Operation: Alchemy

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@Krnon "actual lightning" is really underpowered in this. Even basic stealth type lightning spells are usually as strong as, if not stronger than a general lightning bolt. In comparison with current spells, it'd be the equivalent of firing a sonic attack with power capable of splitting a tree - something that most level 2 can do. As for exhaustion - since the magic in this is still very scientific, exhaustion is still based on availability of oxygen. The process is called "Oxygen debt" in the study of biology. Basically, the only limit on the physical stamina is how effective you are at taking in oxygen. You only start to feel pain and tiredness when your body isn't taking in enough oxygen. I imagine Energize would do something like artificially create oxygen, so "at the cost of hunger" wouldn't be necessary.

@Aristotle I'm guessing English isn't your first language, since you seem to be incapable of punctuation. I'm afraid as it is, your app and your demonstrated writing skills will not be enough to get you into this RP. On another note, did you draw your avatar image yourself? It looks great.
Guilty of both charges and I'm glad you like it I could make one for you I gives me something draw
 
Oh whoops I forgot to explain Ancient Magic. Ancient Magic is identical to CAD spells, but requires no CAD. As such, the activation sequence has to be memorised in it's entirety, meaning mistakes are common and it requires long hours of study just to know a spell, let alone be able to wield it. This makes the spell crude and prone to issues. On the other hand, biological psions are much more potent than CAD psions, so while a firebolt launched from a CAD may have a 30 foot explosion radius and a core temperature of 200 Celsius, an Arcane version will have something more on the lines of 60 foot radius and core temperature easily 800 celcius, which is enough to melt some metals. Ancient spells have a much longer cast time though, so while in the past they may have allowed complete domination of a battlefield, they are now used as untraceable, ambush-type traps.
As for Spirit Magic, this is basically manipulating invisible creatures called Spirits which are made of pure psions, and can be useful in many ways, such as possessing the spirit and flying it around, seeing what it sees, or using it as a portable landmine and detonating it when they begin casting a spell, causing the psions to conflict and harm the user. Ancient magic involves no chanting, just like normal magic. Spirit magic also requires no chanting, though only people who are sensitive to spirits, such as Shrine Priestesses will be able to use it. As for the coordinates, it's not really specifying a set coordinate, more a location in relation to the user. In practice it'd feel like you just had to point with your mind. This is prone to error though, so for long range attacks, specialised CADs with accuracy aids are used. The longest range heavy bombardment spells often use satellites to give a location's relative position to the user.
 
@Aristotle I don't have anything I need drawing for now, but I might take you up on the offer at some point. As for the language thing - how about I let you join and if you would make a post, you PM it to me first, and I'll put in some punctuation to make it easier to read? It's hard for anyone to read work that has no punctuation, no matter how much they know the language.
 
@Aristotle I don't have anything I need drawing for now, but I might take you up on the offer at some point. As for the language thing - how about I let you join and if you would make a post, you PM it to me first, and I'll put in some punctuation to make it easier to read? It's hard for anyone to read work that has no punctuation, no matter how much they know the language.
I thank you deeply for your kindness not slot of people would do that
 
Well, I always feel really bad denying anyone for an RP, especially if the only reason is language barrier.

Anyone have any objections to me starting the IC tomorrow afternoon? As for how it starts, I was thinking of having them congregate in the lobby of a government building before being told that they have to look for the stone, and then leading on from there. As in, they received message through some means that told them they had to attend that meeting or have funding for their education course cut, or some other brutal means of 'persuasion'.
 
I know @Kreska is still working on his character, and since this plot seems like a hard one to jump into after it starts, I'd recommend waiting for him if he isn't done by then (I'll bug him on Skype, though).
 
Thats OK. I was only gonna start then on the assumption that he would have made his character by then. I have no problem with delaying the start if necessary.
 
I might post an application in here if its still joinable.
 
Oh, hello, this looks really interesting so I'd love to join if that's fine/there's place for one more...!! ^o^
I have a few questions though!!

How long does the activation/magic building sequence take? Is it only the time it takes for the user to type in the code for example, or is there additional time to that?? Or does it depend on which spell it is?

Could I get some examples of differences between grade 1 & 2 mages? Like, what can a grade 1 do that a grade 2 can't!! So I know what's the limits are for them _(:'3)/L I'd love to do a grade 2 mage if it's alright, so that's why I'm asking ahaha (I really want to explore the tension(?) between grade 1&2 mages!!)

I was also thinking of having a character who's more long-range (& possible support?) focused, and I saw you mention that for long-range attacks there are specialised CADs, do I have to take that into consideration? Or is it better if I don't go long-range at all ahahaha
I'm not planning for them to be ridiculously far away, but just, no close-combat cept maybe one or two spells to use in emergencies? The rest is long-range based & support!
...For support actually, would they be able to support others? Or does those work solely on the user who casts the spell?

I think that's all the questions I had (for now)...!! I haven't seen them answered before, but if I did miss it I'm sorry ;_;
 
Name:
Yuukihime(Yuuki) Toketsu

Age:
15 - Junior

Magic Class:
Level 2

Appearance:
Anime%20Guy%205.jpg


Short Bio:
Yuuki is a modest person who is shy to people that meets at first but acts differently with his closer friends are around. Generally being the creative and shy person, he always like supporting his friends to be their best.

Although being the supporting person he is, he always jealous of what his friends have espically love. As he is hopelessly romantic person, feeling out of place at times. And probably for the rest of his life as he doesn't have the confidence to ever ask anyone.

However his skills in magic was his thing that saved from always being lonely. Having his head in the books and practicing spells, he always had fine control over his magic however he was given Rank 2 due to his repitore of spells being 90% defensice ones while his offensive spells were normal spells generally anyone could do. Although his defensive spells were amazing in strength and quality, it didn't matter if he couldn't take down an opponent, and exhausting them didn't count.

Although slightly sad with his rank he didn't care, much... Their friends always stood together but Yuuki always drifted away, doing other things. One of his favorite hobbies was messing around with Ancient Magic he was adequate with it however always preferred having a CAD doing the Activation Sequence as everything was confusing for him but he always had managed.

Notable Spells
-Triangle of Elements:
A spell that covers Yuuki and maybe up to two other people, this spell casues elemental attacks that comes close to the shield to be redirected to the ground or sky. Powerful elemental attack may resist the redirection and hit the shield but does little damage as the shield created is resistant to most elemental damage. If possible combined elemental damage can do regular damage as the shield can only identify one element at a time. How the shield does it, is due to the properties of the spells like if it hot then it must be fire, if its fluid it must be water, etc.
 
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@ERode
Now they want to slow down and stop
Magic Sequence - X = location 4, y = negative Accel value 1 (IE, decelerating)

I have a question as well, if you want to abruptly stop a moving object let's say a car crashed on a freeway and is sliding forwards you. How would you stop it? I think best thing I would do would be to put a shield up and let it crash into it.
 
hows this for a picture
.....That looks... A-MAZ-ING!!! I can never be that good at drawing :P What you have their is something I dont think i can do xD But it amazing either way. I love how much detail the dress has and the hair with the bowtie... did i mention the eyes yet?!
 
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((IS anyone seeing what im seeing from Aristotle...?))
 
Name: Hiroshi Ibanobu (イバノブ寛)

Age: Junior; 17

Magic Class: 1

Appearance: Hiroshi stands noticeably taller than average height, with brown hair and grey eyes. When not in school uniform, his clothing consists of a yellow shirt, a grey jacket (a wristwatch which is also a CAD is concealed under his left sleeve), brown pants, and blue shoes and socks. His default expression is a tired-looking one, and his hair can't seem to decide which way it should point.

Short Bio: Hiroshi is generally regarded as a bookworm— although it isn't as though he had a choice otherwise. His surname, originally Ivanov, came from a foreigner who married into the family a few generations ago. Although it was soon rendered "Ibanobu" by being written in Japanese katakana (Hiroshi also insists that it is Ibanobu and not Ivanov), Hiroshi could only resign himself to not talking with anyone when he learned that his family was basically thought of as spies for having a foreign-looking name. By the time he reached high school, he was so quiet that his peers started calling him "Mute Hiroshi", which was a step up from "Spy" in his book, so he didn't mind. Despite his propensity towards quietness, Hiroshi has no trouble talking with people; he just usually doesn't see a reason to do so.

Hiroshi's saving grace was magic: he was good at it, to say the least. He seemed to have particular skill in manipulating wind and water, and his magical abilities did not go unnoticed as he frequently tried to see how long he could shield himself from rain and wind storms just for the fun of it: he even played the occasional prank on his cohorts from school. Hiroshi soon received a text message on his cell phone telling him that his abilities could be used for so much more, for things that actually mattered. The message made Hiroshi think, but he deleted it, guessing it was just spam or a prank. The same message came in the actual mail a few days later, in an envelope addressed specifically to him. At that point, Hiroshi's curiosity got the better of him and he set out to see what he would find at the address specified by the letter ((where the RP begins, presumably)).

-
Finally character! Yay! Now for notes:

I know that you said no foreigners allowed, but this is a Japanese person who happens to have a katakana rather name than a foreigner, and the name has a big part in making Hiroshi who he is so I figured it wouldn't be a problem. I'm somewhat perplexed that we have a choice between grade 1 and 2 when there are no drawbacks to being in the stronger grade (unless I missed something, in which case the joke's on me). His appearance is just text rather than a picture because I don't like using stuff that isn't mine to represent my characters. Might make a sprite for him later or something. The second paragraph of Hiroshi's bio isn't really "public life", but it was stuff that was evidently noticed by someone and explains why he's present for the RP, so it's there.
FUNTASTIC FACT: This post was typed twice thanks to a finicky computer. χ_X
 
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Activation Sequence - This spell causes the user to move to X location with Y acceleration
Magic Sequence - X = (location 1) y = (accel value 1)
Now they've reached this destination but they want to keep going, but move slower to take a corner
Magic Sequence - X = location 2, y = accel value 2
Now they've taken the corner, they want to accelerate to the end of the street
Magic Sequence - X = location 3, y = accel value 1
Now they want to slow down and stop
Magic Sequence - X = location 4, y = negative Accel value 1 (IE, decelerating)
Ok, what I gather from this is an X value for location, and a Y value for acceleration, but locations themselves are done in an X, Y, and Z format themselves. We live in a third dimensional world, so lets say that width is X, length is Y, and height is Z. the formula itself becomes something like this:

Magic sequence X,Y,Z = Location; A = acceleration

Please forgive my typing this, but I thought it would help.
 
@Krnon Well, its position relative to caster, so while the program might utilise an XYZ coordinate, when casting, it would just be like thinking of the location you wanted it to go. You only need specific coordinates for long range spells.

@moondust Sure, you can join. I'll be starting the RP whenever everyone who currently is going to join has joined, preferably sometime this afternoon. Activation speed is based purely on the user's ability. Lower level casters will take a long time to run the magic building sequence, although the activation sequence will take the same length of time as it would for a high level, assuming it's the same spell. Larger spells take longer to cast too. Both grade 1 and 2 mages are still elite and powerful, and the grading system is flawed too, since it only tests certain aspects of casting. In the current age where speed beats power, most grading systems look at casting speed, so the main difference would be that grade 2 mages take longer to cast spells. And yes, there would certainly be tension between the two, since a lot of grade 1 view the grade 2 as inferior, and the grade 2 get discriminated against a lot. Yes, it is possible to target others with spells like healing, although placing a barrier spell on another might be more difficult. Generally, targetting another person with a spell will add 1 extra magic sequence than targetting yourself, so casting speed would be slightly decrease if targetting another.

@WanderingSpirit The appearance image isn't showing up for me, so if you could provide a link or something, that'd be great. As for how to stop a car, you could do it in two ways. You could set up a barrier, though depending on the speed of the car, the mage might not be up to applying so much force to it in such a short period of time. You could alternatively apply a deceleration effect to it if you had enough time. Basically, use a barrier and decelerate it instantly, or decelerate it over several seconds. Method 2 would require less magical ability, but 1 would be more effective.

@Kreska it's fine. As long as they moved into the country before the third world war, they wouldn't be regarded as spies, officially anyway. People's individual prejudices might still have an effect. There aren't really any drawbacks to choosing 1 over 2, I only gave the choice since some people like to play a weaker character for whatever reason, like to explore character relationships or something.
 
@Krnon Well, its position relative to caster, so while the program might utilise an XYZ coordinate, when casting, it would just be like thinking of the location you wanted it to go. You only need specific coordinates for long range spells.
Only need, but what if I want to incorporate a point to point system? Make it go from point C to point D with A acceleration?
 
That is possible. I expect the most times this kind of thing would be used would be things like a duration laser that starts at one place and cuts an arc to the final place.
 
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