Strike Witches 1991: The Gulf Neuroi War

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SqL Constantia Harvey

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Neuroi...

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An alien foe that comes from seemingly no where with the apparent sole purpose of the destruction of humanity. This mysterious enemy force has appeared frequently and without warning in many areas across the world throughout history. The weapons of the Neuroi mostly take on forms similar to aircraft and tanks, but their most terrifying tactic is the spreading of a corrosive miasma. Not only do normal humans have no defense against this miasma, but the remnants of the land affected by it are processed by the Neuroi into new weapons, crumbling huge sections of former nations into the sea. As the miasma seems to be unable to spread across large bodies of water, humanity has designated such areas as their main lines of defense. Though throughout those fateful beginnings of the war, humanity has yet to conceive weaponry to effectively combat the Neuroi menace. It seemed that their regenerative properties and frightening red beams of destruction could not be turned by conventional weaponry. Though now times of changed and humanity does have its ultimate trump card: The Strike Witch.

These "Strike Witches" are usually young female girls who posses great magical powers. To bring out their potential for use in battle, each Witch equips a unique machine onto their legs: the Striker Unit. With the Striker Unit equipped, they gain the ability to fly or become more agile on the ground and their tapped magical potential provides the strength to utilize weapons far too heavy and powerful for a normal person. A defensive field is also created that can protect the Witches from the Neuroi's miasma, as well as other physical weaponry, making them humanity's trump card in the war.

The Strike Witches were first created during the beginnings of the Second Neuroi War, and have continued to be a highly valued asset of the military. However, times have changed since those fateful days of the 1940s. Technology has advanced for the Striker Unit as well as new anti Neuroi technology. They alien menace has laid dormant for quite some time now, but have now back in bulk. The year is 1991, and this new war is starting to look like a long one. It all began on the fateful day of August 2nd, 1990, when a Neuroi hive suddenly appeared over Iraq's capital, Baghdad. Soon the hive spread and Neuroi fortress began to appear all over the Middle East, threatening to spread into Africa and India. The United Nations quickly reformed their coalition and UN forces were dispatched to the Middle East to halt the ruthlessly advancing Neuroi. At first it seem to go well. They were able to establish a foothold in Yemen's city of Aden and it seemed the new Anti Neuroi weaponry was working well without the help of the Strike Witches. Though as the 1st Coalition fleet sailed into the Persian Gulf to launch another invasion of the Middle East, they were ambushed. As it turned out, the Neuroi had been studying the new stealth technologies and armors employed by their human foes, and deployed their versions of it. 76% of the entire fleet was wiped out, including the fleet flagship, the Orussian aircraft carrier known as the "Kiev"

Since the great loss of 1st Fleet, the new allied 3rd Fleet has taken up the role as being the main support fleet for all offensive operations in the Middle East. Currently stationed off the coast of Oman, this new fleet has learned the lessons of its fallen sister ships and now is ready to take over their burden. As part of this new fleet, a new Joint Strike Witch Unit has been formed, taking witches from all sorts of countries to make up a new versatile fighting force, stationed on the massive Super Carrier, the Karlslandic CV-04 "Von Braun". This carrier's deck is large enough for a C-17 to land on and is armed to the teeth in counter measures. It's both the largest and most advance ship in the United Nation's fleet, but more importantly, your new home. You are now part of 707th Joint Striker Unit, a mixed bunch of witches, some former naval members of their respective nations or tank witches of the army, or even some new witches fresh out of training. Some missions may have you stationed at an F.O.B. while others may have you out flying for days, but the Von Braun is a place you will always know as your home.

Now what witch will you be? Perhaps you have come to fight for what was taken from you? Or maybe because you simply want to fly through the sky and see the world. This your story, this is our story. with your character truly discovering who she is in such a hostile environment.

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Before I go into things, I must first state that you don't have to be a fan or even seen the show to join! I recommend you watch it to see what the combat might be like, but other than that we are only really using the basic setting here for the RP, key story and plot elements from the canon will not be present! So, feel free to join in just for the fun of it!

This is a Roleplay based off of the anime series known as "Strike Witches". You will be, of course, roleplaying as one of the new members of the 707th as either a Land Witch or a Sky Witch. Land Witches have Strikers based of tank and armored vehicle counter parts such as the M1A1 or T-80 tanks. These Witches have much larger and stronger shields and can carry very heavy weaponry. Sky Witches have Strikers based on aircraft counter parts of the time such as the F-16 or the Tornado. These Witches are fast and nimble and often carry lighter weaponry compared to their ground based counter parts. Don't let this fool you however, as a Flying Witch can carry weapons ranging from a light sub machine gun to a large 20mm auto cannon. This RP is focused on building the story of the 707th, as it is a brand new unit given the job of taking back the Middle East. Because of it being a new unit, there is going to be more greenhorns than rough and tough ace witches. Out of the 13 slots available, only two or three others can be filled with Witches who have extensive combat experience. I don't mind having a witch that may have seen a dogfight or two here or there, I just don't want a bunch of badasses right off the bat. This will be all dynamic character building, with your character truly discovering who she is in such a hostile environment.
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Expected Neuroi Units

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On the right and bottom is the Neuroi's equivelant to the Main Battle Tanks of the United Nations. It is very thick skinned and along with that obvious main gun, it can fire a smaller beams in various directions. It's core's location tends to vary from tank to tank, but it is typically near the center below the turret. On the left there is an example of a Neuroi Sub-Hive. They act like Forward Operation Bases for the Neuroi, usually deploying light air units and typical ground units. Though they seem to have no serious defense of their own.

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On the right there is the typical Neuroi fighter. Very fast and very deadly, these nimble little runts are particularly dangerous due to the large numbers they usually come in. They are, however, lightly armored and can be taken down quickly with continuous fire. On the left is a Neuroi "Spec Ops" unit. A new, odd unit never before seen, these rare Neuroi are oddly more intelligent and very quick thinking in comparison to any other previously encountered units. They stand at around 1.9 meters tall and are armed with beams that could cut a tank in half. They are particularly deadly and feared by ground forces.

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On the left is the menace that was the main source of the massive loss of the 1st Fleet. This is a new, deadly Neuroi unit known as the "Stealth Type". They are incredibly adaptable, as they are not only invisible to radar, but are capable of becoming visually invisible for short periods of time as well. Often times, Witches are force to use only their guns as missiles have a hard time getting a solid lock due to their radar invisibility and unusually cooler cores. Thankfully they have never been observed to be used in bulk since the sinking of the Kiev. In terms of combat, they are the heavier, better armed, and oddly more skilled version of the standard fighter type in terms of performance. On the left is the other nail in the coffin for the 1st fleet. These long range missile like Neuroi can decimate large areas of land but soon self destruct afterwards, presumably for overloading their cores. The small unit next to it has been seen on land surrounding Neuroi held positions. It is speculated that they are some sort of guidance unit that helps coordinate AA fire.

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Three Neuroi types along the bottom are the three most commonly observed types of AA. Going from left to right, the first one is often scene filling the skies with many small lasers, the second handles targets further away by launching pods that explode on impact, then regenerate back on the unit, and the third is seemingly the sister unit to the Missile Type Neuroi. Unlike the second AA Neuroi, it launches a full blown separate Neuroi unit and does not regenerate a new one, but instead falls back to the nearest Hive or Sub-Hive. The Neuroi on top is the first ever observed naval type. While never commonly scene in open waters, they are very common around any major coastal city under their control. This then has lead scientists to believe they are a defensive type of Neuroi created to combat the new Anti Neuroi weaponry now mounted on new Liberion Battlecruisers.

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This Neuroi is another unique one to emerge from the war. It acts as a massive, flying aircraft carrier that can deploy hundreds of the common fighter type. It is also a huge danger to ground units as it is also very heavily armed on its underbelly for ground strikes.

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This is another type of Sub-Hive found in all major Coastal locations held by the Neuroi. They act as a long range artillery like structure that is a menace to United Nation Naval forces. They can deploy ocean type Neuroi as well as all the other land and flying types if needed. However, they have no real air defense of their own, so Sky Witches are usually the ones tasked with bringing them down before any supporting naval forces can arrive.

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This is the Hive. This Hive is one of three located throughout the Neuroi held Middle East. This particular one is massive and has swallowed up most of Iraq's capital, Baghdad. They can deploy any type of Neuroi, usually in their hundreds, and are heavily defended by their own defensive weaponry against both land and air attacks. They are the citadels of the Neuroi and the source of their forces. Take a Hive out, and the rest of the enemy forces will simply fall apart. These new Hives, however, are seemingly much more deadly in comparison to the ones destroyed during the Second Neuroi war and will take the entire combined arms of the United Nations to bring down just one of them.

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As previously mentioned, there are 13 slots available, 5 being dedicated to Land Witches and the rest to Sky Witches. If not all Sky Witches slots are filled, I may make an exception to one more Land Witch. Also please note I will be having only ONE male character if any.

Slots:
Leadership:
1: "Capitaine Ernestine M. Nungusser" (Squadron Leader, Mirage 2000C)
2: "2nd Lieutenant Paula Wittman" (Second in Command, Marder 1 A5)
Land Witches:
1 (Squad Leader):
2: Private Len, Keon "Horizon" (M109 Howitzer "Paladin")
3: Specialist Ioana Vasile 'Ana' (M8 Greyhound)
4:
5:
Flying Witches:
1: First Lieutenant Dorothy Zelco(F-117 Nighthawk)
2: 2nd Lieutenant Adabelle North(F-16C Fighting Falcon)
3: 2nd Lieutenant Yuki Fukai(F-15J)
4: 2nd Lieutenant Millie Snow(B-52 Stratofortress)
5: Warrant Officer Natasha Solotov (Sukhoi Su-33)
6: Second Lieutenant Yu Ri Yun (Panavia Tornado)

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Rules

-GM word is law! Ooohh, that sounded to controlling... Ehm, I'm always open to suggestions and discussions of course, but when I say enough, that's it.-
-Be kind to others! A given rule but still!-
-No power playing or god modding!! I've said this before and I will say this again, this is a dynamic roleplay focused on character development and creating a fun and interesting story with everyone, so I will NOT tolerate super character bullshit!-
-Romance is expected(most likely yuri themed, but a straight arrow will fly straight), but I don't want to see hands in the pants! Take stuff beyond a kiss somewhere else!.-
-Be Active! I don't want to have to lead everybody by their noses. While of course I will be the one introducing big story points like an attack or big battle, this is your story too! Characters befriending and loathing each other, maybe a fight or tension between some of you, who knows? Its all up to how YOU play it out. The other side to this is actual activity. I get life can get in the way, but I want at least one or two posts every two to three days. If you don't post within the given time, I will PM you, and if no response, I will either take control or get rid of your character depending on the level of involvement.-
-This is intermediate level at least, so while I don't demand you go crazy and write page long posts, I do ask that good grammar and content in posts is given. No one liners, weird paragraph organization, LOLROFL speak, or lack of capitalization. And for the love of JEBUS do NOT color your text in light greens or really dark colors. I'm fine with colored text, but make sure it's eye friendly.-
-And finally, always try to have fun! Joking around and generally having a good, creative experience is what I strive for in roleplays and I want you guys to enjoy this!-
Rules can be subjected to change
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Character Creation

If you're in need of some help building you character, here are some helpful tools!
Strike Witches Wiki: For learning about powers and other stuff
Safebooru Strike Witches Link: For character inspiration and images!
Strike Witch Generator: A basic sheet generator for some inspiration if you're stuck. Uses WWII aircraft, just so you know.
Another Strike Witch Generator: But with pictures! Like the desc. says, good for character inspiration and building!

Please delete the (ASDF) stuff when finished
Name:

Age(No older than 21):

Appearance(if image, put it on top):

Nation(See list for details):

Rank:

Striker Unit(Based off of some pre-existing Gulf War or earlier armored vehicles. No experimental or past the year 2000):

Weapon(Land Witches usually carry modified hand held cannons, but heavy rifles, machine guns, and other heavy weaponry is okay):

Magical Ability(Each Witch on top of their standard abilities usually has a particular magical trait, whether it be healing or extra strength):

Animal Familiar(Each Witch has a "Familiar" that helps stabilize their magic, it usually expresses its animal traits such as ears and tail when magic is used):

Personality:

Bio/History(At least a paragraph, be sure to make it obvious that you want to keep some parts vague on purpose):

Please delete the (ASDF) stuff when finished
Name:

Age(No older than 21):

Appearance(if image, put it on top):

Nation(See list for details):

Rank:

Striker Unit(Based off of some pre-existing Gulf War or earlier aircraft. No experimental or past the year 2000):

Weapon(Sky Witches carry a wide variety of weaponry, ranging from heavier light cannons to sub machine guns):

Magical Ability(Each Witch on top of their standard abilities usually has a particular magical trait, whether it be healing or extra strength):

Animal Familiar(Each Witch has a "Familiar" that helps stabilize their magic, it usually expresses its animal traits such as ears and tail when magic is used):

Personality:

Bio/History(At least a paragraph, be sure to make it obvious that you want to keep some parts vague on purpose):



Nation List:
Imperial Government of Karlsland (Germany)
Empire of Fuso (Japan)
United States of Liberion (United States of America)
Empire of Orussia (Russia)
Republic of Gallia (France)
Suomus (Finland)
Duchy of Romagna (Italy)
Ostmark (Austria-Hungary)
Commonwealth of Britannia (United Kingdom)
Neue Karlsland (Argentina)
Moesia (Bulgaria)
Faraway Land (Canada, yes really... Canada)
Baltland (Sweden, Norway and Denmark)
Hispania (Spain)
Commonwealth of Australis (Australia)
Dacia (Romania)
Belgica (Belgium)
 
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Name:
Capitaine "Blue Knight" Ernestine M. Nungusser

Age:
18

Nation:
Republic of Gallia

Rank:
Capitaine, Squadron Leader

Striker Unit:
Mirage 2000C

Weapon:
PAMAS-G1 Pistol
Lance (See the striker link)
Various Striker mounted ordinances

Magical Ability:
"A Call To Arms"
This magical ability allows her to boost the magical output of those around her at the cost of her own performance diminishing. Often times she uses it during a tough battle or situation and over her many years of flight experience, has learned how to manage it effectively.

Animal Familiar:
Red Fox

Personality:
She's seen as an incredibly elegant person, but considers herself no more than a young lady at a difficult age. However she has become more humble, if not sad from the recent sinking of the 1st Fleet. Loosing many squadron mates then being thrust into a leadership position does tend to change someone. While she holds mannerism and elegance to the highest degree, she does not force it on others nor mock them, but instead respects their decision. (Before complaining behind their backs).

Bio/History:
Born in Paris, she has had quite the family legacy to live up to. He grandmother was a not only a veteran of the First Neuroi War, but an ace at that. Not to mention her family was very wealthy and prestigious, constantly putting pressure on her to succeed as much as possible. When faced with the decision to join the military or train to run the family business, she went with the military. It seem to once, ironically, offer her freedom from her overbearing parents. She was quickly whisked into officer school and expectantly graduated with top marks. As fate would have it, only two years later did the Neuroi appear in Saudi Arabia in force and the call to arms went out across the globe. She was quickly placed into the 607th Joint Fighter Squadron, one of many aboard the Orussian Super Carrier "Kiev". Before she left home, her grandmother gave her the family lance and code of arms to serve her well in the coming war.

At first, things went expectantly well. Her flight was both friendly and diverse, allowing her to make friends with all sorts of people. The flight would poke fun at her, calling her "Napoleon Tits" due to her "underwhelming" chest size, but it was all in good fun. They bonded together and fought together, Ernestine alone downing 20 enemies with just her Lance thanks to her Striker's speed. This earned her a new nickname, famous among not just her own squadron, but others in the fleet. She was the Blue Knight, a uniquely skilled witch with that most prominent lance.

Then things changed....

The ambush was swift and brutal. Many Witches and naval personnel alike barely had time to get ready before the attack was in full swing. By the time Ernestine was in the air, she found herself alone. No other witch of the Kiev made it out in time. All 47 witches sank with the Kiev as well as roughly over 4000 other crew members. She linked up with other squadrons that were able to make it into the air from escort carriers and pushed them back. She doesn't like to talk about that day in August.... about what she saw... what she heard

But now, in light of the heavy losses, she was soon promoted to Capitaine and leader of the newly formed 707th Joint Strike Witch Unit based on the Karlslandic CV-04 "Von Braun".​

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Name:
2nd Lieutenant Paula Wittman

Age:
19

Nation:
Imperial Government of Karlsland

Rank:
2nd Lieutenant

Striker Unit:
Marder 1 A5

Weapon:
Usually carriers a G41 Assault Rifle and a Glock 17 Pistol.

Magical Ability:
"Magical Sonar"
She can track targets from even far away distances with her hearing when using this ability. It allows her to be very precise in her aim, however it makes her particularly sensitive to very load noises while using this power. Sensitivity goes up as she increases the range, so she is limited somewhat by the noise itself.

Animal Familiar:
European Shorthair

Personality:
Paula is a calm, level headed person who always values skepticism and logic over anything else. She often will listen to the suggestions of her subordinates and formulate plans either by combining or utilizing said suggestions. She's often very open and friendly to her comrades to a point where people formerly under her command often forgot that she was their high ranking officer. She'll eat, sleep and fight with her fellow soldiers and is always there to support them. She is even occasionally called "Big Sis" by some due to her mature appearance and adult behavior in trying to take care of everyone. Though sometimes, on quiet, dark nights, dark memories of her past come back to haunt her. This is often covered up to a point where only her second in command really knows the true her, but there are cracks. Such as her obvious drinking habit or that dark, almost sadden look one sees when looking deep into her eyes.

Bio/History:
She's actually the youngest of four children, and her grandparents were witches as well back in the War, and her two brothers were members of the Army and Navy border patrol, so military service to Karlsland was common in her family. She went to the Karlslandic Witches Academy and receive good marks on her tests, allowing her to go into the military as a low ranking officer right off the bat. She served in various ground operations and even commanded her own unit before being hastily moved to the 707th as it desperately needed an experienced Tank Witch to lead the ground operations of the unit. She has become friends with her commander, and appreciates the fact they see eye to eye on many things.​

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Name: Dorothy Zelco

Age:
15

Nation:
United States of Liberion

Rank:
First Lieutenant

Striker Unit:
F-117 Nighthawk

Weapon:
M4 Carbine, M9 Pistol
Internally mounted Striker ordinances.

Magical Ability:
"Ghost"
This magical ability is the first of its kind witness in any Witch. She can mimic the stealth capabilities of the Neuroi that attacked the 1st fleet. She not only appears invisible to radar, but can become visually invisible for roughly 1 minute. Her striker was specially designed around this ability, enhancing her stealth capabilities instead of just her overall magical abilities.

Animal Familiar:
Falcon

Personality:
While not totally the "strong and silent type", Dorothy is a quiet girl. She's been alone for a long time, having lost her parents at an early age, so she embarrasses and gets lonely easily. Often times she is caught up in her own contradiction of herself wanting to have friends but at the same time not being able to handle social situations very well. Ultimately Dorothy is a confused, somewhat sad girl who just wants to make a friend to share her feelings and thoughts with. Once someone does get to know her, they mind she's actually quite smart and witty while very mature for her age.

Bio/History:
Dorothy was born into a normal middle class family in Liberion's state of Virginia. For her early childhood, she lived a fairly normal, happy life. Then at age eight, her powers suddenly manifested during a game of "hide-and-seek". Her parents, never knowing of any witch in their entire family line, where not sure how to handle their daughters new powers. Sadly however, they would never get to see their daughter truly show her potential. When Dorothy had turned nine, her mother and father promised to take her to the beach that summer for loads of sun filled fun. Though a drunk college student would change her life forever. Her parents had died in the car accident, her mother instantly, and her father a few days later. Orphaned, she had little where to go. When she was ten, she taken in by the Liberion Air Force, both because of her unusually early blooming of her powers and their uniqueness of them. Due to the fact she was an anomaly to be studied almost, she never was given any particular unit or place to call home, just constantly moving around and given tests and such on her powers. She never really resented the military for it, as she figured her life didn't exactly have a good outlook to begin with if she stayed out of the military. She was fourteen when the 1st fleet met its sudden demise and the Allied forces were put on red alert for all these new Neuroi types. Dorothy was seen as potential WMD against the Neuroi and began full service training with an experimental witch unit. Their she learned not only how to dogfight, but how to specialize in night fighting and stealth. She trained around her newly made F-117 striker unit and how to use its stealth boosting abilities to her advantage. Sadly she never was able to get close to anyone because it wasn't before too long she was transferred to the front for a trial by fire. now a late arrival to the 707th, she still holds hope she may finally make a friend here.
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Name: Private Len, Keon "Horizon"
Age: 17
Nation: Comes from Faraway Land, but serves with the United States of Liberion due to his circumstances.
Rank: Private


Appearance
Stands about 5'7 and weighs 155lb., Keon seems to still be growing despite the near daily use of magic. The physical regime of the military seems to have helped in that manner as he's gained a few inches and bulked up substantially since joining. Purple eyes contrast with a rather fair skin tone that doesn't seem to tan or burn easily. His facial features are rather strong, and he's starting to fill out a rather muscular build.

The bodysuit was something whipped up by a few researchers to accommodate his status as a Wizard. The fabric doesn't interfere with conductivity of magical energy and the metal plates attached at various positions actually help the transfer, a necessary measure due to his relatively low magical capacity.

Personality
A mature and dependable individual is what Keon tries to portray himself as. He puts his heart into the things he does, but does so in a logical and thought-out manner. He could be called positive, though it's unlikely anyone would say he's enthusiastic; it's more subdued and controlled, but still present. One to take initiative, he volunteers himself for tasks without complaint and doesn't seem to mind doing work or helping others with their own.


To call it a mask isn't really correct, and it somewhat spits on what Keon is trying to do. Namely put up a strong front so others don't worry about him too much. While it's fairly strong, anyone who's persistent enough will find it easy to break through. He's not great at handling questions and quickly begins to stutter and stumble over his words if bombarded with them. He could also learn to say no more often, as while he doesn't abandon tasks, he does give away free time rather readily. His family is also a bit of a sore spot, and though he doesn't mind talking about them doing so visibly saddens him.

Bio/History
If there's anything about Keon's life prior to his discovering his magic, it would be how utterly mundane it was. He lived in a family of four, and his parents both had military background, just like their parents before them. They lived on the Land's largest military base, and though the Neuroi were no longer an active threat each day was abuzz with activity. He went off to school with his younger sister while his parents headed to work, and the family came back together at night. It was a simple, sometimes hectic, and rather lovely life.


Things continued like so for many years until one day, things changed for the family. They had been looking towards his younger sister for any potential of magic despite the lack of any Witches in their lineage, and so his father decided to take Keon out to practice on the range for the first time. Time out with the father while the mother handled the sister and all that. Course, nobody expected that when Keon pulled the trigger for the first time it would not only trigger numerous sensors on the base, but also completely demolish the target. Life got interesting after that...

Though the Land tried to keep a lid on his existence, such a secret was eventually leaked to the world. Keon continued his now changed life unaware of the politics and back-stage dealings that centered around him; the constant tests and experimentations, the lack of a future save one in the military. If he had a Witch he might have been offered a choice given the lack of any Neuroi threats, but as a male magic user? He was simply too valuable to let go.

Eventually, when it became clear that the Land's capability to discover more about his condition was beginning to falter, the country decided to share him with their closest allies, the United States of Liberion. Transferred away from his family, he was essentially shipped off to an undisclosed location that probably wasn't marked on any map or in a ny files. What went on in there is probably only known to him and the people present, and that's the one thing Keon does not budge on.

Eventually though, the world knew the threat of the Neuroi once more. Throughout the years of tests and experiments, Keon had also been trained in the use of Striker Units and the skills required of a Army Witch. All hands were required to fight after the devestating loss of the 1st Fleet, so despite his value as a subject, lack of real combat experience, and mediocrity as a Wizard, Keon was nonetheless brought on.

Striker Unit: M109 Howitzer "Paladin"
Couldn't really find anything else, so using this as the basis. Design is somewhat sleeker and smaller, around 8' in height compared to the Tiger II's 10'. Armor thickness is thinner, and the turret on the left leg no longer exists. The moveable armor is no longer present, but has been replaced with a M2 .50 cal mount. The cannon is even larger than before, and outputs a massive 155mm, dwarfing even the Tiger II's 88mm cannon. Sacrificing most of its defensive capability for sheer unmatched firepower, the Paladin Unit stands at the height of mobile artillery.


While capable of shooting upright, the Paladin has a lock-in system that anchors it to the ground while lowering the legs to increase stability. In this position, accurate shots are capable at up to 25km with sufficient data. Upright, but with anchors deployed, effective range drops to about 15km. Rounds can be fired off every 15 seconds sustained, but if safeties are disabled the time can be brought down to 8 seconds. The mounted M2 is for picking off any hostiles that close within 2km.

Technical weaknesses include the fact that its accuracy drops dramatically if attempting to fire while movible, though desperate times can call for such measures. With this, it's expected that anything beyond 5km is a crapshoot. The lock-in process also takes a few seconds to set-up and disengage, during which the Unit is unable to fire its main cannon. Mobility-wise the Unit is barely passable with a top speed of 20km/h in good conditions. Defensive-wise, it's marginally better than an Air Striker and would be utterly devastated in any form of close-range engagement.

Weapon: M126 155 mm Howitzer and a .50 Cal M2

Magical Ability
Weapon Meister - Despite his low magical capacity, what energy he does have is seemingly specialized for use in weapon systems. It takes less energy for him to utilize weapons, and Keon supercharges them; increasing their effectiveness.


Animal Familiar: Reason is unknown but Keon does not manifest animal traits associated with use of magic in Witches. Whether due to his status as a Wizard or simply a result of his subpar magical abilities is not known.
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Name: Adabelle North

Age: 16

Nation: United States of Liberion

Rank: 2nd Lieutenant

Striker Unit: F-16C Fighting Falcon

Weapons: M16A1 Rifle, M9 Handgun, various air to ground and air to air ordinances

Magical Ability: "Acceleration Point"
By using magic circles, Adabelle is able to accelerate any object to 5x its previous speed. She usually uses this to make sure her rounds land right on target and while she has accelerated various other objects before, she has only successfully launched herself through the Acceleration Point once so far.

Animal Familiar: Bald Eagle

Personality: Adabelle is a loud, somewhat socially aggressive girl who constantly gets into trouble due to her overly prideful nature. Weather it be her talents, her body, her country, or anything else of the most minute nature she is able to take pride in it and brag about it endlessly. While she has a moderately higher intelligence it rarely shows due to her constant attempts to show off at all things possible. While being a loyal friend isn't hard for her, its finding someone who is willing to look past her faults that she finds difficulty with. In flight her personality is no different, preferring to show off rather than worry about her current objective.

Bio/History: Adabelle grew up as an only child lovingly being spoiled by her parents. Though she was born in the north eastern states of Liberion her family moved around constantly from city to city due to her fathers work as a business consultant. While not unsociable she found it hard to continually make friends after being forced to leave so many behind. This life would continue until she was fourteen when her talent for magic presented itself. Almost immediately she enlisted and was sent off to basic. There she developed her talents for flying and was well respected by other recruits for her skill. Lucky for Adabelle she had escaped the massacre of the 1st Fleet as she had not yet been deployed into direct combat. She was deployed in the aftermath and arrived a few days later as part of the newly formed 707th joint Strike Witch Unit.​



Name: 2nd Lieutenant Yuki Fukai

Age: 17

Appearance:
Lt. Fukai is, in many ways, average. Average height, average weight, average bust. She has short black hair and piercing, cold brown eyes. Her uniforms are well-kept and she rarely wears anything else, although she does have some civvies for rare occasions. She keeps up with her PT and swims when she can, so her body is well toned and in good shape, often necessary for any witch, especially when pulling high-G maneuvers in the air.

Nation: Empire of Fuso

Rank: 2nd Lieutenant

Striker Unit: F-15J

Weapon: M240, M9 pistol, TARPS pod, striker-mounted munitions on a by-mission basis.

Magical Ability:
"Precognition"
Yuki has a limited ability to predict the future. She can sense and evade incoming enemy fire with relative ease, and predict their movements to some extent. The ability is focused on the near future and predictions on longer-reaching or more complicated matters are rare and imprecise. Even her short-range predictions aren't 100% accurate.

Animal Familiar: Raven

Personality:
Yuki is, or at least was, the typical SAF witch in most respects: ice cold, poorly socialized, and with a complete devotion to her mission. She has, despite likely good reasons to become further withdrawn, actually made an effort to open up, after the loss of the 1st fleet and her reassignment. She may keep to herself, but she won't chase anyone away, either, and is fairly sociable and outgoing, given her former squad. She still shows little respect for authority and has no problem with whatever minor insubordination she feels she can get away with. In her own words, Yuki wants to see the Neuroi paid back for their brazen assault, and is determined to see it through in a more active combat role.

In the air, she still flies with cool-headed precision, and falls back into her old habits and clipped, dispassionate speech. Since the loss of the 1st fleet, Yuki has developed a bit of a drinking habit of her own, and a "disgraceful" case of survivor's guilt. She writes frequent letters to someone, although they collect in a drawer in her desk, unsent. She tends to become...overly friendly when drunk.

Bio/History:
Yuki was born and raised in Tokyo, and grew up within the bustling city. Her childhood was mostly uneventful, although it was no surprise when her own magical talents developed, as her family lineage contains a number of witches. Like her mother and grandmother before her, she enlisted in the military. When the Neuroi reappeared, she was among those promising witches brought into the 1st fleet's coalition forces.

Yuki's magical talent, cool head, and somewhat unsociable personality saw her tapped for a somewhat unique job, that of gathering combat air intelligence. Equipped with state of the art TARPS pods, she and the other witches of her squadron would observe battles against the Neuroi, gathering valuable data on any new enemy units and tactics, as well as the performance of the Coalition Forces' own new anti-Neuroi units. Their mission was simple: to collect as much data as possible, and come back alive, at any cost. They are not to offer support in battle, simply to stand back and watch. It takes a particularly cold heart to watch your comrades die and maintain emotional detachment necessary to complete one's own mission. It didn't take long for the more conventional forces to consider them all angels of death, flying high and alone over the battlefields, armed to the teeth for nothing but the defense of their precious data.

Even with what Yuki and her comrades brought back, nobody expected the sudden stealth assault on the fleet. It was the first time many had seen the witches of the 5th special air forces squadron fight. And the last time some of them ever did. Still, even the usually cold observers proved they wouldn't simply stand by and watch, when their own base of operations was attacked. The battle was long, fierce, and not even well-documented, much to Yuki's professional chagrin.

The battle that day seemed to change the young witch, as she refused to rejoin her old unit and instead took a posting within the 707th. Or perhaps it was just her usual insubordinate and unsociable attitude. She certainly did make sure to dodge any attempts at promotion, and remains at the rank of 2nd Lieutenant. Other veterans or survivors would probably remember her former squadron, and still consider her to be a bad omen at best, even with her resolve to take the fight directly to the Neuroi. She seems deeply troubled by the events of that one day's battle.
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Name: Hm? My name? Millie Snow! What's yours?

Age: Mmm, your not really supposed to ask a girl her age, but I guess it's fine for now. I'm fifteen

Nation: I'm from Britannia, pretty cool huh?

Rank: Ermm... Second Lieutenant

Striker Unit: My Striker is 'Stratofortress' modeled after the Boeing B-52 Stratofortress. My unit may be a little slower than other units but as far as over all power and defensive capabilities I'm maxed out! For those of you who don't know the Boeing B-52 Stratofortress is actually a bomber so I guess you can say that, "I'm the bomb." *wink*

Weapon: Weapons? I like to use the Tachi... picture a katana and then make it bigger... Hm?... I know, I know, I'm from Britania yet I use Fuso weapons. But It's cool! For when a gun is necessary I use a Daewoo Precision Industries K7 but I really don't like to use it. Guns are so noisy... at least mine is 'silenced.' Lastly I have been known to take part in precision air raids. If needed I can carry a couple bombs... Needless to say I'm one of the first chosen when ground units need air support!

Magical Ability: My Ability? Sure I'll tell you all about it! I. Can. Create. Force Fields! What do you mean that's a rather useless power! I get it everyone has shields already, why use a force field? Well mine can cover a ten by twenty area and it can even be created up to forty feet away from me! Bet you don't think it's stupid now! (What she won't tell you is her shields power is weakened the further away she makes it. At forty feet her shield is about half power and may even let a few attacks through here and there.) And it's even greater than that! I can split my force field up into two ten by ten pieces! So sure, you have your normal shield but I can use that and two force fields! (Once again she won't tell you their faults... splitting them up will make them unstable. It'll only last a few hits before it shatters.)

Animal Familiar: Mine's a fox! Mhmm, its because I'm 'foxy' *wink*

Personality: Um... lets see... Well I'm friendly and I like to do fun things! Um... I've never been in a real fight but mock fights are fun! I don't like doing the same thing for a long period of time, I wouldn't say I have a short attention span (she does) but I don't exactly have a long one either... and because of that I get yelled at a lot, but that doesn't mean the people that are yelling at me are mean! It just means they are worried about me and helping me become better!


Bio/History: Hmm? I'm fresh out of training!... so I guess you can say I haven't actually been in a real fight before... but I have been in mock battles so I'm perfectly battle capable!

What? Oh that wasn't what you wanted me to talk about? Oh, I see. Ok.

Ok, so I already told you this but I'm from Britannia, I lived in an area that's still recovering from the previous war... well honestly they have been forgotten, I think, because the only people around now are the people who live there... um... I had two close friends but I don't know where they are now, but they were twins! The kind that looked alike! It was really fun because sometimes just to mess with me they would swap clothing and hair styles and it would take me so long to figure out that they changed! When I finally would figure it out I would just start cracking up! It was so much fun!

Mh? Oh when did they move?

Let's see... I think I was almost ten? It was a couple days before my tenth birthday when they left. I remember because they left me a present for my birthday and the card had a big 10 on it with candles. It was really nice... Um... they moved to Fuso, which is why I really like the Tachi, it reminds me of them. *giggles* You know when we were young instead of having tea parties we would play prince and princess. I was normally the prince and they would take turns being the princess and the evil king and we would have 'sword fights' with sticks! When my dad found out he started giving us lessons. It was so much fun! Needless to say out stick fights got really intense...

After they moved away I was a 'little sad' (she cried for almost an entire day, but don't tell anyone I told you. Kay?) and to cope with that I started to do more sword fighting. My dad, realizing that, got me a Tachi and started teaching me how to use it after explaining it's history. I still have that one too! Of course I don't use it... its just room decoration now... I don't want it to break, you know?

What caused me to join?

Well two reasons, one, I half hoped I would meet up with them again, and two, I knew I would be traveling a lot so I thought I might run into them... you know like one of those amazing stories that people have about how they met up with the person they were looking for for so long? Yeah... I haven't yet but I'm sure one day our paths will cross! Yup. Someday we will see each other again. I wish I was smart enough to ask them for an address... then at least we could have written back and forth to each other...
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Name: Ioana Vasile 'Ana'

Age: 16

Nation: Dacia

Rank: Specialist

Striker Unit: M8 Greyhound

Ana's unit is focused on mobility. She can reach up to speeds of one hundred twenty KPM while traveling on flat paved roads. The fastest she was able to go while off road was around ninety KPM. Her armor is no joke either, though she is weaker to explosive attacks, her shields are well above the average sky witches.

Weapon: She carries a thirty three MM anti tank gun as a primary but she is also armed with a fifty caliber machine gun and a 40 mm anti-air auto cannon.

Magical Ability: Her ability is enhanced vision. If she can see something with her normal eyes then she is able to zoom in on it, determine distance, and calculate speed in order to get a more accurate shot.

Animal Familiar: Rabbit

Personality: Ana is shy, she isn't good at talking to people and has a nervous stutter around those that she see's as 'out of her league', which is pretty much everyone, and those she is just meeting or hasn't seen for a while. She will try her best, no matter the situation, and find's enjoyment from helping others. Ana isn't a confident person, and will apologize even when she hasn't done anything wrong.

Bio/History: She grew up in a rather historic part of Dacia and her favorite play place was in the old fighting arena's... well it wasn't exactly her favorite, but her friend liked it so they always ended up there. She was a normal school girl, she got a little above average grades, and was in good physical conditions. She didn't have many plans for the future, but one thing was for sure, she wanted to do something that would help people. Perhaps she could be a doctor? Or a teacher?

Ana never had a lot of friends, perhaps a handful of them, but only had one close friend and she stuck to that friend like glue. She was never a confident person, and had always followed behind someone that was, this situation was no different. Some of the other students started referring to her as the 'lost puppy'. She felt ashamed of herself, she was weak... could she really become a doctor or a teacher? Her few friends didn't give up on her however, they continued to speak encouraging words, telling her she could do anything she set her mind too.

It must have been maybe three days after she turned thirteen when a witch from the Dacian military showed up to talk to her specifically. It had been a normal day, she was in class, when the door was suddenly kicked open and the words came bellowing after it, "Is there a Ioana Vasile in this room?" The entire class looked at her but she had been too shy, at first, to look up. Then she felt a hand on her shoulder... "I-I am." She mumbled stealing a quick glance at the woman before once again looking away, "You're not in trouble. Follow me."

It was then that she was asked to join the military, she was told she could become a witch and save hundreds of lives at the very least. After given stories and run downs she finally decided to join. That's where it all started.

Within the next few weeks she found herself at a training center leaning how to use various weapons and equipment... and finally it was time to choose. Was she going to be a sky or land witch? She was shown two older units and asked to make her choice, which was rather easy for her. She was afraid of heights so it was an obvious decision. She stepped into the striker unit, an M8 Greyhound... and quickly learned how hard it is to use a unit, however after getting used to the M8 Greyhound she started making great leaps in training, learning much faster than the average witch, and because of how quickly she progressed she was recommended for a specialist program... needless to say she was accepted into it. That was when they tried to give her a newer unit but because of her initial struggle's with using striker units she refused to use anything but the M8 Greyhound...

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"Hello, my name is..."

Name:
Yu Ri Yun
Age:
16
Nation:
Commonwealth of Britannia
Rank:
Second Lieutenant
Striker Unit:
Panavia Tornado
Yu Ri's Striker Unit does pretty much the same thing that the airplane it was modelled after does: low altitude combat. She's not the fastest, but she can fly at the lowest possible altitude and perform razor-sharp turns that would probably make any viewers go 'my god, stahp scaring me'. Of course, this dangerous style of flight may be less due to her Striker Unit and more due to her personality.

Weapons:
Yu Ri rarely, if ever, has a particular weapon that she uses, having memorized the basic usage of most of them. In her eyes, it is not the weapons that matter, but the user of those weapons. Thus, she brings with her whatever weapon she deems suitable for that particular fight. Usually, she can be seen sporting a machine gun or two, but Yu Ri is no stranger to rifles or missile launchers.

The only thing that stays consistent in regards to her arsenal is that she brings an icepick, for whatever reason.

Magical Ability:
Altitude Ace
The Panavia Tornado was designed for low-altitude strike missions. Why is that noteworthy? Because, funnily enough, Yu Ri's magical ability centers around rapidly descending and ascending. Capable of instantly turning ninety degrees upwards or downwards, Yu Ri can accelerate beyond the normal speeds of her Striker Unit, gaining more and more speed the longer she continues to rise. The only known limitation to this dramatic increase in speed is magical exhaustion and the possibility of blacking out, but Yu Ri's getting used to it all. Once she starts flying horizontally, though, her speed decays drastically, back to normal levels.

She has a variety of physical 'finishers' that she uses in accordance with Altitude Ace, from 'SPACE DROP' to 'TORNADO PAWNCH' to 'RISING DRAGON, POUNCING TIGER'.

Animal Familiar:
Panda. All things considered, her animal familiar is probably the only example left of this extinct species.

Personality:
Yu Ri Yun cares little for her life, valuing everyone else's over her own. This is not due to a cripplingly low self-esteem, nor is she particularly suicidal. Instead, it could be attributed to her obsession with being useful to others, a self-destructive selflessness that makes this pureblood Ming push herself to the limits for the sake of everyone other than herself. She has learned to enjoy her masochism, and pursues her duties in an almost hedonistic fashion. All those flashy, risky, injury-prone close-combat maneuvers she does? Solely to fill her appetite for pain. Solely to fill her need to be of use.

Off the battlefield, she's an unexpressive figure. Yu Ri is not cold or distant, but instead gives the impression of an airhead, someone who isn't exactly sure what she should be doing. If one was to ask for help, she'll spring into action, if only to use up her time. Her speech is soft and curt, and she rarely does anything other than reply to others. There are no particular hobbies that she's interested in doing, and everything she does is simply part of her routine. Extraordinarily punctual, her days move in a mechanical function, a well-oiled machine designed to make sure she has as little free time as possible. Most others see her as just a quiet busybody, someone who enjoys being taken advantage of. Few realize just how aimless a person Yu Ri is.

On off days, Yu Ri often goes to bars and pubs, alone. And, like a well-oiled machine, she will reappear in base at exactly 5 in the morning.

Bio/History:
How long does it take to forget a grudge? How long does it take to move on from the past? How long does it take to satisfy vengeance?

For those of the Yun, one of the few remaining pureblood Ming families left in the world, several generations of active military service were not enough to cool their hatred for the Neuroi. Spared from the destruction that resulted in the destruction of the Empire of Ming, the Yun immediately set out to fight against the aliens that destroyed their homeland. Becoming a military family of some prestige, each generation would pass down their vengeance to the next, training their children from an early age to become a hero of humanity, to ward off the alien threat.

And yet, despite all this, they merely acted as supports for the Strike Witches, and the Yun family were never blessed with a Witch of their own. It was an inferiority complex that hardened the hearts of Yu Ri's parents, and ever since she could understand the world she lived in, she was taught her path in life. She had a childhood of physical conditioning and accelerated learning. She had every choice chosen for her, and absolute obedience was burned into her. She was homeschooled, only interacting with others her age when her parents brought over cousins that were better than her in some way or the other.

It was a colorless life, and Yu Ri knew it. She could feel the weight of the Yun family's legacy on her shoulders, and it dragged down her spirit, until all that girl could feel was an abject sense of detachment from everything else.

When her aptitude as a Witch was revealed, her parents were, for once, ecstatic. For a single day, they were happy, and the whole family came together to celebrate.

After that, Yu Ri didn't see them for a long time. They shipped her off to a famous private military school in the Commonwealth of Britannia. Finally, she was away from her parent's influence, and found that she could make her own choices. She could choose when to sleep. What to eat. Who to talk to. How hard to work.

And yet, despite all those choices, she continued down the path that she was born into. Her parents rarely sent letters, and when they did, it was all about whether or not she was at the top of her class. Yu Ri never replied. She could not think of any words to write back to them.

Instead, she focused whole-heartedly on her training, practicing day and night to master the magical abilities dwelling within her. Fellow students originally attracted to her 'cool attitude' and her 'intelligence' were quickly pushed away by her single-minded obsession with doing her best, by herself. Her body became accustom to the stress that was put on it every time she ascended or descended rapidly. Her shielding magic improved and improved, to accommodate for her habit of smashing into others during mock battles. She learned to suppress the lurching of her stomach whenever she made sharp turns.

She learned so much, but by the time Yu Ri graduated from military academy, she realized that everything she learned didn't tell her what she should do next. The teenager had nothing at all that she enjoyed, only a purpose that wasn't her own. All she could see was a colorless world, and all she could feel was a hole in her being.

Thankfully, it was a military academy, and, through the recommendations of her teachers, she could live without choosing once more. A month passed, as she filled her hole with temporary things, wasting time and ignoring her mail, before a military officer paid her a visit.

He spoke of the tragedy that befell the 1st Fleet, before offering her a position.

Yu Ri found herself as a Second Lieutenant, assigned to serve in the Super Carrier, Von Braun to fight over a cause she had been shackled to since birth.

Misc:
Yu Ri has a very soft voice, like dewdrops before daybreak.
She rarely smiles, and most instances of that are when's she's flying.
Her theme songs are Fallen and This Silence is Mine.
 
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S'up. Not sure if this is going to get more interest, hopefully it does. Might take that one male spot if you are going with it.
 
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Reactions: 1 person
I'm up for this, though I may not be able to get my CS up for a day or two if that's alright.
 
S'up. Not sure if this is going to get more interest, hopefully it does. Might take that one male spot if you are going with it.
Well I'm glad to get at least a handful of people. We don't need to fill up all the slots to start. Feel free to make a CS when you can! PM me if you're sure you want to take the single "Warlock Role" and I'll give you some specifics regarding your character.

I'm up for this, though I may not be able to get my CS up for a day or two if that's alright.
Tis fine! I'm sure we won't start anytime soon ^_^;
 
I'm interested in this. I've got at least one partially-developed character concept which would be a good bit of fun. I might need to do a little research on things (I only skimmed the posts so far, even). It'll take a bit to put up a CS, but I'll get it done soon enough. I get the feeling the hard part would be coming up with some personal magic.

General idea is something of a recon/information-gathering type who doesn't or at least didn't always see direct combat so much as collect data on the Neuroi, etc. and was tasked to report back at any cost. On reading a bit more, it may be a bit difficult to really run with this if it's mostly newer witches, if only because it'd be that much harder to actually have the survivor's guilt and such going on. Still, it'll be worth a shot, and probably being something of a wreck or not much of a direct fighter would temper things a bit, potentially.

I assume it's circa 1991 military aircraft for the striker units, which I'd also have to research a bit. I know enough about what's what, but not when it was in service.
 
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Name: Private Len, Keon "Horizon"
Age: 17
Nation: Comes from Faraway Land, but serves with the United States of Liberion due to his circumstances.
Rank: Private


Appearance
Stands about 5'7 and weighs 155lb., Keon seems to still be growing despite the near daily use of magic. The physical regime of the military seems to have helped in that manner as he's gained a few inches and bulked up substantially since joining. Purple eyes contrast with a rather fair skin tone that doesn't seem to tan or burn easily. His facial features are rather strong, and he's starting to fill out a rather muscular build.

The bodysuit was something whipped up by a few researchers to accommodate his status as a Wizard. The fabric doesn't interfere with conductivity of magical energy and the metal plates attached at various positions actually help the transfer, a necessary measure due to his relatively low magical capacity.
Personality
A mature and dependable individual is what Keon tries to portray himself as. He puts his heart into the things he does, but does so in a logical and thought-out manner. He could be called positive, though it's unlikely anyone would say he's enthusiastic; it's more subdued and controlled, but still present. One to take initiative, he volunteers himself for tasks without complaint and doesn't seem to mind doing work or helping others with their own.

To call it a mask isn't really correct, and it somewhat spits on what Keon is trying to do. Namely put up a strong front so others don't worry about him too much. While it's fairly strong, anyone who's persistent enough will find it easy to break through. He's not great at handling questions and quickly begins to stutter and stumble over his words if bombarded with them. He could also learn to say no more often, as while he doesn't abandon tasks, he does give away free time rather readily. His family is also a bit of a sore spot, and though he doesn't mind talking about them doing so visibly saddens him.
Bio/History
If there's anything about Keon's life prior to his discovering his magic, it would be how utterly mundane it was. He lived in a family of four, and his parents both had military background, just like their parents before them. They lived on the Land's largest military base, and though the Neuroi were no longer an active threat each day was abuzz with activity. He went off to school with his younger sister while his parents headed to work, and the family came back together at night. It was a simple, sometimes hectic, and rather lovely life.

Things continued like so for many years until one day, things changed for the family. They had been looking towards his younger sister for any potential of magic despite the lack of any Witches in their lineage, and so his father decided to take Keon out to practice on the range for the first time. Time out with the father while the mother handled the sister and all that. Course, nobody expected that when Keon pulled the trigger for the first time it would not only trigger numerous sensors on the base, but also completely demolish the target. Life got interesting after that...

Though the Land tried to keep a lid on his existence, such a secret was eventually leaked to the world. Keon continued his now changed life unaware of the politics and back-stage dealings that centered around him; the constant tests and experimentations, the lack of a future save one in the military. If he had a Witch he might have been offered a choice given the lack of any Neuroi threats, but as a male magic user? He was simply too valuable to let go.

Eventually, when it became clear that the Land's capability to discover more about his condition was beginning to falter, the country decided to share him with their closest allies, the United States of Liberion. Transferred away from his family, he was essentially shipped off to an undisclosed location that probably wasn't marked on any map or in a ny files. What went on in there is probably only known to him and the people present, and that's the one thing Keon does not budge on.

Eventually though, the world knew the threat of the Neuroi once more. Throughout the years of tests and experiments, Keon had also been trained in the use of Striker Units and the skills required of a Army Witch. All hands were required to fight after the devestating loss of the 1st Fleet, so despite his value as a subject, lack of real combat experience, and mediocrity as a Wizard, Keon was nonetheless brought on.
Striker Unit: M109 Howitzer "Paladin"
Couldn't really find anything else, so using this as the basis. Design is somewhat sleeker and smaller, around 8' in height compared to the Tiger II's 10'. Armor thickness is thinner, and the turret on the left leg no longer exists. The moveable armor is no longer present, but has been replaced with a M2 .50 cal mount. The cannon is even larger than before, and outputs a massive 155mm, dwarfing even the Tiger II's 88mm cannon. Sacrificing most of its defensive capability for sheer unmatched firepower, the Paladin Unit stands at the height of mobile artillery.

While capable of shooting upright, the Paladin has a lock-in system that anchors it to the ground while lowering the legs to increase stability. In this position, accurate shots are capable at up to 25km with sufficient data. Upright, but with anchors deployed, effective range drops to about 15km. Rounds can be fired off every 15 seconds sustained, but if safeties are disabled the time can be brought down to 8 seconds. The mounted M2 is for picking off any hostiles that close within 2km.

Technical weaknesses include the fact that its accuracy drops dramatically if attempting to fire while movible, though desperate times can call for such measures. With this, it's expected that anything beyond 5km is a crapshoot. The lock-in process also takes a few seconds to set-up and disengage, during which the Unit is unable to fire its main cannon. Mobility-wise the Unit is barely passable with a top speed of 20km/h in good conditions. Defensive-wise, it's marginally better than an Air Striker and would be utterly devastated in any form of close-range engagement.
Weapon: M126 155 mm Howitzer and a .50 Cal M2

Magical Ability
Weapon Meister - Despite his low magical capacity, what energy he does have is seemingly specialized for use in weapon systems. It takes less energy for him to utilize weapons, and Keon supercharges them; increasing their effectiveness.
Animal Familiar: Reason is unknown but Keon does not manifest animal traits associated with use of magic in Witches. Whether due to his status as a Wizard or simply a result of his subpar magical abilities is not known.
 
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Name: Adabelle North

Age: 16

Nation: United States of Liberion

Rank: 2nd Lieutenant

Striker Unit: F-16C Fighting Falcon

Weapons: M16A1 Rifle, M9 Handgun, various air to ground and air to air ordinances

Magical Ability: "Acceleration Point"
By using magic circles, Adabelle is able to accelerate any object to 5x its previous speed. She usually uses this to make sure her rounds land right on target and while she has accelerated various other objects before, she has only successfully launched herself through the Acceleration Point once so far.

Animal Familiar: Bald Eagle

Personality: Adabelle is a loud, somewhat socially aggressive girl who constantly gets into trouble due to her overly prideful nature. Weather it be her talents, her body, her country, or anything else of the most minute nature she is able to take pride in it and brag about it endlessly. While she has a moderately higher intelligence it rarely shows due to her constant attempts to show off at all things possible. While being a loyal friend isn't hard for her, its finding someone who is willing to look past her faults that she finds difficulty with. In flight her personality is no different, preferring to show off rather than worry about her current objective.

Bio/History: Adabelle grew up as an only child lovingly being spoiled by her parents. Though she was born in the north eastern states of Liberion her family moved around constantly from city to city due to her fathers work as a business consultant. While not unsociable she found it hard to continually make friends after being forced to leave so many behind. This life would continue until she was fourteen when her talent for magic presented itself. Almost immediately she enlisted and was sent off to basic. There she developed her talents for flying and was well respected by other recruits for her skill. Lucky for Adabelle she had escaped the massacre of the 1st Fleet as she had not yet been deployed into direct combat. She was deployed in the aftermath and arrived a few days later as part of the newly formed 707th joint Strike Witch Unit.

 
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Name: 2nd Lieutenant Yuki Fukai

Age: 17

Appearance:
Lt. Fukai is, in many ways, average. Average height, average weight, average bust. She has short black hair and piercing, cold brown eyes. Her uniforms are well-kept and she rarely wears anything else, although she does have some civvies for rare occasions. She keeps up with her PT and swims when she can, so her body is well toned and in good shape, often necessary for any witch, especially when pulling high-G maneuvers in the air.

Nation: Empire of Fuso

Rank: 2nd Lieutenant

Striker Unit: F-15J

Weapon: M240, M9 pistol, TARPS pod, striker-mounted munitions on a by-mission basis.

Magical Ability:
"Precognition"
Yuki has a limited ability to predict the future. She can sense and evade incoming enemy fire with relative ease, and predict their movements to some extent. The ability is focused on the near future and predictions on longer-reaching or more complicated matters are rare and imprecise. Even her short-range predictions aren't 100% accurate.

Animal Familiar: Raven

Personality:
Yuki is, or at least was, the typical SAF witch in most respects: ice cold, poorly socialized, and with a complete devotion to her mission. She has, despite likely good reasons to become further withdrawn, actually made an effort to open up, after the loss of the 1st fleet and her reassignment. She may keep to herself, but she won't chase anyone away, either, and is fairly sociable and outgoing, given her former squad. She still shows little respect for authority and has no problem with whatever minor insubordination she feels she can get away with. In her own words, Yuki wants to see the Neuroi paid back for their brazen assault, and is determined to see it through in a more active combat role.

In the air, she still flies with cool-headed precision, and falls back into her old habits and clipped, dispassionate speech. Since the loss of the 1st fleet, Yuki has developed a bit of a drinking habit of her own, and a "disgraceful" case of survivor's guilt. She writes frequent letters to someone, although they collect in a drawer in her desk, unsent. She tends to become...overly friendly when drunk.

Bio/History:
Yuki was born and raised in Tokyo, and grew up within the bustling city. Her childhood was mostly uneventful, although it was no surprise when her own magical talents developed, as her family lineage contains a number of witches. Like her mother and grandmother before her, she enlisted in the military. When the Neuroi reappeared, she was among those promising witches brought into the 1st fleet's coalition forces.

Yuki's magical talent, cool head, and somewhat unsociable personality saw her tapped for a somewhat unique job, that of gathering combat air intelligence. Equipped with state of the art TARPS pods, she and the other witches of her squadron would observe battles against the Neuroi, gathering valuable data on any new enemy units and tactics, as well as the performance of the Coalition Forces' own new anti-Neuroi units. Their mission was simple: to collect as much data as possible, and come back alive, at any cost. They are not to offer support in battle, simply to stand back and watch. It takes a particularly cold heart to watch your comrades die and maintain emotional detachment necessary to complete one's own mission. It didn't take long for the more conventional forces to consider them all angels of death, flying high and alone over the battlefields, armed to the teeth for nothing but the defense of their precious data.

Even with what Yuki and her comrades brought back, nobody expected the sudden stealth assault on the fleet. It was the first time many had seen the witches of the 5th special air forces squadron fight. And the last time some of them ever did. Still, even the usually cold observers proved they wouldn't simply stand by and watch, when their own base of operations was attacked. The battle was long, fierce, and not even well-documented, much to Yuki's professional chagrin.

The battle that day seemed to change the young witch, as she refused to rejoin her old unit and instead took a posting within the 707th. Or perhaps it was just her usual insubordinate and unsociable attitude. She certainly did make sure to dodge any attempts at promotion, and remains at the rank of 2nd Lieutenant. Other veterans or survivors would probably remember her former squadron, and still consider her to be a bad omen at best, even with her resolve to take the fight directly to the Neuroi. She seems deeply troubled by the events of that one day's battle.
 
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Indeed. Hopefully a few more drop in, but how many are you looking for to start as a minimum?
 
I'll join... of course I've only watched the first episode so far... so please don't yell at me for messing up T.T
 
Name: Hm? My name? Millie Snow! What's yours?

Age: Mmm, your not really supposed to ask a girl her age, but I guess it's fine for now. I'm fifteen

Nation: I'm from Britannia, pretty cool huh?

Rank: Ermm... Second Lieutenant

Striker Unit: My Striker is 'Stratofortress' modeled after the Boeing B-52 Stratofortress. My unit may be a little slower than other units but as far as over all power and defensive capabilities I'm maxed out! For those of you who don't know the Boeing B-52 Stratofortress is actually a bomber so I guess you can say that, "I'm the bomb." *wink*

Weapon: Weapons? I like to use the Tachi... picture a katana and then make it bigger... Hm?... I know, I know, I'm from Britania yet I use Fuso weapons. But It's cool! For when a gun is necessary I use a Daewoo Precision Industries K7 but I really don't like to use it. Guns are so noisy... at least mine is 'silenced.' Lastly I have been known to take part in precision air raids. If needed I can carry a couple bombs... Needless to say I'm one of the first chosen when ground units need air support!

Magical Ability: My Ability? Sure I'll tell you all about it! I. Can. Create. Force Fields! What do you mean that's a rather useless power! I get it everyone has shields already, why use a force field? Well mine can cover a ten by twenty area and it can even be created up to forty feet away from me! Bet you don't think it's stupid now! (What she won't tell you is her shields power is weakened the further away she makes it. At forty feet her shield is about half power and may even let a few attacks through here and there.) And it's even greater than that! I can split my force field up into two ten by ten pieces! So sure, you have your normal shield but I can use that and two force fields! (Once again she won't tell you their faults... splitting them up will make them unstable. It'll only last a few hits before it shatters.)

Animal Familiar: Mine's a fox! Mhmm, its because I'm 'foxy' *wink*

Personality: Um... lets see... Well I'm friendly and I like to do fun things! Um... I've never been in a real fight but mock fights are fun! I don't like doing the same thing for a long period of time, I wouldn't say I have a short attention span (she does) but I don't exactly have a long one either... and because of that I get yelled at a lot, but that doesn't mean the people that are yelling at me are mean! It just means they are worried about me and helping me become better!


Bio/History: Hmm? I'm fresh out of training!... so I guess you can say I haven't actually been in a real fight before... but I have been in mock battles so I'm perfectly battle capable!

What? Oh that wasn't what you wanted me to talk about? Oh, I see. Ok.

Ok, so I already told you this but I'm from Britannia, I lived in an area that's still recovering from the previous war... well honestly they have been forgotten, I think, because the only people around now are the people who live there... um... I had two close friends but I don't know where they are now, but they were twins! The kind that looked alike! It was really fun because sometimes just to mess with me they would swap clothing and hair styles and it would take me so long to figure out that they changed! When I finally would figure it out I would just start cracking up! It was so much fun!

Mh? Oh when did they move?

Let's see... I think I was almost ten? It was a couple days before my tenth birthday when they left. I remember because they left me a present for my birthday and the card had a big 10 on it with candles. It was really nice... Um... they moved to Fuso, which is why I really like the Tachi, it reminds me of them. *giggles* You know when we were young instead of having tea parties we would play prince and princess. I was normally the prince and they would take turns being the princess and the evil king and we would have 'sword fights' with sticks! When my dad found out he started giving us lessons. It was so much fun! Needless to say out stick fights got really intense...

After they moved away I was a 'little sad' (she cried for almost an entire day, but don't tell anyone I told you. Kay?) and to cope with that I started to do more sword fighting. My dad, realizing that, got me a Tachi and started teaching me how to use it after explaining it's history. I still have that one too! Of course I don't use it... its just room decoration now... I don't want it to break, you know?

What caused me to join?

Well two reasons, one, I half hoped I would meet up with them again, and two, I knew I would be traveling a lot so I thought I might run into them... you know like one of those amazing stories that people have about how they met up with the person they were looking for for so long? Yeah... I haven't yet but I'm sure one day our paths will cross! Yup. Someday we will see each other again. I wish I was smart enough to ask them for an address... then at least we could have written back and forth to each other...
 
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Depends. Army Witches use army ranks, Strike Witches use Air Force ranks and are officers at a lowest since they're all considered pilots IIRC.

EDIT: Not quite sure if using a melee reason with a bomber based Striker is the best idea, but I suppose the Force Field makes up for it. Should be hilarious if she deploys her entire payload at point blank.
 
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Ok I finished my CS, sorry that's its a little basic.
 
There's still plenty of room for Land or Air Witches, 4 and 2 respectively unless things have changed on the GM's part.
 
Are we aloud to have multiple characters?
 
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