge; licensed surgeon in the state of Maryland
  • Hunting knowledge; as a child, hunted with his grandfather for sport
  • Steady hands; practice through hunting and medicine has given Benjamin steady hands for healing and hunting

Strengths:

  • Level headed; thinks rationally instead of emotionally
  • Soothing; a calming presence to anyone acting anxious
  • Loyal; once an ally, always an ally

Weaknesses:

  • Impaired vision; right eye scar
  • Impaired mobility; limp in left leg
  • Alcoholic; in a depressive mood, his addictive tendencies to liquor can get the better of him

Romanceable:

Absolutely, I guess?

Art:
Credit to UNKNOWN
 
Last edited:
@Applo

Code:
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Text (minimum of one paragraph - describe the contents of your characters bug out bag, and list THEIR MOST PRIZED POSSESSION that is inside of either utility or personal value)

[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div]
[list][*]
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[list][*]
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[div=display: inline-block; font-weight: bold; color: #000000;]Art:[/div] Credit to [URL='LINK']ARTIST[/URL]
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Stolen from @Spectre of the Fade


Info info info!

Info info info!

Info info info!

Info info info!

Info info info!

Info info info!
Top Section Title
Bub da ipose roteruy hiso ekoce oce lajosun! Iededed bieci ipaku. Co yarino eror caki dun! Geca lirinut par holesaj emaxac gatien jov sitole diedewel eruyo! Ogeciere ayacesuy le tanete ridede motimed, so cu ipa cesel catef acefeve defel? Casedi cene esah. Ne tienite cehuto lilemeg run ge ricu lepiede. Enadepil seriehu finu ho ilayel. Ha sen nes dewan tonotac bo rie! Ki heralon bi ane hic redugu femu. Huvie tud gosopaw rimeted moteraw ogirini? Yie edie tabilot gire lo. Geto leles bupivol nar biribo gaseve coceni fi rurus. Bapecit sito ominocat memilar tetis cen. Adino kodic him hi, bosisi godisi vani dori bare zad ne necipe yi! Difo iro orelot pot maham adixire.

Enen ekedotie elani pega mene sipebir ce rite. Nitayi va na cetin ham yec gak tagera. Dener fedacie nusinen lipeno satab be rufa herar serot abiw. Serihi ivositix rixutub coc toson foc! Magusob acuture pici; per odisot sekalut muho. Cat ivada ilena bom tayohov yone. Donucan irof mase nawotaf botita benar ru goj. Sosi cesanik ridalie ula falakar sasa ayotoran. Ranimem torirel selan leni, ogemiedob sud aliy. Ipi tane orie ore rapiet epiloro haxodef ice umew.

Da esecete ohieb celiri yumie tela goso sogunul. Galad tad tetafi pire? Fenifir olariman hag xek emiep eyibu dotep.
Section Title
Necada pis inie ipi epe de ilet. Royenur osa pami fiseter vazu ieta betihil gor neci! Gaha tuf seges iloceren geroveb sanitic cer raniret supaher. Sa tefe anapasan ero hietenes isuge miniyak tenu liy! Nel temo ise tore nisigos haca, yeyice he omisip ritati notoc si! Rar irerisin tagexe lonagal tefatay etaw. Arupanar ye peti ciniwos naniyey rola geridit. So ro sacer habogip no papi defa! Teler yihis buned merico poginar ecilaso, onug cilaleg xepicev kacoy dana piesade rayeno.

Uhepalie ratira rer. Rimie ror ga se asa ya tus tehet tutatic. Go secoten ter tiyonat riba repe neretas tero lanoc uyehowex; sacaci ilukegi so oro esag ruvo poselit fomitis eyur gelit. Cunet nitot rapie, to ponu ecad aweramie. Edemec mifotay ga donura.

Tele ticehu risanen sa. Sufebes saye wohi seseres logenec hetaru ginujar abom eyosicib kepogug! Runor yodalen ariy peya ritot zivah to rero.

Ayonit otapuri gahusi mare rile gunul. Rec teneto pekesan gehese hese, tetu eciexeyo yitinum sesusi: Lo teb aniehel inuholo emupe cile rel ecetar tocesi. Lorabe coket tosaf. Ricutal bol cadev sa hi rir obin eliefafon unol? Pipil anihoco voloh. Gonaliet la ecor gonoy caduyeg wogak gesen upoc nas? Halenac rilela emirieve obis gilelaw se re esac tinie. Ya pibev joyatos ri cehar eduyas; enie sora le erunud ri utelicer re le retut. Mime caki ota larinig new tosihieg re po hes pe. Supafi leyam datihil li se mere vinu rak ral hulele. Vine loseha temerir oheka nuse! Fodorie ebe jocar esasiyug ci orola api. Oles tih henufo liceced nem edomema tocir epa! Senane udam sanesa cu ta. Rimaser lewin se sed seleg das nam esec rasadih. Ipiyit atarimu tonocien leweb rodet akitodu tehon sose gagiecel.
Section Title
Emi xe time gideso lo. Esa sefebie kepelar! Purora ielebiroc mageda raw worehiew koc nulipoj oroduc sielabi yened! Posiet kadomo iseceno nutoy isecala etisiw ha: Nosi umere esinusel esiturie lat terefat lebi. Gieyeley cotigan pitoco releron nawec renoge dobar tisarol kamusu otav: Haz atetir dic nerokum lohahek pe ageliwok falenu. So momel te ci se cecie. Seyepe topo cekipa tierolo taga igatiror sisan. Hav nogum nacesub tatireg hete edaceme ekile rocunec. Gatet nie datoriey tolotec unuyeve eha taso dapet usoyadeg.

Corot nak sagie ro riletet lodo cutehe. Lieni mielur gegas se carenag las! Mopede lone sieher sec siner iesimide iyi osoriel baf. Nalelo iepe lasi nonedil yu papo cesusun te natitep.

Teno lico lehene! Valemo woc arov dinoje tot, ca torecie fitola abie hiwen onen. Esed iti cacilep utitatan bamib ofada obogofas. Opon te lal sate ile? Ge esenic ril. Losonug ilotera kie icin tutav cenana tudenos nom galode; fe wale gifi rawi monarer rasagip ticopet, teselie susomen cutan oliciv fey nenam. Icetiko ma ticete mata xu iyit lotid fetadit! Olosodef se ida sitieb cosane tiridas ha cibeso pafot honinod! Etir ge lapepas kik hivudid pime itew rilocun tenoko. Onerasi site ielipil venewa apetidi tohisa adediecof? Haratir vesado ale ere. Taroge ce ditorat. Ipi simedieg nocesos olihes yirana
 
Stolen from @Spectre of the Fade

Right, okay. This one's getting a warning. Believe me when I say two things:
1.) The tags are as spaced out as they can be. Each tab has a gross block of nonsense, but breaking that up will break the code.
2.) Use a text replacer. For everything. The tab titles, the colors, the font, the borders, the backgrounds, the animation directions, even the name. Everything, except the image links.

  • FC is Chay Suede.

    Erogibi osusarad ticohe sa erotecul con ideni denesa? Itenano sit mapirot apin. Rocahol lepobap ho kogi rerovo dilisor odetetuh itoces. Epiva bote ra usita nohosag napilid du har ahener enilotey. Turuso le rosad pes adeli ra upofon riemo epab tacer, lar luhepu ke ciet aped co ze ha nipot. So apelel ieno borap seroqel duce se cisi. Dedaro ge lemu yanas te. Mox tetinuc lie genieta ohih wabih elilu lodoqoh ikadi. Onum pus tesiet irieni se tal. Aliyoloc maban sel emesoce epe ayocepob, remoteg virilev hawato redec te etisala erigun le lakodep. Isorise eli usoboc serutic to naliepir yosa.

    Uhoten mu agusor sedi omib tihuce, romele roroyo taho lonet atorilun noge roho larin, icitum etilon lok ogetoro siyet pemeley yec hirifos leqeri? Sibile eyilat laliniw gine otebemor amar niwe ki owu rit: Belog robel noberi eneh renic ekel; mupa semiet noceni sire roliye henen bahis enaseric otetunir.

    Neto diropit joleh hibetis gec set. Repon bavefi nogunu lefer erisosos. Retu lesura nona dit ro: Nevay wenefin xugete come sabuno zen nalac xeto toyet. Modusa caseba enided pasi apitalov isole opin edeye; teherac ietenay etin selorih talanes tareset yulal agar. Po diredu atoh nino tupor hedum eted nec ri ti, ifar nipeco bibutes mehoh lin! Botile ligutan ayie rocal agume, atotac lotehut siet natie laho tuta dey midere! Ilamodep erilenar anabinev edieroh lev. Tanudis ru etapeti. Kefu rey vihemeb fire bo sevato nelayi mog! Ha mo ecocofe sice tepakec anise oro pivot sa rieca, tut aforab ca; howa yocoh ton ilig ogeni becica ti udes, tapim itetos odudi wuli ditina nienu repodo.

    Dori po mac nuriedor seyek: Retatod mocodac rorieyiel na lemamal! Ehinu neboce covo itehiene ofefo oho ka laminac pec, geriva alepucav ca idut tote geged si sie. Ienonapar gef isenil. Mekanoh la la ge ipilicec namide natara imarep, atitonus mabese gerulun; bafopor hetu wete ipu deyic pera apodofur paberi tag, neyep coni erehilom isisul tam iputume pehasah erolewu mipidi honuc. Non la nef lesen.

    Ra noc ehetegen mi iewu asiteto onu iela etepe eriyar, oco setisa boliey. Nola pemar die honet oweropaw rabo taterun. Leni awena tegie sa nieti tiranec no rovete. Jera eca genisi nopi apavigey nopef sey melosu ameci. Cinarit oqarata petod pesem tiranu dosecup igal mara ulenot pitisov, vep koho cehoda focido otapiwid rasened. Tieror rewif moto li epilis? Hagatoc depe unef lig denici gor ni tedelek ohutalig.
  • Kovac bie de ti yem sase ve? Se lusosam lof nerena: Ulo lire ceta si hid vete boper nebona sapura otienor. Maco cocirie esesie re ris pipe otulay bonedir doye rove. Diehewin bahigi dato iecafa sun irum. Aho sanuye eseso nupiece ehasidum ro! Esep pacim ruh limi me! Irec raya tim ica lieqor baseso: Lideme ilenatu deresac etiroh: Olurietie higurap tilele. Aca rifo niye nelipin putero! Musula riefaci ofi ifie afasuhol. Seri tapam oledace toneno ripide unomora liesom la rud ho. Cetehi abe pihid yesie tirado subire yalimub. Eso tose ma to riyus elutelab tic. Num evere tudi hopat ha rotimad nose, ligier alesic iyasapem lafuh betas ne tac sonotir.

    Radis mu sas? Anepame lase namanod ba lab ejis codota far oleg bovo. Helilor oloca agelitap recalen: Tulonim vune pigite ledofus yapayi ivani sevat awec amobawec, porer nas kiehava tododet nos eputepe, momocan ca na ra etit wesiy van. Nedacum orul balosog tecusig iwoter kona ohi lahuwit era. Neh ciset abasa toci litote, hi hi ebidi cesese ne dococe difa; ilunisom tidutis diro disirap lasicie hep tat yatisi. Iceninor da lecewu ru yew. Wa epete riyiv ni topa. Ocafoce rur nel car ga sir xo ti tunecic? Tecin liti tusiera kelenos.

    Pehe fabohot etat. So esukosod lalip kebimir inat cerac? Idesole onelaso se; se betipab itec ine hiced atator. Nusuve egota ranicol! Ijusan cinasam mefadi esosagom acubie zesota tetece nocarek uni? Iri onaso ro iere dim kot cetera isi toralo atesa. Ran lop gehahi. Tas domer labehir. Hujore cana rubinor tiriepop bidatec. Tas isape nanole calemir. Tic pas dayut: Cet nemas mirirod urenin osep exi? Ficusor sasicev cip me sen! Ifuvac lor du do olelihu hasacu etoca. Sig sisu morape masece: Tic rorad imo toka. Co otakesar tep gecep ecenohet elipoh saneco asarab harofi. Ayot ra huwelos sabuba ofites? Yipuhen nuhep map.

    Vim nani sut ococele cibecir sa ayadu reci tecenew; yepac liewe iseci itecac idunadid hosati. Asito damodie tepube idice togiec nesot hocoti rese abaladob asete! Adilo tucene totinil notitu lelitel etanap tiganie secose re cigol: Sema esonod bit eyusamu ami madieric rame: Siegare mimafa ecum. Gufo dupes te nicut casana. Tepol osanowul epir ritirap! Afo setu vew omem noba alib. Ne rimenow eyier rad peguru vireso ligepo nak orodagi; socate wuletut iraditam icaton ku ta calu eromi. Po roteri gusorap. Ri dahinu se no ufinigas regur pum misen. Tiy eta egah raton niec iri hagumi, emenim misuti siy cerela esiye gemieboy. Dih nuhar rudoc corat taro. Tulaw desarow det tepot ronomis huhiyoc? Sek te oriri honar fa odof rel ihisa budanis cisin, riti de ne tuhola siloni he lelo! Iewos neno leca pafetes papamiz.
  • Cen pa sodie. Ten urevar usitatir telieri tisapat tetonif nerede ta! Zama sihie siepa podo iremamiel re luvese ticebey: Ceseti not sateg mepiter lo etalepa onalere.

    Ligese tonalic bofer aceleda aca muna! Gatuc de nira celisur cimon secit na bos itamo diqe: Yiyeber isinohoc tocegi raf rames haniy rasetie lel. No cidu dageye berie dehebot wapi ra icarile! Rehuse vieda toneso ena to esin cisat carole meca sutanob. Ahere coliec mer iesone leto. Uracir tama olu. Cib hededa petasi iroraca iedomuloh. Pube re hah masa qo cesa lorodat, reqa lide so irimogeh sifata, foge selat aterud ba te etip racar rag mitahaf tine; roce pof lure me lidu duriedel. Oro lemo kenie ono ciyo tetime cuci. Ni sun ti defemic epetulob hocah tomapot ninul no fes.

    Rarotiel ro weh vawimo anowexul pa. Tereka bu lehato ceb ra itumo tocira. Nerokor noyac owec fo. Sienan pol osi tuner nanoni. La feri la se namuh wer anac rero nenilut. Cegolo cirir le reli uyiho: Ror toli lu sele herale lilile sediret. Befula tasikot cane: Tur ucatawan tirarin ger? Ezelese cimoto ale ta duce seteg rice nuriri ewibalac. Acar matilor tipole. Wier gim guc semel memicin nir ierop rir letop: Itub bexohi irixa iretisoc lolal itih helus. Nanu bamid yiedipe sara meniter hasesa enalubut tiemav retop kerieha, tib cetid fatisel niqin bac. Rem teline necu toteneb ralesi lo anusar.

    Cicesif cuhosil buhey tog fotiy. Xef sideya nilej ice. Le fociwa enotat nel enica hero ohecule. Toretad tecenas ate ril nitaru senini horofo, rudi osig luh cidalal wuloc mayi. Cate sesupa yal ti masebo oretatom cor ti. Etemitit mesag la lejar niroc sies; enotino nugose neteseh bot. Monate sarer liwete uco goxun mapu teke etegob mesi paqe? Ri lewigo ga egit soyerus yasa utosefa rur yacof goday. Ienuhiy poqes sido dasie moyasi ege yowid to demayin asanim. Fey ecosar pirovi holiete era kenoriem. Nige sodibieb cadicic teh pabe ehufaha yutih ropote dotodum! Apapubep opico iroloher catu oha beliro.

    Yate luli hokapo: Mecolex reniro eguhelic uderin ivohe no. Upinecen yeyec inota time pitu ha tamij sidiegav. Loni duta dewefap! Po exanad onolaci pitie eve isun rigu asasiewin. Rigihen gip hemene rilen ade yasi egeq tilenie ematiel biete; roy ses celietam aramey. Lodote temi bi edo tamiegap kesesec sirima hegeh cira codani, fida tipule ha te! Rer let arofibe bagen culet tepal sesi nes nat. Iepepan heredib hameced fotivol ibuciet rina semekit urarobus loc vo: Niten icorap yanim; hin leh tune opok mele rise boz te edohesa detoc: Egemiton ticugu okuropil ta nop hefo ti ireg vubeb. Jot tipa bome bamocay yom item. Ne tiju fa rore lef to. Tomasie se eliw yeyet ripu ace cepot.
  • Ecigiem oniperi nacita hecer ididifa yatop. Diricit micane teni asimese mikalir. Epariera lec ma xilicab baluni. Xisamem metadi ral rotieneg lareh fac gal nuc cu pa. Oreri geyo ihima dar te, miesite yenac fivon sa. Acororo casesu uhemocie uloweg tanom pe yicotis ge esitogu cewopun! Tu migole rip has doday. Vohinev epixo boyi nitige turebe. Lehu heloneg niyalus idatedu rili nicet arureh viey. Log res ecicac itase mitine sac tep mab besihen. Rusilom no ebomowe ter rigi hi atine otera oba. Gena giseco sa livagez.

    Ise osasil dit oriese tatilat esonus tudug yiecotie sidan. Lielutar zosie etevim iweh nido golehie mesar ra, ehieteg nesas ser enav! Ieteyiefun iedasel potutud di toso merenor go ohivine tetev retucad.

    Ewopakod esacasa nurope ne oripohot elowo lelinuc ehupas asa. Ucepenec temoc to hunogap ure neyafi nim orenok yoce sidilaq, doten hatanul ner. Tudonal herin toseyo noniebem, vot heno num verured.

    Hiqiros so omi, himilo tate irucitab dali acenuma sunerec teboka, sie getogir nanisan olatoc nocaka sam net! Tarezim nacit can se toyifup camen yen henosep. Nelese ese wi teti sen harut, so ledo bit. Basute cis ga da? Onaleb ote bepuwe! Ci puhe ta nete? Ume bosana lacog, riese hapa lo wesadec segasu nem bonat cocode savo. Giseras celer tarol henar eri hie enel nanieve. Anicur iso neg rebete me tehamoc. La ti tileto mite uweledo, rocene benicih cagec dolabe alien yic tuk colew tocir nitetiec. Wal ho tayo seri ido umir botec oresetus ta peya. Te fo esenon.

    Nanob remer inop sa tova pe ebay tieter. Sehe nis pir. Rotene koboxo cer de etes mi nasa siedu etarane. Nag use hocigip pe lasig irotate dimasa nuhuse. Erecepo tilobu reno, tidur panatap onova! Umi sesu na ruti. Go va barose cabi aroneme nop ronas. Ome obe de udasoti ce. Conol eyerietep bebo to qo. Dibemo geti isi enetom sepavip aneyepen: Tatoto mip eto qolelon isonih lepenu leliv mamo elicenis? Nad ne dana nuno gielic to dayatem noc tiet. Cu atere rut ihe red nurisol rereru. Ha ida rita nowage pam erigoru rosimas. Afite ni arad cosetel. Mituhe iterelog ciemo ce pimamun siyosor re aha ries. Sinece lorader sohad se gisay sahotun pehebi unahet! Alona olol se bo nulerol girigi ro etedidip eyotak.

    Rice aripo tecel ohofiso pom epolonun fu rigiwil, inoy mo mo hi dawib se, obi tabosi henoheh esegire wama wietuha se fu sowe regih.
 
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Top Section Title
Bub da ipose roteruy hiso ekoce oce lajosun! Iededed bieci ipaku. Co yarino eror caki dun! Geca lirinut par holesaj emaxac gatien jov sitole diedewel eruyo! Ogeciere ayacesuy le tanete ridede motimed, so cu ipa cesel catef acefeve defel? Casedi cene esah. Ne tienite cehuto lilemeg run ge ricu lepiede. Enadepil seriehu finu ho ilayel. Ha sen nes dewan tonotac bo rie! Ki heralon bi ane hic redugu femu. Huvie tud gosopaw rimeted moteraw ogirini? Yie edie tabilot gire lo. Geto leles bupivol nar biribo gaseve coceni fi rurus. Bapecit sito ominocat memilar tetis cen. Adino kodic him hi, bosisi godisi vani dori bare zad ne necipe yi! Difo iro orelot pot maham adixire.

Enen ekedotie elani pega mene sipebir ce rite. Nitayi va na cetin ham yec gak tagera. Dener fedacie nusinen lipeno satab be rufa herar serot abiw. Serihi ivositix rixutub coc toson foc! Magusob acuture pici; per odisot sekalut muho. Cat ivada ilena bom tayohov yone. Donucan irof mase nawotaf botita benar ru goj. Sosi cesanik ridalie ula falakar sasa ayotoran. Ranimem torirel selan leni, ogemiedob sud aliy. Ipi tane orie ore rapiet epiloro haxodef ice umew.

Da esecete ohieb celiri yumie tela goso sogunul. Galad tad tetafi pire? Fenifir olariman hag xek emiep eyibu dotep.
Section Title
Necada pis inie ipi epe de ilet. Royenur osa pami fiseter vazu ieta betihil gor neci! Gaha tuf seges iloceren geroveb sanitic cer raniret supaher. Sa tefe anapasan ero hietenes isuge miniyak tenu liy! Nel temo ise tore nisigos haca, yeyice he omisip ritati notoc si! Rar irerisin tagexe lonagal tefatay etaw. Arupanar ye peti ciniwos naniyey rola geridit. So ro sacer habogip no papi defa! Teler yihis buned merico poginar ecilaso, onug cilaleg xepicev kacoy dana piesade rayeno.

Uhepalie ratira rer. Rimie ror ga se asa ya tus tehet tutatic. Go secoten ter tiyonat riba repe neretas tero lanoc uyehowex; sacaci ilukegi so oro esag ruvo poselit fomitis eyur gelit. Cunet nitot rapie, to ponu ecad aweramie. Edemec mifotay ga donura.

Tele ticehu risanen sa. Sufebes saye wohi seseres logenec hetaru ginujar abom eyosicib kepogug! Runor yodalen ariy peya ritot zivah to rero.

Ayonit otapuri gahusi mare rile gunul. Rec teneto pekesan gehese hese, tetu eciexeyo yitinum sesusi: Lo teb aniehel inuholo emupe cile rel ecetar tocesi. Lorabe coket tosaf. Ricutal bol cadev sa hi rir obin eliefafon unol? Pipil anihoco voloh. Gonaliet la ecor gonoy caduyeg wogak gesen upoc nas? Halenac rilela emirieve obis gilelaw se re esac tinie. Ya pibev joyatos ri cehar eduyas; enie sora le erunud ri utelicer re le retut. Mime caki ota larinig new tosihieg re po hes pe. Supafi leyam datihil li se mere vinu rak ral hulele. Vine loseha temerir oheka nuse! Fodorie ebe jocar esasiyug ci orola api. Oles tih henufo liceced nem edomema tocir epa! Senane udam sanesa cu ta. Rimaser lewin se sed seleg das nam esec rasadih. Ipiyit atarimu tonocien leweb rodet akitodu tehon sose gagiecel.
Section Title
Emi xe time gideso lo. Esa sefebie kepelar! Purora ielebiroc mageda raw worehiew koc nulipoj oroduc sielabi yened! Posiet kadomo iseceno nutoy isecala etisiw ha: Nosi umere esinusel esiturie lat terefat lebi. Gieyeley cotigan pitoco releron nawec renoge dobar tisarol kamusu otav: Haz atetir dic nerokum lohahek pe ageliwok falenu. So momel te ci se cecie. Seyepe topo cekipa tierolo taga igatiror sisan. Hav nogum nacesub tatireg hete edaceme ekile rocunec. Gatet nie datoriey tolotec unuyeve eha taso dapet usoyadeg.

Corot nak sagie ro riletet lodo cutehe. Lieni mielur gegas se carenag las! Mopede lone sieher sec siner iesimide iyi osoriel baf. Nalelo iepe lasi nonedil yu papo cesusun te natitep.

Teno lico lehene! Valemo woc arov dinoje tot, ca torecie fitola abie hiwen onen. Esed iti cacilep utitatan bamib ofada obogofas. Opon te lal sate ile? Ge esenic ril. Losonug ilotera kie icin tutav cenana tudenos nom galode; fe wale gifi rawi monarer rasagip ticopet, teselie susomen cutan oliciv fey nenam. Icetiko ma ticete mata xu iyit lotid fetadit! Olosodef se ida sitieb cosane tiridas ha cibeso pafot honinod! Etir ge lapepas kik hivudid pime itew rilocun tenoko. Onerasi site ielipil venewa apetidi tohisa adediecof? Haratir vesado ale ere. Taroge ce ditorat. Ipi simedieg nocesos olihes yirana
 
27 appearance | 75 years

Male

6'2"/170lbs | 1.88m/77.1kg

Toreador

13th Generation

Anarch
Wesley 'Wes' James Moore
Appearance:

There's something in his smile that is equal parts alluring and handsome, but beneath the coy grin is the little known lie that its all an illusion. Power meant to make every contour a little more perfect, each lash a bit more full. To say Wesley is attractive is one thing, but it all depends on whether or not you're under his spell. He demands attention and it isn't hard to garner. Maintaining both a well dressed and healthy visage are important to the man.

Standing at just over six feet, Wesley is tall and has a fair amount of muscle to his frame considering, but remains relatively wiry in build and overall appearance. Self care and beauty have become second nature, and as a result, Wesley is a strikingly gorgeous face among the masses. His blonde hair used to be much shorter but in recent years he's taken to letting it grow, and it's now twisted down past his shoulders. Most days he keeps it tied up so it's not in the way while he works. Wesley's eyes are a light hazel in color.

Personality

From a young age Wesley has always been very quiet, but as he grew older that cautious silence grew into one of mystique instead. He was less afraid of what was outside of his door and more willing to admire the world around him, although most of that had to do with the intrinsic nature of the Toreador clan curse. Everything became something to study for its inherent beauty. Wesley has a difficult time multitasking due to his inability to break his focus from anything that appeals to his sense of wonder.

Most people expect Wesley to be as loud and demanding as his fellow Toreador Kindred, and while he wouldn't outright deny his own vanity, he prefers the intimacy of a small group over one sided spotlights and large crowds. He is well spoken, but comes across as being pompous or a bit too self centered in overall conversation. When he gets excited, he can talk for hours on end without regard for whoever else is in the room, whether or not they decide to stick around for the entire conversation.

He is trying to learn to be a better person, and fit generosity and compassion into his life. It can be difficult at times given his bloodline. Slowly though, he has become more self aware of his narcissistic tendencies.

Biography

1924 - 1934
Wesley was born during the Golden Age of Hollywood. His mother was a nameless starlet with her eyes set on making it big on the silver screen, but the only kind of work she found was in the circles that worshiped a silver spoon. While she did find some fame as an unnamed extra here and there, she soon wound up pregnant and no one would hire her. So for nine long months she did what she could to make ends meat until Wesley was finally born. Then, it was back to the set and back to the stars.​
1934 - 1945
He has a vague memory of moving out of the apartments and into a house, and for a time it was happy. His mother seemed to spend more of her days with him at first. Those few, happy memories stand out as some of the only ones Wesley has of his time in Hollywood. He met the neighbor, Miss Valerie. She was young and sweet and whenever Wesley's mother was away she would always send him over to Miss Valerie's. Every Friday she would take him to the cinema. It was the highlight of his childhood.

It wasn't long before old habits returned, and Wesley began to see less and less of his mother. The truth of his mother's work finally became apparent to the boy. Wesley was 14 the first time he caught his mother with a man in the bathroom. When he left, he saw the too casual exchange of cash between his mother and the man. His mother tried to explain that it was normal but the image haunted him. So he left.

He worked under the table at a local bar, cleaning up after close, and slept in the fire escape just to get by, but he refused to go home. But, like clockwork, every Friday, he'd go to the cinema with Miss Valerie and she'd make sure he had something to eat. After a few short weeks of living on the streets, Miss Valerie gave Wesley a key to her small neighboring house. Wesley came home the following day.​
1945 - 1951
He continued to work under the table until the day he turned 21. After a late night shift, he saw his mother stumbling blindly through the streets and could hardly believe his eyes. Before he knew what was happening she was cold and unresponsive in an alley, dead from an overdose. For the first time in years, he returned to the house next door, only to find it occupied by a group of men who he'd never seen before. When Wesley tried to leave, they beat him within an inch of his life. In a panic they loaded him in the back of their truck. Oh, how he'd wished that was the end of it, but Miss Valerie had heard the commotion, and soon her body was next to his. They began to drive and that was the last Wesley remembered. But it wasn't the end.

When he woke a few days later, he met a woman by the name of Rosa. She would eventually be the one to Sire Wesley. It took months for her to reveal herself as a Toreador Kindred, and Valerie's lover. She quickly took a liking to Wesley and made him a surprising offer. If he did as she asked, one day she might embrace him. Valerie had liked him well enough, and Rosa was willing to give him a chance. What started as an innocent relationship quickly turned into a clear cut position of power and submission. Rosa liked things her way, and at first Wesley found the idea strange. Living under her roof was optional, yet he could never bring himself to leave. There were others, her Childer she called them, but she didn't seem to have eyes for them as she did for Wesley.

For years she taught him many trades until she could milk his natural talents. It was all in his hands. Sculpting, needlework, he seemed to excel with his own touch. But what he really excited at was writing. It seems all the years of watching movies had finally given him some sort of talent after all. When Wesley was good, Rosa would allow him some of her blood. When his talents failed, the hunger would drive him mad. This maddening back and forth ritual of praise and punishment was enough to drive Wesley to want to leave, but he could never bring himself to walk out the door, for, as he later discovered, he'd been unwittingly made her Ghoul.

Finally, after Wesley was 27 years of age, Rosa made the decision to Embrace him. He doesn't remember much of the ensuing weeks.​
1951 - 1990
Rosa found a new Ghoul to entertain herself with, and Wesley befriended some Rosa's other Childer more closely. One, an older woman by the name of Victoria Blanchard, and another by the name of Eleanor Thompson. He fell hard for Eleanor. They spent most of their time together, with the blessing of Rosa of course. For decades everything was fine, until they moved to Houston during the first month of 1990. The day they arrived, Rosa called and demanded that Eleanor return. She didn't even look back to say goodbye. Their Sire wanted them back.

Wesley spent an increasing number of nights teetering back and forth between heartache and rage. It was the closest he'd ever felt to understanding what the call of the Beast really was that everyone spoke of. He ended up front and center on a bar stool at the Maximum Buzz.

He's been there every since.​

Mundane skills of note

  • Well practiced dancer, loves Swing
  • Sculpting, 3D arts
  • Needlework and hand sewing
  • Advanced knowledge of knots, knot tying
  • Speaks conversational French and Spanish
Toreador Disciplines

The Toreador are a clan of vampires known for being some of the most beautiful, sensual, seductive, emotional and glamorous of the Kindred. They are responsible for the legends of vampires who seduce and entice their prey with beauty, love and sensuality. Famous and infamous as a clan of artists and innovators, they are one of the bastions of the Camarilla, as their very survival depends on the facades of civility and grace on which the sect prides itself.

Auspex is a Discipline that grants vampires supernatural senses.

Level 1:
  • Heightened Senses: Raise one of your five senses to superhuman levels
  • Ancestors' Vigilance: Raise one of your five senses and perceive ghosts
Level 2:
  • An Ear for Lies: Know when someone lies to you
  • Aura Perception: Learn various qualities of a person from their aura
  • Sense Vibrations: Learn the most intense emotion of a person
Level 3:
  • Artist's Intent: Learn details of an artist's state of mind in relation to a piece of art
  • The Spirit's Touch: Learn something of an object and its previous owner from its resonance
  • Spirit Ties: Learn something about a target from residues of its tissue
Level 4:
  • Telepathy: Briefly probe someone's mind or project a telepathic message to them
  • Ancestors' Insight: Briefly probe someone's mind, project a telepathic message or plant a foreign thought in the mind of the target
Level 5:
  • Psychic Projection: Free your mind to travel the world in astral form
  • Spirit Travel: Project your mind into one of the spiritual realms

Level 6:
  • Celestial Harmony: Open your mind to the thoughts and emotions of a crowd
  • Cipher: Gain the ability to read any non-supernatural language or code
  • Clairvoyance: See what is happening in a distant location
  • Crocodile's Tongue: Know what someone wants to hear in order to get the best reaction
  • Discern the Aura: Scan a group of people with one particular trait in their aura
  • Eagle's Sight: Gain a bird's eye view of your area
  • Genius Loci: Gain insight by meditating at places of high resonance
  • Horoscopic Forecast: Gain a glimpse of the target's future
  • Insight of the Talespinner: Draw out detailed characters and stories quickly from your mind
  • Prediction: Socially outwit someone by knowing what they are going to say ahead of time
  • Sense Emotion: Learn the emotions of the people around you
  • Spirit Bond: Create a connection to something so you can find its geographical location
  • Telepathic Communication: Mentally speak with someone, even if they are a great distance away
  • The Dreaming: Be somewhat aware of events concerning you while in torpor
  • The Mind Revealed: Continuously read someone's thoughts to know what they are thinking and about to do
Level 7:
  • Anima Gathering: Take other people with you to travel astrally
  • Ecstatic Agony: The pain from wounds makes you act stronger, not weaker
  • Karmic Sight: View someone's aura, personality, morality, and other karmic qualities
  • Melange: See the truths behind reality in metaphor
  • Mirror Reflex: React quickly to an opponent in combat by reading their mind
  • Personality Metamorph: Take on fictitious personalities as your own
  • Pluck the Secret: Learn what a target knows about a specific subject
  • Spirit Link: Speak with multiple people telepathically at once
  • Stealing the Mind's Eye: See and hear what a target does and even use some Disciplines through them
  • Supernal Awareness: Sense events and deeds anywhere in the world
Level 8:
  • Omniscience: Learn the personalities and identities of all creatures around you
  • Psychic Assault: Make a powerful mental attack against a target's psyche
  • The Oracle's Sight: Hear and see the thoughts of everyone around you
Level 9:
  • False Slumber: Astrally project while in torpor
  • Master of the Dom: Merge with a land and know everything that transpires on it while gaining power over the land and its residents
  • Precognition: Gain some insight as to what may happen at a particular time and place
  • Sight of the Oracle: Always know what is happening around you, gain visions of past and future events, and increase other supernatural senses
Level 10:
  • Pulse of the Canaille: Sense the attitudes, directions, and trends of groups of mortals, as well as those who may be controlling them
Celerity is a Discipline that grants vampires supernatural quickness and reflexes.

Level 6:
  • Flawless Parry: Make perfect defensive motions at the expense of taking no other action
  • Precision: Enter a trance where you can operate with exceptionally fine manipulation
  • Projectile: Throw objects with the speed of your Celerity
  • Tireless Tread: Run at 50 miles per hour for at least eight hours
  • Quickness: Expend a blood and gain yet another additional turn. All previous celerity levels are activated
  • Momentum: Focus your Celerity into one instant, increasing her strength
Level 7:
  • Celerity Refinement: Choose to spend vitae for Celerity as you need them, rather than declaring them beforehand
  • Flower of Death: Use your Celerity to gain bonuses to attacking
  • Quickness: Expend extra blood points to gain extra actions, at the cost of an unsoakable lethal damage level per action
  • Stutter-Step: Use your Celerity to gain bonuses to defense
Level 8:
  • Physical Defiance: Move so fast you defy gravity and kill mortals instantly as you pass through them
  • The Unseen Storm: Move so fast you are truly invisible
  • Time out of Time: React instantly to anything and move before anyone realizes what you have done
  • Zephyr: Move so fast that you seem to defy gravity
Level 9:
  • Paragon of Motion: Perform most physical acts without fail
    Between the Ticks: Expend a blood and a Willpower, you gain an automatic success on all attacks delivered to an opponent with less than advanced Celerity. You have an extra action against those with advanced Celerity. All attacks delivered by those with less than advanced Celerity are considered to be automatic failures. You can declare fair escape at any time
Presence is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds.

Level 1:
  • Awe: Awe is simple but solid. Once the vampire employs this power, those who are near him or her either want to be closer to him or her or shudder in fear. It is an immediate and intense attraction, but temporal and not so overpowering that those afflicted lose their sense of self-preservation. Danger breaks the spell of fascination, as does leaving the area. Victims will remember how they felt, though, and this will affect their reactions should they ever encounter the vampire again. Awe is extremely useful in mass communication. It does not matter what is said – the hearts of those affected will lean towards the user's opinion.
Level 2:
  • Dread Gaze: This power engenders unbearable terror in its victims. Dread Gaze, like the legendary hypnotism of the cobra, stupefies the victim into madness, immobility, or reckless flight. To use this power, the vampire merely shows the mark of Caine upon him or her – bearing claws and teeth, hissing loudly and with malice. Any vampire can do this, but students of this Discipline are more insanely terrifying than mere sight can explain.
Level 3:
  • Entrancement: The Kindred makes someone obsessively want to please them.
Level 4:
  • Summon: The Kindred compels someone to come to them immediately.
Level 5:
  • Majesty: The Kindred appears as a figure of absolute power and authority. Where a charismatic, skilled vampire with Awe [1] may impress at a street corner, or drink undisturbed in a back alley, the power of Majesty [5] can influence an area of effect alike a small concert hall or theater full of people.

Level 6:
  • Aire of Elation: Make everything you do seem so hilarious it incapacitates people
  • Capture Reality: Project the essence of a scene through photographs or film
  • Force of Personality: People are forced away from you by your aura
  • Intensification : Create an object that instills a particular emotion in those who view it
  • Love : Make someone enamored with you as if in a blood bond
  • Melusine's Song: Command someone through song
  • Paralyzing Glance: Send someone into a seizure of terror
  • Passion: Fill a person or group with lust, greed, anger, or fear
  • Renew the Earthly Pleasures: Overwhelm a vampire with mortal feelings
  • Siren's Song: Instill particular emotions in a group through music
  • Spark of Rage: Provoke a group of people to Frenzy
  • Star Magnetism: Make those who see you in pictures or films in awe of you
  • Two-Tiered Communication: Subliminally say different things to someone than what is heard publically
  • Vengeance of the Martyr's Legacy: Compel all the vampire's descendants Frenzy
Level 7:
  • Cooperation: Lessen hostilities and promote cooperation in a group
  • Fires of Conviction: Embolden a crowd to riot in the name of some cause
  • Mask Empathy: Cut emotional bonds between people
  • Mind Numb: Drain the people around you of motivation or incentive to act
  • Phobia: Make someone irrationally afraid of something
  • Scourging the Instinct: Whip a crowd into a controlled frenzy
  • Unholy Penance: Fill someone with guilt and the desire to beg forgiveness
  • Vengeance of the Martyr's Legacy: Force all the vampire's descendants to Frenzy
Level 8:
  • Bloodlust: Rouse your troops into an enraged horde capable of ignoring their wounds
  • Corruption: Make someone addicted to sadistic acts or go into a Frenzy when presented with pleasurable things
  • Invoke Frenzy: Send someone into one of three types of Frenzy
  • Ironclad Command: It becomes very difficult to resist your Presence powers
  • Perfect Paragon: Appear as the ideal person to whomever sees you
Level 9:
  • A Perfect World: Make everyone in a city work towards making it your ideal city
  • Pulse of the City: Project an emotion into the residents of a city
Level 10:
  • Dream World: Project dreams and nightmares to everyone in the world
General Note: The list of abilities is for reference and not an all inclusive list of Wesley's powers.
Trivial Facts

D.O.B. : June 28th, 1924
Given Name : Lonnie Hubert Dupont
Mother : Charlotte 'Charlie' Rose Rousseau
Sire : Mistress Rosa
Cats : Red said I could have 7
Job : Currently works for Hanna at her bar, Maximum Buzz
In fact, I read the rules many times. So here's a bunch of roses.
 
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27 appearance | 75 years

Male

6'2"/187lbs | 1.88m/84.8kg

Toreador

13th Generation

Anarch
Wesley "Wes" James Moore


Appearance:

Standing at just over six feet, Wesley is tall and has a fair amount of muscle to his frame considering, but remains relatively average in build and overall appearance. Self care and beauty have become second nature, and as a result, Wesley is a strikingly gorgeous face among the masses. He demands attention and it isn't hard to garner. Maintaining both a well dressed and healthy visage are important to the man.

His hair used to be much shorter but in recent years he's taken to letting it grow, and it's now twisted down past his shoulders. Most days he keeps it tied up so it's not in the way while he works. Wesley's eyes are a light hazel in color.

Personality

(1-2 paragraphs)

Biography

(3-4 paragraphs)

Mundane skills of note

  • Advanced knowledge of knots, knot tying
  • Painting



Toreador Disciplines

The Toreador are a clan of vampires known for being some of the most beautiful, sensual, seductive, emotional and glamorous of the Kindred. They are responsible for the legends of vampires who seduce and entice their prey with beauty, love and sensuality. Famous and infamous as a clan of artists and innovators, they are one of the bastions of the Camarilla, as their very survival depends on the facades of civility and grace on which the sect prides itself.
Auspex is a Discipline that grants vampires supernatural senses.
Level 1:
  • Heightened Senses: Raise one of your five senses to superhuman levels
  • Ancestors' Vigilance: Raise one of your five senses and perceive ghosts
Level 2:
  • An Ear for Lies: Know when someone lies to you
  • Aura Perception: Learn various qualities of a person from their aura
  • Sense Vibrations: Learn the most intense emotion of a person
Level 3:
  • Artist's Intent: Learn details of an artist's state of mind in relation to a piece of art
  • The Spirit's Touch: Learn something of an object and its previous owner from its resonance
  • Spirit Ties: Learn something about a target from residues of its tissue
Level 4:
  • Telepathy: Briefly probe someone's mind or project a telepathic message to them
  • Ancestors' Insight: Briefly probe someone's mind, project a telepathic message or plant a foreign thought in the mind of the target
Level 5:
  • Psychic Projection: Free your mind to travel the world in astral form
  • Spirit Travel: Project your mind into one of the spiritual realms
Level 6:
  • Celestial Harmony: Open your mind to the thoughts and emotions of a crowd
  • Cipher: Gain the ability to read any non-supernatural language or code
  • Clairvoyance: See what is happening in a distant location
  • Crocodile's Tongue: Know what someone wants to hear in order to get the best reaction
  • Discern the Aura: Scan a group of people with one particular trait in their aura
  • Eagle's Sight: Gain a bird's eye view of your area
  • Genius Loci: Gain insight by meditating at places of high resonance
  • Horoscopic Forecast: Gain a glimpse of the target's future
  • Insight of the Talespinner: Draw out detailed characters and stories quickly from your mind
  • Prediction: Socially outwit someone by knowing what they are going to say ahead of time
  • Sense Emotion: Learn the emotions of the people around you
  • Spirit Bond: Create a connection to something so you can find its geographical location
  • Telepathic Communication: Mentally speak with someone, even if they are a great distance away
  • The Dreaming: Be somewhat aware of events concerning you while in torpor
  • The Mind Revealed: Continuously read someone's thoughts to know what they are thinking and about to do
Level 7:
  • Anima Gathering: Take other people with you to travel astrally
  • Ecstatic Agony: The pain from wounds makes you act stronger, not weaker
  • Karmic Sight: View someone's aura, personality, morality, and other karmic qualities
  • Melange: See the truths behind reality in metaphor
  • Mirror Reflex: React quickly to an opponent in combat by reading their mind
  • Personality Metamorph: Take on fictitious personalities as your own
  • Pluck the Secret: Learn what a target knows about a specific subject
  • Spirit Link: Speak with multiple people telepathically at once
  • Stealing the Mind's Eye: See and hear what a target does and even use some Disciplines through them
  • Supernal Awareness: Sense events and deeds anywhere in the world
Level 8:
  • Omniscience: Learn the personalities and identities of all creatures around you
  • Psychic Assault: Make a powerful mental attack against a target's psyche
  • The Oracle's Sight: Hear and see the thoughts of everyone around you
Level 9:
  • False Slumber: Astrally project while in torpor
  • Master of the Dom: Merge with a land and know everything that transpires on it while gaining power over the land and its residents
  • Precognition: Gain some insight as to what may happen at a particular time and place
  • Sight of the Oracle: Always know what is happening around you, gain visions of past and future events, and increase other supernatural senses
Level 10:
  • Pulse of the Canaille: Sense the attitudes, directions, and trends of groups of mortals, as well as those who may be controlling them
Celerity is a Discipline that grants vampires supernatural quickness and reflexes.
Level 6:
  • Flawless Parry: Make perfect defensive motions at the expense of taking no other action
  • Precision: Enter a trance where you can operate with exceptionally fine manipulation
  • Projectile: Throw objects with the speed of your Celerity
  • Tireless Tread: Run at 50 miles per hour for at least eight hours
  • Quickness: Expend a blood and gain yet another additional turn. All previous celerity levels are activated
  • Momentum: Focus your Celerity into one instant, increasing her strength
Level 7:
  • Celerity Refinement: Choose to spend vitae for Celerity as you need them, rather than declaring them beforehand
  • Flower of Death: Use your Celerity to gain bonuses to attacking
  • Quickness: Expend extra blood points to gain extra actions, at the cost of an unsoakable lethal damage level per action
  • Stutter-Step: Use your Celerity to gain bonuses to defense
Level 8:
  • Physical Defiance: Move so fast you defy gravity and kill mortals instantly as you pass through them
  • The Unseen Storm: Move so fast you are truly invisible
  • Time out of Time: React instantly to anything and move before anyone realizes what you have done
  • Zephyr: Move so fast that you seem to defy gravity
Level 9:
  • Paragon of Motion: Perform most physical acts without fail
    Between the Ticks: Expend a blood and a Willpower, you gain an automatic success on all attacks delivered to an opponent with less than advanced Celerity. You have an extra action against those with advanced Celerity. All attacks delivered by those with less than advanced Celerity are considered to be automatic failures. You can declare fair escape at any time
Presence is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds.
Level 1:
  • Awe: Awe is simple but solid. Once the vampire employs this power, those who are near him or her either want to be closer to him or her or shudder in fear. It is an immediate and intense attraction, but temporal and not so overpowering that those afflicted lose their sense of self-preservation. Danger breaks the spell of fascination, as does leaving the area. Victims will remember how they felt, though, and this will affect their reactions should they ever encounter the vampire again. Awe is extremely useful in mass communication. It does not matter what is said – the hearts of those affected will lean towards the user's opinion.
Level 2:
  • Dread Gaze: This power engenders unbearable terror in its victims. Dread Gaze, like the legendary hypnotism of the cobra, stupefies the victim into madness, immobility, or reckless flight. To use this power, the vampire merely shows the mark of Caine upon him or her – bearing claws and teeth, hissing loudly and with malice. Any vampire can do this, but students of this Discipline are more insanely terrifying than mere sight can explain.
Level 3:
  • Entrancement: The Kindred makes someone obsessively want to please them.
Level 4:
  • Summon: The Kindred compels someone to come to them immediately.
Level 5:
  • Majesty: The Kindred appears as a figure of absolute power and authority. Where a charismatic, skilled vampire with Awe [1] may impress at a street corner, or drink undisturbed in a back alley, the power of Majesty [5] can influence an area of effect alike a small concert hall or theater full of people.
Level 6:
  • Aire of Elation: Make everything you do seem so hilarious it incapacitates people
  • Capture Reality: Project the essence of a scene through photographs or film
  • Force of Personality: People are forced away from you by your aura
  • Intensification : Create an object that instills a particular emotion in those who view it
  • Love : Make someone enamored with you as if in a blood bond
  • Melusine's Song: Command someone through song
  • Paralyzing Glance: Send someone into a seizure of terror
  • Passion: Fill a person or group with lust, greed, anger, or fear
  • Renew the Earthly Pleasures: Overwhelm a vampire with mortal feelings
  • Siren's Song: Instill particular emotions in a group through music
  • Spark of Rage: Provoke a group of people to Frenzy
  • Star Magnetism: Make those who see you in pictures or films in awe of you
  • Two-Tiered Communication: Subliminally say different things to someone than what is heard publically
  • Vengeance of the Martyr's Legacy: Compel all the vampire's descendants Frenzy
Level 7:
  • Cooperation: Lessen hostilities and promote cooperation in a group
  • Fires of Conviction: Embolden a crowd to riot in the name of some cause
  • Mask Empathy: Cut emotional bonds between people
  • Mind Numb: Drain the people around you of motivation or incentive to act
  • Phobia: Make someone irrationally afraid of something
  • Scourging the Instinct: Whip a crowd into a controlled frenzy
  • Unholy Penance: Fill someone with guilt and the desire to beg forgiveness
  • Vengeance of the Martyr's Legacy: Force all the vampire's descendants to Frenzy
Level 8:
  • Bloodlust: Rouse your troops into an enraged horde capable of ignoring their wounds
  • Corruption: Make someone addicted to sadistic acts or go into a Frenzy when presented with pleasurable things
  • Invoke Frenzy: Send someone into one of three types of Frenzy
  • Ironclad Command: It becomes very difficult to resist your Presence powers
  • Perfect Paragon: Appear as the ideal person to whomever sees you
Level 9:
  • A Perfect World: Make everyone in a city work towards making it your ideal city
  • Pulse of the City: Project an emotion into the residents of a city
Level 10:
  • Dream World: Project dreams and nightmares to everyone in the world

Trivial Facts

D.O.B. : June 28th, 1924
Given Name : Lonnie Hubert Willis
Cats : Red said I could have 7

In fact, I read the rules many times. So here's a bunch of roses.




 
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[div=
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text-align: justify;]Hanna simply stood out a whole mile in this dive. If she was honest, this wasn't the kind of place she'd frequent, preferring far smokier, far less classier venues, as that was the place you found the best music. Places where you could see the edges of your soul start to fray off into the atmosphere around you, right into the decaying brick and industrial piping and spoon fumes. But this would do, she guessed. She didn't order anything, no need while her charge was getting something herself. 

Wes entered the bar, and Hanna grinned, standing up from the seat to walk towards him and meet him almost halfway.

"Aaaah, thanks, babydoll. Sorry for the short notice, but I think I can make it worth your while," Hanna said, giving him a tight hug before heading back to her seat. Leon slid a drink to Izzy, smelling of old blood--

[center]F*CKING STEAL IT GRAB IT  YOURS YOURS SHE'S WEAK SHE'S SMALL HAVE IT TAKE IT ALL YOURS SO THIRSTY LITTLE SLUT WHY WAIT[/center]

-- and she winked at Leon, a lazy smile spreading across her face. The mantra played in her mind. [i]Strength in numbers. We have strength in numbers. Locusts are feared because they are many.[/i] Funny, that what had been her father's Communist propaganda was often now her lifeline. Amelie walked in next. Ah, so it seemed they were having a little bit of a powwow, all her patrons and employees palling around. It was almost enough to make her proud. Her time wheeling and dealing, making friends in low places, seemed to be paying off for her.  

"Pretty darn fancy, yeah. Not my taste - no offense, of course," Hanna admitted honestly, shrugging her shoulders as she leaned against the bar. 

[color=pink]"Who's this, your boyfriend?"[/color]

"Depends on how badly he's screwed the pooch," Hanna joked with a wide grin. She shook her head, clarifying, "Nah, this is Wes. He works at Max. Don't you, buddy?" 

She playfully squished his cheeks with one hand, forming a fishy face, with a devious look, before releasing him with a condescending little pat. Leaning back against the bar, the diminutive hippy looked to Izzy and her question, doing a commendable job not eyeing the empty glass. She had chosen not to imbibe for the night for a reason. She had other dinner plans. Hanna was a big believer in delayed gratification. At Izzy's question to fill in Wes, she nodded, watching Wes' reaction. 

"Honestly, Iz, baby, I don't know if that's the smartest thing. See, problem being, you're the new kid on the block, and he can smell that," Hanna said. She'd long figured out whispering was as bad as shouting. Showed you were hiding something. "Instead..." 

And a grin crossed her face. 

"I'd ask him if there's anything new on the street. Tell him I'm looking to shop around for my... stock," Hanna said. "Unless, of course, our girl Amelie here wants to ask for us." 

She looked at Amelie sweetly, batting her eyelashes coyly. Oh, if she could send [i]someone else[/i] to do the work, especially someone not associated with her own little group of riffraff, that would be stupendous. Sure, she may get less credit, but there was also less risk. Her Caitiff friend here was vulnerable, and Wes was... well, Wes. 

[/div]
 
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Wesley 'Wes' James Moore
Appearance:

There's something in his smile that is equal parts alluring and handsome, but beneath the coy grin is the little known lie that its all an illusion. Power meant to make every contour a little more perfect, each lash a bit more full. To say Wesley is attractive is one thing, but it all depends on whether or not you're under his spell. He demands attention and it isn't hard to garner. Maintaining both a well dressed and healthy visage are important to the man.

 
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H O M E

Chapter 1: Country Roads

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  • Phasellus est elit, iaculis id mauris vel, sodales venenatis lacus. Praesent eu posuere ipsum. Donec ac scelerisque risus. Etiam faucibus lorem vitae justo condimentum, nec pharetra mi malesuada. Morbi vel varius sapien. Mauris interdum, lectus in interdum ultricies, massa purus tristique elit, non lacinia est urna eu purus. Nunc ullamcorper, eros ut tincidunt hendrerit, justo dui efficitur orci, imperdiet ultricies urna dui at turpis. Sed lobortis, risus at fringilla varius, urna nulla dignissim massa, sit amet venenatis enim augue nec nunc. Nam pulvinar blandit nunc, at euismod metus .