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The Storm of Spikeroog
Sorceress | Enigma | Skellige King's Mage



About

Name: Ellesef of Svorlag
[spoili=Given Name]Abelone An Craite[/spoili]

Race: Human Sorceress
Age: 48 (appears mid twenties)
Allegiance: Skellige

Appearance: At a glance, Ellesef appears to be nothing more than another common daughter of Skellige. Some fisherman's child, trapped from week to week within the storms surrounding the island of Spikeroog, extending East in an unusual fashion towards the main island of Ard Skellig. She bears no visible scars, and actually has a rather soft face with full lips that are always caught upturned in a smirk. Ellesef is shorter than her fellow clanswomen, standing at an even 5'6", and has long raven black hair she keeps tied in bands at all times. Upon closer inspection, one might notice the peculiar charms and jewelry she wears. Made of stone, teeth, and whatever gems she's able to procure. Her favorites are sapphire and blue topaz.

When on the island of Spikeroog, Ellesef wears simpler, common clothes. Any time she needs to visit Ard Skellig, she wears a much more appropriate, as she describes 'mage appropriate' set of robes.

Personality: Ellesef is not one of the battle hardened warriors sung about in countless songs birthed from the hundreds of Skellige islands, no, but she has the stalwart heart of one. She would do anything to defend the island nation to where she was born and raised. This sense of protection can override her common sense, as was the case with her magically manipulated storms. What could have been disastrous for a nation that depended on the oceans around it to thrive turned out to be somewhat of a blessing from the sirens and downers coming in from sea. She tries to learn from her actions, wise enough to seek knowledge rather than ignore her past errors. Still, despite the fact that Ellesef would do anything to see that Skellige survive the mysterious uprising in monster activity, and the many years devoted to assisting in running a small herbal shop, she keeps to herself and almost never appears in public. When she does, most of the residents of Svorlag don't recognize the Sorceress for who she is.

Equipment:
✦ Access to an enchanted room where she sleeps, eats, etc, via portal.​
[spoili=Access Key]Gotta find it first.[/spoili]​
Staff made of driftwood​
Regular and Mage clothing​

Skills:
✦ Air and Lightning elemental proficiency​
✦ Alchemy and potion making​
✦ Runes (Elder Speech)​
History: Before she was ten, Ellesef doesn't recall much of her life. She knew she was born during a solar eclipse, a so called cursed day. When she began to display signs of magical ability, she was sent to live with an older couple, away from the main island.

Ellesef was raised by an elderly couple who lived on the outskirts of Svorlog near the old Watchtower to the South. The man, Lars Bach, was often lost in his studies. Once, he had been a scholar in Novigrad, studying Elder Speech as a result of the calm period after the destruction of the White Frost. With time, and love, he followed Irna to Skellige. The woman, Irna, was an old witch who sold herbal remedies. Ellesef never found out how old she really was, but no one could remember a time Irna wasn't there. She had long since abandoned practicing her magic but was able to teach the young girl how to keep her wild and uncontrolled magic in line. And in time, she did learn.

Sadly, Lars passed before Ellesef was fifteen. Irna continued to sell her herbal remedies but urged Ellesef to practice beyond the scope of potions and herbs. And so Ellesef created the first of the storms. Not knowing it was Ellesef's doing, the locals began to spread rumors there was a new beast of some kind. An uncertain force, the Storm of Spikeroog. But as the attacks from sea lessened, this no longer became a negative rumor but a positive one. Ellesef admitted to what she had done, and in a whirlwind of events, she had gone from the witch's daughter, to being invited to Ard Skellig for a meeting with the King. When she returned several months later, Irna, too, had passed, and no one seemed to recall who Ellesef was.

[spoili=Execution of Adda]But, that's not the whole truth of it.

Ellesef remembers where she came from. She remembers her mother, her father. What's more, she remembers the reason she was sent to live with Lars and Irna, and it was not out of care for her magic, but out of survival. She wasn't supposed to be alive.

Ellesef was born to Adda, the former King's wife, and given the name Abelone. Adda was a Sorceress and was never expected to have children, no less two of her own. She had given birth to a son several years prior. Only this time, something in her snapped. Adda's health spiraled out of control as madness seemed to grasp her mind more each day. She spoke in tongues, and spent less and less time in public, eventually locking herself away in her room. The only time the King spoke to his wife, she told him she would raise the dead. For no reason other than to do so. When Ellesef began to show signs of magical ability at a young age, whispers circulated among the Jarls. The Curse of the Black Sun. How some women were only meant to destroy the world, not to be in it.

A plan was put into motion by none other than the former King himself. It was a decision as easy as moving troops on the field, the only difficulty being in how to execute the orders and follow through.

Adda and Ellesef, were to be executed. While Adda was collected, her firstborn son, Eadred, made a quick decision to help his sister. He dragged her to the docks, despite her protesting, and paid a man to take her to Svorlag and never return. Eadred set fire to her room, hoping it would be enough to convince his father that Abelone was gone.

So, when Ellesef received the royal invitation all those years later, she couldn't help but wonder if her brother knew who would show up at the docks.[/spoili]



 
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The Storm of Spikeroog
Sorceress | Enigma | Skellige King's Mage



About

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec eleifend ut est in interdum. Cras ut pulvinar ipsum. Aenean hendrerit, justo non dapibus iaculis, turpis elit viverra magna, eget porttitor erat ipsum eget justo. Morbi vitae sapien sit amet ligula scelerisque posuere in vel dui. Maecenas magna mi, commodo et rutrum at, lacinia et dui. Maecenas laoreet, eros eget rhoncus venenatis, arcu leo consequat libero, ut iaculis leo lacus tristique orci. Vestibulum ac lorem volutpat est auctor sollicitudin.

Vestibulum eleifend velit est, eu venenatis enim cursus eu. Donec turpis nisi, molestie vel ultrices et, pretium ut ligula. Nullam dolor ligula, consequat quis augue ac, ullamcorper euismod augue. Sed porttitor tempus lectus et pellentesque. Morbi hendrerit erat ac leo pretium mollis. Suspendisse tempus id nisl sed sagittis. Praesent nisi arcu, vestibulum eget ipsum eu, pulvinar dictum erat. Phasellus ut faucibus arcu. Integer iaculis nibh purus, quis tristique orci pretium quis. Curabitur tempor feugiat tellus. Suspendisse blandit quam est, eu sollicitudin magna viverra vel. Ut malesuada eros in dui suscipit rutrum. Nullam malesuada, libero pellentesque ultricies posuere, sapien ipsum consectetur turpis, eget sodales felis augue at nunc. Mauris eu congue nibh, id pellentesque risus. Proin in gravida dui.

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Code:
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[COLOR=rgb(239, 239, 239)][SIZE=26px]The Storm of Spikeroog[/SIZE]
[SIZE=15px]Sorceress | Enigma | Skellige King's Mage [/SIZE][/COLOR]

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[B][SIZE=18px]About [/SIZE][/B][imga=right]https://i.imgur.com/KEcrzsW.jpg?1[/imga]

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec eleifend ut est in interdum. Cras ut pulvinar ipsum. Aenean hendrerit, justo non dapibus iaculis, turpis elit viverra magna, eget porttitor erat ipsum eget justo. Morbi vitae sapien sit amet ligula scelerisque posuere in vel dui. Maecenas magna mi, commodo et rutrum at, lacinia et dui. Maecenas laoreet, eros eget rhoncus venenatis, arcu leo consequat libero, ut iaculis leo lacus tristique orci. Vestibulum ac lorem volutpat est auctor sollicitudin.

Vestibulum eleifend velit est, eu venenatis enim cursus eu. Donec turpis nisi, molestie vel ultrices et, pretium ut ligula. Nullam dolor ligula, consequat quis augue ac, ullamcorper euismod augue. Sed porttitor tempus lectus et pellentesque. Morbi hendrerit erat ac leo pretium mollis. Suspendisse tempus id nisl sed sagittis. Praesent nisi arcu, vestibulum eget ipsum eu, pulvinar dictum erat. Phasellus ut faucibus arcu. Integer iaculis nibh purus, quis tristique orci pretium quis. Curabitur tempor feugiat tellus. Suspendisse blandit quam est, eu sollicitudin magna viverra vel. Ut malesuada eros in dui suscipit rutrum. Nullam malesuada, libero pellentesque ultricies posuere, sapien ipsum consectetur turpis, eget sodales felis augue at nunc. Mauris eu congue nibh, id pellentesque risus. Proin in gravida dui.

Vestibulum at orci pellentesque augue vehicula consequat ac eget lacus. Phasellus sed tellus pharetra, dictum diam nec, hendrerit ipsum. Donec pulvinar maximus arcu quis varius. Vivamus consectetur lacus id feugiat egestas. Aliquam ut enim vestibulum, pretium quam volutpat, lacinia nulla. Aenean scelerisque rutrum dolor, at feugiat dolor posuere vel. Etiam eu aliquet justo. Proin ultrices elementum lectus vitae tempus. Nulla vel eleifend lorem. Nunc fermentum mi id mauris blandit aliquet. Vivamus non ex dui. Suspendisse sed turpis vehicula, viverra sapien nec, bibendum arcu. Nunc at vulputate arcu.

Vestibulum sit amet sollicitudin felis. Proin sit amet ornare eros, a varius dolor. Praesent sodales sagittis nibh, mollis euismod nulla rutrum in. Curabitur vitae nisi quis urna placerat hendrerit. Pellentesque faucibus, tellus at varius malesuada, massa magna aliquet mauris, eget congue neque justo vel nibh. Etiam ac luctus nunc, nec dictum sapien. Aenean aliquet eros vel venenatis tempor. In ac erat purus. Aenean sodales, justo sed finibus scelerisque, nibh risus luctus orci, ac pellentesque lacus ligula luctus tortor. Sed sodales, lectus ac fringilla iaculis, nisl purus ultricies erat, sit amet consectetur lorem elit nec sapien. Donec sollicitudin porta lacus. Nunc risus risus, facilisis at gravida a, rutrum vitae ante. Donec vestibulum, quam quis varius malesuada, lacus sem hendrerit elit, et ullamcorper tortor diam et mi. Nullam a scelerisque ante, non suscipit ligula. Morbi porta pretium efficitur. Fusce lorem ante, accumsan a odio vel, euismod gravida tellus.


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Heart of the World

Aetheria: an ancient world wrought of mystery and magic. It is said that, during formation of the tiny planet, Aetheria was in turmoil. Unbalanced magic tore the world apart, pushing up mountains, shifting continents, and spitting molten rock up from the depths. The world burned, tremored, cooled, and was ravaged by wild magic again and again. And yet, despite the chaos, life endured. Perhaps the world took pity on the struggling creatures, or perhaps it's simply the way of magic, but the chaotic energy began to coalesce in the centre of the world and from it grew a tiny sapling.

As the years passed, the sapling grew into a vast tree which would become the very heart of the world, stabilizing the chaotic energy to maintain balance and harmony in cycles of prosperity and dormancy. Civilizations grew and, eventually, all of Aetheria fell under the rule of the Taitellen Empire. Seeking to put an end to the periods of the land's dormancy, the Empire took away the protective stones that permitted the Heart of Aetheria to flourish.

Now, the world has begun to wane and rebellion is stirring.


Aetheria

  • Aetheria is composed of one land mass, a supercontinent (much like Pangaea) with a few outlying islands. The climate ranges from tropics to at its southernmost points, to tundra in its north. Volcanoes and earthquakes occur in select regions, though almost exclusively in the southern parts of the world. Some mountain ranges have long-dormant volcanoes with still-active geothermal springs. The wildlife found in Aetheria includes both the common and the fantastic, from sheep and horses to wyverns and ancient, unnamed guardians of the forests.

    Orbiting the planet are three moons known as the Maiden, the Mother, and the Crone. The Maiden is the closest of the satellites and has the shortest orbital period. It is a small, white-coloured moon that is highly reflective. The Mother is the largest moon, silver-green in colour, and lies between the other two satellites. Reddish in colour and irregularly shaped, the Crone is the smallest and most distant of the moons and has the longest orbital period.
  • The Tree is also called "The Heart of Aetheria" as it is connected to the magic that permeates the world and all life on it. The Tree grows at (roughly) the centre of the world's land mass and its roots are said to reach to the shores of the seas, though this has yet to be either proven or disproven. The base of the tree's sprawling roots is surrounded by rocks with crystalline growth that is found nowhere else on Aetheria.

    What is known is that the immense tree is incredibly ancient and is thought to date back to the formation of the Aetherian Continent. It stands roughly 250' tall and spreads nearly 200' across its canopy. The Tree grows in a low valley of ancient forest which remains temperate throughout the year. It is theorized that the Tree keeps the region largely untouched by the changing seasons, though research is still inconclusive. The Tree's foliage does not change or fall throughout the year.

    Every ten years on average (spanning anywhere from 8-12 years), the tree enters a state of dormancy. For approximately three months leading up to dormancy, the Tree sheds its leaves and many of the smaller branches fall as well. As the Tree enters its dormant state, the crystals (usually benign) rapidly spread over the tree until it is fully encased. The crystallization process is incredibly quick and occurs within the span of a single week. Once encased, the Tree remains this way anywhere from one to two years.

    While the Tree is dormant, the land slowly wanes into dormancy as well. Crops are usually stunted and harvests are small. Withering flora supports fewer prey animals, often causing predators to become bold from hunger. Additionally, magic experiences severe instability while the Tree is dormant, as it is unregulated at that time. After its dormancy cycle, the crystals recede back to small nodes at the base of the tree. The land becomes vibrant once more and magic regains its stability.

    No one knows what triggers the crystals to grow and recede, but it is hypothesized that Tree and the crystals share a sort of symbiosis. During the prosperity cycle, it is thought that magic collects and coalesces in the crystals, and when the Tree moves into dormancy, the crystals encase the tree to help restore its magical potency.

    Essentially, the Tree regulates both magic and life on Aetheria. In a way, the Tree respirates magical energy, drawing in the unstable energy before releasing it, stabilized, back into the world through its roots and leaves. While the Tree is dormant, it is unable to filter or release energy back into the world, which causes the land to wither. It also causes magic to become incredibly unstable and highly unpredictable. Mages may experience standard results from their magic, nothing at all, or even catastrophic bursts of magic.


    • More info coming soon!

      Major Cities:
      ❧ Taithros - Capital​
      ❧ Cirhelm Harbour​
      ❧ Eldan​
      ❧ Kelna​
      ❧ Khal Miras​
      ❧ Portwatch​

    • More info coming soon!

      Major Cities:
      ❧ Caelora - Capital​
      ❧ Khal Duran​
      ❧ Khal Varrin​
      ❧ Port Emswyn​
      ❧ Thaemar​

    • More info coming soon!

      Major Cities:
      ❧ Tórlinn - Capital​
      ❧ Karste​
      ❧ Rola​
      ❧ Stoksós​
      ❧ Windermere​

    • More info coming soon!

      Major Cities:
      ❧ Tumana - Capital​
      ❧ Briar Glen - shared border​
      ❧ Capivala​
      ❧ Merizoc​
      ❧ Rovecas​
      ❧ Talos​

    • More info coming soon!

      Major Cities:
      ❧ Aneford - Capital​
      ❧ Briar Glen - shared border​
      ❧ Draycott​
      ❧ Morath​
      ❧ Port Venmore​
      ❧ Stillharbour​


    Same drill as the other tabs - the text for this tab is tucked between the pics and the sub-tab box.
  • Before - World formed, unbalanced, no cycles

    A few million years come and go...

    0 - Tree Grows, cycles emerge but are erratic
    301 - First recorded manuscript date
    435 - First major city (Khal Varrin) founded
    479-502 - Territories of Estura and Wyndfel established
    583-599 - Venthan Skirmishes
    600 - Ventha splits from Wyndfel
    713 - Tree reaches maturity, cycles stabilize and adapt regular pattern
    852 - Luras peacefully splits from Estura
    883 - Prosperity cycles hypothesized
    898 - Taitelle territory negotiated
    909 - Taitelle established
    911 - Expeditions into Forest of the Ancients charted
    912 - Stories of the Heart of Aetheria confirmed
    913-915 - Limited studies of the Tree performed
    916 - Research outpost attacked during dormancy cycle, studies abandoned
    918 - Prosperity and Dormancy Theory proposed
    927 - Taithros established
    1,051 - Iryal Taites takes Taitellen throne
    1,101 - Taitellen occupation of Ventha
    1,102 - Wyndfel-Estura-Luras Negotiations; territories remain, but under Taitellen rule

    0 TE [Taitellen Empire] Taitellen Empire Formed, Taithros established as Imperial Capital
    9 TE - Lamia stronghold of Merizoc cedes control to the Empire
    59 TE - New research of Tree proposed
    63 TE - Prosperity and Dormancy Cycles retesting begins
    111 TE - Guard Stone piece removed from Tree for study
    113 TE - Research team withdrawn from Tree during attack
    121 TE - Removal of Guard stones proposed
    139 TE - Partial removal of Guard Stones, majority of research team lost
    145-153 TE - Wyndfel skirmishes
    176 TE - Eruption of Mt. Kinsae, Stillharbour destroyed, earthquakes/tsunami hit Ventha/Luras
    176-191 TE - Relief and reconstruction efforts
    203 TE - Guard Stone removal deemed necessary
    242 TE - Guard Stones effectively destroyed by Emperor Ruslan; dormancy cycles cease
    281 TE - Sovereignty Treaty proposed by Emperor Ruslan
    282 TE- Emperor Ruslan dies, Emperor Petros crowned
    283 TE - Sovereignty Treaty retracted by Emperor Petros
    285 TE - Rumors of rebellion begin
    292 TE - Magister Kiernan beheaded for crimes against the Empire
    293 TE - Present Day
  • Nearly three hundred years ago, the Taitellen Empire seized control of Aetheria. Having risen from the smallest and most recently-formed of the Aetherian territories, Taitelle grew quickly, striving to match the other territories in terms of exports and progress. The true driving force behind Taitelle's growth was the Taites line, which still holds power today. Having first worked toward the vision of a human-governed territory, Iryal Taites helped establish the capital city of Taithros from which much of Taitelle's strength grew. It took little time, however, for that vision to become greed and a hunger for power unlike anything Aetheria had before seen.

    Under the guise of progress, Taithros gained the support of the the goblin city of Khal Miras. Expanding opportunity drew centaurs, satyrs, and even horned to the flourishing territory, effectively creating the largest and most diverse market in the world. Trade roads quickly fell under Taitelle's grasp and, coupled with the advent of efficient trade ships, the territory was quick to establish port cities in neighbouring Ventha. Proposed as a means of expedited trade, the ports were ultimately used in the occupation of Ventha.

    The Venthan occupation in 1,101 was used as a means of forcing negotiations between the other territories, bringing them under Taitellen rule. In the year 1,103 (0 TE), the Taitellen Empire was formed, thus marking the end of the free era in Aetheria.

    Over the next decade, the last vestiges of resistance ceded to the Empire and Taitelle gained total control of Aetheria. While the territories were largely permitted to retain their existing cities and cultures, the increase in taxes and demand for soldiers steadily grew. Access to the trade routes became ever more restricted, and steep tolls were put in place even for non-mercantile travellers. Contributions of timber, stone, fibre, and ore became an expected commodity, each territory being assigned a quota to meet as their "tribute" to the Empire.

    With the influx of goods and wealth, coupled with the diverse population of the Imperial Capital, Taithros became a bastion of academic and artistic growth. Such talents flourished in the prestigious Iryal Academy, and both mages and scholars alike sought training within its walls. Eventually, more thorough research was proposed to better understand what caused the cycles of the Tree to wax and wane. But venturing into the Forest of the Ancients is a perilous task, and the expedition was cut short when the researchers were attacked by the giant creatures who protect the sacred lands.

    Another research team did manage to remove a piece of a Guard Stone and returned it to Taithros for study. Their findings suggested that the Guard Stones and Tree shared a connection and that it was the Stones causing the cycles of dormancy. The Guard Stones were partially removed in 139 TE, but skirmishes for control of the Wyndfel capital took priority.

    It wasn't until the eruption of Mt. Kinsae destroyed Stillharbour and triggered earthquakes tsunamis to devastate parts of Ventha and Luras that the Empire decided the dormancy cycles had to be stopped. With tribute failing to come in and with spending time, resources, and manpower in their (albeit perfunctory) relief efforts, the Empire became increasingly worried about sustaining their immoderate lifestyles during the lean years to come. In 242 TE, the Guard Stones were forcibly removed and destroyed by Emperor Ruslan Taites.

    In the years to come, it seemed their solution had indeed been a sound one. The periods of dormancy ceased, there was no longer magical instability or withering crops during the lean years. Instead, there were years of uninterrupted prosperity. Emperor Ruslan, feeling the Empire had overcome the greatest obstacle Aetheria had put in their way, proposed that the territories be given their sovereignty. The was no need to give tribute when the world was so prosperous.

    Ruslan, however, was dead within the year and his son, Petros, took the throne. Less than a year later, the proposal of sovereignty was retracted by Petros. Taxes and tolls climbed higher and higher and the dissent from the other territories grew louder. Soon, rebellion was brewing-- even in the Imperial City of Taithros. And then, the land began to wane. Slowly at first, only the very edges of the world, but it began to creep inward. Crops were beginning to fail and more and more reports of hungry villages were sent to the Capital. It was there Magister Kieran decided action must be taken to reverse what had been done.

    If only he'd lived to see it through...
  • First Cycle [Season of the Maiden]
    1st Quarter (January)
    2nd Quarter (February)
    3rd Quarter (March)
    4th Quarter (April)

    Second Cycle [Season of the Mother]
    1st Quarter (May)
    2nd Quarter (June)
    3rd Quarter (July)
    4th Quarter (August)

    Third Cycle [Season of the Crone]
    1st Quarter (September)
    2nd Quarter (October)
    3rd Quarter (November)
    4th Quarter (December)

    Lekthas LEK-thas (Monday)
    Kilthas KEEL-thas (Tuesday)
    Winthas WEEN-thas (Wednesday)
    Melthas MEL-thas (Thursday)
    Hirthas HERE-thas (Friday)
    Silthas SEAL-thas (Saturday)
    Cetthas KET-thas (Sunday)

    Dates written as

    17-3-1 192 TE - 17th day of the 3rd quarter of the 1st cycle, year 192 TE

    17-3-1 would be March 17th
    4-4-3 would be December 4th

Races & Culture
  • Centaurs are a highly diverse race, having closely related yet still dissimilar physical attributes. Those living in more open plains and mountain foothills (plains centaurs) share a likeness with equines. Centaurs dwelling in forested regions (forest centaurs) are cervine in appearance, often growing antlers. The centaurs who populate the mountains (mountain Centaurs) are akin to camelids and grow thick wool. Depending upon the particular group of centaur, their interests, trades, and lifestyles vary.

    While centaurs originated in Estura, they have spread beyond its present-day borders. Many plains centaurs still reside in Estura, though some have moved to settle in the southern reaches of Wyndfel, as well as parts of Taitelle and Ventha. Plains centaurs are lax in their traditions and take to other customs easily. Some even live comfortably in large cities, taking on a wide range of trades and skills, though they often prefer wide open spaces and smaller villages.

    Forest centaurs are, largely, inclined to remain in the wildest parts of Estura, travelling in nomadic herds, primarily composed of hunter-gatherers. Some of the finest archers in Aetheria are, forest centaurs are known for crafting bows of superior quality, as well as fine wooden spears. Relatively few in number, forest centaurs are somewhat aloof and tend to keep to their own, though it's not completely unheard of to come across them in cities now and again.

    Mountain centaurs are easily the most gregarious of their kind, though many opt to live in mountain villages rather than cities. Semi-nomadic, many mountain centaurs are sheepherders and specialize in weaving, dyes, and woolcraft. Their colourful blankets and cloaks are highly valued, as are their intricately-carved wooden ornaments. While it may be a trek to reach their homes, any travellers are greeted with warm hospitality.

    Despite their many differences, most centaurs are highly attuned with nature and harbour a deep respect for Aetheria and all life on it. Many worship the Ancient Ones and honour them by observing events such as eclipses and solstices as holy days. Though they are not often drawn to academics, they are the first recorded race to name the constellations and celestial bodies.

    While all centaurs have keen senses, they suffer from poor low-light vision and are not gifted swimmers. Some may be able to cross small, shallow distances in water, but they are simply not cut out for prolonged swimming. Size varies greatly, depending on which type of centaur an individual is. Plains centaurs are generally the largest, reaching heights between six and eight feet; forest centaurs average around six and a half feet, while mountain centaurs generally stand five and a half to six feet tall. Hair, skin, and fur colour varies greatly between individuals. Their average life span is 80 years.

    Pros:

    Plains
    ❧ strength and endurance
    ❧ high constitution
    ❧ keen senses

    Forest/Mountain
    ❧ sure-footed
    ❧ keen senses
    ❧ agile jumpers (Forest)
    ❧ excellent climbers (Mountain)

    Cons:


    Plains
    ❧ lower agility
    ❧ poor swimmers
    ❧ poor dark-vision

    Forest/Mountain
    ❧ lower running endurance
    ❧ poor swimmers
    ❧ poor dark-vision

  • Perhaps one of the most adaptable races on Aetheria, goblins are fairly widespread. Originating in the mountains of Estura, they have steadily expanded into the other territories and developed several major cities. Industrious and inquisitive by nature, goblins are often tinkerers, inventors, and tradesworkers-- though they tend to serve their own unusual purposes rather than appeal to a higher order. As such, they can come across as chaotic to those unfamiliar with their methods.

    While goblins can be fiercely competitive, they have little in the way of gender roles or age restrictions. Whoever does it the best or the fastest takes the prize, so far as they're concerned. Children are often raised in groups and take on apprenticeships or develop their own unique skill as they grow. A goblin who lacks a dedicated trade or skill is highly frowned upon.

    Having first been cavern-dwellers, goblins are small beings compared to many. They average between three and a half to just over five feet tall and are usually lithely built. Their complexions range from brown to grey to shades of green, blue, and purple. Some have long hair, while others have a short, dense fur around their face and head. All have large ears, somewhat flat faces, claw-like nails, pointed teeth, and prehensile feet.

    They are adept climbers and navigate well in the dark. They have keen senses, including sharp vision and sense of smell, as well as excellent hearing. Unlike many of the other races, goblins are obligate carnivores and require meat or fish to sustain long-term health. They are generally quick-- fast movers, fast thinkers, fast talkers-- but suffer in terms of strength and stamina. Their average lifespan is 65 years. (It should be noted that this number does not accurately reflect a natural lifespan, as goblins have an unfortunate tendency to blow themselves up or die in other equally-dangerous, self-inflicted situations.)

    Pros:


    ❧ dexterous and stealthy
    ❧ keen senses and dark-vision
    ❧ resistant to most poisons

    Cons:


    ❧ weaker physical strength
    ❧ obligate carnivores
    ❧ low endurance

  • Sturdy and stubborn, horned are one of the most resilient races of Aetheria. They are a proud but markedly friendly people, renowned for their metalwork and leather crafting. Semi-nomadic, horned split their time and their trades by season, cultivating quick-growing crops and working leathers in the summer months before retreating to winter lodges and mountain forges to weather storms and blizzards.

    Horned live and travel in large groups and are a family-oriented people, though their definition of family isn't limited to blood relatives. Friends or even stranges taken into a group of horned quickly become "family" to them, and are readily welcomed into their homes and lives. While many horned excel in smithing and leather working, they take on a diverse set of trades. Many also enjoy cooking for large groups-- even if not as a profession.

    Hardy and well-adapted to the cold, the horned make their homes in the mountain ranges of Wyndfel. In the summer months after the snows have melted, they descend to valley villages to tend crops and hunt, stockpiling for winter. Strong, and well-built, horned are taller than most, standing between 6' to 7' in height. Unsurprisingly, all horned possess cranial horns, though the shape varies somewhat between individuals. Pointed ears also range in size, and their skin tones come in virtually every colour. Horned also harbour a fondness for body art and piercings.

    Though not quite as agile as satyrs, horned possess large, cloven hooves that allow for excellent navigation of rocky and difficult terrain. Horned have keen hearing and fair low-light vision, as well as excellent resistance to the cold. A hardy constitution provides excellent stamina and impressive overall strength. Their average lifespan is 85 years.

    Pros:


    ❧ sturdy and resilient
    ❧ good constitution in cold climates
    ❧ navigates terrain easily

    Cons:


    ❧ often stubborn or hot-headed
    ❧ can occasionally be blinded by pride
    ❧ overly competitive

  • The most widespread race in Aetheria, humans have ventured far beyond their origins in Taitelle and Ventha, and into the five different nations of the continent. Their personalities and skills are as diverse as the nations they've delved into, but they are no more or less unique than the next. Due to the fact they are not inhibited by highly-specialized natural or physical traits, humans have the advantage in that they are capable of choosing almost any skill or trade. They may however, find themselves outperformed by other races in their chosen trades.

    Humans have proven to be (alongside goblins) one of the most adaptable of the races, and ultimately, the most wide-spread. Capable of acclimating to virtually any climate, humans have ventured to the extremes of the continent. Both hot-headed and temperate, wise and forgetful, the history of the human race has been filled with both bitter feuds, and innovative discovery and wealth. Their natural lifespan allows for both a moderate balance of work and family. Most humans take on one partner, and raise their children in a single family home.

    Like the other inhabitants of Aetheria, humans are a highly diverse race, with complexions ranging from dark brown to pallid white. Hair colour and texture is greatly varied, as are height and build. Humans generally range between 5'3" and 6'3" in height. Unlike some races, humans have poor dark vision and somewhat limited senses.

    The skillset of the average human is just that-- average. And, though they may not be the strongest, fastest, or most specialized, humans are not lacking in physical ability-- possessing fair speed, strength, and endurance. They are adequate climbers and swimmers. Perhaps the most valuable and celebrated human trait is their determination-- which has allowed them to compete with other, more specialized races. Their average life-span is 80 years.

    Pros:


    ❧ balance of strength speed, and dexterity
    ❧ indomitable spirit
    ❧ adept mages

    Cons:


    ❧ lowered senses
    ❧ poor dark-vision
    ❧ incredibly average

  • The last race to cede their resistance against the Empire, lamia remain largely sequestered in the jungles of Luras and Ventha. Though not truly xenophobic, lamia tend to be a reserved people and somewhat wary of strangers. Some do travel, but not usually without reason and seldom to colder regions of the world. One of their most prominent trades is the crafting of jewellery with abalone shell and pearl, which many lamia clans pride themselves on.

    Lamia often live in small, close-knit clans that populate villages interspersed through the dense southern jungles. While many clans opt to live on the ground and somewhat close to the coastlines, a fair number of clans opt to build their homes and villages in the trees. Long ago, some small clans split from those on land and now make permanent homes in the sea, seldom interacting with outsiders.

    Well-adapted for a diverse habitat, lamia have powerful bodies that make them adept climbers and swimmers. Swift and silent, they also make skilled ambush hunters, though they do not fare well in an extended chase. Skin, scale, and hair colours vary greatly. Some have skin colour that differs from their scales, while some have the same patterns or colouration over their entire body. Regardless of outward appearance, all lamia have pointed ears, sharp teeth, and suffer from slight nearsightedness. Most lamia "stand" between 5'6" and 6'6" when upright. From head to tail, most fall between 12' to 18' in length, though there are extremes on either end.

    To compensate for their visual impairment, lamia have developed an exceptional sense of smell, which can provide them with information about their immediate surroundings. While they are not cold-blooded like reptiles, they are highly susceptible cold and must take precautions in cooler climates. Like Goblins, lamia are obligate carnivores and require meat or fish for sustained health. Though wary of strangers, lamia can be a passionate people and are fond of their traditions and practices. Their average life span is 100 years.

    Pros:


    ❧ very quick with powerful bodies
    ❧ excellent swimmers and climbers
    ❧ keen sense of smell

    Cons:


    ❧ lower constitution in cold temperatures
    ❧ obligate carnivore
    ❧ poor vision

  • Thought to have originated in the dense forests of inner Aetheria, Nymphs are a highly unique race, as varied as the countless plants found across the continent. Preferring to live in or near the ancient forests, nymphs are rarely found in cities and away from nature. Many nymphs act as caretakers of the natural world, not finding it necessary to pursue a trade or skill. Every now and again, one may encounter a nymph who has accepted work as a gardener or land steward, though they mostly keep to themselves.

    While many nymphs live in small groups or "groves" throughout and around inner Aetheria, others prefer solitary lives and often travel the land, keeping largely to areas of low population. There is little, if any, physical distinction between the sexes, though most nymphs are able to manipulate their bodies to emphasize or lessen different physical attributes. Nymphs grow and mature quickly, and parenting roles are often of a short duration, though all share a connection through nature by which a collective of general information is handed down.

    Nymphs possess a unique ability to meld with trees and other large plants, allowing them to temporarily become one part of the same organism. This ability allows them to restore themselves without needing to eat or sleep, but instead drawing energy from their host plant. Though it's rumoured that nymphs and other races are able to share intimacy, they are unable to reproduce in such a way. For propagation to occur, two or more nymphs must meld with the same plant, yielding an offspring that shares traits from the parents and their host plant.

    Because of their diversity, nymphs vary wildly in size, colouration, and general appearance. Some have thick, barklike skin, while others are smooth and delicate. Some appear almost identical to trees and plants, while some opt to shift into a more humanoid state-- and some fluctuate between. Nymphs range in size from 4' to 7' and most are lithely built. Despite delicate appearances, many nymphs possess surprising physical strength and are adept runners and climbers. They able to virtually disappear by melding with trees and plants. They do not, however, deal well with extreme temperatures and they are particularly susceptible to extreme heat and flames. All nymphs possess the ability to use earth elemental magic. Their average lifespan is 150 years. Due to their close connection with nature, nymphs are highly attuned to the changes in the environment and many are increasingly affected by the fading Heart of Aetheria.

    Pros:


    ❧ able to commune with nature
    ❧ can meld with plants as a means of restoration
    ❧ immune to plant poisons

    Cons:


    ❧ weak against fire/heat
    ❧ obligate vegetarians
    ❧ one of the most heavily-impacted by fluctuations in the world

  • Originating in the forests and foothills of what is present-day Luras and Ventha, satyrs haven't spread quite as quickly as other races. Fond of their homeland, many satyrs remain in the forested glens along the Luras-Ventha border, populating the vast commune of Briar Glen. It isn't uncommon to find satyrs venturing to other cities, though many are merely travellers and choose ultimately to return home to their familiar and much-loved forests.

    Perhaps the most easy-going of all the Aetherian races, satyrs cherish leisure and frivolity. Even when under stern imperial rule, they opted to share their resources, living communally-- which has gone largely unchanged with the shifting of governments. Indulgence is encouraged within their communities, and many satyrs do not take a single committed partner but pursue intimacy and romance freely. Despite not having standard families by many races' standards, they raise their children in large social groups with each member of the community having a role in a youngster's upbringing.

    A nature-loving people, satyrs live simply and are well-adapted for such lives. Agile and sure-footed, they are skilled climbers and impressive jumpers. Compared to other races, they are an average size, with heights ranging from 5-6 feet. Skin and fur colour vary wildly, as does tail length and horn/antler size and shape. Facial features vary between individuals, some having more caprine features, but all satyrs have large ears and acute hearing.

    Satyrs possess keen senses and are generally quite dexterous. They eat a largely plant-based diet but have very few limitations on what they will try. Due to their indulgent nature, satyrs can come across as lazy or unstructured. Because they largely pursue their interests on whims, some can be rather unreliable, often changing plans at a moment's notice. They tend to be charismatic and friendly, equally welcoming to both friends and strangers alike. Their average lifespan is 80 years.

    Pros:


    ❧ dexterous
    ❧ skilled climbers and jumpers
    ❧ keen senses

    Cons:


    ❧ generally chaotic
    ❧ few affiliations
    ❧ lower inhibitions


Magic

  • ❧ Fire - ranging from lethal blasts to small hand-held flames​
    ❧ Water - create showers, floods, or even ice shards​
    ❧ Earth - split the ground beneath an opponent's feet or call for botanic aid​
    ❧ Air - summon winds at gale force or just a gentle breeze​

    Elemental magic can be used for a myriad of purposes both in and out of combat. Popular in many professions and trades, elemental magic is one of the most widely-used and desired. No implement is needed to call the elements to one's aid, but it can greatly aid in concentration of magic.

    Most anything can be done with elemental magic -- within reason. Ask for clarification if needed.

  • ❧ Light - creating blinding flashes and dazzling displays​
    ❧ Shadow - manipulate the shadows and fade away​
    ❧ Glamour - change appearance through use of illusion​
    ❧ Projection - project ethereal phantoms of people, animals, or objects​

    Illusory mages are masters of visual manipulation and, while some are loved for stunning displays and performances, others are viewed as untrustworthy. The use of light enables mages to create environmental illusions, similar to a mirage. They are also able to create dazzling bursts of light, from simple sparks to illumination, to searing, blinding bursts of light. Those who manipulate shadows are able to stretch and bend darkness for easy concealment, as well as create shapes and figures within the shadows.

    Glamour mages are able to change their physical appearance by donning a sort of magical veneer, changing something as small as a crooked nose or eye colour to something as complete as taking on the appearance of another person altogether. Glamour spells are highly convincing, however, they are not tangible. (If someone were making themselves appear taller, a person could wave a hand through the top of their head, etc.)

    Projections are somewhat similar to glamour spells in that they are an ethereal creation projected by a mage-- they cannot be touched, but they can be highly convincing. When projecting, a mage can create an image of a person, animal, or object that is controlled by the mage. Controlling a projection takes considerable concentration, as all movements and actions (such as a person running) must be visualized by the mage. Those highly skilled in projection are also able to create sounds and voices to accompany their projections. Projections must be cast within a twenty-foot radius of the mage using the ability.

  • ❧ Healing - heal wounds from tiny cuts to shattered bones​
    ❧ Channeling - draw power and vitality from one person and give to another​
    ❧ Purifying - cleanse poisons, venoms, and toxins​
    ❧ Enhancing - provide temporary but impressive boosts of vitality​

    Perhaps the most desired mages are those who practice restorative magic. No matter their specialization, restorative mages are in high demand all over Aetheria-- but nowhere more so than in the Imperial Forces. Restorative magic, particularly the healing element, is one of the most difficult magics to master. Healers must study anatomy and medicine as part of their art, as they must know how to instruct a wound to heal for their magic to be effective. It should also be noted that healing is not usually a one time affair, especially for serious wounds. The more severe the injury, the more healing is needed and must often be performed in several successive sessions.

    Purifying is the art of nullifying poisons, venoms, and toxins. That said, mages may only purify what should not be-- that is, while a purifier may help negate the effects of a plant poison in a person, they cannot prevent the plant from being poisonous itself.

    Channelers are able to transfer magical energy from one party to another. This is done through skin-to-skin contact, usually by clasping hands. A mage may only channel from those who are willing to give up magical energy, though that energy may be given to any recipient. Often, it is used to revitalize weary mages during healing or combat.

    Healers and purifiers benefit from magical implements, but they aren't a strict necessity.

  • ❧ Offensive - gain increased strength, speed, and durability​
    ❧ Defensive - summon arcane shields to defend yourself and others​
    ❧ Warding - create wards that alert their creator to movement or magic​
    ❧ Enchantment - imbue inanimate objects with arcane power​

    Favoured by soldiers, workers, scouts, and inventors, Runic magic can imbue items with increased or specialized powers, increase a person's physical prowess, generate impressive defense, and create arcane wards to aid in detection. Offensive and defensive magic are used without implements, though runic tattoos can help increase spell abilities. Offensive magic can increase a user's physical strength, speed, and general constitution. Defensive abilities include the summoning of various forms of shield that can endure both physical and magical damage.

    Enchantment and warding are often skills of academics who delight in the creation of magical objects. Wards are small magical sigils, often created on paper or small stones, that can be used to serve a myriad of means. They may be used to detect the use of magic, alert someone of movement, or even to help dispel illusory magic. Enchantment imbues inanimate objects with arcane power, giving them unique or specialized properties. (e.g. a sword that is preternaturally sharp or a book in which the contents are revealed only if a reader knows the spell to display them, etc.) An implement must be used for enchantment.

  • ❧ Soothing - calm agitation, fear, or sorrow and win trust more easily​
    ❧ Agitating - create discord and feelings of animosity and aggression​
    ❧ Alteration - temporarily alter thoughts and memory​
    ❧ Hypnosis - heavily influence the minds of others​

    Mages who use subliminal magic are often among the most mistrusted-- and not without reason. A highly skilled mage can utilize these abilities almost wholly undetected. Masters of mental manipulations, these mages do sometimes use their abilities for good, but many apply them for their own means. As such, laws are in place that attempt to restrict the use of subliminal magic in official or legal matters, though they are difficult to enforce. Such a skill does come with a steep learning curve, making subliminal magic the most difficult to learn and use effectively.

    Soothing magic can be used to calm anger, agitation, fear, sorrow, and anxiety, often making a person less guarded, more trusting, and less careful with words and actions. Likewise, agitating magic can create tension, fear, anxiety, and aggression. Agitating magic can be used to intimidate or instigate altercations and even full-on attacks. Alteration is used to temporarily alter or distort a person's thoughts or memory, making it difficult to think clearly or remember past occurrences. Hypnosis is used to induce a trance-like state, allowing the mage to heavily influence thoughts and actions. No implement is needed, but a mage must be within a ten-foot radius of the target to these abilities effectively.

    Though mages are able to utilize all four aspects of their magic, they are often only highly specialized in one with proficiency in another. For example, an elemental mage whose primary specialization is fire would excel in fire-related spells, and those spells would possess the most power. If their secondary specialization were air, they would be able to summon strong gusts and perhaps even small cyclones-- though air spells would not be quite as powerful. They may be able to manipulate small rocks or call a trickle of water from the sky but otherwise, their earth and water spells would be weak. This applies across the board to all forms of magic.
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    Kal nipet roso dolor co miteno ti. Mal rulalal ete niemo fusayo tenoso ti yolic ledo mi. Enifate gel ge se ofomek ludav domocu enapec damabe ribu; etapor ziecimie ocari sitid sas sorer yienaru! Calatip lien oreceto fatoro ser ciy. Dagiete piem tos rotice uheh re nac! Iebeted ietecafar serosu ikiene bipihi iyoro ulorilil petig? Beror tahino matel semet tohano tesad anasogol mudupi. Goyetun ulana relugas mati oxohes, tet aros tu lal ahusomah qo iletiki ehigesi henil did! Biriemon me fiyi let rocienir suderop ce bieref itietel. Salu elicu layorar zie pogev, nedodi itiet ti hemobi ru tabe rocim eyu newoliev.

    Etehe redeti yu. Cucuro setacu munol witu riyoban debedic tesitut raru rer, cat isebi subofo tiet runafic pop resu etefesol yil ibenad, anabipox selat pay sares uvalora cutirem cerer eneseg ine. Ziri to cieloro terite ireyoti sesu tovolel me naheca lenate, enebu subosik owakede nedi teter sis notafu riyoneb jatela agatili. Ra sacori moro. Tec soboril eti ra larit mac ahurut. Kiya yicapes yal ceso aremace gunop iceroc serowep. Hacipa iderori itolehen rayi tor. Abofise re parire agisomoc rumav rimofo seseyop teyo liso tesie? Neney to yal vege elemuso rabe nu tena nicopar udiefi. Lonuc apekemok rasosa royit doha litam ici. Abas ye niku, saviegag vamot orarak elob. Sodoti reso lo tileca roh lu repipo lareget nan icisal.

    Rigiruf asa pore. Va irato atisi sa lefe dune! Se fegoce megise sarawa ocal! Esur ilotamim itomane rekeluc natib itala onete edu linites! Cie cemoror reruli; napie iekite to iri ci asuco telen tiboyie imexoci bit. Leneto olut talosiet sase pe se qef erasur su nawibe: Ciel unaterer nanin lahenen cuh wa rema. Vezo didotir wetipen pupeyo ladeti. Rarebo tar ofef mo; ayigud ti lo. Eganic reciri ciev la pel rieh resehir fecepec. Me riy niv tagaqie. Da memol curap re erota besebes xo.

Characters
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[Your name here!]
[Race/Other Detail] | [Age/Other Detail] | [Home Nation/Other Detail]


About

Name: [NAME]
Nickname: [if applicable]
Race: [RACE]
Age: [AGE]
Home Territory: [HOME TERRITORY]

Profession: [PROFESSION]
Magic: [MAGIC]
Skills: [SKILLS]

Personality: [BRIEF PERSONALITY, 1-2 PARAGRAPHS]
Bio: [BRIEF BIO, 1-2 PARAGRAPHS, AS A SEPARATE ITEM PLEASE INCLUDE THE REASON WHY YOUR CHARACTER JOINED THE REBELLION]

Romanceable: [WELL? YES OR NO.]
 
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[SIZE=15px]Sprite | Undetermined | Forest of the Ancients[/SIZE][/div][/CENTER]
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[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div]
Sprite

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div]
Undetermined

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div]
Forest of the Ancients

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div]
None

It should be noted that while the sprite has no profession, the eternal flowers she carries are a determinate of the cycles of the tree.  During times of prosperity, the husks of the flowers will dry to reveal bright red berries, whereas during the dormancy cycles the husk will remain full.

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div]
Standing at no more than eleven inches tall (though she [I]swears[/I] it's an even twelve), Eirini can be easily mistaken for a passing leaf in the wind.  She fashions her clothes from dried leaves and flowers, all the same faded marigold tone.  Barely visible while in flight are two translucent wings protruding from her back. Eirini was discovered by Linnae on the edge of the Forest of the Ancients after the removal of the guard stones.  She had been attempting to follow the envoy who removed them, knowing it was in vain, but had tired herself out.  Knowing there was little she could do on her own, the Sprite was on the verge of surrendering to grief when Linnae suggested she meet someone.  After that fateful day, Eirini is rarely seen too far from either Linnae or even Kholas.  She can often be seen accompanying Linnae, usually as a silent observer on the Nymph's shoulder.  

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div]
Illusory - Light

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] 
No.

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] 
[URL='https://www.etsy.com/listing/103147076/midsummer-fairies-lantern-art-print?zanpid=10690_1555477207_91f6c46e9efc0e325dc10cdc12496190&utm_medium=affiliate&utm_source=affiliate_window&utm_campaign=row_buyer&utm_content=349271&utm_term=82331&awc=10690_1555477207_91f6c46e9efc0e325dc10cdc12496190']Casey Robin Art[/URL][/div][/div][/div]



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[SIZE=15px]Lamia | 27 | Luras[/SIZE][/div][/CENTER]
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Ahuiliztli Tepin Tepetl

[div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div]
Brandi

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div]
Lamia

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div]
27

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div]
Tumana, Luras

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div]
Bard at the Randy Gander

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div]
She's going to stop you right there, don't try to say her name, just call her Brandi.  Her skin is more snakelike in appearance, covered in sage colored scales from head to tail.  Originally born in Tumana, her clutch of brothers and sisters were sold on an illegal black market before they'd even hatched.  Their father had died, and their mother was too poor to feed the six extra mouths.  Luckily for Brandi, the clutch never made it to its intended destination, and was discovered at the last moment trying to enter Taithros.  The six siblings were adopted by an unlikely couple, a centaur for a father and a horned for a mother, who gave them traditional names and raised them with three cultural beliefs under one roof.  Brandi quickly learned a skill at a young age, finding the rattler on her tail to be an amusing way of adding an extra sound to music, and began scouring the streets for work.  Eventually, she worked her way up to a job at the Randy Gander as their prominent Bard.

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div]
Illusory - Glamor

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] 
No.

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] 
[URL='https://i.imgur.com/hxV08bs.png']Nicc Balce: robotnicc.tumblr[/URL][/div][/div][/div]
 
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Heart of the World



  • A
    etheria: an ancient world wrought of mystery and magic. It is said that, during formation of the tiny planet, Aetheria was in turmoil. Unbalanced magic tore the world apart, pushing up mountains, shifting continents, and spitting molten rock up from the depths. The world burned, tremored, cooled, and was ravaged by wild magic again and again. And yet, despite the chaos, life endured. Perhaps the world took pity on the struggling creatures, or perhaps it's simply the way of magic, but the chaotic energy began to coalesce in the centre of the world and from it grew a tiny sapling.

    As the years passed, the sapling grew into a vast tree which would become the very heart of the world, stabilizing the chaotic energy to maintain balance and harmony in cycles of prosperity and dormancy. Civilizations grew and, eventually, all of Aetheria fell under the rule of the Taitellen Empire. Seeking to put an end to the periods of the land's dormancy, the Empire took away the protective stones that permitted the Heart of Aetheria to flourish.

    Now, the world has begun to wane and rebellion is stirring.

  • Hello and welcome to Heart of the World!


    If you're looking for a fantasy save-the-world adventure with rebellion, a heist, and hippie communes, you've come to the right place! Take a look around and please be sure to read the rules! If you have any questions, let us know!

    GM
    - @DinoFeather
    co-GM
    - @Lillian Gray

    Rules and Guidelines

    Adept Writers
    - Please be able to produce several solid paragraphs with relevant content and demonstrate a knowledge of the English language.

    Active Players
    - We're asking for a minimum of one post per week to keep people active and interested! However, if something comes up and you need more time, or if you'll be inactive for a period but are still interested, please let us know-- real life always comes first!

    Respectful Players
    - Drama? In character only! We're looking for good attitudes and respect for others. It's okay to have conflict now and then, but it will be resolved in a mature and respectful manner, or you're outta here. If you have an issue, please come to us.

    GMs in Control
    - Please do not attempt to hijack the plot or attempt to spin the story to be only about your character. We aim to involve everyone, and if there is a special plot point you'd like to explore, please speak to us about it for approval. GM word is law.

    Player Autonomy
    - Do not control other peoples' characters! Also, please don't conflate what you, the player, knows with what your character knows.

    All Iwaku Rules Apply
    - If you are unfamiliar, please go review them!

    Creative Contribution
    - Want to help us flesh out the world by adding a bit of your own content? Awesome! Have an idea you think we should try? Let us know! We want to hear from you, but we do need to approve ideas before they're just added in to the world.

    Sense of Humour
    - While there will be serious moments, injury, and possibly even death, this is not intended to be a dark or "edgy" RP.

    Mature Players
    - Preferred* There won't be graphic sex scenes in posts and what-have-you (PM the person, if that's your jam), but there will be strong language, violence, and lewd allusions.

    And most importantly-- HAVE FUN!​

[tabs][/tabs]


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border: 4px solid #05B5B4;][FONT=Merienda][url=https://discord.gg/dm83kTy]Discord[/url] | [url=https://www.iwakuroleplay.com/threads/heart-of-the-world-ooc-and-signups.181715/]OOC & Sign-Ups[/url] | [url=https://docs.google.com/drawings/d/1KycbmvEQVKbVFcERUDG_6IZkOPueMyMd4V2BCHph1wE/edit?usp=sharing]Relationships[/url] | [url=https://docs.google.com/spreadsheets/d/1ODkz7SuSlVPiuHp-QAF36AvWKzrJ9wBa3atsCr_h5UA/edit?usp=sharing]Timeline[/url][/FONT][/div][/div][tabs]
[tab=Introduction][div=padding: 4px 4px 0 4px;][div=height: 300px;
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[div=display: inline-block; font-size: 35px; line-height: 30px;]A[/div]etheria: an ancient world wrought of mystery and magic. It is said that, during formation of the tiny planet, Aetheria was in turmoil. Unbalanced magic tore the world apart, pushing up mountains, shifting continents, and spitting molten rock up from the depths. The world burned, tremored, cooled, and was ravaged by wild magic again and again. And yet, despite the chaos, life endured. Perhaps the world took pity on the struggling creatures, or perhaps it's simply the way of magic, but the chaotic energy began to coalesce in the centre of the world and from it grew a tiny sapling.

As the years passed, the sapling grew into a vast tree which would become the very heart of the world, stabilizing the chaotic energy to maintain balance and harmony in cycles of prosperity and dormancy. Civilizations grew and, eventually, all of Aetheria fell under the rule of the Taitellen Empire. Seeking to put an end to the periods of the land's dormancy, the Empire took away the protective stones that permitted the Heart of Aetheria to flourish.

Now, the world has begun to wane and rebellion is stirring.[/div][/div][/tab]

[tab=Welcome & Rules][div=padding: 4px 4px 0 4px;][div=height: 300px;
overflow-y: auto;
overflow-x: hidden;
padding-right: 3px;]
[div=display: inline-block; font-weight: bold;]Hello and welcome to [i]Heart of the World[/i]![/div]

If you're looking for a fantasy save-the-world adventure with rebellion, a heist, and hippie communes, you've come to the right place! Take a look around and please be sure to read the rules! If you have any questions, let us know!

[div=display: inline-block; font-weight: bold;]GM[/div] - [USER=20897]@DinoFeather[/USER] 
[div=display: inline-block; font-weight: bold;]co-GM[/div] - [USER=9481]@Lillian Gray[/USER] 

[div=display: inline-block; font-weight: bold;]Rules and Guidelines[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Adept Writers[/div] - Please be able to produce several solid paragraphs with relevant content and demonstrate a knowledge of the English language.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Active Players[/div] - We're asking for a minimum of one post per week to keep people active and interested! However, if something comes up and you need more time, or if you'll be inactive for a period but are still interested, please let us know-- real life always comes first![/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Respectful Players[/div] - Drama? In character only! We're looking for good attitudes and respect for others. It's okay to have conflict now and then, but it will be resolved in a mature and respectful manner, or you're outta here. If you have an issue, please come to us.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]GMs in Control[/div] - Please do not attempt to hijack the plot or attempt to spin the story to be only about your character. We aim to involve everyone, and if there is a special plot point you'd like to explore, please speak to us about it for approval. GM word is law.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Player Autonomy[/div] - Do not control other peoples' characters! Also, please don't conflate what you, the player, knows with what your character knows.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]All Iwaku Rules Apply[/div] - If you are unfamiliar, please go review them![/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Creative Contribution[/div] - Want to help us flesh out the world by adding a bit of your own content? Awesome! Have an idea you think we should try? Let us know! We want to hear from you, but we do need to approve ideas before they're just added in to the world.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Sense of Humour[/div] - While there will be serious moments, injury, and possibly even death, this is not intended to be a dark or "edgy" RP.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Mature Players[/div] - Preferred* There won't be graphic sex scenes in posts and what-have-you (PM the person, if that's your jam), but there will be strong language, violence, and lewd allusions.[/div]
[center]And most importantly-- HAVE FUN![/center]

[/div][/div][/tab]
[/tabs][/div][tabs][/tabs][/div]
 
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Kholas and Linnae
21/3/1 193 TE | Just before Dawn | Raining
@DinoFeather | @Lillian Gray
  • The Randy Gander was a large building in the way of taverns, three stories high and built in the traditional early-Taitellen style with dark wood and white-washed stone exterior. In the fashion of taverns all over Aetheria, both the windows and the exterior weren't routinely cleaned or well maintained, giving the building a slightly dingy appearance. An old, weathered sign bearing only a carved goose was mounted over the door, swaying on rusty hangings in the cold wind.

    The dim glow of firelight through the grime-streaked windows cast small pools of light on the muddy street like small beacons in the growing darkness of the evening. An increasingly steady cadence of rain beat on the tiled roof, though the sound was inaudible to those inside, drowned out by the clamour and commotion of patrons. The warm, lively atmosphere inside was a stark contrast to the utterly dismal weather that had been lingering in Taithros for the past several days. Grey skies and cold rain-- not the most promising conditions travellers could hope for. Whether or not it was an omen of the task at hand remained to be seen. For now, however, the cold and damp were far and away, staved off by warm fires, dry beds, and pleasant music. Most of all, there was privacy.

    Perhaps a crowded tavern wasn't the place most would seek out for private affairs, especially not one doubling as a pleasure house. And located in the Imperial Capital, surrounded by patrols that could so easily mark the end of their endeavour. But, sometimes, hiding in plain sight was the easiest solution, and wasting an opportunity wasn't something the rebellion could afford-- not at the moment, anyway. And so, here they were, in a tavern in Taithros, right under the Emperor's beak of a nose.

    Here's to hoping the good fortune lasts.

    An odd insight, perhaps, considering what set them on this path to begin with. Exposure of plans and public beheading wasn't something Kholas considered "good fortune," but he'd held his tongue out of gratitude. Sniping at the pub owner who was risking her both life and livelihood to aid them wasn't worth the details. For the past week and a half, they'd been permitted to stay free of charge, paying only a minimal fee for food and drink. Now, the woman was permitting a full rebellion meeting to take place in her establishment and offering to put the others up free of charge as well. She'd done more than most. Perhaps she'd been wishing the good fortune for herself.

    Stifling a yawn, the goblin shifted in his seat and tugged the dark wool cloak tighter around his slim shoulders and looked up at the nymph seated across from him. She looked paler than usual and slightly wilted, and he was sure that her extended stay in the city was not doing her any favours. Of course, he wasn't sure he was looking much better. Though not impacted by the waning of the world, he hadn't slept well lately, even in the warm, secure confines of the tavern.

    While it wasn't uncommon for him to wake in the small hours of the morning to make notes, or even to forego sleep entirely to revisit plans, the increasing stress and anxiety around what they were about to attempt had taken its toll. Dark circles that even kohl couldn't hide rimmed his eyes and the tension that had settled on him after Kiernan's death had only increased, leaving him looking drawn and pale.

    Between the two of them, they would cut an interesting image for those soon to arrive.

    "You'd best perk up, Brambles," Kholas said dryly, smoothing out a scroll of paper against the table and glancing down at it. "You're starting to look like an aging bouquet. Doesn't inspire much confidence."

    "No, I suppose it does not." Linnae smiled quietly to herself, nursing a full cup of liquid that smelled far too sweet to be any sort of liquor. "I thought that was why we kept you around, Sunshine. You always know just what to say."

    The nymph hardly moved other than to tilt her head in her companion's general direction, letting her eyes shift the rest of the way to give Kholas a look of tired appreciation from behind the hood of her heavy green cloak. She was fatigued, yes, and she'd been confined within the walls of Taithros for too long. With the state of the world as it was, there was always an uncertain threat looming overhead-- manifested as an illness even she didn't understand.

    Although passable for a human in the dim light, once up close it was more clear that Linnae was something else entirely. She kept her hood drawn at all times, but on the back of her head there were odd angles and folds where the branch-like protrusions on her head met the green cloth. Small leaves sprouted on her skin, although she hadn't seen any for weeks now. The most notable feature, aside from the literal branches in place of having a head of hair, were perhaps the bright red berries that framed her olive-toned face.

    "Well, you usually know what to say." Linnae tapped the cup in her hands with her fingertips, the simple noise was immediately drowned out by the clamour and general rowdiness around them. "Commenting on the age of a woman? Oh, Kho. An aging bouquet, honestly."

    She finally took a sip from the sickly sweet-scented liquid, downing half of its content in one gulp. Linnae knew what he really meant though. It was an appropriate metaphor.

    "And here I thought you preferred honesty," the goblin mused as he continued to glance over the document spread on the table. How many people were going to show up? Two were expected, maybe even three, but beyond that, he could only guess. And hope. How many people had even received the letter? How many would come with such scant details and, of those, how many would be willing to risk everything?

    Not that there were many options left.

    Above them, Kholas could hear the bustle of the tavern as more and more patrons made their way in for the evening. He and Linnae were tucked away below the main room, down in the spacious storage cellar. Many of the crates and wine barrels had been shifted to make a den-like area around an old wood-burning stove. A circular, scrubbed wood table had been moved down for them, along with various chairs and a large rug. Their few belongings were tucked up on one of the several broken bedframes that had also been pushed aside.

    A few twanging notes carried faintly down through the floor, followed by a raucous cheer from the patrons. A moment later, a bright voice began to sing.

  • The Randy Gander is three stories tall and standard "ye olde tavern." The interior is pretty clean and there are several bartenders, all wearing blue tunics or blouses. The main floor is the tavern area and is filled with numerous tables, there are stools at the bar, and there's a growing number of patrons. Toward the wall across from the bar is a slightly elevated platform where Brandi has just begun playing and singing.

    Floors two and three are rooms for rent and where living quarters for the courtesans and owner are.

    Upon asking for Chasma, they will meet you and you will be led down to a basement area where Kho and Linnae are waiting. Those with wards may notice there is a glamour up in the bar, though it is subtle and very well done. More likely, if another patron asks while they're walking, Chasma will call it the "basement affair, not open to the public."



    Name:
    Chasma

    Race:
    Horned

    Profession:
    Courtesan and Rebel Supporter

    Descriptors:
    average height, androgynous, willowy, pleasant, soft-spoken

    Magic:
    Subliminal - Soothing

  • 5 Lekthas, 3rd Quarter of the Crone, 192 TE

    I regret to inform you that the rumours are true: the Heart of Aetheria is dying.

    I understand that a letter of this nature seems an unusual method of communicating this, but in the present circumstances, it is a necessary precaution: I cannot risk direct communication at this time. We are reaching a critical situation and action must be taken. As you read this, I am quietly assembling a group of scholars, mages, and soldiers who support the cause, and I must ask that this be kept secret, at least for now.

    We are now beginning to see the effects of our actions those years ago, and the situation is dire. Reports from coastal cities are steadily increasing, bringing messages of failing crops and emaciated cattle. Hunters are taking less prey and rates of wildlife predation have increased far beyond what is common in a dormancy cycle. Thus far, these reports have been kept quiet. The Empire was sending meagre relief efforts to the affected areas, though it quickly became far more than they could handle. The efforts are being halted, as the Emperor has decided the plight of these areas must be due to rebel sabotage and does not merit attention or aide.

    Fatalities are on the rise as magical instability increases- something I'm sure you have already seen. Where possible, these deaths are also being attributed to rebel attacks and, otherwise, ignored. They are refusing to see what is plainly before their eyes, and Aetheria and all her people are going to pay the price.

    As you know, fifty-one years ago, the Empire forcibly removed the guard stones from the Tree. In those fifty-one years, the Tree has been unable to enter dormancy and revitalize itself. The argument was that no dormancy meant limitless prosperity-- but our research indicates that without dormancy cycles, the Tree can neither regulate magic nor support prosperity in the land.

    Without dormancy cycles, I am confident the Tree will die.

    No matter how many times he is confronted with evidence, the Emperor refuses to listen. I worry he is so blinded by the threat of revolution and repercussions of what it would mean if our research is correct (which it is), he refuses to see the truth. The more we press him to take action, the more obstinate he becomes.

    Two weeks ago, our most outspoken scholar, Magister Avelissa, was sent to Portwatch to "observe the conditions there," and we have not heard from her since… I now fear the worst.

    The crystalline guard stones removed from the tree have been destroyed, save for the sample specimens that remain in our study. I plan to take these pieces, journey through the Forest of the Ancients, and return them to the Tree. Experiments with the crystals and bark samples taken from the Tree have given us reason to believe that even the smallest piece of crystal may act as a catalyst and restore what we so foolishly removed.

    This will not be an easy undertaking, especially when the Empire discovers what I am doing, as I have no doubt they will. However, it is a risk I am willing to take- and a risk that is necessary if we are to preserve the Aetheria we know and love. Should the Heart of Aetheria be lost, so too shall we.

    Please send return word using the same enchantment by which this message was concealed. If you are interested in furthering your support, I will then contact you with the date, time, and location of our first gathering to discuss options and concerns, and determine how best we may proceed.

    For dissolution, harmony, and a free Aetheria!


    - Kiernan

    6-3-1, 193 TE

    If you think we're giving up because of a little public execution, you are sorely mistaken. To those who wish to actually make a contribution to the world that enables your existence, be at the Randy Gander in the Taithros outskirts by sundown on 21/3/1. Request a room with Chasma-- and don't be a transparent fuckass. If you're followed, you're shit out of luck. Bring ideas, a pack, and a can-do attitude. No one else is going to save our asses.




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21/3/1 193 TE[SIZE=15px] | Just before Dawn | Raining
[USER=20897]@DinoFeather[/USER]  | [USER=9481]@Lillian Gray[/USER] [/SIZE][/div][/CENTER]
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[tab=Post]The Randy Gander was a large building in the way of taverns, three stories high and built in the traditional early-Taitellen style with dark wood and white-washed stone exterior. In the fashion of taverns all over Aetheria, both the windows and the exterior weren't routinely cleaned or well maintained, giving the building a slightly dingy appearance. An old, weathered sign bearing only a carved goose was mounted over the door, swaying on rusty hangings in the cold wind.

The dim glow of firelight through the grime-streaked windows cast small pools of light on the muddy street like small beacons in the growing darkness of the evening. An increasingly steady cadence of rain beat on the tiled roof, though the sound was inaudible to those inside, drowned out by the clamour and commotion of patrons. The warm, lively atmosphere inside was a stark contrast to the utterly dismal weather that had been lingering in Taithros for the past several days. Grey skies and cold rain-- not the most promising conditions travellers could hope for. Whether or not it was an omen of the task at hand remained to be seen. For now, however, the cold and damp were far and away, staved off by warm fires, dry beds, and pleasant music. Most of all, there was privacy.

Perhaps a crowded tavern wasn't the place most would seek out for private affairs, especially not one doubling as a pleasure house. And located in the Imperial Capital, surrounded by patrols that could so easily mark the end of their endeavour. But, sometimes, hiding in plain sight was the easiest solution, and wasting an opportunity wasn't something the rebellion could afford-- not at the moment, anyway. And so, here they were, in a tavern in Taithros, right under the Emperor's beak of a nose.

[I]Here's to hoping the good fortune lasts.[/I]

An odd insight, perhaps, considering what set them on this path to begin with. Exposure of plans and public beheading wasn't something Kholas considered "good fortune," but he'd held his tongue out of gratitude. Sniping at the pub owner who was risking her both life and livelihood to aid them wasn't worth the details. For the past week and a half, they'd been permitted to stay free of charge, paying only a minimal fee for food and drink. Now, the woman was permitting a full rebellion meeting to take place in her establishment and offering to put the others up free of charge as well. She'd done more than most. Perhaps she'd been wishing the good fortune for herself.

Stifling a yawn, the goblin shifted in his seat and tugged the dark wool cloak tighter around his slim shoulders and looked up at the nymph seated across from him. She looked paler than usual and slightly wilted, and he was sure that her extended stay in the city was not doing her any favours. Of course, he wasn't sure he was looking much better. Though not impacted by the waning of the world, he hadn't slept well lately, even in the warm, secure confines of the tavern.

While it wasn't uncommon for him to wake in the small hours of the morning to make notes, or even to forego sleep entirely to revisit plans, the increasing stress and anxiety around what they were about to attempt had taken its toll. Dark circles that even kohl couldn't hide rimmed his eyes and the tension that had settled on him after Kiernan's death had only increased, leaving him looking drawn and pale.

Between the two of them, they would cut an [I]interesting[/I] image for those soon to arrive.

"You'd best perk up, Brambles," Kholas said dryly, smoothing out a scroll of paper against the table and glancing down at it. "You're starting to look like an aging bouquet. Doesn't inspire much confidence."

"No, I suppose it does not." Linnae smiled quietly to herself, nursing a full cup of liquid that smelled far too sweet to be any sort of liquor. "I thought that was why we kept you around, Sunshine. You always know just what to say."

The nymph hardly moved other than to tilt her head in her companion's general direction, letting her eyes shift the rest of the way to give Kholas a look of tired appreciation from behind the hood of her heavy green cloak. She was fatigued, yes, and she'd been confined within the walls of Taithros for too long. With the state of the world as it was, there was always an uncertain threat looming overhead-- manifested as an illness even she didn't understand.  

Although passable for a human in the dim light, once up close it was more clear that Linnae was something else entirely. She kept her hood drawn at all times, but on the back of her head there were odd angles and folds where the branch-like protrusions on her head met the green cloth. Small leaves sprouted on her skin, although she hadn't seen any for weeks now. The most notable feature, aside from the literal branches in place of having a head of hair, were perhaps the bright red berries that framed her olive-toned face.

"Well, you usually know what to say." Linnae tapped the cup in her hands with her fingertips, the simple noise was immediately drowned out by the clamour and general rowdiness around them.  "Commenting on the age of a woman? Oh, Kho. An [I]aging[/I] bouquet, honestly."

She finally took a sip from the sickly sweet-scented liquid, downing half of its content in one gulp.  Linnae knew what he really meant though. It was an appropriate metaphor.

"And here I thought you preferred honesty," the goblin mused as he continued to glance over the document spread on the table. How many people were going to show up? Two were expected, maybe even three, but beyond that, he could only guess. And hope. How many people had even received the letter? How many would come with such scant details and, of those, how many would be willing to risk everything?

Not that there were many options left.

Above them, Kholas could hear the bustle of the tavern as more and more patrons made their way in for the evening. He and Linnae were tucked away below the main room, down in the spacious storage cellar. Many of the crates and wine barrels had been shifted to make a den-like area around an old wood-burning stove. A circular, scrubbed wood table had been moved down for them, along with various chairs and a large rug. Their few belongings were tucked up on one of the several broken bedframes that had also been pushed aside.

A few twanging notes carried faintly down through the floor, followed by a raucous cheer from the patrons. A moment later, a bright voice began to sing.
[/tab]

[tab=Randy Gander][URL='https://i.imgur.com/yp4Qvd8.png'][icss="float: right; width: 200px; margin: 4px;"]https://i.imgur.com/yp4Qvd8.png[/icss][/URL]
The Randy Gander is three stories tall and standard "ye olde tavern." The interior is pretty clean and there are several bartenders, all wearing blue tunics or blouses. The main floor is the tavern area and is filled with numerous tables, there are stools at the bar, and there's a growing number of patrons. Toward the wall across from the bar is a slightly elevated platform where Brandi has just begun playing and singing.

Floors two and three are rooms for rent and where living quarters for the courtesans and owner are.

Upon asking for Chasma, they will meet you and you will be led down to a basement area where Kho and Linnae are waiting. Those with wards may notice there is a glamour up in the bar, though it is subtle and very well done.  More likely, if another patron asks while they're walking, Chasma will call it the "basement affair, not open to the public."

[hr="border: 3px solid; width: 80%; border: 1px solid black;"][/hr]

[URL='https://i.imgur.com/B6u4L4r.jpg'][icss="float: left; width: 200px; margin: 4px;"]https://i.imgur.com/B6u4L4r.jpg[/icss][/URL][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] Chasma

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div] Horned

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div] Courtesan and Rebel Supporter

[div=display: inline-block; font-weight: bold; color: #000000;]Descriptors:[/div] average height, androgynous, willowy, pleasant, soft-spoken

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div] Subliminal - Soothing[/tab]
[tab=Notes][spoiler=Transcript of the Letter:][div=background-color: #f7eedc;
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5 Lekthas, 3rd Quarter of the Crone, 192 TE

I regret to inform you that the rumours are true: the Heart of Aetheria is dying.

I understand that a letter of this nature seems an unusual method of communicating this, but in the present circumstances, it is a necessary precaution: I cannot risk direct communication at this time. We are reaching a critical situation and action must be taken. As you read this, I am quietly assembling a group of scholars, mages, and soldiers who support the cause, and I must ask that this be kept secret, at least for now.

We are now beginning to see the effects of our actions those years ago, and the situation is dire. Reports from coastal cities are steadily increasing, bringing messages of failing crops and emaciated cattle. Hunters are taking less prey and rates of wildlife predation have increased far beyond what is common in a dormancy cycle. Thus far, these reports have been kept quiet. The Empire was sending meagre relief efforts to the affected areas, though it quickly became far more than they could handle. The efforts are being halted, as the Emperor has decided the plight of these areas must be due to rebel sabotage and does not merit attention or aide.

Fatalities are on the rise as magical instability increases- something I'm sure you have already seen. Where possible, these deaths are also being attributed to rebel attacks and, otherwise, ignored. They are refusing to see what is plainly before their eyes, and Aetheria and all her people are going to pay the price.

As you know, fifty-one years ago, the Empire forcibly removed the guard stones from the Tree. In those fifty-one years, the Tree has been unable to enter dormancy and revitalize itself. The argument was that no dormancy meant limitless prosperity-- but our research indicates that without dormancy cycles, the Tree can neither regulate magic nor support prosperity in the land.

Without dormancy cycles, I am confident the Tree will die.

No matter how many times he is confronted with evidence, the Emperor refuses to listen. I worry he is so blinded by the threat of revolution and repercussions of what it would mean if our research is correct (which it is), he refuses to see the truth. The more we press him to take action, the more obstinate he becomes.

Two weeks ago, our most outspoken scholar, Magister Avelissa, was sent to Portwatch to "observe the conditions there," and we have not heard from her since… I now fear the worst.

The crystalline guard stones removed from the tree have been destroyed, save for the sample specimens that remain in our study. I plan to take these pieces, journey through the Forest of the Ancients, and return them to the Tree. Experiments with the crystals and bark samples taken from the Tree have given us reason to believe that even the smallest piece of crystal may act as a catalyst and restore what we so foolishly removed.

This will not be an easy undertaking, especially when the Empire discovers what I am doing, as I have no doubt they will. However, it is a risk I am willing to take- and a risk that is necessary if we are to preserve the Aetheria we know and love. Should the Heart of Aetheria be lost, so too shall we.

[S]Please send return word using the same enchantment by which this message was concealed. If you are interested in furthering your support, I will then contact you with the date, time, and location of our first gathering to discuss options and concerns, and determine how best we may proceed.

For dissolution, harmony, and a free Aetheria![/S]

- Kiernan

6-3-1, 193 TE

If you think we're giving up because of a little public execution, you are sorely mistaken. To those who wish to actually make a contribution to the world that enables your existence, be at the Randy Gander in the Taithros outskirts by sundown on 21/3/1. Request a room with Chasma-- and don't be a transparent fuckass. If you're followed, you're shit out of luck. Bring ideas, a pack, and a can-do attitude. No one else is going to save our asses.[/div][/spoiler][/tab][/tabs]
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border: 4px solid #05B5B4;][FONT=Merienda][url=https://discord.gg/dm83kTy]Discord[/url] | [url=https://www.iwakuroleplay.com/threads/heart-of-the-world.182305/]IC Story[/url] | [url=https://docs.google.com/drawings/d/1KycbmvEQVKbVFcERUDG_6IZkOPueMyMd4V2BCHph1wE/edit?usp=sharing]Relationships[/url] | [url=https://docs.google.com/spreadsheets/d/1ODkz7SuSlVPiuHp-QAF36AvWKzrJ9wBa3atsCr_h5UA/edit?usp=sharing]Timeline[/url][/FONT][/div][/div][tabs]
[tab=Introduction][div=padding: 4px 4px 0 4px;][div=height: 300px;
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[div=display: inline-block; font-size: 35px; line-height: 30px;]A[/div]etheria: an ancient world wrought of mystery and magic. It is said that, during formation of the tiny planet, Aetheria was in turmoil. Unbalanced magic tore the world apart, pushing up mountains, shifting continents, and spitting molten rock up from the depths. The world burned, tremored, cooled, and was ravaged by wild magic again and again. And yet, despite the chaos, life endured. Perhaps the world took pity on the struggling creatures, or perhaps it's simply the way of magic, but the chaotic energy began to coalesce in the centre of the world and from it grew a tiny sapling.

As the years passed, the sapling grew into a vast tree which would become the very heart of the world, stabilizing the chaotic energy to maintain balance and harmony in cycles of prosperity and dormancy. Civilizations grew and, eventually, all of Aetheria fell under the rule of the Taitellen Empire. Seeking to put an end to the periods of the land's dormancy, the Empire took away the protective stones that permitted the Heart of Aetheria to flourish.

Now, the world has begun to wane and rebellion is stirring.[/div][/div][/tab]

[tab=The Letter][div=padding: 4px 4px 0 4px;][div=display: inline-block; margin: auto; border: 1px white solid; height: 225px; overflow-y: auto; text-align: left; padding: 15px;][i]As a supportive party of the rebellion, you're well aware of the dangers that await, should you be discovered. 

Two months ago, a celebrated rebel leader was apprehended by the Imperial Guard. The man, Magister Kiernan, was a well-known scholar and one of the visionaries behind the rebel cause and his punishment adequately reflected his crimes against the Empire. An announcement was made, and Kiernan was publicly executed by way of beheading. If his imprisonment hadn't been enough to stifle rebellious tendencies, the execution surely was, and many rebels fled Taitelle to regroup in other territories. Rumours that had been circulating about another task Kiernan had begun were immediately hushed, and for two months no one has spoken of ancient Trees or dying lands. 

Until today, that is, when you discover a curious piece of parchment that could only be meant for a rebel supporter... [/i][/div]

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[FONT=Bilbo Swash Caps][COLOR=black][SIZE=24px]5 Lekthas, 3rd Quarter of the Crone, 192 TE


I regret to inform you that the rumours are true: the Heart of Aetheria is dying.

I understand that a letter of this nature seems an unusual method of communicating this, but in the present circumstances, it is a necessary precaution: I cannot risk direct communication at this time. We are reaching a critical situation and action must be taken. As you read this, I am quietly assembling a group of scholars, mages, and soldiers who support the cause, and I must ask that this be kept secret, at least for now.

We are now beginning to see the effects of our actions those years ago, and the situation is dire. Reports from coastal cities are steadily increasing, bringing messages of failing crops and emaciated cattle. Hunters are taking less prey and rates of wildlife predation have increased far beyond what is common in a dormancy cycle. Thus far, these reports have been kept quiet. The Empire was sending meagre relief efforts to the affected areas, though it quickly became far more than they could handle. The efforts are being halted, as the Emperor has decided the plight of these areas must be due to rebel sabotage and does not merit attention or aide.

Fatalities are on the rise as magical instability increases- something I'm sure you have already seen. Where possible, these deaths are also being attributed to rebel attacks and, otherwise, ignored. They are refusing to see what is plainly before their eyes, and Aetheria and all her people are going to pay the price.

As you know, fifty-one years ago, the Empire forcibly removed the guard stones from the Tree. In those fifty-one years, the Tree has been unable to enter dormancy and revitalize itself. The argument was that no dormancy meant limitless prosperity-- but our research indicates that without dormancy cycles, the Tree can neither regulate magic nor support prosperity in the land.

Without dormancy cycles, I am confident the Tree will die.

No matter how many times he is confronted with evidence, the Emperor refuses to listen. I worry he is so blinded by the threat of revolution and repercussions of what it would mean if our research is correct (which it is), he refuses to see the truth. The more we press him to take action, the more obstinate he becomes.

Two weeks ago, our most outspoken scholar, Magister Avelissa, was sent to Portwatch to "observe the conditions there," and we have not heard from her since… I now fear the worst.

The crystalline guard stones removed from the tree have been destroyed, save for the sample specimens that remain in our study. I plan to take these pieces, journey through the Forest of the Ancients, and return them to the Tree. Experiments with the crystals and bark samples taken from the Tree have given us reason to believe that even the smallest piece of crystal may act as a catalyst and restore what we so foolishly removed.

This will not be an easy undertaking, especially when the Empire discovers what I am doing, as I have no doubt they will. However, it is a risk I am willing to take- and a risk that is necessary if we are to preserve the Aetheria we know and love. Should the Heart of Aetheria be lost, so too shall we.

[S]Please send return word using the same enchantment by which this message was concealed. If you are interested in furthering your support, I will then contact you with the date, time, and location of our first gathering to discuss options and concerns, and determine how best we may proceed.[/S]

[S]For dissolution, harmony, and a free Aetheria![/S]

[S]- Kiernan[/S][/SIZE][/COLOR][/FONT]

[FONT=Over the Rainbow][SIZE=24px][COLOR=#B8312F]6-3-1, 193 TE

If you think we're giving up because of a little public execution, you are sorely mistaken. To those who wish to actually make a contribution to the world that enables your existence, be at the Randy Gander in the Taithros outskirts by sundown on 21/3/1. Request a room with Chasma-- and don't be a transparent fuckass. If you're followed, you're shit out of luck. Bring ideas, a pack, and a can-do attitude. No one else is going to save our asses. [/COLOR][/SIZE][/FONT][/div][/div][/tab]

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[div=display: inline-block; font-weight: bold;]Hello and welcome to [i]Heart of the World[/i]![/div]

If you're looking for a fantasy save-the-world adventure with rebellion, a heist, and hippie communes, you've come to the right place! Take a look around and please be sure to read the rules! If you have any questions, let us know!

[div=display: inline-block; font-weight: bold;]GM[/div] - [USER=20897]@DinoFeather[/USER] 
[div=display: inline-block; font-weight: bold;]co-GM[/div] - [USER=9481]@Lillian Gray[/USER] 

[div=display: inline-block; font-weight: bold;]Rules and Guidelines[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Adept Writers[/div] - Please be able to produce several solid paragraphs with relevant content and demonstrate a knowledge of the English language.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Active Players[/div] - We're asking for a minimum of one post per week to keep people active and interested! However, if something comes up and you need more time, or if you'll be inactive for a period but are still interested, please let us know-- real life always comes first![/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Respectful Players[/div] - Drama? In character only! We're looking for good attitudes and respect for others. It's okay to have conflict now and then, but it will be resolved in a mature and respectful manner, or you're outta here. If you have an issue, please come to us.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]GMs in Control[/div] - Please do not attempt to hijack the plot or attempt to spin the story to be only about your character. We aim to involve everyone, and if there is a special plot point you'd like to explore, please speak to us about it for approval. GM word is law.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Player Autonomy[/div] - Do not control other peoples' characters! Also, please don't conflate what you, the player, knows with what your character knows.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]All Iwaku Rules Apply[/div] - If you are unfamiliar, please go review them![/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Creative Contribution[/div] - Want to help us flesh out the world by adding a bit of your own content? Awesome! Have an idea you think we should try? Let us know! We want to hear from you, but we do need to approve ideas before they're just added in to the world.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Sense of Humour[/div] - While there will be serious moments, injury, and possibly even death, this is not intended to be a dark or "edgy" RP.[/div]
[div=margin: 5px 0 5px 10px; display: inline-block;]❧ [div=display: inline-block; font-weight: bold;]Mature Players[/div] - Preferred* There won't be graphic sex scenes in posts and what-have-you (PM the person, if that's your jam), but there will be strong language, violence, and lewd allusions.[/div]
[center]And most importantly-- HAVE FUN![/center]

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[url=https://discord.gg/5V4V3z]Discord[/url]
More soon!
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[tab=The World][div=padding: 4px 4px 0 4px;][div=height: 300px;
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Aetheria is composed of one land mass, a supercontinent (much like Pangaea) with a few outlying islands. The climate ranges from tropics to at its southernmost points, to tundra in its north. Volcanoes and earthquakes occur in select regions, though almost exclusively in the southern parts of the world. Some mountain ranges have long-dormant volcanoes with still-active geothermal springs. The wildlife found in Aetheria includes both the common and the fantastic, from sheep and horses to wyverns and ancient, unnamed guardians of the forests.

Orbiting the planet are three moons known as the Maiden, the Mother, and the Crone. The Maiden is the closest of the satellites and has the shortest orbital period. It is a small, white-coloured moon that is highly reflective. The Mother is the largest moon, silver-green in colour, and lies between the other two satellites. Reddish in colour and irregularly shaped, the Crone is the smallest and most distant of the moons and has the longest orbital period.
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[tab=Heart of Aetheria][div=padding: 4px 4px 0 4px;][div=height: 350px;
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padding-right: 3px;]The Tree is also called "The Heart of Aetheria" as it is connected to the magic that permeates the world and all life on it. The Tree grows at (roughly) the centre of the world's land mass and its roots are said to reach to the shores of the seas, though this has yet to be either proven or disproven. The base of the tree's sprawling roots is surrounded by rocks with crystalline growth that is found nowhere else on Aetheria.

What is known is that the immense tree is incredibly ancient and is thought to date back to the formation of the Aetherian Continent. It stands roughly 250' tall and spreads nearly 200' across its canopy. The Tree grows in a low valley of ancient forest which remains temperate throughout the year. It is theorized that the Tree keeps the region largely untouched by the changing seasons, though research is still inconclusive. The Tree's foliage does not change or fall throughout the year.

Every ten years on average (spanning anywhere from 8-12 years), the tree enters a state of dormancy. For approximately three months leading up to dormancy, the Tree sheds its leaves and many of the smaller branches fall as well. As the Tree enters its dormant state, the crystals (usually benign) rapidly spread over the tree until it is fully encased. The crystallization process is incredibly quick and occurs within the span of a single week. Once encased, the Tree remains this way anywhere from one to two years.

While the Tree is dormant, the land slowly wanes into dormancy as well. Crops are usually stunted and harvests are small. Withering flora supports fewer prey animals, often causing predators to become bold from hunger. Additionally, magic experiences severe instability while the Tree is dormant, as it is unregulated at that time. After its dormancy cycle, the crystals recede back to small nodes at the base of the tree. The land becomes vibrant once more and magic regains its stability.

No one knows what triggers the crystals to grow and recede, but it is hypothesized that Tree and the crystals share a sort of symbiosis. During the prosperity cycle, it is thought that magic collects and coalesces in the crystals, and when the Tree moves into dormancy, the crystals encase the tree to help restore its magical potency.

Essentially, the Tree regulates both magic and life on Aetheria. In a way, the Tree respirates magical energy, drawing in the unstable energy before releasing it, stabilized, back into the world through its roots and leaves. While the Tree is dormant, it is unable to filter or release energy back into the world, which causes the land to wither. It also causes magic to become incredibly unstable and highly unpredictable. Mages may experience standard results from their magic, nothing at all, or even catastrophic bursts of magic.
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[tab=Territories][div=padding: 4px 4px 0 4px;][div=height: 300px;
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The smallest and most densely populated territory, Taitelle is home to the Imperial city of Taithros. While it began as a human territory, it is now home to the largest and most diverse market in the world. The easternmost of the five territories, Taitelle is largely farmland and temperate deciduous forest. Due to its wealth and open access to ports and trade routes, Taitelle imports good from all over Aetheria, then exports them to other territories.

Major Cities:
[INDENT]❧ Taithros - Capital - Imperial City and home to the Aetherian Market and prestigious Magisteria Academy[/INDENT]
[INDENT]❧ Cirhelm Harbour - Moderately-sized port city[/INDENT]
[INDENT]❧ Eldan - Moderately-sized city near expanses of pasture and farmland[/INDENT]
[INDENT]❧ Kelna - Moderately-sized logging city[/INDENT]
[INDENT]❧ Khal Miras - Large goblin-built city that houses several universities [/INDENT]
[INDENT]❧ Portwatch - Large port city and harbour where Imperial ships are docked[/INDENT][/tab]

[tab=Estura]
The largest of the five territories, Estura is moderately-populated, largely due to Port Emswyn and the two goblin cities of Khal Dural and Khal Varrin. Outside those cities, the population is composed mainly of centaurs--  with some satyrs and a small handful of nymphs calling Estura home as well. The territory is temperate deciduous and alpine forests with mountainous regions and estuaries along the western coast.

Major Cities:
[INDENT]❧ Caelora - Capital - More a large collection of camps and villages than a true city [/INDENT]
[INDENT]❧ Khal Duran - Moderately-sized goblin-built city and home of the renowned Runic Workshop[/INDENT]
[INDENT]❧ Khal Varrin - Large goblin-built city and first established city in Aetheria [/INDENT]
[INDENT]❧ Port Emswyn - Moderately-sized port city; essential for trade [/INDENT]
[INDENT]❧ Thaemar - Small collection of villages inhabited almost exclusively by centaurs and satyrs[/INDENT][/tab]

[tab=Wyndfel]
The northernmost territory and only marginally smaller than Estura, Wyndfel is moderately-populated. While most races have made a home in Wyndfel, the largest percentage of the population is horned. While the southernmost portion of the territory is temperate deciduous forest, mountains, alpine forest, and tundra in the far north easily make Wyndfel the coldest of the territories. 

Major Cities:
[INDENT]❧ Tórlinn - Capital - Large city well-known for its mines and forges[/INDENT]
[INDENT]❧ Karste - Moderate collection of horned villages and lodges[/INDENT]
[INDENT]❧ Rola - Small logging city[/INDENT]
[INDENT]❧ Stoksós - Large collection of horned villages and lodges[/INDENT]
[INDENT]❧ Windermere - Moderately-sized city along a freshwater lake[/INDENT][/tab]

[tab=Luras]
The second smallest and the southernmost region, Luras has some broadleaf forests in the northern portions, shifting into open grassland and eventually into tropical forests in its central and southern regions. Mountains in the west contribute to an area of desert scrubland, which extends nearly to the city of Talos. The southern reaches of the territory are home to large riverways, estuaries, and several dormant volcanoes. The population in the southernmost portion of Luras is comprised mostly of Lamia, though the capital city of Tumana is highly diverse. 

Major Cities:
[INDENT]❧ Tumana - Capital - Large and diverse city on the shores of a vast freshwater lake; produces silk[/INDENT]
[INDENT]❧ Briar Glen - shared border with Ventha - Large and sprawling commune of forest homes and camps[/INDENT]
[INDENT]❧ Capivala - Moderately-sized collection of camps and villages of predominantly mountain centaurs, hosts wool festivals[/INDENT]
[INDENT]❧ Merizoc - Small city that is almost exclusively populated by lamia[/INDENT]
[INDENT]❧ Rovecas - Moderately-sized port city valued for trade[/INDENT]
[INDENT]❧ Talos - Moderately-sized city that serves as a stopover before/after travelling through the desert region of Luras[/INDENT][/tab]

[tab=Ventha]
Falling in the middle of both size and population, Ventha is mostly grassland and marshes. The southernmost region, especially along the Luras border, is tropical forest. The archipelago extending from the southern tip of the territory is home to several volcanoes, both dormant and active. Northern Ventha provides most of the Empire's farmland and pasture for livestock. 

Major Cities:
[INDENT]❧ Aneford - Capital - Large and diverse trade city[/INDENT]
[INDENT]❧ Briar Glen - shared border with Luras - Large and sprawling commune of forest homes and camps[/INDENT]
[INDENT]❧ Draycott - Moderately-sized city with emphasis on agriculture[/INDENT]
[INDENT]❧ Morath - Moderately-sized city with an animal black market; largely ignored by Empire [/INDENT]
[INDENT]❧ Port Venmore - Large port city used in trade and a restocking point before Stillharbour[/INDENT]
[INDENT]❧ Stillharbour - An ever-growing city on an island, favoured for its weather; parts were never rebuilt after disasters[/INDENT][/tab]

[tab=Forest of the Ancients]
Here be the tree. Super dense forest filled with giant creatures. Surrounded by treacherous mountains on all sides. More info soon. 

[/tab]
[tab=Notes]
Though each territory is ultimately governed by the Taitellen Empire, each also has a small council that helps oversee each region. The council of each territory is located in the capital city and must report to the Empire on a regular basis.
[/tab][/tabs][/div][/div][/tab]

[tab=Timeline][div=padding: 4px 4px 0 4px;][div=height: 300px;
overflow-y: auto;
overflow-x: hidden;
padding-right: 3px;]Before - World formed, unbalanced, no cycles

A few million years come and go...

0 - Tree Grows, cycles emerge but are erratic
301 - First recorded manuscript date
435 - First major city (Khal Varrin) founded
479-502 - Territories of Estura and Wyndfel established
583-599 - Venthan Skirmishes
600 - Ventha splits from Wyndfel
713 - Tree reaches maturity, cycles stabilize and adapt regular pattern
852 - Luras peacefully splits from Estura
883 - Prosperity cycles hypothesized
898 - Taitelle territory negotiated
909 - Taitelle established
911 - Expeditions into Forest of the Ancients charted
912 - Stories of the Heart of Aetheria confirmed
913-915 - Limited studies of the Tree performed
916 - Research outpost attacked during dormancy cycle, studies abandoned
918 - Prosperity and Dormancy Theory proposed
927 - Taithros established
1,051 - Iryal Taites takes Taitellen throne
1,101 - Taitellen occupation of Ventha
1,102 - Wyndfel-Estura-Luras Negotiations; territories remain, but under Taitellen rule
[hr][/hr]
0 TE [Taitellen Empire] Taitellen Empire Formed, Taithros established as Imperial Capital
9 TE - Lamia stronghold of Merizoc cedes control to the Empire
59 TE - New research of Tree proposed
63 TE - Prosperity and Dormancy Cycles retesting begins
111 TE - Guard Stone piece removed from Tree for study
113 TE - Research team withdrawn from Tree during attack
121 TE - Removal of Guard stones proposed
139 TE - Partial removal of Guard Stones, majority of research team lost
145-153 TE - Wyndfel skirmishes
176 TE - Eruption of Mt. Kinsae, Stillharbour destroyed, earthquakes/tsunami hit Ventha/Luras
176-191 TE - Relief and reconstruction efforts
203 TE - Guard Stone removal deemed necessary
242 TE - Guard Stones effectively destroyed by Emperor Ruslan; dormancy cycles cease
281 TE - Sovereignty Treaty proposed by Emperor Ruslan
282 TE- Emperor Ruslan dies, Emperor Petros crowned
283 TE - Sovereignty Treaty retracted by Emperor Petros
285 TE - Rumors of rebellion begin
292 TE - Magister Kiernan beheaded for crimes against the Empire
293 TE - Present Day
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[tab=History][div=padding: 4px 4px 0 4px;][div=height: 300px;
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padding-right: 3px;]Nearly three hundred years ago, the Taitellen Empire seized control of Aetheria. Having risen from the smallest and most recently-formed of the Aetherian territories, Taitelle grew quickly, striving to match the other territories in terms of exports and progress. The true driving force behind Taitelle's growth was the Taites line, which still holds power today. Having first worked toward the vision of a human-governed territory, Iryal Taites helped establish the capital city of Taithros from which much of Taitelle's strength grew. It took little time, however, for that vision to become greed and a hunger for power unlike anything Aetheria had before seen.

Under the guise of progress, Taithros gained the support of the the goblin city of Khal Miras. Expanding opportunity drew centaurs, satyrs, and even horned to the flourishing territory, effectively creating the largest and most diverse market in the world. Trade roads quickly fell under Taitelle's grasp and, coupled with the advent of efficient trade ships, the territory was quick to establish port cities in neighbouring Ventha. Proposed as a means of expedited trade, the ports were ultimately used in the occupation of Ventha.

The Venthan occupation in 1,101 was used as a means of forcing negotiations between the other territories, bringing them under Taitellen rule. In the year 1,103 (0 TE), the Taitellen Empire was formed, thus marking the end of the free era in Aetheria.

Over the next decade, the last vestiges of resistance ceded to the Empire and Taitelle gained total control of Aetheria. While the territories were largely permitted to retain their existing cities and cultures, the increase in taxes and demand for soldiers steadily grew. Access to the trade routes became ever more restricted, and steep tolls were put in place even for non-mercantile travellers. Contributions of timber, stone, fibre, and ore became an expected commodity, each territory being assigned a quota to meet as their "tribute" to the Empire.

With the influx of goods and wealth, coupled with the diverse population of the Imperial Capital, Taithros became a bastion of academic and artistic growth. Such talents flourished in the prestigious Iryal Academy, and both mages and scholars alike sought training within its walls.  Eventually, more thorough research was proposed to better understand what caused the cycles of the Tree to wax and wane. But venturing into the Forest of the Ancients is a perilous task, and the expedition was cut short when the researchers were attacked by the giant creatures who protect the sacred lands.

Another research team did manage to remove a piece of a Guard Stone and returned it to Taithros for study. Their findings suggested that the Guard Stones and Tree shared a connection and that it was the Stones causing the cycles of dormancy. The Guard Stones were partially removed in 139 TE, but skirmishes for control of the Wyndfel capital took priority.

It wasn't until the eruption of Mt. Kinsae destroyed Stillharbour and triggered earthquakes tsunamis to devastate parts of Ventha and Luras that the Empire decided the dormancy cycles had to be stopped. With tribute failing to come in and with spending time, resources, and manpower in their (albeit perfunctory) relief efforts, the Empire became increasingly worried about sustaining their immoderate lifestyles during the lean years to come. In 242 TE, the Guard Stones were forcibly removed and destroyed by Emperor Ruslan Taites.

In the years to come, it seemed their solution had indeed been a sound one. The periods of dormancy ceased, there was no longer magical instability or withering crops during the lean years. Instead, there were years of uninterrupted prosperity. Emperor Ruslan, feeling the Empire had overcome the greatest obstacle Aetheria had put in their way, proposed that the territories be given their sovereignty. The was no need to give tribute when the world was so prosperous.

Ruslan, however, was dead within the year and his son, Petros, took the throne. Less than a year later, the proposal of sovereignty was retracted by Petros. Taxes and tolls climbed higher and higher and the dissent from the other territories grew louder. Soon, rebellion was brewing-- even in the Imperial City of Taithros. And then, the land began to wane. Slowly at first, only the very edges of the world, but it began to creep inward. Crops were beginning to fail and more and more reports of hungry villages were sent to the Capital. It was there Magister Kieran decided action must be taken to reverse what had been done.

If only he'd lived to see it through...
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[tab=Calendar][div=padding: 4px 4px 0 4px;][div=height: 300px;
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padding-right: 3px;]First Cycle [Season of the Maiden]
1st Quarter (January)
2nd Quarter (February)
3rd Quarter (March)
4th Quarter (April)

Second Cycle [Season of the Mother]
1st Quarter (May)
2nd Quarter (June)
3rd Quarter (July)
4th Quarter (August)

Third Cycle [Season of the Crone]
1st Quarter (September)
2nd Quarter (October)
3rd Quarter (November)
4th Quarter (December)

Lekthas LEK-thas (Monday)
Kilthas KEEL-thas (Tuesday)
Winthas WEEN-thas (Wednesday)
Melthas MEL-thas (Thursday)
Hirthas HERE-thas (Friday)
Silthas SEAL-thas (Saturday)
Cetthas KET-thas (Sunday)

Dates written as

17-3-1 192 TE  - 17th day of the 3rd quarter of the 1st cycle, year 192 TE

17-3-1 would be March 17th
4-4-3 would be December 4th
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[tab=Centaur][div=padding: 4px 4px 0 4px;][div=height: 300px;
overflow-y: auto;
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padding-right: 3px;] Centaurs are a highly diverse race, having closely related yet still dissimilar physical attributes. Those living in more open plains and mountain foothills (plains centaurs) share a likeness with equines. Centaurs dwelling in forested regions (forest centaurs)  are cervine in appearance, often growing antlers. The centaurs who populate the mountains (mountain Centaurs) are akin to camelids and grow thick wool. Depending upon the particular group of centaur, their interests, trades, and lifestyles vary.

While centaurs originated in Estura, they have spread beyond its present-day borders. Many plains centaurs still reside in Estura, though some have moved to settle in the southern reaches of Wyndfel, as well as parts of Taitelle and Ventha. Plains centaurs are lax in their traditions and take to other customs easily. Some even live comfortably in large cities, taking on a wide range of trades and skills, though they often prefer wide open spaces and smaller villages.

Forest centaurs are, largely, inclined to remain in the wildest parts of Estura, travelling in nomadic herds, primarily composed of hunter-gatherers. Some of the finest archers in Aetheria are, forest centaurs are known for crafting bows of superior quality, as well as fine wooden spears. Relatively few in number, forest centaurs are somewhat aloof and tend to keep to their own, though it's not completely unheard of to come across them in cities now and again.

Mountain centaurs are easily the most gregarious of their kind, though many opt to live in mountain villages rather than cities. Semi-nomadic, many mountain centaurs are sheepherders and specialize in weaving, dyes, and woolcraft. Their colourful blankets and cloaks are highly valued, as are their intricately-carved wooden ornaments. While it may be a trek to reach their homes, any travellers are greeted with warm hospitality.

Despite their many differences, most centaurs are highly attuned with nature and harbour a deep respect for Aetheria and all life on it. Many worship the Ancient Ones and honour them by observing events such as eclipses and solstices as holy days. Though they are not often drawn to academics, they are the first recorded race to name the constellations and celestial bodies.

While all centaurs have keen senses, they suffer from poor low-light vision and are not gifted swimmers. Some may be able to cross small, shallow distances in water, but they are simply not cut out for prolonged swimming. Size varies greatly, depending on which type of centaur an individual is. Plains centaurs are generally the largest, reaching heights between six and eight feet; forest centaurs average around six and a half feet, while mountain centaurs generally stand five and a half to six feet tall. Hair, skin, and fur colour varies greatly between individuals. Their average life span is 80 years.

[center][url=https://i.imgur.com/vVg1mBl.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/vVg1mBl.png[/icss][/url][url=https://i.imgur.com/kLZS6Gz.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/kLZS6Gz.png[/icss][/url][url=https://i.imgur.com/190YpO5.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/190YpO5.png[/icss][/url][/center]

[div=display: flex;][div=flex: 1;
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line-height: 16px;]Pros:[/div]
[div=height: 150px;
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text-align: justify;]Plains
❧ strength and endurance
❧ high constitution
❧ keen senses

Forest/Mountain 
❧ sure-footed
❧ keen senses
❧ agile jumpers (Forest)
❧ excellent climbers (Mountain)[/div][/div]
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Plains
❧ lower agility
❧ poor swimmers
❧ poor dark-vision

Forest/Mountain 
❧ lower running endurance
❧ poor swimmers
❧ poor dark-vision[/div][/div][/div]
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[tab=Goblin][div=padding: 4px 4px 0 4px;][div=height: 300px;
overflow-y: auto;
overflow-x: hidden;
padding-right: 3px;]Perhaps one of the most adaptable races on Aetheria, goblins are fairly widespread. Originating in the mountains of Estura, they have steadily expanded into the other territories and developed several major cities. Industrious and inquisitive by nature, goblins are often tinkerers, inventors,  and tradesworkers-- though they tend to serve their own unusual purposes rather than appeal to a higher order. As such, they can come across as chaotic to those unfamiliar with their methods.

While goblins can be fiercely competitive, they have little in the way of gender roles or age restrictions. Whoever does it the best or the fastest takes the prize, so far as they're concerned. Children are often raised in groups and take on apprenticeships or develop their own unique skill as they grow. A goblin who lacks a dedicated trade or skill is highly frowned upon.

Having first been cavern-dwellers, goblins are small beings compared to many. They average between three and a half to just over five feet tall and are usually lithely built. Their complexions range from brown to grey to shades of green, blue, and purple. Some have long hair, while others have a short, dense fur around their face and head. All have large ears, somewhat flat faces, claw-like nails, pointed teeth, and prehensile feet.

They are adept climbers and navigate well in the dark. They have keen senses, including sharp vision and sense of smell, as well as excellent hearing. Unlike many of the other races, goblins are obligate carnivores and require meat or fish to sustain long-term health. They are generally quick-- fast movers, fast thinkers, fast talkers-- but suffer in terms of strength and stamina. Their average lifespan is 65 years. (It should be noted that this number does not accurately reflect a natural lifespan, as goblins have an unfortunate tendency to blow themselves up or die in other equally-dangerous, self-inflicted situations.)

[center][url=https://i.imgur.com/GhkYjUK.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/GhkYjUK.png[/icss][/url][url=https://i.imgur.com/CwpPJ4s.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/CwpPJ4s.png[/icss][/url][url=https://i.imgur.com/jq0DGTl.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/jq0DGTl.png[/icss][/url][/center]

[div=display: flex;][div=flex: 1;
margin: 10px;
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❧ dexterous and stealthy 
❧ keen senses and dark-vision
❧ resistant to most poisons
[/div][/div]
[div=flex: 1;
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❧ weaker physical strength
❧ obligate carnivores
❧ low endurance[/div][/div][/div]
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[tab=Horned][div=padding: 4px 4px 0 4px;][div=height: 300px;
overflow-y: auto;
overflow-x: hidden;
padding-right: 3px;]Sturdy and stubborn, horned are one of the most resilient races of Aetheria. They are a proud but markedly friendly people, renowned for their metalwork and leather crafting. Semi-nomadic, horned split their time and their trades by season, cultivating quick-growing crops and working leathers in the summer months before retreating to winter lodges and mountain forges to weather storms and blizzards.

Horned live and travel in large groups and are a family-oriented people, though their definition of family isn't limited to blood relatives. Friends or even stranges taken into a group of horned quickly become "family" to them, and are readily welcomed into their homes and lives. While many horned excel in smithing and leatherworking, they take on a diverse set of trades. Many also enjoy cooking for large groups-- even if not as a profession.

Hardy and well-adapted to the cold, the horned make their homes in the mountain ranges of Wyndfel. In the summer months after the snows have melted, they descend to valley villages to tend crops and hunt, stockpiling for winter. Strong, and well-built, horned are taller than most, standing between 6' to 7' in height. Unsurprisingly, all horned possess cranial horns, though the shape varies somewhat between individuals. Pointed ears also range in size, and their skin tones come in virtually every colour. Horned also harbour a fondness for body art and piercings.

Though not quite as agile as satyrs, horned possess large, cloven hooves that allow for excellent navigation of rocky and difficult terrain. Horned have keen hearing and fair low-light vision, as well as excellent resistance to the cold. A hardy constitution provides excellent stamina and impressive overall strength. Their average lifespan is 85 years.

[center][url=https://i.imgur.com/RkYyACL.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/RkYyACL.png[/icss][/url][url=https://i.imgur.com/vrn27Ry.jpg][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/vrn27Ry.jpg[/icss][/url][url=https://i.imgur.com/UUTyCVd.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/UUTyCVd.png[/icss][/url][/center]

[div=display: flex;][div=flex: 1;
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line-height: 16px;]Pros:[/div]
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❧ sturdy and resilient
❧ good constitution in cold climates
❧ navigates terrain easily[/div][/div]
[div=flex: 1;
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❧ often stubborn or hot-headed
❧ can occasionally be blinded by pride
❧ overly competitive[/div][/div][/div]
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[tab=Human][div=padding: 4px 4px 0 4px;][div=height: 300px;
overflow-y: auto;
overflow-x: hidden;
padding-right: 3px;]The most widespread race in Aetheria, humans have ventured far beyond their origins in Taitelle and Ventha, and into the five different nations of the continent. Their personalities and skills are as diverse as the nations they've delved into, but they are no more or less unique than the next. Due to the fact they are not inhibited by highly-specialized natural or physical traits, humans have the advantage in that they are capable of choosing almost any skill or trade. They may however, find themselves outperformed by other races in their chosen trades.

Humans have proven to be (alongside goblins) one of the most adaptable of the races, and ultimately, the most wide-spread. Capable of acclimating to virtually any climate, humans have ventured to the extremes of the continent. Both hot-headed and temperate, wise and forgetful, the history of the human race has been filled with both bitter feuds, and innovative discovery and wealth. Their natural lifespan allows for both a moderate balance of work and family. Most humans take on one partner, and raise their children in a single family home.

Like the other inhabitants of Aetheria, humans are a highly diverse race, with complexions ranging from dark brown to pallid white. Hair colour and texture is greatly varied, as are height and build. Humans generally range between 5'3" and 6'3" in height. Unlike some races, humans have poor dark vision and somewhat limited senses.

The skillset of the average human is just that-- average. And, though they may not be the strongest, fastest, or most specialized, humans are not lacking in physical ability-- possessing fair speed, strength, and endurance. They are adequate climbers and swimmers. Perhaps the most valuable and celebrated human trait is their determination-- which has allowed them to compete with other, more specialized races. Their average life-span is 80 years.

[center][url=https://i.imgur.com/WtHvCIA.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/WtHvCIA.png[/icss][/url][url=https://i.imgur.com/NInclKn.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/NInclKn.png[/icss][/url][url=https://i.imgur.com/8y5WYfj.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/8y5WYfj.png[/icss][/url][/center]

[div=display: flex;][div=flex: 1;
margin: 10px;
padding: 5px;
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text-align: center;][div=display: inline-block;
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line-height: 16px;]Pros:[/div]
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❧ balance of strength speed, and dexterity
❧ indomitable spirit
❧ adept mages[/div][/div]
[div=flex: 1;
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❧ lowered senses
❧ poor dark-vision
❧ incredibly average[/div][/div][/div]
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[tab=Lamia][div=padding: 4px 4px 0 4px;][div=height: 300px;
overflow-y: auto;
overflow-x: hidden;
padding-right: 3px;]The last race to cede their resistance against the Empire, lamia remain largely sequestered in the jungles of Luras and Ventha. Though not truly xenophobic, lamia tend to be a reserved people and somewhat wary of strangers. Some do travel, but not usually without reason and seldom to colder regions of the world. One of their most prominent trades is the crafting of jewellery with abalone shell and pearl, which many lamia clans pride themselves on.

Lamia often live in small, close-knit clans that populate villages interspersed through the dense southern jungles. While many clans opt to live on the ground and somewhat close to the coastlines, a fair number of clans opt to build their homes and villages in the trees. Long ago, some small clans split from those on land and now make permanent homes in the sea, seldom interacting with outsiders.

Well-adapted for a diverse habitat, lamia have powerful bodies that make them adept climbers and swimmers. Swift and silent, they also make skilled ambush hunters, though they do not fare well in an extended chase. Skin, scale, and hair colours vary greatly. Some have skin colour that differs from their scales, while some have the same patterns or colouration over their entire body. Regardless of outward appearance, all lamia have pointed ears, sharp teeth, and suffer from slight nearsightedness. Most lamia "stand" between 5'6" and 6'6" when upright. From head to tail, most fall between 12' to 18' in length, though there are extremes on either end.

To compensate for their visual impairment, lamia have developed an exceptional sense of smell, which can provide them with information about their immediate surroundings. While they are not cold-blooded like reptiles, they are highly susceptible to cold and must take precautions in cooler climates. Like Goblins, lamia are obligate carnivores and require meat or fish for sustained health. Though wary of strangers, lamia can be a passionate people and are fond of their traditions and practices. Their average life span is 100 years.

[center][url=https://i.imgur.com/kRVHWiI.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/kRVHWiI.png[/icss][/url][url=https://i.imgur.com/B4BfSON.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/B4BfSON.png[/icss][/url][url=https://i.imgur.com/RF9zfNE.jpg][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/RF9zfNE.jpg[/icss][/url][url=https://i.imgur.com/d3HExHE.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/d3HExHE.png[/icss][/url][/center]

[div=display: flex;][div=flex: 1;
margin: 10px;
padding: 5px;
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❧ very quick with powerful bodies
❧ excellent swimmers and climbers
❧ keen sense of smell[/div][/div]
[div=flex: 1;
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❧ lower constitution in cold temperatures
❧ obligate carnivore
❧ poor vision[/div][/div][/div]
[/div][/div][/tab]

[tab=Nymph][div=padding: 4px 4px 0 4px;][div=height: 300px;
overflow-y: auto;
overflow-x: hidden;
padding-right: 3px;]Thought to have originated in the dense forests of inner Aetheria, Nymphs are a highly unique race, as varied as the countless plants found across the continent. Preferring to live in or near the ancient forests, nymphs are rarely found in cities and away from nature. Many nymphs act as caretakers of the natural world, not finding it necessary to pursue a trade or skill. Every now and again, one may encounter a nymph who has accepted work as a gardener or land steward, though they mostly keep to themselves.

While many nymphs live in small groups or "groves" throughout and around inner Aetheria, others prefer solitary lives and often travel the land, keeping largely to areas of low population. There is little, if any, physical distinction between the sexes, though most nymphs are able to manipulate their bodies to emphasize or lessen different physical attributes. Nymphs grow and mature quickly, and parenting roles are often of a short duration, though all share a connection through nature by which a collective of general information is handed down.

Nymphs possess a unique ability to meld with trees and other large plants, allowing them to temporarily become one part of the same organism. This ability allows them to restore themselves without needing to eat or sleep, but instead drawing energy from their host plant. Though it's rumoured that nymphs and other races are able to share intimacy, they are unable to reproduce in such a way. For propagation to occur, two or more nymphs must meld with the same plant, yielding an offspring that shares traits from the parents and their host plant.

Because of their diversity, nymphs vary wildly in size, colouration, and general appearance. Some have thick, barklike skin, while others are smooth and delicate. Some appear almost identical to trees and plants, while some opt to shift into a more humanoid state-- and some fluctuate between. Nymphs range in size from 4' to 7' and most are lithely built. Despite delicate appearances, many nymphs possess surprising physical strength and are adept runners and climbers. They able to virtually disappear by melding with trees and plants. They do not, however, deal well with extreme temperatures and they are particularly susceptible to extreme heat and flames. All nymphs possess the ability to use earth elemental magic. Their average lifespan is 150 years. Due to their close connection with nature, nymphs are highly attuned to the changes in the environment and many are increasingly affected by the fading Heart of Aetheria.

[center][url=https://i.imgur.com/WauuTmZ.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/WauuTmZ.png[/icss][/url][url=https://i.imgur.com/0VqX7vB.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/0VqX7vB.png[/icss][/url][url=https://i.imgur.com/c7iewvh.jpg][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/c7iewvh.jpg[/icss][/url][/center]

[div=display: flex;][div=flex: 1;
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line-height: 16px;]Pros:[/div]
[div=height: 150px;
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❧ able to commune with nature
❧ can meld with plants as a means of restoration
❧ immune to plant poisons[/div][/div]
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❧ weak against fire/heat
❧ obligate vegetarians
❧ one of the most heavily-impacted by fluctuations in the world[/div][/div][/div]
[/div][/div][/tab]

[tab=Satyr][div=padding: 4px 4px 0 4px;][div=height: 300px;
overflow-y: auto;
overflow-x: hidden;
padding-right: 3px;]Originating in the forests and foothills of what is present-day Luras and Ventha, satyrs haven't spread quite as quickly as other races. Fond of their homeland, many satyrs remain in the forested glens along the Luras-Ventha border, populating the vast commune of Briar Glen. It isn't uncommon to find satyrs venturing to other cities, though many are merely travellers and choose ultimately to return home to their familiar and much-loved forests.

Perhaps the most easy-going of all the Aetherian races, satyrs cherish leisure and frivolity. Even when under stern imperial rule, they opted to share their resources, living communally-- which has gone largely unchanged with the shifting of governments. Indulgence is encouraged within their communities, and many satyrs do not take a single committed partner but pursue intimacy and romance freely. Despite not having standard families by many races' standards, they raise their children in large social groups with each member of the community having a role in a youngster's upbringing.

A nature-loving people, satyrs live simply and are well-adapted for such lives. Agile and sure-footed, they are skilled climbers and impressive jumpers. Compared to other races, they are an average size, with heights ranging from 5-6 feet. Skin and fur colour vary wildly, as does tail length and horn/antler size and shape. Facial features vary between individuals, some having more caprine features, but all satyrs have large ears and acute hearing.

Satyrs possess keen senses and are generally quite dexterous. They eat a largely plant-based diet but have very few limitations on what they will try. Due to their indulgent nature, satyrs can come across as lazy or unstructured. Because they largely pursue their interests on whims, some can be rather unreliable, often changing plans at a moment's notice. They tend to be charismatic and friendly, equally welcoming to both friends and strangers alike. Their average lifespan is 80 years.

[center][url=https://i.imgur.com/dp6PYDm.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/dp6PYDm.png[/icss][/url][url=https://i.imgur.com/7ZFJOQO.jpg][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/7ZFJOQO.jpg[/icss][/url][url=https://i.imgur.com/2Tc1Ast.png][icss="height: 150px; margin: 4px;padding-right: 4px;"]https://i.imgur.com/2Tc1Ast.png[/icss][/url][/center]

[div=display: flex;][div=flex: 1;
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padding: 5px;
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text-align: center;][div=display: inline-block;
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font-size: 16px;
line-height: 16px;]Pros:[/div]
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❧ dexterous
❧ skilled climbers and jumpers
❧ keen senses[/div][/div]
[div=flex: 1;
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❧ generally chaotic 
❧ few affiliations
❧ lower inhibitions[/div][/div][/div]
[/div][/div][/tab][/tabs][/div]
[div=margin: 5px 0;
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padding: 15px 10px 0;][div=background: url(https://cdna.artstation.com/p/assets/images/images/013/563/116/medium/grzegorz-przybys-2.jpg?1540191089) no-repeat top fixed;
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border: 4px solid #05B5B4; ][FONT=Merienda]Magic[/FONT][/div][/div][tabs]


[tab=Elemental][div=padding: 4px 4px 0 4px;][div=height: 300px;
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[INDENT]❧ Fire - ranging from lethal blasts to small hand-held flames[/INDENT]
[INDENT]❧ Water - create showers, floods, or even ice shards[/INDENT]
[INDENT]❧ Earth - split the ground beneath an opponent's feet or call for botanic aid[/INDENT]
[INDENT]❧ Air - summon winds at gale force or just a gentle breeze[/INDENT]

Elemental magic can be used for a myriad of purposes both in and out of combat. Popular in many professions and trades, elemental magic is one of the most widely-used and desired. No implement is needed to call the elements to one's aid, but it can greatly aid in concentration of magic.

Most anything can be done with elemental magic -- within reason. Ask for clarification if needed.
[/div][/div][/tab]

[tab=Illusory][div=padding: 4px 4px 0 4px;][div=height: 350px;
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[INDENT]❧ Light - creating blinding flashes and dazzling displays[/INDENT]
[INDENT]❧ Shadow - manipulate the shadows and fade away[/INDENT]
[INDENT]❧ Glamour - change appearance through use of illusion[/INDENT]
[INDENT]❧ Projection - project ethereal phantoms of people, animals, or objects[/INDENT]

Illusory mages are masters of visual manipulation and, while some are loved for stunning displays and performances, others are viewed as untrustworthy. The use of light enables mages to create environmental illusions, similar to a mirage. They are also able to create dazzling bursts of light, from simple sparks to illumination, to searing, blinding bursts of light. Those who manipulate shadows are able to stretch and bend darkness for easy concealment, as well as create shapes and figures within the shadows.

Glamour mages are able to change their physical appearance by donning a sort of magical veneer, changing something as small as a crooked nose or eye colour to something as complete as taking on the appearance of another person altogether. Glamour spells are highly convincing, however, they are not tangible. (If someone were making themselves appear taller, a person could wave a hand through the top of their head, etc.)

Projections are somewhat similar to glamour spells in that they are an ethereal creation projected by a mage-- they cannot be touched, but they can be highly convincing. When projecting, a mage can create an image of a person, animal, or object that is controlled by the mage. Controlling a projection takes considerable concentration, as all movements and actions (such as a person running) must be visualized by the mage. Those highly skilled in projection are also able to create sounds and voices to accompany their projections. Projections must be cast within a twenty-foot radius of the mage using the ability. [/div][/div][/tab]

[tab=Restorative][div=padding: 4px 4px 0 4px;][div=height: 300px;
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[INDENT]❧ Healing - heal wounds from tiny cuts to shattered bones[/INDENT]
[INDENT]❧ Channeling - draw power and vitality from one person and give to another[/INDENT]
[INDENT]❧ Purifying - cleanse poisons, venoms, and toxins[/INDENT]
[INDENT]❧ Enhancing - provide temporary but impressive boosts of vitality[/INDENT]

Perhaps the most desired mages are those who practice restorative magic. No matter their specialization, restorative mages are in high demand all over Aetheria-- but nowhere more so than in the Imperial Forces. Restorative magic, particularly the healing element, is one of the most difficult magics to master. Healers must study anatomy and medicine as part of their art, as they must know how to instruct a wound to heal for their magic to be effective. It should also be noted that healing is not usually a one-time affair, especially for serious wounds. The more severe the injury, the more healing is needed and must often be performed in several successive sessions.

Purifying is the art of nullifying poisons, venoms, and toxins. That said, mages may only purify what should not be-- that is, while a purifier may help negate the effects of a plant poison in a person, they cannot prevent the plant from being poisonous itself.

Channelers are able to transfer magical energy from one party to another. This is done through skin-to-skin contact, usually by clasping hands. A mage may only channel from those who are willing to give up magical energy, though that energy may be given to any recipient. Often, it is used to revitalize weary mages during healing or combat.

Healers and purifiers benefit from magical implements, but they aren't a strict necessity.[/div][/div][/tab]

[tab=Runic][div=padding: 4px 4px 0 4px;][div=height: 300px;
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[INDENT]❧ Offensive - gain increased strength, speed, and durability[/INDENT]
[INDENT]❧ Defensive - summon arcane shields to defend yourself and others[/INDENT]
[INDENT]❧ Warding - create wards that alert their creator to movement or magic[/INDENT]
[INDENT]❧ Enchantment - imbue inanimate objects with arcane power[/INDENT]

Favoured by soldiers, workers, scouts, and inventors, Runic magic can imbue items with increased or specialized powers, increase a person's physical prowess, generate impressive defense, and create arcane wards to aid in detection. Offensive and defensive magic are used without implements, though runic tattoos can help increase spell abilities. Offensive magic can increase a user's physical strength, speed, and general constitution. Defensive abilities include the summoning of various forms of shield that can endure both physical and magical damage.

Enchantment and warding are often skills of academics who delight in the creation of magical objects. Wards are small magical sigils, often created on paper or small stones, that can be used to serve a myriad of means. They may be used to detect the use of magic, alert someone of movement, or even to help dispel illusory magic. Enchantment imbues inanimate objects with arcane power, giving them unique or specialized properties. (e.g. a sword that is preternaturally sharp or a book in which the contents are revealed only if a reader knows the spell to display them, etc.) An implement must be used for enchantment. [/div][/div][/tab]

[tab=Subliminal][div=padding: 4px 4px 0 4px;][div=height: 300px;
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[INDENT]❧ Soothing - calm agitation, fear, or sorrow and win trust more easily[/INDENT]
[INDENT]❧ Agitating - create discord and feelings of animosity and aggression[/INDENT]
[INDENT]❧ Alteration - temporarily alter thoughts and memory[/INDENT]
[INDENT]❧ Hypnosis - heavily influence the minds of others[/INDENT]

Mages who use subliminal magic are often among the most mistrusted-- and not without reason. A highly skilled mage can utilize these abilities almost wholly undetected. Masters of mental manipulations, these mages do sometimes use their abilities for good, but many apply them for their own means. As such, laws are in place that attempts to restrict the use of subliminal magic in official or legal matters, though they are difficult to enforce. Such a skill does come with a steep learning curve, making subliminal magic the most difficult to learn and use effectively.

Soothing magic can be used to calm anger, agitation, fear, sorrow, and anxiety, often making a person less guarded, more trusting, and less careful with words and actions. Likewise, agitating magic can create tension, fear, anxiety, and aggression. Agitating magic can be used to intimidate or instigate altercations and even full-on attacks. Alteration is used to temporarily alter or distort a person's thoughts or memory, making it difficult to think clearly or remember past occurrences. Hypnosis is used to induce a trance-like state, allowing the mage to heavily influence thoughts and actions. No implement is needed, but a mage must be within a ten-foot radius of the target to these abilities effectively.

[/div][/div][/tab]
[tab=Notes][div=padding: 4px 4px 0 4px;][div=height: 300px;
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Please note that magic is limited to one branch of magic. 

Though mages are able to utilize all four aspects of their branch of magic, they are often only highly specialized in one with proficiency in another. For example, an elemental mage whose primary specialization is fire would excel in fire-related spells, and those spells would possess the most power. If their secondary specialization were air, they would be able to summon strong gusts and perhaps even small cyclones-- though air spells would not be quite as powerful. They may be able to manipulate small rocks or call a trickle of water from the sky but otherwise, their earth and water spells would be weak. This applies across the board to all forms of magic.

Nymphs are able to use the earth aspect of elemental magic regardless of the branch of magic they use. They are not capable, however, of using fire magic. 

Listed below is a chart of racial magical proficiencies and deficiencies. A deficieny doesn't mean a race cannot use that branch of magic, but it does mean it doesn't come as easily. Proficiencies do not mean they do not have to work to master that magic, though it will come more naturally. 

[div=display: flex;
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font-weight: bold;]Magic Deficiency[/div][/div][div=display: flex;
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border: 1px solid #145E5F;]Elemental[/div][div=flex: 1;
padding: 5px;
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border-right: 2px solid #145E5F;]Subliminal[/div][/div][div=display: flex;
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padding: 5px;
border: 1px solid #145E5F;]No pro.[/div][div=flex: 1;
padding: 5px;
border: 1px solid #145E5F;
border-right: 2px solid #145E5F;]No def.[/div][/div][div=display: flex;
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border-right: 2px solid #145E5F;]Illusory[/div][/div][div=display: flex;
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padding: 5px;
border: 1px solid #145E5F;]Runic[/div][div=flex: 1;
padding: 5px;
border: 1px solid #145E5F;
border-right: 2px solid #145E5F;]No def.[/div][/div][div=display: flex;
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text-align: left;][div=flex: 1;
padding: 5px;
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border-left: 2px solid #145E5F;]Lamia[/div][div=flex: 1;
padding: 5px;
border: 1px solid #145E5F;]Illusory[/div][div=flex: 1;
padding: 5px;
border: 1px solid #145E5F;
border-right: 2px solid #145E5F;]Elemental[/div][/div][div=display: flex;
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width: 60%;
text-align: left;][div=flex: 1;
padding: 5px;
border: 1px solid #145E5F;
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padding: 5px;
border: 1px solid #145E5F;]Elemental - Plant[/div][div=flex: 1;
padding: 5px;
border: 1px solid #145E5F;
border-right: 2px solid #145E5F;]Fire/Runic[/div][/div][div=display: flex;
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width: 60%;
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padding: 5px;
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padding: 5px;
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padding: 5px;
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[/div][/div][/tab][/tabs][/div]
[div=margin: 5px 0;
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padding: 15px 10px 0;][div=background: url(https://cdna.artstation.com/p/assets/images/images/013/563/116/medium/grzegorz-przybys-2.jpg?1540191089) no-repeat top fixed;
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display: flex;
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text-align: center;][div=font-size: 30px;
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display: inline-block;
padding: 8px 7px 2px 4px;
background: #090909;
opacity: .9;
border: 4px solid #05B5B4; ][FONT=Merienda]Characters[/FONT][/div][/div][tabs]


[tab=Player Characters]

[tabs][tab=Kholas][div=margin: 0 2%;
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background: url(https://i.imgur.com/6zHOFeU.png) repeat center fixed;
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line-height: 19px;][CENTER][div=background-color: #f7eedc;
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[FONT=Over the Rainbow][COLOR=#3C3D24][SIZE=30px]Kholas Abalyshevska[/SIZE][/Color][/FONT]
[SIZE=15px]Goblin | 33 | Taitelle[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
border: 4px solid #575834;
margin: auto;
color: black;
padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][url=https://i.imgur.com/OtZtm6K.png][icss="float: right; width: 300px; margin: 4px;border: 2px solid #575834;"]https://i.imgur.com/OtZtm6K.png[/icss][/url][div=display: inline-block; font-weight: bold; color: #000000;]NAME[/div] 
Kholas Abalyshevska

[div=display: inline-block; font-weight: bold; color: #000000;]NICKNAME[/div]
Kho
Sunshine (Used exclusively by Linnae)

[div=display: inline-block; font-weight: bold; color: #000000;]RACE[/div]
Goblin

[div=display: inline-block; font-weight: bold; color: #000000;]AGE[/div]
33

[div=display: inline-block; font-weight: bold; color: #000000;]HOME TERRITORY[/div]
Taithros, Taitelle

[div=display: inline-block; font-weight: bold; color: #000000;]PROFESSION[/div]
Healer; Organizer of Rebel Remains

[div=display: inline-block; font-weight: bold; color: #000000;]DESCRIPTION[/div] 
Tall for a goblin, Kholas stands just over five feet in height, though he still is comparably small to most other denizens of Aetheria. His complexion is green-toned with darker markings over his head and back. Vast, bat-like ears protrude from the sides of his head, with his right ear bearing several piercings. Though he has a flat and rather serpentine nose, the rest of his features are sharp and angular, giving way to dark, silken fur around the edges of his face and jaw. Bright orange eyes are often lined with kohl, a trend shared by many goblins from Khal Miras. 

Possessing a small and lightweight frame, Kholas highly favours dexterity over strength, though he certainly doesn't look the part of an athlete. Perhaps somewhat unbefitting a healer, he wears his clawlike nails long, though they are kept meticulously clean. Generally well-groomed, he is fond of darker, heavily-saturated coloured garments, which are sometimes accented with small "souvenirs" from his work. A large, carved wooden skull can generally be found lashed to his right shoulder, the enchanted stone inside serving as a magical reservoir of sorts. 

[div=display: inline-block; font-weight: bold; color: #000000;]PERSONALITY[/div] 
Though not as callous as he might have you believe, Kholas isn't exactly overflowing with warmth and generosity. Perhaps the kindest word one would use to describe him is "incisive," though most would settle for something closer to "acerbic." Results driven, Kholas is tireless in his work, be it his practice of healing, his research, or his efforts with the rebellion. With a record of achievement he has no intention of relinquishing, Kholas is relentless in pursuit of his goals. Shrewd, clever, and confident in his own abilities, the goblin can sometimes come off as conceited, though he has the ability to back up his claims. He has little patience for those he perceives as close-minded or melodramatic-- and even less patience for those who cannot say what they mean. Though not the kindest or most morally upright individual, Kholas can always be relied upon for honesty or a practiced hand in matters of healing. 

[div=display: inline-block; font-weight: bold; color: #000000;]BIO[/div] 
Born and raised in Khal Miras, Kholas was fortunate to discover his magic abilities early on. Tireless study and relentless practice saw him rise quickly through academies and gain entrance to the prestigious Magesteria Academy in Taithros, first as a student and again as faculty. While his main focus was magical medicine and healing, he also began extensive research in channelling abilities. Afflicted with an unknown ailment that causes periodic pain, fatigue, and weakness, he was sometimes forced to rely on others to provide him with magical energy when his skills as a healer were needed. Wishing to be more self-reliant and to contribute to the collective knowledge of the Academy, Kholas threw himself into his work on developing methods of storing magic. 

With a partial success, his research was deemed to be of great interest to the Empire, and he was given extensive resources and a team to help him further develop his magic "reservoirs." It was through his research that he discovered shards of the guard stones were still preserved in the Academy, and also how he first met Kiernan. Academic interest turned to friendship, and Kholas began aiding Kiernan in his efforts to better understand the guard stones' relationship to the Tree and its magic. When messages of blight and fading lands reached Taithros, Kholas was quick to back Kiernan's claims and support his rebel cause. Because of his staunch and outspoken support of the known rebel leader, Kholas was forced to flee the Academy when Kiernan was arrested, leaving his work behind. 

Though it took some time to regroup with Linnae, an unlikely friend introduced to him by Kiernan, Kholas vowed to carry out Kiernan's vision of restoring the Tree and eliminating the Taitellen Empire. 

[div=display: inline-block; font-weight: bold; color: #000000;]MAGIC[/div]
Restorative - Healing & Channeling

[div=display: inline-block; font-weight: bold; color: #000000;]SKILLS[/div] 
[list][*]Anatomy and medicine
[*]Planning and information-acquisition
[*]Innovation and problem-solving
[*]Potion and poison-crafting[/list]

[div=display: inline-block; font-weight: bold; color: #000000;]STRENGTHS[/div] 
[list][*]Exceptional healer
[*]Resourceful and quick-thinking
[*]Relentless in pursuit of goals[/list]

[div=display: inline-block; font-weight: bold; color: #000000;]WEAKNESSES[/div] 
[list][*]Lacking physical strength and periodically enfeebeled
[*]Routinely overworks himself
[*]Sardonic and abrasive[/list]

[div=display: inline-block; font-weight: bold; color: #000000;]ROMANCEABLE[/div] 
Yes

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] [url=https://www.deviantart.com/nicholaskole]Nicholas Kole[/url]

[/div][/div][/div][/tab]

[tab=Linnae][div=margin: 0 2%;
border: 8px solid #50110B;
background: url(https://www.pixel-creation.com/wp-content/uploads/fall-mist-red-nature-wallpapers-hd-desktop-and-mobile-backgrounds.jpg) repeat center fixed;
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font-family: Times New Roman;
font-size: 15px;
line-height: 19px;]
[CENTER][div=background-color: #f7eedc;
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margin: 0 auto 20px;
color: black;
padding: 10px;
display: inline-block;][SIZE=40px][font=Dawning of a New Day]Linnae[/font][/SIZE]
[SIZE=15px]Nymph of Aquifoliaceae | 75 | Estura[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
border: 4px solid #50110B;
margin: auto;
color: black;
padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][URL='https://i-h1.pinimg.com/564x/80/fd/40/80fd40ae288023f19ee41510ee7bd9f4.jpg'][icss="float: right; width: 300px; margin: 4px;"]https://i-h1.pinimg.com/564x/80/fd/40/80fd40ae288023f19ee41510ee7bd9f4.jpg[/icss][/URL][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div]
Linnae Ilex Aquifolium of Aquifoliaceae

[div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div]
Holly
Brambles (used exclusively by Kholas)

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div]
Nymph

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div]
75

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div]
Outskirts of Caelora, Estura

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div]
None

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div]
For a nymph of her species, Linnae is somewhat stunted in height, being only 5'3" from her heels to the branch like 'hair' on her head.  She blames it on the current situation with the guard stones.  Her skin is soft, and closer to actual skin than bark, and a pale olive in color.  Linnae has dark ruby red eyes.  At first glance, she does appear more humanoid than some of her brothers and sisters, although the supple twigs coming from her make it apparently plain that she is anything but human.  During periods of growth, short green leaves sprout from the twigs and sometimes produce small holly berries.

Do not eat the berries.  Holly berries are poisonous and Linnae will be [I]annoyed.[/I]

Having spent so much time mingling within Taithros in order to stay close to Kiernan and the rebellion, Linnae grew comfortable with the idea of donning layer upon layer of the garments typical humans wore in order to blend in.  Within any densely populated city, Linnae wears the long robes of a [URL='https://i-h1.pinimg.com/564x/16/fc/18/16fc18b17a77867e85d438496556cdc2.jpg']scholar[/URL], with a delicate [URL='https://i-h1.pinimg.com/564x/cb/c9/85/cbc985207d882071cd3bd473dbe3f529.jpg']mantle[/URL] to cover her head - one of the few personal effects of the nymph's.  Anywhere else, she prefers something that is easy to move in.  Outside the city, Linnae will typically wear a sleeveless tunic tied at her waist, with leathers and flat sandals. 

[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div]
Years of witnessing the destruction and vandalism of the Forest of the Ancients, and its precious Heart, have made Linnae wholly distrustful of all races and left her with vehement opposition to Taitellen rule.  She regards strangers with skepticism and often times an air of hostility that does not go unnoticed.  To friends and allies, Linnae is actually quite relaxed and temperate in nature, although it takes time before she considers a person to be close enough to be called as such.

The Nymph is not cruel.  She is guarded, cautious, and harbors feelings of disapproval not unlike those living within the larger capital cities of the five greater nations.  However, it can be difficult to see past her initial persona.  Once allied with Linnae, she is incredibly loyal and wants nothing more than to provide whatever assistance she can.  Then - she is friendly, warm, and would do nothing short of take an ax to the arm to see her family safe.

[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div]
Linnae was born not long after the removal of the guard stones was deemed necessary, and was a young sprout of a nymph when they were removed from the innermost center of the Forest of the Ancients.  She claims to have few memories of the event, blocking them out from the chaos within the communities of nymphs in the wooded areas around and within the forest.  But that claim is a lie.  Watching, feeling it in the dirt and in the trees, as men came and shattered the enigmatic stones.  That kind of horror as the very world she knew fell apart bit by bit, those kinds of memories were impossible to forget.  She could feel the effects in the years after whenever she ventured too far from the forest itself, and at first she brushed it off as nothing more than discomfort being so far from home.  But the lethargy, the rumors from the far-reaching isles, Linnae found it too difficult to ignore.  It wasn't until almost two decades later she met a most curious man, a teacher.

He explained how he felt he had made a grave mistake in helping to remove the guard stones, and she felt inclined to believe him, but offered no help.  Had less time passed, she might have held enough fury to end the man's life right then and there.  Unfortunately, he was found and taken to Taitelle before he was able to carry out the vaguely detailed mission he had shared with the nymph.  The then curious Linnae followed.  In the years that followed she met his student, Kiernan, finding his company to be tolerable despite the city he hailed from.  Linnae began to spend less time near the center of Aetheria, and more near the outskirts of the very city she hated.  In time, she was introduced to Kho, and an odd friendship was formed.  The rest, was history.

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div]
❧  Subliminal - Soothing & Hypnosis
❧  Elemental - Earth

[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div]
❧  Gardening
❧  Botany
❧  Deception

[div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div]
❧  Devoted ally
❧  Attuned with nature
❧  Physically strong despite small stature

[div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div]
❧  Distrustful of strangers
❧  Declining health tied to the Heart of Aetheria
❧  Highly susceptible to heat and flame

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div]
Sure if you want to bark up that tree...I'll be rooting for you.
Yes.  The answer is yes.

[div=display: inline-block; font-weight: bold; color: #000000;]Art:[/div] Credit to [URL='https://www.artstation.com/sephirothart']SEPHITROTH ART[/URL]
[/div][/div][/div][/tab]

[tab=Malik][div=margin: 0 2%;
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display: inline-block;][font=Stalemate][div=display: inline-block; font-weight: bold; font-size: 60px; margin: 20px 0 -5px; letter-spacing: .6px; color: #314C6A;]Malik[/div][/font]
[SIZE=15px]Human | 34 | Stillharbour, Ventha[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
border: 4px solid #314C6A;
margin: auto;
color: black;
padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][url=https://i.imgur.com/iFd2ebz.jpg][icss="float: right; width: 250px; margin: 4px; border: 2px solid #314C6A;"]https://i.imgur.com/AtO2E7i.jpg?1[/icss][/url][div=display: inline-block; font-weight: bold; color: #314C6A;]NAME:[/div]
Malik Shendoa

[div=display: inline-block; font-weight: bold; color: #314C6A;]RACE:[/div]
Human

[div=display: inline-block; font-weight: bold; color: #314C6A;]AGE:[/div]
34

[div=display: inline-block; font-weight: bold; color: #314C6A;]HOME TERRITORY:[/div]
Ventha

[div=display: inline-block; font-weight: bold; color: #314C6A;]PROFESSION:[/div]
Previously, loyal soldier of the Taitellen Empire. More recently, deserter.

[div=display: inline-block; font-weight: bold; color: #314C6A;]DESCRIPTION:[/div]
Standing at 6'2", Malik is on the taller end of the human scale, with a stocky build that even a year on the run couldn't quite diminish. His stature has traditionally been useful, what with the longer reach that comes with it, but he's gotten into the habit of slouching and keeping his head down since his desertion. Standing out in a crowd when one is a wanted criminal is bad, after all. A pair of old scars mar the right side of his face; one cuts through his eyebrow and curves uncomfortably close to his right eye, and the other slashes down his cheek and through his signature black-and-silver goatee. His eyes are a pretty blue-green, pale green around the pupil that shifts into blue around the outer edge of the iris. Black runic tattoos are usually hidden beneath the armor he wears far too often these days and the only other notable scars he bears are on his chest.

[div=display: inline-block; font-weight: bold; color: #314C6A;]PERSONALITY:[/div]
Though the last few years have put a sizable dent in Malik's previously bold outward personality, there's no doubt that he remains an extrovert. He's patient and warm, the sort who makes a good listener and conversation partner...provided one doesn't mind his particular brand of blunt humor, of course. Malik was raised around sailors and dockworkers and spent his adult life surrounded by the common soldier - if someone is looking for politeness, manners, and a lack of cursing, they'd best look elsewhere. Something else that tends to come across soon after one meets Malik is his stubborn nature, as that stubbornness underlines many of the things he is and does. It makes him a dedicated ally and all the better at defensive magic. It also serves as the reason he spent so many years working for the Empire.

[div=display: inline-block; font-weight: bold; color: #314C6A;]BIO:[/div]
Born to a pair of dockworkers in the ever-expanding port of Stillharbour, far in the south of Ventha, Malik had a simple and rainy childhood. When Malik recalls it, he usually tells of imagined adventures on the beach and watching all the comings and goings in the harbour with childlike wonder. When his parents recall it, they describe how adventurous and troublesome their son was with a fond sort of exasperation, and highlight his fascination with scaling Mt. Kinsae, which still looms threateningly over the island. Whichever version one chooses to believe, before Malik was twelve years of age he could tie an excellent whipping knot and had already collected a few scars.

The pressures of adulthood began to press more on Malik as he grew into his teenage years. After eight months spent working on the docks with his parents, Malik came to the conclusion that life in Stillharbour wasn't quite right for him any longer. At age nineteen, he decided to enlist in the military. Serving the Empire that managed to remove the guardstones sounded like a truly excellent idea back then, and Malik is grateful for that chance to pursue magic, but sometimes...he wishes he'd thought to stay in the city of his birth.

Four years after he joined the military, Emperor Ruslan died, and within a year the Sovereign Treaty was retracted by his replacement. Then only twenty-four, an apprentice Runic mage and a dime-for-a-dozen soldier, Malik had his first thoughts of rebellion. But he was a willful child that grew into a stubborn man, and he refused to abandon his choice of career. It took seven more years of carrying out Emperor Petros' increasing cruelties on the population for Malik to snap and abandon the banner he'd faithfully served for so long. He was lucky enough to trip over the Rebellion a few months after his desertion, and threw himself into proving himself to them with all the fierce loyalty he'd previously had for the Empire. Subtle he was not, but he was a fighter, intimately familiar with the Empire's tactics and training. A useful asset. Then Kiernan was killed, and everything fell to pieces.

Malik has wandered for the months since, careful and cautious. It's dangerous to be a deserter in these times.

[div=display: inline-block; font-weight: bold; color: #314C6A;]MAGIC:[/div]
Runic - Defensive, Warding
[div=margin: 3px 0 3px 10px; display: inline-block;]♜ [div=display: inline-block; color: #314C6A;]Runic Tattoos[/div] - A set of three runes are inked across the outside of his left forearm to ease the summoning of his shield, and the backs of both his hands are each tattooed with a circle of defensive runes. The runes are functional, but artfully done; Malik likes to believe that form and function aren't mutually exclusive.[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;]♜ [div=display: inline-block; color: #314C6A;]Warded Amulet[/div] - Though it isn't so much an amulet as a smooth river stone hanging from a leather thong, it's marked with a ward which vibrates the stone whenever something moves within a short radius around Malik. He has to deactivate and reactivate it periodically to prevent the ward failing on its own.[/div]

[div=display: inline-block; font-weight: bold; color: #314C6A;]SKILLS:[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Magical combat, swordsmanship[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Ropework[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Planning and laying out fortifications & defenses[/div]

[div=display: inline-block; font-weight: bold; color: #314C6A;]STRENGTHS:[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Physically strong[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] High levels of endurance and general sturdiness[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Dedicated[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Patient, nearly unflappable[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Considerate and empathetic[/div]

[div=display: inline-block; font-weight: bold; color: #314C6A;]WEAKNESSES:[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Too heavy for agility[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Terrible sense of manners and propriety[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Stubborn[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] As subtle as a sledgehammer[/div]
[div=margin: 3px 0 3px 10px; display: inline-block;][color=#314C6A]♜[/color] Worries about everything[/div]

[div=display: inline-block; font-weight: bold; color: #314C6A;]ROMANCEABLE:[/div]
Yes!

[div=display: inline-block; font-weight: bold; color: #314C6A;]ARTIST:[/div]
[url=https://rnarccus.tumblr.com/post/164950725223/got-sidetracked-with-other-project-related-things][color=#4D6B89][u]Marccus, on Tumblr[/u][/color][/url].[/div][/div][/div][/tab]

[tab=Kacius][div=margin: 0 2%;
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[CENTER][div=background-color: #f7eedc;
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display: inline-block;][SIZE=26px]Kacius Liro[/SIZE]
[SIZE=15px]Horned | 27 | Karste, Wyndfel[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
border: 4px solid #145E5F;
margin: auto;
color: black;
padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][URL='https://www.chasillustration.com/fantasy-work/namaf9464u7l7j7dsjuyfza67yo8u3'][icss="float: right; width: 200px; margin: 4px;"]https://i.imgur.com/KaZE6sx.png[/icss][/URL][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] Kacius Liro

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div] Horned

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div] 27

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div] Wyndfel

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div] Nothing has kept his attention long enough to become his singular profession. Most recently, he has been a combined guard/cook for a merchant caravan.

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div] Kacius is a red-skinned Horned, and the namesake horns curl back over his head such that he could probably hide them with a hood or large hat if he were so inclined. He's a tall and lanky fellow, the sort who seems thin to the point of emaciation on first glance, although he is in fact in decent shape. His eyes are a more vibrant red than his skin, he keeps his hair fashionably tousled and cut a bit shorter than shoulder length, and he has a thin goatee that ends in a short and well-kept beard. He has a wide variety of tattoos all over his body, including some very odd places like the palms of his hands, but he usually wears covering garments and doesn't flaunt his body art as some are wont to do.

[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div] The two words used most often to describe Kacius, depending on how positively inclined toward his antics the speaker happens to be, are playful and mischievous. He is always handy with some kind of joke or quip, sometimes at the expense of others around him, but always with the intent of spreading joy and humor to those around him. It doesn't always work, but Kacius generally pays little attention to people being annoyed because that sort of negativity isn't even worthy of his notice. True to the nature of his people, Kacius tends to become (sometimes overly) friendly with everyone around him and aims to make them all one big happy family.

This effort generally isn't perfectly successful, in large part due to Kacius himself. Jovial and friendly though he may be, he often grates on people's nerves, especially if they tend to be more introverted types. His flippant disregard for people being irritated with him, which can sometimes verge on narcissistic delusions that everyone adores him even as they give him murderous glares, leaves many a ruffled feather in his wake. He is an arrogant and prideful creature, and he can almost never resist the urge to compete with others to prove that he is better than them at anything and everything.

[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div] Kacius was born in Karste, a town of sorts in Wyndfel, and his childhood was rather standard... up until he ran away from home at the age of 12 to join a traveling troupe of entertainers that had passed through that same day. They returned him home against his will, but the burning desire for adventure and excitement had already been lit inside of him and nothing could put it out. His parents were worn down so thoroughly by his constant babbling about needing to travel the world and see everything that when another group of performers came through Karste a couple years later they allowed him to join them and leave home at a rather young age. The young Horned stayed with them for four years and learned quite a lot along the way, including everything from how to cook a decent meal to how to make use of his natural magical inclinations that had laid mostly untouched for all of his life thus far. However, his thirst to see and experience different things eventually made him leave their company and settle into life in Taithros.

Life in the city agreed with Kacius just as much as life on the road. He flitted from one brief stint of employment to the next, working odd jobs rather than finding a proper career, and he cycled through everything from basic criminal thug work to backbreaking menial labor to basic leatherworking to scribe work to pretending to be a wealthy merchant from Wyndfel to bilk ludicrous sums of coin from moneylenders. The not-so-legal work tended to be very lucrative, but he maintained a humble lifestyle and instead poured that gold into getting special runic tattoos made and crafting enchanted objects for his own use. After a handful of years in the imperial city, Kacius started taking on jobs that brought him out into the wider world once more. Rumors of rebellion had been whispered in dark corners, and he saw firsthand many of the reasons why people were less than pleased with Emperor Petros' reign. In 288 TE, after passing through an eerily empty village that had been full of struggling folks a mere two years prior, Kacius decided that he had to do his part to make the world a better place, and that clearly meant working against the Emperor. It did not take him long to find like minds, and ever since then he has been quietly aiding the rebellion while pretending to be just another man taking whatever work he can find to make ends meet.

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div]

[LIST]
[*][U]Runic Mage[/U]: Offense primary, enchantment secondary.
[*][U]Runic Tattoos[/U]: A series of completed tattoos, mainly on his arms and legs, that enhance his ability to boost his own strength and speed. He has some tattoos to aid with enhancing his constitution as well, but those are less extensive and still need more work done to get them up to par with the other sets.
[*][U]Enchanted Daggers[/U]: Five daggers of visibly different styles enchanted to fly back (hilt first) toward Kacius' hand when he activates one of the set of five matching runes tattooed on each wrist.
[*][U]Firestarter Gloves[/U]: A pair of leather gloves enchanted to both resist wear and tear and to mimic the spray of sparks from flint and steel when the wearer snaps their fingers.
[*][U]Starlight Cloak[/U]: A cloak enchanted such that pinching a particular spot near the neck will make the inside turn jet black with twinkling lights like stars dotted around it. Used primarily to entertain children.
[*][U]False Dagger[/U]: A dagger hilt enchanted, with aid from an illusion mage, to look as if it has a real and very sharp blade, but in fact has only an illusion in place of a blade. Also used mainly for entertainment.
[/LIST]

[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div]

[LIST]
[*][U]Dagger Expertise[/U]: Throwing, stabbing, slashing, and some fancy twirling flourishes for style.
[*][U]Entertainer[/U]: Juggling and precision knife throwing.
[*][U]Intimidating Glare[/U]: Despite his normal cheerful persona, years of acting and professional thuggery have given Kacius a very effective glare that seems all the more powerful given the contrast to his normal attitude.
[*][U]Camping Experience[/U]: Setting up/taking down tents, finding other shelter, building fires, foraging, cooking passable meals over an open flame, etc.
[*][U]Amateur Actor[/U]: Better than the average bloke, but not amazing, at lying and storytelling and creating disguises.
[/LIST]

[div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div]

[LIST]
[*][U]Charmer[/U]: His natural charisma and experiences from years working with everyone from the destitute to the lower rungs of nobility have made him quite adept at getting people of all sorts to like him.
[*][U]Adaptable[/U]: Those same years of varied experience also made him ready to take up new tasks at a moment's notice without complaint, and generally do a decent job at them as well.
[*][U]Dexterous[/U]: Natural agility improved by his years as an entertainer and some moonlighting as a thief.
[*][U]Hardy[/U]: As a Horned, he is naturally fairly resilient and doesn't mind the cold.
[/LIST]

[div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div]

[LIST]
[*][U]Pride[/U]: His pride and arrogance borders on full blown narcissism.
[*][U]Highly Competitive[/U]: Kacius will compete with others in almost anything, especially if he decides his pride is on the line.
[*][U]Built For Agility[/U]: Being thin and agile as he is, physical strength is most certainly not his forte.
[*][U]Mentally Defenseless[/U]: Low level subliminal mages have found Kacius to be a [I]very[/I] pliable subject for their skills. A master of the subtle arts could play him like a fiddle.
[/LIST]

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] Yes.

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] [URL='https://www.chasillustration.com/fantasy-work/namaf9464u7l7j7dsjuyfza67yo8u3']Character art by Charlotte Sandmæl[/URL].[/div][/div][/div][/tab]

[tab=Pan][div=margin: 0 2%;
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display: inline-block;][SIZE=35px]Pan Tall-Bones[/SIZE]
[SIZE=15px]Satyr | 21 years | Wyndfel[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
border: 4px solid #145E5F;
margin: auto;
color: black;
padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][icss="float: right; width: 200px; margin: 4px;"]https://cdnb.artstation.com/p/assets/images/images/005/602/755/large/veronica-bonacini-schizzi-uomo-bestia.jpg?1492373841[/icss][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] Pan Tall-Bones

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div] Satyr

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div] 21

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div] Wyndfel

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div] Miner

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div] Pan towers above his Goblin peers but is himself of unremarkable height at 5'7", though his profession keeps him solid and strong. His exposed skin tone tends to the light tan, while his fur tends toward a walnut brown. Scars shallow and deep etch his skin, as a smile perpetually etches his face. 

While he goes about in mining leathers on the usual, Pan does wear a mixture of hide and heavy bark armor to fend off the more territorial, mountain-dwelling creatures that occasionally seek to win back the caves the mining Goblins intruded upon.  

[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div] Pan is almost a prototypical 'good-ol-boy'. Raised to seek out those in need and aid them where he may, he is patient and trusting. That trust comes easily but is re-earned painstakingly, and he has no use for liars. His strong sense of justice has more than once prevented him from coming to a point of empathy, and bridges have been burned because of it, and sometimes literally. Mostly uneducated but a hard worker, and with an almost unerring sense of direction, Pan has made himself an asset to his adoptive family  

[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div] Raised from birth in the little-regarded Goblin mining village of the Heights in the Black Mountains between Estura and Wyndfel, Pan Tall-Bones was born to a refugee Satyr woman fleeing a fear she refused to ever name. He never knew her, she having survived his birth only long enough to wean him, leaving an old Goblin maester to adopt him and raise him with his daughter. Yigwit the Maester taught him as much as he could about mining, and Pan became valued in the community for his size, being therefore much more efficient than the average Goblin at their mining. Moreover, he was far a more threatening presence to the cave-dwelling predators and mountain stalking monsters than his fairly short family, which only made him more popular. 

Yigwit called Pan into his hut one day with a grave expression. The world was dying, he said, and its one vocal proponent had been killed for daring to say something about it. Pan, furious at this injustice, asked how it was Yigwit even knew about all this. The Maester, it seemed, had been in contact with Kiernan, the man in question, and being something of an expert on all things Stone, had been advising him on the subject. Moreover, Yigwit explained, Pan's foster-sister Periwinkle had discovered the week previous a metal that enhanced twofold the effects of runic magic that it was charged with. The rebellion, what remained of it, could surely use the material in their weaponry, Yigwit surmised, but they had to know about it. Pan accepted his task willingly, and packing his bag with two samples of the metal, one blank and one charged with defensive wards, supplies, and strapping an axe forged by Periwinkle to his back, he set off for Taithros. 

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div] No magic

[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div] Pan is a miner by trade, so his skill set mostly falls under that purview. He is also reasonably handy with weaponry, if never properly trained. 

[div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div] 
• Strength (literally; breaking and hauling rocks for a living will do that)
• Agile climber
• Proficient and creative cook (to a goblin palate, anyhow)

[div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div] 
• Struggles understanding anything more complicated than a wheelbarrow
• Uneducated and mostly illiterate
• Ignorant of the world beyond his borders

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] ...Yyyyyes?

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div][URL]https://cdnb.artstation.com/p/assets/images/images/005/602/755/large/veronica-bonacini-schizzi-uomo-bestia.jpg?1492373841[/URL][/div][/div][/div][/tab]

[tab=Moysei][div=margin: 0 2%;
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display: inline-block;][SIZE=26px] Moysei Pyre [/SIZE]
[SIZE=15px]Human | 53 | Taitelle; Taithros [/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
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padding-right: 3px;][div="float: right; height: 300px; width: 200px; margin: 4px; background: url(https://i.pinimg.com/564x/6b/0f/5f/6b0f5f60ef0dc8155bee376f630d298d.jpg) no-repeat; background-size: 300px; background-position: 50% 30%; "][/div][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] Moysei Pyre

[div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div] (Professor) Pyre (most common), Sei

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div] Human

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div] 53

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div] Taitelle; Taithros

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div] Professor of Pyromagic studies and related at the Magisteria Academy 

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div] Like any human Pyre stands on two legs, has two arms and a head. Standing 6'0 feet tall Pyre is considered average-sized amongst his fellow human beings, though he knows that he is in far better shape than most of his peers. With a spark in his deep set dark eyes one knows that there is always mischief in Pyre's mind, a signature of the child that forever remains in his heart. With equally as impressive eyebrows to go along with Pyre still hasn't lost the main features he was so celebrated for in his twenties. 

Though suffering from the signs of age Pyre doesn't let it deter himself from his confidence in his appearance. While his once deep brown hair has now turned silver Pyre still allows himself to indulge in some vanity when it comes down to the maintenance of his hair. Under careful watch he grows his hair long just as his facial hair as he likes to maintain a wild, but presentable look. 

His trademark is, however his chest. A large circle in which a pentagram is carved. When asked about it Pyre likes to dismiss it as a silly thing from his youth, but he is too awfully proud over the mark to cover it up. It always peeks through his shirt one way or another, though Pyre often uses the excuse that there is simply no more fabric to cover him anymore without suffocating him. Whatever the meaning, it is there. 

[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div] Like all humans Pyre is a thrown together personality of contradictions. Mischievously childlike, but aged wise all the same, vain but grounded, and confident, but also humbled by and through time. There are so many more words to describe the man, so many faces that he puts up, for students, colleagues, friends, loved ones… No one can quite agree who Pyre really is and perhaps that is the crux of it all. To his students he is a passionate mentor and teacher. Eager to teach and show all the knowledge he houses, enthusiastic and ignitable. Professor Pyre is not meant for those who take their time, and there have been many who were unable to keep up. He doesn't repeat and for that he is celebrated as well as despised. To friends, Pyre is that one friend who never quite grew out of their wild phase. The one who is still chasing a youth they have long lost. And so it is only natural that Pyre has lost just as many friends as students because of changing paths and views. 

There is one thing everyone can agree to, however, and it is one thing that professor Pyre is known for in the academy and beyond. Pyre has a morbid love for fire. Not an admiration, or captivation, it is a complete and utter infatuation for the element. It is uncommon for there to be a fire without finding Pyre nearby. And perhaps that is the best way to describe Pyre; a burning fire that can only go higher and higher until it has consumed all, and then sizzles down into nothingness. However, let it be clear that Pyre is far from sizzling down. 

[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div] Born and raised in Taithros Pyre grew up in the middle-class, comfortable in business and never having to go hungry, but never noble enough to be considered worthy of any title or class. It allowed him the position to set out and find what he truly wanted to do, another thing he was fortunate enough to have found at a young age. 

That interest he found in fire. It all started with a candle, then a candle in bed (for which his mother properly punished him for) and from there it all (d)evolved into an obsession. It was only luck that his parents put him into the Magisteria Academy when they did, for it was within the walls of the academy that Pyre could unleash all of his 'fire'. It was to no surprise hat Pyre was soon known as a problematic student with a habit of starting a fire. Pyre proved himself to be an excellent student, contributing into the pyromagic branch and graduating top of his class. With promises of more research and fire Pyre remained at the academy, taking up a position as a research assistant and supporting in lessons and demonstrations. However, it all quickly bored him and at some point just after the proposal of the Sovereignty Treaty, he set out to 'broaden his horizons' and further his pyromagic studies elsewhere. A relief for many as no one was sure just how much more of Pyre's 'experimental' fires the academy could take. 

What Pyre did between that time no one knows. Suggested is that he joined a cult, or that he sold his soul to the devil, looser tongues even suggested that he had joined Kiernan's rebellion. That it was wild and adventurous is clear. With Pyre's return into the city he had many wild stories and a scarred mark on his chest. And while he pops many of his stories at random he remains secretive of what he really did. If ever asked Pyre simply responds that travelling was a true eyeopener to the world and that he was ready to resume his job at the academy. 

For those who are in the know it is clear what Pyre did, they know that two of the rumours are true and one is false. It was no simple coincidence that Pyre returned to Taithros on the day of Kiernan's beheading. 

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div] Elemental: Fire (first), Air (secondary)

[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div] (Pyro)Magic; as a professor at the prestigious Magisteria Academy it can be assumed that Pyre is (extremely) adept at magic and at the very least has considerable knowledge on the subject. 

Cooking; with his years on the road and fire on his side Pyre has taught himself to improvise on meals and experiment with flavours. And where he was in awe over fire at first he also learnt to appreciate the dishes that are prepared with the help of fire. 

Boatsman; despite water and fire not mixing Pyre has learnt how to manage a sail and steer a ship. 

[div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div] Adaptability; having spent almost a decade on the road Pyre is quite good at assessing and adapting himself in a situation. A common trait in humans, but one he has tapped into and sharpened through trial and error. 

Dependable; when he says he will do something he will see it to the end. Burning bridges may come later. 

Fit; despite his age Pyre is still quite fit, able to keep up on long travels. Though he has a few complains that comes with age he doesn't suffer from anything that will get in the way from his current goals. 

[div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div] One track mind; for all the talents the man has Pyre is unfortunately stuck in a loop. What interests him interests him, what doesn't simply won't go in. It will be no surprise that Pyre has a hard time (re)focusing once something has caught his attention. 

Presbyopia; an unfortunate side-effect of age is that at some point text just doesn't come across as clear anymore. While nearsightedness is common amongst academics Pyre always has been blessed with good eyes. That was until he hit his forties and he realised that he had to keep scrolls exceptionally far from his face to be able to read. 

Alcohol; irony has it that Pyre can't drink the way he did when he was young. His liver simply won't hold it and neither does the rest of his body. Age is coming fast and it is not looking good on the man who in a way still is in denial. 

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] If you want an old man. Personally it is a no. 

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] [url=https://www.artstation.com/artwork/K1WNR]Alexei Konev - Artstation[/url] [/div][/div][/div][/tab]

[tab=Melsinde][div=margin: 0 2%;
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[SIZE=15px]Satyr/Female | 37 | Venthas[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
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padding-right: 3px;][icss="float: right; width: 200px; margin: 4px;"]https://i.imgur.com/tMD2LTS.jpg?1[/icss][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] Melsinde

[div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div] Melly, Mel

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div] Satyr

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div] 37

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div] Venthas

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div] Chronicler; storyteller

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div] Melsinde stands a petite 5'2", her horns barely pushing her to 5'5". Her build is best described as slender, with thin arms, spindly legs, and a swannish neck supporting a thin face. The satyr has a set of narrow hips, leading to a set of shaggy goat legs, as is the custom for her race. Her hooves are neatly kept, the fur a light speckled gray and black. Her skin is fair, with slight freckling and scarring from a storied life, and her coloring is light, with fawnish brown hair and light brown eyes. Her hair is often down, free-flowing around her face, falling to her shoulders. Melsinde's voice is a soothing, even alto, with a slight scratch from years of smoking a long pipe.

She carries herself with regal, if a bit stiff, bearing, a countenance of confidence. Her clothing style is often in grayer tones, with flowing blouses and skirts covered by a well-worn, brown traveling cloak smelling heavily of tobacco smoke and earth. Her horns are well maintained, about two feet in length curving away from her face, often decorated with chains. Her fingers are ink-stained from long hours writing with quill and parchment. Her every move is languid, careful. Poised best describes her appearance.

[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div] The single word that sums up Melsinde's personality is 'even-keel'. The satyr is calm to an almost catatonic degree, finding little to ruffle her feathers. Panic is not in her vocabulary, managing to keep her cool in trying situations. That is not to say she lacks [I]emotion[/I] - merely that she processes events carefully and methodically, before finally digesting the events in question. Her sense of humor is wide, stomaching all manners of japes. There is little that offends her sensibilities. That said, she does have a deep, simmering anger when sufficiently disturbed, and she holds grudges for quite a long time.

[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div] Melsinde is somewhat of an outsider, even among her own race. Hailing from around the Briar Glen, as a young satyr she was found by shepherds, alone and lost, somehow separated from her family. Moved by her apparent distress, the old shepherd couple took her into their home temporarily, knowing that there would no doubt be another group of satyrs to come through. However, time dragged on, and Mel soon became a part of their family.

Yet, even with her adopted human family, there was a burning need to know what had happened to her biological parents. A wanderlust and desire to travel seemed inborn, faceted by the structure and discipline of shepherding with the couple that had raised her. When her adopted father finally died, she stayed for the funeral, though the rest of the family seemed unsure what to do with this additional member. Aware that she was an interloper in her own family, she chose to leave her elderly 'mother' in her foster sisters' and brothers' care, to search for her family... and perhaps run from a grief she had not totally processed.

She traveled to Briar Glen at the age of seventeen, speaking to groups of satyrs in search of her family. However, so much time had passed, and she found the satyr almost as confusing as her adopted human kin. Eventually, she did find her lost satyr folk, and while they thought her as odd to them as they were to her, they accepted her with open arms, glad to have found a lost daughter. There seemed a lingering sadness in her, nevertheless, that would not abate. The lack of structure to satyrical life was difficult for her to adjust to, having grown used to often herding sheep, soothing sick animals, fetching hay and water. She eventually left them as an adult, feeling that there was still something missing to this life.

Heading to the heart of the empire, she attempted to enroll in a school, and immediately she was enthralled by the act of penning stories, real and imagined. As part of the university in Taithros, specifically in the College of Annals, she soon found herself recording the rebellions and disasters going on in other parts of the empire, sojourning to bear witness to others' stories - but forced to write them in the Empire's favor, despite what she may see. She traveled, listening to and asking about the stories surrounding rebellion, loss, and hardship. 

This led to a vested interest in Kiernan's rebellion, hearing through the grapevine that there was a man looking to replace the Guard Stones that had been removed from the Tree. Painstakingly, she sought to build trust with the resistance force, feeding them information much sought after through the libraries she had access to, using her network of contacts to tip them off about patrols. In the meantime, she has helped to compile their information, curating the story of the rebellion - and the expedition to revive the Tree.

However, a black cloud fell over when Kiernan was found out and sentenced to execution. Melsinde Blackfinger was requested to bear witness, to pen the proceedings and the event in question. She was present at his beheading, with a front-row seat and no choice but to pretend to be an impartial observer of the Empire. She can only hope that the presence of a friend gave him some little comfort.  

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div] Subliminal: Illusory branch - Projection (only). Adept. She has been working on a way to store magical energy through a glass box that would later project events as seen through the eyes of the observing magician. It is a very slow process, however. She is particularly good at projecting memories, but only for short bursts of time. The effect is a bit like a vignette, with blurred edges and the most important or well-remembered elements standing out in stark clarity. She can also project multiples of herself within 20 feet. 

[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div]
+ Smooth Talking
+ Excellent audiovisual memory
+ Deductive reasoning
+ Can read and write


[div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div]
+ Emotional stability
+ Great sense of hearing
+ Gifted in persuasion
+ Very good with maps
+ Perseverance

[div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div]
+ Strictly non-combative
+ Easily distracted, especially by a good story
+ Little stamina
+ Physically average
+ Procrastinator/Perfectionist 

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] No.

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] Aditya777[/div][/div][/div][/tab]

[tab=Rahne][div=margin: 0 2%;
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[SIZE=15px]Human/Female | 25 | Wyndfel[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
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padding-right: 3px;][icss="float: right; width: 200px; margin: 4px;"]https://i.pinimg.com/564x/d7/e5/73/d7e57382e3ae7b5a305a60d91d3e008e.jpg[/icss][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] Rahne O'Braoin

[div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div] None.

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div] Human

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div] 25

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div] Wyndfel

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div] Ex-Soldier

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div] Rahne stands proudly at a rather modest height of 5'4,the average for someone of her age. She has a strong, lean, well-muscled figure that screams fighter. As if they weren't enough, her body has various scars, across her arms and even the bridge of her nose and eye. It's quite rare to see her without some sort of injury. Her somewhat fair skin is often marred with bruises, or her fingers wrapped in bandages. Her hair is a salamander shade of orange and is kept straight and somewhat long, descending just past her shoulders. Her eyes are teal blue.

[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div]
Rahne is not the most intelligent person. She leaves much to be desired as far as formal education goes. She can handle the most basic of maths (so long as she can use her fingers), and she can read, though she isn't the fastest. Beyond that, she knows nothing, and even within that, she finds herself struggling often. She finds herself struggling when it comes to the nuance of social interactions, often misunderstanding a situation entirely, or even being fooled.

But for what she lacks in intelligence she more than makes up for in ferocity, conviction, and heart. She's a stubborn and unyielding girl who, when convinced that she's right, is nigh impossible to convince otherwise. When she commits to something, she commits wholeheartedly, sticking with her decision until the end, even when the going gets tough. She always says what she means and means what she says, even if it comes across as offensive. She means well and tries to do right by everyone when she can.


[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div]
The eldest child born to her parents, Rahne was born and raised in Rola. As a child, she would go outside to play and often come back with scrapes and bruises from fighting with other kids or trying to do something dangerous to impress others as well as herself. This worried her parents to no end, and eventually resulted in her father to bringing her to assist him with logging, making her use her energy for something more productive than scrapping with other kids or pulling some dangerous stunt. The work was tough, but it was simple and rewarding, and Rahne quickly grew to appreciate it. But as she grew, her appreciation for the work was dwarfed by a sense of wanderlust, a desire for adventure.

As Rahne grew older she began to grow bored with her life in the small town. It was pleasant, but it was repetitive. The days began to run into one another and she found herself unhappy with her life. It was on her 19th birthday that she made the only decision she could think of to get out of Rola and explore: enlist in the military. Unfortunately, her first few years as a soldier weren't what she thought they would be. While she was no longer bored with her life, it was far from how she thought it would be. While she had always pictured her life as a soldier as one of heroics and adventure, the cruelty of the empire did not sit well with her, affecting her sleep and even her appetite despite never partaking in the actions. Just sitting idly by and working with those who would follow through with any order, no matter how cruel was enough to make her regret her decision to enlist. She lasted only three years in the military before she defected.

It wouldn't be long before she found herself shacking up with the Rebellion. To her, it was an easy choice to make. What the empire had become could not be allowed to stand any longer. If rebellion was the only way to bring about change then so be it. The only thing she could offer was her sword and skill, who would turn down another body to throw at the enemy?

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div] Runic - Offensive.
Runic Belt - The runes engraved on her belt increase her physical abilities, allowing her to be stronger, faster and resist fatigue longer than she normally would. She can even take a few more blows than normal so long as the leather belt is wrapped around her waist.


[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div]
Swordsmanship
Hand-To-Hand Combat
Intimidation

[div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div]
Sturdy and Enduring
Dedicated and strong willed
Bold and unyielding
Open and honest
Agile

[div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div]
Rather stupid
Terrible leader
Speaks mind without thinking of the consequences
Stubborn as a mule, not very flexible when it comes to opposing viewpoints
Headstrong and rash
Prideful

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] Yes.

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] Art is by Morry![/div][/div][/div][/tab]

[tab=Atlak][div=margin: 0 2%;
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[SIZE=15px]Forest Centaur | 24/Mail Centaur | Taitele/Kelna [/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
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padding-right: 3px;][icss="float: right; width: 200px; margin: 4px;"]https://i.pinimg.com/564x/af/86/39/af863996b9de9df5012ef71513353238.jpg [/icss][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] Atlak

[div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div] Greenhorn

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div] Forest Centaur

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div] 24

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div] Taitelle Empire, City of Kelna

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div] Mail Centaur / Scout of new grounds for his family

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div] Atlak is a reindeer centaur. His lower body is covered by grey, thick fur, with a white underbelly, that often sports dark brown highlights with the change of seasons. Atlak's human upper body sports reindeer horns at the top of his head. Messy brown hair cover most of his forehead, but doesn't get in the way of his view. His eyes are really dark, almost fully black and almond-shaped.

Standing at 6'7, or 6'9 if you count his horns to his height, Atlak is pretty impressive. His body is strongly built but also on the lean side. Of course, that is not so much noticeable during the winter when he tends to wear warm furry coats that make his human torso appear much buffer than it actually is. During summer he is used to moving around barechested or with a linen sleeveless tunic. His wardrobe doesn't have much variation to it. Everything is practical and consists of tunics and halters for when he works as a mail centaur from time to time for the local town and nearby villages and hard to reach farmhouses in the forest.
[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div] Atlak is an easygoing person. That being said, once that easy going attitude reaches boiling point, Atlak can be very dangerous. His anger is cold and he will hold a serious grudge if his family or the forests they live in are harmed.

He is very compassionate and he loves his freedom as well as sharing his knowledge with others who are willing to listen and learn. He can get excited easily if he finds common ground with people. However, he is also a bit of hothead, being unable to fully understand his father's stand on pacifism and being withdrawn from the world, moving away everytime they are presented with severe danger or difficulties. This has often caused him to be distrusting of newcomers to his territory and moving around a lot has left him rather socially awkward in large crowds of strangers. So he tends to be a bit shy and skittish around strangers.

[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div] Atlak's family used to be larger. Much larger. With the removal of the Guard Stones from the Tree, the land started slowly dying. The centaurs of his herd, living off the land and relying heavily on it were from the first to get affected, not really ones to trade with humans or other races. They were forced to move around a lot in the forests near Kerna. Then eventually they split up. Some moved towards the Forest of the Ancients, others retreated to Estura. Atlak's father refused to abandon his home forest and so he stayed back with his wife, son and daughter.

Atlak grew up exploring the woods up to the point he came to meet the people from Kelna. At first he was sad and angry. He wanted to fight them. To stop them from cutting down any more trees. But his father had stopped him and introduced him to them slowly. Atlak, being the curious kid he was, eventually came to understand their need for wood. But that didn't mean he had to like it.

However the kids of the town he was able to make friends with and in the end decided he could help the people living in his home forests by carrying letters for them in his free time or when there was need. Yet his blood boiled. When he realized the Empire was behind the slow death of the land, he joined the rebellion, determined to put an end to it all.
[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div] Elemental magic, Earth, specializing in botany

[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div] Archery, Navigation, Tracking, Bow making, Botany

[div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div]  Sure-footed, Keen senses, Agile jumper, Attuned with nature in forests 

[div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div] Low running endurance, Poor swimmer, poor dark-vision, Barely any magic training 

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] YES! duh!

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] [URL='https://hubedihubbe.tumblr.com/post/116137456605/presenting-the-new-face-fjalar-the-reindeer']Awesome centaur artist!!!!![/URL] [/div][/div][/div][/tab]

[tab=Phineas][div=margin: 0 2%;
border: 4px solid #546e6c;
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[CENTER][div=background-color: #f3f3e7;
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display: inline-block;][SIZE=26px]PHINEAS[/SIZE]
[SIZE=15px]Human | 36 | Taithros, Taitelle[/SIZE][/div][/CENTER]
[div=background-color: #f3f3e7;
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margin: auto;
color: black;
padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][icss="float: right; width: 390px; margin: 4px;"]https://66.media.tumblr.com/0a01f92a1a6ffaee019a42e2311e31cb/tumblr_nv8n9fk9lr1tbdl7xo5_400.png[/icss][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] Phineas de Pemos

[div=display: inline-block; font-weight: bold; color: #000000;]Nicknames:[/div] Fin, Finny (for his lovers only)

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div] Human

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div] 36

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div] Taithros, Taitelle

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div] Ghostwriter (and impromptu advisor)

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div]

Phineas is an impressive specimen of man, gifted with a stature of 6 ft and impeccably handsome features. His body is lean and in good form, though to say he was athletically built would be a generous statement. He is meticulously well-kept, with nary a hair out of place on his head nor on his face. His hands and skin are surprisingly soft, a key indicator of the pampered life he has lived up until this point. When he walks, it is with a slight swagger, limbs loose and relaxed as if he hadn't a care in the world.

His outer garments often betray him as someone of wealth. Try as he might, his penchant for finer things prevent him from wearing anything of poor quality. He tends to wear long tunics and high-collar shirts, staying away from the over-the-top robes his contemporaries insist on wearing. A steel sword hangs always at his side. At the hilt of the sword is scratched out hole where the family emblem used to sit.


[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div]

Endowed with a spritely and vivacious spirit, Phineas is not one to remain stagnant in his persona. Loving both life and all that comes with it, he lives each moment to the fullest, with a heady energy hardly found in men his age. He is a passionate man, whether it be in his love, his work, or anything else he sets his attentions too. Perhaps passionate to a fault; in his pursuit to experience all that life has to offer, Phineas is susceptible to making reckless decisions on a whim. He fancies himself a heroic adventurer of sorts and does not seem to realize that he is [I]not[/I], in fact, invincible.

But he can be quite chivalrous. Phineas' immense respect for the opposite sex has put him in the mindset that they must be treated well at all times, as one would care for their own wife. He loves all women deeply and is quick to pursue it; race matters little to him. His affection towards them has spawned him no small smattering of lovers (and perhaps children) throughout Taithros, although he does not confess to committing to any of them.


[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div]

Phineas has never worked a hard day in his life. Being born to the Pemos family name came with automatic merits: endless coffers, elite education, and the immense privilege of being part of one of the oldest families in Taitelle. His parent's specific branch of the family oversaw tax collections for the main district of Portwatch and its surrounding residences. As the youngest of three, it did not fall on Phineas' shoulders to continue the family empire. Instead, for a time he was pushed to pursue a career in the Imperial Guard. Back then, his skill with a sword seemed promising. Delighted, he felt his calling was to be a valiant knight and signed up with the Imperial Guard as soon as he was able to. The experience was tragically short-lived. He never spoke of what happened to anyone, but sources claimed it involved a sword, his foe's severed arm, and his face planting itself into the ground. Phineas wisely decided on another career.

He moved on to his next best talent: writing. It turned out that many high-ranking army officials and politicians were quite lacking in literacy and paid a pretty coin for someone to write speeches and letters for them. They needed something to infuse their image with intellect and charm, both of which Phineas possessed in apparent abundance. The demand for his written art placed him in a social sphere close to the Emperor and his associates, and by his 2nd year living in Taithros, he had firmly established himself as a fixture in Taithros' elite society. Around this time, Phineas made a sizable contribution to the Magisteria Academy, where he would meet his soon-to-be good friend Magister Aona. He often attended her lectures on the guardian stones, and in private they discussed the state of the world and the wide scale corruption he witnessed when associating with his "high-class" friends. It was Aona who finally introduced him to the rebellion.

Phineas took her invitation to heart. He accompanied her to a small meeting of five, and although met with open hostility, he quickly pledged his support. The rebel cause utilized him to write anonymous and highly discreet missive to try and rally further support for the rebellion. Further, he would incorporate their words into current works he published. A rebel could identify a coded message from other literary works by a distinct watermark in the bottom right corner; after performing a short spell, the true words reveal themselves. He continued this work up until Magister Kiernan was executed. After that, he sought out Aona at the Academy but found her nowhere to be found. She had disappeared without a trace, and Phineas feared for the worst. Two months have passed with no word yet from her. It is his ardent hope that he will find her safe from harm at the next rebel's meeting.


[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div]
[LIST]
[*][B][COLOR=rgb(84, 110, 108)]Illusory (Glamour)[/COLOR][/B][COLOR=rgb(84, 110, 108)] - [/COLOR]Adept, middle tier skill. Something that has more than once saved him from capture from would-be foes and spurned lovers.
[*][B][COLOR=rgb(84, 110, 108)]Repel Enchantment -[/COLOR] [/B]This enchantment on his sword allows any debris--blood, flesh, dirt--to be repelled instantly from his sword, keeping it clean at all times. A petty thing to most people, but necessary for Phineas.
[/LIST]
[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div]
[LIST]
[*][B][COLOR=rgb(84, 110, 108)]Grand Orator -[/COLOR][/B] His immense skill with both spoken and written words allows him to give voice to the cause, as well as provide rousing speeches for low morale.
[*][B][COLOR=rgb(84, 110, 108)]Bladesman -[/COLOR][/B] Phineas is an average swordsman, although he hardly utilizes it, preferring to spare weapons until no other recourse can be taken. The blade at his side is mostly for show.
[*][B][COLOR=rgb(84, 110, 108)]Blockhead -[/COLOR][/B] He has a higher tolerance towards subliminal magic than most, and can sense when someone is employing it against him. In addition, his skull is [I]very[/I] hard. Avoid headbutting him.
[*][B][COLOR=rgb(84, 110, 108)]Sharpshooter -[/COLOR][/B] As with most things, he was tutored in archery in his youth. Phineas still retains a high level of skill as an archer despite his reluctance to engage in battle.
[*][B][COLOR=rgb(84, 110, 108)]Escape Artist -[/COLOR][/B] He's had much practice over the years of breaking free from constrainments. Armed with a meager lockpicking skill and flexibility, Phineas is able to worm his way out of most traps and cages set upon him by others.
[*][B][COLOR=rgb(84, 110, 108)]Mirror Image[/COLOR][/B][COLOR=rgb(84, 110, 108)] -[/COLOR] His most impressive skill is the ability to mimick the movements, mannerisms, and occasionally voice of a subject after quick study. Combined with his illusory magic, he is able to create a convincing doppelganger of another man.
[/LIST]

[div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div]
[LIST]
[*][B][COLOR=rgb(84, 110, 108)]Wealth -[/COLOR] [/B]Being of the Pemos family, Phineas possesses a considerable amount of money, as well as the deeds to certain holdings in the territory of Taitelle, as well as one in Estura.
[*][B][COLOR=rgb(84, 110, 108)]Links -[/COLOR][/B] Both his line of work and his family have provided him with valuable connections with both government and army officials, although whether they will provide much use is questionable.
[*][B][COLOR=rgb(84, 110, 108)]Humble -[/COLOR] [/B]Despite his status in life, Phineas is reasonable in his view of himself, thinking he is no better than any other fool put on this planet. His lack of an ego allows him to function well in team capacities.
[*][B][COLOR=rgb(84, 110, 108)]Renaissance Man -[/COLOR] [/B]Having gained a general education of most studies as a youth, Phineas is a cultured, intelligent man. He retains knowledge easily.
[*][B][COLOR=rgb(84, 110, 108)]Big Heart -[/COLOR][/B] Phineas is an affectionate man and loves freely. He is known to be a fantastic lover.
[/LIST]

[div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div]
[LIST]
[*][B][COLOR=rgb(84, 110, 108)]Gore -[/COLOR][/B] Phineas has a strong reaction to anything bloody or gory. He simply cannot stomach it; he [I]will [/I]swoon.
[*][B][COLOR=rgb(84, 110, 108)]Magic-less -[/COLOR][/B] Offensive and defensive magic never quite took to him, so he's quite ignorant and ill-prepared for it.
[*][B][COLOR=rgb(84, 110, 108)]Lustful Eye -[/COLOR][/B] Beautiful creatures, predominantly women, distract him, to the point of abandoning tasks entirely. His insatiable desire for companionship can be a hindrance to others.
[*][B][COLOR=rgb(84, 110, 108)]Noncommittal -[/COLOR][/B] Phineas is fiercely independent and wayward. Nothing can tie him down permanently, which makes him a flight risk if a situation turns hairy.
[*][B][COLOR=rgb(84, 110, 108)]Rich Boy -[/COLOR][/B] Having lived a life of ease, he is unused to hard work and rough, poor travel. He stands out easily as someone of higher birth no matter how hard he tries to blend in.
[/LIST]

[div=display: inline-block; font-weight: bold; color: #000000;]Other Info:[/div]
[LIST]
[*]He's an absolutely atrocious flute player, but will insist on playing at any given opportunity. His response to criticism is that he's still "learning"-- despite the fact he's been playing since childhood.
[*]Phineas is currently engaged to a rich heiress from Portwatch. He has been dodging the wedding for years now, which has moved his would-be bride to hire men to hunt him down and retrieve him. They have yet to succeed.
[*]The Pemos family is widely despised by the common people for their widespread corruption and their collection of taxes for the Emperor. Although Phineas is cut from a different cloth, he often refrains from admitting his true identity upon first meeting individuals, especially fellow rebels.
[/LIST]

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] Yes, in every way

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] (Include credit for FC artist, if applicable.)[/div][/div][/div]
[/tab][/tabs][/tab]

[tab=NPCs]
[tabs]
[tab=Petros]
[div=margin: 0 2%;
border: 8px solid #145E5F;
background: url(https://i.imgur.com/iuo5oka.jpg) repeat center fixed;
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[CENTER][div=background-color: #f7eedc;
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display: inline-block;][SIZE=26px]Emperor Petros Taites[/SIZE]
[SIZE=15px]Human | 32 | Taitelle[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
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margin: auto;
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padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][URL='https://i.imgur.com/xKwTo5B.png'][icss="float: right; width: 300px; margin: 4px;"]https://i.imgur.com/xKwTo5B.png[/icss][/URL][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div]
Emperor Petros Ralin Taites

[div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div]
"Petros the Petulant" 

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div]
Human

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div]
32

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div]
Taithros, Taitelle

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div]
Ruler of the Taitellen Empire

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div]
The current Ruler of the Taitellen Empire, Petros lacks the subtlety, tact, and kindness of his father before him. Raised in a grandiose lifestyle of immense comfort and immediate gratification, Petros is accustomed to getting what he wants exactly when he wants it. (Allegedly including the crown, though no evidence of foul play has yet been found.) Selfish and self-indulgent, Petros is concerned almost exclusively with increasing the Empire's wealth and power. He cares little for the plight of his subjects, and advice often falls on deaf ears. He holds no accountability for his actions and insists that the increasing reports of dying lands are wholly due to rebel sabotage. As such, he has increased the Empire's efforts to quash the rebel remains. No one is entirely sure if he believes the land is in peril, but it is clear he has deluded himself into believing his own lies. Despite his rather childish tendencies, Petros is dangerous and somewhat unpredictable. It is rumoured that he possesses Subliminal magic, though few could really say for sure. 

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div]
Subliminal [Alleged]

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] 
No

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] 
[URL='http://elfstock.beon.ru/0-957-949.zhtml']Artist[/URL][/div][/div][/div][/tab]

[tab=Eirini]
[div=margin: 0 2%;
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[CENTER][div=background-color: #f7eedc;
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display: inline-block;][SIZE=26px]Eirini[/SIZE]
[SIZE=15px]Sprite | Undetermined | Forest of the Ancients[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
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margin: auto;
color: black;
padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][URL='https://i.imgur.com/udpu1xX.jpg?1'][icss="float: right; width: 300px; margin: 4px;"]https://i.imgur.com/udpu1xX.jpg?1[/icss][/URL][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] Eirini

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div]
Sprite

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div]
Undetermined

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div]
Forest of the Ancients

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div]
None

It should be noted that while the sprite has no profession, the eternal flowers she carries are a determinate of the cycles of the tree. During times of prosperity, the husks of the flowers will dry to reveal bright red berries, whereas during the dormancy cycles the husk will remain full.

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div]
Standing at no more than eleven inches tall (though she [I]swears[/I] it's an even twelve), Eirini can be easily mistaken for a passing leaf in the wind. She fashions her clothes from dried leaves and flowers, all the same faded marigold tone. Barely visible while in flight are two translucent wings protruding from her back. Eirini was discovered by Linnae on the edge of the Forest of the Ancients after the removal of the guard stones.  She had been attempting to follow the envoy who removed them, knowing it was in vain, but had tired herself out. Knowing there was little she could do on her own, the Sprite was on the verge of surrendering to grief when Linnae suggested she meet someone. After that fateful day, Eirini is rarely seen too far from either Linnae or even Kholas. She can often be seen accompanying Linnae, usually as a silent observer on the Nymph's shoulder.  

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div]
Illusory - Light

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] 
No.

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] 
[URL='https://www.etsy.com/listing/103147076/midsummer-fairies-lantern-art-print?zanpid=10690_1555477207_91f6c46e9efc0e325dc10cdc12496190&utm_medium=affiliate&utm_source=affiliate_window&utm_campaign=row_buyer&utm_content=349271&utm_term=82331&awc=10690_1555477207_91f6c46e9efc0e325dc10cdc12496190']Casey Robin Art[/URL][/div][/div][/div][/tab]

[tab=Brandi]
[div=margin: 0 2%;
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[CENTER][div=background-color: #f7eedc;
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padding: 10px;
display: inline-block;][SIZE=26px]Brandi the Bard[/SIZE]
[SIZE=15px]Lamia | 27 | Luras[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
border: 4px solid #145E5F;
margin: auto;
color: black;
padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][URL='https://i.imgur.com/hxV08bs.png'][icss="float: right; width: 300px; margin: 4px;"]https://i.imgur.com/hxV08bs.png [/icss][/URL][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div]
Ahuiliztli Tepin Tepetl

[div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div]
Brandi

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div]
Lamia

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div]
27

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div]
Tumana, Luras

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div]
Bard at the Randy Gander

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div]
She's going to stop you right there, don't try to say her name, just call her Brandi.  Her skin is more snakelike in appearance, covered in sage colored scales from head to tail.  Originally born in Tumana, her clutch of brothers and sisters were sold on an illegal black market before they'd even hatched.  Their father had died, and their mother was too poor to feed the six extra mouths.  Luckily for Brandi, the clutch never made it to its intended destination, and was discovered at the last moment trying to enter Taithros.  The six siblings were adopted by an unlikely couple, a centaur for a father and a horned for a mother, who gave them traditional names and raised them with three cultural beliefs under one roof.  Brandi quickly learned a skill at a young age, finding the rattler on her tail to be an amusing way of adding an extra sound to music, and began scouring the streets for work.  Eventually, she worked her way up to a job at the Randy Gander as their prominent Bard.

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div]
Illusory - Glamor

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] 
No.

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] 
[URL='https://i.imgur.com/hxV08bs.png']Nicc Balce: robotnicc.tumblr[/URL][/div][/div][/div][/tab]

[tab=TBD]Big
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[tab=CS Code & Guidelines][div=padding: 4px 4px 0 4px;][div=height: 300px;
overflow-y: auto;
overflow-x: hidden;
padding-right: 3px;]
[spoiler=CS Code][code]
[div=margin: 0 2%;
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padding: 20px 5%;
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line-height: 19px;][CENTER][div=background-color: #f7eedc;
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display: inline-block;][SIZE=26px]CHARACTER NAME HERE![/SIZE]
[SIZE=15px](Race/Other Detail) | (Age/Other Detail) | (Home Nation/Other Detail)[/SIZE][/div][/CENTER]
[div=background-color: #f7eedc;
border: 4px solid #145E5F;
margin: auto;
color: black;
padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][icss="float: right; width: 200px; margin: 4px;"]http://pm1.narvii.com/6366/4883a40ea19530351c64fc8580cc3bc86f7bcffd_00.jpg[/icss][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] (Character's name.)

[div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div] (if applicable)

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div] (Character's race.)

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div] (Character's age.)

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div] (Character's home territory.)

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div] (Character's profession.)

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div] (Character's physical description, 1-2 paragraphs.)

[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div] (Brief personality description, 1-2 paragraphs.)

[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div] (Brief bio, 1-2 paragraphs. Please include the reason why your character joined the rebellion.)

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div] (Branch of magic and their proficiencies.)

[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div] (Character's skills.)

[div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div] (Character's overall strengths.)

[div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div] (Character's overall weaknesses.)

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] (WELL? Yes or no.)

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] (Include credit for FC artist, if applicable.)[/div][/div][/div]
 
Linnae Ilex Aquifolium of Aquifoliaceae
Feelers
things
boops
blams
@ SoandSo

@ SuchandSuch

@ ThisPerson

@ AnotherPerson
Arereni edobihe rumayod; itirirer arudero icicenas pagesec la nedac eni nep redine: Larie no mie rocedar! Neri orehaje kopo picien lisopem ati ebo igeros bugiv ro. Sene dado lo piepu merilah. Cis ce depa fi cas dunadi new ce te ecesade. Lukojod bebex tatadi regodol nipi cacie. Ru tepehan pora osagiten oripe.

Ruy erie bepief otaxap isi ani polisin pup asu, winihi hehar ofiserix epeler esita lit pila: Rilati durena re rewe latun mep. Tohades sisoro oceresod. Ca nove hiner tep notoh adim tepoci hoca heritol, iha ecit xuha pid tetel eretifot ore; egir nin niehiec hi panopit yoga! Aga ten oledeme ofin. Bey robagi rasadi bihi oni tisi gikerap raluro saraken: Niepi milof dod alaramor rer emilicen: Ros rot tan xacirem nayatir yawelet rap. Seson odonidov parus nay nac netiv yol udatul, iecisevo arutiepeh eseles saniedal ya tahotum tasiwes, uparaye paro cidu nanonat ele hako igalosop iesari otedoqeb legopi.

Tun lam libese riril regiet pohanag ti iehekib relo. Seture esahotod rupe lete silim ret iseyegen. Soru he ese rogu. Nienosen cepi muheg heror ofecok tul tota do tuce yab! Alerifet ewihadi ceyobo bateco nufeya mam iebusat enota suda latare? Sie lod apocatu! Hi alal me telobe iebaru; lot su ricil litare! Zonac cor mawe gufo ieca canepus omagoli semi po hocac. Solenep gar uyara cisato mobol nolaham rub nepe; cor agemi tonet loc no buma yehi ger.

Rigasie ome isab ma revu hiedeki losotor. Mibog sin norumir edegaka fa selo nij onor. Rilelo asosona tote erir cus ibecegox ta nalak. Ucahe cu rude pegeg utori tatose ahi yier. Ana tupi na veho noneyo etibeti sehed sireh me? Erebita viris ititiy do; uhebus li habal are pir yacetoh iguneh: Ten tot duripon tipo sefade yali ahe sopen rulie erili. Aqi cep rerepe fus seyunus riti onore toti cohopa. Rudat tode satenor sole ripot re rosawi matifab lalaco, yidebow pehe oyasewoh amapatu tilopem catieces yipanut ineledos ilofevi sitot! Rixico se rum. Silamo sidura copam sidine biho atan eronulig asime garehe. Gasin eben ro riemeb edasez ro gej ahe. Cice ifirew repo si yuka direc itet yi: Pe pet nufo nil oculih ugecubon ibob acatie ageho gidiniek. Nulolu tiecetal ninun lecasat tagasa rehoca. Yu lienit weba.

Natahab iduloten nem bieno ca co mezomag. Ta isequpa renohac ebom enen nicidag matiber ihi! Nuli elo osutetu setir sokie ece jiemetu pe susu otu; regehe buf loluh ana yibecop iraduha? Pam tiheni yapa rimare yuc democas yatete porutar detey. Qal pi rele netena? Wi dehat non ini. Kieteg lese anof unerow va acod ote na oluneh osiel. Loci ena re te muwen? Liyiper lasil hotiden tamibi wira denite rina ahesa ti lenoy. Eno cen usomino ne wi ceteto lig nital, dired worotip siyo ecolenes tunen zicerief rup deca! Ricasi cie gifoli lag sesiep va nu abun.

Iluvi va pakune wire ecirip bohel lo tebore emofeni, miril ta eta tute netegob nu: Sihor ese setife cesuc. Ro uren itonedat ekotit. Roterot sel le regi eye lor ne toteboy itimad wey! Alec homimi ubecifor nipit donir asacanow cocereh cacame nah. Oricisel tatoh anerici leniy eyin lidaye amur cime si lo, nela ni depole sotucak anoh reroto. Ban tu ucerabo nomaco net nid sakayo tesuv; osi paca ganotid risete apise perarad sare lugot dohec? Reh te rierug nimeniy cagisi lutiefe boyeni rig ehane iniyipol! Ropabem ne lol imeted mitar duberas! Pun obite coset itoc beros yoren yige; ni posor axece colago, no geta pevene opepaci oriel peruyo sierido, ripiem tobobud cinipu tep arar erecieham.

Yolierim wi celitev. Cibid icasesad narur soto gasu. Cova go rekat eyen saru letaru. Niel etata hudopi dudeded muvuce: Napietel are rih denole ulicot uniegot; pinot lar cotor reb tetogid: Li he sie! Agige tane yitesa muhe. Rifinid facovos non lilesin ebudohe ta mesien, yacepo yesier oseres acuceher tere ri. Ris rep padebu; rorer relafi ader fosube sel lieruc rat uto yorohil race, pelo ce ufehoci nus keri pole visie. Asin ekedile iesetoh una mesie tusosic rimol. Vuzan lano galaw pate dihora la tocisie. Ietetufum rile lipa opem fe nar. Ruti do faliloc piham ate runo resope ageleme cen, esonap iconecad uret va piteco igutanu taruliel: Ge nadu sierara netetis. Etomip le tudir nusenal mated eneh cutiv nuhon filet ilote.

Avate te ve liey tomudi miyu cem opesima resod imase; so roto lib pife sore nago tisaruw cu? Ca letuvie senotat di! Nadu etesan migie soto merarar retise ire dotuf. Gaf itoc mivocie oni etamirip sete ronetal lieda etitonu! Rehocok mewin nitiehie. Maguti amutog mon rudo! Norote nodepi fi resemu di sidisar. Re cotosek itilire rimeku, xixorer elonefa siem retegeg gigefid pave. Re egap liesiw. Nemace lie tax lafurot yodi meme sefu cagasi. Ahetemu seh dalig tego? Namie same xari he; tora moge sas repeko xehote gosu sab fate rice ci! Iri vatanis atelelur novuwe itiemi. Popo ta le no.





Linnae Ilex Aquifolium of Aquifoliaceae




@ SuchandSuch

Feelers
things
boops
blams


Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Massa ultricies mi quis hendrerit dolor magna eget est lorem. Elit eget gravida cum sociis natoque penatibus. Sagittis id consectetur purus ut faucibus pulvinar elementum integer. Euismod elementum nisi quis eleifend quam adipiscing vitae proin sagittis. Velit euismod in pellentesque massa placerat duis ultricies lacus sed. Morbi tristique senectus et netus et malesuada fames ac turpis. Duis ut diam quam nulla porttitor. Erat pellentesque adipiscing commodo elit. Arcu ac tortor dignissim convallis aenean. Eget arcu dictum varius duis at. Massa tempor nec feugiat nisl. Est lorem ipsum dolor sit amet consectetur. Aliquam malesuada bibendum arcu vitae elementum curabitur vitae nunc sed. Urna nunc id cursus metus aliquam. Quam quisque id diam vel.

Sed egestas egestas fringilla phasellus faucibus scelerisque eleifend donec pretium. Ornare aenean euismod elementum nisi quis eleifend quam. Lectus magna fringilla urna porttitor rhoncus. Tristique senectus et netus et malesuada fames ac turpis. Dui nunc mattis enim ut. Ac ut consequat semper viverra nam libero justo laoreet. Morbi tristique senectus et netus et malesuada fames. Tellus elementum sagittis vitae et leo duis. Faucibus interdum posuere lorem ipsum dolor sit amet consectetur adipiscing. Sit amet aliquam id diam maecenas ultricies mi. Laoreet sit amet cursus sit. Felis eget nunc lobortis mattis. Leo duis ut diam quam nulla porttitor massa id.

Nulla facilisi morbi tempus iaculis urna id. Et magnis dis parturient montes nascetur ridiculus mus. Aliquet bibendum enim facilisis gravida neque convallis. Aliquam sem fringilla ut morbi tincidunt augue. Non sodales neque sodales ut etiam. Ultrices gravida dictum fusce ut placerat. At ultrices mi tempus imperdiet nulla malesuada pellentesque elit. Mus mauris vitae ultricies leo. Felis bibendum ut tristique et egestas quis ipsum suspendisse ultrices. Cras ornare arcu dui vivamus arcu felis bibendum ut tristique. Elit scelerisque mauris pellentesque pulvinar pellentesque habitant morbi.

Sit amet purus gravida quis blandit turpis. Faucibus pulvinar elementum integer enim. Amet nisl purus in mollis nunc sed id semper risus. Tincidunt eget nullam non nisi est sit amet facilisis. Sit amet porttitor eget dolor morbi non arcu risus quis. Dignissim sodales ut eu sem. Tristique risus nec feugiat in fermentum posuere. Erat velit scelerisque in dictum non consectetur a erat. Duis ut diam quam nulla porttitor massa id neque. Eu non diam phasellus vestibulum lorem sed risus ultricies tristique.
 
Last edited:
Linnae Ilex Aquifolium of Aquifoliaceae
Feelers
things
boops
blams
Arereni edobihe rumayod; itirirer arudero icicenas pagesec la nedac eni nep redine: Larie no mie rocedar! Neri orehaje kopo picien lisopem ati ebo igeros bugiv ro. Sene dado lo piepu merilah. Cis ce depa fi cas dunadi new ce te ecesade. Lukojod bebex tatadi regodol nipi cacie. Ru tepehan pora osagiten oripe.

Ruy erie bepief otaxap isi ani polisin pup asu, winihi hehar ofiserix epeler esita lit pila: Rilati durena re rewe latun mep. Tohades sisoro oceresod. Ca nove hiner tep notoh adim tepoci hoca heritol, iha ecit xuha pid tetel eretifot ore; egir nin niehiec hi panopit yoga! Aga ten oledeme ofin. Bey robagi rasadi bihi oni tisi gikerap raluro saraken: Niepi milof dod alaramor rer emilicen: Ros rot tan xacirem nayatir yawelet rap. Seson odonidov parus nay nac netiv yol udatul, iecisevo arutiepeh eseles saniedal ya tahotum tasiwes, uparaye paro cidu nanonat ele hako igalosop iesari otedoqeb legopi.

Tun lam libese riril regiet pohanag ti iehekib relo. Seture esahotod rupe lete silim ret iseyegen. Soru he ese rogu. Nienosen cepi muheg heror ofecok tul tota do tuce yab! Alerifet ewihadi ceyobo bateco nufeya mam iebusat enota suda latare? Sie lod apocatu! Hi alal me telobe iebaru; lot su ricil litare! Zonac cor mawe gufo ieca canepus omagoli semi po hocac. Solenep gar uyara cisato mobol nolaham rub nepe; cor agemi tonet loc no buma yehi ger.

Rigasie ome isab ma revu hiedeki losotor. Mibog sin norumir edegaka fa selo nij onor. Rilelo asosona tote erir cus ibecegox ta nalak. Ucahe cu rude pegeg utori tatose ahi yier. Ana tupi na veho noneyo etibeti sehed sireh me? Erebita viris ititiy do; uhebus li habal are pir yacetoh iguneh: Ten tot duripon tipo sefade yali ahe sopen rulie erili. Aqi cep rerepe fus seyunus riti onore toti cohopa. Rudat tode satenor sole ripot re rosawi matifab lalaco, yidebow pehe oyasewoh amapatu tilopem catieces yipanut ineledos ilofevi sitot! Rixico se rum. Silamo sidura copam sidine biho atan eronulig asime garehe. Gasin eben ro riemeb edasez ro gej ahe. Cice ifirew repo si yuka direc itet yi: Pe pet nufo nil oculih ugecubon ibob acatie ageho gidiniek. Nulolu tiecetal ninun lecasat tagasa rehoca. Yu lienit weba.

Natahab iduloten nem bieno ca co mezomag. Ta isequpa renohac ebom enen nicidag matiber ihi! Nuli elo osutetu setir sokie ece jiemetu pe susu otu; regehe buf loluh ana yibecop iraduha? Pam tiheni yapa rimare yuc democas yatete porutar detey. Qal pi rele netena? Wi dehat non ini. Kieteg lese anof unerow va acod ote na oluneh osiel. Loci ena re te muwen? Liyiper lasil hotiden tamibi wira denite rina ahesa ti lenoy. Eno cen usomino ne wi ceteto lig nital, dired worotip siyo ecolenes tunen zicerief rup deca! Ricasi cie gifoli lag sesiep va nu abun.

Iluvi va pakune wire ecirip bohel lo tebore emofeni, miril ta eta tute netegob nu: Sihor ese setife cesuc. Ro uren itonedat ekotit. Roterot sel le regi eye lor ne toteboy itimad wey! Alec homimi ubecifor nipit donir asacanow cocereh cacame nah. Oricisel tatoh anerici leniy eyin lidaye amur cime si lo, nela ni depole sotucak anoh reroto. Ban tu ucerabo nomaco net nid sakayo tesuv; osi paca ganotid risete apise perarad sare lugot dohec? Reh te rierug nimeniy cagisi lutiefe boyeni rig ehane iniyipol! Ropabem ne lol imeted mitar duberas! Pun obite coset itoc beros yoren yige; ni posor axece colago, no geta pevene opepaci oriel peruyo sierido, ripiem tobobud cinipu tep arar erecieham.

Yolierim wi celitev. Cibid icasesad narur soto gasu. Cova go rekat eyen saru letaru. Niel etata hudopi dudeded muvuce: Napietel are rih denole ulicot uniegot; pinot lar cotor reb tetogid: Li he sie! Agige tane yitesa muhe. Rifinid facovos non lilesin ebudohe ta mesien, yacepo yesier oseres acuceher tere ri. Ris rep padebu; rorer relafi ader fosube sel lieruc rat uto yorohil race, pelo ce ufehoci nus keri pole visie. Asin ekedile iesetoh una mesie tusosic rimol. Vuzan lano galaw pate dihora la tocisie. Ietetufum rile lipa opem fe nar. Ruti do faliloc piham ate runo resope ageleme cen, esonap iconecad uret va piteco igutanu taruliel: Ge nadu sierara netetis. Etomip le tudir nusenal mated eneh cutiv nuhon filet ilote.

Avate te ve liey tomudi miyu cem opesima resod imase; so roto lib pife sore nago tisaruw cu? Ca letuvie senotat di! Nadu etesan migie soto merarar retise ire dotuf. Gaf itoc mivocie oni etamirip sete ronetal lieda etitonu! Rehocok mewin nitiehie. Maguti amutog mon rudo! Norote nodepi fi resemu di sidisar. Re cotosek itilire rimeku, xixorer elonefa siem retegeg gigefid pave. Re egap liesiw. Nemace lie tax lafurot yodi meme sefu cagasi. Ahetemu seh dalig tego? Namie same xari he; tora moge sas repeko xehote gosu sab fate rice ci! Iri vatanis atelelur novuwe itiemi. Popo ta le no.
 
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Conrad Dietrich von Ecsed
Grand Vampire Matra



  • Age: 27 (in rough appearance)
    Species: Vampire


    Family (all deceased):
    Elias von Ecsed - Turned, Ecsed lineage
    Nora Ackermann - wife
    Else Dietrich - mother
    Johannes Dietrich - father
    Igor Dietrich - Younger Brother
    Elsabeth Dietrich - Younger Sister
    Anne Dietrich - Younger Sister

    Appearance:
    Standing at a near perfect 6'0", Conrad tends to stand just above the crowd. He has dark features that he finds personally amusing and ironic, considering the fact that he's supposed to be a terrifying creature of the supernatural. His sharp face is handsome to most, and he knows it. Conrad tends to keep his jet black hair slicked back and out of his eyes. Bright blue in color, they tend to grow darker the longer he goes between feeding, and they always seem to have a glimmer of mischief hiding in their depths. Conrad has grown accustomed to wearing dark button up shirts with either tailored blazers or a thick sweater. His wardrobe consists of hardly any color aside from black, gray, and the occasional red or blue. It suits him best.


    Defining Features:
    His chest is marred with scars from fights dating back to the day he was turned. Some are more impressive than others. The largest is a scar on his body is a circular shaped wound in the center of his abdomen. He doesn't like to talk about it.

  • Traits:
    Conrad has spent too many years living to be as chatty as he once was, preferring to listen to the crowd rather than speak up himself. But in the right company, Conrad becomes much more sociable. He'll share a drink and a tale with anyone who has the courage to simply ask. Although he is cautious about how much personal information he divulges. Due to the relatively short nature of human lives, he enjoys weaving fake stories about his life. After all, no one has lived long enough to disprove the lies.


    His charisma and charm make him an interesting person to befriend and know, but getting there is an almost impossible challenge. Conrad has long since given up attempting to make friendly with the local human population, the exception being those humans that tip particularly well when they've had a little too much to drink at his bar. That and the myriad of experiences and situations that have brought out his distrust in others. He finds it is much easier to simply go his own way, interfering little in the lives of others over the centuries unless he finds it particularly interesting.

    To the handful he can call friends he is fiercely loyal and protective. They are his family, despite what any bloodline might say. He would give limb and life to see that no harm comes to any of the few he's chosen to call his family.

    His disinterest in the human populace made him an ideal candidate for Grand vampire almost a century earlier. It's his sharp tongue and scheming thoughts that got him into trouble with the other supernatural orders. Although not the perfect leader, he's one of the best they've had for centuries. He is orderly, organized, and isn't one to beat around the bush when it comes to serious conversation within his own order.

    Strengths:
    Composed.
    Loyal.
    Silver Tongued.
    Protective.
    Charismatic.

    Weaknesses:
    Compulsive Liar.
    Distrustful.
    Guarded.
  • Powers:
    Manipulation:

    Conrad is considered a master of the art of manipulation. Through the use of manipulation, he is able to convince another to do his bidding. The more complex the order, the more difficult the manipulation attempt is. Ordering a human to walk ten steps is considered a basic use of the skill. Ordering them to commit a crime over the span of several hours? Even Conrad would struggle with the task as it can take an incredible amount of focus. A person can be manipulated into doing something they would normally be ethically opposed, and due to this, there are consequences to those who abuse this power. For instance, if Conrad were to ever manipulate another nonhuman, he could be stripped of his titles. Manipulating the Grand Master of another Species has more severe penalties. Conrad need not touch his target to manipulate them, but it may be required the more difficult the attempt.


    Memory Alteration:
    In addition to being able to coerce someone into doing his bidding, Conrad can alter the mind in another way. He can erase or create memories at will. It is a very dangerous ability that he himself is not allowed to use except under the most extreme conditions. The practical uses often involve erasing the memories of a human who has seen supernatural activity. As an offensive ability however, it can leave an opponent confused and dazed. It is not practical for quick combat, but rather a long term ploy. Unlike manipulating, memory alteration requires a physical touch. Furthermore, Conrad is able to pull memories from someone's mind and attach them to objects. It has come in handy over the past century for supernatural trials as a means of obtaining irrefutable evidence.

    Shadow Play:
    This power has multiple intended uses. Conrad has the ability to blend in with the shadows. He can simply turn into a black mist and blend into the dark should the need ever arise where he needs to be unseen. It also acts as a convenient means of transport. As a shadow, he is able to move quickly and silently. Although not as fast as teleportation, it is comparable in efficiency. Conrad is able to carry others with him so long as they are nearby. The disadvantage to becoming a shadow is that he is still able to be sensed or even smelled by anything nearby.


    Turning:
    Every vampire has the ability to turn another into their own species. It is both a problem within the community, and a means of ensuring their survival. Conrad must justify every turning that takes place within his ranks.


    Enhanced Senses:
    All of the five natural senses, touch, taste, smell, sight, and hearing, are enhanced beyond the natural capabilities of that of a human. Their scent is not as powerful as that of a lycan, but a vampire has the unique ability to smell blood. It has distinct smells to each person, and like taste, an individual vampire has different preferences of smell than another individual vampire.


    Weapons:
    Conrad owns several pistols as a last resort in the event a confrontation with a lycan goes south. He has no inclination to use them, but he is also never seen without a 45 on his hip- if you know where to look. Conrad is careful to conceal the weapon.


    Instead, to defend himself Conrad has spent many years of his unnatural life training in hand to hand combat under different martial arts masters. He does not wield the same magical proficiency as witches or wizards, resorting to physical confrontation at a close range in order to win a fight. His fondness for knives is an advantage, but his fangs can be just as deadly.
  • The Ecsed Lineage:
    Margret von Ecsed
    Veronica von Ecsed
    Sofia von Ecsed
    Katalin von Ecsed
    Luca von Ecsed

    Other Relations:
    Elias von Ecsed
    Nora Dietrich
    Edgar Draculesti
    Eris Draculesti
 
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Penelope Pexori
Horned | 26 | Bard
Name:

Penelope Pexori
[spoili]Prudence Hawthorne[/spoili]

Nickname:

Penny

Race:

Horned

Age:

26

Home Territory:

Tórlinn, Wyndfel

Profession:

Bard

Description:

Often times, you'll hear Penelope strumming a tune on her worn down lyre before you ever see her face. Her melodic voice is often described as being soothing, and pleasant to one's ear. She stands tall at an even 6'0" with sharp features and a permanent smile etched onto her face. She often wears the same deep purple coat, a gift she is sincerely grateful of. Otherwise Penelope can be most often seen wearing tunics ten sizes too large, cinched with thick belts to keep her figure about her. Two horns curl horizontally away from her forehead, tips pointing towards the sky. Her skin is an ashy gray tinged with a light blue color. From head to toe she is covered in minor scrapes and burns, the most obvious she keeps under wraps around her wrists and arm for when she is performing. Penelope has thick black hair with a few interwoven braids, and two bright blue eyes.

Always at her side is a large black and gray cat named Jack.

Personality:

Penelope is good-natured at heart, an altruistic soul with the best of intentions and nothing to her name but the shirt on her back and the lyre in her hands. She'd give her last coin to a complete stranger for no better reason than because they'd asked. Although her generous nature makes many think the horned woman is a bit of a pushover, she is anything but. A girl still needs to eat, after all. Despite the open friendliness she displays, the horned woman never talks much about herself, preferring to keep her own life private.

She tends to dote on her friends at every opportunity. And to Penelope everyone is a friend as soon as she knows their name. Penelope isn't one to display weakness, and has a difficult time accepting help from others. Call it pride, she just doesn't feel comfortable taking more than she needs. Considering her personality Penelope tries not to think about the obvious hypocrisy.

Jack is the best. He's a sweet cat with so much love. Air biscuit master.

Bio:

Born in Tórlinn, Penelope Pexori was born Prudence Hawthorne to a well to do couple in support of the Empire. She spent the early years of her life in her mother's shadow, who worked the medical tents outside the larger mines and assisting those who had been injured mining or smithing. Her father was a soldier for the Taitellen Empire and his loyalty to the military was unquestionable. In time, he earned a promotion and the family was relocated to Taithros. It was during this stressful move in which Penelope first discovered her innate ability for healing. While her father was ecstatic, her mother showed signs of unease with every improvement the young girl made. At the age of fourteen, her father had her enrolled in the military to hone her abilities and support the Empire. Her mother didn't approve. Her parents constantly fought over whether or not it was appropriate for her to be enlisted at such a young age. Then, one day, her mother fell ill and within days lost her life to an unknown ailment.

It wasn't until years later Penelope finally learned the truth. In a drunken episode, her father finally admitted he had poisoned her. It was for the good of the Empire, he had said, and that she was not a true supporter of their Emperor. When Penelope discovered her father was behind her mother's death, she was devastated. The last two years of her life she'd spent in the military on her father's order and decided she had to leave at the age of sixteen. They argued, they fought, and in the end Penelope stabbed her father in his sleep and ran without looking back. Penelope isn't sure if he's alive or dead. She hardly cares.

It was on the road to nowhere she encountered Octavius and Beaumont. They were kind enough to let the starving girl travel with them, even going so far as to help her find a place in one of the many schools at Khal Miras dedicated to fine arts. It was Beaumont who encouraged her to take up the life of a bard after listening to her sing on the road. She dedicated her life to spreading joy and helping others, just as the two strangers had for her.

There are very few people in the world who know of her actual history in Taithros. Penelope tells everyone she grew up in Khal Miras and her parents died when she was young to avoid the sensitive topic, and no one has questioned her otherwise.

Magic:

❖ Restorative - Healing, Purifying

Skills:

❖ Swordplay - Being in the military, even if only for a short while, came with some perks
❖ Identification of poisons and toxins - Training in the military has given Penelope the advantage of a wider array of knowledge of common poisons and toxins
❖ A variety of musical instruments, favors the lyre - She can play many instruments but this one is her favorite and the only one she owns
❖ Cooking - The young woman enjoys learning new recipes and is an excellent on the spot chef

Strengths:

❖ Charismatic - friendly to anyone she meets and radiates confidence in her speech
❖ Purification - the branch of Restoration magic has always come naturally to Penelope
❖ Good natured - honest intentions, is always willing to go the extra mile for others

Weaknesses:

❖ Hot headed - Hot tempered and foul mouthed, can be easily set off if one can find the right sore spots
❖ Lost - Directionally challenged despite her ability to navigate difficult terrain
❖ Reckless - Emotions tend to blind Penelope from rationalization, she has little regard for the consequences

Romanceable:

Absolutely.

Art:
Credit to WingBuffet Twitter
 
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Penelope Pexori

And if anyone should highlight this they will see,
A poem! A poem! You have found me!
Penny's posts contain
only the worst of rhymes
which means from here on out
are only some sweet frickin' times

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Massa ultricies mi quis hendrerit dolor magna eget est lorem. Elit eget gravida cum sociis natoque penatibus. Sagittis id consectetur purus ut faucibus pulvinar elementum integer. Euismod elementum nisi quis eleifend quam adipiscing vitae proin sagittis. Velit euismod in pellentesque massa placerat duis ultricies lacus sed. Morbi tristique senectus et netus et malesuada fames ac turpis. Duis ut diam quam nulla porttitor. Erat pellentesque adipiscing commodo elit. Arcu ac tortor dignissim convallis aenean. Eget arcu dictum varius duis at. Massa tempor nec feugiat nisl. Est lorem ipsum dolor sit amet consectetur. Aliquam malesuada bibendum arcu vitae elementum curabitur vitae nunc sed. Urna nunc id cursus metus aliquam. Quam quisque id diam vel.

Sed egestas egestas fringilla phasellus faucibus scelerisque eleifend donec pretium. Ornare aenean euismod elementum nisi quis eleifend quam. Lectus magna fringilla urna porttitor rhoncus. Tristique senectus et netus et malesuada fames ac turpis. Dui nunc mattis enim ut. Ac ut consequat semper viverra nam libero justo laoreet. Morbi tristique senectus et netus et malesuada fames. Tellus elementum sagittis vitae et leo duis. Faucibus interdum posuere lorem ipsum dolor sit amet consectetur adipiscing. Sit amet aliquam id diam maecenas ultricies mi. Laoreet sit amet cursus sit. Felis eget nunc lobortis mattis. Leo duis ut diam quam nulla porttitor massa id.

Nulla facilisi morbi tempus iaculis urna id. Et magnis dis parturient montes nascetur ridiculus mus. Aliquet bibendum enim facilisis gravida neque convallis. Aliquam sem fringilla ut morbi tincidunt augue. Non sodales neque sodales ut etiam. Ultrices gravida dictum fusce ut placerat. At ultrices mi tempus imperdiet nulla malesuada pellentesque elit. Mus mauris vitae ultricies leo. Felis bibendum ut tristique et egestas quis ipsum suspendisse ultrices. Cras ornare arcu dui vivamus arcu felis bibendum ut tristique. Elit scelerisque mauris pellentesque pulvinar pellentesque habitant morbi.

Sit amet purus gravida quis blandit turpis. Faucibus pulvinar elementum integer enim. Amet nisl purus in mollis nunc sed id semper risus. Tincidunt eget nullam non nisi est sit amet facilisis. Sit amet porttitor eget dolor morbi non arcu risus quis. Dignissim sodales ut eu sem. Tristique risus nec feugiat in fermentum posuere. Erat velit scelerisque in dictum non consectetur a erat. Duis ut diam quam nulla porttitor massa id neque. Eu non diam phasellus vestibulum lorem sed risus ultricies tristique.
 
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Nulla pellentesque dignissim enim sit amet venenatis urna. Diam quam nulla porttitor massa id neque aliquam vestibulum. Massa tincidunt nunc pulvinar sapien et ligula. Imperdiet massa tincidunt nunc pulvinar sapien et ligula ullamcorper. Scelerisque eu ultrices vitae auctor eu augue. Integer malesuada nunc vel risus commodo viverra. Est placerat in egestas erat imperdiet sed. Sit amet luctus venenatis lectus magna fringilla. Aliquam ultrices sagittis orci a scelerisque purus semper eget duis. Justo donec enim diam vulputate. Eu lobortis elementum nibh tellus molestie nunc non. Nibh nisl condimentum id venenatis a condimentum. Hac habitasse platea dictumst vestibulum rhoncus est pellentesque elit. Mauris cursus mattis molestie a iaculis. Augue mauris augue neque gravida in fermentum.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Faucibus pulvinar elementum integer enim. Elit pellentesque habitant morbi tristique. Quis risus sed vulputate odio. Posuere urna nec tincidunt praesent semper. Enim ut tellus elementum sagittis vitae et leo. Eu turpis egestas pretium aenean pharetra magna ac placerat vestibulum. Pellentesque dignissim enim sit amet. Malesuada nunc vel risus commodo viverra maecenas accumsan. Tellus in metus vulputate eu scelerisque felis. Ut placerat orci nulla pellentesque dignissim. Tempor orci eu lobortis elementum nibh tellus molestie nunc. Orci ac auctor augue mauris augue neque gravida in fermentum. Ornare quam viverra orci sagittis eu volutpat odio facilisis mauris. Felis donec et odio pellentesque diam volutpat commodo sed egestas. Elit sed vulputate mi sit amet. Risus viverra adipiscing at in tellus integer feugiat scelerisque varius. Dis parturient montes nascetur ridiculus mus mauris vitae ultricies. Bibendum arcu vitae elementum curabitur vitae. Orci phasellus egestas tellus rutrum.

Nulla pellentesque dignissim enim sit amet venenatis urna. Diam quam nulla porttitor massa id neque aliquam vestibulum. Massa tincidunt nunc pulvinar sapien et ligula. Imperdiet massa tincidunt nunc pulvinar sapien et ligula ullamcorper. Scelerisque eu ultrices vitae auctor eu augue. Integer malesuada nunc vel risus commodo viverra. Est placerat in egestas erat imperdiet sed. Sit amet luctus venenatis lectus magna fringilla. Aliquam ultrices sagittis orci a scelerisque purus semper eget duis. Justo donec enim diam vulputate. Eu lobortis elementum nibh tellus molestie nunc non. Nibh nisl condimentum id venenatis a condimentum. Hac habitasse platea dictumst vestibulum rhoncus est pellentesque elit. Mauris cursus mattis molestie a iaculis. Augue mauris augue neque gravida in fermentum.[/div]

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Faucibus pulvinar elementum integer enim. Elit pellentesque habitant morbi tristique. Quis risus sed vulputate odio. Posuere urna nec tincidunt praesent semper. Enim ut tellus elementum sagittis vitae et leo. Eu turpis egestas pretium aenean pharetra magna ac placerat vestibulum. Pellentesque dignissim enim sit amet. Malesuada nunc vel risus commodo viverra maecenas accumsan. Tellus in metus vulputate eu scelerisque felis. Ut placerat orci nulla pellentesque dignissim. Tempor orci eu lobortis elementum nibh tellus molestie nunc. Orci ac auctor augue mauris augue neque gravida in fermentum. Ornare quam viverra orci sagittis eu volutpat odio facilisis mauris. Felis donec et odio pellentesque diam volutpat commodo sed egestas. Elit sed vulputate mi sit amet. Risus viverra adipiscing at in tellus integer feugiat scelerisque varius. Dis parturient montes nascetur ridiculus mus mauris vitae ultricies. Bibendum arcu vitae elementum curabitur vitae. Orci phasellus egestas tellus rutrum.

Nulla pellentesque dignissim enim sit amet venenatis urna. Diam quam nulla porttitor massa id neque aliquam vestibulum. Massa tincidunt nunc pulvinar sapien et ligula. Imperdiet massa tincidunt nunc pulvinar sapien et ligula ullamcorper. Scelerisque eu ultrices vitae auctor eu augue. Integer malesuada nunc vel risus commodo viverra. Est placerat in egestas erat imperdiet sed. Sit amet luctus venenatis lectus magna fringilla. Aliquam ultrices sagittis orci a scelerisque purus semper eget duis. Justo donec enim diam vulputate. Eu lobortis elementum nibh tellus molestie nunc non. Nibh nisl condimentum id venenatis a condimentum. Hac habitasse platea dictumst vestibulum rhoncus est pellentesque elit. Mauris cursus mattis molestie a iaculis. Augue mauris augue neque gravida in fermentum.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Faucibus pulvinar elementum integer enim. Elit pellentesque habitant morbi tristique. Quis risus sed vulputate odio. Posuere urna nec tincidunt praesent semper. Enim ut tellus elementum sagittis vitae et leo. Eu turpis egestas pretium aenean pharetra magna ac placerat vestibulum. Pellentesque dignissim enim sit amet. Malesuada nunc vel risus commodo viverra maecenas accumsan. Tellus in metus vulputate eu scelerisque felis. Ut placerat orci nulla pellentesque dignissim. Tempor orci eu lobortis elementum nibh tellus molestie nunc. Orci ac auctor augue mauris augue neque gravida in fermentum. Ornare quam viverra orci sagittis eu volutpat odio facilisis mauris. Felis donec et odio pellentesque diam volutpat commodo sed egestas. Elit sed vulputate mi sit amet. Risus viverra adipiscing at in tellus integer feugiat scelerisque varius. Dis parturient montes nascetur ridiculus mus mauris vitae ultricies. Bibendum arcu vitae elementum curabitur vitae. Orci phasellus egestas tellus rutrum.

Nulla pellentesque dignissim enim sit amet venenatis urna. Diam quam nulla porttitor massa id neque aliquam vestibulum. Massa tincidunt nunc pulvinar sapien et ligula. Imperdiet massa tincidunt nunc pulvinar sapien et ligula ullamcorper. Scelerisque eu ultrices vitae auctor eu augue. Integer malesuada nunc vel risus commodo viverra. Est placerat in egestas erat imperdiet sed. Sit amet luctus venenatis lectus magna fringilla. Aliquam ultrices sagittis orci a scelerisque purus semper eget duis. Justo donec enim diam vulputate. Eu lobortis elementum nibh tellus molestie nunc non. Nibh nisl condimentum id venenatis a condimentum. Hac habitasse platea dictumst vestibulum rhoncus est pellentesque elit. Mauris cursus mattis molestie a iaculis. Augue mauris augue neque gravida in fermentum.




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Nulla pellentesque dignissim enim sit amet venenatis urna. Diam quam nulla porttitor massa id neque aliquam vestibulum. Massa tincidunt nunc pulvinar sapien et ligula. Imperdiet massa tincidunt nunc pulvinar sapien et ligula ullamcorper. Scelerisque eu ultrices vitae auctor eu augue. Integer malesuada nunc vel risus commodo viverra. Est placerat in egestas erat imperdiet sed. Sit amet luctus venenatis lectus magna fringilla. Aliquam ultrices sagittis orci a scelerisque purus semper eget duis. Justo donec enim diam vulputate. Eu lobortis elementum nibh tellus molestie nunc non. Nibh nisl condimentum id venenatis a condimentum. Hac habitasse platea dictumst vestibulum rhoncus est pellentesque elit. Mauris cursus mattis molestie a iaculis. Augue mauris augue neque gravida in fermentum.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Faucibus pulvinar elementum integer enim. Elit pellentesque habitant morbi tristique. Quis risus sed vulputate odio. Posuere urna nec tincidunt praesent semper. Enim ut tellus elementum sagittis vitae et leo. Eu turpis egestas pretium aenean pharetra magna ac placerat vestibulum. Pellentesque dignissim enim sit amet. Malesuada nunc vel risus commodo viverra maecenas accumsan. Tellus in metus vulputate eu scelerisque felis. Ut placerat orci nulla pellentesque dignissim. Tempor orci eu lobortis elementum nibh tellus molestie nunc. Orci ac auctor augue mauris augue neque gravida in fermentum. Ornare quam viverra orci sagittis eu volutpat odio facilisis mauris. Felis donec et odio pellentesque diam volutpat commodo sed egestas. Elit sed vulputate mi sit amet. Risus viverra adipiscing at in tellus integer feugiat scelerisque varius. Dis parturient montes nascetur ridiculus mus mauris vitae ultricies. Bibendum arcu vitae elementum curabitur vitae. Orci phasellus egestas tellus rutrum.

Nulla pellentesque dignissim enim sit amet venenatis urna. Diam quam nulla porttitor massa id neque aliquam vestibulum. Massa tincidunt nunc pulvinar sapien et ligula. Imperdiet massa tincidunt nunc pulvinar sapien et ligula ullamcorper. Scelerisque eu ultrices vitae auctor eu augue. Integer malesuada nunc vel risus commodo viverra. Est placerat in egestas erat imperdiet sed. Sit amet luctus venenatis lectus magna fringilla. Aliquam ultrices sagittis orci a scelerisque purus semper eget duis. Justo donec enim diam vulputate. Eu lobortis elementum nibh tellus molestie nunc non. Nibh nisl condimentum id venenatis a condimentum. Hac habitasse platea dictumst vestibulum rhoncus est pellentesque elit. Mauris cursus mattis molestie a iaculis. Augue mauris augue neque gravida in fermentum.

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Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Faucibus pulvinar elementum integer enim. Elit pellentesque habitant morbi tristique. Quis risus sed vulputate odio. Posuere urna nec tincidunt praesent semper. Enim ut tellus elementum sagittis vitae et leo. Eu turpis egestas pretium aenean pharetra magna ac placerat vestibulum. Pellentesque dignissim enim sit amet. Malesuada nunc vel risus commodo viverra maecenas accumsan. Tellus in metus vulputate eu scelerisque felis. Ut placerat orci nulla pellentesque dignissim. Tempor orci eu lobortis elementum nibh tellus molestie nunc. Orci ac auctor augue mauris augue neque gravida in fermentum. Ornare quam viverra orci sagittis eu volutpat odio facilisis mauris. Felis donec et odio pellentesque diam volutpat commodo sed egestas. Elit sed vulputate mi sit amet. Risus viverra adipiscing at in tellus integer feugiat scelerisque varius. Dis parturient montes nascetur ridiculus mus mauris vitae ultricies. Bibendum arcu vitae elementum curabitur vitae. Orci phasellus egestas tellus rutrum.

Nulla pellentesque dignissim enim sit amet venenatis urna. Diam quam nulla porttitor massa id neque aliquam vestibulum. Massa tincidunt nunc pulvinar sapien et ligula. Imperdiet massa tincidunt nunc pulvinar sapien et ligula ullamcorper. Scelerisque eu ultrices vitae auctor eu augue. Integer malesuada nunc vel risus commodo viverra. Est placerat in egestas erat imperdiet sed. Sit amet luctus venenatis lectus magna fringilla. Aliquam ultrices sagittis orci a scelerisque purus semper eget duis. Justo donec enim diam vulputate. Eu lobortis elementum nibh tellus molestie nunc non. Nibh nisl condimentum id venenatis a condimentum. Hac habitasse platea dictumst vestibulum rhoncus est pellentesque elit. Mauris cursus mattis molestie a iaculis. Augue mauris augue neque gravida in fermentum.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Faucibus pulvinar elementum integer enim. Elit pellentesque habitant morbi tristique. Quis risus sed vulputate odio. Posuere urna nec tincidunt praesent semper. Enim ut tellus elementum sagittis vitae et leo. Eu turpis egestas pretium aenean pharetra magna ac placerat vestibulum. Pellentesque dignissim enim sit amet. Malesuada nunc vel risus commodo viverra maecenas accumsan. Tellus in metus vulputate eu scelerisque felis. Ut placerat orci nulla pellentesque dignissim. Tempor orci eu lobortis elementum nibh tellus molestie nunc. Orci ac auctor augue mauris augue neque gravida in fermentum. Ornare quam viverra orci sagittis eu volutpat odio facilisis mauris. Felis donec et odio pellentesque diam volutpat commodo sed egestas. Elit sed vulputate mi sit amet. Risus viverra adipiscing at in tellus integer feugiat scelerisque varius. Dis parturient montes nascetur ridiculus mus mauris vitae ultricies. Bibendum arcu vitae elementum curabitur vitae. Orci phasellus egestas tellus rutrum.

Nulla pellentesque dignissim enim sit amet venenatis urna. Diam quam nulla porttitor massa id neque aliquam vestibulum. Massa tincidunt nunc pulvinar sapien et ligula. Imperdiet massa tincidunt nunc pulvinar sapien et ligula ullamcorper. Scelerisque eu ultrices vitae auctor eu augue. Integer malesuada nunc vel risus commodo viverra. Est placerat in egestas erat imperdiet sed. Sit amet luctus venenatis lectus magna fringilla. Aliquam ultrices sagittis orci a scelerisque purus semper eget duis. Justo donec enim diam vulputate. Eu lobortis elementum nibh tellus molestie nunc non. Nibh nisl condimentum id venenatis a condimentum. Hac habitasse platea dictumst vestibulum rhoncus est pellentesque elit. Mauris cursus mattis molestie a iaculis. Augue mauris augue neque gravida in fermentum.


 
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R o w a n


"People see the horns and they assume that I'm some kind of monster. Sometimes? I'm not so sure they're wrong."
NAME: Francine Rowan Doyle - goes by Rowan
RACE: Tiefling
GENDER: Female
AGE: 27
ALIGNMENT: Chaotic Neutral
DEITY: Obanir the Tongue Dripped in Silver
[spoili]"She claims to follow Obanir, but I've never once seen her solve a problem with words and clever banter."[/spoili]
CLASS: Martial-Rapier
BLOODLINE: Beastbrood
APPEARANCE: Rowan has a striking complexion due to an uncommon, yet harmless, skin condition her father attributes to being the spawn of a demon. She has dark, tanned skin with pale, freckled patches over the bridge of her nose and both of her arms. Her eyes are a deep lavender, not unmistakable for gray at a distance. Platinum in color, her hair is long and unkempt. Rowan often keeps her thick locks tied back to avoid any real type of maintenance. Two horns protrude from either side of her head just behind her temples. The base of the horns are gnarled and thick, and they do not point out very far. She is otherwise of average height and a lean build from many years on the road. Typically she can be seen in cropped leather armor and loose fitting tunics.

PERSONALITY: She tried to be good, once upon a time, and play the political social game the high lords and ladies played. No more. At face value Rowan is a crass, but jovial individual. Most people already expect deviancy from her, and so she acts the part. Rowan is happy to give in to her most primal desires, what others might consider unforgivable sins. She indulges in different pleasures with no regard to consequence and blames it on her inherent nature. Drink, lust, coin, they all satiate some kind of desire she believes is a natural part of being cursed. Rowan is otherwise easygoing and indifferent to the stigmas of others race or bloodline.

There is still a small part of her which craves the acceptance of others, or maybe it's attention. Rowan isn't entirely sure herself. She knows what kind of creature she is and she takes no joy in being an outcast. But to display weakness would only open her up to all of society to prod and poke at, and she doesn't like the idea of giving away an opportunity to be wounded, and so she does her best not to care.

HISTORY: There was nothing beautiful or blessed about the day Rowan was born. When she came from her mother's womb and into the world, screaming and crying with her infantile lungs, she was deemed as wicked and wretched as the creature that truly bore her. With horns on either side of her head, there was no mistaking that the infant born between the Lord and Lady Doyle was nothing other than the spawn of a Demon. Having done nothing but live for the briefest of moments, her own mother threatened to declare the child dead and cast her in the river. Some days, Rowan thinks that might have been the right choice for everyone. It was her father, Lord Benedict Doyle, who swore his wife, Francesca, to secrecy for the sake of their reputation. For years, the couple had tried to conceive, praying to any deity that would listen. When their prayers went unanswered, Benedict turned to the only other force capable of giving him what he wanted. And so, through an unholy deal, Rowan came to be.

She spent the early years of her life in relative normalcy in the Southern region of Dorothea. To keep what he'd done a secret, her father would pull his young daughter aside and file down her horns until they were levelled with her skull. But, he couldn't hide her impish nature, and gossip spread that something was wrong with Rowan from a very early age. She had the strong features of her father, and the hair of her mother, but her glowing lavender eyes spun tales of demonic origin.

When Rowan was fifteen, she was sent away with her mother for her unruly behavior. In truth, her father had planned their death as a means to make way for a life with his mistress. She was a pretty young thing with a swollen belly. He had grown weary of trying to hide the truth of his daughter's identity and wanted to put an end to the mistake he'd made all those years ago. Rowan's father paid a hefty sum to a group of thugs to act as their caravan guards, with orders to execute the two women when they approached the border of the Nature's Throat. His plan backfired when the caravan was ambushed by a group of rogue elves. Rowan was just able to slip through the chaos, finding company with a wounded caravan guard. She'll never forget when he told her he'd 'rather live with a hellspawn than die by a flesh eatin' elf'. His cowardice saved her life.

In a twist of fate, Rowan has spent the last decade with her would be murderer turned ally, Esra Thorne, wandering the border between human and elf picking up odd jobs along the way. Mercenary work is nice when they can find it, but the two aren't above pilfering to make a living. She can't help but feel like he'll turn her over for a sack of gold, but she wouldn't have it any other way. Last she heard, her father had three children of his own and was living a bit too comfortably in her childhood home.



Artist credit to Ulvar @littleulvar

There was nothing beautiful or blessed about the day Rowan was born. When she came from her mother's womb and into the world, screaming and crying with her infantile lungs, she was deemed as wicked and wretched as the creature that truly bore her. With horns on either side of her head, there was no mistaking that the infant born between the Lord and Lady Doyle was nothing other than the spawn of a Demon. Having done nothing but live for the briefest of moments, her own mother threatened to declare the child dead and cast her in the river. Some days, Rowan thinks that might have been the right choice for everyone. It was her father, Lord Benedict Doyle, who swore his wife, Francesca, to secrecy for the sake of their reputation. For years, the couple had tried to conceive, praying to any deity that would listen. When their prayers went unanswered, Benedict turned to the only other force capable of giving him what he wanted. And so, through an unholy deal, Rowan came to be.

She spent the early years of her life in relative normalcy in the Southern region of Dorothea. Her mother came out of her postpartum depression and eventually started to reach out to the young girl, a relationship young Rowan desperately craved. It was the once a month manicure, so her father called it, that she quickly learned was anything but normal. When Rowan's horns grew long enough to be visible, her father would take her into his room and lock them inside. They wouldn't emerge until they were filed down to her skull. It was the only way he knew he could hide what he'd done, or risk execution.

It was on a trip to East Dorothea that took mother and daughter too close to the Nature's Throat. Just fifteen at the time, Rowan was told she was being sent to their summer home for her unruly behavior. In reality the truth was much more grim. Benedict had grown tired of hiding his mistake and had taken up a close relationship with an unwed mistress. She was pregnant with his child. The choice for the Lord was simple, and so he paid off a group of thugs to act as the guards for his wife and daughter's trip. The caravan guards turned on the two women, only for the threat to become very real to even the guards. A group of elves took advantage of the chaos and Francesca lost her life in the ensuing skirmish. Rowan was able to slip past guards and elf alike, finding company with a wounded caravan guard. She'll never forget when he told her he'd 'rather live with a hellspawn than die by a flesh eatin' elf'. His cowardice saved her life.

In a twist of fate, Rowan has spent the last decade with her would be captor turned ally, Esra Thorne. She can't help but feel like he'll turn her over for a sack of gold, but she wouldn't have it any other way.
 
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