゚。・*. ゚☆Puellabytes☆゚.*・。゚

▰▰AMETRINE ODYSSEY


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an anime-flavored future-fantasy quest, glowing like a magic gemstone
"Ametrine is the duality of our people. Yellow, daylight, facing our fears and shame. Violet, shadow, escape. What color will you be?"


Do list for this thread:

- You know why the Thrum happened. Reveal it, at least on a basic level.
- Actually, take out the "nobody knows" bullshit in general.
- Determine the epic quest.
- Condense INFO // RULES into a short list of requirements people will need to know before they join.
- Condense the info here into a reasonably-sized Interest Check, including the following basic information:
Your goal is to find an aegirine deposit on the surface. In your way are x. You have x powers and capabilities to survive the surface's dangerous environment.
 
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▰▰AMETRINE ODYSSEY // SIGNUPS

Is this the first page you've visited for Aegirine Odyssey? Read the info, introduce yourself, and reserve an element OOC before posting a CS.

Organizing your CS with code (tabs, accordions, divs) is appreciated, though not required.

N A M E

Element:
Weapon type:
(cutting, piercing, crushing, sniping, bombing, misc)

Stance I name: (see Stances)
In three words: (see Stances)
Weapon form: (see Weapons)
Element use: (see Stances)
Stat focus: (see Stats - does this stance emphasize damage, endurance, quickness, support, or tactical sense?)

Stance II name:
In three words:
Weapon form:
Element use:
Stat focus:


Crystalskin gem: (include color if it comes in multiple colors)
Crystalskin tattoo: (where is it? what does it look like?)
Crystalskin brightness: (light, medium, or dark; lighter shades absorb extra damage, darker shades have better danger sensing, and medium shades are reasonable at both though not exceptional)

(Divide 25 points between these stats. They are not used for dice or system; see Stats for a full explanation.)
Damage:
Endurance:
Quickness:
Support:
Tactics:


Age: (16-22)

Description: (link to your character's image, and describe details the picture doesn't communicate, such as height - anime-style pics only)

Personality: (One to two short paragraphs is fine. This can be easier to develop in the RP.)

Choice: (Why did you say yes to the Muse? Optional: what do you think it saw in you?)

Experience: (Why do you carry a weapon, and where did you get your experience fighting?)

Backstory: (Leaving blanks to fill in during the RP is okay; putting "you'll find out in the RP" as the only information is not.)

Reservations and Totals

Water - open
Fire - open
Wind - open
Plants - open
Metal - open
Lightning - open
Light/darkness - open
Sand/glass - @Quincunx
Cutting: 0
Piercing: 0
Crushing: 0
Sniping: 0
Bombing: 0
Misc: 0

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Where am I? / Where is my heart?

 
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▰▰AMETRINE ODYSSEY // INFO // COMBAT


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Even though you'll probably burst into flames / I can't help it / I'm simply blazing!
Ametrine Odyssey has unique setting elements that flavor how characters fight one another.

ELEMENTS
Each protagonist can control a single element, The Last Airbender-style, chosen at character creation. At the start, you can only control moderate amounts of your element at a time - fire waves, ice spikes, whirlwinds - and while you're encouraged to use your power creatively, some uses can take a lot of concentration. As your strength grows, though, you'll find your power takes less and less effort. The endgame could witness godlike displays of elemental control that change the landscape itself.

Elements include: water, fire, wind, plants, lightning, metal, light, sand/glass. Nobody is able to manipulate gemstones.

WEAPONS
All of the protagonists are proficient in using a weapon. There are varying reasons for this - each culture has a variety of traditional and modern martial arts, for example, but you might have a more dangerous situation you need them for. Do you hunt the wildlife of your island? Are you protecting someone? Maybe you're on the run, or on the wrong side of the law.

Weapons are classed by function:
  • Crushing - blunt weapons
  • Cutting - sharp edges
  • Piercing - pointed thrusting weapons
  • Sniping - bows, guns with small ammo
  • Bombing - massive or exploding projectiles
  • Misc - doesn't fit the above classifications
Each weapon has two forms, possibly in addition to a storage form unusable in combat. For a sniping weapon, they might be laser gauntlets and hovering blasters; for a cutting weapon, they could be a set of swords that links grips to become a double pike. Weapons aren't meant to shift forms often or in the blink of an eye. Instead, each form is part of one of your fighting stances.

STANCES
When you fight, you can choose between two stances. A stance includes a style of weapon use, a corresponding weapon form, and a style of elemental control. The general flavor and way of movement is described in three words ("sweeping, gyrating, grand"), and the stance is given a cool name ("Angel Shard Style", "Refraction Storm Style").

Changing stances requires changing weapon forms, which means precious seconds of being vulnerable. Therefore, changing stances mid-battle is unlikely, except when one has some time under cover.

It's generally accepted that a person's two stances reflect two sides of their life, or perhaps their character.

CRYSTALSKIN
The Crystalskin surgery is performed on those who need enhanced physical protection. Those who use it usually take it on in their adolescence, although (with disputed ethics) it is also given to much younger people who live in dangerous areas. It involves sewing gemstone threads, with their magical properties amplified by aromatherapy, into someone's skin. The surgery leaves a colored, glowing "tattoo". It is significantly expensive, and painful for up to a week after the anesthesia wears off, but its result is indispensable in combat.

Crystalskin produces an energy shield that reflexively appears when you're about to be hit, and can detect the presence of danger (giving a sense of dread for background threats, and protecting from immediate damage like backstabs). Blades, blunt trauma, projectiles, and elemental attacks will bounce off of crystalskin, although it can only take so many hits before it's depleted. When it runs out, the tattoo on the user's skin will lose its glow. Crystalskin will replenish given time and rest - a few hours at minimum.

The color of crystalskin's tattoo and shield depends on the gemstone used for it. Paler gemstones produce crystalskin that can take more damage; darker ones impart more informative danger detection with a wider range.

STATS
In Aegirine Odyssey, stats express your character's combat strengths and weaknesses. They can also be used to decide a fight or conflict OOC if the winner isn't immediately obvious. They are not used with dice or a system. Each character gets 25 points to divide between them, plus bonuses based on stances and crystalskin.

Damage - destructive power. This is the difference between breaking armor plating, and spiderwebbing the floor with your blow.
Endurance - staying standing despite taking hits, whether by using a shield or crystalskin.
Quickness - outrunning and outmaneuvering people.
Support - bringing advantages or annoyances that aren't directly damaging, like positioning and (de)buffs.
Tactics - making smart gambits in battle, working as a team, and taking advantage of things in the environment. Awareness of vulnerabilities in themselves and others.

All characters are "anime strong". For example, a character with a low Quickness stat will be outpaced by faster characters when it counts, but will still dash rather than lumber through fights. A character with low Damage will still present a threat in battle.

 
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▰▰AMETRINE ODYSSEY // INFO // RULES


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Let's return / To the future we aimed for
GENERAL
Have RP common sense. Follow Iwaku's rules, don't godmod, use understandable spelling and grammar, etc.

Decide the outcomes of battles OOC, preferably at or before the battle's start. Be able to have fun reading and writing a fight, even if your character doesn't win.

Don't fight OOC. If you are having a dispute with someone, PM me and I will mediate.

A player may be kicked out when: Multiple people have issues with the same player. A player consistently disregards rules and expectations. GM's discretion.

GM AND PLAYER RESPONSIBILITIES
The GM controls NPCs and major elements of the environment (particularly those that are in conflict with the protagonists). The players control their protagonists.

note who has what authority over NPCs and the environment in a fight scene

note player proactivity vs reactivity, how this RP will begin, and how this RP best runs
 
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▰▰AMETRINE ODYSSEY // INFO // SETTING


Ametrine Odyssey takes place in the world of Ximena.

EARTH AND SKY
The planet of Ximena has two distinct spheres. Ora, so named because the vivid colors that once marked its seasons brought to mind an aurora, is Ximena's surface. It is mostly ocean with three large continents (Nereus, Psamathe, and Galatea) and polar ice caps (Galene at the north and Orithia at the south). Helix is a spiral of comparatively small floating islands wrapped around Ora. The islands vary in climate, but are generally colder, especially closer to the poles.

HUMANITY
Due to Ximena's temperate climate and abundant resources, people have been able to form intricate cultures and greatly advance their technology.

When people lived mainly on Ora, each continent was home to many different cultures, their broad flavors suffusing nations on each of the three - cool and opulent Nereus, coarse and minimalist Psamathe, warm and bright Galatea. Now that most of the population lives in Helix, each island is a collage of the cultures people brought in, often grown together into something entirely new.

Technology on Ximena has surpassed that of Earth, but hasn't overpowered humanity. Present advancements include holograms, energy shields, levitating objects, simple robots, transforming weapons, fusion cells small enough to hold in your hand, and a vast internet that unifies Ora and Helix. While the aesthetics of technology are dependent on the cultures that manufacture them, common sights are bright colors, shapes that are either very sleek or very bulky, and glowing pieces (see Gemstones below).

THE THRUM
For most of Ximena's history, people lived on Ora. It was much like a near-future Earth until about a century and a half ago, when a low, pulsing hum filled the air; the bare trees grew green and flowered madly; and a long rain fell. This strange shift, which Ximenans would call The Thrum, locked all but the coldest regions of Ora in an eternal spring. The frequent rainfall and burgeoning plant growth brought obvious problems with existing agriculture and infrastructure, but with The Thrum also came monsters - vivid, colorful, aberrant, deadly.

In the span of fifty years, the vast majority of Ora residents took to the Helix islands, or perished on the ground. The few that remained were able to adapt, and to defend themselves. Several long lines of survivors remain on Ora, but small amounts of people from Helix also come down to mine or collect other resources from the surface.

Nobody is entirely sure what caused the Thrum, but everyone from scientists to natural historians to spiritual leaders has ideas: a culmination of energy radiating from manifold technologies, a geoengineering experiment gone berserk, an act of one of many gods, a cycling and foreseeable climate event.

GEMSTONES
The Thrum did have one positive effect: enhancing gemstones. Gems began to glow after the Thrum, as if to signify that they'd attained properties that could only be called magic. When a gemstone is mined and untreated, nearby electronics will play strange music and display colorful images, and small broken objects will inexplicably move their parts into a repaired state. When treated with prolonged exposure to particular lights or aromas, they can produce many different effects, including:

- recording and projecting 3D video (holograms)
- projecting energy shields (crystalskin)
- disproportionately increasing or decreasing an attached object's weight (levitation; gravity storage)
- Storing and releasing electricity (battery facets)

Gems become adapted to storing and releasing different types of energy with proper treatments. However, this process is expensive due to how difficult gems are to bring up from the Surface, so businesses and governments are the majority of gem users.

While gems react differently to different treatments, something less understood is different effects brought on by different gem compositions - rubies are more suited to gravity storage than ammolite, and similar comparisons exist, but gemologists haven't yet formed a detailed explanation of how or why. Because of different gem varieties' unique properties, and the rarity of certain gems, a handful of gem types (such as angelite, ametrine, and plume agate) are more highly sought after than others and prohibitively expensive.

ELEMENTAL CONTROL
Everyone in Ximena is human. There's no blue skin, no animal features, and no superpowers - except everyone has a small gift like turning handfuls of sand to glass or summoning a spark from thin air. Most people's control never goes further than this, even after years of practice, but yours did.

However your surrounding island responded to your growing powers, you've honed them enough to be useful to you in some way. Now that you're headed down to Ora, they'll definitely be an asset against the hostile wildlife.

Ximena's people have as many explanations for the existence of elemental control as they do the Thrum or the origin of life. From divinity to energy anomalies, people have hypothesized with varying and vague proximities to the truth. The small gifts are as normal to people as arms, though, and studied with a similar absence of novelty.


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put cool lyrics here

 
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ARENAE CLARE
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Quis varius quam quisque id diam vel quam. Elit eget gravida cum sociis natoque penatibus et magnis. Ornare aenean euismod elementum nisi quis eleifend quam adipiscing vitae. Tristique senectus et netus et. Magna sit amet purus gravida quis. Tincidunt id aliquet risus feugiat in ante metus. Et ligula ullamcorper malesuada proin libero nunc consequat interdum varius. Tincidunt id aliquet risus feugiat. Maecenas ultricies mi eget mauris pharetra et ultrices. Laoreet sit amet cursus sit. Arcu ac tortor dignissim convallis aenean et. Lacus suspendisse faucibus interdum posuere. Lectus magna fringilla urna porttitor rhoncus dolor. Duis at consectetur lorem donec. Dolor sit amet consectetur adipiscing elit duis. In hac habitasse platea dictumst vestibulum rhoncus. Tellus mauris a diam maecenas sed enim. Accumsan sit amet nulla facilisi morbi tempus iaculis. Eget nulla facilisi etiam dignissim diam quis enim lobortis scelerisque. Vitae elementum curabitur vitae nunc sed velit dignissim.
 
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Nozawa Imari ● Galatea
the high priestess
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External
Blue-black hair in a simple cut, with wide eyes the same color. She's 5'2'' and often seen dozing off, but instantly perks up when she hears music. Her uniform's accessories include a cream-colored cardigan, and a charm bracelet with a blue musical note.

Image link

Internal
Imari is dreamy and enthusiastic, often with a smile on her face. She treats others with gentleness, but has incredibly high standards for herself. You could say she just wants to be "that good", that she can exceed even her own expectations. She dedicates herself to her art of choice, poetry, but there's always a gap between her current performance and how she wishes she feels. Due to frequent late nights studying and exercising her creativity, it's typical for her to fall asleep when she shouldn't.
Bio
She is mute - able to make rasping breaths with her voice at best - and uses writing to communicate with the world. However, she lacks real friends, and pours herself into her academic and creative pursuits to compensate. Compounding her struggle, Imari has a perception that the people around her laugh at her or pity her, and she has stopped trying to reach to them.

Combat
Resistant to Nuclear; weak to Psy.

Galatea's skills include Nuclear spells, physical attacks, defensively-focused debuffs, and causing physiological ailments; Imari's weapons include a saber and a (model) short-barreled rifle.

Image Link

 
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Morishige Suzu ● Ceridwen
the empress
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External
Luxurious blonde-brown hair, dark yellow eyes wreathed by thick blonde lashes, and oddly pale skin. Her Inashiki High uniform is unaccessorized, but her blouse and long skirt are reminiscent of antiquated western style. Bandages can be seen on her arms in when her sleeves fall.

Internal
Suzu has few friends, but other students who are fans of her artwork can be seen talking to her. Although she doesn't like to talk about it directly, she feels ashamed of herself and like an impostor. High are the walls, and she'd say it's to protect you as much as herself. Indeed, Suzu has a distorted view of herself, unable to find or value the vivacious and cheerful girl she once was. She can only feel parts of the past and is struggling to imagine a future.
Bio
She was born to a wealthy family that sponsored her as a budding young painter, someone she calls a different Suzu than she is today. After the death of her older brother, she grew more reclusive in the art world, and her subject matter switched from vast landscapes to semi-abstract pieces she describes as "disconnect". Suzu's parents don't seem worried about the change, and as for the public, her popularity has only grown.

Combat
Resistant to Lightning; weak to Wind.

Ceridwen's skills include Lightning skills, Guns skills, critical hit buffs, and passive skills; Suzu herself uses a broadsword with an intricate guard, as well as a revolver. Her Wasteland outfit features BDSM-inspired harnesses (look up Creepyyeha) and an ethereal white dress that is both torn and immaculate.

 
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Do list:
- round out border radii? y/n?
- borders around text divs???
- do we like the scrollbar?
- get a real color scheme ffs
- Droid Serif/Oswald? Playfair Display/Lato? Copse/Muli?

N A M E ▾ E L E M E N T
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IDOL TYPE
Placeholder

REGION
Placeholder

PANTHEON
Placeholder

RCA COLOR
Placeholder

ARMOR FUNCTION
Placeholder

ARMOR THEME
Placeholder


NAME MYTHOS // Placeholder

DESCRIPTION // Placeholder

ARMOR DESIGN ELEMENTS // Placeholder

WEAPON TYPE I // Placeholder
WEAPON TYPE II // Placeholder
HAIR FUNCTION // Placeholder
EYE FUNCTION // Placeholder

SPECIALS // Placeholder
AURA // Placeholder

PERSONALITY // Placeholder

BIO // Placeholder
 
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I'm embarrassed about the original wheel so you get text instead

Original size was 500x500 with 50% border radius but maybe change the image so it looks like a circle and not a weird lopsided oval
 
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dunno if this is a good idea but I'm trying it

from here tysm


Idol
Idol type: (cute, sophisticated, etc)
Region: (where they come from)
Name mythos: (pantheon + name relation to element or armor)

Description: (physical appearance, including "age")
Weapon type I: (name and describe)
Weapon type II: (name, if anything)
Hair function: (relate to elemental theme)
Eye function: (relate to elemental theme)

RCA color: (power color)
Armor function: (examples: defense, close combat, special attacks, speed)
Armor theme/s: (design elements for her armor)
Method of flight: (wings, boosters, antigravity, etc)

Specials: (name special moves)
Aura: (way their element passively affects her surroundings)

Personality: (brief like usual)

Short bio: (brief like usual)


Roadie
Roadie for: (which idol?)
Job: (what they actually do for the idol)
Home country: (where they come from)

Description: (physical appearance, including age)

Elemental theme: (name)
Weapons: (describe)
Skills: (list)

Personality: (brief like usual)

Short bio: (brief like usual)

Include other traits as necessary


Fan
Fan of: (which idol/s?)
Occupation: (or however they support themselves)
Living situation: (where and with whom they live)
Home country: (where they come from)

Description: (physical appearance, including age)

Elemental theme: (name)
Weapons: (describe)
Skills: (list)

Personality: (brief like usual)

Short bio: (brief like usual)

Include other traits as necessary


Mortal
Name mythos: (related to elemental theme)
Occupation: (or however they support themselves)
Living situation: (where and with whom they live)
Home country: (where they come from)

Description: (physical appearance, including age)

Elemental theme: (name)
Elemental powers: (list - smaller-scale powers she can use)
Weapons: (describe)
Skills: (list)

RCA color: (power color)
Hair function: (related to elemental theme)
Eye function: (related to elemental theme)

Personality: (brief like usual)

Short bio: (brief like usual)

Include other traits as necessary

 
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Name
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Curabitur eu turpis nec arcu fringilla efficitur. Proin vitae tincidunt lectus. Vestibulum tincidunt porttitor nibh mollis sodales. Suspendisse fermentum risus neque, aliquam maximus nibh viverra ut. Suspendisse at dui massa. Aliquam auctor commodo justo et congue. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aenean ac justo ac mi lobortis lobortis. Suspendisse tristique imperdiet mollis. Nam turpis tellus, tincidunt in pellentesque id, blandit vitae lectus. Vestibulum sed urna sit amet erat molestie tempor. Morbi lorem risus, condimentum id massa et, pretium posuere est. Quisque id bibendum ex, non auctor lorem. Suspendisse quis elit eget nibh lacinia pellentesque. Vivamus ut magna quam. Fusce vitae massa viverra, elementum tellus ornare, venenatis eros.
 
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Vauxite Apophis
  • Name: Vauxite Apophis
    Color relation: A blue mineral
    Allusion: Blue Dragon
    Age: 17
    Species: Human
  • Aura color: Blue
    Faunus trait: N/A
    Description: [spoili]
    MuWYY39.jpg
    [/spoili]

    Toned. Six foot one. Clear black eyes. She might actually be pretty if she wasn't constantly imposing herself in others' space (unless you find cocky girls attractive). Her champagne-blonde hair frames her face in a wavy bob, her skin is light brown, and her cheekbones give her an almost delicate look. She wears a blue bandeau, a netted blue muscle shirt, a mesh hoodie wrapped around her waist, straight pants in black with blue plaid, and black boots with fangs printed on their chunky soles. On her neck is a choker made of clear and black plastic. She smells like orange and rosewood, and oddly, it's subtle - you'd have to get close to her to know.

    Emblem: Pendant on choker [spoili]
    jMHRNqt.jpg
    [/spoili]
  • Weapon: Tempest Buster, a three-sectioned gun that collapses into a giant club. (The gun form is depicted here.) The top and bottom sections are select-fire rifles, and the middle section is a dust cannon usually loaded with lightning dust. The dust cannon is also functional in Tempest Buster's melee form, letting her usual dust choices electrify or heat or petrify the club.

    Semblance: Crystallize. When Vauxite touches something - her skin, her allies, objects around her - she can give them a rock-solid buff. They get a defensive boost, become hard to the touch, and take on a gemlike blue luster. The effect takes aura to maintain, but is a more efficient shield than just letting aura take the damage, and can be combined with dust for different armor effects.
  • Personality: A smart, sarcastic woman who doesn't take no for an answer. Unflappably confident and can't stand to give in - or people who give in easily. Has fought people with her fists when she's angry with them, and will do so again.

    History: Vauxite grew up in central Vale with her mother Chrysanthe and her sister Galena. The father, Mercury, had been incarcerated since before Vauxite's birth, but Chrysanthe, a successful prosecutor, was able to make ends meet for her daughters. Vauxite was only able to visit her father when she was older and snuck out, and grew up hiding her parentage, but Chrysanthe and Mercury both encouraged her to become as strong as she could and not to let her circumstances limit her. Even after Vauxite's sister gambled away the last of their mother's assets, Vauxite got into combat school on a scholarship, determined to live her full potential.
  • Voice Claim: Vi

 
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Mei Kaihua (开花儿 梅)
  • Color relation: Plum blossoms (white-pink)
    Allusion: White Tiger
    Age: 17
    Species: Faunus
  • Aura color: White
    Faunus trait: Slitted feline pupils
    Description: [spoili]
    BmbB4pU.jpg
    [/spoili]

    A pallid young woman who stands at 5'5'', with a branch of silk plum blossoms tied into a crown atop her white hair. Her fringe is swept to the side, out of her slitted, pale yellow eyes, and her pin-straight tresses are worn loose to her waist. She wears a sheer, long-sleeved pink shirt, a strapless pink bra, a white tulle skirt, tights that fade from medium pink to light, and white creepers. Her accessories include a white belt with a silver O-ring, two silver bracelets, and the aforementioned crown.
    Emblem: Tattoo on inner thigh [spoili]
    OAVRfWK.jpg
    [/spoili]
  • Weapon: Baihu's Stripes, a set of many, many needles. They resemble translucent, pencil-sized knitting needles, and can be thrown freely, held as daggers, or attached to strings. When she uses them with her semblance, they glow a very light shade of pink, but when also loaded with dust, they'll glow in the corresponding color. Dust's effect on an individual Stripe is small, but when she combines dust with her needles and semblance, she can create wide fields of dust effects.

    Semblance: Sweep fields. Mei can radiate a circular, pink-lit energy field around herself, or in areas demarcated by her Stripes - throw a square of needles, get a square field. The default effect is that she gets a mental map of the weaknesses within the contents of the fields. This can mean structural weaknesses in armor or sensitive spots in people, but sometimes, Mei will get a flash of something personal - a lowest moment, a craving for forgiveness, somewhere their soul is vulnerable.
  • Personality: Quiet. An ace at staring unblinking, moving silently, and reading people. Not such an ace at knowing what to say in response to those readings. A kindhearted person nonetheless.

    History:
    A feline faunus, daughter of Ilia Amitola and Luli Kaihua (by a surrogate). She grew up on Menagerie, socially graceless but knowing she wanted to become a Huntress, even when she was young. Mei had few friends, but was ostracized completely when her semblance revealed one of their secrets and she confronted them about it. Years of isolation led Mei to become a shut-in by the time she'd be in high school. For better or for worse, and much to Luli's disappointment, Ilia taught her daughter how to fight from home. After an explosive fight between her moms, though, Mei agreed that she'd attend Beacon when she came of age.
  • Voice claim: Jessica Jones

 
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Chloe Schnee
  • Color relation: A name meaning "green shoots"
    Allusion: Anna (Frozen)
    Age: 18
    Species: Human
  • Aura color: Apple green
    Faunus trait: N/A
    Description: [spoili]
    5WqvQx8.jpg
    [/spoili]

    Chloe is 5'4''; her most prominent features are her curvy hips, bitten pink pout, and bouncy white curls with raspberry rouge streaks. She has fair skin, highlighted with makeup and shown off sleekly. Her clothes include a pale green and white minidress; a shrug in pink, green, and white; pale green "panties", white armor (weapon) pads, a belt slung low around her hips, three layers of green stockings, and skates with bright pink wheels. There's also usually a flower in her hair.

    Emblem: Located on her belt buckle [spoili]
    hn2x580.jpg
    [/spoili]
  • Weapon: Spring Shower, a set of white elbow, knee, and knuckle guards and rollerblades. Each piece is loaded with three layers of dust - steam, wind, and lightning. While they lack ballistic capabilities, they can be used as dust conductors (like Myrtenaster), in concert with Chloe's glyphs and ruthless hand-to-hand style.

    Semblance: Glyphs, the Schnee family semblance. Chloe can't summon yet, although she has good command of her motion and time dilation glyphs. Perhaps due to incomplete dominance of her father's hereditary semblance, Chloe's glyphs are brightly-colored and floral rather than snowy. (push / pull / time dilation / mystery)

    Mystery glyph: [spoili]The "secret" final glyph of Chloe's semblance could be called a nuclear spring or simply a rose glyph. It grows larger the more energy passes over and around it, until Chloe wills it to explode. It will, with a dazzling rainbow corona, neon petals, and a blast radius proportionate to the energy it has absorbed.[/spoili]
  • Personality: A reckless woman who got used to facing her fears a long time ago (or so she thinks). She wants to save as many people as she can, go inhumanly fast, and have everyone else stay out of her way... though no matter how hard she tries to kill it with isolation, there's a shameless flirt in her.

    History: Chloe was conceived a while after Weiss settled down with Yang. The father, Oleander Marchand, had administered medical care after the Battle of Shade and become friends with Weiss; she and Yang both agreed that he could be the father. Oleander sees Chloe and her family at least once a week (or did, until the family packed up to search for Dandan).

    Chloe was close to her sister growing up, even when it left her with burn scars. They never gave up on one another, and Chloe likes to think that her presence helped reign Dandan in. Unfortunately, over the years, Dandan grew more anxious and Chloe grew more closed-off. Chloe blames herself for Dandan's disappearance. She studied at Beacon for a year after her sister left, but left due to disciplinary violations and poor academics. The most productive use of her time, she figured, was hunting down Dandan.
  • Voice claim: Nina

 
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Dandan Xiao Long (小龙 耽耽)
  • Color relation: A Chinese name meaning "cinnabar"
    Allusion: Elsa (Frozen)
    Age: 20
    Species: Human
  • Aura color: Pink-red
    Faunus trait: N/A
    Description: [spoili]
    20VEcO3.jpg
    [/spoili]

    Dandan's pink-red eyes have flecks of black in them. Her hair is rosy brown, with her mother's fringe, and worn in a thick knee-length ponytail. She wears a black and white bustier with a glittery red skirt, a pink kimono, and wedged brown ankle booties. Her accessories include red studded "harnesses" around her knees, ripped white stockings, and thick gold bracelets. She stands at 5'7''.

    Emblem: Xx [spoili]
    hM6eV0T.jpg
    [/spoili]

    Note: Dandan is a futa.
  • Weapon: Rogue Soul, a giant, angular sword whose clear rosy blade appears to have white peony petals suspended inside. It's a big heckin' sword, three feet long and one foot wide. Besides helping channel her semblance, it has no secondary function.

    Semblance: Friction manipulation, with many applications - aside from making things too slippery (or sticky enough) to walk on, she can generate heat and static electricity. Because it's amplified by her emotions, her semblance was volatile and dangerous for a long time. Now that she's learned to control it, she's a force to be reckoned with, especially when she's angry.
  • Personality: Kindhearted, passionate, and restless. So desperate to love, she's a powder keg.

    History: Dandan's father was a Huntsman who jumped to his death, chasing one of Emerald's illusions during the Battle of Shade. When she was raising baby Dandan, her heart found a home with Weiss. They would be a family from then on.

    Two years after Dandan came Chloe, and the two became close growing up, until a freak accident involving Dandan's semblance hurt Chloe. Dandan was thirteen, and it scarred them both. She never truly gained control of her semblance, was deemed too dangerous to graduate from Signal or attend Beacon, and felt like the people she loved were afraid of her. When Dr. Watts reached out and promised her his faction could tame her semblance, she ran off with him. Her family has been searching for her ever since.
  • Voice claim: Kirigiri Kyoko

 
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.
E N C L A V E

Visuals: xx
Conflicts: xx
Notes: xx
.
H A W K E R

Name: Proust
Age: 30
Race: Human
Look: wip - honest face, calloused hands, scrounge-ups, signature color (blue-gray), voice
Gender: Genderfluid (she/her normally; they/them when the psychic maelstrom interferes)
Deals out: Guns and ammo, easy food, expertise
Accepts as payment: Barter, something weirder
Key relationships: Her ingénue assistant. The loan shark who finally tracked her down.
Bio: [spoili]Before the apocalypse, she was a gunsmith and survivalist who'd been preparing for that moment. Now that it's come, she got money for a shop from a lender, and she sells guns, hunts food, and teaches people her skills (for a price). Recently, she allowed a naive but skilled young woman to become her assistant.

Proust is stable and confident on the outside and uncertain on the inside. She would hate to let anyone see her as anything less than strong, so she's prone to pushing people away.[/spoili]
.
S T I T C H E R

Name: Tai
Age: 22
Race: Actia (moth person)
Look: wip - feathery antennae, little wings, messy light brown hair, pale and flat, appraising eyes, busy hands, visible tech, scrounge-ups, voice
Gender: Transgressing (she/her; born male)
Workshop functions: Tech assembly, hacking
Supply source: Scavenging the abandoned districts
Key relationship: The void kid who needs her maintenance to stay alive.
Bio: Xx
.
T O R C H

Name: Eita
Age: 24
Race: Orc, Ragash tribe
Look: Wip - fiery eyes, sober face, traditional garb, witch chic, voice
Gender: Goddess (she/her)
Rituals: Street Wards, Tea Ceremony
Truth: Hope and mischief are fires that we must keep ever-burning, or we will face eternal darkness.
Key relationships: The students she must teach.
Bio: [spoili]The psychic maelstrom splintered her tribe's leadership when it moved in, driving them to frenzied wars. Eita, having just regained her sanity and terrified to fight, ran away and survived. She took shelter in what would later be the Enclave. This was where Eita founded the Rainbowarriors, her belief system.

Her central belief: "injustice breeds fear, and courage is the solution". She tries to use her rituals and leadership to stand up for the vulnerable in the Enclave. Her greatest weakness is how she often takes things personally.[/spoili]
.
S E T T I N G

Desires: xx
Tips: xx
Moves: xx
 
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why's it doing this

fix this






 
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Quin's Partner Search

  • Hello and welcome to my search! I'm looking for a partner or two who shares my interest in stories that include all of the following:

    • Romance between deadly and sexy characters
    • Action-adventure plots with crazy fight scenes
    • Character and relationship development

    If all of that sounds appealing, golden!
  • Who?
    F/F and M/F pairings. I'll play male or female characters, and RP with any gender of writer. Also, I love writing multiple protagonists in multiple ships! Four protags is the max I will play. I would be thrilled if you played multiple protagonists as well.

    When?
    2-3 nights a week, I'll post as much as I can with you! 1-4 scenes a night is reasonable, depending on how drawn out the scenes are.

    Where?
    I am open to RPing on Discord or on Iwaku PMs. However, I prefer Discord because servers and channels let us easily access and organize RP info, and I find Discord's notifications more reliable than Iwaku's.

    How long?
    I prefer short and sweet posts, though generally not one-liners. Expect one to two paragraph replies.

    How much time?
    I prefer shorter-term RPs: after we've spent some time setting up the RP (characters, setting, basic plot), I tend to want to wrap up the RP and start a new idea after RPing for 1-2 months. To help things feel more structured and less rushed, there are a few things I like to do:
    • Agree on a well-defined "end point" for the plot - it's finished after we attempt to escape the facility, fight the Big Bad, etc.
    • Have clear "segments" of the plot so we know how close we are to done - we need seven special keys for the door, each character has their own dungeon the group needs to clear, etc.
    • Communicate OOC about when to drive towards the end and when to draw things out.
    • It's been suggested to me that it might be easier for me to write more extensive plots, when I can take breaks with smaller RPs when I get burned out on a larger project. I'd be interested in trying this.
  • Fandoms
    • Persona - loved Persona 5, loved Persona 4, loving Persona 3. I'd love to do an original Persona RP with OCs.
    • RWBY - I adore Team RWBY, and would be down for dropping them (and possibly other canons) into an alternate universe. I'd rather not play in RWBY's setting; my interest lies with the canon characters in different settings - unless you want to do something with next-gen OCs, because I have a wild idea for that (see below).
    • Sucker Punch (film) - I'd be interested in a Sucker Punch-y plot with OCs, some of which can be guys, who are escaping from a brothel masquerading as a home for runaways (with, of course, action fantasy sequences).

    Specific plots are below, but feel free to ask about one of the above ideas without worrying about the specific plots.

    RWBY NEXT-GENS // angel twilight
    After Team RWBY defeated Salem, the Grimm's central spawning ground disappeared and they were quickly eradicated. The heroines settled down in the rapidly expanding kingdoms, but peace did not last - ten years later, Remnant was swept by unexplained breakthroughs, disappearances, miracles, and murders, as well as sightings of monstrous silver-white creatures dubbed Angels.

    Further observation revealed that Angels were cosmic entities that make "contracts" with humans and faunus, performing a miracle in exchange for a brutal or dehumanizing favor of the Angel's choosing. With public opinion divided as to whether Angels are good or evil, past heroes reopened the combat schools so that Angels could be hunted. Some of the students at those schools are descendants of heroes (and possibly villains) past, ready to uncover the mysteries of Angels and end their games.

    RWBY CANONS // runaway colors
    notes [spoili]I would like each character to only have one Persona - having a "main protagonist" with multiple personas de-protagonizes everyone else. I was also thinking we'd use the folklore character each character alludes to as their Persona, for simplicity's sake, but I'm less adamant about this.[/spoili]
    A group of high school students, starting with Ruby Rose, Weiss Schnee, Blake Belladonna, and Yang Xiao Long, are the only ones who can see a black obelisk floating above their city. Searching for answers, they find themselves in an otherworld where they discover their Personas, others' shadows, and the shadows of their own souls that weaponize their distorted hopes and fears and threaten to escape into the real world. Team RWBY decides to dedicate themselves to finding a way up through the otherworld into the obelisk, and fighting shadows.

    Students with strong shadows are identified by bizarre changes in personality, raised by the student believing "another me" is running amok, acting on their darkest beliefs. The student eventually runs into the otherworld and is confronted by their shadow. They can be recruited into the team when they've confronted their shadow with Team RWBY. However, as the team grows, the sky around the obelisk becomes surrounded by lights, buildings, almost a new world. What happens when it becomes as full as reality?
  • This is the tab about kinks, sexual proclivities, or whatever you want to call it. I can play a sub or a dom, although if all my characters in a given RP are the same role, I'll probably get bored. As for specific kinks, I'm fairly vanilla, but my likes are listed below.

    • Tying people up
    • Penetration with toys
    • Futanari
    • Graphic descriptions of lingerie
    If there's something not listed on here that you love to play, run it past me in a PM. I just might be up for something new!
  • If you've read all this and you're interested, drop me a PM! Please include what you're interested in playing, and do not comment on this thread.

    There are no passwords you have to mention to me or anything of the sort. That said, I am trusting that you have read everything within these tabs. Thank you for reading my search, and I look forward to hearing from you!
 
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