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Deathwatch101
Guest
Original poster
This is Currently a Work in Progress in my mind and If anyone has any questions, queries, suggestions or critique give me a shout, I know the details below are sparse but I hope its enough to give people the general idea of a backstory.
EDIT - More details added in posts below
Roleplay idea – Path to Eden
In the early third of the 21st century, Humanity devastated their homeplanet of Terra in the Sol system, wastelands, decay of the food supply, rebellion, war, and chaos tore through many nations bringing many to their knees.
Humanity found its world dying when they realized, their home, the planet of their birth could not sustain their species. The species would be driven into the void to survive, burning the remaining assets and resources of the remaining factions of nations to travel into deep space.
Their salvation was a presumed Star System, Telescopes had shown up to seven planets sitting in the Star's green zone. A distance of roughly 10 light years to travel to reach just a slim chance of having worlds that could quite possibly give Humanity a second chance.
Humanity would set out into the void using a mixture of different population vessels for this target system, Vessel's produced by Militaries, Corporations, Governments and a few Charities. Each group found their own ways to deal with the dangers and risks of long term space travel.
Some would look to use cryogenics developed from the first human attempt by James Bedford, ran by Simulated Intelligence.
Others would use colony ships, great rotating tubes attached to a propulsion system in the hope that their ancestors would be able to feel real earth.
What would the challenges be of this new frontier…
Other Details –
The aim is for this to be more hard Sci-fi, Mag-boots for environments with metallic floors and no gravity, not all worlds having "breathable" atmospheres and issues involving that, trying to find ways to desperately survive in unknown worlds.
I would look to have it be a mixture of Dice rolls supported by player character background and roleplay – Roleplay both guided and aiding with the roll of the dice, for example a characters background and actions might dictate how they are received by different people and how successful they are in different activities.
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Other DM's –
Ideally I would want to make it quite an expansive story covering multiple "parties" which could be hosted by a number of DM's/GM's to allow both to tell a story for players and to tell their own story.
Player details –
Players will likely be scattered onto a limited number of vessels, depending on the background and how that would fit in with each other, each vessel/group of players will/could have different circumstances and may arrive on different planets at different times, due to vessels leaving at different times.
_______________________________________________________________________________________
EDIT - More details added in posts below
Roleplay idea – Path to Eden
In the early third of the 21st century, Humanity devastated their homeplanet of Terra in the Sol system, wastelands, decay of the food supply, rebellion, war, and chaos tore through many nations bringing many to their knees.
Humanity found its world dying when they realized, their home, the planet of their birth could not sustain their species. The species would be driven into the void to survive, burning the remaining assets and resources of the remaining factions of nations to travel into deep space.
Their salvation was a presumed Star System, Telescopes had shown up to seven planets sitting in the Star's green zone. A distance of roughly 10 light years to travel to reach just a slim chance of having worlds that could quite possibly give Humanity a second chance.
Humanity would set out into the void using a mixture of different population vessels for this target system, Vessel's produced by Militaries, Corporations, Governments and a few Charities. Each group found their own ways to deal with the dangers and risks of long term space travel.
Some would look to use cryogenics developed from the first human attempt by James Bedford, ran by Simulated Intelligence.
Others would use colony ships, great rotating tubes attached to a propulsion system in the hope that their ancestors would be able to feel real earth.
What would the challenges be of this new frontier…
Other Details –
The aim is for this to be more hard Sci-fi, Mag-boots for environments with metallic floors and no gravity, not all worlds having "breathable" atmospheres and issues involving that, trying to find ways to desperately survive in unknown worlds.
I would look to have it be a mixture of Dice rolls supported by player character background and roleplay – Roleplay both guided and aiding with the roll of the dice, for example a characters background and actions might dictate how they are received by different people and how successful they are in different activities.
_______________________________________________________________________________________
Other DM's –
Ideally I would want to make it quite an expansive story covering multiple "parties" which could be hosted by a number of DM's/GM's to allow both to tell a story for players and to tell their own story.
Player details –
Players will likely be scattered onto a limited number of vessels, depending on the background and how that would fit in with each other, each vessel/group of players will/could have different circumstances and may arrive on different planets at different times, due to vessels leaving at different times.
_______________________________________________________________________________________
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