- Invitation Status
- Posting Speed
- One post per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Beginner
- Elementary
- Intermediate
- Adept
- Adaptable
- Preferred Character Gender
- Female
- Futanari
- Primarily Prefer Female
- Genres
- Scifi, anime, mecha, magical girl, superhero, cyberpunk, yuri
Currently accepting new characters
Atmosphere/mood: Mecha action, conspiracy, character drama. Think Evangelion.
Rating: I have no real content restrictions, and there will probably be a good bit of violence, but I'd prefer anything sexual kept to a minimum at best.
Quick Summary: Giant robots deploy from a fancy space colony to fight aliens in space and on Earth, and there may be a bit of a conspiracy behind the organization which made them. Most of the plot will be player-driven, because I'm fairly "hands off" or "make it up as you go" as a GM, so I have no problems with my players introducing things they want to follow.
It's the near future, and humanity has discovered it's not alone in the universe. It is at war with an alien race, the Guana. This alien menace is extremely resilient, gigantic, and possesses abilities which defy our conventional understanding of the laws of physics. First contact occurred some 15 years ago. An exploratory vessel sent to the outer planets reported an encounter with an unknown lifeform in deep space, and soon after, all contact was lost. A second ship hastily sent after the first returned, although heavily damaged, and no report was even given as to what it had found.
One organization, Yggdrasil, has developed the means to combat the Guana threat: colossal mecha, known as Einherjar. Armed with the most advanced weapons and based in the space colony Asgard, they defend the Earth from the Guana. Asgard is a colossal space station, big enough to practically be a small city unto itself. It receives supplies and can deploy einherjar to the surface by way of the space elevator "Bifrost," and the city at the elevator's base has become an impressive center for technological development, research, and even tourism. Bifrost City is not just a hub of science and industry, but a carefully-constructed fortress city designed to defend the orbital elevator's base in case of attack.
Yggdrasil's personnel primarily live and work in Asgard, but they can freely travel to and from Bifrost City, time and alert status permitting. Asgard itself contains residential and civilian areas, and acts not only as a military installation, but also a major port of call for the space tourism industry and a variety of civilian undertakings, as the Bifrost elevator provides one of the most efficient avenues into Earth orbit.
Rules:1. All global forum rules apply.
2. No godmoding and so-on. You know the deal.
3. Don't be a jerk.
4. If I'm not around or a player otherwise has need of an NPC and wants them to behave in a certain way, they're allowed limited control over them. Just don't have them act drastically against their established characterization.
5. Not really even a rule, but I encourage players to discuss and plan things together OOC.
I may edit or add to these rules later.
Characters:
Einherjar Pilots: Verin, BrotherNier, DasLieb
Scientists: Dinorocket, Fritz, DaCageFighter (part-time pilot), ReaperOfFlames
Atmosphere/mood: Mecha action, conspiracy, character drama. Think Evangelion.
Rating: I have no real content restrictions, and there will probably be a good bit of violence, but I'd prefer anything sexual kept to a minimum at best.
Quick Summary: Giant robots deploy from a fancy space colony to fight aliens in space and on Earth, and there may be a bit of a conspiracy behind the organization which made them. Most of the plot will be player-driven, because I'm fairly "hands off" or "make it up as you go" as a GM, so I have no problems with my players introducing things they want to follow.
It's the near future, and humanity has discovered it's not alone in the universe. It is at war with an alien race, the Guana. This alien menace is extremely resilient, gigantic, and possesses abilities which defy our conventional understanding of the laws of physics. First contact occurred some 15 years ago. An exploratory vessel sent to the outer planets reported an encounter with an unknown lifeform in deep space, and soon after, all contact was lost. A second ship hastily sent after the first returned, although heavily damaged, and no report was even given as to what it had found.
One organization, Yggdrasil, has developed the means to combat the Guana threat: colossal mecha, known as Einherjar. Armed with the most advanced weapons and based in the space colony Asgard, they defend the Earth from the Guana. Asgard is a colossal space station, big enough to practically be a small city unto itself. It receives supplies and can deploy einherjar to the surface by way of the space elevator "Bifrost," and the city at the elevator's base has become an impressive center for technological development, research, and even tourism. Bifrost City is not just a hub of science and industry, but a carefully-constructed fortress city designed to defend the orbital elevator's base in case of attack.
Yggdrasil's personnel primarily live and work in Asgard, but they can freely travel to and from Bifrost City, time and alert status permitting. Asgard itself contains residential and civilian areas, and acts not only as a military installation, but also a major port of call for the space tourism industry and a variety of civilian undertakings, as the Bifrost elevator provides one of the most efficient avenues into Earth orbit.
Strange alien lifeforms which often have a humanoid shape, the Guana are largely a mystery. No attempts to communicate with them to date have resulted in success, and it is possible they are indifferent to humanity. Their bodies are extremely resilient and can be constructed as they see fit to suit the task at hand, and each contains a "core" which must be destroyed to defeat the Guana. Conventional weapons have proven only partially effective, so Yggdrasil's einherjar and their variety of equipment are often called in to deal with Gauna when they appear. Gauna seem to be naturally spacefaring, and they can appear either in space or on Earth by some unknown means. They are often attracted to Asgard or its connected city on the planet's surface, which suits Yggdrasil just fine.
The einherjar are the mecha created by Yggdrasil and based in Asgard. All Einherjar are built from the same basic plan, although they often have additional unique features depending on where they were made and for what purpose. They are all the same overall height, use the same reactors, and have the same humanoid body plan. They are controlled through a combination of actual control systems within the cockpit and direct neural link with the pilot. Each einherjar is equipped for space combat operations with a variety of maneuvering thrusters and a life-support suite. They can survive re-entry intact, should the situation demand it, although they are usually deployed to Earth via space elevator. If one is critically damaged, or its pilot so desires, the pilot and life support system can be ejected in an armored capsule which will send out an automated distress beacon and await pick-up.
Einherjar can mount a number of optional systems and modifications, from additional armor to additional thrusters to better facilitate space combat.
Einherjar can mount a number of optional systems and modifications, from additional armor to additional thrusters to better facilitate space combat.
Both Asgard and Bifrost City house unusual top-secret areas constructed by Yggdrasil, and to which only high-ranking members of the organization are allowed access. In the Asgard colony, there is an area, buried deep within its center under layers of heavy armor plating, known only as Code: Valhalla. Buried deep beneath Bifrost City, and accessible only by special authorization in the space elevator, is the Well of Udr. All that most pilots and other low-level Yggdrasil personnel know of either place is that, should the Guana gain access to either one, if would be disastrous for humanity.
Characters can be either Einherjar pilots, or other Yggdrasil staff, such as the Commander, Operations Director, various bridge officers, R&D scientists, or even mechanics in charge of maintenance. Note that while most positions have no limit to the number of characters, some (mostly Yggdrasil officers and other personnel) are limited to a single character. There is only one Commander or Operations Director, for example.
Yggdrasil officers will have an easier time of dealing with (or creating) conspiracies or otherwise creating plot events unrelated to Gauna attacks, in addition to their unusual role. Any essential staff position without a player will be filled by an NPC.
Pilots: Pilot Einherjar. They can be any age starting in their mid-teens, as is proper for the genre.
Operations Director: Directly oversees the pilots, in and out of combat. Their primary role is to command any missions agaisnt the Gauna. Their secondary role is to come up with completely crazy plans to fight unusual gauna.
Commander: Pretty much the person running the show up in Asgard.
Scientists, mechanics, etc.: Most of these roles should be self-explanatory.
Yggdrasil officers will have an easier time of dealing with (or creating) conspiracies or otherwise creating plot events unrelated to Gauna attacks, in addition to their unusual role. Any essential staff position without a player will be filled by an NPC.
Pilots: Pilot Einherjar. They can be any age starting in their mid-teens, as is proper for the genre.
Operations Director: Directly oversees the pilots, in and out of combat. Their primary role is to command any missions agaisnt the Gauna. Their secondary role is to come up with completely crazy plans to fight unusual gauna.
Commander: Pretty much the person running the show up in Asgard.
Scientists, mechanics, etc.: Most of these roles should be self-explanatory.
Name: Your character's name
Age: Their age
Callsign: For pilots. If you want to be traditional, start with this blank and let your friends give you one.
Appearance: I'd prefer anime-style pictures if you use them. However, a brief description is fine.
Background: Your character's personal history. If you'd like some options, consider that most pilots, in particular, come from one of three places: they're either a civilian recruited for special talents, a genetically-engineered clone created by Yggdrasil, or a trained soldier (starting from a young age, in the case of teen pilots).
Personality: This is mostly for you as a player, so you don't have to include much here if you don't want to.
Einherjar sheet (for pilots)
Unit number: Your unit's numerical designation.
Unit name: if you've also given it a name, put it here.
Special features: Although they all follow the same general plan, most einherjar have a few unique features or quirks. For some examples: one might be constructed with an emphasis on heavy armor, sacrifice armor for speed, or be tuned primarily for space operations. (Up to three)
Equipment: The weapons you primarily use. Additional weapons may become available as things progress and R&D comes up with new technology. Every Einehrjar comes standard issue with an automatic rifle and a melee weapon.
Age: Their age
Callsign: For pilots. If you want to be traditional, start with this blank and let your friends give you one.
Appearance: I'd prefer anime-style pictures if you use them. However, a brief description is fine.
Background: Your character's personal history. If you'd like some options, consider that most pilots, in particular, come from one of three places: they're either a civilian recruited for special talents, a genetically-engineered clone created by Yggdrasil, or a trained soldier (starting from a young age, in the case of teen pilots).
Personality: This is mostly for you as a player, so you don't have to include much here if you don't want to.
Einherjar sheet (for pilots)
Unit number: Your unit's numerical designation.
Unit name: if you've also given it a name, put it here.
Special features: Although they all follow the same general plan, most einherjar have a few unique features or quirks. For some examples: one might be constructed with an emphasis on heavy armor, sacrifice armor for speed, or be tuned primarily for space operations. (Up to three)
Equipment: The weapons you primarily use. Additional weapons may become available as things progress and R&D comes up with new technology. Every Einehrjar comes standard issue with an automatic rifle and a melee weapon.
Rules:1. All global forum rules apply.
2. No godmoding and so-on. You know the deal.
3. Don't be a jerk.
4. If I'm not around or a player otherwise has need of an NPC and wants them to behave in a certain way, they're allowed limited control over them. Just don't have them act drastically against their established characterization.
5. Not really even a rule, but I encourage players to discuss and plan things together OOC.
I may edit or add to these rules later.
Characters:
Einherjar Pilots: Verin, BrotherNier, DasLieb
Scientists: Dinorocket, Fritz, DaCageFighter (part-time pilot), ReaperOfFlames
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