Rebuilding Humanity - [A Unique Character & Teamwork-Based RP] NOTICE: An ARCHITECT character is needed before we can begin! It's hard to imagine that 25 years ago, civilizations stood proud and tall. It's hard to believe that once, many years ago, people didn't have to worry about being attacked by mutants that roamed the landscape. They didn't have to worry about supplies running low. They didn't have to worry about surviving the night. All of these things were now the daily worries of what remained of humanity. Once the Earth was greatly overpopulated. There weren't enough resources to supply all the nations that dotted the Earth. Tensions rose, fights broke out, followed by wars. Each nation wanted something that another nation wanted, whether it be oil or increasingly scarce mineral deposits. Time passed, the fighting continued on. Relationships between countries severed and millions of lives were lost. Little did they know this was only the beginning. Hell on Earth was unleashed when the big guns- nukes, weapons of mass destruction, were brought out to be used against each other. One thing led to another and nuclear fallout ravaged vast landscapes. Countless countries collapsed, leaving very few left standing in the aftermath of the destruction. With time, they too fell and with it led to their little remaining populations dispersing out into the land with no where else to go. Parties from all countries banded together, their bitter past set aside for one common goal: survival. That's when the cracks in the very ground they stood on appeared. Earthquakes shook through the land, opening up great tears in the Earth. Varying in size, all the tears - becoming later known as "Breaches" - had one thing in common: from all of them escaped forth a foul, irradiated species that seeked to occupy the topside. These creatures would later come to be known as "Radiated Ones". Many more lives were lost after the appearance of these creatures, and it was looking as if all hope was lost - as if humanity was truly doomed for extinction that they very well might have brought on themselves. Until one day, an organization rose up under the name of "Last Eden" (L.E for short). They set up one large safe haven in the place of where part of Seattle once stood, attracting people from all over at the promise of safety, shelter and supplies. Somehow, the LE upheld that promise and kept their walls up strong against all that threatened them. Years passed. People aged, a new generation was born. As the years went on, the LE safe haven grew steadily in size - and so did the 'government' that governed it and it's denizens. Over time, the governing ruler of the LE safe haven grew more and more strict upon their 'people', even allowing blatant abuse of power. This angered many and the abuse got up to the point where many - often in caravans or "parties" - left the safe haven in search of their own place to call home that wasn't ruled in a corrupt manner. You are apart of one of these caravan parties. Whether you've been hired by someone in the caravan to come along or you went along on your own will, it doesn't matter. You are about to start anew, despite all the challenges that may come with it. You are on the road to Rebuilding Humanity. "So... Uh, what is this?" The interest check will tell you more about what this is about! If you have any questions, feel free to ask me. Rules/Info: Follow basic RP sense! No godmodding, no meta gaming, etc! While I want to keep the pace moving along, please allow for others to get a post or two in! When it comes to things like constructing objects and the likes, I will determine the outcome of said attempt. Preferably, the details of the attempt would be RP'd out as well. When it comes to exploring new areas and such, please let me describe what your characters come upon. As a note, all NPCs will be played by me. (This includes enemies, wildlife, etc). If there aren't any IC player posts for a time (Say, 24 hours to give players in all time zones to post), time in the RP will advance to the morning or night and I will detail anything notable that happened during the timeskip. Events can happen at any time and their onset might be subtle! If you have any ideas for an event, feel free to PM me. For now, there will be a 1 character limit per person. This may change to 2 per person, depending on how this goes. I plan to ALWAYS be accepting characters! Character Skeleton Each group when they set out tries to have at least one person of each trade with them before departing. Name: Age: Gender: Primary Weapon: (Nothing too high tech) Secondary Weapon (If any): Essential Equipment: (Everyone is allowed to bring 3 personal essential equipment items such as ammo for weapons, personal medical kit if your a doctor, etc.) Non-Essential Equipment: (Everyone is allowed to bring 2 personal non-essential equipment items. This can range from personal keepsakes and the likes. Something that wouldn't hinder survival if they were to lose them.) Role: (See role list). Appearance: Backstory: Anything else?: IMPORTANT NOTES: Regarding equipment such as ammo, please note how many clips of ammo you have for each weapon and how many rounds are in each clip. Please keep it in moderation. Two clips of ammo for one type of weapon (not including what's already loaded into the weapon) counts as one essential item. Roles Leader - The leader of the group. The head of command. The Leader makes crucial decisions that could affect the others for better or for worse. Be careful though, others could easily disapprove of how you're running things. This is a special role, please PM me if you wish to be leader! Scout/Scavenger - Two roles that work very closely together, occasionally doing each others work, they might as well be counted as one role altogether. Scouts are tasked with going ahead of main groups to see if the coast is clear, or to explore uncharted territory ahead of everyone else. Scavengers are usually right behind Scouts when it comes to exploring as they are tasked with collecting vital supplies for the settlement. Guard - The fighters of the group. Tasked with one of the more dangerous jobs at times, their job is to protect the settlement any it's inhabitants from any dangers that may face them - from both outside the settlement and in. Doctor - Tasked with keeping injured and ill people alive. without their medical knowledge, dying from illness and infection is all the more higher. Architect/Builder - Essential for the expansion and defense of the settlement, they are tasked with building defenses for the settlement and repairing ones that get damaged. Along with that, they must work to help expand the settlement if needed and repair any equipment that breaks for one reason or another. Farmer/Food Supply Manager - Also another crucial role. Tasked with helping to keep food reserves up, whether it be by helping grow food or working with any farm animals that the settlement may have. IMPORTANT NOTE: When picking a role, please take into account what other character's roles are. The ultimate goal is to survive and thrive, and you cannot do that without help from characters of all roles! Accepted Characters & Their Roles Accepted Characters & Their Roles (Move your mouse to reveal the content) Accepted Characters & Their Roles (open) Accepted Characters & Their Roles (close) Vivienne Broderick - Scavenger Ellie White - Scout Malpaís - Guard Esperanza Zapata - Doctor Yuke Aud'ious - Farmer/Food Manager Entin Tima Pavlovich - Farmer Greg "The Doorman" Krulick - Guard Kim Mars - Farmer/Food Manager Anatoly - Scout/Scavenger Mitch Copperfield - Farmer/Food Manager The IC thread will include additional information regarding the settlement, supplies currently on hand, etc.