Second Chances

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LUCK
Luck sighed sadly. He'd had hopes for Katara, but the soul simply refused to regenerate. He shook his head and gingerly moved the file to one side, where perhaps it would be more cooperative later. In the meantime, he moved on.

He stared at the life of Geof Smitharm pensively. Unlike the others, Death had delivered it personally, asking that he, quote, "TAKE GOOD CARE OF THIS ONE," and the grain of the cover was chased with silver. After reading through, he could see why Death had taken an intrest, and he agreed. The boy had been very much a victim, and was certainly worthy of a second lease on life.

For the soul's parents, he flipped back and forth through his notes until he found a suitable pair - a minor wizard called Ezri the Frosted and his wife Shallya. They had settled down in Haler's Mill shortly before the birth of their first child...who had died shortly after being born. They would certainly treasure any child they had.


Luck watched events unfolding with some slight concern. Ezri, still shaken by the loss of his first daughter, attempted to give his next every advantage by earning her a Faery gift. Unfortunately, (and Luck had nothing to do with it - the Fey were largely outside his influence) the faery he had called took a little too much of a liking to the girl and declared that when she was grown, the girl would be her lover, and, starting when the girl's monthly blood first flowed, would become a fox each night that she was not in the faery's presence.

Back in his domain, Luck thought for a moment, then breathed onto his open palm, where a winged sprite appeared, dressed all in black. He named her Carma, and then sent her off to find the girl. Carma would, unfortunately, probably not arrive until the girl's sixteenth birthday, but when she arrived, she would be able to mitigate the Faery 'blessing,' allowing the girl to retain a sense of self at night.
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Geof's reincarnation is FEMALE.

Parents' names: Ezri Mendaus, called the Frosted, and Shallya Mendaus

Siblings: One younger brother, one younger sister.

Hometown/birthplace: Haler's Mill

Birthmark: A pair of dice showing double threes

Fae Mark: At the point where the girl's collarbones meet is a mark that forms the image of a delicate silver skull.
 
Character Name: Beni Mendaus
Gender: Female
Species/Race: Human
Age: 16
Birthplace: Haler's Mill
More: Her first name is a misspelled word in the fey language, meaning 'Blessed'.

PHYSICAL CHARACTERISTICS

General Appearance:
-The Fox Woman-

Her body, while seeming rather plain,
holds an appeal that is hard to explain.
Her long red hair is braided for flair,
it bobs to and fro in the wind, you know.
The tones of the earth have been her's since birth.
The red of the sunset, the green of the plain,
the blue of the river and the yellow of grain.
She wears these colors looking bright and cheery,
relieving her friends of woes or wearies.
A slender face, a vulpine grace!
Ah, but what a glorious creature,
who is so modest of feature.
Such were the words of a young visiting poet,
too shy to make his longing shown,
to frightful of the forces known.
Woe to the poet, who in his words - forgot to express them,
and now sings to birds!
The finest lass to break my will,
is Beni Mendaus, of Haler's Mill!

-Song penned by a wandering minstrel.

Strengths: Clever, optimistic, and headstrong. While she does not have a knack for magic, her father has taught her a bit - but she's willful enough to learn something through trial and error, drilling herself on things and practicing where her sisters get away with having natural talent. Her only real talent in magic is of the Alteration school.

Weaknesses: Too headstrong for her own good, tomboyish, is constantly watched by fey creatures under the employ of the being who gave her the 'blessing', ensuring that things happen to people who try to get too close to her romantically.

Current Goal/Purpose: Teaching her younger siblings that it doesn't take a man to be strong - sometimes a woman has to be stronger! She helps her parents around the house, and to take care of her younger siblings.

Talents: She can muscle her way through most things, and the fey blessing has given her a real skill with magic that allows her to adjust or mutate her body to the job at hand.

Inabilities: She refuses to loose - she's completely confident in her own abilities, and if (when all's said and done), she HAS -completely- lost, she goes into a depressive state and has difficulty standing up, let alone do anything useful.

Fears: Being alone, darkness. She's a rather headstrong girl, though the thought of being left alone somewhere terrifies her... as well, she's afraid of the dark.

General Personality: Charming and kind-hearted, as well as a great deal of a tomboy. She has a thick, rural accent and a willingness to help others that hasn't gone unnoticed.

Present Life: She's not very often seen without her young sisters tagging along, going off on one adventure or another with her group of young friends. Said 'adventures' normally consist of hiking to some secret, hidden place - searching for 'fairies' or places of magic or generally having a good time. Few around town don't know her - she's always willing to stop whatever she's doing and lend a hand.She's also been known to run into the middle of fights that happen in town, stopping it 'wittter own two fists'.
 
Character Name: Inanna (Ina) Haydin
Gender: Female
Species/Race: Human
Age: 16
Birthplace: Haler's Mill


PHYSICAL CHARACTERISTICS

General Appearance: Ina is 5' and nicely toned and fit as she has had physical training all of her life.
Steampunk_Collection_Atlas_by_BLOOD.jpg

Strengths: Swift on her feet with grace, gymnast and athletic abilities. She can run faster then most people in Haler's Mill. She's very good with melee fighting style and can already defeat some of the members of the guard.
Weaknesses: Ina just can't seem to let people get too close to her and she also has a hard time trusting their true intentions. Ina seems to second guess herself about what she should do because for some reason she has the hardest time taking a situation into her hands. Ina is also clumsy and will trip on the only rock in a 30' radius.
More: Ina's birthmark is located under her left breast over her ribs. When someone comments on her height in a teasing manner Ina tends to get a bit defensive, with her fists.

MENTAL CHARACTERISTICS

Current Goal/Purpose: To beat her father in combat
Talents: Her weapon of choice is her chain but her best skills lie in melee ranged weapons such as poles, staves, spears ect. Ina combines her gymnast and fighting abilities in ways that make her skills as high as some adults. She is also good with climbing and jumping which helps her to get on roofs and find other ways of getting into places.
Inabilities: Open doors, Ina can go in after someone else opens it but she just freezes if she needs to.
Fears: Uncontained fire
General Personality: Ina is happy and smiles like it, she is also determined and serious about her training.
Inner Personality: Second guessing and unsure.
Secret:
More:

HISTORIC BACKGROUND

General History: Ina is mostly what we like to call a "Daddies' Girl" she has clung to her fathers' side since she was little and her father being male treated her like he would have a son. He taught her fishing, sports, hunting and eventually fighting. Her mother struggled to teach her the womanly sides of life such as cooking, sewing, cleaning and other softer sides that she should know as a woman. When Ina was 12 her mother became pregnant with twin girls and Ina was recruited to help. Ina split all of her time between helping her mom and training that she didn't have many friends in town.

Present Life: Ina still splits most of her time between training and taking care of the children but now that they are a bit older Ina has a little free time. Her father refused to give her more training time as he noticed that she didn't have any friends her own age. So he decided to come up with small things to send her into the village as a ploy to try and meet people. Ina was concerned that people would think that she was spying on them for her father and would be nasty to her as she never really came to the village for social reasons.
 
No, you are not screwed. Instead, I'm going to do some woogieng in character to account for the cast changes. If you DO want to change your character, let me know either in this thread or in a PM; otherwise, we'll roll with it.
 
Shan, you're good. Go ahead and post.

Also, since Mara is bowing out, her slot is open, first come first serve.
 
Heh heh. I couldn't resist and ... I blame Diana for telling me about the open slot! j/k

Character Name: Double Cross

Gender:
Male

Job/Role:
Assassin/bounty hunter

Age (at time of death):
31

General Appearance:
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Goal/Purpose: No long term goals! Just drink, kill, and have fun while doing it!

General Personality:
Brash and bold at times but ruthless and clever at others, Cross quickly became a man to watch out for. He cared little for others and although he could sweet talk most anyone, he didn't really mean it. He was a man who thought of life as a plaything and got a small thrill out of any type of violence he could do. Cross was not greedy and he did donate quite a lot of coins to local charities. Not because he felt sorry for anyone or he wanted to do good. He just didn't want to carry a lot of coins or save them somewhere.

General History:
Cross was born an orphan, found and taken in by an orphanage who already had so many mouths to feed. He took to pickpocketing with some of the older kids and when he was unofficially adopted by an aging thief, he "graduated" to breaking into houses and stealing things. The thief named him, Cross, for that was his name as well--and he and the boy had some happy times together. He treated him like the son he never had. But one night, the thief was captured by authorities and died--he was fairly old by then--before Cross could break him out.

Cross became a bounty hunter by accident, when he fought with a man who turned out to have a bounty on his head. He made quite a living being a bounty hunter until he killed one of his targets. Fortunately, it was a "dead or alive" job but as a result, he caught the interest of the local assassin guild. He did love a challenge so he decided to become an assassin, even if that did mean a few dues to pay, and stuck to bounty hunting as a side job.

Cross lived a double life and as a result, added the "Double" to his name. He would flirt (and sleep) with women (and yes, even men) and drink and gamble a bit. But he would also disappear from his favorite watering holes for days or weeks on end to capture or kill people (depending on what he got paid more for). He kept the two lives separate but eventually he was found out ...

How did S/He die?:
Cross was brought down when one of his lovers (and he had many) betrayed him and handed him over to the authorities. From the time he was taken into custody, pushed through a mock trial, and then to the hangman's gallows, he was silent. He didn't utter a word and just kept wearing his trademark smirk. His last words came after they put the noose around his neck and were about to kick the stool out from under his feet.

"... I'll be back."
 
POST DAMNIT!!!!!! We aren't doing anything important yet!!! There is no reason for us to be sitting there waiting for someone else just yet. POST OR I WILL GET THE STICK!!!!!
 
For anyone waiting for Luck...as my post indicates, DON'T. It's gonna be a bit before he shows his hand, either as a cosmic meddler or in person.

Alarice, I'll try to beat him into working on Cross's reincarnation within the next 24 Hours.
 
*sits on Cross while she waits* ... And don't forget to post in Born to Kill! >:3
 
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Luck tapped slowly at the life of the man called Cross. He'd almost discarded him out-of-hand as unsuitable for his purposes, but he'd changed his mind at the last minute. There was just something... Luck sighed and shook his head to clear it. Down to business.

Cross would be an orphan again, he decided. Not discarded and forgotten in a group home as he had been before, though. Instead his parents were traders who succumbed to illness after a hard - and ill-advised - trek from Autslaan in winter. Cross was young, he thought, and did not escape unscarred - his hearing suffered greatly, in part to build the boy's character, and in part to show Luck's disapproval at the man he had been - or rather, Fresjiit's disapproval. The priests at Haler's Mill's small temple would take him in and raise him to be, if nothing else, honorable.
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Parents' names: Vaden Herigsohn and Reila Merritsdottir

Siblings: none

Hometown/birthplace: Merverynt, Autslaan

Birthmark: A pair of dice showing double fives

Notes: He is partially deaf due to a severe childhood illness

Additional notes: Fresjiit: Aspects: commerce, honor, luck. Patron of mercenaries, traders, and gamblers.
 
Character Name: Alex Vadensohn
Gender: Male
Species/Race: Human
Age: 16
Birthplace: Merverynt, Autslaan
More:

PHYSICAL CHARACTERISTICS

General Appearance:
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His birthmark, a pair of dice showing double fives is on the back of his left hand. He often hides his hands or covers his left hand with his right to conceal it.
Strengths: Can slip into narrow spaces; nimble fingers; sharp eyesight
Weaknesses: Half-deaf so if he's not looking at you (to read your lips) you'll have talk louder than normal to get his attention; becomes short of breath fairly easy, suffering from a weak form of asthma which prevents him from overexerting himself in any sort of physical activity like running; prone to suffering panic attacks where he blacks out when he gets overexcited or too stressed
More: Alex walks around barefoot to feel vibrations through the ground, having developed the ability to tell when someone is coming, knocking on a door, or something is knocked over.

MENTAL CHARACTERISTICS

Current Goal/Purpose: To help the priests at the temple; read every book in Haler's Mill
Talents: Ability to read lips; knows sign language; can read and write
Inabilities: Terrible liar; dealing with strangers; saying "no" to someone
Fears: Thunder; blizzards; the cold
General Personality: Alex is, to put it bluntly, a walking doormat. He is meek, quiet, and keeps to himself. If you push him, he'd only get up and continue on his way, not giving you a second glance or a second thought. He is awkward in social situations, mainly because of his hearing problem, which he is very conscious of, and avoids them as much as possible. He is gentle, a hard worker, and is already a pious individual who prays to Fresjiit often.
Inner Personality: Alex is a fiercely determined individual when he puts his mind to something and won't take "no" for an answer. He likes taking care of others and he becomes embarassed if you try taking care of him. He does his best at whatever he does and pays strict attention to detail.
Secret: None that he's aware of at the moment
More: Alex has a keepsake from his parents. A simple golden locket with a family portrait of the three of them. He doesn't go anywhere without it and would have a panic attack if he ever lost it.

HISTORIC BACKGROUND

General History: Alex is the only son of Vaden Herigsohn and Reila Merritsdottir and he was six when the couple decided to brave the winter. Reila was the first to succumb and Vaden was forced to abandon her body there as he and his son continued on.

Vaden only made it as far as Haler's Mill, before he too, succumbed. One of the Haler's Mill citizens found the boy huddled under his father's body and brought him to the priests who decided to take him in. The father was buried, the mother's body never found, and the keepsake locket the father was holding was given to Alex.

It's said that, at night, a woman's spirit is seen walking, looking for her family and when a blizzard roars, the sound of her wails pierces through the thick snow.

Present Life: Alex lives at the temple and studies and works there. The priests worry about him and do their best to get him to hang out with children his age.

Special Historic Notes:
Age 6 - Family treks; mother and father dies; is taken in by priests
Age 16 - Memories awaken; the trouble for Alex begins
 
Cross is definitely good! My only nitpick is that technically his surname should be Vadensohn.
 
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I've taken over this one, and we're still playing.

At least me and Alarice are! >>