H
Oh, giant evil empire with a million soldiers. Fun.
I've got a few questions.
First, did word of the attack get out in some way such that people on the western continent know about it already too?
Second, what are the specific rules about Tunnel of Travel again? How many people can be taken and is there a limit on where you can go with it?
Though you don't have to travel far to answer the events now those are relevant questions.Third, how long would it take for my army to get from my land in Moorstear to The Last Retreat via conventional travel methods?
Physical
[4] |
Magic
[5] |
Command
[2] |
Wealth
[9] |
Influence
[2] |
Dedication
[8] |
Weapon Mastery | Fire Magic | Nightmares | Furs | Public Executions | You Can't Kill the Messiah |
Dirty Trickster | Water Magic | Skaven | Goblin Iron | Local Lord's Favor | Self-Sufficient |
Night-sight | Earth Magic | Orc Steel | Stare of Fate | ||
Thunderous Strength | Air Magic | Meteoric Iron | Tireless Fellowship | ||
Gateway | Small Lands | One Vision, One Purpose | |||
Normal Lands | Implacable Will | ||||
Antique Artifacts | Wiser than He Looks | ||||
Assassins | An Heir | ||||
Adamantium |
B: The Tunnel of Travel can transport approximately 30 humanoids, twice that many of a smaller race, half that many of a larger race. (eg: You have 30 travel points to spend. Humans cost 1 point, smaller races like Goblins would cost .5 points. Larger races like Centaurs would cost 2 points)
Mounts do not count for the travel limit, and monsters can't fit. A tunnel of travel can be opened to anywhere you have been before (though it costs significant effort), if you're travelling to your Sanctuary/Lair portal it doesn't cost any effort to open, ditto if travelling to a Wild Portal.
On the tunnel of travel/gateway spells... is it possible to teach the spell to a captain/minor and then perhaps... set up a link?
Example my characters opens the gateway from Point A to B.
Afraid not.At B is my apprentice who has learned the spell and concentrates on keeping the end of the Gateway open on her end, trying to create a stable tunnel to allow more than 30 humanoid through?
You'll see references to it in the fluff :pWhat do you mean by wild portals, this is new
I am also confused by the Wild Portals thing. Aside from the "what are they?" question, how do they work exactly? Do we need to first find one in conventional methods before we can go to it, and after we go to it is it sort of like a fast travel point in a video game that you can always zip back to (assuming you have the means for teleportation available)? Can they be found easily by Guardians and Overlords, or are they hidden and need extra work to be discovered?
To break up my answer alone from the above.Also, I'm curious about how they relate to Guardian and Overlord Portal Hearts. Are Wild Portals basically the same thing, just unclaimed, or different? Were our base places wild portals before we decided to claim them and build around them, or did we somehow create those Portal Hearts? Does the theoretically infinite travel between Wild Portals also apply to travel between one of them and a Portal Heart, or between two Portal Hearts?
No, the owner of a Portal Heart has to allow the connection.So if two overlords meet at one overlords lair they can return there whenever they want?
Alright, neat, thanks for the answers. I am no longer confused about portals.
Up to you. Describing them before the traits give you more preferable rolls to your planned captains. After the traits is just easier.Forgot the required statement rule in my sheet. Fixed that. Also is it better to describe captains before or after traits have been rolled for them?
the formerYou mean the rolls are tailored to the Captain if I describe them beforehand? Or do you mean to say that by creating a Captain I'll inherently want certain rolls which I may not recieve?