Whether you intend to or not, your method alone creates a bias simply by focusing on negativity, the very nature of the poll externalises the cause of RP death, whereas it's never just someone else their responsibility because roleplaying is a team effort.
Well, I understand that you may not agree with my method. But an approach had to be decided upon and I took the approach most commonly used and one I deemed most fitting for my area of inquiry. After all, you don't go to the doctor and tell him all the things that
aren't wrong with you, a doctor will ask "what's wrong" and you explain the problems, or the negative aspects of your health, and from there, they can be addressed. We don't mend relationships without saying "what went wrong?" We can't fix a weak structure by looking only at its strengths. Yes, I could have said "what makes a roleplay live?" But as you're well aware, there are plenty of guides available that focus on what makes a roleplay good, interesting, or lively. The purpose of this is to gather information to help direct future guides and workshops I'll being using to attempt to repair the damaged areas. As such, I need to get an idea of what people view as being the damaged area of any roleplay. While I respect your right to your opinion, you should know that I am intentionally looking at the problem from the bias of "what's wrong." My question isn't, and wasn't intended to be, "what makes a roleplay live," though that could definitely be an option for a new, separate poll :). I agree that roleplaying is a team effort, note that there are options discussing player interaction, GM interactions, etc.
You can 'live' in an RP all you want, but if the place your living in has lousy room mates you're going to be looking for a place to move out to eventually.
Great interpretation! Very insightful :)
What I'm trying to illustrate here...is that though a peak experience for many people may be (in a Group RP) to have your friends hanging out with you, having fun in the OOC, that won't be much of a factor for new people, especially if they are shy (and I would expect them to be). XD So if you are soliciting players, you may want to be mindful of that. (See quote far above.)
Really good point. There may a bit of a rift in some cases where new players feel excluded from that sense of community and struggle to get into any of the roleplays long term because of it. This is where the story and the atmosphere created and moderated by the GM are helpful. But even then, the other players need to be willing to take another newbie under their wing and welcome them into the fold and the newbie has to be prepared to go through an adjustment period.
But I'm really am there to RP.
This is similar to my initial perspective. I came here looking to roleplay. I didn't necessarily want or need the social setting that came with it (More of an IC than an OOC player), but over the last few years, the site has become like home and it's pretty hard not to care about the people you talk to every single day and write with for more than two years! The community came after the story, in my case.
--we don't look at why people drop or lose interest.
I had tried to make the answers complimentary, so reasons for losing interest fall under "slow plot" or "confusing plot" or "angry GM" or "players don't post enough" etc. I also leave the option open for a explanation in the thread, which seems to be offering a lot of feedback, which is great!
Feeling like a spare wheel is something I did a LOT of when I played in groups. It felt like I spent a lot of time trying to have characters be noticed without butting into existing situations, even if you were well-received in an OOC prior to introing ^^;
I think this highlights the balancing act between community and story. The OOC can be all inclusive but a player can still feel alienated by an IC plot that fails to stimulate all players.
Remember Setting is a Character Too
I love this <3
Special Breed Player Type Number 455 -- "I'm bored, but not bored enough to post in the great RP I joined."
XD I'd love to see breeds 1-454
I know things unexpectedly come up in life, but don't attempt to spoon feed me bullshit when I can see you around the site. Posting. Just communicate with me. Please.
Oh man, this is a big pet peeve for me too. I never say anything, but often times people who do this do have some form of a difficulty with confrontations or perhaps an anxiety towards telling someone "Hey, I want to write but not in our RP right now." It's difficult to face. Communication is very important.
As a result I don't retain characters inside of me if their 'world' is no longer active because I dont save specfic characters for reuse.
I'm the same way. My characters are built for the world and don't transfer very easily. This can be both a blessing and a curse because characters that are built carefully for the world are really easy to play and flow so well, but they tend to die off as soon as the RP does, resulting in a lot of wasted work.
I am sorry if that's you or something but for real! its annoying!
Don't worry about apologizing. You should be able to speak freely here and if I or any other player
is that GM, then we need to hear that kind of constructive criticism :)