~The story.~ The year is 2016, the winter season in the city of Los Angeles. The city moves and lives, without an inkling of knowledge of what moves with them. Supernatural presence mixes in with the Mundane, hiding in a shroud of disbelief. This is slowly being challenged though. Not by the feeble existence of supernatural hunters, but instead by their fellows. In the time of ancients as legends say the plane of supernaturals was much more extended, creatures vastly more horrific then those current walked the earth. And then they disappeared, all of them, without a sound. Recently the city of Boston was devastated. Thousands of it's citizens being destroyed outright, all of them, as the public does not know, were supernaturals. And this destruction was made to happen by, reportedly, one single creature. A single one, the supernatural world as it is known has just found a challenger to it's existence, and there could be many more that come back. ~Those Blessed Few~ Supernatural peoples are those hidden from Mortals, some cursed, some born, and some a victim of random chance. Even among their own "species" there is a deep individuality between them all. But I'm sure you'd rather learn about them then hear more of my babbling. Vampires The curse of Vampirism is claimed to be as ancient as the idea of Democracy. There are not many Vampires who have lived quite so long however, and time has bent those who claim to have. Vampirism is exactly as would be expected. They are beings whose only sustenance is the blood of other living creatures, and they can not walk in direct sunlight without becoming a pile of ashes on the ground. That is about as far as it goes. Many of the myths of Vampirism does not hold true, they can break into people's houses, Crosses do not harm them, and "Holy water" is practically useless. They are creatures with immense strength, creatures with speed that sometimes a mortal can not follow. And they are those damned with immortality. A vampire is turned when a mortal is drained completely of blood and the sire force feeds their childe their own blood. Afterwards the soon to be vampire will be in a state of immense, burning pain, for a few days it would last as the Childe slowly died. Those are the basics, Vampirism goes further though. As like, say, the church, it varies into several sub sections, or perhaps, sub species if you will. The Sakrat Nomads, party animals, and whores. The Sakrat are a bloodline of Vampires characterized almost entirely by a uniform and required feeding habit. The Sakrat only ever get sustenance when they are performing an Erotic act with another Human. Nomads, The idea that moving will bring excitement in partners, and of course all the more variety in them. Party animals, Mass feedings do happen with Sakrat, Some even prefer it. And to many others there is no easier place to find a victim then in a club, loud music, strobe lights, no one would see them slip away from the crowd with a dazed human, and whoever does will mostly dismiss it. Whores, Theoretically a Sakrat can keep only one feeding subject throughout that subject's life. But many who were embraced into the clan and has existed as it for a while have abandoned the care for the Moral pressure against "cheating", also only having one subject would be taxing to the health of that one subject. But many still do this, many still feel the need for one subject, but it is often not for morality, but often for a sick pleasure that comes upon in later years, when humanity is a distant thing entirely. They fall upon a mortal, may have a one night stand, may have that mortal fall into lust with them. And then, then they are theres, there is no supernatural convincing, they may kidnap, starve, and do whatever, all the while whittling them down. Before there is no more. So do not look upon the Sakrat as the closest to humanity, while physically true, they have already lost what made them human years ago. Sakrat's Disciplines. A Sakrat are not very dangerous foes to enemies, at least not specifically because they are a Sakrat. Their Disciplines revolve almost entirely on their feeding habit, and making it easier to keep it going. Euphinia Euphinia is not technically a discipline, It is probably a Sakrat's greatest tool. A Sakrat's blood has drug-like properties to Mortals. Inducing a state of immense Ecstasy to any who drink of it, and for a few hours the Sakrat will have the mortal dancing around their finger. This is the secret behind how these vampires get so many victims. Testinvil The Sakrat only really has two disciplines, the second one being not nearly as important to the clan's survival. A Sakrat, using this discipline can change it's appearance, morphing it to be whatever they wish, for this reason a Sakrat could make the greatest of spies, or the worst of monsters, appearance wise. The Bonekinal Twisted and horrible, The Bonekinal are a clan of Vampires that are most affected by the Vampiric disease. A Bonekinal's entire body is punctured by Bone's breaking through the their skin, down it's arms, it's legs, it's chest, practically everywhere. Aside from this their entire bone structure is changed. Their fingers are elongated, they grow something almost resembling a snout, the original "Nose" falling away, leaving only Nostrils. The legs are elongated, the feet becoming digitigrade, and as a clincher, it grows a tail. The tail however is completely just bone, and at the end of it there is a heavy point like the top of a Y. This point has the potential to be used as a weapon. Bonekinal are generally shunned by most of Vampire society. They are also absolutely required to flee to the background of the rest of society, if a mortal simply saw one of these creatures then that would be the most hint they need to find out about those who are supernatural. Bonekinal Disciplines A Bonekinal much like a Sakrat has a very specific discipline set that is helpful for their survival. Obfuscate The Bonekinal is able for, a limited time, make themselves completely invisible. No shimmering and wavy space where the Bonekinal is, no no, Invisible. Now, the Bonekinal is of course still there, and it can bump into things. What needs to be understood that Obfuscate requires most of the Bonekinal's attention to keep up, those who are more experienced can perhaps focus on other things while they are Obfuscated, but it is still not recommended. This means that a particularly loud sound could break the Obfuscate, and cause the Bonekinal to be seen by Mortal eyes, a death sentence if it happens. Vocalnint Vocalnint is the ability for the Bonekinal to change it's voice. "Normally" the Bonekinal has a raspy and hissed sound behind his voice. But with Vocalnint the possibilities are endless. The Masqueoula Masqueoula are the artists, the pop stars, the actors. Those who have touched art, have felt it, and have had it taken away from them. Fame is not compatible for a Vampire in these mortal nights however, and so it would be unwise for the Masqueoula to seek it back, if they were famous at all. Most Masqueoula maintain a connection with the artist world, however. Mostly by finding those that are artistic, and pouncing on them, they become their lovers, or their friends, whatever. The majority of these Masqueoula end up feeling envious towards the artist, and then, they bring them down too, and a new Masqueoula is made. At least, that's how most of them are made. Disciplines. Prenvilak The Discipline of Prenvilak is a.. some would say, unnecessary Discipline, maybe even a narcissistic one. A Masqueoula are able to, if they wish, increase the feeling of their presence make anyone in the room with too weak a will look at them. And the Vampire could supernaturally encourage the people to admire them. And have a sort of want to follow commands from them, with a bit of nudging on the half of the Vampire. But, again, this only works on the weak of will. Otherwise, it will not, without much more then simple nudging. The Arisonin The rich ones, the Aristocrats, the ones with the power, that is what described the typical Arisonin. They are mostly only embraced if there are of the upper class, if they know politics, if they will be a use to the general Vampiric community. And if they don't, generally they are not embraced. Exceptions arise sometimes. Disciplines Dominvil Dominval is a very curios discipline, not in the way that it is powerful, but in the way that it provides a question, in nature it is quite the same as the Masqueoula's discipline. It forces a person to feel admiration for the Arisonin, and makes their presence known, it is also possible with this discipline for a Vampire to nudge anothers mind towards the Vampire's own specific wants, but a weaker will is needed. Some Vampires argue that because of the similarity between the Masqueoula and Arisonin's disciplines that they are in nature, the same clan, and are only made different by the circumstances of their embrace. Like Masqueoula, the Arisonin have no other disciplines. Shifters Shifters are human beings who are born with a gift to shape shift to animals other then humans. In most other ways they are completely mundane. And by extension they are entirely mundane until they find themselves well into puberty. And by then the child's first transformations are spontaneous and uncontrollable, for two weeks they are required to be contained, otherwise mortals will see a crow leap up and tranform into a lion (Or any other split transformation) violating the thin facade that the supernatural world holds. After the two weeks though, there is only the upmost control. They do not get "better" at shape shifting, it will become like breathing to them, or flexing a finger. And Shifters will often go on with their mortal lives uninterrupted by others. Vampires can't very well interrupt with their "lives" short of killing them, Shifters can not be embraced, and will simply die when they are drained of all their blood, and the Vampire will likely be disappointed with the result. But will move on. And other Shifters will move on from whatever shifter was weak enough to allow themselves to fall upon this fate. ~Mages~ A human, mundane walks from a long day at work, they are tired, dark circles are under their eyes, they have not slept in two days now. This human would remedy that in this night, walking like a zombie they make it to their apartment door, fumbling for the key in their back pocket and opening it, locking it behind them. This human does not spend time changing into clothes more comfortable for sleeping. They just begin their approach towards their bed, hoping not to pass out on the floor beforehand, they didn't thankfully. And soon they are face down on their bed, already losing consciousness. And they have a dream, they are completely lucid, they know this is a dream somehow. The world is filled with mists, and they can not see anything immediately in front of them. Despite this being a lucid dream however, they can not control it. A new life had sprung onto the human. _______________ Mages are human beings who have not been cursed, were not born into a lineage of animal shifters. They are human, the most human you could get in supernaturals. A mage is created randomly when a human may fall asleep one night. It is not known what the circumstances behind it is, whether it depends on month, hour, or any other variables, it really seems to just happen to anyone. The eye opener, it is what the dream that mortals find themselves in is called. In their dream they will always find themselves in a misty plane, land stretching out for miles all around them. The mage to be could stand there for as long as they want, and they will not wake up, time outside of course will continue. But they will not wake up, until they start to move. Immediately an assault begins on the mortal's mind, bad memories, visions of their greatest fears, their family's deaths, and many other terrible things will play into the mortal's head. They will not stop, and a mage, if they want to survive will need to keep their resolve throughout it. Beacons will begin to flash in a linear line in front of the mage afterwards, and the mage will need to follow those beacons. All the while holding onto themselves. At each beacon there will be standing a shadowed figure, this shadowed figure serves to provide enlightenment to the mage, giving them some knowledge of the supernatural world, before making them continue, some of the pain of the mind assault will wane afterwards. By the end the mage will come to the end enlightened, a single white door sitting there, with a nice golden door knob, walking through it will bring the dream to an end, and their new life to a beginning. Some do not make it however, if the assault on the mortal's mind proves too much the handle and the mortal snaps they will lose all connection to reality. They will become trapped in this dream state, and their mortal body will continue sleeping, until it dies. Those who are left in the dream become the shadowed people, forced to lead new mages on forever, without consciousness.. Magic A mage would have been nothing if they had not found themselves in the dream. And after they returned to the waking world they are forever tethered to that separate reality. Not much is known about it at all, all mages only being there once, and only seeing a very physical form of it. As many theories as may be thrown at it, they all remain just that, theories. A mage is able to use magic when they pull "matter" from those plains, it comes into the world not visible, but the mage can "feel" that it is there. Shortly after it morphs itself into something that the mage originally wanted it to be and the mage can manipulate this matter freely. There is a small catch however, from the other plane only certain matter can be pulled from it. Light is a possibility, when pulled it comes off looking much like electric light, and a deep blue, it only responds to the mages will, "expanding" and moving to it. Liquid is another, it comes off as clear in it's liquid form. And it is possible to manipulate it to a gas or solid form according to the mage's particular needs at the time. And fire is a final one, the plasma could almost pass off as earth fire. But will obviously spread in a way not parallel with science but with the mages will. Using magic is physically exhausting to a mage, and the more they exert themselves the more they risk a chance at their magic potentially backlashing at them completely, making them fall into a deep sleep that lasts a minimum of two days. During the period they come under victim of horrific nightmares, but they never return to their original dream state. A mage who is embraced by a Vampire is most lucky, as they maintain the ability to use magic and gain all the benefits of Vampirism. ~The Law~ In general the supernatural world does not have deep set rules. There is a single one that is enforced in most places, one where supernatural beings (or at least Vampires, shifters do sometimes tend to ignore this) are absolutely required to keep their existence a secret from Mortals. And that is the only universal law. Other then that any others are established by ones that may control a certain area. But nobody really controls an area for very long. Lawlessness is almost a tradition in the world, and sometimes leaders enforcing laws is the reason they fall. Mortal law is different. And sometimes supernaturals need to bend to it to preserve the first law. If say a vampire broke a Mortals spine in public, and then broke off into a run, practically outrunning police vehicles on foot. Suspicious right? This would be considered a violation of the first law, and justice would be swift. Character Sheet. Name: Age: Gender: Species: Bloodline(Only put if a vampire): Appearance: Personality: Backstory: 1) Follow Iwaku's rules. 2) No Mary sues, Gary stus, etc. 3) You are allowed to have a maximum of two characters. 4) You may indeed have a mortal character, but know that they would be at the mercy of pretty much everybody, and it would be best to have changed later. 5) No one liners unless absolutely necessary. 6) Sex scenes are to be kept in spoilers or done by PM. 7) Be nice to each other in the OOC and try to solve conflicts quickly. 8) Do have fun.