C
Cheesecake
Guest
Original poster
The merchant dynasty of Kleon Horus is an old family, steeped in traditions of gold and water. For hundreds of years have the Horus family survived and thrived on the trade of spices and trinkets and silks, bringing their goods to all the corners of the world with their galleons. The Horus' were already considered an ambitious family for many generations, particularly by rival merchant dynasties and overseas trading partners, but the most recent heir to the dynasty has surpassed all his ancestors in ambition.
Kleon Horus, unlike his father and fore-father and fore-father's father who sat sleepy in their cushions and velvet robes, Kleon was a man who preferred to sailed the seas and witness everything. He was regarded by his friends as eccentric and by his enemies completely mad, but that did not stop Kleon from stepping up to his father's seat. Nor had being the third-born son helped his cause, but some say that poison helped quite a bit...
Kleon recently took command of his father's prized flagship, Champion, and assembled a crew of specialists to help him find treasures from all across the sea. He found artifacts to be far more interesting trade goods than spice and cheese. (Though Kleon's still living brothers and sisters still keep their own galleys with spices and silks.) His crew has been assembled from all over the world, the best all the races and kingdoms had to offer. You are one of his crew. Kleon Horus has offered you gold, jewels, priceless artifacts and mystical tomes. What have you to offer?
Open Spots:
- Strongman (Somebody to rough people up when needed.)
- Merchant/Negotiator (Kleon Horus could fill this role, but he's far too busy.)
- Mystic/Sorcerer (The Horus family has a soft spot for these people, and their powers help quite a bit too.)
- Adventurer/Explorer (The many lost temples, old ruins and haunted jungles will need a guide to lead the way.)
- Rogue/Assassin (Many merchant houses own at least one assassin. The Horus' aren't an exception.)
- Captain (Every ship has a captain.)
The merchant dynasties and lesser families hail from the many islands of Isis, a chain of land each separated by clear waters. Their empires are as numerous as their islands, and very often two or more dynasties go to war with each other. The Horus dynasty is one of the oldest families on Isis, and one of the richest.
The Isene, as the island's inhabitants are called, are a very diverse people, coming from all the corners of the world, from pale skinned to copper skinned to ebony skinned, even to exotic colors of red and yellow. Other races dwell here as well.
The merfolk who bed fishes and sharks and steal men's hearts and lives dwell beneath Isis' shores. They are reclusive, but friends to the merfolk are often given gifts of unnaturally beautiful pearls or sunken treasures. They much prefer the sea, but given some proper clothes they look human from a distance. Up close their gills and moist skin is very easy to spot. Merfolk are either revered or despised, depending on which island you're on.
The tree-men of Isis much resemble apes and monkeys, depending on their caste. Some are no smaller than a child, with long, hairy arms and hairier tails, while other tree-men are huge goliaths, with massive forearms and sloping heads. They are a very primitive people, living in caves and trees, but they are quite clever and cunning. The Isene get along with them well, but tree-men are known for mischief...
The dragonspawn are tall, pale and haughty, hailing from a home they themselves burned to the ground in their experiments and rituals. They claim to be born from dragons, and some unawares fool might believe that with their beautiful and terrifying features, with haunting eyes of purple and red hues, hair of silver and gold, pointed ears and teeth and tongue and their conjurer's tricks they call magic. Others aren't easily convinced, seeing them as frauds and homeless beggars. No one doubts their minds or magic, however, as the dragonspawn are very gifted at both.
The Isene dynasties have discovered many lands in their travels for trade, but many more still remain unexplored. Whether it be undersea caverns or forgotten temples or sunken ships, the sea is yours to sail.
The Isene, as the island's inhabitants are called, are a very diverse people, coming from all the corners of the world, from pale skinned to copper skinned to ebony skinned, even to exotic colors of red and yellow. Other races dwell here as well.
The merfolk who bed fishes and sharks and steal men's hearts and lives dwell beneath Isis' shores. They are reclusive, but friends to the merfolk are often given gifts of unnaturally beautiful pearls or sunken treasures. They much prefer the sea, but given some proper clothes they look human from a distance. Up close their gills and moist skin is very easy to spot. Merfolk are either revered or despised, depending on which island you're on.
The tree-men of Isis much resemble apes and monkeys, depending on their caste. Some are no smaller than a child, with long, hairy arms and hairier tails, while other tree-men are huge goliaths, with massive forearms and sloping heads. They are a very primitive people, living in caves and trees, but they are quite clever and cunning. The Isene get along with them well, but tree-men are known for mischief...
The dragonspawn are tall, pale and haughty, hailing from a home they themselves burned to the ground in their experiments and rituals. They claim to be born from dragons, and some unawares fool might believe that with their beautiful and terrifying features, with haunting eyes of purple and red hues, hair of silver and gold, pointed ears and teeth and tongue and their conjurer's tricks they call magic. Others aren't easily convinced, seeing them as frauds and homeless beggars. No one doubts their minds or magic, however, as the dragonspawn are very gifted at both.
The Isene dynasties have discovered many lands in their travels for trade, but many more still remain unexplored. Whether it be undersea caverns or forgotten temples or sunken ships, the sea is yours to sail.
Name:
Gender:
Age:
Race: One of the races living in Isis, but you could be from another race, from another land staying there.
Job: What job spot are you filling?
Appearance: Description or image or both, choose what you like.
History: The story of your character till now. Keep it sparse and simple. I'd like you guys to reveal most of it during the game.
Personality: A basic overview of what your character is like, so we know what to expect from them and how to act around them.
Gender:
Age:
Race: One of the races living in Isis, but you could be from another race, from another land staying there.
Job: What job spot are you filling?
Appearance: Description or image or both, choose what you like.
History: The story of your character till now. Keep it sparse and simple. I'd like you guys to reveal most of it during the game.
Personality: A basic overview of what your character is like, so we know what to expect from them and how to act around them.
Rules and expectations:
- No godmodding or Mary Sues. You can make any NPC you want to fulfill your needs (just make sure they make sense in the context).
- Worldbuilding! One of my personal favorites. Tell your crewmates of your home beyond the sea, of distant castles and cities. Explore new ports with strangers speaking stranger tongues.
- Work as a team. There is no overarching plot except for treasure hunting or general exploring. If you have an idea for a plot share it with the others; if it's good, it's good. Don't derail fellow players' stories by barging in unexpectedly. Ask them beforehand if it's okay.
- Keep things interesting and the readers on edge. You could write about how your character can breathe underwater for an hour straight, but it's much more thrilling when a normal man who could barely breathe for a minute underwater is swimming for his life. Basically, don't make yourself overpowered or put you and the others in situations that are quite trivial.
- Create! Learn! Have fun! Those three qualities make writing enjoyable, and reading even more so. It's great because we're doing both when roleplaying!