- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Primarily Prefer Male
- Genres
- Fantasy, Sci fi, anything in which the world itelf is extremely interesting.
Hello, and thank you for clicking this. I believe this is my third attempt at getting this going, but it's my favorite setting, so I'll just try again.
We begin our story on a continent known as Teramagos, a land of ancient forests, tall mountains, plentiful islands, vast flatlands and strange creatures. But none are so strange or so fearsome, as the Dragon. Since an era long forgotten, the scattered tribes of Teramagos worshipped the dragons as gods and demons, with equal measures fear and reverence. But some three hundred years ago, the City-State of Doxa grew powerful, and expanded across the southern half of the continent. Thus the Doxan Empire was born. With this Empire came technological advancement, and born from the fires of progress were new weapons capable of doing the unthinkable; killing dragons. And with that the source of their power was discovered. A strange material called Philosopher's stone, which could be refined into fuel for further technological advancement. And thus we are taken to the present day; in the Age of the Hunt.
Quick Dracobiology Lesson;
In this setting, a Dragon is best defined as a large reptillian creature with four legs and two wings. While remarkably intelligent, they are merely animals, and incapable of higher thought or communication. Additionally, their large size, territorial nature, and solitary lifestyle make them almost impossible to tame. They are a single species, but have countless permutations that almost ensures no two dragons are quite alike. Finally, the source of the Dragon's "magic" breath and flight capabilities is the Philosopher's stone that grows within the Dragon. It is believed that the Dragons have an ability to tap into the true potential of this material unlike any way a human can, allowing them to even alter gravity itself enough to allow them flight despite their large size. Due to their unique appearances, particularly powerful Dragons are often given nicknames by those they've terrorized.
Non-Dragon Nature;
Similar to our world, but with some differences. There are few large mammals such as elephants or rhinos, as they would make too easy prey for dragons. Additionally, almost all carnivores have additional adaptation that allows them to hunt fish, as aquatic populations are rarely affected by Dragons. To make a long story short, Dragons are super-predators, and creatures have evolved to cope with them.
Quick Politics Lesson.
The Doxan Empire is made up of various City States which are each expected to contribute something to the Empire. Vast differences of living conditions in each often cause political unrest. At the head of it is an elected Emperor and a governor for every city state. Additionally, the area outside of the Doxan Empire, known as "The Far North" is littered with various tribes who still worship the Dragons.
Religion lesson;
The people of the Doxan Empire follow a semimonotheistic religion which is centered around a deity known as "The One" and a list of various Saints. A strange being known as "The Haunting Crow" is a source of misfortune."
The tribes of the Far North have countless variations of their polytheistic, Dragon-worshiping beliefs.
Dragon Hunters;
Dragon Hunters are the beating heart of the modern day Doxan Empire, as the steady flow of dead Dragons is what keeps the wheels of progress turning. The act of Dragon Hunting is normally done from an airship. Please note; If the Dragon is struck with sufficient force, such as military grade artillery or face planting into the ground at terminal velocity; the Philosopher's Stone will overreact, and the Dragon will explode. As such, the Dragon must be hit with a special harpoon to prevent it from falling or escaping, and then fought with small weapons, from the deck of the airship. Higher class airships may use fighter planes to lure the Dragon closer, or distract it from the airship. There are high rates of serious injury and death. For official Dragon Hunting Vessels, they receive the prefix "DHV" before their name.
Strange Ruins;
Odd placements of stone and vast underground networks are evidence of a long-past civilization that puts Doxa to shame. Though any formation beyond their impressive stonecutting ability and some connection to the Philosopher's Stone is lost to the ages. Many theories exist though...
Plot;
Players will be the crew of the renowned Captain John Caine, aboard the DHV Beowulf. While most Captains never make it to thirty hunts, John Caine and his mysterious first-mate have made it through eighty five, though one beast eludes him; The Black Dragon, Daggerfoot. Adventure awaits!
Well, I don't think I missed anything. (If you think I did, tell me.) If you have any questions or suggestions, feel free to ask. Player input to the lore is appreciated and encouraged. Now, I have a few pressing questions;
Should Dragons be limited to flame, or have other breath attacks?
Should the Beowulf have to fend off sky pirates?
Should we use Dice mechanics?
Character Death/Serious Injury?
)----------(
Quick History;We begin our story on a continent known as Teramagos, a land of ancient forests, tall mountains, plentiful islands, vast flatlands and strange creatures. But none are so strange or so fearsome, as the Dragon. Since an era long forgotten, the scattered tribes of Teramagos worshipped the dragons as gods and demons, with equal measures fear and reverence. But some three hundred years ago, the City-State of Doxa grew powerful, and expanded across the southern half of the continent. Thus the Doxan Empire was born. With this Empire came technological advancement, and born from the fires of progress were new weapons capable of doing the unthinkable; killing dragons. And with that the source of their power was discovered. A strange material called Philosopher's stone, which could be refined into fuel for further technological advancement. And thus we are taken to the present day; in the Age of the Hunt.
Quick Dracobiology Lesson;
In this setting, a Dragon is best defined as a large reptillian creature with four legs and two wings. While remarkably intelligent, they are merely animals, and incapable of higher thought or communication. Additionally, their large size, territorial nature, and solitary lifestyle make them almost impossible to tame. They are a single species, but have countless permutations that almost ensures no two dragons are quite alike. Finally, the source of the Dragon's "magic" breath and flight capabilities is the Philosopher's stone that grows within the Dragon. It is believed that the Dragons have an ability to tap into the true potential of this material unlike any way a human can, allowing them to even alter gravity itself enough to allow them flight despite their large size. Due to their unique appearances, particularly powerful Dragons are often given nicknames by those they've terrorized.
Non-Dragon Nature;
Similar to our world, but with some differences. There are few large mammals such as elephants or rhinos, as they would make too easy prey for dragons. Additionally, almost all carnivores have additional adaptation that allows them to hunt fish, as aquatic populations are rarely affected by Dragons. To make a long story short, Dragons are super-predators, and creatures have evolved to cope with them.
Quick Politics Lesson.
The Doxan Empire is made up of various City States which are each expected to contribute something to the Empire. Vast differences of living conditions in each often cause political unrest. At the head of it is an elected Emperor and a governor for every city state. Additionally, the area outside of the Doxan Empire, known as "The Far North" is littered with various tribes who still worship the Dragons.
Religion lesson;
The people of the Doxan Empire follow a semimonotheistic religion which is centered around a deity known as "The One" and a list of various Saints. A strange being known as "The Haunting Crow" is a source of misfortune."
The tribes of the Far North have countless variations of their polytheistic, Dragon-worshiping beliefs.
Dragon Hunters;
Dragon Hunters are the beating heart of the modern day Doxan Empire, as the steady flow of dead Dragons is what keeps the wheels of progress turning. The act of Dragon Hunting is normally done from an airship. Please note; If the Dragon is struck with sufficient force, such as military grade artillery or face planting into the ground at terminal velocity; the Philosopher's Stone will overreact, and the Dragon will explode. As such, the Dragon must be hit with a special harpoon to prevent it from falling or escaping, and then fought with small weapons, from the deck of the airship. Higher class airships may use fighter planes to lure the Dragon closer, or distract it from the airship. There are high rates of serious injury and death. For official Dragon Hunting Vessels, they receive the prefix "DHV" before their name.
Strange Ruins;
Odd placements of stone and vast underground networks are evidence of a long-past civilization that puts Doxa to shame. Though any formation beyond their impressive stonecutting ability and some connection to the Philosopher's Stone is lost to the ages. Many theories exist though...
Plot;
Players will be the crew of the renowned Captain John Caine, aboard the DHV Beowulf. While most Captains never make it to thirty hunts, John Caine and his mysterious first-mate have made it through eighty five, though one beast eludes him; The Black Dragon, Daggerfoot. Adventure awaits!
)----------(
Well, I don't think I missed anything. (If you think I did, tell me.) If you have any questions or suggestions, feel free to ask. Player input to the lore is appreciated and encouraged. Now, I have a few pressing questions;
Should Dragons be limited to flame, or have other breath attacks?
Should the Beowulf have to fend off sky pirates?
Should we use Dice mechanics?
Character Death/Serious Injury?